You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
tobspr_shapez.io/src/js/game/hud/parts/base_toolbar.js

233 lines
8.2 KiB

import { gMetaBuildingRegistry } from "../../../core/global_registries";
import { STOP_PROPAGATION } from "../../../core/signal";
import { makeDiv, safeModulo } from "../../../core/utils";
import { KEYMAPPINGS } from "../../key_action_mapper";
import { MetaBuilding } from "../../meta_building";
import { GameRoot } from "../../root";
import { BaseHUDPart } from "../base_hud_part";
import { DynamicDomAttach } from "../dynamic_dom_attach";
export class HUDBaseToolbar extends BaseHUDPart {
/**
* @param {GameRoot} root
* @param {object} param0
* @param {Array<typeof MetaBuilding>} param0.primaryBuildings
* @param {Array<typeof MetaBuilding>=} param0.secondaryBuildings
* @param {function} param0.visibilityCondition
* @param {string} param0.htmlElementId
* @param {Layer=} param0.layer
*/
constructor(
root,
{ primaryBuildings, secondaryBuildings = [], visibilityCondition, htmlElementId, layer = "regular" }
) {
super(root);
this.primaryBuildings = primaryBuildings;
this.secondaryBuildings = secondaryBuildings;
this.visibilityCondition = visibilityCondition;
this.htmlElementId = htmlElementId;
this.layer = layer;
/** @type {Object.<string, {
* metaBuilding: MetaBuilding,
* unlocked: boolean,
* selected: boolean,
* element: HTMLElement,
* index: number
* }>} */
this.buildingHandles = {};
}
/**
* Should create all require elements
* @param {HTMLElement} parent
*/
createElements(parent) {
this.element = makeDiv(parent, this.htmlElementId, ["ingame_buildingsToolbar"], "");
}
/**
* Returns all buildings
* @returns {Array<typeof MetaBuilding>}
*/
get allBuildings() {
return [...this.primaryBuildings, ...this.secondaryBuildings];
}
initialize() {
const actionMapper = this.root.keyMapper;
let rowSecondary;
if (this.secondaryBuildings.length > 0) {
rowSecondary = makeDiv(this.element, null, ["buildings", "secondary"]);
this.secondaryDomAttach = new DynamicDomAttach(this.root, rowSecondary, {
attachClass: "visible",
});
}
const rowPrimary = makeDiv(this.element, null, ["buildings", "primary"]);
const allBuildings = this.allBuildings;
for (let i = 0; i < allBuildings.length; ++i) {
const metaBuilding = gMetaBuildingRegistry.findByClass(allBuildings[i]);
let rawBinding = KEYMAPPINGS.buildings[metaBuilding.getId() + "_" + this.layer];
if (!rawBinding) {
rawBinding = KEYMAPPINGS.buildings[metaBuilding.getId()];
}
const binding = actionMapper.getBinding(rawBinding);
const itemContainer = makeDiv(
this.primaryBuildings.includes(allBuildings[i]) ? rowPrimary : rowSecondary,
null,
["building"]
);
itemContainer.setAttribute("data-icon", "building_icons/" + metaBuilding.getId() + ".png");
itemContainer.setAttribute("data-id", metaBuilding.getId());
binding.add(() => this.selectBuildingForPlacement(metaBuilding));
this.trackClicks(itemContainer, () => this.selectBuildingForPlacement(metaBuilding), {
clickSound: null,
});
this.buildingHandles[metaBuilding.id] = {
metaBuilding,
element: itemContainer,
unlocked: false,
selected: false,
index: i,
};
}
this.root.hud.signals.selectedPlacementBuildingChanged.add(
this.onSelectedPlacementBuildingChanged,
this
);
this.domAttach = new DynamicDomAttach(this.root, this.element, {
timeToKeepSeconds: 0.12,
attachClass: "visible",
});
this.lastSelectedIndex = 0;
actionMapper.getBinding(KEYMAPPINGS.placement.cycleBuildings).add(this.cycleBuildings, this);
}
/**
* Updates the toolbar
*/
update() {
const visible = this.visibilityCondition();
this.domAttach.update(visible);
if (visible) {
let recomputeSecondaryToolbarVisibility = false;
for (const buildingId in this.buildingHandles) {
const handle = this.buildingHandles[buildingId];
const newStatus = handle.metaBuilding.getIsUnlocked(this.root);
if (handle.unlocked !== newStatus) {
handle.unlocked = newStatus;
handle.element.classList.toggle("unlocked", newStatus);
recomputeSecondaryToolbarVisibility = true;
}
}
if (recomputeSecondaryToolbarVisibility && this.secondaryDomAttach) {
let anyUnlocked = false;
for (let i = 0; i < this.secondaryBuildings.length; ++i) {
const metaClass = gMetaBuildingRegistry.findByClass(this.secondaryBuildings[i]);
if (metaClass.getIsUnlocked(this.root)) {
anyUnlocked = true;
break;
}
}
this.secondaryDomAttach.update(anyUnlocked);
}
}
}
/**
* Cycles through all buildings
*/
cycleBuildings() {
const visible = this.visibilityCondition();
if (!visible) {
return;
}
let newBuildingFound = false;
let newIndex = this.lastSelectedIndex;
const direction = this.root.keyMapper.getBinding(KEYMAPPINGS.placement.rotateInverseModifier).pressed
? -1
: 1;
for (let i = 0; i <= this.primaryBuildings.length; ++i) {
newIndex = safeModulo(newIndex + direction, this.primaryBuildings.length);
const metaBuilding = gMetaBuildingRegistry.findByClass(this.primaryBuildings[newIndex]);
const handle = this.buildingHandles[metaBuilding.id];
if (!handle.selected && handle.unlocked) {
newBuildingFound = true;
break;
}
}
if (!newBuildingFound) {
return;
}
const metaBuildingClass = this.primaryBuildings[newIndex];
const metaBuilding = gMetaBuildingRegistry.findByClass(metaBuildingClass);
this.selectBuildingForPlacement(metaBuilding);
}
/**
* Called when the selected building got changed
* @param {MetaBuilding} metaBuilding
*/
onSelectedPlacementBuildingChanged(metaBuilding) {
for (const buildingId in this.buildingHandles) {
const handle = this.buildingHandles[buildingId];
const newStatus = handle.metaBuilding === metaBuilding;
if (handle.selected !== newStatus) {
handle.selected = newStatus;
handle.element.classList.toggle("selected", newStatus);
}
if (handle.selected) {
this.lastSelectedIndex = handle.index;
}
}
this.element.classList.toggle("buildingSelected", !!metaBuilding);
}
/**
* @param {MetaBuilding} metaBuilding
*/
selectBuildingForPlacement(metaBuilding) {
if (!this.visibilityCondition()) {
// Not active
return;
}
if (!metaBuilding.getIsUnlocked(this.root)) {
this.root.soundProxy.playUiError();
return STOP_PROPAGATION;
}
// Allow clicking an item again to deselect it
for (const buildingId in this.buildingHandles) {
const handle = this.buildingHandles[buildingId];
if (handle.selected && handle.metaBuilding === metaBuilding) {
metaBuilding = null;
break;
}
}
this.root.soundProxy.playUiClick();
this.root.hud.signals.buildingSelectedForPlacement.dispatch(metaBuilding);
this.onSelectedPlacementBuildingChanged(metaBuilding);
}
}