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tobspr_shapez.io/res_raw/sprites/belt/generate_belt_sprites.js

207 lines
6.9 KiB

/**
*
* Run `yarn global add canvas` first
*/
const { createCanvas, loadImage } = require("canvas");
const fs = require("fs");
const path = require("path");
const { fileURLToPath } = require("url");
async function run() {
console.log("Running");
const fps = 14;
const dimensions = 192;
const beltBorder = 23.5;
const lineSize = 5;
const borderColor = "#91949e";
const fillColor = "#d2d4d9";
const arrowColor = "#c0c2c7";
// Generate arrow sprite
const arrowW = 60;
const arrowH = arrowW / 2;
/** @type {HTMLCanvasElement} */
const arrowSprite = createCanvas(arrowW, arrowH);
const arrowContext = arrowSprite.getContext("2d");
arrowContext.quality = "best";
arrowContext.fillStyle = arrowColor;
arrowContext.clearRect(0, 0, arrowW, arrowH);
arrowContext.beginPath();
arrowContext.moveTo(0, arrowH);
arrowContext.lineTo(arrowW / 2, 0);
arrowContext.lineTo(arrowW, arrowH);
arrowContext.closePath();
arrowContext.fill();
const promises = [];
// First, generate the forward belt
for (let i = 0; i < fps; ++i) {
/** @type {HTMLCanvasElement} */
const canvas = createCanvas(dimensions, dimensions);
const context = canvas.getContext("2d");
context.quality = "best";
const procentual = i / fps;
context.clearRect(0, 0, dimensions, dimensions);
context.fillStyle = fillColor;
context.strokeStyle = borderColor;
context.lineWidth = lineSize;
context.beginPath();
context.rect(beltBorder, -10, dimensions - 2 * beltBorder, dimensions + 20);
context.fill();
context.stroke();
const spacingBetweenArrows = (dimensions - 3 * arrowH) / 3;
const spacingTotal = spacingBetweenArrows + arrowH;
for (let k = 0; k < 5; ++k) {
let y = dimensions - arrowH - (k - 1) * spacingTotal - procentual * spacingTotal;
context.drawImage(arrowSprite, dimensions / 2 - arrowW / 2, y);
}
const out = fs.createWriteStream(path.join(__dirname, "built", "forward_" + i + ".png"));
const stream = canvas.createPNGStream();
stream.pipe(out);
promises.push(new Promise(resolve => stream.on("end", resolve)));
}
// Generate left and right side belt
for (let i = 0; i < fps; ++i) {
/** @type {HTMLCanvasElement} */
const canvas = createCanvas(dimensions, dimensions);
const context = canvas.getContext("2d");
context.quality = "best";
const procentual = i / fps;
const innerRadius = beltBorder;
context.clearRect(0, 0, dimensions, dimensions);
context.fillStyle = fillColor;
context.strokeStyle = borderColor;
context.lineWidth = lineSize;
context.beginPath();
context.moveTo(beltBorder, dimensions + 10);
context.lineTo(beltBorder, dimensions - innerRadius);
const steps = 256;
const outerRadius = dimensions - 2 * beltBorder;
const originX = dimensions - innerRadius;
const originY = dimensions - innerRadius;
const sqrt = x => Math.pow(Math.abs(x), 0.975) * Math.sign(x);
for (let k = 0; k <= steps; ++k) {
const pct = k / steps;
const angleRad = Math.PI + pct * Math.PI * 0.5;
const offX = originX + sqrt(Math.cos(angleRad)) * outerRadius;
const offY = originY + sqrt(Math.sin(angleRad)) * outerRadius;
context.lineTo(offX, offY);
}
context.lineTo(dimensions + 10, beltBorder);
context.lineTo(dimensions + 10, dimensions - beltBorder);
context.lineTo(dimensions, dimensions - beltBorder);
for (let k = 0; k <= steps; ++k) {
const pct = 1 - k / steps;
const angleRad = Math.PI + pct * Math.PI * 0.5;
const offX = dimensions + Math.cos(angleRad) * innerRadius;
const offY = dimensions + Math.sin(angleRad) * innerRadius;
context.lineTo(offX, offY);
}
context.lineTo(dimensions - beltBorder, dimensions + 10);
context.closePath();
context.fill();
context.stroke();
// Arrows
const rotationalRadius = dimensions / 2 - arrowH / 2 + 0.5;
const circumfence = (rotationalRadius * Math.PI * 2) / 4;
console.log("Circumfence:", circumfence, "px");
const remainingSpace = circumfence - 3 * arrowH + arrowH;
console.log("Remainig:", remainingSpace);
const spacing = remainingSpace / 3 + arrowH;
console.log("Spacing: ", spacing);
const angleSpacing = ((spacing / circumfence) * Math.PI) / 2;
for (let i = 0; i < 5; ++i) {
let angleRad = Math.PI + procentual * angleSpacing + (i - 1) * angleSpacing;
const offX = dimensions - arrowH / 2 + Math.cos(angleRad * 0.995) * rotationalRadius;
const offY = dimensions - arrowH / 2 + Math.sin(angleRad * 0.995) * rotationalRadius;
angleRad = Math.max(Math.PI, Math.min(1.5 * Math.PI, angleRad));
context.save();
context.translate(offX, offY);
context.rotate(angleRad + Math.PI);
context.drawImage(arrowSprite, -arrowW / 2, -arrowH / 2);
context.restore();
}
/** @type {HTMLCanvasElement} */
const flippedCanvas = createCanvas(dimensions, dimensions);
const flippedContext = flippedCanvas.getContext("2d");
flippedContext.quality = "best";
flippedContext.clearRect(0, 0, dimensions, dimensions);
flippedContext.scale(-1, 1);
flippedContext.drawImage(canvas, -dimensions, 0, dimensions, dimensions);
const outRight = fs.createWriteStream(path.join(__dirname, "built", "right_" + i + ".png"));
const streamRight = canvas.createPNGStream();
streamRight.pipe(outRight);
const outLeft = fs.createWriteStream(path.join(__dirname, "built", "left_" + i + ".png"));
const streamLeft = flippedCanvas.createPNGStream();
streamLeft.pipe(outLeft);
promises.push(new Promise(resolve => streamRight.on("end", resolve)));
promises.push(new Promise(resolve => streamLeft.on("end", resolve)));
}
console.log("Waiting for completion");
await Promise.all(promises);
// Also wait a bit more
await new Promise(resolve => setTimeout(resolve, 1000));
console.log("Copying files to all locations");
// Copy other files
fs.copyFileSync(
path.join(__dirname, "built", "forward_0.png"),
path.join(__dirname, "..", "buildings", "belt_top.png")
);
fs.copyFileSync(
path.join(__dirname, "built", "right_0.png"),
path.join(__dirname, "..", "buildings", "belt_right.png")
);
fs.copyFileSync(
path.join(__dirname, "built", "left_0.png"),
path.join(__dirname, "..", "buildings", "belt_left.png")
);
console.log("Done!");
}
run();