mirror of
https://github.com/tobspr/shapez.io.git
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214 lines
8.0 KiB
JavaScript
214 lines
8.0 KiB
JavaScript
import { globalConfig } from "../../core/config";
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import { enumDirection, Vector } from "../../core/vector";
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import { enumItemAcceptorItemFilter, ItemAcceptorComponent } from "../components/item_acceptor";
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import { ItemEjectorComponent } from "../components/item_ejector";
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import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
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import { Entity } from "../entity";
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import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
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import { enumHubGoalRewards } from "../tutorial_goals";
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import { GameRoot } from "../root";
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import { T } from "../../translations";
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import { formatItemsPerSecond } from "../../core/utils";
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/** @enum {string} */
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export const enumPainterVariants = { mirrored: "mirrored", double: "double", quad: "quad" };
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export class MetaPainterBuilding extends MetaBuilding {
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constructor() {
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super("painter");
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}
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getDimensions(variant) {
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switch (variant) {
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case defaultBuildingVariant:
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case enumPainterVariants.mirrored:
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return new Vector(2, 1);
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case enumPainterVariants.double:
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return new Vector(2, 2);
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case enumPainterVariants.quad:
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return new Vector(4, 1);
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default:
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assertAlways(false, "Unknown painter variant: " + variant);
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}
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}
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getSilhouetteColor() {
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return "#cd9b7d";
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}
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/**
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* @param {GameRoot} root
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* @param {string} variant
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* @returns {Array<[string, string]>}
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*/
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getAdditionalStatistics(root, variant) {
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switch (variant) {
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case defaultBuildingVariant:
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case enumPainterVariants.mirrored: {
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const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painter);
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return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
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}
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case enumPainterVariants.double: {
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const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painterDouble);
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return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed, true)]];
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}
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case enumPainterVariants.quad: {
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const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painterQuad);
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return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
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}
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}
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}
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/**
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* @param {GameRoot} root
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*/
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getAvailableVariants(root) {
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let variants = [defaultBuildingVariant, enumPainterVariants.mirrored];
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if (root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_painter_double)) {
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variants.push(enumPainterVariants.double);
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}
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if (root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_painter_quad)) {
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variants.push(enumPainterVariants.quad);
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}
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return variants;
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}
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/**
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* @param {GameRoot} root
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*/
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getIsUnlocked(root) {
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return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_painter);
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}
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/**
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* Creates the entity at the given location
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* @param {Entity} entity
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*/
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setupEntityComponents(entity) {
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entity.addComponent(new ItemProcessorComponent({}));
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entity.addComponent(
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new ItemEjectorComponent({
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slots: [{ pos: new Vector(1, 0), direction: enumDirection.right }],
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})
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);
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entity.addComponent(
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new ItemAcceptorComponent({
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slots: [
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{
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pos: new Vector(0, 0),
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directions: [enumDirection.left],
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filter: enumItemAcceptorItemFilter.shape,
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},
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{
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pos: new Vector(1, 0),
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directions: [enumDirection.top],
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filter: enumItemAcceptorItemFilter.color,
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},
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],
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})
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);
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}
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/**
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*
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* @param {Entity} entity
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* @param {number} rotationVariant
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* @param {string} variant
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*/
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updateVariants(entity, rotationVariant, variant) {
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switch (variant) {
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case defaultBuildingVariant:
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case enumPainterVariants.mirrored: {
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entity.components.ItemAcceptor.setSlots([
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{
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pos: new Vector(0, 0),
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directions: [enumDirection.left],
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filter: enumItemAcceptorItemFilter.shape,
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},
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{
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pos: new Vector(1, 0),
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directions: [
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variant === defaultBuildingVariant ? enumDirection.top : enumDirection.bottom,
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],
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filter: enumItemAcceptorItemFilter.color,
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},
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]);
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entity.components.ItemProcessor.type = enumItemProcessorTypes.painter;
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entity.components.ItemProcessor.inputsPerCharge = 2;
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entity.components.ItemEjector.setSlots([
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{ pos: new Vector(1, 0), direction: enumDirection.right },
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]);
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break;
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}
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case enumPainterVariants.double: {
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entity.components.ItemAcceptor.setSlots([
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{
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pos: new Vector(0, 0),
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directions: [enumDirection.left],
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filter: enumItemAcceptorItemFilter.shape,
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},
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{
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pos: new Vector(0, 1),
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directions: [enumDirection.left],
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filter: enumItemAcceptorItemFilter.shape,
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},
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{
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pos: new Vector(1, 0),
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directions: [enumDirection.top],
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filter: enumItemAcceptorItemFilter.color,
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},
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]);
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entity.components.ItemProcessor.type = enumItemProcessorTypes.painterDouble;
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entity.components.ItemProcessor.inputsPerCharge = 3;
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entity.components.ItemEjector.setSlots([
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{ pos: new Vector(1, 0), direction: enumDirection.right },
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]);
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break;
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}
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case enumPainterVariants.quad: {
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entity.components.ItemAcceptor.setSlots([
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{
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pos: new Vector(0, 0),
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directions: [enumDirection.left],
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filter: enumItemAcceptorItemFilter.shape,
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},
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{
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pos: new Vector(0, 0),
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directions: [enumDirection.bottom],
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filter: enumItemAcceptorItemFilter.color,
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},
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{
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pos: new Vector(1, 0),
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directions: [enumDirection.bottom],
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filter: enumItemAcceptorItemFilter.color,
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},
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{
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pos: new Vector(2, 0),
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directions: [enumDirection.bottom],
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filter: enumItemAcceptorItemFilter.color,
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},
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{
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pos: new Vector(3, 0),
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directions: [enumDirection.bottom],
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filter: enumItemAcceptorItemFilter.color,
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},
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]);
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entity.components.ItemProcessor.type = enumItemProcessorTypes.painterQuad;
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entity.components.ItemProcessor.inputsPerCharge = 5;
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entity.components.ItemEjector.setSlots([
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{ pos: new Vector(0, 0), direction: enumDirection.top },
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]);
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break;
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}
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default:
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assertAlways(false, "Unknown painter variant: " + variant);
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}
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}
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}
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