mirror of
				https://github.com/tobspr/shapez.io.git
				synced 2025-06-13 13:04:03 +00:00 
			
		
		
		
	* "discord" -> "Discord", sync most translations * that major settings update you'll like * Finish new settings, add logo to about page * sync & format translations
		
			
				
	
	
		
			869 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
			
		
		
	
	
			869 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
| #
 | |
| #  GAME TRANSLATIONS
 | |
| #
 | |
| #  Contributing:
 | |
| #
 | |
| #    If you want to contribute, please make a pull request on this respository
 | |
| #    and I will have a look.
 | |
| #
 | |
| #  Placeholders:
 | |
| #
 | |
| #    Do *not* replace placeholders! Placeholders have a special syntax like
 | |
| #    `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
 | |
| #    translation for this one in German for example would be: `Taste: <key>` (notice
 | |
| #    how the placeholder stayed '<key>' and was not replaced!)
 | |
| #
 | |
| #  Adding a new language:
 | |
| #
 | |
| #    If you want to add a new language, ask me in the Discord and I will setup
 | |
| #    the basic structure so the game also detects it.
 | |
| #
 | |
| 
 | |
| steamPage:
 | |
|     # This is the short text appearing on the steam page
 | |
|     shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
 | |
| 
 | |
|     # This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
 | |
|     # NOTICE:
 | |
|     # - Do not translate the first line (This is the gif image at the start of the store)
 | |
|     # - Please keep the markup (Stuff like [b], [list] etc) in the same format
 | |
|     longText: >-
 | |
|         [img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
 | |
| 
 | |
|         shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map.
 | |
|         Upon delivering the requested shapes you will progress within the game and unlock upgrades to speed up your factory.
 | |
| 
 | |
|         As the demand for shapes increases, you will have to scale up your factory to meet the demand - Don't forget about resources though, you will have to expand across the [b]infinite map[/b]!
 | |
| 
 | |
|         Soon you will have to mix colors and paint your shapes with them - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
 | |
| 
 | |
|         This game features 18 progressive levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
 | |
| 
 | |
|         Purchasing the game gives you access to the standalone version which has additional features and you'll also receive access to newly developed features.
 | |
| 
 | |
|         [b]Standalone Advantages[/b]
 | |
| 
 | |
|         [list]
 | |
|             [*] Dark Mode
 | |
|             [*] Unlimited Waypoints
 | |
|             [*] Unlimited Savegames
 | |
|             [*] Additional settings
 | |
|             [*] Coming soon: Wires & Energy! Aiming for (roughly) end of July 2020.
 | |
|             [*] Coming soon: More Levels
 | |
|             [*] Allows me to further develop shapez.io ❤️
 | |
|         [/list]
 | |
| 
 | |
|         [b]Future Updates[/b]
 | |
| 
 | |
|         I am updating the game very often and trying to push an update at least every week!
 | |
| 
 | |
|         [list]
 | |
|             [*] Different maps and challenges (e.g. maps with obstacles)
 | |
|             [*] Puzzles (Deliver the requested shape with a restricted area / set of buildings)
 | |
|             [*] A story mode where buildings have a cost
 | |
|             [*] Configurable map generator (Configure resource/shape size/density, seed and more)
 | |
|             [*] Additional types of shapes
 | |
|             [*] Performance improvements (The game already runs pretty well!)
 | |
|             [*] And much more!
 | |
|         [/list]
 | |
| 
 | |
|         [b]This game is open source![/b]
 | |
| 
 | |
|         Anybody can contribute, I'm actively involved in the community and attempt to review all suggestions and take feedback into consideration where possible.
 | |
|         Be sure to check out my trello board for the full roadmap!
 | |
| 
 | |
|         [b]Links[/b]
 | |
| 
 | |
|         [list]
 | |
|             [*] [url=https://discord.com/invite/HN7EVzV]Official Discord[/url]
 | |
|             [*] [url=https://trello.com/b/ISQncpJP/shapezio]Roadmap[/url]
 | |
|             [*] [url=https://www.reddit.com/r/shapezio]Subreddit[/url]
 | |
|             [*] [url=https://github.com/tobspr/shapez.io]Source code (GitHub)[/url]
 | |
|             [*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Help translate[/url]
 | |
|         [/list]        
 | |
| 
 | |
|     discordLink: Official Discord - Chat with me!
 | |
| 
 | |
| global:
 | |
|     loading: Loading
 | |
|     error: Error
 | |
| 
 | |
|     # How big numbers are rendered, e.g. "10,000"
 | |
|     thousandsDivider: ","
 | |
| 
 | |
|     # What symbol to use to seperate the integer part from the fractional part of a number, e.g. "0.4"
 | |
|     decimalSeparator: "."
 | |
| 
 | |
|     # The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
 | |
|     suffix:
 | |
|         thousands: k
 | |
|         millions: M
 | |
|         billions: B
 | |
|         trillions: T
 | |
| 
 | |
|     # Shown for infinitely big numbers
 | |
|     infinite: inf
 | |
| 
 | |
|     time:
 | |
|         # Used for formatting past time dates
 | |
|         oneSecondAgo: one second ago
 | |
|         xSecondsAgo: <x> seconds ago
 | |
|         oneMinuteAgo: one minute ago
 | |
|         xMinutesAgo: <x> minutes ago
 | |
|         oneHourAgo: one hour ago
 | |
|         xHoursAgo: <x> hours ago
 | |
|         oneDayAgo: one day ago
 | |
|         xDaysAgo: <x> days ago
 | |
| 
 | |
|         # Short formats for times, e.g. '5h 23m'
 | |
|         secondsShort: <seconds>s
 | |
|         minutesAndSecondsShort: <minutes>m <seconds>s
 | |
|         hoursAndMinutesShort: <hours>h <minutes>m
 | |
| 
 | |
|         xMinutes: <x> minutes
 | |
| 
 | |
|     keys:
 | |
|         tab: TAB
 | |
|         control: CTRL
 | |
|         alt: ALT
 | |
|         escape: ESC
 | |
|         shift: SHIFT
 | |
|         space: SPACE
 | |
| 
 | |
| demoBanners:
 | |
|     # This is the "advertisement" shown in the main menu and other various places
 | |
|     title: Demo Version
 | |
|     intro: >-
 | |
|         Get the standalone to unlock all features!        
 | |
| 
 | |
| mainMenu:
 | |
|     play: Play
 | |
|     continue: Continue
 | |
|     newGame: New Game
 | |
|     changelog: Changelog
 | |
|     subreddit: Reddit
 | |
|     importSavegame: Import
 | |
|     openSourceHint: This game is open source!
 | |
|     discordLink: Official Discord Server
 | |
|     helpTranslate: Help translate!
 | |
|     madeBy: Made by <author-link>
 | |
| 
 | |
|     # This is shown when using firefox and other browsers which are not supported.
 | |
|     browserWarning: >-
 | |
|         Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience.        
 | |
| 
 | |
|     savegameLevel: Level <x>
 | |
|     savegameLevelUnknown: Unknown Level
 | |
| 
 | |
| dialogs:
 | |
|     buttons:
 | |
|         ok: OK
 | |
|         delete: Delete
 | |
|         cancel: Cancel
 | |
|         later: Later
 | |
|         restart: Restart
 | |
|         reset: Reset
 | |
|         getStandalone: Get Standalone
 | |
|         deleteGame: I know what I do
 | |
|         viewUpdate: View Update
 | |
|         showUpgrades: Show Upgrades
 | |
|         showKeybindings: Show Keybindings
 | |
| 
 | |
|     importSavegameError:
 | |
|         title: Import Error
 | |
|         text: >-
 | |
|             Failed to import your savegame:            
 | |
| 
 | |
|     importSavegameSuccess:
 | |
|         title: Savegame Imported
 | |
|         text: >-
 | |
|             Your savegame has been successfully imported.            
 | |
| 
 | |
|     gameLoadFailure:
 | |
|         title: Game is broken
 | |
|         text: >-
 | |
|             Failed to load your savegame:            
 | |
| 
 | |
|     confirmSavegameDelete:
 | |
|         title: Confirm deletion
 | |
|         text: >-
 | |
|             Are you sure you want to delete the game?            
 | |
| 
 | |
|     savegameDeletionError:
 | |
|         title: Failed to delete
 | |
|         text: >-
 | |
|             Failed to delete the savegame:            
 | |
| 
 | |
|     restartRequired:
 | |
|         title: Restart required
 | |
|         text: >-
 | |
|             You need to restart the game to apply the settings.            
 | |
| 
 | |
|     editKeybinding:
 | |
|         title: Change Keybinding
 | |
|         desc: Press the key or mouse button you want to assign, or escape to cancel.
 | |
| 
 | |
|     resetKeybindingsConfirmation:
 | |
|         title: Reset keybindings
 | |
|         desc: This will reset all keybindings to their default values. Please confirm.
 | |
| 
 | |
|     keybindingsResetOk:
 | |
|         title: Keybindings reset
 | |
|         desc: The keybindings have been reset to their respective defaults!
 | |
| 
 | |
|     featureRestriction:
 | |
|         title: Demo Version
 | |
|         desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
 | |
| 
 | |
|     oneSavegameLimit:
 | |
|         title: Limited savegames
 | |
|         desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
 | |
| 
 | |
|     updateSummary:
 | |
|         title: New update!
 | |
|         desc: >-
 | |
|             Here are the changes since you last played:            
 | |
| 
 | |
|     upgradesIntroduction:
 | |
|         title: Unlock Upgrades
 | |
|         desc: >-
 | |
|             All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
 | |
|             The upgrades tab can be found on the top right corner of the screen.            
 | |
| 
 | |
|     massDeleteConfirm:
 | |
|         title: Confirm delete
 | |
|         desc: >-
 | |
|             You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?            
 | |
| 
 | |
|     massCutConfirm:
 | |
|         title: Confirm cut
 | |
|         desc: >-
 | |
|             You are cutting a lot of buildings (<count> to be exact)! Are you sure you want to do this?            
 | |
| 
 | |
|     blueprintsNotUnlocked:
 | |
|         title: Not unlocked yet
 | |
|         desc: >-
 | |
|             Complete level 12 to unlock Blueprints!            
 | |
| 
 | |
|     keybindingsIntroduction:
 | |
|         title: Useful keybindings
 | |
|         desc: >-
 | |
|             This game has a lot of keybindings which make it easier to build big factories.
 | |
|             Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
 | |
|             <code class='keybinding'>CTRL</code> + Drag: Select an area.<br>
 | |
|             <code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
 | |
|             <code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>            
 | |
| 
 | |
|     createMarker:
 | |
|         title: New Marker
 | |
|         desc: Give it a meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <a href="https://viewer.shapez.io" target="_blank">here</a>)
 | |
|         titleEdit: Edit Marker
 | |
| 
 | |
|     markerDemoLimit:
 | |
|         desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
 | |
| 
 | |
|     exportScreenshotWarning:
 | |
|         title: Export screenshot
 | |
|         desc: You requested to export your base as a screenshot. Please note that this can be quite slow for a big base and even crash your game!
 | |
|     massCutInsufficientConfirm:
 | |
|         title: Confirm cut
 | |
|         desc: You can not afford to paste this area! Are you sure you want to cut it?
 | |
| 
 | |
| ingame:
 | |
|     # This is shown in the top left corner and displays useful keybindings in
 | |
|     # every situation
 | |
|     keybindingsOverlay:
 | |
|         moveMap: Move
 | |
|         selectBuildings: Select area
 | |
|         stopPlacement: Stop placement
 | |
|         rotateBuilding: Rotate building
 | |
|         placeMultiple: Place multiple
 | |
|         reverseOrientation: Reverse orientation
 | |
|         disableAutoOrientation: Disable auto orientation
 | |
|         toggleHud: Toggle HUD
 | |
|         placeBuilding: Place building
 | |
|         createMarker: Create Marker
 | |
|         delete: Delete
 | |
|         pasteLastBlueprint: Paste last blueprint
 | |
|         lockBeltDirection: Enable belt planner
 | |
|         plannerSwitchSide: Flip planner side
 | |
|         cutSelection: Cut
 | |
|         copySelection: Copy
 | |
|         clearSelection: Clear Selection
 | |
|         pipette: Pipette
 | |
|         switchLayers: Switch Layers
 | |
| 
 | |
|     # Names of the colors, used for the color blind mode
 | |
|     colors:
 | |
|         red: Red
 | |
|         green: Green
 | |
|         blue: Blue
 | |
|         yellow: Yellow
 | |
|         purple: Purple
 | |
|         cyan: Cyan
 | |
|         white: White
 | |
|         uncolored: No color
 | |
|         black: Black
 | |
| 
 | |
|     # Everything related to placing buildings (I.e. as soon as you selected a building
 | |
|     # from the toolbar)
 | |
|     buildingPlacement:
 | |
|         # Buildings can have different variants which are unlocked at later levels,
 | |
|         # and this is the hint shown when there are multiple variants available.
 | |
|         cycleBuildingVariants: Press <key> to cycle variants.
 | |
| 
 | |
|         # Shows the hotkey in the ui, e.g. "Hotkey: Q"
 | |
|         hotkeyLabel: >-
 | |
|             Hotkey: <key>            
 | |
| 
 | |
|         infoTexts:
 | |
|             speed: Speed
 | |
|             range: Range
 | |
|             storage: Storage
 | |
|             oneItemPerSecond: 1 item / second
 | |
|             itemsPerSecond: <x> items / s
 | |
|             itemsPerSecondDouble: (x2)
 | |
| 
 | |
|             tiles: <x> tiles
 | |
| 
 | |
|     # The notification when completing a level
 | |
|     levelCompleteNotification:
 | |
|         # <level> is replaced by the actual level, so this gets 'Level 03' for example.
 | |
|         levelTitle: Level <level>
 | |
|         completed: Completed
 | |
|         unlockText: Unlocked <reward>!
 | |
|         buttonNextLevel: Next Level
 | |
| 
 | |
|     # Notifications on the lower right
 | |
|     notifications:
 | |
|         newUpgrade: A new upgrade is available!
 | |
|         gameSaved: Your game has been saved.
 | |
| 
 | |
|     # The "Upgrades" window
 | |
|     shop:
 | |
|         title: Upgrades
 | |
|         buttonUnlock: Upgrade
 | |
| 
 | |
|         # Gets replaced to e.g. "Tier IX"
 | |
|         tier: Tier <x>
 | |
| 
 | |
|         # The roman number for each tier
 | |
|         tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
 | |
| 
 | |
|         maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
 | |
| 
 | |
|     # The "Statistics" window
 | |
|     statistics:
 | |
|         title: Statistics
 | |
|         dataSources:
 | |
|             stored:
 | |
|                 title: Stored
 | |
|                 description: Displaying amount of stored shapes in your central building.
 | |
|             produced:
 | |
|                 title: Produced
 | |
|                 description: Displaying all shapes your whole factory produces, including intermediate products.
 | |
|             delivered:
 | |
|                 title: Delivered
 | |
|                 description: Displaying shapes which are delivered to your central building.
 | |
|         noShapesProduced: No shapes have been produced so far.
 | |
| 
 | |
|         # Displays the shapes per minute, e.g. '523 / m'
 | |
|         shapesPerMinute: <shapes> / m
 | |
| 
 | |
|     # Settings menu, when you press "ESC"
 | |
|     settingsMenu:
 | |
|         playtime: Playtime
 | |
| 
 | |
|         buildingsPlaced: Buildings
 | |
|         beltsPlaced: Belts
 | |
| 
 | |
|         buttons:
 | |
|             continue: Continue
 | |
|             settings: Settings
 | |
|             menu: Return to menu
 | |
| 
 | |
|     # Bottom left tutorial hints
 | |
|     tutorialHints:
 | |
|         title: Need help?
 | |
|         showHint: Show hint
 | |
|         hideHint: Close
 | |
| 
 | |
|     # When placing a blueprint
 | |
|     blueprintPlacer:
 | |
|         cost: Cost
 | |
| 
 | |
|     # Map markers
 | |
|     waypoints:
 | |
|         waypoints: Markers
 | |
|         hub: HUB
 | |
|         description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
 | |
|         creationSuccessNotification: Marker has been created.
 | |
| 
 | |
|     # Shape viewer
 | |
|     shapeViewer:
 | |
|         title: Layers
 | |
|         empty: Empty
 | |
|         copyKey: Copy Key
 | |
| 
 | |
|     # Interactive tutorial
 | |
|     interactiveTutorial:
 | |
|         title: Tutorial
 | |
|         hints:
 | |
|             1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
 | |
|             1_2_conveyor: >-
 | |
|                 Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!                
 | |
| 
 | |
|             1_3_expand: >-
 | |
|                 This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.                
 | |
| 
 | |
| # All shop upgrades
 | |
| shopUpgrades:
 | |
|     belt:
 | |
|         name: Belts, Distributor & Tunnels
 | |
|         description: Speed x<currentMult> → x<newMult>
 | |
|     miner:
 | |
|         name: Extraction
 | |
|         description: Speed x<currentMult> → x<newMult>
 | |
|     processors:
 | |
|         name: Cutting, Rotating & Stacking
 | |
|         description: Speed x<currentMult> → x<newMult>
 | |
|     painting:
 | |
|         name: Mixing & Painting
 | |
|         description: Speed x<currentMult> → x<newMult>
 | |
| 
 | |
| # Buildings and their name / description
 | |
| buildings:
 | |
|     hub:
 | |
|         deliver: Deliver
 | |
|         toUnlock: to unlock
 | |
|         levelShortcut: LVL
 | |
| 
 | |
|     belt:
 | |
|         default:
 | |
|             name: &belt Conveyor Belt
 | |
|             description: Transports items, hold and drag to place multiple.
 | |
| 
 | |
|     miner: # Internal name for the Extractor
 | |
|         default:
 | |
|             name: &miner Extractor
 | |
|             description: Place over a shape or color to extract it.
 | |
| 
 | |
|         chainable:
 | |
|             name: Extractor (Chain)
 | |
|             description: Place over a shape or color to extract it. Can be chained.
 | |
| 
 | |
|     underground_belt: # Internal name for the Tunnel
 | |
|         default:
 | |
|             name: &underground_belt Tunnel
 | |
|             description: Allows to tunnel resources under buildings and belts.
 | |
| 
 | |
|         tier2:
 | |
|             name: Tunnel Tier II
 | |
|             description: Allows to tunnel resources under buildings and belts.
 | |
| 
 | |
|     splitter: # Internal name for the Balancer
 | |
|         default:
 | |
|             name: &splitter Balancer
 | |
|             description: Multifunctional - Evenly distributes all inputs onto all outputs.
 | |
| 
 | |
|         compact:
 | |
|             name: Merger (compact)
 | |
|             description: Merges two conveyor belts into one.
 | |
| 
 | |
|         compact-inverse:
 | |
|             name: Merger (compact)
 | |
|             description: Merges two conveyor belts into one.
 | |
| 
 | |
|     cutter:
 | |
|         default:
 | |
|             name: &cutter Cutter
 | |
|             description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
 | |
|         quad:
 | |
|             name: Cutter (Quad)
 | |
|             description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other parts or it will stall!</strong>
 | |
| 
 | |
|     rotater:
 | |
|         default:
 | |
|             name: &rotater Rotate
 | |
|             description: Rotates shapes clockwise by 90 degrees.
 | |
|         ccw:
 | |
|             name: Rotate (CCW)
 | |
|             description: Rotates shapes counter clockwise by 90 degrees.
 | |
|         fl:
 | |
|             name: Rotate (180)
 | |
|             description: Rotates shapes by 180 degrees.
 | |
| 
 | |
|     stacker:
 | |
|         default:
 | |
|             name: &stacker Stacker
 | |
|             description: Stacks both items. If they can not be merged, the right item is placed above the left item.
 | |
| 
 | |
|     mixer:
 | |
|         default:
 | |
|             name: &mixer Color Mixer
 | |
|             description: Mixes two colors using additive blending.
 | |
| 
 | |
|     painter:
 | |
|         default:
 | |
|             name: &painter Painter
 | |
|             description: &painter_desc Colors the whole shape on the left input with the color from the top input.
 | |
| 
 | |
|         mirrored:
 | |
|             name: *painter
 | |
|             description: *painter_desc
 | |
| 
 | |
|         double:
 | |
|             name: Painter (Double)
 | |
|             description: Colors the shapes on the left inputs with the color from the top input.
 | |
|         quad:
 | |
|             name: Painter (Quad)
 | |
|             description: Allows to color each quadrant of the shape with a different color.
 | |
| 
 | |
|     trash:
 | |
|         default:
 | |
|             name: &trash Trash
 | |
|             description: Accepts inputs from all sides and destroys them. Forever.
 | |
| 
 | |
|         storage:
 | |
|             name: Storage
 | |
|             description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
 | |
| 
 | |
|     energy_generator:
 | |
|         deliver: Deliver
 | |
|         toGenerateEnergy: For <x> energy
 | |
| 
 | |
|         default:
 | |
|             name: &energy_generator Energy Generator
 | |
|             description: Generates energy by consuming shapes. Each energy generator requires a different shapes.
 | |
|     wire:
 | |
|         default:
 | |
|             name: Energy Wire
 | |
|             description: Allows you to transport energy.
 | |
|     advanced_processor:
 | |
|         default:
 | |
|             name: Color Inverter
 | |
|             description: Accepts a color or shape and inverts it.
 | |
|     wire_crossings:
 | |
|         default:
 | |
|             name: Wire Splitter
 | |
|             description: Splits a energy wire into two.
 | |
|         merger:
 | |
|             name: Wire Merger
 | |
|             description: Merges two energy wires into one.
 | |
| 
 | |
| storyRewards:
 | |
|     # Those are the rewards gained from completing the store
 | |
|     reward_cutter_and_trash:
 | |
|         title: Cutting Shapes
 | |
|         desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
 | |
| 
 | |
|     reward_rotater:
 | |
|         title: Rotating
 | |
|         desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
 | |
| 
 | |
|     reward_painter:
 | |
|         title: Painting
 | |
|         desc: >-
 | |
|             The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, there is a <strong>color blind mode</strong> in the settings!            
 | |
| 
 | |
|     reward_mixer:
 | |
|         title: Color Mixing
 | |
|         desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
 | |
| 
 | |
|     reward_stacker:
 | |
|         title: Combiner
 | |
|         desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
 | |
| 
 | |
|     reward_splitter:
 | |
|         title: Splitter/Merger
 | |
|         desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
 | |
| 
 | |
|     reward_tunnel:
 | |
|         title: Tunnel
 | |
|         desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items through belts and buildings with it!
 | |
| 
 | |
|     reward_rotater_ccw:
 | |
|         title: CCW Rotating
 | |
|         desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
 | |
| 
 | |
|     reward_miner_chainable:
 | |
|         title: Chaining Extractor
 | |
|         desc: You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
 | |
| 
 | |
|     reward_underground_belt_tier_2:
 | |
|         title: Tunnel Tier II
 | |
|         desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
 | |
| 
 | |
|     reward_splitter_compact:
 | |
|         title: Compact Balancer
 | |
|         desc: >-
 | |
|             You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!            
 | |
| 
 | |
|     reward_cutter_quad:
 | |
|         title: Quad Cutting
 | |
|         desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
 | |
| 
 | |
|     reward_painter_double:
 | |
|         title: Double Painting
 | |
|         desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
 | |
| 
 | |
|     reward_painter_quad:
 | |
|         title: Quad Painting
 | |
|         desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
 | |
| 
 | |
|     reward_storage:
 | |
|         title: Storage Buffer
 | |
|         desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
 | |
| 
 | |
|     reward_freeplay:
 | |
|         title: Freeplay
 | |
|         desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
 | |
| 
 | |
|     reward_blueprints:
 | |
|         title: Blueprints
 | |
|         desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
 | |
| 
 | |
|     # Special reward, which is shown when there is no reward actually
 | |
|     no_reward:
 | |
|         title: Next level
 | |
|         desc: >-
 | |
|             This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!            
 | |
| 
 | |
|     no_reward_freeplay:
 | |
|         title: Next level
 | |
|         desc: >-
 | |
|             Congratulations! By the way, more content is planned for the standalone!            
 | |
| 
 | |
| settings:
 | |
|     title: Settings
 | |
|     categories:
 | |
|         general: General
 | |
|         userInterface: User Interface
 | |
|         advanced: Advanced
 | |
| 
 | |
|     versionBadges:
 | |
|         dev: Development
 | |
|         staging: Staging
 | |
|         prod: Production
 | |
|     buildDate: Built <at-date>
 | |
| 
 | |
|     labels:
 | |
|         uiScale:
 | |
|             title: Interface scale
 | |
|             description: >-
 | |
|                 Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.                
 | |
|             scales:
 | |
|                 super_small: Super small
 | |
|                 small: Small
 | |
|                 regular: Regular
 | |
|                 large: Large
 | |
|                 huge: Huge
 | |
| 
 | |
|         autosaveInterval:
 | |
|             title: Autosave Interval
 | |
|             description: >-
 | |
|                 Controls how often the game saves automatically. You can also disable it entirely here.                
 | |
| 
 | |
|             intervals:
 | |
|                 one_minute: 1 Minute
 | |
|                 two_minutes: 2 Minutes
 | |
|                 five_minutes: 5 Minutes
 | |
|                 ten_minutes: 10 Minutes
 | |
|                 twenty_minutes: 20 Minutes
 | |
|                 disabled: Disabled
 | |
| 
 | |
|         scrollWheelSensitivity:
 | |
|             title: Zoom sensitivity
 | |
|             description: >-
 | |
|                 Changes how sensitive the zoom is (Either mouse wheel or trackpad).                
 | |
|             sensitivity:
 | |
|                 super_slow: Super slow
 | |
|                 slow: Slow
 | |
|                 regular: Regular
 | |
|                 fast: Fast
 | |
|                 super_fast: Super fast
 | |
| 
 | |
|         movementSpeed:
 | |
|             title: Movement speed
 | |
|             description: >-
 | |
|                 Changes how fast the view moves when using the keyboard.                
 | |
|             speeds:
 | |
|                 super_slow: Super slow
 | |
|                 slow: Slow
 | |
|                 regular: Regular
 | |
|                 fast: Fast
 | |
|                 super_fast: Super Fast
 | |
|                 extremely_fast: Extremely Fast
 | |
| 
 | |
|         language:
 | |
|             title: Language
 | |
|             description: >-
 | |
|                 Change the language. All translations are user contributed and might be incomplete!                
 | |
| 
 | |
|         enableColorBlindHelper:
 | |
|             title: Color Blind Mode
 | |
|             description: >-
 | |
|                 Enables various tools which allow to play the game if you are color blind.                
 | |
| 
 | |
|         fullscreen:
 | |
|             title: Fullscreen
 | |
|             description: >-
 | |
|                 It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.                
 | |
| 
 | |
|         soundsMuted:
 | |
|             title: Mute Sounds
 | |
|             description: >-
 | |
|                 If enabled, mutes all sound effects.                
 | |
| 
 | |
|         musicMuted:
 | |
|             title: Mute Music
 | |
|             description: >-
 | |
|                 If enabled, mutes all music.                
 | |
| 
 | |
|         theme:
 | |
|             title: Game theme
 | |
|             description: >-
 | |
|                 Choose the game theme (light / dark).                
 | |
|             themes:
 | |
|                 dark: Dark
 | |
|                 light: Light
 | |
| 
 | |
|         refreshRate:
 | |
|             title: Simulation Target
 | |
|             description: >-
 | |
|                 If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.                
 | |
| 
 | |
|         alwaysMultiplace:
 | |
|             title: Multiplace
 | |
|             description: >-
 | |
|                 If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.                
 | |
| 
 | |
|         offerHints:
 | |
|             title: Hints & Tutorials
 | |
|             description: >-
 | |
|                 Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.                
 | |
| 
 | |
|         enableTunnelSmartplace:
 | |
|             title: Smart Tunnels
 | |
|             description: >-
 | |
|                 When enabled, placing tunnels will automatically remove unnecessary belts. This also enables to drag tunnels and excess tunnels will get removed.                
 | |
| 
 | |
|         vignette:
 | |
|             title: Vignette
 | |
|             description: >-
 | |
|                 Enables the vignette which darkens the screen corners and makes text easier to read.                
 | |
| 
 | |
|         rotationByBuilding:
 | |
|             title: Rotation by building type
 | |
|             description: >-
 | |
|                 Each building type remembers the rotation you last set it to individually. This may be more comfortable if you frequently switch between placing different building types.                
 | |
| 
 | |
|         compactBuildingInfo:
 | |
|             title: Compact Building Infos
 | |
|             description: >-
 | |
|                 Shortens info boxes for buildings by only showing their ratios. Otherwise a description and image is shown.                
 | |
| 
 | |
|         disableCutDeleteWarnings:
 | |
|             title: Disable Cut/Delete Warnings
 | |
|             description: >-
 | |
|                 Disable the warning dialogs brought up when cutting/deleting more than 100 entities.                
 | |
| 
 | |
| keybindings:
 | |
|     title: Keybindings
 | |
|     hint: >-
 | |
|         Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.        
 | |
| 
 | |
|     resetKeybindings: Reset Keybindings
 | |
| 
 | |
|     categoryLabels:
 | |
|         general: Application
 | |
|         ingame: Game
 | |
|         navigation: Navigating
 | |
|         placement: Placement
 | |
|         massSelect: Mass Select
 | |
|         buildings: Building Shortcuts
 | |
|         placementModifiers: Placement Modifiers
 | |
| 
 | |
|     mappings:
 | |
|         confirm: Confirm
 | |
|         back: Back
 | |
|         mapMoveUp: Move Up
 | |
|         mapMoveRight: Move Right
 | |
|         mapMoveDown: Move Down
 | |
|         mapMoveLeft: Move Left
 | |
|         mapMoveFaster: Move Faster
 | |
|         centerMap: Center Map
 | |
| 
 | |
|         mapZoomIn: Zoom in
 | |
|         mapZoomOut: Zoom out
 | |
|         createMarker: Create Marker
 | |
| 
 | |
|         menuOpenShop: Upgrades
 | |
|         menuOpenStats: Statistics
 | |
| 
 | |
|         toggleHud: Toggle HUD
 | |
|         toggleFPSInfo: Toggle FPS and Debug Info
 | |
|         switchLayers: Switch layers
 | |
|         exportScreenshot: Export whole Base as Image
 | |
|         belt: *belt
 | |
|         splitter: *splitter
 | |
|         underground_belt: *underground_belt
 | |
|         miner: *miner
 | |
|         cutter: *cutter
 | |
|         rotater: *rotater
 | |
|         stacker: *stacker
 | |
|         mixer: *mixer
 | |
|         energy_generator: *energy_generator
 | |
|         painter: *painter
 | |
|         trash: *trash
 | |
| 
 | |
|         pipette: Pipette
 | |
|         rotateWhilePlacing: Rotate
 | |
|         rotateInverseModifier: >-
 | |
|             Modifier: Rotate CCW instead            
 | |
|         cycleBuildingVariants: Cycle Variants
 | |
|         confirmMassDelete: Delete area
 | |
|         pasteLastBlueprint: Paste last blueprint
 | |
|         cycleBuildings: Cycle Buildings
 | |
|         lockBeltDirection: Enable belt planner
 | |
|         switchDirectionLockSide: >-
 | |
|             Planner: Switch side            
 | |
| 
 | |
|         massSelectStart: Hold and drag to start
 | |
|         massSelectSelectMultiple: Select multiple areas
 | |
|         massSelectCopy: Copy area
 | |
|         massSelectCut: Cut area
 | |
| 
 | |
|         placementDisableAutoOrientation: Disable automatic orientation
 | |
|         placeMultiple: Stay in placement mode
 | |
|         placeInverse: Invert automatic belt orientation
 | |
|         menuClose: Close Menu
 | |
|         advanced_processor: Color Inverter
 | |
|         wire: Energy Wire
 | |
| 
 | |
| about:
 | |
|     title: About this Game
 | |
|     body: >-
 | |
|         This game is open source and developed by <a href="https://github.com/tobspr" target="_blank">Tobias Springer</a> (this is me).<br><br>
 | |
| 
 | |
|         If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on github</a>.<br><br>
 | |
| 
 | |
|         This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>
 | |
| 
 | |
|         The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br>
 | |
| 
 | |
|         Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our factorio sessions this game would never have existed.        
 | |
| 
 | |
| changelog:
 | |
|     title: Changelog
 | |
| 
 | |
| demo:
 | |
|     features:
 | |
|         restoringGames: Restoring savegames
 | |
|         importingGames: Importing savegames
 | |
|         oneGameLimit: Limited to one savegame
 | |
|         customizeKeybindings: Customizing Keybindings
 | |
|         exportingBase: Exporting whole Base as Image
 | |
| 
 | |
|     settingNotAvailable: Not available in the demo.
 |