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tobspr_shapez.io/src/js/game/components/energy_consumer.js
2020-07-02 17:43:47 +02:00

123 lines
3.3 KiB
JavaScript

import { Component } from "../component";
import { types } from "../../savegame/serialization";
import { Vector } from "../../core/vector";
import { BaseItem, enumItemTypeToLayer, enumItemType } from "../base_item";
export class EnergyConsumerComponent extends Component {
static getId() {
return "EnergyConsumer";
}
static getSchema() {
return {
bufferSize: types.float,
perCharge: types.float,
stored: types.float,
piledOutput: types.float,
batteryPosition: types.vector,
energyType: types.enum(enumItemType),
wasteType: types.enum(enumItemType),
acceptorSlotIndex: types.uint,
ejectorSlotIndex: types.uint,
};
}
/**
*
* @param {object} param0
* @param {number} param0.bufferSize How much energy this consumer can store
* @param {number} param0.perCharge How much energy this consumer needs per charge
* @param {Vector} param0.batteryPosition world space render offset of the battery icon
* @param {number} param0.acceptorSlotIndex Which slot to accept energy on
* @param {number} param0.ejectorSlotIndex Which slot to eject energy off
*
*/
constructor({
bufferSize = 3,
perCharge = 1,
batteryPosition = new Vector(),
acceptorSlotIndex = 0,
ejectorSlotIndex = 0,
}) {
super();
this.bufferSize = bufferSize;
this.perCharge = perCharge;
this.batteryPosition = batteryPosition;
this.energyType = enumItemType.positiveEnergy;
this.wasteType = enumItemType.negativeEnergy;
this.acceptorSlotIndex = acceptorSlotIndex;
this.ejectorSlotIndex = ejectorSlotIndex;
/**
* How much energy we have stored right now
*/
this.stored = 0;
/**
* How much waste we have piled up so far
*/
this.piledOutput = 0;
}
/**
* Tries to accept a given item
* @param {BaseItem} item
* @param {number} slotIndex
*/
tryAcceptItem(item, slotIndex) {
if (slotIndex !== this.acceptorSlotIndex) {
// Wrong slot
return false;
}
if (item.getItemType() !== this.energyType) {
// Not the right type
return false;
}
if (this.stored >= this.bufferSize) {
// We are full
return false;
}
// All good, consume
this.stored = Math.min(this.stored + 1, this.bufferSize);
return true;
}
/**
* Tries to start the next charge
*/
tryStartNextCharge() {
if (this.hasTooMuchWastePiled()) {
// Too much waste remaining
return false;
}
if (this.stored < this.perCharge) {
// Not enough energy stored
return false;
}
this.stored -= this.perCharge;
this.piledOutput += this.perCharge;
return true;
}
/**
* Returns if there is too much waste piled
*/
hasTooMuchWastePiled() {
return this.piledOutput >= 1.0;
}
/**
* Reduces the waste by the given amount
* @param {number} amount
*/
reduceWaste(amount) {
this.piledOutput = Math.max(0, this.piledOutput - amount);
}
}