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* [WIP] Add boilerplate for achievement implementation * Add config.local.template.js and rm cached copy of config.local.js * [WIP] Implement painting, cutting, rotating achievements (to log only) * [WIP] Refactor achievements, jsdoc fixes, add npm script - Refactor achievements to make use of Signals - Move implemented achievement interfaces to appropriate platform folders (SteamAchievements in currently in use in browser wrapper for testing) - Fix invalid jsdocs - Add dev-standalone script to package.json scripts * Add steam/greenworks IPC calls and optional private-artifact dependency * Include private artifacts in standalone builds * Uncomment appid include * [WIP] Add steam overlay fix, add hash to artifact dependency * Update electron, greenworks. Add task to add local config if not present * Add more achievements, refactor achievement code * Add receiver flexibility and more achievements - Add check to see if necessary to create achievement and add receiver - Add remove receiver functionality when achievement is unlocked * Add achievements and accommodations for switching states - Fix startup code to avoid clobbering achievements on state switch - Add a few more achievements * Add achievements, ids. Update names, keys for consistency * Add play time achievements * [WIP] Add more achievements * Add more achievements. Add bulk achievement check signal * [WIP] Add achievements. Start savefile migration * Add achievements. Add savefile migration * Remove superfluous achievement stat * Update lock files, fix merge conflict |
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.. | ||
analyzer.js | ||
balancer.js | ||
belt.js | ||
comparator.js | ||
constant_signal.js | ||
cutter.js | ||
display.js | ||
filter.js | ||
hub.js | ||
item_producer.js | ||
lever.js | ||
logic_gate.js | ||
miner.js | ||
mixer.js | ||
painter.js | ||
reader.js | ||
rotater.js | ||
stacker.js | ||
storage.js | ||
transistor.js | ||
trash.js | ||
underground_belt.js | ||
virtual_processor.js | ||
wire_tunnel.js | ||
wire.js |