mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
1597 lines
61 KiB
YAML
1597 lines
61 KiB
YAML
#
|
|
# GAME TRANSLATIONS
|
|
#
|
|
# Contributing:
|
|
#
|
|
# If you want to contribute, please make a pull request on this repository
|
|
# and I will have a look.
|
|
#
|
|
# Placeholders:
|
|
#
|
|
# Do *not* replace placeholders! Placeholders have a special syntax like
|
|
# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
|
|
# translation for this one in German for example would be: `Taste: <key>` (notice
|
|
# how the placeholder stayed '<key>' and was not replaced!)
|
|
#
|
|
# Adding a new language:
|
|
#
|
|
# If you want to add a new language, ask me in the Discord and I will setup
|
|
# the basic structure so the game also detects it.
|
|
#
|
|
|
|
---
|
|
steamPage:
|
|
# This is the short text appearing on the steam page
|
|
shortText: shapez is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map.
|
|
|
|
# This is the text shown above the Discord link
|
|
discordLinkShort: Official Discord
|
|
|
|
intro: >-
|
|
Do you like automation games? Then you are in the right place!
|
|
|
|
shapez is a relaxed game in which you have to build factories for the automated production of geometric shapes. As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
|
|
|
And as if that wasn't enough, you also have to produce exponentially more to satisfy the demands - the only thing that helps is scaling! While you only have to process shapes at the beginning, you will later have to color them - by extracting and mixing colors!
|
|
|
|
Buying the game on Steam gives you access to the full version, but you can also play a demo at shapez first and decide later!
|
|
|
|
what_others_say: What people say about shapez
|
|
|
|
nothernlion_comment: >-
|
|
This game is great - I'm having a wonderful time playing, and time has flown by.
|
|
notch_comment: >-
|
|
Oh crap. I really should sleep, but I think I just figured out how to make a computer in shapez
|
|
steam_review_comment: >-
|
|
This game has stolen my life and I don't want it back. Very chill factory game that won't let me stop making my lines more efficient.
|
|
|
|
global:
|
|
loading: Loading
|
|
error: Error
|
|
loggingIn: Logging in
|
|
|
|
loadingResources: Downloading additional resources (<percentage> %)
|
|
|
|
# How big numbers are rendered, e.g. "10,000"
|
|
thousandsDivider: ","
|
|
|
|
# What symbol to use to separate the integer part from the fractional part of a number, e.g. "0.4"
|
|
decimalSeparator: "."
|
|
|
|
discount: -<percentage>%
|
|
discountSummerSale: "SPECIAL PROMOTION! Offer ends 7 July"
|
|
|
|
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
|
suffix:
|
|
thousands: k
|
|
millions: M
|
|
billions: B
|
|
trillions: T
|
|
|
|
# Shown for infinitely big numbers
|
|
infinite: inf
|
|
|
|
time:
|
|
# Used for formatting past time dates
|
|
oneSecondAgo: one second ago
|
|
xSecondsAgo: <x> seconds ago
|
|
oneMinuteAgo: one minute ago
|
|
xMinutesAgo: <x> minutes ago
|
|
oneHourAgo: one hour ago
|
|
xHoursAgo: <x> hours ago
|
|
oneDayAgo: one day ago
|
|
xDaysAgo: <x> days ago
|
|
|
|
# Short formats for times, e.g. '5h 23m'
|
|
secondsShort: <seconds>s
|
|
minutesAndSecondsShort: <minutes>m <seconds>s
|
|
hoursAndMinutesShort: <hours>h <minutes>m
|
|
|
|
xMinutes: <x> minutes
|
|
|
|
keys:
|
|
tab: TAB
|
|
control: CTRL
|
|
alt: ALT
|
|
escape: ESC
|
|
shift: SHIFT
|
|
space: SPACE
|
|
|
|
demoBanners:
|
|
# This is the "advertisement" shown in the main menu and other various places
|
|
title: Demo
|
|
titleV2: >-
|
|
Play the full version now for:
|
|
|
|
intro: >-
|
|
Get the full game <strong>now</strong> to unlock:<ul>
|
|
<li>All 26 levels + infinite Freeplay</li>
|
|
<li>22 new buildings</li>
|
|
<li>Mod support</li>
|
|
<li>Achievements</li>
|
|
<li>Dark Mode</li>
|
|
<li>... and a lot more!</li>
|
|
</ul>
|
|
playtimeDisclaimer: >-
|
|
The full version contains more than <strong>20 hours of additional content</strong>!
|
|
|
|
playtimeDisclaimerDownload: >-
|
|
You can continue your savegame in the full version! Click <strong>here</strong> to download your savegame.
|
|
|
|
playerCount: >-
|
|
<playerCount> players like you are playing shapez on Steam right now
|
|
untilEndOfDemo: Until end of demo
|
|
|
|
mainMenu:
|
|
play: Play
|
|
continue: Continue
|
|
newGame: New Game
|
|
changelog: Changelog
|
|
subreddit: Reddit
|
|
importSavegame: Import
|
|
openSourceHint: This game is open source!
|
|
discordLink: Official Discord Server
|
|
helpTranslate: Help translate!
|
|
madeBy: Made by <author-link>
|
|
noActiveSavegames: No active savegames found - Click play to start a new game!
|
|
|
|
playFullVersionV2: Bought shapez on Steam? Play the full version in your Browser!
|
|
playFullVersionStandalone: You can now also play the full version in your Browser!
|
|
playingFullVersion: You are now playing the full version!
|
|
logout: Logout
|
|
|
|
# This is shown when using firefox and other browsers which are not supported.
|
|
browserWarning: >-
|
|
Sorry, but the game is known to run slowly on your browser! Get the full version or download Google Chrome for the full experience.
|
|
|
|
savegameLevel: Level <x>
|
|
savegameLevelUnknown: Unknown Level
|
|
savegameUnnamed: Unnamed
|
|
puzzleMode: Puzzle Mode
|
|
back: Back
|
|
|
|
puzzleDlcText: >-
|
|
Do you enjoy compacting and optimizing factories?
|
|
Get the Puzzle DLC now on Steam for even more fun!
|
|
puzzleDlcWishlist: Wishlist now!
|
|
puzzleDlcViewNow: View Dlc
|
|
|
|
mods:
|
|
title: Active Mods
|
|
warningPuzzleDLC: >-
|
|
Playing the Puzzle DLC is not possible with mods. Please disable all mods to play the DLC.
|
|
|
|
puzzleMenu:
|
|
play: Play
|
|
edit: Edit
|
|
title: Puzzle Mode
|
|
createPuzzle: Create Puzzle
|
|
loadPuzzle: Load
|
|
reviewPuzzle: Review & Publish
|
|
validatingPuzzle: Validating Puzzle
|
|
submittingPuzzle: Submitting Puzzle
|
|
noPuzzles: There are currently no puzzles in this section.
|
|
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking shapez in your library, selecting Properties > DLCs.
|
|
|
|
categories:
|
|
levels: Levels
|
|
new: New
|
|
top-rated: Top Rated
|
|
mine: Created
|
|
easy: Easy
|
|
medium: Medium
|
|
hard: Hard
|
|
completed: Completed
|
|
official: Tutorial
|
|
trending: Trending today
|
|
trending-weekly: Trending weekly
|
|
categories: Categories
|
|
difficulties: By Difficulty
|
|
account: My Puzzles
|
|
search: Search
|
|
|
|
search:
|
|
action: Search
|
|
placeholder: Enter a puzzle or author name
|
|
includeCompleted: Include Completed
|
|
|
|
difficulties:
|
|
any: Any Difficulty
|
|
easy: Easy
|
|
medium: Medium
|
|
hard: Hard
|
|
|
|
durations:
|
|
any: Any Duration
|
|
short: Short (< 2 min)
|
|
medium: Normal
|
|
long: Long (> 10 min)
|
|
|
|
difficulties:
|
|
easy: Easy
|
|
medium: Medium
|
|
hard: Hard
|
|
unknown: Unrated
|
|
|
|
validation:
|
|
title: Invalid Puzzle
|
|
noProducers: Please place a Constant Producer!
|
|
noGoalAcceptors: Please place a Goal Acceptor!
|
|
goalAcceptorNoItem: >-
|
|
One or more Goal Acceptors have not yet assigned an item. Deliver a shape to them to set a goal.
|
|
goalAcceptorRateNotMet: >-
|
|
One or more Goal Acceptors are not getting enough items. Make sure that the indicators are green for all acceptors.
|
|
buildingOutOfBounds: >-
|
|
One or more buildings are outside of the buildable area. Either increase the area or remove them.
|
|
autoComplete: >-
|
|
Your puzzle autocompletes itself! Please make sure your constant producers are not directly delivering to your goal acceptors.
|
|
|
|
dialogs:
|
|
buttons:
|
|
ok: OK
|
|
delete: Delete
|
|
cancel: Cancel
|
|
later: Later
|
|
restart: Restart
|
|
reset: Reset
|
|
getStandalone: Get on Steam
|
|
deleteGame: I know what I am doing
|
|
viewUpdate: View Update
|
|
showUpgrades: Show Upgrades
|
|
showKeybindings: Show Keybindings
|
|
retry: Retry
|
|
continue: Continue
|
|
playOffline: Play Offline
|
|
|
|
importSavegameError:
|
|
title: Import Error
|
|
text: >-
|
|
Failed to import your savegame:
|
|
|
|
importSavegameSuccess:
|
|
title: Savegame Imported
|
|
text: >-
|
|
Your savegame has been successfully imported.
|
|
|
|
gameLoadFailure:
|
|
title: Game is broken
|
|
text: >-
|
|
Failed to load your savegame:
|
|
|
|
confirmSavegameDelete:
|
|
title: Confirm deletion
|
|
text: >-
|
|
Are you sure you want to delete the following game?<br><br>
|
|
'<savegameName>' at level <savegameLevel><br><br>
|
|
This can not be undone!
|
|
|
|
savegameDeletionError:
|
|
title: Failed to delete
|
|
text: >-
|
|
Failed to delete the savegame:
|
|
|
|
restartRequired:
|
|
title: Restart required
|
|
text: >-
|
|
You need to restart the game to apply the settings.
|
|
|
|
editKeybinding:
|
|
title: Change Keybinding
|
|
desc: Press the key or mouse button you want to assign, or escape to cancel.
|
|
|
|
resetKeybindingsConfirmation:
|
|
title: Reset keybindings
|
|
desc: This will reset all keybindings to their default values. Please confirm.
|
|
|
|
keybindingsResetOk:
|
|
title: Keybindings reset
|
|
desc: All keybindings have been reset to their defaults values!
|
|
|
|
featureRestriction:
|
|
title: Demo Version
|
|
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider getting the full version on Steam for the best experience!
|
|
|
|
oneSavegameLimit:
|
|
title: Limited savegames
|
|
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the full version on Steam!
|
|
|
|
updateSummary:
|
|
title: New update!
|
|
desc: >-
|
|
Here are the changes since you last played:
|
|
|
|
upgradesIntroduction:
|
|
title: Unlock Upgrades
|
|
desc: >-
|
|
All shapes you produce can be used to unlock upgrades - <strong>don't destroy your old factories!</strong>
|
|
The upgrades tab can be found on the top right corner of the screen.
|
|
|
|
massDeleteConfirm:
|
|
title: Confirm delete
|
|
desc: >-
|
|
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
|
|
|
|
massCutConfirm:
|
|
title: Confirm cut
|
|
desc: >-
|
|
You are cutting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
|
|
|
|
massCutInsufficientConfirm:
|
|
title: Confirm cut
|
|
desc: >-
|
|
You can not afford to paste this area! Are you sure you want to cut it?
|
|
|
|
blueprintsNotUnlocked:
|
|
title: Not unlocked yet
|
|
desc: >-
|
|
Complete level 12 to unlock Blueprints!
|
|
|
|
keybindingsIntroduction:
|
|
title: Useful keybindings
|
|
desc: >-
|
|
This game has a lot of keybindings which make it easier to build big factories.
|
|
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
|
|
<code class='keybinding'>CTRL</code> + Drag: Select an area.<br>
|
|
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
|
|
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
|
|
|
createMarker:
|
|
title: New Marker
|
|
titleEdit: Edit Marker
|
|
desc: Give it a meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <link>here</link>)
|
|
|
|
editSignal:
|
|
title: Set Signal
|
|
descItems: >-
|
|
Choose a pre-defined item:
|
|
descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you can generate <link>here</link>)
|
|
|
|
editConstantProducer:
|
|
title: Set Item
|
|
|
|
markerDemoLimit:
|
|
desc: You can only create two custom markers in the demo. Get the full version on Steam for unlimited markers!
|
|
|
|
exportScreenshotWarning:
|
|
title: Export screenshot
|
|
desc: You requested to export your base as a screenshot. Please note that this will be quite slow for a bigger base and could potentially crash your game!
|
|
|
|
renameSavegame:
|
|
title: Rename Savegame
|
|
desc: You can rename your savegame here.
|
|
|
|
tutorialVideoAvailable:
|
|
title: Tutorial Available
|
|
desc: There is a tutorial video available for this level! Would you like to watch it?
|
|
|
|
tutorialVideoAvailableForeignLanguage:
|
|
title: Tutorial Available
|
|
desc: There is a tutorial video available for this level, but it is only available in English. Would you like to watch it?
|
|
|
|
puzzleLoadFailed:
|
|
title: Puzzles failed to load
|
|
desc: >-
|
|
Unfortunately the puzzles could not be loaded:
|
|
|
|
submitPuzzle:
|
|
title: Submit Puzzle
|
|
descName: >-
|
|
Give your puzzle a name:
|
|
descIcon: >-
|
|
Please enter a unique short key, which will be shown as the icon of your puzzle (You can generate them <link>here</link>, or choose one of the randomly suggested shapes below):
|
|
|
|
placeholderName: Puzzle Title
|
|
|
|
puzzleResizeBadBuildings:
|
|
title: Resize not possible
|
|
desc: You can't make the zone any smaller, because then some buildings would be outside the zone.
|
|
|
|
puzzleLoadError:
|
|
title: Bad Puzzle
|
|
desc: >-
|
|
The puzzle failed to load:
|
|
|
|
offlineMode:
|
|
title: Offline Mode
|
|
desc: >-
|
|
We couldn't reach the servers, so the game has to run in offline mode. Please make sure you have an active internet connection.
|
|
|
|
puzzleDownloadError:
|
|
title: Download Error
|
|
desc: >-
|
|
Failed to download the puzzle:
|
|
|
|
puzzleSubmitError:
|
|
title: Submission Error
|
|
desc: >-
|
|
Failed to submit your puzzle:
|
|
|
|
puzzleSubmitOk:
|
|
title: Puzzle Published
|
|
desc: >-
|
|
Congratulations! Your puzzle has been published and can now be played by others. You can now find it in the "My puzzles" section.
|
|
|
|
puzzleCreateOffline:
|
|
title: Offline Mode
|
|
desc: >-
|
|
Since you are offline, you will not be able to save and/or publish your puzzle. Would you still like to continue?
|
|
|
|
puzzlePlayRegularRecommendation:
|
|
title: Recommendation
|
|
desc: >-
|
|
I <strong>strongly</strong> recommend playing the normal game to level 12 before attempting the puzzle DLC, otherwise you may encounter mechanics not yet introduced. Do you still want to continue?
|
|
|
|
puzzleShare:
|
|
title: Short Key Copied
|
|
desc: >-
|
|
The short key of the puzzle (<key>) has been copied to your clipboard! It can be entered in the puzzle menu to access the puzzle.
|
|
|
|
puzzleReport:
|
|
title: Report Puzzle
|
|
options:
|
|
profane: Profane
|
|
unsolvable: Not solvable
|
|
trolling: Trolling
|
|
|
|
puzzleReportComplete:
|
|
title: Thank you for your feedback!
|
|
desc: >-
|
|
The puzzle has been flagged.
|
|
|
|
puzzleReportError:
|
|
title: Failed to report
|
|
desc: >-
|
|
Your report could not get processed:
|
|
|
|
puzzleLoadShortKey:
|
|
title: Enter short key
|
|
desc: >-
|
|
Enter the short key of the puzzle to load it.
|
|
|
|
puzzleDelete:
|
|
title: Delete Puzzle?
|
|
desc: >-
|
|
Are you sure you want to delete '<title>'? This can not be undone!
|
|
|
|
modsDifference:
|
|
title: Mod Warning
|
|
desc: >-
|
|
The currently installed mods differ from the mods the savegame was created with.
|
|
This might cause the savegame to break or not load at all. Are you sure you want to continue?
|
|
missingMods: Missing Mods
|
|
newMods: Newly installed Mods
|
|
|
|
resourceLoadFailed:
|
|
title: Resources failed to load
|
|
|
|
demoLinkText: shapez demo on Steam
|
|
descWeb: >-
|
|
One ore more resources could not be loaded. Make sure you have a stable internet connection and try again.
|
|
If this still doesn't work, make sure to also disable any browser extensions (including adblockers).<br><br>
|
|
As an alternative, you can also play the <demoOnSteamLinkText>.
|
|
<br><br>
|
|
Error Message:
|
|
|
|
descSteamDemo: >-
|
|
One ore more resources could not be loaded. Try restarting the game - If that does not help, try reinstalling and verifying the game files via Steam.
|
|
<br><br>
|
|
Error Message:
|
|
|
|
steamSsoError:
|
|
title: Full Version Logout
|
|
desc: >-
|
|
You have been logged out from the Full Browser Version since either your network connection is unstable or you are playing on another device.<br><br>
|
|
Please make sure you don't have shapez open in any other browser tab or another computer with the same Steam account.<br><br>
|
|
You can login again in the main menu.
|
|
|
|
steamSsoNoOwnership:
|
|
title: Full Edition not owned
|
|
desc: >-
|
|
In order to play the Full Edition in your Browser, you need to own both the base game and the Puzzle DLC on your Steam account.<br><br>
|
|
Please make sure you own both, signed in with the correct Steam account and then try again.
|
|
|
|
ingame:
|
|
# This is shown in the top left corner and displays useful keybindings in
|
|
# every situation
|
|
keybindingsOverlay:
|
|
moveMap: Move
|
|
selectBuildings: Select area
|
|
stopPlacement: Stop placement
|
|
rotateBuilding: Rotate building
|
|
placeMultiple: Place multiple
|
|
reverseOrientation: Reverse orientation
|
|
disableAutoOrientation: Disable auto-orientation
|
|
toggleHud: Toggle HUD
|
|
placeBuilding: Place building
|
|
createMarker: Create marker
|
|
delete: Delete
|
|
pasteLastBlueprint: Paste last blueprint
|
|
lockBeltDirection: Enable belt planner
|
|
plannerSwitchSide: Flip planner side
|
|
cutSelection: Cut
|
|
copySelection: Copy
|
|
clearBelts: Clear belts
|
|
clearSelection: Clear selection
|
|
pipette: Pipette
|
|
switchLayers: Switch layers
|
|
|
|
# Names of the colors, used for the color blind mode
|
|
colors:
|
|
red: Red
|
|
green: Green
|
|
blue: Blue
|
|
yellow: Yellow
|
|
purple: Magenta
|
|
cyan: Cyan
|
|
white: White
|
|
black: Black
|
|
uncolored: Gray
|
|
|
|
# Everything related to placing buildings (I.e. as soon as you selected a building
|
|
# from the toolbar)
|
|
buildingPlacement:
|
|
# Buildings can have different variants which are unlocked at later levels,
|
|
# and this is the hint shown when there are multiple variants available.
|
|
cycleBuildingVariants: Press <key> to cycle variants.
|
|
|
|
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
|
hotkeyLabel: >-
|
|
Hotkey: <key>
|
|
|
|
infoTexts:
|
|
speed: Speed
|
|
range: Range
|
|
storage: Capacity
|
|
oneItemPerSecond: 1 item / second
|
|
itemsPerSecond: <x> items / s
|
|
itemsPerSecondDouble: (x2)
|
|
|
|
tiles: <x> tiles
|
|
|
|
# The notification when completing a level
|
|
levelCompleteNotification:
|
|
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
|
levelTitle: Level <level>
|
|
completed: Completed
|
|
unlockText: Unlocked <reward>!
|
|
buttonNextLevel: Next Level
|
|
|
|
# Notifications on the lower right
|
|
notifications:
|
|
newUpgrade: A new upgrade is available!
|
|
gameSaved: Your game has been saved.
|
|
freeplayLevelComplete: Level <level> has been completed!
|
|
|
|
# The "Upgrades" window
|
|
shop:
|
|
title: Upgrades
|
|
buttonUnlock: Upgrade
|
|
|
|
# Gets replaced to e.g. "Tier IX"
|
|
tier: Tier <x>
|
|
|
|
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
|
|
|
# The "Statistics" window
|
|
statistics:
|
|
title: Statistics
|
|
dataSources:
|
|
stored:
|
|
title: Stored
|
|
description: All shapes stored within the Hub.
|
|
produced:
|
|
title: Produced
|
|
description: All shapes produced within your factory, including intermediate products.
|
|
delivered:
|
|
title: Delivered
|
|
description: Shapes which are being delivered to the Hub.
|
|
noShapesProduced: No shapes have been produced so far.
|
|
|
|
# Displays the shapes per second, e.g. '523 / s'
|
|
shapesDisplayUnits:
|
|
second: <shapes> / s
|
|
minute: <shapes> / m
|
|
hour: <shapes> / h
|
|
|
|
# Settings menu, when you press "ESC"
|
|
settingsMenu:
|
|
playtime: Playtime
|
|
buildingsPlaced: Buildings
|
|
beltsPlaced: Belts
|
|
|
|
# Bottom left tutorial hints
|
|
tutorialHints:
|
|
title: Need help?
|
|
showHint: Show hint
|
|
hideHint: Close
|
|
|
|
# When placing a blueprint
|
|
blueprintPlacer:
|
|
cost: Cost
|
|
|
|
# Map markers
|
|
waypoints:
|
|
waypoints: Markers
|
|
hub: HUB
|
|
description: >-
|
|
Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the
|
|
selected location.
|
|
creationSuccessNotification: Marker has been created.
|
|
|
|
# Shape viewer
|
|
shapeViewer:
|
|
title: Layers
|
|
empty: Empty
|
|
copyKey: Copy Key
|
|
|
|
# Interactive tutorial
|
|
interactiveTutorial:
|
|
title: Tutorial
|
|
hints:
|
|
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
|
|
1_2_conveyor: >-
|
|
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
|
|
|
|
1_3_expand: >-
|
|
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use
|
|
<strong>R</strong> to rotate them.
|
|
|
|
2_1_place_cutter: >-
|
|
Now place a <strong>Cutter</strong> to cut the circles in two halves!<br><br>
|
|
PS: The cutter always cuts from <strong>top to bottom</strong> regardless of its orientation.
|
|
|
|
2_2_place_trash: >-
|
|
The cutter can <strong>clog and stall</strong>!<br><br>
|
|
Use a <strong>trash</strong> to get rid of the currently (!) not needed waste.
|
|
|
|
2_3_more_cutters: >-
|
|
Good job! Now place <strong>2 more cutters</strong> to speed up this slow process!<br><br>
|
|
PS: Use the <strong>0-9 hotkeys</strong> to access buildings faster!
|
|
|
|
3_1_rectangles: >-
|
|
Now let's extract some rectangles! <strong>Build 4 extractors</strong> and connect them to the hub.<br><br>
|
|
PS: Hold <strong>SHIFT</strong> while dragging a belt to activate the belt planner!
|
|
|
|
21_1_place_quad_painter: >-
|
|
Place the <strong>quad painter</strong> and get some <strong>circles</strong>, <strong>white</strong> and <strong>red</strong> color!
|
|
|
|
21_2_switch_to_wires: >-
|
|
Switch to the wires layer by pressing <strong>E</strong>!<br><br>
|
|
Then <strong>connect all four inputs</strong> of the painter with cables!
|
|
|
|
21_3_place_button: >-
|
|
Awesome! Now place a <strong>Switch</strong> and connect it with wires!
|
|
|
|
21_4_press_button: >-
|
|
Press the switch to make it <strong>emit a truthy signal</strong> and thus activate the painter.<br><br>
|
|
PS: You don't have to connect all inputs! Try wiring only two.
|
|
|
|
1_2_hold_and_drag: Hold and drag
|
|
|
|
# Connected miners
|
|
connectedMiners:
|
|
one_miner: 1 Extractor
|
|
n_miners: <amount> Extractors
|
|
limited_items: Limited to <max_throughput>
|
|
|
|
# Pops up in the demo every few minutes
|
|
watermark:
|
|
title: Demo version
|
|
desc: Click here to see the advantages of the full version!
|
|
get_on_steam: Get on Steam
|
|
|
|
standaloneAdvantages:
|
|
titleV2: >-
|
|
Play the full version now on Steam to unlock:
|
|
titleExpiredV2: Demo completed!
|
|
titleEnjoyingDemo: Enjoying the demo?
|
|
|
|
no_thanks: No, thanks!
|
|
|
|
points:
|
|
levels:
|
|
title: 19 New Levels
|
|
desc: >-
|
|
Over 20 hours of additional content!
|
|
wires:
|
|
title: Wires
|
|
desc: An entirely new dimension!
|
|
|
|
darkmode:
|
|
title: Dark Mode
|
|
desc: Stop hurting your eyes!
|
|
|
|
buildings:
|
|
title: 22 New Buildings
|
|
desc: Fully automate your factory!
|
|
|
|
achievements:
|
|
title: 45 Achievements
|
|
desc: Hunt them all!
|
|
|
|
mods:
|
|
title: Modding support!
|
|
desc: Over 80 mods available!
|
|
|
|
markers:
|
|
title: ∞ Markers
|
|
desc: Never get lost in your factory!
|
|
|
|
support:
|
|
title: Support me
|
|
desc: I develop shapez in my spare time!
|
|
|
|
# puzzle mode
|
|
puzzleEditorSettings:
|
|
zoneTitle: Zone
|
|
zoneWidth: Width
|
|
zoneHeight: Height
|
|
trimZone: Trim
|
|
clearItems: Clear Items
|
|
clearBuildings: Clear Buildings
|
|
resetPuzzle: Reset Puzzle
|
|
share: Share
|
|
report: Report
|
|
|
|
puzzleEditorControls:
|
|
title: Puzzle Creator
|
|
instructions:
|
|
- 1. Place <strong>Constant Producers</strong> to provide shapes and colors to the player
|
|
- 2. Build one or more shapes you want the player to build later and deliver it to one or more <strong>Goal Acceptors</strong>
|
|
- 3. Once a Goal Acceptor receives a shape for a certain amount of time, it <strong>saves it as a goal</strong> that the player must produce later (Indicated by the <strong>green badge</strong>).
|
|
- 4. Click the <strong>lock button</strong> on a building to disable it.
|
|
- 5. Once you click review, your puzzle will be validated and you can publish it.
|
|
- 6. Upon release, <strong>all buildings will be removed</strong> except for the Producers and Goal Acceptors - That's the part that the player is supposed to figure out for themselves, after all :)
|
|
|
|
puzzleCompletion:
|
|
title: Puzzle Completed!
|
|
|
|
titleLike: >-
|
|
Click the heart if you liked the puzzle:
|
|
titleRating: How difficult did you find the puzzle?
|
|
titleRatingDesc: Your rating will help me to make you better suggestions in the future
|
|
|
|
continueBtn: Keep Playing
|
|
menuBtn: Menu
|
|
nextPuzzle: Next Puzzle
|
|
|
|
puzzleMetadata:
|
|
author: Author
|
|
shortKey: Short Key
|
|
rating: Difficulty score
|
|
averageDuration: Avg. Duration
|
|
completionRate: Completion rate
|
|
|
|
# All shop upgrades
|
|
shopUpgrades:
|
|
belt:
|
|
name: Belts, Distributor & Tunnels
|
|
description: Speed x<currentMult> → x<newMult>
|
|
miner:
|
|
name: Extraction
|
|
description: Speed x<currentMult> → x<newMult>
|
|
processors:
|
|
name: Cutting, Rotating & Stacking
|
|
description: Speed x<currentMult> → x<newMult>
|
|
painting:
|
|
name: Mixing & Painting
|
|
description: Speed x<currentMult> → x<newMult>
|
|
|
|
# Buildings and their name / description
|
|
buildings:
|
|
hub:
|
|
deliver: Deliver
|
|
toUnlock: to unlock
|
|
levelShortcut: LVL
|
|
endOfDemo: End of Demo
|
|
|
|
belt:
|
|
default:
|
|
name: &belt Conveyor Belt
|
|
description: Transports items, hold and drag to place multiple.
|
|
|
|
# Internal name for the Extractor
|
|
miner:
|
|
default:
|
|
name: &miner Extractor
|
|
description: Place over a shape or color to extract it.
|
|
|
|
chainable:
|
|
name: Extractor (Chain)
|
|
description: Place over a shape or color to extract it. Can be chained.
|
|
|
|
# Internal name for the Tunnel
|
|
underground_belt:
|
|
default:
|
|
name: &underground_belt Tunnel
|
|
description: Allows you to tunnel resources under buildings and belts.
|
|
|
|
tier2:
|
|
name: Tunnel Tier II
|
|
description: Allows you to tunnel resources under buildings and belts.
|
|
|
|
# Balancer
|
|
balancer:
|
|
default:
|
|
name: &balancer Balancer
|
|
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
|
|
|
merger:
|
|
name: Merger (compact)
|
|
description: Merges two conveyor belts into one.
|
|
|
|
merger-inverse:
|
|
name: Merger (compact)
|
|
description: Merges two conveyor belts into one.
|
|
|
|
splitter:
|
|
name: Splitter (compact)
|
|
description: Splits one conveyor belt into two.
|
|
|
|
splitter-inverse:
|
|
name: Splitter (compact)
|
|
description: Splits one conveyor belt into two.
|
|
|
|
cutter:
|
|
default:
|
|
name: &cutter Cutter
|
|
description: Cuts shapes from top to bottom and outputs both halves. <strong>If you use only one part, be sure to destroy the other part or it will clog and stall!</strong>
|
|
quad:
|
|
name: Cutter (Quad)
|
|
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other parts or it will clog and stall!</strong>
|
|
|
|
rotater:
|
|
default:
|
|
name: &rotater Rotator
|
|
description: Rotates shapes clockwise by 90 degrees.
|
|
ccw:
|
|
name: Rotator (CCW)
|
|
description: Rotates shapes counter-clockwise by 90 degrees.
|
|
rotate180:
|
|
name: Rotator (180°)
|
|
description: Rotates shapes by 180 degrees.
|
|
|
|
stacker:
|
|
default:
|
|
name: &stacker Stacker
|
|
description: Combines its inputs, on the same layer if possible, otherwise the right input is stacked on top of the left input.
|
|
|
|
mixer:
|
|
default:
|
|
name: &mixer Color Mixer
|
|
description: Mixes two colors using additive blending.
|
|
|
|
painter:
|
|
default:
|
|
name: &painter Painter
|
|
description: &painter_desc Paints the whole shape on the left input with the color from the top input.
|
|
|
|
mirrored:
|
|
name: *painter
|
|
description: Paints the whole shape on the left input with the color from the bottom input.
|
|
|
|
double:
|
|
name: Painter (Double)
|
|
description: Colors the shapes on the left inputs with the color from the top input.
|
|
|
|
quad:
|
|
name: Painter (Quad)
|
|
description: Allows you to color each quadrant of the shape individually. Only slots with a <strong>truthy signal</strong> on the wires layer will be painted!
|
|
|
|
trash:
|
|
default:
|
|
name: &trash Trash
|
|
description: Accepts inputs from all sides and destroys them. Forever.
|
|
|
|
storage:
|
|
default:
|
|
name: &storage Storage
|
|
description: Stores excess items, up to a given capacity. Prioritizes the left output and can be used as an overflow gate.
|
|
|
|
wire:
|
|
default:
|
|
name: &wire Wire
|
|
description: &wire_desc Transfers signals, which can be items, colours or booleans (1 or 0). Differently-coloured wires do not connect to each other.
|
|
|
|
second:
|
|
name: *wire
|
|
description: *wire_desc
|
|
|
|
wire_tunnel:
|
|
default:
|
|
name: &wire_tunnel Wire Crossing
|
|
description: Allows two wires to cross without connecting to each other.
|
|
|
|
constant_signal:
|
|
default:
|
|
name: &constant_signal Constant Signal
|
|
description: Emits a constant signal, which can be either a shape, color or boolean (1 or 0).
|
|
|
|
lever:
|
|
default:
|
|
name: &lever Switch
|
|
description: Can be toggled to emit a boolean signal (1 or 0) on the wires layer, which can then be used to control components, for example an item filter.
|
|
|
|
logic_gate:
|
|
default:
|
|
name: AND Gate
|
|
description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape, color or boolean "1")
|
|
not:
|
|
name: NOT Gate
|
|
description: Emits a boolean "1" if the input is not truthy. (Truthy means shape, color or boolean "1")
|
|
xor:
|
|
name: XOR Gate
|
|
description: Emits a boolean "1" if one of the inputs is truthy, but not both. (Truthy means shape, color or boolean "1")
|
|
or:
|
|
name: OR Gate
|
|
description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means shape, color or boolean "1")
|
|
|
|
transistor:
|
|
default:
|
|
name: &transistor Transistor
|
|
description: &transistor_desc Forwards the bottom input if the side input is truthy (a shape, color or "1").
|
|
|
|
mirrored:
|
|
name: *transistor
|
|
description: *transistor_desc
|
|
|
|
filter:
|
|
default:
|
|
name: &filter Filter
|
|
description: Connect a signal to route all matching items to the top and the remaining to the right. Can be controlled with boolean signals too.
|
|
|
|
display:
|
|
default:
|
|
name: &display Display
|
|
description: Connect a signal to show it on the display - It can be a shape, color or boolean.
|
|
|
|
reader:
|
|
default:
|
|
name: &reader Belt Reader
|
|
description: Allows to measure the average belt throughput. Outputs the last read item on the wires layer (once unlocked).
|
|
|
|
analyzer:
|
|
default:
|
|
name: &analyzer Shape Analyzer
|
|
description: Analyzes the top right quadrant of the lowest layer of the shape and returns its shape and color.
|
|
|
|
comparator:
|
|
default:
|
|
name: &comparator Compare
|
|
description: Returns boolean "1" if both signals are exactly equal. Can compare shapes, colors and booleans.
|
|
|
|
virtual_processor:
|
|
default:
|
|
name: &virtual_processor Virtual Cutter
|
|
description: Virtually cuts the shape into two halves.
|
|
|
|
rotater:
|
|
name: Virtual Rotator
|
|
description: Virtually rotates the shape clockwise.
|
|
|
|
unstacker:
|
|
name: Virtual Unstacker
|
|
description: Virtually extracts the topmost layer to the right output and the remaining ones to the left.
|
|
|
|
stacker:
|
|
name: Virtual Stacker
|
|
description: Virtually stacks the right shape onto the left.
|
|
|
|
painter:
|
|
name: Virtual Painter
|
|
description: Virtually paints the shape from the bottom input with the color on the right input.
|
|
|
|
item_producer:
|
|
default:
|
|
name: Item Producer
|
|
description: Available in sandbox mode only, outputs the given signal from the wires layer on the regular layer.
|
|
|
|
constant_producer:
|
|
default:
|
|
name: &constant_producer Constant Producer
|
|
description: Constantly outputs a specified shape or color.
|
|
|
|
goal_acceptor:
|
|
default:
|
|
name: &goal_acceptor Goal Acceptor
|
|
description: Deliver shapes to the goal acceptor to set them as a goal.
|
|
|
|
block:
|
|
default:
|
|
name: &block Block
|
|
description: Allows you to block a tile.
|
|
|
|
storyRewards:
|
|
# Those are the rewards gained from completing the store
|
|
reward_cutter_and_trash:
|
|
title: Cutting Shapes
|
|
desc: >-
|
|
You just unlocked the <strong>cutter</strong>, which cuts shapes in half from top to bottom <strong>regardless of its orientation</strong>!<br><br>Be sure to get rid of the waste, or
|
|
otherwise <strong>it will clog and stall</strong> - For this purpose I have given you the <strong>trash</strong>, which destroys everything you put into it!
|
|
|
|
reward_rotater:
|
|
title: Rotating
|
|
desc: The <strong>rotator</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
|
|
|
|
reward_painter:
|
|
title: Painting
|
|
desc: >-
|
|
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are
|
|
colorblind, there is a <strong>colorblind mode</strong> in the settings!
|
|
|
|
reward_mixer:
|
|
title: Color Mixing
|
|
desc: The <strong>mixer</strong> has been unlocked - It mixes two colors using <strong>additive blending</strong>!
|
|
|
|
reward_stacker:
|
|
title: Stacker
|
|
desc: >-
|
|
You can now combine shapes with the <strong>stacker</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right
|
|
input is <strong>stacked on top</strong> of the left input!
|
|
|
|
reward_balancer:
|
|
title: Balancer
|
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!
|
|
|
|
reward_tunnel:
|
|
title: Tunnel
|
|
desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items below belts and buildings with it!
|
|
|
|
reward_rotater_ccw:
|
|
title: CCW Rotating
|
|
desc: >-
|
|
You have unlocked a variant of the <strong>rotator</strong> - It allows you to rotate shapes counter-clockwise! To build it, select the rotator and
|
|
<strong>press 'T' to cycle through its variants</strong>!
|
|
|
|
reward_miner_chainable:
|
|
title: Chaining Extractor
|
|
desc: >-
|
|
You have unlocked the <strong>chained extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!<br><br>
|
|
PS: The old extractor has been replaced in your toolbar now!
|
|
|
|
reward_underground_belt_tier_2:
|
|
title: Tunnel Tier II
|
|
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
|
|
|
|
reward_merger:
|
|
title: Compact Merger
|
|
desc: >-
|
|
You have unlocked a <strong>merger</strong> variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one belt!
|
|
|
|
reward_splitter:
|
|
title: Compact Splitter
|
|
desc: >-
|
|
You have unlocked a <strong>splitter</strong> variant of the <strong>balancer</strong> - It accepts one input and splits them into two!
|
|
|
|
reward_belt_reader:
|
|
title: Belt reader
|
|
desc: >-
|
|
You have now unlocked the <strong>belt reader</strong>! It allows you to measure the throughput of a belt.<br><br>And wait until you unlock wires - then it gets really useful!
|
|
|
|
reward_cutter_quad:
|
|
title: Quad Cutter
|
|
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
|
|
|
|
reward_painter_double:
|
|
title: Double Painting
|
|
desc: >-
|
|
You have unlocked a variant of the <strong>painter</strong> - It works similar to the regular painter but processes <strong>two shapes at once</strong>, consuming just one color
|
|
instead of two!
|
|
|
|
reward_storage:
|
|
title: Storage
|
|
desc: >-
|
|
You have unlocked the <strong>storage</strong> building - It allows you to store items up to a given capacity!<br><br>
|
|
It prioritizes the left output, so you can also use it as an <strong>overflow gate</strong>!
|
|
|
|
reward_blueprints:
|
|
title: Blueprints
|
|
desc: >-
|
|
You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is
|
|
<strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
|
|
|
|
reward_rotater_180:
|
|
title: Rotator (180°)
|
|
desc: You just unlocked the 180 degrees <strong>rotator</strong>! - It allows you to rotate a shape by 180 degrees (Surprise! :D)
|
|
|
|
reward_wires_painter_and_levers:
|
|
title: >-
|
|
Wires & Quad Painter
|
|
desc: >-
|
|
You just unlocked the <strong>Wires Layer</strong>: It is a separate layer on top of the regular layer and introduces a lot of new mechanics!<br><br>
|
|
For the beginning I unlocked you the <strong>Quad Painter</strong> - Connect the slots you would like to paint with on the wires layer!<br><br>
|
|
To switch to the wires layer, press <strong>E</strong>. <br><br>
|
|
PS: <strong>Enable hints</strong> in the settings to activate the wires tutorial!
|
|
|
|
reward_filter:
|
|
title: >-
|
|
Item Filter
|
|
desc: >-
|
|
You unlocked the <strong>Item Filter</strong>! It will route items either to the top or the right output depending on whether they match the signal from the wires layer or not.<br><br>
|
|
You can also pass in a boolean signal (1 or 0) to entirely activate or disable it.
|
|
|
|
reward_display:
|
|
title: Display
|
|
desc: >-
|
|
You have unlocked the <strong>Display</strong> - Connect a signal on the wires layer to visualize it!<br><br>
|
|
PS: Did you notice the belt reader and storage output their last read item? Try showing it on a display!
|
|
|
|
reward_constant_signal:
|
|
title: Constant Signal
|
|
desc: >-
|
|
You unlocked the <strong>constant signal</strong> building on the wires layer! This is useful to connect it to <strong>item filters</strong> for example.<br><br>
|
|
The constant signal can emit a <strong>shape</strong>, <strong>color</strong> or <strong>boolean</strong> (1 or 0).
|
|
|
|
reward_logic_gates:
|
|
title: Logic Gates
|
|
desc: >-
|
|
You unlocked <strong>logic gates</strong>! You don't have to be excited about this, but it's actually super cool!<br><br>
|
|
With logic gates you can now compute AND, OR, XOR and NOT operations.<br><br>
|
|
As a bonus on top I also just gave you a <strong>transistor</strong>!
|
|
|
|
reward_virtual_processing:
|
|
title: Virtual Processing
|
|
desc: >-
|
|
I just gave a whole bunch of new buildings which allow you to <strong>simulate the processing of shapes</strong>!<br><br>
|
|
You can now simulate a cutter, rotator, stacker and more on the wires layer!
|
|
With this you now have three options to continue the game:<br><br>
|
|
- Build an <strong>automated machine</strong> to create any possible shape requested by the HUB (I recommend to try it!).<br><br>
|
|
- Build something cool with wires.<br><br>
|
|
- Continue to play normally.<br><br>
|
|
Whatever you choose, remember to have fun!
|
|
|
|
# Special reward, which is shown when there is no reward actually
|
|
no_reward:
|
|
title: Next level
|
|
desc: >-
|
|
This level gave you no reward, but the next one will! <br><br> PS: Better not destroy your existing factory - You'll need <strong>all</strong> those shapes later to
|
|
<strong>unlock upgrades</strong>!
|
|
|
|
no_reward_freeplay:
|
|
title: Next level
|
|
desc: >-
|
|
Congratulations!
|
|
|
|
reward_freeplay:
|
|
title: Freeplay
|
|
desc: >-
|
|
You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now <strong>randomly</strong> generated!<br><br>
|
|
Since the hub will require a <strong>throughput</strong> from now on, I highly recommend to build a machine which automatically delivers the requested shape!<br><br>
|
|
The HUB outputs the requested shape on the wires layer, so all you have to do is to analyze it and automatically configure your factory based on that.
|
|
|
|
reward_demo_end:
|
|
title: End of Demo
|
|
desc: >-
|
|
You have reached the end of the demo version!
|
|
|
|
mods:
|
|
title: Mods
|
|
|
|
author: Author
|
|
version: Version
|
|
modWebsite: Website
|
|
openFolder: Open Mods Folder
|
|
folderOnlyStandalone: Opening the mod folder is only possible when running the full version on Steam.
|
|
browseMods: Browse Mods
|
|
|
|
modsInfo: >-
|
|
To install and manage mods, copy them to the mods folder (use the 'Open Mods Folder' button). Be sure to restart the game afterwards, otherwise the mods will not show up.
|
|
noModSupport: Get the full version on Steam to install mods!
|
|
browserNoSupport: Due to browser restrictions it is currently only possible to install mods in the Steam version - Sorry!
|
|
|
|
togglingComingSoon:
|
|
title: Coming Soon
|
|
description: Enabling or disabling mods is currently only possible by copying the mod file from or to the mods/ folder. However, being able to toggle them here is planned for a future update!
|
|
|
|
settings:
|
|
title: Settings
|
|
categories:
|
|
general: General
|
|
userInterface: User Interface
|
|
advanced: Advanced
|
|
performance: Performance
|
|
|
|
versionBadges:
|
|
dev: Development
|
|
staging: Staging
|
|
prod: Production
|
|
buildDate: Built <at-date>
|
|
tickrateHz: <amount> Hz
|
|
rangeSliderPercentage: <amount> %
|
|
newBadge: New!
|
|
|
|
labels:
|
|
uiScale:
|
|
title: Interface scale
|
|
description: >-
|
|
Changes the size of the user interface. The interface will still scale based on your device's resolution, but this setting controls the amount of scaling.
|
|
scales:
|
|
super_small: Super small
|
|
small: Small
|
|
regular: Regular
|
|
large: Large
|
|
huge: Huge
|
|
|
|
autosaveInterval:
|
|
title: Autosave Interval
|
|
description: >-
|
|
Controls how often the game saves automatically. You can also disable it entirely here.
|
|
|
|
intervals:
|
|
one_minute: 1 Minute
|
|
two_minutes: 2 Minutes
|
|
five_minutes: 5 Minutes
|
|
ten_minutes: 10 Minutes
|
|
twenty_minutes: 20 Minutes
|
|
disabled: Disabled
|
|
|
|
scrollWheelSensitivity:
|
|
title: Zoom sensitivity
|
|
description: >-
|
|
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
|
sensitivity:
|
|
super_slow: Super slow
|
|
slow: Slow
|
|
regular: Regular
|
|
fast: Fast
|
|
super_fast: Super fast
|
|
|
|
movementSpeed:
|
|
title: Movement speed
|
|
description: >-
|
|
Changes how fast the view moves when using the keyboard or moving the mouse to the screen borders.
|
|
speeds:
|
|
super_slow: Super slow
|
|
slow: Slow
|
|
regular: Regular
|
|
fast: Fast
|
|
super_fast: Super Fast
|
|
extremely_fast: Extremely Fast
|
|
|
|
language:
|
|
title: Language
|
|
description: >-
|
|
Change the language. All translations are user-contributed and might be incomplete!
|
|
|
|
enableColorBlindHelper:
|
|
title: Color Blind Mode
|
|
description: >-
|
|
Enables various tools which allow you to play the game if you are color blind.
|
|
|
|
fullscreen:
|
|
title: Fullscreen
|
|
description: >-
|
|
It is recommended to play the game in fullscreen to get the best experience. Only available in the full version.
|
|
|
|
soundsMuted:
|
|
title: Mute Sounds
|
|
description: >-
|
|
If enabled, mutes all sound effects.
|
|
|
|
musicMuted:
|
|
title: Mute Music
|
|
description: >-
|
|
If enabled, mutes all music.
|
|
|
|
soundVolume:
|
|
title: Sound Volume
|
|
description: >-
|
|
Set the volume for sound effects
|
|
|
|
musicVolume:
|
|
title: Music Volume
|
|
description: >-
|
|
Set the volume for music
|
|
|
|
theme:
|
|
title: Game theme
|
|
description: >-
|
|
Choose the game theme (light / dark).
|
|
themes:
|
|
dark: Dark
|
|
light: Light
|
|
|
|
refreshRate:
|
|
title: Tick Rate
|
|
description: >-
|
|
This determines how many game ticks happen per second. In general, a higher tick rate means better precision but also worse performance. On lower tickrates, the throughput may not be
|
|
exact. Anything above 60 Hz is expected to be laggy!
|
|
|
|
alwaysMultiplace:
|
|
title: Multiplace
|
|
description: >-
|
|
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to constantly holding SHIFT.
|
|
|
|
offerHints:
|
|
title: Hints & Tutorials
|
|
description: >-
|
|
Whether to offer hints and tutorials while playing. Also hides certain UI elements up to a given level to make it easier to get into the game.
|
|
|
|
enableTunnelSmartplace:
|
|
title: Smart Tunnels
|
|
description: >-
|
|
When enabled, placing tunnels will automatically remove unnecessary belts. This also enables you to drag tunnels and excess tunnels will get removed.
|
|
|
|
vignette:
|
|
title: Vignette
|
|
description: >-
|
|
Enables the vignette, which darkens the screen corners and makes text easier to read.
|
|
|
|
rotationByBuilding:
|
|
title: Rotation by building type
|
|
description: >-
|
|
Each building type remembers the rotation you last set it to individually. This may be more comfortable if you frequently switch between placing different building types.
|
|
|
|
compactBuildingInfo:
|
|
title: Compact Building Infos
|
|
description: >-
|
|
Shortens info boxes for buildings by only showing their ratios. Otherwise a description and image is shown.
|
|
|
|
disableCutDeleteWarnings:
|
|
title: Disable Cut/Delete Warnings
|
|
description: >-
|
|
Disables the warning dialogues brought up when cutting/deleting more than 100 entities.
|
|
|
|
lowQualityMapResources:
|
|
title: Low Quality Map Resources
|
|
description: >-
|
|
Simplifies the rendering of resources on the map when zoomed in to improve performance.
|
|
It even looks cleaner, so be sure to try it out!
|
|
|
|
disableTileGrid:
|
|
title: Disable Grid
|
|
description: >-
|
|
Disabling the tile grid can help with the performance. This also makes the game look cleaner!
|
|
|
|
clearCursorOnDeleteWhilePlacing:
|
|
title: Clear Cursor on Right Click
|
|
description: >-
|
|
Enabled by default, clears the cursor whenever you right click while you have a building selected for placement. If disabled, you can delete buildings by right-clicking while placing
|
|
a building.
|
|
|
|
lowQualityTextures:
|
|
title: Low quality textures (Ugly)
|
|
description: >-
|
|
Uses low quality textures to save performance. This will make the game look very ugly!
|
|
|
|
displayChunkBorders:
|
|
title: Display Chunk Borders
|
|
description: >-
|
|
The game is divided into chunks of 16x16 tiles, if this setting is enabled the borders of each chunk are displayed.
|
|
|
|
pickMinerOnPatch:
|
|
title: Select extractor on resource patch
|
|
description: >-
|
|
Enabled by default, selects the extractor if you use the pipette when hovering a resource patch.
|
|
|
|
simplifiedBelts:
|
|
title: Simplified Belts (Ugly)
|
|
description: >-
|
|
Does not render belt items except when hovering the belt to save performance. I do not recommend to play with this setting if you do not absolutely need the performance.
|
|
|
|
enableMousePan:
|
|
title: Screen Edge Panning
|
|
description: >-
|
|
Allows panning the map by moving the cursor to the edges of the screen. The scroll speed depends on the Movement Speed setting.
|
|
|
|
zoomToCursor:
|
|
title: Zoom towards Cursor
|
|
description: >-
|
|
If activated the zoom will happen in the direction of your mouse position, otherwise in the middle of the screen.
|
|
|
|
mapResourcesScale:
|
|
title: Map Resources Size
|
|
description: >-
|
|
Controls the size of the shapes on the map overview (when zooming out).
|
|
|
|
shapeTooltipAlwaysOn:
|
|
title: Shape Tooltip - Show Always
|
|
description: >-
|
|
Whether to always show the shape tooltip when hovering buildings, instead of having to hold 'ALT'.
|
|
|
|
keybindings:
|
|
title: Keybindings
|
|
hint: >-
|
|
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
|
|
|
resetKeybindings: Reset
|
|
|
|
categoryLabels:
|
|
general: Application
|
|
ingame: Game
|
|
navigation: Navigating
|
|
placement: Placement
|
|
massSelect: Mass Select
|
|
buildings: Building Shortcuts
|
|
placementModifiers: Placement Modifiers
|
|
mods: Provided by Mods
|
|
|
|
mappings:
|
|
confirm: Confirm
|
|
back: Back
|
|
mapMoveUp: Move Up
|
|
mapMoveRight: Move Right
|
|
mapMoveDown: Move Down
|
|
mapMoveLeft: Move Left
|
|
mapMoveFaster: Move Faster
|
|
centerMap: Center Map
|
|
|
|
mapZoomIn: Zoom in
|
|
mapZoomOut: Zoom out
|
|
createMarker: Create Marker
|
|
|
|
menuOpenShop: Upgrades
|
|
menuOpenStats: Statistics
|
|
menuClose: Close Menu
|
|
|
|
toggleHud: Toggle HUD
|
|
toggleFPSInfo: Toggle FPS and Debug Info
|
|
switchLayers: Switch layers
|
|
exportScreenshot: Export whole Base as Image
|
|
|
|
# --- Do not translate the values in this section
|
|
belt: *belt
|
|
balancer: *balancer
|
|
underground_belt: *underground_belt
|
|
miner: *miner
|
|
cutter: *cutter
|
|
rotater: *rotater
|
|
stacker: *stacker
|
|
mixer: *mixer
|
|
painter: *painter
|
|
trash: *trash
|
|
storage: *storage
|
|
wire: *wire
|
|
constant_signal: *constant_signal
|
|
logic_gate: Logic Gate
|
|
lever: *lever
|
|
filter: *filter
|
|
wire_tunnel: *wire_tunnel
|
|
display: *display
|
|
reader: *reader
|
|
virtual_processor: *virtual_processor
|
|
transistor: *transistor
|
|
analyzer: *analyzer
|
|
comparator: *comparator
|
|
item_producer: Item Producer (Sandbox)
|
|
constant_producer: *constant_producer
|
|
goal_acceptor: *goal_acceptor
|
|
block: *block
|
|
# ---
|
|
|
|
pipette: Pipette
|
|
rotateWhilePlacing: Rotate
|
|
rotateInverseModifier: >-
|
|
Modifier: Rotate CCW instead
|
|
rotateToUp: "Rotate: Point Up"
|
|
rotateToDown: "Rotate: Point Down"
|
|
rotateToRight: "Rotate: Point Right"
|
|
rotateToLeft: "Rotate: Point Left"
|
|
cycleBuildingVariants: Cycle Variants
|
|
confirmMassDelete: Delete area
|
|
pasteLastBlueprint: Paste last blueprint
|
|
cycleBuildings: Cycle Buildings
|
|
lockBeltDirection: Enable belt planner
|
|
switchDirectionLockSide: >-
|
|
Planner: Switch side
|
|
copyWireValue: >-
|
|
Wires: Copy value below cursor
|
|
massSelectStart: Hold and drag to start
|
|
massSelectSelectMultiple: Select multiple areas
|
|
massSelectCopy: Copy area
|
|
massSelectCut: Cut area
|
|
massSelectClear: Clear belts
|
|
|
|
placementDisableAutoOrientation: Disable automatic orientation
|
|
placeMultiple: Stay in placement mode
|
|
placeInverse: Invert automatic belt orientation
|
|
|
|
showShapeTooltip: Show shape output tooltip
|
|
|
|
about:
|
|
title: About this Game
|
|
body: >-
|
|
This game is open source and developed by <a href="https://github.com/tobspr" target="_blank">Tobias Springer</a> (this is me).<br><br>
|
|
|
|
If you want to contribute, check out <a href="<githublink>" target="_blank">shapez on GitHub</a>.<br><br>
|
|
|
|
This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>
|
|
|
|
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br>
|
|
|
|
Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our Factorio sessions, this game would never have existed.
|
|
|
|
changelog:
|
|
title: Changelog
|
|
|
|
demo:
|
|
features:
|
|
restoringGames: Restoring savegames
|
|
importingGames: Importing savegames
|
|
oneGameLimit: Limited to one savegame
|
|
customizeKeybindings: Customizing Keybindings
|
|
exportingBase: Exporting whole Base as Image
|
|
|
|
settingNotAvailable: Not available in the demo.
|
|
|
|
backendErrors:
|
|
ratelimit: You are performing your actions too frequent. Please wait a bit.
|
|
invalid-api-key: Failed to communicate with the backend, please try to update/restart the game (Invalid Api Key).
|
|
unauthorized: Failed to communicate with the backend, please try to update/restart the game (Unauthorized).
|
|
bad-token: Failed to communicate with the backend, please try to update/restart the game (Bad Token).
|
|
bad-id: Invalid puzzle identifier.
|
|
not-found: The given puzzle could not be found.
|
|
bad-category: The given category could not be found.
|
|
bad-short-key: The given short key is invalid.
|
|
profane-title: Your puzzle title contains profane words.
|
|
bad-title-too-many-spaces: Your puzzle title is too short.
|
|
bad-shape-key-in-emitter: A constant producer has an invalid item.
|
|
bad-shape-key-in-goal: A goal acceptor has an invalid item.
|
|
no-emitters: Your puzzle does not contain any constant producers.
|
|
no-goals: Your puzzle does not contain any goal acceptors.
|
|
short-key-already-taken: This short key is already taken, please use another one.
|
|
can-not-report-your-own-puzzle: You can not report your own puzzle.
|
|
bad-payload: The request contains invalid data.
|
|
bad-building-placement: Your puzzle contains invalid placed buildings.
|
|
timeout: The request timed out.
|
|
too-many-likes-already: The puzzle already got too many likes. If you still want to remove it, please contact support@shapez.io!
|
|
no-permission: You do not have the permission to perform this action.
|
|
|
|
tips:
|
|
- The hub will accept any input, not just the current shape!
|
|
- Make sure your factories are modular - it will pay out!
|
|
- Don't build too close to the hub, or it will be a mess!
|
|
- If stacking does not work, try switching the inputs.
|
|
- You can toggle the belt planner direction by pressing <b>R</b>.
|
|
- Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
|
|
- Ratios stay the same, as long as all upgrades are on the same Tier.
|
|
- Serial execution is more efficient than parallel.
|
|
- You will unlock more variants of buildings later in the game!
|
|
- You can use <b>T</b> to switch between different variants.
|
|
- Symmetry is key!
|
|
- You can weave different tiers of tunnels.
|
|
- Try to build compact factories - it will pay out!
|
|
- The painter has a mirrored variant which you can select with <b>T</b>
|
|
- Having the right building ratios will maximize efficiency.
|
|
- At maximum level, 5 extractors will fill a single belt.
|
|
- Don't forget about tunnels!
|
|
- You don't need to divide up items evenly for full efficiency.
|
|
- Holding <b>SHIFT</b> will activate the belt planner, letting you place long lines of belts easily.
|
|
- Cutters always cut vertically, regardless of their orientation.
|
|
- Mix all three primary colors to get white.
|
|
- The storage buffer prioritises the left output.
|
|
- Invest time to build repeatable designs - it's worth it!
|
|
- Holding <b>SHIFT</b> lets you place multiple buildings at a time.
|
|
- You can hold <b>ALT</b> to invert the direction of placed belts.
|
|
- Efficiency is key!
|
|
- Shape patches that are further away from the hub are more complex.
|
|
- Machines have a limited speed, divide them up for maximum efficiency.
|
|
- Use balancers to maximize your efficiency.
|
|
- Organization is important. Try not to cross conveyors too much.
|
|
- Plan in advance, or it will be a mess!
|
|
- Don't remove your old factories! You'll need them to unlock upgrades.
|
|
- Try beating level 20 or 26 on your own before seeking for help!
|
|
- Don't complicate things, try to stay simple and you'll go far.
|
|
- You may need to reuse factories later in the game. Build your factories to be reusable.
|
|
- Sometimes, you can find a needed shape in the map without creating it with stackers.
|
|
- Full windmills/pinwheels can never spawn naturally.
|
|
- Color your shapes before cutting for maximum efficiency.
|
|
- With modules, space is merely a perception; a concern for mortal men.
|
|
- Make a separate blueprint factory. They're important for modules.
|
|
- Have a closer look at the color mixer, and your questions will be answered.
|
|
- Use <b>CTRL</b> + Click to select an area.
|
|
- Building too close to the hub can get in the way of later projects.
|
|
- The pin icon next to each shape in the upgrade list pins it to the screen.
|
|
- Mix all three primary colors to make white!
|
|
- You have an infinite map. Don't cramp your factory, expand!
|
|
- Also try Factorio! It's my favorite game.
|
|
- The quad cutter cuts clockwise, starting from the top right.
|
|
- You can download your savegames in the main menu!
|
|
- This game has a lot of useful keybindings! Be sure to check out the settings page.
|
|
- This game has a lot of settings, be sure to check them out!
|
|
- Your hub marker has a small compass that shows which direction it is in!
|
|
- To clear belts, cut the area and then paste it at the same location.
|
|
- Press F4 to show your FPS and Tick Rate.
|
|
- Press F4 twice to show the tile of your mouse and camera.
|
|
- You can click a pinned shape on the left side to unpin it.
|