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tobspr_shapez.io/src/js/game/systems/item_acceptor.js

93 lines
3.5 KiB
JavaScript

import { globalConfig } from "../../core/config";
import { DrawParameters } from "../../core/draw_parameters";
import { enumDirectionToVector } from "../../core/vector";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { GameSystemWithFilter } from "../game_system_with_filter";
import { MapChunkView } from "../map_chunk_view";
export class ItemAcceptorSystem extends GameSystemWithFilter {
constructor(root) {
super(root, [ItemAcceptorComponent]);
}
update() {
// same code for belts, acceptors and ejectors - add helper method???
const progressGrowth =
this.root.dynamicTickrate.deltaSeconds *
this.root.hubGoals.getBeltBaseSpeed() *
globalConfig.itemSpacingOnBelts;
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
const acceptorComp = entity.components.ItemAcceptor;
const inputs = acceptorComp.inputs;
const maxProgress = 0.5;
for (let i = 0; i < inputs.length; i++) {
const input = inputs[i];
input.animProgress += progressGrowth;
if (input.animProgress < maxProgress) {
continue;
}
inputs.splice(i, 1);
i--;
acceptorComp.completedInputs.push({
slotIndex: input.slotIndex,
item: input.item,
extraProgress: input.animProgress - maxProgress,
}); // will be handled on the SAME frame due to processor system being afterwards
}
}
}
/**
* @param {DrawParameters} parameters
* @param {MapChunkView} chunk
*/
drawChunk(parameters, chunk) {
if (this.root.app.settings.getAllSettings().simplifiedBelts) {
// Disabled in potato mode
return;
}
const contents = chunk.containedEntitiesByLayer.regular;
for (let i = 0; i < contents.length; ++i) {
const entity = contents[i];
const acceptorComp = entity.components.ItemAcceptor;
if (!acceptorComp) {
continue;
}
const staticComp = entity.components.StaticMapEntity;
for (let i = 0; i < acceptorComp.inputs.length; i++) {
const input = acceptorComp.inputs[i];
const { item, animProgress, slotIndex } = input;
const slotData = acceptorComp.slots[slotIndex];
const realSlotPos = staticComp.localTileToWorld(slotData.pos);
if (!chunk.tileSpaceRectangle.containsPoint(realSlotPos.x, realSlotPos.y)) {
// Not within this chunk
continue;
}
const fadeOutDirection =
enumDirectionToVector[staticComp.localDirectionToWorld(slotData.direction)];
const finalTile = realSlotPos.subScalars(
fadeOutDirection.x * (animProgress - 0.5),
fadeOutDirection.y * (animProgress - 0.5)
);
item.drawItemCenteredClipped(
(finalTile.x + 0.5) * globalConfig.tileSize,
(finalTile.y + 0.5) * globalConfig.tileSize,
parameters,
globalConfig.defaultItemDiameter
);
}
}
}
}