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commit 176343785eea110e529f26027bf864ae04068384
Author: EmeraldBlock <yygengjunior@gmail.com>
Date: Fri Dec 8 23:03:51 2023 -0600
update readme
commit 8c1c3a0c47f5125126cb00d32a48f4f9344a3fb3
Author: EmeraldBlock <yygengjunior@gmail.com>
Date: Fri Dec 8 23:00:05 2023 -0600
fix bugs
commit ea881e68c693a447e0698a3a6e7cfb1f25ccb6cc
Author: EmeraldBlock <yygengjunior@gmail.com>
Date: Fri Dec 8 22:46:46 2023 -0600
expose all tasks with old api
commit fa6d7a3920ff573eadb61425cc077f0e00406164
Author: EmeraldBlock <yygengjunior@gmail.com>
Date: Fri Dec 8 21:51:20 2023 -0600
switch to exported gulp tasks
commit 348b19a0171e65400bcd434cf7b7432f3488a411
Author: EmeraldBlock <yygengjunior@gmail.com>
Date: Mon Nov 20 22:55:38 2023 -0600
parallelize dev build
commit 56de73e2d18d20e5ea7202afc021573a746e5012
Author: EmeraldBlock <yygengjunior@gmail.com>
Date: Mon Nov 20 20:44:10 2023 -0600
use promises in gulpfile
commit 6ab54372482f26acb4769428eefbdc48240a12a1
Author: EmeraldBlock <yygengjunior@gmail.com>
Date: Mon Nov 20 20:33:36 2023 -0600
make java -version print again
commit b0e4cf57bdc404bb3b0e45b7b233d5f7648c800e
Author: EmeraldBlock <yygengjunior@gmail.com>
Date: Mon Nov 20 20:14:13 2023 -0600
use promises for gulp tasks
133 lines
4.3 KiB
JavaScript
133 lines
4.3 KiB
JavaScript
import path from "path/posix";
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import gulp from "gulp";
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import { buildFolder } from "./config.js";
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import gulpAudiosprite from "gulp-audiosprite";
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import gulpClean from "gulp-clean";
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import gulpCache from "gulp-cache";
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import gulpPlumber from "gulp-plumber";
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import gulpFluentFfmpeg from "gulp-fluent-ffmpeg";
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// Gather some basic infos
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const soundsDir = path.join("..", "res_raw", "sounds");
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const builtSoundsDir = path.join("..", "res_built", "sounds");
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export function clear() {
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return gulp.src(builtSoundsDir, { read: false, allowEmpty: true }).pipe(gulpClean({ force: true }));
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}
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const filters = ["volume=0.2"];
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const fileCache = new gulpCache.Cache({
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cacheDirName: "shapezio-precompiled-sounds",
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});
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function getFileCacheValue(file) {
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const { _isVinyl, base, cwd, contents, history, stat, path } = file;
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const encodedContents = Buffer.from(contents).toString("base64");
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return { _isVinyl, base, cwd, contents: encodedContents, history, stat, path };
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}
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// Encodes the game music
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export function music() {
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return gulp
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.src([path.join(soundsDir, "music", "**", "*.wav"), path.join(soundsDir, "music", "**", "*.mp3")])
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.pipe(gulpPlumber())
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.pipe(
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gulpCache(
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gulpFluentFfmpeg("mp3", function (cmd) {
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return cmd
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.audioBitrate(48)
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.audioChannels(1)
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.audioFrequency(22050)
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.audioCodec("libmp3lame")
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.audioFilters(["volume=0.15"]);
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}),
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{
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name: "music",
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fileCache,
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value: getFileCacheValue,
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}
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)
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)
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.pipe(gulp.dest(path.join(builtSoundsDir, "music")));
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}
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// Encodes the game music in high quality for the standalone
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export function musicHQ() {
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return gulp
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.src([path.join(soundsDir, "music", "**", "*.wav"), path.join(soundsDir, "music", "**", "*.mp3")])
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.pipe(gulpPlumber())
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.pipe(
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gulpCache(
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gulpFluentFfmpeg("mp3", function (cmd) {
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return cmd
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.audioBitrate(256)
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.audioChannels(2)
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.audioFrequency(44100)
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.audioCodec("libmp3lame")
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.audioFilters(["volume=0.15"]);
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}),
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{
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name: "music-high-quality",
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fileCache,
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value: getFileCacheValue,
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}
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)
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)
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.pipe(gulp.dest(path.join(builtSoundsDir, "music")));
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}
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// Encodes the ui sounds
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export function sfxGenerateSprites() {
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return gulp
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.src([path.join(soundsDir, "sfx", "**", "*.wav"), path.join(soundsDir, "sfx", "**", "*.mp3")])
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.pipe(gulpPlumber())
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.pipe(
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gulpAudiosprite({
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format: "howler",
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output: "sfx",
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gap: 0.1,
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export: "mp3",
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})
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)
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.pipe(gulp.dest(path.join(builtSoundsDir)));
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}
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export function sfxOptimize() {
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return gulp
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.src([path.join(builtSoundsDir, "sfx.mp3")])
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.pipe(gulpPlumber())
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.pipe(
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gulpFluentFfmpeg("mp3", function (cmd) {
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return cmd
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.audioBitrate(128)
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.audioChannels(1)
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.audioFrequency(22050)
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.audioCodec("libmp3lame")
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.audioFilters(filters);
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})
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)
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.pipe(gulp.dest(path.join(builtSoundsDir)));
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}
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export function sfxCopyAtlas() {
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return gulp
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.src([path.join(builtSoundsDir, "sfx.json")])
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.pipe(gulp.dest(path.join("..", "src", "js", "built-temp")));
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}
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export const sfx = gulp.series(sfxGenerateSprites, sfxOptimize, sfxCopyAtlas);
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export function copy() {
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return gulp
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.src(path.join(builtSoundsDir, "**", "*.mp3"))
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.pipe(gulpPlumber())
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.pipe(gulp.dest(path.join(buildFolder, "res", "sounds")));
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}
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export const buildall = gulp.parallel(music, sfx);
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export const buildallHQ = gulp.parallel(musicHQ, sfx);
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export const fullbuild = gulp.series(clear, buildall, copy);
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export const fullbuildHQ = gulp.series(clear, buildallHQ, copy);
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export const dev = gulp.series(buildall, copy);
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