mirror of
https://github.com/tobspr/shapez.io.git
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299 lines
10 KiB
JavaScript
299 lines
10 KiB
JavaScript
import { GameRoot } from "./root";
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import { Entity } from "./entity";
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import { Vector, enumDirectionToVector, enumDirection } from "../core/vector";
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import { MetaBuilding } from "./meta_building";
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import { StaticMapEntityComponent } from "./components/static_map_entity";
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import { Math_abs, performanceNow } from "../core/builtins";
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import { createLogger } from "../core/logging";
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import { MetaBeltBaseBuilding, arrayBeltVariantToRotation } from "./buildings/belt_base";
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import { SOUNDS } from "../platform/sound";
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import { round2Digits } from "../core/utils";
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const logger = createLogger("ingame/logic");
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/**
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* Typing helper
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* @typedef {Array<{
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* entity: Entity,
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* slot: import("./components/item_ejector").ItemEjectorSlot,
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* fromTile: Vector,
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* toDirection: enumDirection
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* }>} EjectorsAffectingTile
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*/
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/**
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* Typing helper
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* @typedef {Array<{
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* entity: Entity,
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* slot: import("./components/item_acceptor").ItemAcceptorSlot,
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* toTile: Vector,
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* fromDirection: enumDirection
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* }>} AcceptorsAffectingTile
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*/
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/**
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* @typedef {{
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* acceptors: AcceptorsAffectingTile,
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* ejectors: EjectorsAffectingTile
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* }} AcceptorsAndEjectorsAffectingTile
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*/
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export class GameLogic {
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/**
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*
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* @param {GameRoot} root
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*/
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constructor(root) {
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this.root = root;
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}
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/**
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* @param {object} param0
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* @param {Vector} param0.origin
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* @param {number} param0.rotation
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* @param {number} param0.rotationVariant
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* @param {string} param0.variant
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* @param {MetaBuilding} param0.building
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* @returns {boolean}
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*/
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isAreaFreeToBuild({ origin, rotation, rotationVariant, variant, building }) {
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const checker = new StaticMapEntityComponent({
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origin,
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tileSize: building.getDimensions(variant),
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rotation,
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blueprintSpriteKey: "",
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});
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const rect = checker.getTileSpaceBounds();
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for (let x = rect.x; x < rect.x + rect.w; ++x) {
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for (let y = rect.y; y < rect.y + rect.h; ++y) {
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const contents = this.root.map.getTileContentXY(x, y);
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if (contents) {
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if (
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!this.checkCanReplaceBuilding({
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original: contents,
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origin,
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building,
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rotation,
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rotationVariant,
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})
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) {
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// Content already has same rotation
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return false;
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}
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}
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}
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}
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return true;
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}
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/**
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* Checks if the given building can be replaced by another
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* @param {object} param0
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* @param {Entity} param0.original
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* @param {Vector} param0.origin
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* @param {number} param0.rotation
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* @param {number} param0.rotationVariant
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* @param {MetaBuilding} param0.building
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* @returns {boolean}
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*/
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checkCanReplaceBuilding({ original, origin, building, rotation, rotationVariant }) {
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if (!original.components.ReplaceableMapEntity) {
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// Can not get replaced at all
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return false;
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}
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const staticComp = original.components.StaticMapEntity;
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assert(staticComp, "Building is not static");
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const beltComp = original.components.Belt;
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if (beltComp && building instanceof MetaBeltBaseBuilding) {
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// Its a belt, check if it differs in either rotation or rotation variant
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if (staticComp.rotation !== rotation) {
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return true;
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}
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if (beltComp.direction !== arrayBeltVariantToRotation[rotationVariant]) {
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return true;
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}
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}
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return true;
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}
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/**
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* @param {object} param0
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* @param {Vector} param0.origin
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* @param {number} param0.rotation
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* @param {number} param0.rotationVariant
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* @param {string} param0.variant
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* @param {MetaBuilding} param0.building
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*/
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checkCanPlaceBuilding({ origin, rotation, rotationVariant, variant, building }) {
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if (!building.getIsUnlocked(this.root)) {
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return false;
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}
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return this.isAreaFreeToBuild({
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origin,
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rotation,
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rotationVariant,
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variant,
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building,
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});
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}
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/**
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*
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* @param {object} param0
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* @param {Vector} param0.origin
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* @param {number} param0.rotation
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* @param {number} param0.originalRotation
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* @param {number} param0.rotationVariant
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* @param {string} param0.variant
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* @param {MetaBuilding} param0.building
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* @returns {Entity}
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*/
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tryPlaceBuilding({ origin, rotation, rotationVariant, originalRotation, variant, building }) {
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if (this.checkCanPlaceBuilding({ origin, rotation, rotationVariant, variant, building })) {
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// Remove any removeable entities below
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const checker = new StaticMapEntityComponent({
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origin,
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tileSize: building.getDimensions(variant),
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rotation,
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blueprintSpriteKey: "",
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});
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const rect = checker.getTileSpaceBounds();
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for (let x = rect.x; x < rect.x + rect.w; ++x) {
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for (let y = rect.y; y < rect.y + rect.h; ++y) {
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const contents = this.root.map.getTileContentXY(x, y);
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if (contents) {
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if (!this.tryDeleteBuilding(contents)) {
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logger.error("Building has replaceable component but is also unremovable");
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return null;
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}
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}
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}
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}
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const entity = building.createAndPlaceEntity({
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root: this.root,
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origin,
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rotation,
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rotationVariant,
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originalRotation,
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variant,
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});
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return entity;
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}
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return null;
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}
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/**
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* Performs a bulk operation, not updating caches in the meantime
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* @param {function} operation
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*/
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performBulkOperation(operation) {
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logger.log("Running bulk operation ...");
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assert(!this.root.bulkOperationRunning, "Can not run two bulk operations twice");
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this.root.bulkOperationRunning = true;
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const now = performanceNow();
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const returnValue = operation();
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const duration = performanceNow() - now;
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logger.log("Done in", round2Digits(duration), "ms");
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assert(this.root.bulkOperationRunning, "Bulk operation = false while bulk operation was running");
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this.root.bulkOperationRunning = false;
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this.root.signals.bulkOperationFinished.dispatch();
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return returnValue;
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}
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/**
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* Returns whether the given building can get removed
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* @param {Entity} building
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*/
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canDeleteBuilding(building) {
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return building.components.StaticMapEntity && !building.components.Unremovable;
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}
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/**
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* Tries to delete the given building
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* @param {Entity} building
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*/
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tryDeleteBuilding(building) {
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if (!this.canDeleteBuilding(building)) {
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return false;
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}
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this.root.map.removeStaticEntity(building);
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this.root.entityMgr.destroyEntity(building);
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this.root.entityMgr.processDestroyList();
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return true;
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}
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/**
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* Returns the acceptors and ejectors which affect the current tile
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* @param {Vector} tile
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* @returns {AcceptorsAndEjectorsAffectingTile}
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*/
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getEjectorsAndAcceptorsAtTile(tile) {
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/** @type {EjectorsAffectingTile} */
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let ejectors = [];
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/** @type {AcceptorsAffectingTile} */
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let acceptors = [];
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for (let dx = -1; dx <= 1; ++dx) {
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for (let dy = -1; dy <= 1; ++dy) {
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if (Math_abs(dx) + Math_abs(dy) !== 1) {
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continue;
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}
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const entity = this.root.map.getTileContentXY(tile.x + dx, tile.y + dy);
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if (entity) {
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const staticComp = entity.components.StaticMapEntity;
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const itemEjector = entity.components.ItemEjector;
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if (itemEjector) {
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for (let ejectorSlot = 0; ejectorSlot < itemEjector.slots.length; ++ejectorSlot) {
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const slot = itemEjector.slots[ejectorSlot];
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const wsTile = staticComp.localTileToWorld(slot.pos);
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const wsDirection = staticComp.localDirectionToWorld(slot.direction);
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const targetTile = wsTile.add(enumDirectionToVector[wsDirection]);
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if (targetTile.equals(tile)) {
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ejectors.push({
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entity,
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slot,
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fromTile: wsTile,
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toDirection: wsDirection,
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});
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}
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}
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}
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const itemAcceptor = entity.components.ItemAcceptor;
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if (itemAcceptor) {
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for (let acceptorSlot = 0; acceptorSlot < itemAcceptor.slots.length; ++acceptorSlot) {
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const slot = itemAcceptor.slots[acceptorSlot];
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const wsTile = staticComp.localTileToWorld(slot.pos);
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for (let k = 0; k < slot.directions.length; ++k) {
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const direction = slot.directions[k];
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const wsDirection = staticComp.localDirectionToWorld(direction);
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const sourceTile = wsTile.add(enumDirectionToVector[wsDirection]);
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if (sourceTile.equals(tile)) {
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acceptors.push({
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entity,
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slot,
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toTile: wsTile,
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fromDirection: wsDirection,
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});
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}
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}
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}
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}
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}
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}
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}
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return { ejectors, acceptors };
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}
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}
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