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tobspr_shapez.io/src/js/game/systems/item_processor.js

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import { globalConfig } from "../../core/config";
import { BaseItem } from "../base_item";
import { enumColorMixingResults } from "../colors";
import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
import { Entity } from "../entity";
import { GameSystemWithFilter } from "../game_system_with_filter";
import { ColorItem } from "../items/color_item";
import { ShapeItem } from "../items/shape_item";
export class ItemProcessorSystem extends GameSystemWithFilter {
constructor(root) {
super(root, [ItemProcessorComponent]);
}
update() {
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
const processorComp = entity.components.ItemProcessor;
const ejectorComp = entity.components.ItemEjector;
// First of all, process the current recipe
processorComp.secondsUntilEject = Math.max(
0,
processorComp.secondsUntilEject - this.root.dynamicTickrate.deltaSeconds
);
if (G_IS_DEV && globalConfig.debug.instantProcessors) {
processorComp.secondsUntilEject = 0;
}
// Check if we have any finished items we can eject
if (
processorComp.secondsUntilEject === 0 && // it was processed in time
processorComp.itemsToEject.length > 0 // we have some items left to eject
) {
for (let itemIndex = 0; itemIndex < processorComp.itemsToEject.length; ++itemIndex) {
const { item, requiredSlot, preferredSlot } = processorComp.itemsToEject[itemIndex];
let slot = null;
if (requiredSlot !== null && requiredSlot !== undefined) {
// We have a slot override, check if that is free
if (ejectorComp.canEjectOnSlot(requiredSlot)) {
slot = requiredSlot;
}
} else if (preferredSlot !== null && preferredSlot !== undefined) {
// We have a slot preference, try using it but otherwise use a free slot
if (ejectorComp.canEjectOnSlot(preferredSlot)) {
slot = preferredSlot;
} else {
slot = ejectorComp.getFirstFreeSlot();
}
} else {
// We can eject on any slot
slot = ejectorComp.getFirstFreeSlot();
}
if (slot !== null) {
// Alright, we can actually eject
if (!ejectorComp.tryEject(slot, item)) {
assert(false, "Failed to eject");
} else {
processorComp.itemsToEject.splice(itemIndex, 1);
itemIndex -= 1;
}
}
}
}
// Check if we have an empty queue and can start a new charge
if (processorComp.itemsToEject.length === 0) {
if (processorComp.inputSlots.length >= processorComp.inputsPerCharge) {
this.startNewCharge(entity);
}
}
}
}
/**
* Starts a new charge for the entity
* @param {Entity} entity
*/
startNewCharge(entity) {
const processorComp = entity.components.ItemProcessor;
// First, take items
const items = processorComp.inputSlots;
processorComp.inputSlots = [];
/** @type {Object.<string, { item: BaseItem, sourceSlot: number }>} */
const itemsBySlot = {};
for (let i = 0; i < items.length; ++i) {
itemsBySlot[items[i].sourceSlot] = items[i];
}
const baseSpeed = this.root.hubGoals.getProcessorBaseSpeed(processorComp.type);
processorComp.secondsUntilEject = 1 / baseSpeed;
/** @type {Array<{item: BaseItem, requiredSlot?: number, preferredSlot?: number}>} */
const outItems = [];
// Whether to track the production towards the analytics
let trackProduction = true;
// DO SOME MAGIC
switch (processorComp.type) {
// SPLITTER
case enumItemProcessorTypes.splitter: {
trackProduction = false;
const availableSlots = entity.components.ItemEjector.slots.length;
let nextSlot = processorComp.nextOutputSlot++ % availableSlots;
for (let i = 0; i < items.length; ++i) {
outItems.push({
item: items[i].item,
preferredSlot: (nextSlot + i) % availableSlots,
});
}
break;
}
// CUTTER
case enumItemProcessorTypes.cutter: {
const inputItem = /** @type {ShapeItem} */ (items[0].item);
assert(inputItem instanceof ShapeItem, "Input for cut is not a shape");
const inputDefinition = inputItem.definition;
const cutDefinitions = this.root.shapeDefinitionMgr.shapeActionCutHalf(inputDefinition);
for (let i = 0; i < cutDefinitions.length; ++i) {
const definition = cutDefinitions[i];
if (!definition.isEntirelyEmpty()) {
outItems.push({
item: new ShapeItem(definition),
requiredSlot: i,
});
}
}
break;
}
// CUTTER (Quad)
case enumItemProcessorTypes.cutterQuad: {
const inputItem = /** @type {ShapeItem} */ (items[0].item);
assert(inputItem instanceof ShapeItem, "Input for cut is not a shape");
const inputDefinition = inputItem.definition;
const cutDefinitions = this.root.shapeDefinitionMgr.shapeActionCutQuad(inputDefinition);
for (let i = 0; i < cutDefinitions.length; ++i) {
const definition = cutDefinitions[i];
if (!definition.isEntirelyEmpty()) {
outItems.push({
item: new ShapeItem(definition),
requiredSlot: i,
});
}
}
break;
}
// ROTATER
case enumItemProcessorTypes.rotater: {
const inputItem = /** @type {ShapeItem} */ (items[0].item);
assert(inputItem instanceof ShapeItem, "Input for rotation is not a shape");
const inputDefinition = inputItem.definition;
const rotatedDefinition = this.root.shapeDefinitionMgr.shapeActionRotateCW(inputDefinition);
outItems.push({
item: new ShapeItem(rotatedDefinition),
});
break;
}
// ROTATER ( CCW)
case enumItemProcessorTypes.rotaterCCW: {
const inputItem = /** @type {ShapeItem} */ (items[0].item);
assert(inputItem instanceof ShapeItem, "Input for rotation is not a shape");
const inputDefinition = inputItem.definition;
const rotatedDefinition = this.root.shapeDefinitionMgr.shapeActionRotateCCW(inputDefinition);
outItems.push({
item: new ShapeItem(rotatedDefinition),
});
break;
}
// STACKER
case enumItemProcessorTypes.stacker: {
const lowerItem = /** @type {ShapeItem} */ (itemsBySlot[0].item);
const upperItem = /** @type {ShapeItem} */ (itemsBySlot[1].item);
assert(lowerItem instanceof ShapeItem, "Input for lower stack is not a shape");
assert(upperItem instanceof ShapeItem, "Input for upper stack is not a shape");
const stackedDefinition = this.root.shapeDefinitionMgr.shapeActionStack(
lowerItem.definition,
upperItem.definition
);
outItems.push({
item: new ShapeItem(stackedDefinition),
});
break;
}
// TRASH
case enumItemProcessorTypes.trash: {
// Well this one is easy .. simply do nothing with the item
break;
}
// MIXER
case enumItemProcessorTypes.mixer: {
// Find both colors and combine them
const item1 = /** @type {ColorItem} */ (items[0].item);
const item2 = /** @type {ColorItem} */ (items[1].item);
assert(item1 instanceof ColorItem, "Input for color mixer is not a color");
assert(item2 instanceof ColorItem, "Input for color mixer is not a color");
const color1 = item1.color;
const color2 = item2.color;
// Try finding mixer color, and if we can't mix it we simply return the same color
const mixedColor = enumColorMixingResults[color1][color2];
let resultColor = color1;
if (mixedColor) {
resultColor = mixedColor;
}
outItems.push({
item: new ColorItem(resultColor),
});
break;
}
// PAINTER
case enumItemProcessorTypes.painter: {
const shapeItem = /** @type {ShapeItem} */ (itemsBySlot[0].item);
const colorItem = /** @type {ColorItem} */ (itemsBySlot[1].item);
const colorizedDefinition = this.root.shapeDefinitionMgr.shapeActionPaintWith(
shapeItem.definition,
colorItem.color
);
outItems.push({
item: new ShapeItem(colorizedDefinition),
});
break;
}
// PAINTER (DOUBLE)
case enumItemProcessorTypes.painterDouble: {
const shapeItem1 = /** @type {ShapeItem} */ (itemsBySlot[0].item);
const shapeItem2 = /** @type {ShapeItem} */ (itemsBySlot[1].item);
const colorItem = /** @type {ColorItem} */ (itemsBySlot[2].item);
assert(shapeItem1 instanceof ShapeItem, "Input for painter is not a shape");
assert(shapeItem2 instanceof ShapeItem, "Input for painter is not a shape");
assert(colorItem instanceof ColorItem, "Input for painter is not a color");
const colorizedDefinition1 = this.root.shapeDefinitionMgr.shapeActionPaintWith(
shapeItem1.definition,
colorItem.color
);
const colorizedDefinition2 = this.root.shapeDefinitionMgr.shapeActionPaintWith(
shapeItem2.definition,
colorItem.color
);
outItems.push({
item: new ShapeItem(colorizedDefinition1),
});
outItems.push({
item: new ShapeItem(colorizedDefinition2),
});
break;
}
// PAINTER (QUAD)
case enumItemProcessorTypes.painterQuad: {
const shapeItem = /** @type {ShapeItem} */ (itemsBySlot[0].item);
const colorItem1 = /** @type {ColorItem} */ (itemsBySlot[1].item);
const colorItem2 = /** @type {ColorItem} */ (itemsBySlot[2].item);
const colorItem3 = /** @type {ColorItem} */ (itemsBySlot[3].item);
const colorItem4 = /** @type {ColorItem} */ (itemsBySlot[4].item);
assert(shapeItem instanceof ShapeItem, "Input for painter is not a shape");
assert(colorItem1 instanceof ColorItem, "Input for painter is not a color");
assert(colorItem2 instanceof ColorItem, "Input for painter is not a color");
assert(colorItem3 instanceof ColorItem, "Input for painter is not a color");
assert(colorItem4 instanceof ColorItem, "Input for painter is not a color");
const colorizedDefinition = this.root.shapeDefinitionMgr.shapeActionPaintWith4Colors(
shapeItem.definition,
[colorItem2.color, colorItem3.color, colorItem4.color, colorItem1.color]
);
outItems.push({
item: new ShapeItem(colorizedDefinition),
});
break;
}
// HUB
case enumItemProcessorTypes.hub: {
trackProduction = false;
const hubComponent = entity.components.Hub;
assert(hubComponent, "Hub item processor has no hub component");
for (let i = 0; i < items.length; ++i) {
const shapeItem = /** @type {ShapeItem} */ (items[i].item);
hubComponent.queueShapeDefinition(shapeItem.definition);
}
break;
}
default:
assertAlways(false, "Unkown item processor type: " + processorComp.type);
}
// Track produced items
if (trackProduction) {
for (let i = 0; i < outItems.length; ++i) {
this.root.signals.itemProduced.dispatch(outItems[i].item);
}
}
processorComp.itemsToEject = outItems;
}
}