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tobspr_shapez.io/src/js/game/modes/regular.js

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/* typehints:start */
import { GameRoot } from "../root";
import { MetaBuilding } from "../meta_building";
/* typehints:end */
import { findNiceIntegerValue } from "../../core/utils";
import { MetaConstantProducerBuilding } from "../buildings/constant_producer";
import { MetaGoalAcceptorBuilding } from "../buildings/goal_acceptor";
import { enumGameModeIds, enumGameModeTypes, GameMode } from "../game_mode";
import { ShapeDefinition } from "../shape_definition";
import { enumHubGoalRewards } from "../tutorial_goals";
import { HUDWiresToolbar } from "../hud/parts/wires_toolbar";
import { HUDUnlockNotification } from "../hud/parts/unlock_notification";
import { HUDMassSelector } from "../hud/parts/mass_selector";
import { HUDShop } from "../hud/parts/shop";
import { HUDWaypoints } from "../hud/parts/waypoints";
import { HUDStatistics } from "../hud/parts/statistics";
import { HUDWireInfo } from "../hud/parts/wire_info";
import { HUDLeverToggle } from "../hud/parts/lever_toggle";
import { HUDPinnedShapes } from "../hud/parts/pinned_shapes";
import { HUDNotifications } from "../hud/parts/notifications";
import { HUDScreenshotExporter } from "../hud/parts/screenshot_exporter";
import { HUDWiresOverlay } from "../hud/parts/wires_overlay";
import { HUDShapeViewer } from "../hud/parts/shape_viewer";
import { HUDLayerPreview } from "../hud/parts/layer_preview";
import { HUDTutorialVideoOffer } from "../hud/parts/tutorial_video_offer";
import { HUDMinerHighlight } from "../hud/parts/miner_highlight";
import { HUDGameMenu } from "../hud/parts/game_menu";
import { HUDConstantSignalEdit } from "../hud/parts/constant_signal_edit";
import { IS_MOBILE } from "../../core/config";
import { HUDKeybindingOverlay } from "../hud/parts/keybinding_overlay";
import { HUDWatermark } from "../hud/parts/watermark";
import { HUDStandaloneAdvantages } from "../hud/parts/standalone_advantages";
import { HUDPartTutorialHints } from "../hud/parts/tutorial_hints";
import { HUDInteractiveTutorial } from "../hud/parts/interactive_tutorial";
import { MetaBlockBuilding } from "../buildings/block";
import { MetaItemProducerBuilding } from "../buildings/item_producer";
import { MOD_SIGNALS } from "../../mods/mod_signals";
import { finalGameShape, generateLevelsForVariant } from "./levels";
import { WEB_STEAM_SSO_AUTHENTICATED } from "../../core/steam_sso";
/** @typedef {{
* shape: string,
* amount: number
* }} UpgradeRequirement */
/** @typedef {{
* required: Array<UpgradeRequirement>
* improvement?: number,
* excludePrevious?: boolean
* }} TierRequirement */
/** @typedef {Array<TierRequirement>} UpgradeTiers */
/** @typedef {{
* shape: string,
* required: number,
* reward: enumHubGoalRewards,
* throughputOnly?: boolean
* }} LevelDefinition */
export const rocketShape = "CbCuCbCu:Sr------:--CrSrCr:CwCwCwCw";
const preparementShape = "CpRpCp--:SwSwSwSw";
// Tiers need % of the previous tier as requirement too
const tierGrowth = 2.5;
const chinaShapes = G_WEGAME_VERSION || G_CHINA_VERSION;
const upgradesCache = {};
/**
* Generates all upgrades
* @returns {Object<string, UpgradeTiers>} */
function generateUpgrades(limitedVersion = false, difficulty = 1) {
if (upgradesCache[limitedVersion]) {
return upgradesCache[limitedVersion];
}
const fixedImprovements = [0.5, 0.5, 1, 1, 2, 1, 1];
const numEndgameUpgrades = limitedVersion ? 0 : 1000 - fixedImprovements.length - 1;
function generateInfiniteUnlocks() {
return new Array(numEndgameUpgrades).fill(null).map((_, i) => ({
required: [
{ shape: preparementShape, amount: 30000 + i * 10000 },
{ shape: finalGameShape, amount: 20000 + i * 5000 },
{ shape: rocketShape, amount: 20000 + i * 5000 },
],
excludePrevious: true,
}));
}
// Fill in endgame upgrades
for (let i = 0; i < numEndgameUpgrades; ++i) {
if (i < 20) {
fixedImprovements.push(0.1);
} else if (i < 50) {
fixedImprovements.push(0.05);
} else if (i < 100) {
fixedImprovements.push(0.025);
} else {
fixedImprovements.push(0.0125);
}
}
const upgrades = {
belt: [
{
required: [{ shape: "CuCuCuCu", amount: 30 }],
},
{
required: [{ shape: "--CuCu--", amount: 500 }],
},
{
required: [{ shape: "CpCpCpCp", amount: 1000 }],
},
{
required: [{ shape: "SrSrSrSr:CyCyCyCy", amount: 6000 }],
},
{
required: [{ shape: "SrSrSrSr:CyCyCyCy:SwSwSwSw", amount: 25000 }],
},
{
required: [{ shape: preparementShape, amount: 25000 }],
excludePrevious: true,
},
{
required: [
{ shape: preparementShape, amount: 25000 },
{ shape: finalGameShape, amount: 50000 },
],
excludePrevious: true,
},
...generateInfiniteUnlocks(),
],
miner: [
{
required: [{ shape: "RuRuRuRu", amount: 300 }],
},
{
required: [{ shape: "Cu------", amount: 800 }],
},
{
required: [{ shape: "ScScScSc", amount: 3500 }],
},
{
required: [{ shape: "CwCwCwCw:WbWbWbWb", amount: 23000 }],
},
{
required: [
{
shape: chinaShapes
? "CyCyCyCy:CyCyCyCy:RyRyRyRy:RuRuRuRu"
: "CbRbRbCb:CwCwCwCw:WbWbWbWb",
amount: 50000,
},
],
},
{
required: [{ shape: preparementShape, amount: 25000 }],
excludePrevious: true,
},
{
required: [
{ shape: preparementShape, amount: 25000 },
{ shape: finalGameShape, amount: 50000 },
],
excludePrevious: true,
},
...generateInfiniteUnlocks(),
],
processors: [
{
required: [{ shape: "SuSuSuSu", amount: 500 }],
},
{
required: [{ shape: "RuRu----", amount: 600 }],
},
{
required: [{ shape: "CgScScCg", amount: 3500 }],
},
{
required: [{ shape: "CwCrCwCr:SgSgSgSg", amount: 25000 }],
},
{
required: [{ shape: "WrRgWrRg:CwCrCwCr:SgSgSgSg", amount: 50000 }],
},
{
required: [{ shape: preparementShape, amount: 25000 }],
excludePrevious: true,
},
{
required: [
{ shape: preparementShape, amount: 25000 },
{ shape: finalGameShape, amount: 50000 },
],
excludePrevious: true,
},
...generateInfiniteUnlocks(),
],
painting: [
{
required: [{ shape: "RbRb----", amount: 600 }],
},
{
required: [{ shape: "WrWrWrWr", amount: 3800 }],
},
{
required: [
{
shape: chinaShapes ? "CuCuCuCu:CwCwCwCw:Sb--Sr--" : "RpRpRpRp:CwCwCwCw",
amount: 6500,
},
],
},
{
required: [{ shape: "WpWpWpWp:CwCwCwCw:WpWpWpWp", amount: 25000 }],
},
{
required: [{ shape: "WpWpWpWp:CwCwCwCw:WpWpWpWp:CwCwCwCw", amount: 50000 }],
},
{
required: [{ shape: preparementShape, amount: 25000 }],
excludePrevious: true,
},
{
required: [
{ shape: preparementShape, amount: 25000 },
{ shape: finalGameShape, amount: 50000 },
],
excludePrevious: true,
},
...generateInfiniteUnlocks(),
],
};
// Automatically generate tier levels
for (const upgradeId in upgrades) {
const upgradeTiers = upgrades[upgradeId];
let currentTierRequirements = [];
for (let i = 0; i < upgradeTiers.length; ++i) {
const tierHandle = upgradeTiers[i];
tierHandle.improvement = fixedImprovements[i];
tierHandle.required.forEach(required => {
required.amount = Math.round(required.amount * difficulty);
});
const originalRequired = tierHandle.required.slice();
for (let k = currentTierRequirements.length - 1; k >= 0; --k) {
const oldTierRequirement = currentTierRequirements[k];
if (!tierHandle.excludePrevious) {
tierHandle.required.unshift({
shape: oldTierRequirement.shape,
amount: oldTierRequirement.amount,
});
}
}
currentTierRequirements.push(
...originalRequired.map(req => ({
amount: req.amount,
shape: req.shape,
}))
);
currentTierRequirements.forEach(tier => {
tier.amount = findNiceIntegerValue(tier.amount * tierGrowth);
});
}
}
MOD_SIGNALS.modifyUpgrades.dispatch(upgrades);
// VALIDATE
if (G_IS_DEV) {
for (const upgradeId in upgrades) {
upgrades[upgradeId].forEach(tier => {
tier.required.forEach(({ shape }) => {
try {
ShapeDefinition.fromShortKey(shape);
} catch (ex) {
throw new Error("Invalid upgrade goal: '" + ex + "' for shape" + shape);
}
});
});
}
}
upgradesCache[limitedVersion] = upgrades;
return upgrades;
}
let levelDefinitionsCache = null;
/**
* Generates the level definitions
*/
export function generateLevelDefinitions() {
if (levelDefinitionsCache) {
return levelDefinitionsCache;
}
const levelDefinitions = generateLevelsForVariant();
MOD_SIGNALS.modifyLevelDefinitions.dispatch(levelDefinitions);
if (G_IS_DEV) {
levelDefinitions.forEach(({ shape }) => {
try {
ShapeDefinition.fromShortKey(shape);
} catch (ex) {
throw new Error("Invalid tutorial goal: '" + ex + "' for shape" + shape);
}
});
}
levelDefinitionsCache = levelDefinitions;
return levelDefinitions;
}
export class RegularGameMode extends GameMode {
static getId() {
return enumGameModeIds.regular;
}
static getType() {
return enumGameModeTypes.default;
}
/** @param {GameRoot} root */
constructor(root) {
super(root);
this.additionalHudParts = {
wiresToolbar: HUDWiresToolbar,
unlockNotification: HUDUnlockNotification,
massSelector: HUDMassSelector,
shop: HUDShop,
statistics: HUDStatistics,
waypoints: HUDWaypoints,
wireInfo: HUDWireInfo,
leverToggle: HUDLeverToggle,
pinnedShapes: HUDPinnedShapes,
notifications: HUDNotifications,
screenshotExporter: HUDScreenshotExporter,
wiresOverlay: HUDWiresOverlay,
shapeViewer: HUDShapeViewer,
layerPreview: HUDLayerPreview,
minerHighlight: HUDMinerHighlight,
tutorialVideoOffer: HUDTutorialVideoOffer,
gameMenu: HUDGameMenu,
constantSignalEdit: HUDConstantSignalEdit,
};
if (!IS_MOBILE) {
this.additionalHudParts.keybindingOverlay = HUDKeybindingOverlay;
}
if (this.root.app.restrictionMgr.getIsStandaloneMarketingActive()) {
this.additionalHudParts.watermark = HUDWatermark;
this.additionalHudParts.standaloneAdvantages = HUDStandaloneAdvantages;
}
if (this.root.app.settings.getAllSettings().offerHints) {
if (!G_WEGAME_VERSION) {
this.additionalHudParts.tutorialHints = HUDPartTutorialHints;
}
this.additionalHudParts.interactiveTutorial = HUDInteractiveTutorial;
}
/** @type {(typeof MetaBuilding)[]} */
this.hiddenBuildings = [
MetaConstantProducerBuilding,
MetaGoalAcceptorBuilding,
MetaBlockBuilding,
MetaItemProducerBuilding,
];
}
get difficultyMultiplicator() {
if (G_IS_STANDALONE || WEB_STEAM_SSO_AUTHENTICATED) {
if (G_IS_STEAM_DEMO) {
return 0.75;
}
return 1;
}
return 0.5;
}
/**
* Should return all available upgrades
* @returns {Object<string, UpgradeTiers>}
*/
getUpgrades() {
return generateUpgrades(
!this.root.app.restrictionMgr.getHasExtendedUpgrades(),
this.difficultyMultiplicator
);
}
/**
* Returns the goals for all levels including their reward
* @returns {Array<LevelDefinition>}
*/
getLevelDefinitions() {
return generateLevelDefinitions();
}
/**
* Should return whether free play is available or if the game stops
* after the predefined levels
* @returns {boolean}
*/
getIsFreeplayAvailable() {
return this.root.app.restrictionMgr.getHasExtendedLevelsAndFreeplay();
}
/** @returns {boolean} */
hasAchievements() {
return true;
}
}