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714 lines
21 KiB
714 lines
21 KiB
/* typehints:start */
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import { Application } from "../application";
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import { StorageComponent } from "../game/components/storage";
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import { ShapeItem } from "../game/items/shape_item";
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import { Entity } from "../game/entity";
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import { GameRoot } from "../game/root";
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import { ShapeDefinition } from "../game/shape_definition";
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/* typehints:end */
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export const ACHIEVEMENTS = {
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belt500Tiles: "belt500Tiles",
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blueprint100k: "blueprint100k",
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blueprint1m: "blueprint1m",
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completeLvl26: "completeLvl26",
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cutShape: "cutShape",
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darkMode: "darkMode",
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destroy1000: "destroy1000",
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irrelevantShape: "irrelevantShape",
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level100: "level100",
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level50: "level50",
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logoBefore18: "logoBefore18",
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mam: "mam",
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mapMarkers15: "mapMarkers15",
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noBeltUpgradesUntilBp: "noBeltUpgradesUntilBp",
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noInverseRotater: "noInverseRotater",
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oldLevel17: "oldLevel17",
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openWires: "openWires",
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paintShape: "paintShape",
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place5000Wires: "place5000Wires",
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placeBlueprint: "placeBlueprint",
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placeBp1000: "placeBp1000",
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play1h: "play1h",
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play10h: "play10h",
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play20h: "play20h",
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produceLogo: "produceLogo",
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produceMsLogo: "produceMsLogo",
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produceRocket: "produceRocket",
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rotateShape: "rotateShape",
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speedrunBp30: "speedrunBp30",
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speedrunBp60: "speedrunBp60",
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speedrunBp120: "speedrunBp120",
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stack4Layers: "stack4Layers",
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stackShape: "stackShape",
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store100Unique: "store100Unique",
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storeShape: "storeShape",
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throughputBp25: "throughputBp25",
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throughputBp50: "throughputBp50",
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throughputLogo25: "throughputLogo25",
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throughputLogo50: "throughputLogo50",
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throughputRocket10: "throughputRocket10",
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throughputRocket20: "throughputRocket20",
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trash1000: "trash1000",
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unlockWires: "unlockWires",
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upgradesTier5: "upgradesTier5",
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upgradesTier8: "upgradesTier8",
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};
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const DARK_MODE = "dark";
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const HOUR_1 = 3600; // Seconds
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const HOUR_10 = HOUR_1 * 10;
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const HOUR_20 = HOUR_1 * 20;
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const ITEM_SHAPE = "shape";
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const MINUTE_30 = 1800; // Seconds
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const MINUTE_60 = MINUTE_30 * 2;
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const MINUTE_120 = MINUTE_30 * 4;
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const PRODUCED = "produced";
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const RATE_SLICE_COUNT = 10;
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const ROTATER_CCW_CODE = 12;
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const ROTATER_180_CODE = 13;
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const SHAPE_BP = "CbCbCbRb:CwCwCwCw";
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const SHAPE_LOGO = "RuCw--Cw:----Ru--";
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const SHAPE_MS_LOGO = "RgRyRbRr";
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const SHAPE_OLD_LEVEL_17 = "WrRgWrRg:CwCrCwCr:SgSgSgSg";
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const SHAPE_ROCKET = "CbCuCbCu:Sr------:--CrSrCr:CwCwCwCw";
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const WIRE_LAYER = "wires";
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export class AchievementProviderInterface {
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/** @param {Application} app */
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constructor(app) {
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this.app = app;
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}
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/**
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* Initializes the achievement provider.
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* @returns {Promise<void>}
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*/
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initialize() {
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abstract;
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return Promise.reject();
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}
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/**
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* Opportunity to do additional initialization work with the GameRoot.
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* @param {GameRoot} root
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* @returns {Promise<void>}
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*/
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onLoad(root) {
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abstract;
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return Promise.reject();
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}
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/** @returns {boolean} */
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hasLoaded() {
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abstract;
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return false;
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}
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/**
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* Call to activate an achievement with the provider
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* @param {string} key - Maps to an Achievement
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* @returns {Promise<void>}
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*/
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activate(key) {
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abstract;
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return Promise.reject();
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}
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/**
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* Checks if achievements are supported in the current build
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* @returns {boolean}
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*/
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hasAchievements() {
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abstract;
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return false;
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}
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}
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export class Achievement {
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/** @param {string} key - An ACHIEVEMENTS key */
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constructor(key) {
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this.key = key;
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this.activate = null;
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this.activatePromise = null;
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this.receiver = null;
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this.signal = null;
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}
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init() {
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}
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isValid() {
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return true;
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}
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isRelevant() {
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return true;
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}
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unlock() {
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if (!this.activatePromise) {
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this.activatePromise = this.activate(this.key);
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}
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return this.activatePromise;
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}
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}
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export class AchievementCollection {
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/**
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* @param {function} activate - Resolves when provider activation is complete
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*/
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constructor(activate) {
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this.map = new Map();
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this.activate = activate;
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this.add(ACHIEVEMENTS.belt500Tiles, {
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isValid: this.isBelt500TilesValid,
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signal: "entityAdded",
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});
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this.add(ACHIEVEMENTS.blueprint100k, {
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isValid: this.isBlueprint100kValid,
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signal: "shapeDelivered",
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});
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this.add(ACHIEVEMENTS.blueprint1m, {
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isValid: this.isBlueprint1mValid,
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signal: "shapeDelivered",
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});
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this.add(ACHIEVEMENTS.completeLvl26, this.createLevelOptions(26));
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this.add(ACHIEVEMENTS.cutShape);
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this.add(ACHIEVEMENTS.darkMode, {
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isValid: this.isDarkModeValid,
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});
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this.add(ACHIEVEMENTS.destroy1000, {
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isValid: this.isDestroy1000Valid,
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});
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this.add(ACHIEVEMENTS.irrelevantShape, {
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isValid: this.isIrrelevantShapeValid,
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signal: "shapeDelivered",
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});
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this.add(ACHIEVEMENTS.level100, this.createLevelOptions(100));
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this.add(ACHIEVEMENTS.level50, this.createLevelOptions(50));
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this.add(ACHIEVEMENTS.logoBefore18, {
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isRelevant: this.isLogoBefore18Relevant,
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isValid: this.isLogoBefore18Valid,
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signal: "itemProduced"
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});
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this.add(ACHIEVEMENTS.mam, {
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isRelevant: this.isMamRelevant,
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isValid: this.isMamValid,
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signal: "storyGoalCompleted",
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});
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this.add(ACHIEVEMENTS.mapMarkers15, {
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isRelevant: this.isMapMarkers15Relevant,
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isValid: this.isMapMarkers15Valid,
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});
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this.add(ACHIEVEMENTS.noBeltUpgradesUntilBp, {
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init: this.initNoBeltUpgradesUntilBp,
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isRelevant: this.isNoBeltUpgradesUntilBpRelevant,
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isValid: this.isNoBeltUpgradesUntilBpValid,
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signal: "storyGoalCompleted",
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});
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this.add(ACHIEVEMENTS.noInverseRotater, {
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init: this.initNoInverseRotater,
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isRelevant: this.isNoInverseRotaterRelevant,
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isValid: this.isNoInverseRotaterValid,
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signal: "storyGoalCompleted",
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});
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this.add(ACHIEVEMENTS.oldLevel17, this.createShapeOptions(SHAPE_OLD_LEVEL_17));
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this.add(ACHIEVEMENTS.openWires, {
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isValid: this.isOpenWiresValid,
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signal: "editModeChanged",
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});
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this.add(ACHIEVEMENTS.paintShape);
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this.add(ACHIEVEMENTS.place5000Wires, {
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isValid: this.isPlace5000WiresValid,
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});
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this.add(ACHIEVEMENTS.placeBlueprint, {
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isValid: this.isPlaceBlueprintValid,
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});
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this.add(ACHIEVEMENTS.placeBp1000, {
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isValid: this.isPlaceBp1000Valid,
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});
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this.add(ACHIEVEMENTS.play1h, this.createTimeOptions(HOUR_1));
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this.add(ACHIEVEMENTS.play10h, this.createTimeOptions(HOUR_10));
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this.add(ACHIEVEMENTS.play20h, this.createTimeOptions(HOUR_20));
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this.add(ACHIEVEMENTS.produceLogo, this.createShapeOptions(SHAPE_LOGO));
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this.add(ACHIEVEMENTS.produceRocket, this.createShapeOptions(SHAPE_ROCKET));
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this.add(ACHIEVEMENTS.produceMsLogo, this.createShapeOptions(SHAPE_MS_LOGO));
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this.add(ACHIEVEMENTS.rotateShape);
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this.add(ACHIEVEMENTS.speedrunBp30, this.createSpeedOptions(12, MINUTE_30));
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this.add(ACHIEVEMENTS.speedrunBp60, this.createSpeedOptions(12, MINUTE_60));
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this.add(ACHIEVEMENTS.speedrunBp120, this.createSpeedOptions(12, MINUTE_120));
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this.add(ACHIEVEMENTS.stack4Layers, {
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isValid: this.isStack4LayersValid,
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signal: "itemProduced",
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});
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this.add(ACHIEVEMENTS.stackShape);
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this.add(ACHIEVEMENTS.store100Unique, {
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isRelevant: this.isStore100UniqueRelevant,
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isValid: this.isStore100UniqueValid,
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signal: "shapeDelivered",
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});
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this.add(ACHIEVEMENTS.storeShape, {
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isValid: this.isStoreShapeValid,
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});
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this.add(ACHIEVEMENTS.throughputBp25, this.createRateOptions(SHAPE_BP, 25));
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this.add(ACHIEVEMENTS.throughputBp50, this.createRateOptions(SHAPE_BP, 50));
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this.add(ACHIEVEMENTS.throughputLogo25, this.createRateOptions(SHAPE_LOGO, 25));
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this.add(ACHIEVEMENTS.throughputLogo50, this.createRateOptions(SHAPE_LOGO, 50));
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this.add(ACHIEVEMENTS.throughputRocket10, this.createRateOptions(SHAPE_ROCKET, 25));
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this.add(ACHIEVEMENTS.throughputRocket20, this.createRateOptions(SHAPE_ROCKET, 50));
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this.add(ACHIEVEMENTS.trash1000, {
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init: this.initTrash1000,
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isValid: this.isTrash1000Valid,
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});
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this.add(ACHIEVEMENTS.unlockWires, this.createLevelOptions(20));
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this.add(ACHIEVEMENTS.upgradesTier5, this.createUpgradeOptions(5));
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this.add(ACHIEVEMENTS.upgradesTier8, this.createUpgradeOptions(8));
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}
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/** @param {GameRoot} root */
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initialize(root) {
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this.root = root;
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this.root.signals.achievementCheck.add(this.unlock, this);
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this.root.signals.bulkAchievementCheck.add(this.bulkUnlock, this);
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for (let [key, achievement] of this.map.entries()) {
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if (achievement.init) {
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achievement.init();
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}
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if (!achievement.isRelevant()) {
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this.remove(key);
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continue;
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}
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if (achievement.signal) {
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achievement.receiver = this.unlock.bind(this, key);
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this.root.signals[achievement.signal].add(achievement.receiver);
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}
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}
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if (!this.hasDefaultReceivers()) {
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this.root.signals.achievementCheck.remove(this.unlock);
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this.root.signals.bulkAchievementCheck.remove(this.bulkUnlock);
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}
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}
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/**
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* @param {string} key - Maps to an Achievement
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* @param {object} [options]
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* @param {function} [options.init]
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* @param {function} [options.isRelevant]
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* @param {function} [options.isValid]
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* @param {string} [options.signal]
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*/
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add(key, options = {}) {
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if (G_IS_DEV) {
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assert(ACHIEVEMENTS[key], "Achievement key not found: ", key);
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}
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const achievement = new Achievement(key);
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achievement.activate = this.activate;
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if (options.init) {
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achievement.init = options.init.bind(this, achievement);
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}
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if (options.isValid) {
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achievement.isValid = options.isValid.bind(this);
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}
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if (options.isRelevant) {
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achievement.isRelevant = options.isRelevant.bind(this);
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}
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if (options.signal) {
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achievement.signal = options.signal;
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}
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this.map.set(key, achievement);
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}
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bulkUnlock() {
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for (let i = 0; i < arguments.length; i += 2) {
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this.unlock(arguments[i], arguments[i + 1]);
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}
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}
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/**
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* @param {string} key - Maps to an Achievement
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* @param {?*} data - Data received from signal dispatches for validation
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*/
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unlock(key, data) {
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if (!this.map.has(key)) {
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return;
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}
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const achievement = this.map.get(key);
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if (!achievement.isValid(data)) {
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return;
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}
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achievement.unlock()
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.then(() => {
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this.onActivate(null, key);
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})
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.catch(err => {
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this.onActivate(err, key);
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});
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}
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/**
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* Cleans up after achievement activation attempt with the provider. Could
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* utilize err to retry some number of times if needed.
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* @param {?Error} err - Error is null if activation was successful
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* @param {string} key - Maps to an Achievement
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*/
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onActivate(err, key) {
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this.remove(key);
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if (!this.hasDefaultReceivers()) {
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this.root.signals.achievementCheck.remove(this.unlock);
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}
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}
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/** @param {string} key - Maps to an Achievement */
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remove(key) {
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const achievement = this.map.get(key);
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if (achievement.receiver) {
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this.root.signals[achievement.signal].remove(achievement.receiver);
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}
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this.map.delete(key);
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}
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/**
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* Intended to be called on occasion to prune achievements that became
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* irrelevant during a play session.
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*/
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clean() {
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for (let [key, achievement] of this.map.entries()) {
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if (!achievement.activatePromise && !achievement.isRelevant()) {
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this.remove(key);
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}
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}
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}
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/**
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* Check if the collection-level achievementCheck receivers are still
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* necessary.
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*/
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hasDefaultReceivers() {
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if (!this.map.size) {
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return false;
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}
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for (let achievement of this.map.values()) {
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if (!achievement.signal) {
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return true;
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}
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}
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return false;
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}
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/*
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* Remaining methods exist to extend Achievement instances within the
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* collection.
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*/
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hasAllUpgradesAtTier(tier) {
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const upgrades = this.root.gameMode.getUpgrades();
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for (let upgradeId in upgrades) {
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if (this.root.hubGoals.getUpgradeLevel(upgradeId) < tier - 1) {
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return false;
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}
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}
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return true;
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}
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/**
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* @param {ShapeItem} item
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* @param {string} shape
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* @returns {boolean}
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*/
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isShape(item, shape) {
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return item.getItemType() === ITEM_SHAPE && item.definition.getHash() === shape;
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}
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createLevelOptions(level) {
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return {
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isRelevant: () => this.root.hubGoals.level < level,
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isValid: (currentLevel) => currentLevel === level,
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signal: "storyGoalCompleted",
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};
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}
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createRateOptions(shape, rate) {
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return {
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isValid: () => {
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return this.root.productionAnalytics.getCurrentShapeRate(
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PRODUCED,
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this.root.shapeDefinitionMgr.getShapeFromShortKey(shape)
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) >= rate;
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}
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};
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}
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createShapeOptions(shape) {
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return {
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isValid: (item) => this.isShape(item, shape),
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signal: "itemProduced",
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};
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}
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createSpeedOptions(level, time) {
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return {
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isRelevant: () => this.root.hubGoals.level <= level && this.root.time.now() < time,
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isValid: (currentLevel) => currentLevel === level && this.root.time.now() < time,
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signal: "storyGoalCompleted",
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};
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}
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createTimeOptions(duration) {
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return {
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isRelevant: () => this.root.time.now() < duration,
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isValid: () => this.root.time.now() >= duration,
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};
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}
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createUpgradeOptions(tier) {
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return {
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isRelevant: () => !this.hasAllUpgradesAtTier(tier),
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isValid: () => this.hasAllUpgradesAtTier(tier),
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signal: "upgradePurchased",
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};
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}
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/** @param {Entity} entity @returns {boolean} */
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isBelt500TilesValid(entity) {
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return entity.components.Belt && entity.components.Belt.assignedPath.totalLength >= 500;
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}
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/** @param {ShapeDefinition} definition @returns {boolean} */
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isBlueprint100kValid(definition) {
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return (
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definition.cachedHash === SHAPE_BP &&
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this.root.hubGoals.storedShapes[SHAPE_BP] >= 100000
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);
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}
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/** @param {ShapeDefinition} definition @returns {boolean} */
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isBlueprint1mValid(definition) {
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return (
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definition.cachedHash === SHAPE_BP &&
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this.root.hubGoals.storedShapes[SHAPE_BP] >= 1000000
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);
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}
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/** @returns {boolean} */
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|
isDarkModeValid() {
|
|
return this.root.app.settings.currentData.settings.theme === DARK_MODE;
|
|
}
|
|
|
|
/** @param {number} count @returns {boolean} */
|
|
isDestroy1000Valid(count) {
|
|
return count >= 1000;
|
|
}
|
|
|
|
/** @param {ShapeDefinition} definition @returns {boolean} */
|
|
isIrrelevantShapeValid(definition) {
|
|
if (definition.cachedHash === this.root.hubGoals.currentGoal.definition.cachedHash) {
|
|
return false;
|
|
}
|
|
|
|
const upgrades = this.root.gameMode.getUpgrades();
|
|
for (let upgradeId in upgrades) {
|
|
const currentTier = this.root.hubGoals.getUpgradeLevel(upgradeId);
|
|
const requiredShapes = upgrades[upgradeId][currentTier].required;
|
|
|
|
for (let i = 0; i < requiredShapes.length; i++) {
|
|
if (definition.cachedHash === requiredShapes[i].shape) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/** @returns {boolean} */
|
|
isLogoBefore18Relevant() {
|
|
return this.root.hubGoals.level < 18;
|
|
}
|
|
|
|
/** @param {ShapeItem} item @returns {boolean} */
|
|
isLogoBefore18Valid(item) {
|
|
return this.root.hubGoals.level < 18 && this.isShape(item, SHAPE_LOGO);
|
|
}
|
|
|
|
initMam() {
|
|
const stats = this.root.savegame.currentData.stats;
|
|
|
|
if (stats.failedMam === true) {
|
|
return;
|
|
}
|
|
|
|
if (this.root.hubGoals.level === 26 && stats.failedMam === false) {
|
|
return;
|
|
}
|
|
|
|
stats.failedMam = this.root.hubGoals.level < 26;
|
|
}
|
|
|
|
/** @returns {boolean} */
|
|
isMamRelevant() {
|
|
return this.root.hubGoals.level <= 26 && !this.root.savegame.currentData.stats.failedMam;
|
|
}
|
|
|
|
/** @params {number} level @returns {boolean} */
|
|
isMamValid(level) {
|
|
return level === 27 && !this.root.savegame.currentData.stats.failedMam;
|
|
}
|
|
|
|
/** @returns {boolean} */
|
|
isMapMarkers15Relevant() {
|
|
return this.root.hud.parts.waypoints.waypoints.length < 16; // 16 - HUB
|
|
}
|
|
|
|
/** @param {number} count @returns {boolean} */
|
|
isMapMarkers15Valid(count) {
|
|
return count === 15;
|
|
}
|
|
|
|
initNoBeltUpgradesUntilBp() {
|
|
const stats = this.root.savegame.currentData.stats;
|
|
|
|
if (stats.upgradedBelt === true) {
|
|
return;
|
|
}
|
|
|
|
stats.upgradedBelt = this.root.hubGoals.upgradeLevels.belt > 0;
|
|
}
|
|
|
|
/** @returns {boolean} */
|
|
isNoBeltUpgradesUntilBpRelevant() {
|
|
return this.root.hubGoals.level <= 12 && this.root.hubGoals.upgradeLevels.belt === 0;
|
|
}
|
|
|
|
/** @params {number} level @returns {boolean} */
|
|
isNoBeltUpgradesUntilBpValid(level) {
|
|
return level === 12 && this.root.hubGoals.upgradeLevels.belt === 0;
|
|
}
|
|
|
|
initNoInverseRotater() {
|
|
if (this.root.savegame.currentData.stats.usedInverseRotater === true) {
|
|
return;
|
|
}
|
|
|
|
const entities = this.root.entityMgr.componentToEntity.StaticMapEntity;
|
|
|
|
let usedInverseRotater = false;
|
|
for (var i = 0; i < entities.length; i++) {
|
|
const entity = entities[i].components.StaticMapEntity;
|
|
|
|
if (entity.code === ROTATER_CCW_CODE || entity.code === ROTATER_180_CODE) {
|
|
usedInverseRotater = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
this.root.savegame.currentData.stats.usedInverseRotater = usedInverseRotater;
|
|
}
|
|
|
|
/** @returns {boolean} */
|
|
isNoInverseRotaterRelevant() {
|
|
return this.root.hubGoals.level < 14 &&
|
|
!this.root.savegame.currentData.stats.usedInverseRotater;
|
|
}
|
|
|
|
/** @param {number} level @returns {boolean} */
|
|
isNoInverseRotaterValid(level) {
|
|
return level === 14 && !this.root.savegame.currentData.stats.usedInverseRotater;
|
|
}
|
|
|
|
/** @param {string} currentLayer @returns {boolean} */
|
|
isOpenWiresValid(currentLayer) {
|
|
return currentLayer === WIRE_LAYER;
|
|
}
|
|
|
|
/** @param {Entity} entity @returns {boolean} */
|
|
isPlace5000WiresValid(entity) {
|
|
return (
|
|
entity.components.Wire &&
|
|
entity.registered &&
|
|
entity.root.entityMgr.componentToEntity.Wire.length === 5000
|
|
);
|
|
}
|
|
|
|
/** @param {number} count @returns {boolean} */
|
|
isPlaceBlueprintValid(count) {
|
|
return count != 0;
|
|
}
|
|
|
|
/** @param {number} count @returns {boolean} */
|
|
isPlaceBp1000Valid(count) {
|
|
return count >= 1000;
|
|
}
|
|
|
|
/** @param {ShapeItem} item @returns {boolean} */
|
|
isStack4LayersValid(item) {
|
|
return item.getItemType() === ITEM_SHAPE && item.definition.layers.length === 4;
|
|
}
|
|
|
|
/** @returns {boolean} */
|
|
isStore100UniqueRelevant() {
|
|
return Object.keys(this.root.hubGoals.storedShapes).length < 100;
|
|
}
|
|
|
|
/** @returns {boolean} */
|
|
isStore100UniqueValid() {
|
|
return Object.keys(this.root.hubGoals.storedShapes).length === 100;
|
|
}
|
|
|
|
/** @returns {boolean} */
|
|
isStoreShapeValid() {
|
|
const entities = this.root.systemMgr.systems.storage.allEntities;
|
|
|
|
if (entities.length === 0) {
|
|
return false;
|
|
}
|
|
|
|
for (var i = 0; i < entities.length; i++) {
|
|
if (entities[i].components.Storage.storedCount > 0) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
initTrash1000() {
|
|
if (Number(this.root.savegame.currentData.stats.trashedCount)) {
|
|
return;
|
|
}
|
|
|
|
this.root.savegame.currentData.stats.trashedCount = 0;
|
|
}
|
|
|
|
/** @params {number} count @returns {boolean} */
|
|
isTrash1000Valid(count) {
|
|
this.root.savegame.currentData.stats.trashedCount += count;
|
|
|
|
return this.root.savegame.currentData.stats.trashedCount >= 1000;
|
|
}
|
|
}
|