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1268 lines
64 KiB
1268 lines
64 KiB
steamPage:
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shortText: شيبز (أشكال) هي لعبة تتمحور حول بناء المصانع وتوصيلها بطريقة تعمل تلقائياً لإنتاج أشكال مختلفة تتزايد في التعقيد على خريطة لا نهائية.
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discordLinkShort: الديسكورد الرسمي
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intro: >-
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شيبز (أشكال) هي لعبة مريحة حيث تقوم ببناء المصانع لتشغيلها تلقائياً وتصنيع الأشكال الهندسية.
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مع تقدمك في المستويات، تتزايد الأشكال في التعقيد، مما يتطلب منك التوسع في الخريطة اللانهائية. ولكن التوسع ليس كافياً للتقدم في اللعبة، فعليك أيضاً تصنيع الكميات المتزايدة لتلبية الطلب. الشيء الوحيد الذي يمكن أن يساعدك هو التوسع.
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في البداية قد تقوم بتصنيع الأشكال المختلفة، ولكن المستويات المتقدمة تتطلب منك تلوين هذه الأشكال، لذا يتعين عليك استخراج الألوان وخلطها.
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عند شرائك اللعبة على ستيم (Steam) تحصل على الإصدار الكامل للعبة، ولكنك يمكنك أيضاً لعبة نسخة تجريبية على الموقع shapez.io ثم يمكنك اتخاذ القرار لاحقا.
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what_others_say: ما يقوله الآخرون عن shapez.io
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nothernlion_comment: هذه اللعبة رائعة - أنا أقضي وقتاً ممتعاً والوقت يطير.
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notch_comment: يا الهي. يجب أن أنام، لكني أعتقد أنني فقط اكتشفت كيفية صنع حاسوب في shapez.io
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steam_review_comment: هذه اللعبة قد سرقت حياتي ولا أريدها مرة أخرى. لعبة المصنع الهادئة لن تدعني أ
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global:
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loading: جار التحميل
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error: خطأ
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thousandsDivider: ","
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decimalSeparator: .
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suffix:
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thousands: ألف
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millions: مليون
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billions: مليار
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trillions: تريليون
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infinite: لا نهائي
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time:
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oneSecondAgo: قبل ثانية واحدة
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xSecondsAgo: قبل <x> ثوان
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oneMinuteAgo: قبل دقيقة واحدة
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xMinutesAgo: قبل <x> دقائق
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oneHourAgo: قبل ساعة واحدة
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xHoursAgo: قبل <x> ساعات
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oneDayAgo: قبل يوم واحد
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xDaysAgo: قبل <x> أيام
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secondsShort: <seconds>ث
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minutesAndSecondsShort: <minutes>د <seconds>ث
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hoursAndMinutesShort: <hours>س <minutes>د
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xMinutes: <x> دقائق
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keys:
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tab: TAB
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control: CTRL
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alt: ALT
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escape: ESC
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shift: SHIFT
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space: SPACE
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loggingIn: جارٍ تسجيل الدخول
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loadingResources: جارٍ تنزيل الموارد الإضافية (<percentage> %)
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discount: -<percentage>%
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discountSummerSale: عرض ترويجي خاص! العرض ينتهي في 7 يوليو
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demoBanners:
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title: نسخة تجريبية
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intro: |-
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احصل على اللعبة الكاملة <strong>الآن</strong> لفتح:<ul>
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<li>جميع الـ 26 مستوى + لعبة حرة لا نهائية</li>
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<li>22 مبنى جديد</li>
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<li>دعم الواجهة</li>
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<li>الإنجازات</li>
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<li>الوضع الداكن</li>
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<li>... وأكثر بكثير!</li>
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</ul>
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playtimeDisclaimer: النسخة الكاملة تحتوي على أكثر من <strong>24 ساعة من المحتوى</strong>.
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playerCount: <playerCount> لاعبين مثلك يلعبون الآن shapez على Steam
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untilEndOfDemo: حتى نهاية النسخة التجريبية
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playtimeDisclaimerDownload: يمكنك متابعة لعبتك المحفوظة في النسخة الكاملة!
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انقر <strong>هنا</strong> لتنزيل لعبتك المحفوظة.
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titleV2: "العب النسخة الكاملة الآن من أجل:"
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mainMenu:
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play: العب
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continue: استمر
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newGame: لعبة جديدة
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changelog: سجل التغييرات
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subreddit: ريديت
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importSavegame: استيراد
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openSourceHint: هذه اللعبة مفتوحة المصدر!
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discordLink: الخادم الرسمي على Discord
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helpTranslate: مساعدة في الترجمة!
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madeBy: صنع من قبل <author-link>
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browserWarning: عذراً، ولكن من المعروف أن اللعبة تعمل ببطء على متصفحك! قم بتنزيل الإصدار المستقل أو Chrome للحصول على تجربة كاملة.
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savegameLevel: المستوى <x>
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savegameLevelUnknown: المستوى غير معروف
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savegameUnnamed: غير مسمى
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puzzleMode: وضع اللغز
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back: العودة
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puzzleDlcText: هل تستمتع بضغط وتحسين المصانع؟ احصل على Puzzle DLC الآن على Steam للمزيد من المرح!
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puzzleDlcWishlist: قائمة الأمنيات الآن!
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puzzleDlcViewNow: عرض الـ DLC
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mods:
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title: الإضافات النشطة
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warningPuzzleDLC: لا يمكن لعب Puzzle DLC مع الإضافات. الرجاء تعطيل جميع الإضافات للعب الـ DLC.
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playingFullVersion: أنت الآن تلعب النسخة الكاملة!
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logout: تسجيل الخروج
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noActiveSavegames: لم يتم العثور على ألعاب حفظ نشطة - انقر على play لبدء لعبة جديدة!
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playFullVersionV2: اشتريت shapez على Steam؟ العب النسخة الكاملة في المتصفح الخاص بك!
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playFullVersionStandalone: يمكنك الآن أيضا اللعب بالنسخة الكاملة في المتصفح الخاص بك!
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dialogs:
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buttons:
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ok: حسنا
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delete: حذف
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cancel: إلغاء
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later: لاحقا
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restart: إعادة تشغيل
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reset: إعادة ضبط
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getStandalone: الحصول على النسخة المستقلة
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deleteGame: أعرف ما أنا فاعل
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viewUpdate: عرض التحديث
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showUpgrades: عرض الترقيات
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showKeybindings: عرض اختصارات الأزرار
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retry: إعادة المحاولة
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continue: استمر
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playOffline: اللعب بدون اتصال
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importSavegameError:
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title: خطأ في الاستيراد
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text: "فشل في استيراد ملف الحفظ الخاص بك:"
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importSavegameSuccess:
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title: تم استيراد ملف الحفظ
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text: تم استيراد ملف الحفظ الخاص بك بنجاح.
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gameLoadFailure:
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title: اللعبة معطلة
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text: "فشل في تحميل ملف الحفظ الخاص بك:"
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confirmSavegameDelete:
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title: تأكيد الحذف
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text: هل أنت متأكد أنك تريد حذف اللعبة التالية؟<br><br>
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'<savegameName>' على المستوى <savegameLevel><br><br> هذا لا يمكن
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التراجع عنه!
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savegameDeletionError:
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title: فشل الحذف
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text: "فشل في حذف ملف الحفظ:"
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restartRequired:
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title: إعادة التشغيل مطلوبة
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text: تحتاج إلى إعادة تشغيل اللعبة لتطبيق الإعدادات.
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editKeybinding:
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title: تغيير اختصار الأزرار
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desc: اضغط على الزر أو الزر الماوس الذي تريد تعيينه، أو escape للإلغاء.
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resetKeybindingsConfirmation:
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title: إعادة ضبط اختصارات الأزرار
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desc: سيتم إعادة ضبط كل اختصارات الأزرار إلى قيمها الافتراضية. الرجاء التأكيد.
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keybindingsResetOk:
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title: تم إعادة ضبط اختصارات الأزرار
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desc: تم إعادة ضبط اختصارات الأزرار إلى قيمها الافتراضية!
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featureRestriction:
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title: النسخة التجريبية
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desc: حاولت الوصول إلى ميزة (<feature>) غير متاحة في النسخة التجريبية. فكر في الحصول على النسخة المستقلة للحصول على التجربة الكاملة!
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oneSavegameLimit:
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title: حفظ الألعاب محدود
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desc: يمكنك فقط أن تملك ملف حفظ واحد في الوقت الواحد في النسخة التجريبية. يرجى إزالة الواحد الحالي أو الحصول على النسخة المستقلة!
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updateSummary:
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title: تحديث جديد!
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desc: "هذه هي التغييرات منذ آخر مرة لعبت فيها:"
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upgradesIntroduction:
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title: فتح التحديثات
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desc: جميع الأشكال التي تنتج يمكن استخدامها لفتح التحديثات - <strong>لا تدمر مصانعك القديمة!</strong> يمكن العثور على علامة التبويب التحديثات في الزاوية العليا اليمنى للشاشة.
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massDeleteConfirm:
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title: تأكيد الحذف
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desc: أنت تحذف الكثير من المباني (<count> بالضبط)! هل أنت متأكد أنك تريد القيام بذلك؟
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massCutConfirm:
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title: تأكيد القص
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desc: أنت تقص الكثير من المباني (<count> بالضبط)! هل أنت متأكد أنك تريد القيام بذلك؟
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massCutInsufficientConfirm:
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title: تأكيد القص
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desc: لا يمكنك تحمل لصق هذه المنطقة! هل أنت متأكد أنك تريد قصها؟
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blueprintsNotUnlocked:
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title: لم يتم فتحها بعد
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desc: أكمل المستوى 12 لفتح النماذج!
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keybindingsIntroduction:
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title: اختصارات الأزرار المفيدة
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desc: "لهذه اللعبة الكثير من اختصارات الأزرار التي تجعل بناء المصانع الكبيرة أسهل. هنا بعضها، لكن تأكد من <strong>الاطلاع على اختصارات الأزرار</strong>!<br><br> <code class='keybinding'>CTRL</code> + سحب: تحديد منطقة.<br> <code class='keybinding'>SHIFT</code>: اضغط لوضع عدة مباني من نوع واحد.<br> <code class='keybinding'>ALT</code>: عكس اتجاه الأحزمة الموضوعة.<br>"
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createMarker:
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title: علامة جديدة
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titleEdit: تعديل العلامة
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desc: اعطها اسمًا ذا معنى، يمكنك أيضًا تضمين <strong>مفتاح قصير</strong> لشكل (الذي يمكنك توليده <link>هنا</link>)
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markerDemoLimit:
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desc: يمكنك فقط إنشاء علامتين مخصصتين في النسخة التجريبية. احصل على النسخة المستقلة لعلامات غير محدودة!
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exportScreenshotWarning:
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title: تصدير لقطة الشاشة
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desc: طلبت تصدير قاعدتك كصورة للشاشة. يرجى ملاحظة أن هذا قد يكون بطيءًا جدًا لقاعدة كبيرة وحتى يمكن أن يتسبب في تعطل اللعبة!
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editSignal:
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title: ضبط الإشارة
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descItems: "اختر عنصرًا محددًا مسبقًا:"
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descShortKey: ... أو أدخل <strong>مفتاح قصير</strong> لشكل (الذي يمكنك توليده <link>هنا</link>)
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renameSavegame:
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title: إعادة تسمية ملف الحفظ
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desc: يمكنك إعادة تسمية ملف الحفظ الخاص بك هنا.
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tutorialVideoAvailable:
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title: الدرس المتاح
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desc: هناك فيديو تعليمي متاح لهذا المستوى! هل ترغب في مشاهدته؟
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tutorialVideoAvailableForeignLanguage:
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title: الدرس المتاح
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desc: هناك فيديو تعليمي متاح لهذا المستوى، ولكنه متاح فقط باللغة الإنجليزية. هل ترغب في مشاهدته؟
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editConstantProducer:
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title: تعيين العنصر
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puzzleLoadFailed:
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title: فشل في تحميل الألغاز
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desc: "للأسف، تعذر تحميل الألغاز:"
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submitPuzzle:
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title: تقديم اللغز
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descName: "أعط لغزك اسمًا:"
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descIcon: "الرجاء إدخال مفتاح قصير فريد، الذي سيظهر كرمز للغزك (يمكنك توليده <link>هنا</link>، أو اختر واحدًا من الأشكال المقترحة عشوائيًا أدناه):"
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placeholderName: عنوان اللغز
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puzzleResizeBadBuildings:
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title: غير ممكن التغيير
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desc: لا يمكنك جعل المنطقة أصغر، لأن بعض المباني ستكون خارج المنطقة.
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puzzleLoadError:
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title: لغز سيء
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desc: "فشل تحميل اللغز:"
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offlineMode:
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title: الوضع الغير متصل
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desc: لم نتمكن من الوصول إلى الخوادم، لذا يجب أن تعمل اللعبة في وضع غير متصل. يرجى التأكد من وجود اتصال نشط بالإنترنت.
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puzzleDownloadError:
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title: خطأ في التحميل
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desc: "فشل في تحميل اللغز:"
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puzzleSubmitError:
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title: خطأ في الإرسال
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desc: "فشل في تقديم لغزك:"
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puzzleSubmitOk:
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title: تم نشر اللغز
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desc: تهانينا! تم نشر لغزك ويمكن الآن أن يلعبه الآخرين. يمكنك الآن العثور عليه في قسم "ألغازي".
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puzzleCreateOffline:
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title: الوضع الغير متصل
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desc: بما أنك غير متصل، لن تتمكن من حفظ و/أو نشر لغزك. هل ما زلت ترغب في الاستمرار؟
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puzzlePlayRegularRecommendation:
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title: توصية
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desc: أنا <strong>أوصي بشدة</strong> بلعب اللعبة العادية إلى المستوى 12 قبل محاولة اللغز DLC، وإلا قد تواجه آليات لم يتم تقديمها بعد. هل ما زلت ترغب في الاستمرار؟
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puzzleShare:
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title: تم نسخ المفتاح القصير
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desc: تم نسخ المفتاح القصير للغز (<key>) إلى الحافظة الخاصة بك! يمكن إدخاله في قائمة الألغاز للوصول إلى اللغز.
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puzzleReport:
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title: الإبلاغ عن اللغز
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options:
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profane: مسيء
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unsolvable: غير قابل للحل
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trolling: استفزاز
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puzzleReportComplete:
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title: شكراً على ملاحظاتك!
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desc: تم وضع علامة على اللغز.
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puzzleReportError:
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title: فشل في التبليغ
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desc: "لم يتمكن التقرير الخاص بك من المعالجة:"
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puzzleLoadShortKey:
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title: أدخل الرمز القصير
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desc: أدخل الرمز القصير للألغاز لتحميلها.
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puzzleDelete:
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title: حذف اللغز؟
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desc: هل أنت متأكد أنك تريد حذف '<title>'؟ لا يمكن التراجع عن هذا!
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modsDifference:
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title: تحذير الواجهات
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desc: الواجهات المثبتة حاليا تختلف عن الواجهات التي تم إنشاء اللعبة الحفوظة بها. قد يتسبب هذا في تعطل اللعبة المحفوظة أو عدم تحميلها على الإطلاق. هل أنت متأكد أنك تريد المتابعة؟
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missingMods: واجهات ناقصة
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newMods: واجهات مثبتة جديدة
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resourceLoadFailed:
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title: فشل في تحميل الموارد
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demoLinkText: نسخة تجريبية من shapez على Steam
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descWeb: "لا يمكن تحميل مورد واحد أو أكثر. تأكد من أن لديك اتصال إنترنت مستقر وحاول مرة أخرى. إذا لم يعمل هذا، تأكد من تعطيل أي امتدادات للمتصفح (بما في ذلك مانع الإعلانات).<br><br> كبديل، يمكنك أيضا لعب <demoOnSteamLinkText>.<br><br> رسالة الخطأ:"
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descSteamDemo: "لا يمكن تحميل مورد واحد أو أكثر. حاول إعادة تشغيل اللعبة - إذا لم يساعد ذلك، حاول إعادة التثبيت والتحقق من ملفات اللعبة عبر Steam. <br><br> رسالة الخطأ:"
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steamSsoError:
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title: تسجيل خروج الإصدار الكامل
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desc: لقد تم تسجيل خروجك من الإصدار الكامل للمتصفح نظرًا لاستقرار اتصالك الشبكي أو لأنك تلعب على جهاز آخر.<br><br> يرجى التأكد من أنك لا تفتح shapez في أي علامة تبويب متصفح أخرى أو جهاز كمبيوتر آخر مع نفس حساب Steam.<br><br> يمكنك تسجيل الدخول مرة أخرى في القائمة الرئيسية.
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steamSsoNoOwnership:
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title: لم يتم امتلاك الإصدار الكامل
|
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desc: للعب الإصدار الكامل في المتصفح الخاص بك، يجب أن تمتلك كلا من اللعبة الأساسية و Puzzle DLC على حسابك في Steam.<br><br> يرجى التأكد من امتلاكك لكلاهما، تسجيل الدخول بالحساب الصحيح في Steam ثم حاول مرة أخرى.
|
|
ingame:
|
|
keybindingsOverlay:
|
|
moveMap: حرك
|
|
selectBuildings: حدد المنطقة
|
|
stopPlacement: إيقاف التوضع
|
|
rotateBuilding: دور البناء
|
|
placeMultiple: ضع أكثر من واحد
|
|
reverseOrientation: عكس الاتجاه
|
|
disableAutoOrientation: تعطيل التوجيه الآلي
|
|
toggleHud: تبديل HUD
|
|
placeBuilding: ضع البناء
|
|
createMarker: أنشئ علامة
|
|
delete: حذف
|
|
pasteLastBlueprint: ألصق آخر نسخة
|
|
lockBeltDirection: تمكين خطط الحزام
|
|
plannerSwitchSide: اقلب جانب الخطط
|
|
cutSelection: قطع
|
|
copySelection: نسخ
|
|
clearSelection: امسح الاختيار
|
|
pipette: قطارة
|
|
switchLayers: تبديل الطبقات
|
|
clearBelts: امسح الأحزمة
|
|
colors:
|
|
red: أحمر
|
|
green: أخضر
|
|
blue: أزرق
|
|
yellow: أصفر
|
|
purple: بنفسجي
|
|
cyan: سماوي
|
|
white: أبيض
|
|
black: أسود
|
|
uncolored: رمادي
|
|
buildingPlacement:
|
|
cycleBuildingVariants: اضغط <key> للتنقل بين الأنواع.
|
|
hotkeyLabel: "الاختصار: <key>"
|
|
infoTexts:
|
|
speed: السرعة
|
|
range: المدى
|
|
storage: التخزين
|
|
oneItemPerSecond: 1 عنصر / ثانية
|
|
itemsPerSecond: <x> عناصر / ث
|
|
itemsPerSecondDouble: (x2)
|
|
tiles: <x> بلاطات
|
|
levelCompleteNotification:
|
|
levelTitle: المستوى <level>
|
|
completed: اكتمل
|
|
unlockText: تم فتح <reward>!
|
|
buttonNextLevel: المستوى التالي
|
|
notifications:
|
|
newUpgrade: ترقية جديدة متاحة!
|
|
gameSaved: تم حفظ لعبتك.
|
|
freeplayLevelComplete: اكتمل المستوى <level>!
|
|
shop:
|
|
title: الترقيات
|
|
buttonUnlock: ترقية
|
|
tier: الدرجة <x>
|
|
maximumLevel: الحد الأقصى (السرعة x<currentMult>)
|
|
statistics:
|
|
title: الإحصائيات
|
|
dataSources:
|
|
stored:
|
|
title: مخزن
|
|
description: يظهر كمية الأشكال المخزنة في مبناك المركزي.
|
|
produced:
|
|
title: مُنتج
|
|
description: يظهر جميع الأشكال التي ينتجها مصنعك بأكمله، بما في ذلك المنتجات المتوسطة.
|
|
delivered:
|
|
title: تم التوصيل
|
|
description: يظهر الأشكال التي تم توصيلها إلى المبنى المركزي الخاص بك.
|
|
noShapesProduced: لم يتم إنتاج أي أشكال حتى الآن.
|
|
shapesDisplayUnits:
|
|
second: <shapes> / ث
|
|
minute: <shapes> / د
|
|
hour: <shapes> / س
|
|
settingsMenu:
|
|
playtime: وقت اللعب
|
|
buildingsPlaced: المباني
|
|
beltsPlaced: الأحزمة
|
|
tutorialHints:
|
|
title: هل تحتاج إلى مساعدة؟
|
|
showHint: أظهر الدليل
|
|
hideHint: أغلق
|
|
blueprintPlacer:
|
|
cost: التكلفة
|
|
waypoints:
|
|
waypoints: العلامات
|
|
hub: المحور
|
|
description: انقر بالزر الأيسر على العلامة للقفز إليها، انقر بالزر الأيمن لحذفها.<br><br>اضغط على <keybinding> لإنشاء علامة من العرض الحالي، أو <strong>انقر بالزر الأيمن</strong> لإنشاء علامة في الموقع المحدد.
|
|
creationSuccessNotification: تم إنشاء العلامة.
|
|
shapeViewer:
|
|
title: الطبقات
|
|
empty: فارغ
|
|
copyKey: نسخ الرمز
|
|
interactiveTutorial:
|
|
title: الدليل التعليمي
|
|
hints:
|
|
1_1_extractor: قم بوضع <strong>مستخرج</strong> فوق <strong>شكل دائري</strong> لاستخراجه!
|
|
1_2_conveyor: "قم بربط المستخرج بـ <strong>حزام نقل</strong> إلى مركزك!<br><br>نصيحة: <strong> انقر واسحب</strong> الحزام بالماوس!"
|
|
1_3_expand: "هذه <strong>ليست</strong> لعبة الخمول! قم ببناء المزيد من المستخرجات والأحزمة لإنهاء الهدف بشكل أسرع.<br><br>نصيحة: اضغط على <strong>SHIFT</strong> لوضع عدة مستخرجات، واستخدم <strong>R</strong> لتدويرها."
|
|
2_1_place_cutter: "الآن قم بوضع <strong>قاطع</strong> لقص الدوائر إلى نصفين!<br><br> ملاحظة: القاطع يقوم دائما بالقص من <strong>الأعلى إلى الأسفل</strong> بغض النظر عن توجيهه."
|
|
2_2_place_trash: يمكن أن <strong>ينسد ويتوقف</strong> القاطع!<br><br> استخدم <strong>سلة المهملات</strong> للتخلص من النفايات الغير مطلوبة حاليا.
|
|
2_3_more_cutters: "عمل جيد! الآن قم بوضع <strong>قاطعين إضافيين</strong> لتسريع هذه العملية البطيئة!<br><br> ملاحظة: استخدم <strong>الاختصارات من 0 إلى 9</strong> للوصول إلى المباني بشكل أسرع!"
|
|
3_1_rectangles: "الآن دعنا نستخرج بعض المستطيلات! <strong>قم ببناء 4 مستخرجات</strong> وربطهم بالمركز.<br><br> ملاحظة: اضغط على <strong>SHIFT</strong> أثناء سحب الحزام لتنشيط مخطط الحزام!"
|
|
21_1_place_quad_painter: قم بوضع <strong>الرسام الرباعي</strong> واحصل على بعض <strong>الدوائر</strong>، <strong>اللون الأبيض</strong> و<strong>الأحمر</strong>!
|
|
21_2_switch_to_wires: انتقل إلى طبقة الأسلاك بالضغط على <strong>E</strong>!<br><br> ثم <strong>قم بربط جميع الإدخالات الأربعة</strong> للرسام بالكابلات!
|
|
21_3_place_button: رائع! الآن قم بوضع <strong>مفتاح</strong> وربطه بالأسلاك!
|
|
21_4_press_button: "اضغط على المفتاح لجعله <strong>يصدر إشارة صحيحة</strong> وبالتالي تنشيط الرسام.<br><br> ملاحظة: لا يتعين عليك ربط جميع الإدخالات! حاول توصيل اثنين فقط."
|
|
1_2_hold_and_drag: اضغط واسحب
|
|
connectedMiners:
|
|
one_miner: 1 معدن
|
|
n_miners: <amount> من المعدنين
|
|
limited_items: محدود إلى <max_throughput>
|
|
watermark:
|
|
title: نسخة تجريبية
|
|
desc: انقر هنا لمعرفة مزايا النسخة على Steam!
|
|
get_on_steam: احصل عليه على ستيم
|
|
standaloneAdvantages:
|
|
no_thanks: لا، شكرا!
|
|
points:
|
|
levels:
|
|
title: 12 مستوى جديد
|
|
desc: لمجموع 26 مستوى!
|
|
buildings:
|
|
title: 22 مبنى جديد
|
|
desc: اآلتومتك بالكامل لمصنعك!
|
|
markers:
|
|
title: ∞ علامات
|
|
desc: لا تضيع أبدا في مصنعك!
|
|
wires:
|
|
title: أسلاك
|
|
desc: بُعد جديد بالكامل!
|
|
darkmode:
|
|
title: الوضع الداكن
|
|
desc: توقف عن إيذاء عينيك!
|
|
support:
|
|
title: دعمي
|
|
desc: أنا أطوره في وقت فراغي!
|
|
achievements:
|
|
title: إنجازات
|
|
desc: اصطادهم جميعا!
|
|
mods:
|
|
title: دعم التعديلات!
|
|
desc: أكثر من 80 تعديل متاح!
|
|
titleV2: "احصل على النسخة الكاملة الآن على Steam للحصول على:"
|
|
titleExpiredV2: انتهت النسخة التجريبية!
|
|
titleEnjoyingDemo: هل تستمتع بالنسخة التجريبية؟
|
|
puzzleEditorSettings:
|
|
zoneTitle: المنطقة
|
|
zoneWidth: العرض
|
|
zoneHeight: الارتفاع
|
|
trimZone: قص المنطقة
|
|
clearItems: مسح العناصر
|
|
share: مشاركة
|
|
report: تقرير
|
|
clearBuildings: مسح المباني
|
|
resetPuzzle: إعادة تعيين اللغز
|
|
puzzleEditorControls:
|
|
title: Puzzle Creator
|
|
instructions:
|
|
- 1. Place <strong>Constant Producers</strong> to provide shapes and
|
|
colors to the player
|
|
- 2. Build one or more shapes you want the player to build later and
|
|
deliver it to one or more <strong>Goal Acceptors</strong>
|
|
- 3. Once a Goal Acceptor receives a shape for a certain amount of
|
|
time, it <strong>saves it as a goal</strong> that the player must
|
|
produce later (Indicated by the <strong>green badge</strong>).
|
|
- 4. Click the <strong>lock button</strong> on a building to disable
|
|
it.
|
|
- 5. Once you click review, your puzzle will be validated and you
|
|
can publish it.
|
|
- 6. Upon release, <strong>all buildings will be removed</strong>
|
|
except for the Producers and Goal Acceptors - That's the part that
|
|
the player is supposed to figure out for themselves, after all :)
|
|
puzzleCompletion:
|
|
title: Puzzle Completed!
|
|
titleLike: "Click the heart if you liked the puzzle:"
|
|
titleRating: How difficult did you find the puzzle?
|
|
titleRatingDesc: Your rating will help me to make you better suggestions in the future
|
|
continueBtn: Keep Playing
|
|
menuBtn: Menu
|
|
nextPuzzle: Next Puzzle
|
|
puzzleMetadata:
|
|
author: Author
|
|
shortKey: Short Key
|
|
rating: Difficulty score
|
|
averageDuration: Avg. Duration
|
|
completionRate: Completion rate
|
|
shopUpgrades:
|
|
belt:
|
|
name: Belts, Distributor & Tunnels
|
|
description: Speed x<currentMult> → x<newMult>
|
|
miner:
|
|
name: Extraction
|
|
description: Speed x<currentMult> → x<newMult>
|
|
processors:
|
|
name: Cutting, Rotating & Stacking
|
|
description: Speed x<currentMult> → x<newMult>
|
|
painting:
|
|
name: Mixing & Painting
|
|
description: Speed x<currentMult> → x<newMult>
|
|
buildings:
|
|
hub:
|
|
deliver: Deliver
|
|
toUnlock: to unlock
|
|
levelShortcut: LVL
|
|
endOfDemo: End of Demo
|
|
belt:
|
|
default:
|
|
name: Conveyor Belt
|
|
description: Transports items, hold and drag to place multiple.
|
|
wire:
|
|
default:
|
|
name: Energy Wire
|
|
description: Allows you to transport energy.
|
|
second:
|
|
name: Wire
|
|
description: Transfers signals, which can be items, colors or booleans (1 / 0).
|
|
Different colored wires do not connect.
|
|
miner:
|
|
default:
|
|
name: Extractor
|
|
description: Place over a shape or color to extract it.
|
|
chainable:
|
|
name: Extractor (Chain)
|
|
description: Place over a shape or color to extract it. Can be chained.
|
|
underground_belt:
|
|
default:
|
|
name: Tunnel
|
|
description: Allows you to tunnel resources under buildings and belts.
|
|
tier2:
|
|
name: Tunnel Tier II
|
|
description: Allows you to tunnel resources under buildings and belts.
|
|
cutter:
|
|
default:
|
|
name: Cutter
|
|
description: Cuts shapes from top to bottom and outputs both halves. <strong>If
|
|
you use only one part, be sure to destroy the other part or it
|
|
will stall!</strong>
|
|
quad:
|
|
name: Cutter (Quad)
|
|
description: Cuts shapes into four parts. <strong>If you use only one part, be
|
|
sure to destroy the other parts or it will stall!</strong>
|
|
rotater:
|
|
default:
|
|
name: Rotate
|
|
description: Rotates shapes clockwise by 90 degrees.
|
|
ccw:
|
|
name: Rotate (CCW)
|
|
description: Rotates shapes counter-clockwise by 90 degrees.
|
|
rotate180:
|
|
name: Rotate (180)
|
|
description: Rotates shapes by 180 degrees.
|
|
stacker:
|
|
default:
|
|
name: Stacker
|
|
description: Stacks both items. If they can not be merged, the right item is
|
|
placed above the left item.
|
|
mixer:
|
|
default:
|
|
name: Color Mixer
|
|
description: Mixes two colors using additive blending.
|
|
painter:
|
|
default:
|
|
name: Painter
|
|
description: Colors the whole shape on the left input with the color from the
|
|
top input.
|
|
mirrored:
|
|
name: Painter
|
|
description: Colors the whole shape on the left input with the color from the
|
|
top input.
|
|
double:
|
|
name: Painter (Double)
|
|
description: Colors the shapes on the left inputs with the color from the top
|
|
input.
|
|
quad:
|
|
name: Painter (Quad)
|
|
description: Allows you to color each quadrant of the shape individually. Only
|
|
slots with a <strong>truthy signal</strong> on the wires layer
|
|
will be painted!
|
|
trash:
|
|
default:
|
|
name: Trash
|
|
description: Accepts inputs from all sides and destroys them. Forever.
|
|
balancer:
|
|
default:
|
|
name: Balancer
|
|
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
|
merger:
|
|
name: Merger (compact)
|
|
description: Merges two conveyor belts into one.
|
|
merger-inverse:
|
|
name: Merger (compact)
|
|
description: Merges two conveyor belts into one.
|
|
splitter:
|
|
name: Splitter (compact)
|
|
description: Splits one conveyor belt into two.
|
|
splitter-inverse:
|
|
name: Splitter (compact)
|
|
description: Splits one conveyor belt into two.
|
|
storage:
|
|
default:
|
|
name: Storage
|
|
description: Stores excess items, up to a given capacity. Prioritizes the left
|
|
output and can be used as an overflow gate.
|
|
wire_tunnel:
|
|
default:
|
|
name: Wire Crossing
|
|
description: Allows to cross two wires without connecting them.
|
|
constant_signal:
|
|
default:
|
|
name: Constant Signal
|
|
description: Emits a constant signal, which can be either a shape, color or
|
|
boolean (1 / 0).
|
|
lever:
|
|
default:
|
|
name: Switch
|
|
description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
|
|
which can then be used to control for example an item filter.
|
|
logic_gate:
|
|
default:
|
|
name: AND Gate
|
|
description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape,
|
|
color or boolean "1")
|
|
not:
|
|
name: NOT Gate
|
|
description: Emits a boolean "1" if the input is not truthy. (Truthy means
|
|
shape, color or boolean "1")
|
|
xor:
|
|
name: XOR Gate
|
|
description: Emits a boolean "1" if one of the inputs is truthy, but not both.
|
|
(Truthy means shape, color or boolean "1")
|
|
or:
|
|
name: OR Gate
|
|
description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means
|
|
shape, color or boolean "1")
|
|
transistor:
|
|
default:
|
|
name: Transistor
|
|
description: Forwards the bottom input if the side input is truthy (a shape,
|
|
color or "1").
|
|
mirrored:
|
|
name: Transistor
|
|
description: Forwards the bottom input if the side input is truthy (a shape,
|
|
color or "1").
|
|
filter:
|
|
default:
|
|
name: Filter
|
|
description: Connect a signal to route all matching items to the top and the
|
|
remaining to the right. Can be controlled with boolean signals
|
|
too.
|
|
display:
|
|
default:
|
|
name: Display
|
|
description: Connect a signal to show it on the display - It can be a shape,
|
|
color or boolean.
|
|
reader:
|
|
default:
|
|
name: Belt Reader
|
|
description: Allows to measure the average belt throughput. Outputs the last
|
|
read item on the wires layer (once unlocked).
|
|
analyzer:
|
|
default:
|
|
name: Shape Analyzer
|
|
description: Analyzes the top right quadrant of the lowest layer of the shape
|
|
and returns its shape and color.
|
|
comparator:
|
|
default:
|
|
name: Compare
|
|
description: Returns boolean "1" if both signals are exactly equal. Can compare
|
|
shapes, items and booleans.
|
|
virtual_processor:
|
|
default:
|
|
name: Virtual Cutter
|
|
description: Virtually cuts the shape into two halves.
|
|
rotater:
|
|
name: Virtual Rotater
|
|
description: Virtually rotates the shape, both clockwise and counter-clockwise.
|
|
unstacker:
|
|
name: Virtual Unstacker
|
|
description: Virtually extracts the topmost layer to the right output and the
|
|
remaining ones to the left.
|
|
stacker:
|
|
name: Virtual Stacker
|
|
description: Virtually stacks the right shape onto the left.
|
|
painter:
|
|
name: Virtual Painter
|
|
description: Virtually paints the shape from the bottom input with the shape on
|
|
the right input.
|
|
item_producer:
|
|
default:
|
|
name: Item Producer
|
|
description: Available in sandbox mode only, outputs the given signal from the
|
|
wires layer on the regular layer.
|
|
constant_producer:
|
|
default:
|
|
name: Constant Producer
|
|
description: Constantly outputs a specified shape or color.
|
|
goal_acceptor:
|
|
default:
|
|
name: Goal Acceptor
|
|
description: Deliver shapes to the goal acceptor to set them as a goal.
|
|
block:
|
|
default:
|
|
name: Block
|
|
description: Allows you to block a tile.
|
|
storyRewards:
|
|
reward_cutter_and_trash:
|
|
title: Cutting Shapes
|
|
desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half
|
|
from top to bottom <strong>regardless of its
|
|
orientation</strong>!<br><br>Be sure to get rid of the waste, or
|
|
otherwise <strong>it will clog and stall</strong> - For this purpose
|
|
I have given you the <strong>trash</strong>, which destroys
|
|
everything you put into it!
|
|
reward_rotater:
|
|
title: Rotating
|
|
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes
|
|
clockwise by 90 degrees.
|
|
reward_painter:
|
|
title: Painting
|
|
desc: "The <strong>painter</strong> has been unlocked - Extract some color veins
|
|
(just as you do with shapes) and combine it with a shape in the
|
|
painter to color them!<br><br>PS: If you are colorblind, there is a
|
|
<strong>colorblind mode</strong> in the settings!"
|
|
reward_mixer:
|
|
title: Color Mixing
|
|
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using
|
|
<strong>additive blending</strong> with this building!
|
|
reward_stacker:
|
|
title: Combiner
|
|
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs
|
|
are combined, and if they can be put next to each other, they will
|
|
be <strong>fused</strong>. If not, the right input is
|
|
<strong>stacked on top</strong> of the left input!
|
|
reward_splitter:
|
|
title: Splitter/Merger
|
|
desc: You have unlocked a <strong>splitter</strong> variant of the
|
|
<strong>balancer</strong> - It accepts one input and splits them
|
|
into two!
|
|
reward_tunnel:
|
|
title: Tunnel
|
|
desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items
|
|
through belts and buildings with it!
|
|
reward_rotater_ccw:
|
|
title: CCW Rotating
|
|
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows
|
|
you to rotate shapes counter-clockwise! To build it, select the
|
|
rotater and <strong>press 'T' to cycle through its
|
|
variants</strong>!
|
|
reward_miner_chainable:
|
|
title: Chaining Extractor
|
|
desc: "You have unlocked the <strong>chained extractor</strong>! It can
|
|
<strong>forward its resources</strong> to other extractors so you
|
|
can more efficiently extract resources!<br><br> PS: The old
|
|
extractor has been replaced in your toolbar now!"
|
|
reward_underground_belt_tier_2:
|
|
title: Tunnel Tier II
|
|
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a
|
|
<strong>bigger range</strong>, and you can also mix-n-match those
|
|
tunnels now!
|
|
reward_cutter_quad:
|
|
title: Quad Cutting
|
|
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you
|
|
to cut shapes in <strong>four parts</strong> instead of just two!
|
|
reward_painter_double:
|
|
title: Double Painting
|
|
desc: You have unlocked a variant of the <strong>painter</strong> - It works as
|
|
the regular painter but processes <strong>two shapes at
|
|
once</strong> consuming just one color instead of two!
|
|
reward_storage:
|
|
title: Storage Buffer
|
|
desc: You have unlocked the <strong>storage</strong> building - It allows you to
|
|
store items up to a given capacity!<br><br> It priorities the left
|
|
output, so you can also use it as an <strong>overflow gate</strong>!
|
|
reward_freeplay:
|
|
title: Freeplay
|
|
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means
|
|
that shapes are now <strong>randomly</strong> generated!<br><br>
|
|
Since the hub will require a <strong>throughput</strong> from now
|
|
on, I highly recommend to build a machine which automatically
|
|
delivers the requested shape!<br><br> The HUB outputs the requested
|
|
shape on the wires layer, so all you have to do is to analyze it and
|
|
automatically configure your factory based on that.
|
|
reward_blueprints:
|
|
title: Blueprints
|
|
desc: You can now <strong>copy and paste</strong> parts of your factory! Select
|
|
an area (Hold CTRL, then drag with your mouse), and press 'C' to
|
|
copy it.<br><br>Pasting it is <strong>not free</strong>, you need to
|
|
produce <strong>blueprint shapes</strong> to afford it! (Those you
|
|
just delivered).
|
|
no_reward:
|
|
title: Next level
|
|
desc: "This level gave you no reward, but the next one will! <br><br> PS: Better
|
|
don't destroy your existing factory - You need <strong>all</strong>
|
|
those shapes later again to <strong>unlock upgrades</strong>!"
|
|
no_reward_freeplay:
|
|
title: Next level
|
|
desc: Congratulations! By the way, more content is planned for the standalone!
|
|
reward_balancer:
|
|
title: Balancer
|
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
|
be used to build bigger factories by <strong>splitting and merging
|
|
items</strong> onto multiple belts!
|
|
reward_merger:
|
|
title: Compact Merger
|
|
desc: You have unlocked a <strong>merger</strong> variant of the
|
|
<strong>balancer</strong> - It accepts two inputs and merges them
|
|
into one belt!
|
|
reward_belt_reader:
|
|
title: Belt reader
|
|
desc: You have now unlocked the <strong>belt reader</strong>! It allows you to
|
|
measure the throughput of a belt.<br><br>And wait until you unlock
|
|
wires - then it gets really useful!
|
|
reward_rotater_180:
|
|
title: Rotater (180 degrees)
|
|
desc: You just unlocked the 180 degrees <strong>rotater</strong>! - It allows
|
|
you to rotate a shape by 180 degrees (Surprise! :D)
|
|
reward_display:
|
|
title: Display
|
|
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
|
|
wires layer to visualize it!<br><br> PS: Did you notice the belt
|
|
reader and storage output their last read item? Try showing it on a
|
|
display!"
|
|
reward_constant_signal:
|
|
title: Constant Signal
|
|
desc: You unlocked the <strong>constant signal</strong> building on the wires
|
|
layer! This is useful to connect it to <strong>item filters</strong>
|
|
for example.<br><br> The constant signal can emit a
|
|
<strong>shape</strong>, <strong>color</strong> or
|
|
<strong>boolean</strong> (1 / 0).
|
|
reward_logic_gates:
|
|
title: Logic Gates
|
|
desc: You unlocked <strong>logic gates</strong>! You don't have to be excited
|
|
about this, but it's actually super cool!<br><br> With those gates
|
|
you can now compute AND, OR, XOR and NOT operations.<br><br> As a
|
|
bonus on top I also just gave you a <strong>transistor</strong>!
|
|
reward_virtual_processing:
|
|
title: Virtual Processing
|
|
desc: I just gave a whole bunch of new buildings which allow you to
|
|
<strong>simulate the processing of shapes</strong>!<br><br> You can
|
|
now simulate a cutter, rotater, stacker and more on the wires layer!
|
|
With this you now have three options to continue the game:<br><br> -
|
|
Build an <strong>automated machine</strong> to create any possible
|
|
shape requested by the HUB (I recommend to try it!).<br><br> - Build
|
|
something cool with wires.<br><br> - Continue to play
|
|
regulary.<br><br> Whatever you choose, remember to have fun!
|
|
reward_wires_painter_and_levers:
|
|
title: Wires & Quad Painter
|
|
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
|
|
layer on top of the regular layer and introduces a lot of new
|
|
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
|
Painter</strong> - Connect the slots you would like to paint with on
|
|
the wires layer!<br><br> To switch to the wires layer, press
|
|
<strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
|
|
the settings to activate the wires tutorial!"
|
|
reward_filter:
|
|
title: Item Filter
|
|
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
|
to the top or the right output depending on whether they match the
|
|
signal from the wires layer or not.<br><br> You can also pass in a
|
|
boolean signal (1 / 0) to entirely activate or disable it.
|
|
reward_demo_end:
|
|
title: End of Demo
|
|
desc: You have reached the end of the demo version!
|
|
settings:
|
|
title: Settings
|
|
categories:
|
|
general: General
|
|
userInterface: User Interface
|
|
advanced: Advanced
|
|
performance: Performance
|
|
versionBadges:
|
|
dev: Development
|
|
staging: Staging
|
|
prod: Production
|
|
buildDate: Built <at-date>
|
|
labels:
|
|
uiScale:
|
|
title: Interface scale
|
|
description: Changes the size of the user interface. The interface will still
|
|
scale based on your device's resolution, but this setting
|
|
controls the amount of scaling.
|
|
scales:
|
|
super_small: Super small
|
|
small: Small
|
|
regular: Regular
|
|
large: Large
|
|
huge: Huge
|
|
autosaveInterval:
|
|
title: Autosave Interval
|
|
description: Controls how often the game saves automatically. You can also
|
|
disable it entirely here.
|
|
intervals:
|
|
one_minute: 1 Minute
|
|
two_minutes: 2 Minutes
|
|
five_minutes: 5 Minutes
|
|
ten_minutes: 10 Minutes
|
|
twenty_minutes: 20 Minutes
|
|
disabled: Disabled
|
|
scrollWheelSensitivity:
|
|
title: Zoom sensitivity
|
|
description: Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
|
sensitivity:
|
|
super_slow: Super slow
|
|
slow: Slow
|
|
regular: Regular
|
|
fast: Fast
|
|
super_fast: Super fast
|
|
movementSpeed:
|
|
title: Movement speed
|
|
description: Changes how fast the view moves when using the keyboard.
|
|
speeds:
|
|
super_slow: Super slow
|
|
slow: Slow
|
|
regular: Regular
|
|
fast: Fast
|
|
super_fast: Super Fast
|
|
extremely_fast: Extremely Fast
|
|
language:
|
|
title: Language
|
|
description: Change the language. All translations are user-contributed and
|
|
might be incomplete!
|
|
enableColorBlindHelper:
|
|
title: Color Blind Mode
|
|
description: Enables various tools which allow you to play the game if you are
|
|
color blind.
|
|
fullscreen:
|
|
title: Fullscreen
|
|
description: It is recommended to play the game in fullscreen to get the best
|
|
experience. Only available in the standalone.
|
|
soundsMuted:
|
|
title: Mute Sounds
|
|
description: If enabled, mutes all sound effects.
|
|
musicMuted:
|
|
title: Mute Music
|
|
description: If enabled, mutes all music.
|
|
theme:
|
|
title: Game theme
|
|
description: Choose the game theme (light / dark).
|
|
themes:
|
|
dark: Dark
|
|
light: Light
|
|
refreshRate:
|
|
title: Simulation Target
|
|
description: If you have a 144hz monitor, change the refresh rate here so the
|
|
game will properly simulate at higher refresh rates. This might
|
|
actually decrease the FPS if your computer is too slow.
|
|
alwaysMultiplace:
|
|
title: Multiplace
|
|
description: If enabled, all buildings will stay selected after placement until
|
|
you cancel it. This is equivalent to holding SHIFT permanently.
|
|
offerHints:
|
|
title: Hints & Tutorials
|
|
description: Whether to offer hints and tutorials while playing. Also hides
|
|
certain UI elements up to a given level to make it easier to get
|
|
into the game.
|
|
enableTunnelSmartplace:
|
|
title: Smart Tunnels
|
|
description: When enabled, placing tunnels will automatically remove unnecessary
|
|
belts. This also enables you to drag tunnels and excess tunnels
|
|
will get removed.
|
|
vignette:
|
|
title: Vignette
|
|
description: Enables the vignette, which darkens the screen corners and makes
|
|
text easier to read.
|
|
rotationByBuilding:
|
|
title: Rotation by building type
|
|
description: Each building type remembers the rotation you last set it to
|
|
individually. This may be more comfortable if you frequently
|
|
switch between placing different building types.
|
|
compactBuildingInfo:
|
|
title: Compact Building Infos
|
|
description: Shortens info boxes for buildings by only showing their ratios.
|
|
Otherwise a description and image is shown.
|
|
disableCutDeleteWarnings:
|
|
title: Disable Cut/Delete Warnings
|
|
description: Disables the warning dialogs brought up when cutting/deleting more
|
|
than 100 entities.
|
|
soundVolume:
|
|
title: Sound Volume
|
|
description: Set the volume for sound effects
|
|
musicVolume:
|
|
title: Music Volume
|
|
description: Set the volume for music
|
|
lowQualityMapResources:
|
|
title: Low Quality Map Resources
|
|
description: Simplifies the rendering of resources on the map when zoomed in to
|
|
improve performance. It even looks cleaner, so be sure to try it
|
|
out!
|
|
disableTileGrid:
|
|
title: Disable Grid
|
|
description: Disabling the tile grid can help with the performance. This also
|
|
makes the game look cleaner!
|
|
clearCursorOnDeleteWhilePlacing:
|
|
title: Clear Cursor on Right Click
|
|
description: Enabled by default, clears the cursor whenever you right click
|
|
while you have a building selected for placement. If disabled,
|
|
you can delete buildings by right-clicking while placing a
|
|
building.
|
|
lowQualityTextures:
|
|
title: Low quality textures (Ugly)
|
|
description: Uses low quality textures to save performance. This will make the
|
|
game look very ugly!
|
|
displayChunkBorders:
|
|
title: Display Chunk Borders
|
|
description: The game is divided into chunks of 16x16 tiles, if this setting is
|
|
enabled the borders of each chunk are displayed.
|
|
pickMinerOnPatch:
|
|
title: Pick miner on resource patch
|
|
description: Enabled by default, selects the miner if you use the pipette when
|
|
hovering a resource patch.
|
|
simplifiedBelts:
|
|
title: Simplified Belts (Ugly)
|
|
description: Does not render belt items except when hovering the belt to save
|
|
performance. I do not recommend to play with this setting if you
|
|
do not absolutely need the performance.
|
|
enableMousePan:
|
|
title: Enable Mouse Pan
|
|
description: Allows to move the map by moving the cursor to the edges of the
|
|
screen. The speed depends on the Movement Speed setting.
|
|
zoomToCursor:
|
|
title: Zoom towards Cursor
|
|
description: If activated the zoom will happen in the direction of your mouse
|
|
position, otherwise in the middle of the screen.
|
|
mapResourcesScale:
|
|
title: Map Resources Size
|
|
description: Controls the size of the shapes on the map overview (when zooming
|
|
out).
|
|
shapeTooltipAlwaysOn:
|
|
title: Shape Tooltip - Show Always
|
|
description: Whether to always show the shape tooltip when hovering buildings,
|
|
instead of having to hold 'ALT'.
|
|
rangeSliderPercentage: <amount> %
|
|
tickrateHz: <amount> Hz
|
|
newBadge: New!
|
|
keybindings:
|
|
title: Keybindings
|
|
hint: "Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different
|
|
placement options."
|
|
resetKeybindings: Reset Keybindings
|
|
categoryLabels:
|
|
general: Application
|
|
ingame: Game
|
|
navigation: Navigating
|
|
placement: Placement
|
|
massSelect: Mass Select
|
|
buildings: Building Shortcuts
|
|
placementModifiers: Placement Modifiers
|
|
mods: Provided by Mods
|
|
mappings:
|
|
confirm: Confirm
|
|
back: Back
|
|
mapMoveUp: Move Up
|
|
mapMoveRight: Move Right
|
|
mapMoveDown: Move Down
|
|
mapMoveLeft: Move Left
|
|
mapMoveFaster: Move Faster
|
|
centerMap: Center Map
|
|
mapZoomIn: Zoom in
|
|
mapZoomOut: Zoom out
|
|
createMarker: Create Marker
|
|
menuOpenShop: Upgrades
|
|
menuOpenStats: Statistics
|
|
menuClose: Close Menu
|
|
toggleHud: Toggle HUD
|
|
toggleFPSInfo: Toggle FPS and Debug Info
|
|
switchLayers: Switch layers
|
|
exportScreenshot: Export whole Base as Image
|
|
belt: Conveyor Belt
|
|
underground_belt: Tunnel
|
|
miner: Extractor
|
|
cutter: Cutter
|
|
rotater: Rotate
|
|
stacker: Stacker
|
|
mixer: Color Mixer
|
|
painter: Painter
|
|
trash: Trash
|
|
wire: Energy Wire
|
|
pipette: Pipette
|
|
rotateWhilePlacing: Rotate
|
|
rotateInverseModifier: "Modifier: Rotate CCW instead"
|
|
cycleBuildingVariants: Cycle Variants
|
|
confirmMassDelete: Delete area
|
|
pasteLastBlueprint: Paste last blueprint
|
|
cycleBuildings: Cycle Buildings
|
|
lockBeltDirection: Enable belt planner
|
|
switchDirectionLockSide: "Planner: Switch side"
|
|
massSelectStart: Hold and drag to start
|
|
massSelectSelectMultiple: Select multiple areas
|
|
massSelectCopy: Copy area
|
|
massSelectCut: Cut area
|
|
placementDisableAutoOrientation: Disable automatic orientation
|
|
placeMultiple: Stay in placement mode
|
|
placeInverse: Invert automatic belt orientation
|
|
balancer: Balancer
|
|
storage: Storage
|
|
constant_signal: Constant Signal
|
|
logic_gate: Logic Gate
|
|
lever: Switch (regular)
|
|
filter: Filter
|
|
wire_tunnel: Wire Crossing
|
|
display: Display
|
|
reader: Belt Reader
|
|
virtual_processor: Virtual Cutter
|
|
transistor: Transistor
|
|
analyzer: Shape Analyzer
|
|
comparator: Compare
|
|
item_producer: Item Producer (Sandbox)
|
|
copyWireValue: "Wires: Copy value below cursor"
|
|
rotateToUp: "Rotate: Point Up"
|
|
rotateToDown: "Rotate: Point Down"
|
|
rotateToRight: "Rotate: Point Right"
|
|
rotateToLeft: "Rotate: Point Left"
|
|
constant_producer: Constant Producer
|
|
goal_acceptor: Goal Acceptor
|
|
block: Block
|
|
massSelectClear: Clear belts
|
|
showShapeTooltip: Show shape output tooltip
|
|
about:
|
|
title: About this Game
|
|
body: >-
|
|
This game is open source and developed by <a
|
|
href="https://github.com/tobspr" target="_blank">Tobias Springer</a>
|
|
(this is me).<br><br>
|
|
|
|
If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on GitHub</a>.<br><br>
|
|
|
|
This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>
|
|
|
|
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br>
|
|
|
|
Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our Factorio sessions, this game would never have existed.
|
|
changelog:
|
|
title: Changelog
|
|
demo:
|
|
features:
|
|
restoringGames: Restoring savegames
|
|
importingGames: Importing savegames
|
|
oneGameLimit: Limited to one savegame
|
|
customizeKeybindings: Customizing Keybindings
|
|
exportingBase: Exporting whole Base as Image
|
|
settingNotAvailable: Not available in the demo.
|
|
tips:
|
|
- The hub accepts input of any kind, not just the current shape!
|
|
- Make sure your factories are modular - it will pay out!
|
|
- Don't build too close to the hub, or it will be a huge chaos!
|
|
- If stacking does not work, try switching the inputs.
|
|
- You can toggle the belt planner direction by pressing <b>R</b>.
|
|
- Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
|
|
- Ratios stay the same, as long as all upgrades are on the same Tier.
|
|
- Serial execution is more efficient than parallel.
|
|
- You will unlock more variants of buildings later in the game!
|
|
- You can use <b>T</b> to switch between different variants.
|
|
- Symmetry is key!
|
|
- You can weave different tiers of tunnels.
|
|
- Try to build compact factories - it will pay out!
|
|
- The painter has a mirrored variant which you can select with <b>T</b>
|
|
- Having the right building ratios will maximize efficiency.
|
|
- At maximum level, 5 extractors will fill a single belt.
|
|
- Don't forget about tunnels!
|
|
- You don't need to divide up items evenly for full efficiency.
|
|
- Holding <b>SHIFT</b> will activate the belt planner, letting you place
|
|
long lines of belts easily.
|
|
- Cutters always cut vertically, regardless of their orientation.
|
|
- To get white mix all three colors.
|
|
- The storage buffer priorities the first output.
|
|
- Invest time to build repeatable designs - it's worth it!
|
|
- Holding <b>CTRL</b> allows to place multiple buildings.
|
|
- You can hold <b>ALT</b> to invert the direction of placed belts.
|
|
- Efficiency is key!
|
|
- Shape patches that are further away from the hub are more complex.
|
|
- Machines have a limited speed, divide them up for maximum efficiency.
|
|
- Use balancers to maximize your efficiency.
|
|
- Organization is important. Try not to cross conveyors too much.
|
|
- Plan in advance, or it will be a huge chaos!
|
|
- Don't remove your old factories! You'll need them to unlock upgrades.
|
|
- Try beating level 20 on your own before seeking for help!
|
|
- Don't complicate things, try to stay simple and you'll go far.
|
|
- You may need to re-use factories later in the game. Plan your factories to
|
|
be re-usable.
|
|
- Sometimes, you can find a needed shape in the map without creating it with
|
|
stackers.
|
|
- Full windmills / pinwheels can never spawn naturally.
|
|
- Color your shapes before cutting for maximum efficiency.
|
|
- With modules, space is merely a perception; a concern for mortal men.
|
|
- Make a separate blueprint factory. They're important for modules.
|
|
- Have a closer look on the color mixer, and your questions will be answered.
|
|
- Use <b>CTRL</b> + Click to select an area.
|
|
- Building too close to the hub can get in the way of later projects.
|
|
- The pin icon next to each shape in the upgrade list pins it to the screen.
|
|
- Mix all primary colors together to make white!
|
|
- You have an infinite map, don't cramp your factory, expand!
|
|
- Also try Factorio! It's my favorite game.
|
|
- The quad cutter cuts clockwise starting from the top right!
|
|
- You can download your savegames in the main menu!
|
|
- This game has a lot of useful keybindings! Be sure to check out the
|
|
settings page.
|
|
- This game has a lot of settings, be sure to check them out!
|
|
- The marker to your hub has a small compass to indicate its direction!
|
|
- To clear belts, cut the area and then paste it at the same location.
|
|
- Press F4 to show your FPS and Tick Rate.
|
|
- Press F4 twice to show the tile of your mouse and camera.
|
|
- You can click a pinned shape on the left side to unpin it.
|
|
puzzleMenu:
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|
play: Play
|
|
edit: Edit
|
|
title: Puzzle Mode
|
|
createPuzzle: Create Puzzle
|
|
loadPuzzle: Load
|
|
reviewPuzzle: Review & Publish
|
|
validatingPuzzle: Validating Puzzle
|
|
submittingPuzzle: Submitting Puzzle
|
|
noPuzzles: There are currently no puzzles in this section.
|
|
categories:
|
|
levels: Levels
|
|
new: New
|
|
top-rated: Top Rated
|
|
mine: My Puzzles
|
|
easy: Easy
|
|
hard: Hard
|
|
completed: Completed
|
|
medium: Medium
|
|
official: Official
|
|
trending: Trending today
|
|
trending-weekly: Trending weekly
|
|
categories: Categories
|
|
difficulties: By Difficulty
|
|
account: My Puzzles
|
|
search: Search
|
|
validation:
|
|
title: Invalid Puzzle
|
|
noProducers: Please place a Constant Producer!
|
|
noGoalAcceptors: Please place a Goal Acceptor!
|
|
goalAcceptorNoItem: One or more Goal Acceptors have not yet assigned an item.
|
|
Deliver a shape to them to set a goal.
|
|
goalAcceptorRateNotMet: One or more Goal Acceptors are not getting enough items.
|
|
Make sure that the indicators are green for all acceptors.
|
|
buildingOutOfBounds: One or more buildings are outside of the buildable area.
|
|
Either increase the area or remove them.
|
|
autoComplete: Your puzzle autocompletes itself! Please make sure your constant
|
|
producers are not directly delivering to your goal acceptors.
|
|
difficulties:
|
|
easy: Easy
|
|
medium: Medium
|
|
hard: Hard
|
|
unknown: Unrated
|
|
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
|
|
shapez.io in your library, selecting Properties > DLCs.
|
|
search:
|
|
action: Search
|
|
placeholder: Enter a puzzle or author name
|
|
includeCompleted: Include Completed
|
|
difficulties:
|
|
any: Any Difficulty
|
|
easy: Easy
|
|
medium: Medium
|
|
hard: Hard
|
|
durations:
|
|
any: Any Duration
|
|
short: Short (< 2 min)
|
|
medium: Normal
|
|
long: Long (> 10 min)
|
|
backendErrors:
|
|
ratelimit: You are performing your actions too frequent. Please wait a bit.
|
|
invalid-api-key: Failed to communicate with the backend, please try to
|
|
update/restart the game (Invalid Api Key).
|
|
unauthorized: Failed to communicate with the backend, please try to
|
|
update/restart the game (Unauthorized).
|
|
bad-token: Failed to communicate with the backend, please try to update/restart
|
|
the game (Bad Token).
|
|
bad-id: Invalid puzzle identifier.
|
|
not-found: The given puzzle could not be found.
|
|
bad-category: The given category could not be found.
|
|
bad-short-key: The given short key is invalid.
|
|
profane-title: Your puzzle title contains profane words.
|
|
bad-title-too-many-spaces: Your puzzle title is too short.
|
|
bad-shape-key-in-emitter: A constant producer has an invalid item.
|
|
bad-shape-key-in-goal: A goal acceptor has an invalid item.
|
|
no-emitters: Your puzzle does not contain any constant producers.
|
|
no-goals: Your puzzle does not contain any goal acceptors.
|
|
short-key-already-taken: This short key is already taken, please use another one.
|
|
can-not-report-your-own-puzzle: You can not report your own puzzle.
|
|
bad-payload: The request contains invalid data.
|
|
bad-building-placement: Your puzzle contains invalid placed buildings.
|
|
timeout: The request timed out.
|
|
too-many-likes-already: The puzzle alreay got too many likes. If you still want
|
|
to remove it, please contact support@shapez.io!
|
|
no-permission: You do not have the permission to perform this action.
|
|
mods:
|
|
title: Mods
|
|
author: Author
|
|
version: Version
|
|
modWebsite: Website
|
|
openFolder: Open Mods Folder
|
|
folderOnlyStandalone: Opening the mod folder is only possible when running the standalone.
|
|
browseMods: Browse Mods
|
|
modsInfo: To install and manage mods, copy them to the mods folder within the
|
|
game directory. You can also use the 'Open Mods Folder' button on the
|
|
top right.
|
|
noModSupport: You need the standalone version on Steam to install mods.
|
|
togglingComingSoon:
|
|
title: Coming Soon
|
|
description: Enabling or disabling mods is currently only possible by copying
|
|
the mod file from or to the mods/ folder. However, being able to
|
|
toggle them here is planned for a future update!
|
|
browserNoSupport: Due to browser restrictions it is currently only possible to
|
|
install mods in the Steam version - Sorry!
|