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https://github.com/tobspr/shapez.io.git
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* Puzzle mode (#1135) * Add mode button to main menu * [WIP] Add mode menu. Add factory-based gameMode creation * Add savefile migration, serialize, deserialize * Add hidden HUD elements, zone, and zoom, boundary constraints * Clean up lint issues * Add building, HUD exclusion, building exclusion, and refactor - [WIP] Add ConstantProducer building that combines ConstantSignal and ItemProducer functionality. Currently using temp assets. - Add pre-placement check to the zone - Use Rectangles for zone and boundary - Simplify zone drawing - Account for exclusion in savegame data - [WIP] Add puzzle play and edit buttons in puzzle mode menu * [WIP] Add building, component, and systems for producing and accepting user-specified items and checking goal criteria * Add ingame puzzle mode UI elements - Add minimal menus in puzzle mode for back, next navigation - Add lower menu for changing zone dimenensions Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> * Performance optimizations (#1154) * 1.3.1 preparations * Minor fixes, update translations * Fix achievements not working * Lots of belt optimizations, ~15% performance boost * Puzzle mode, part 1 * Puzzle mode, part 2 * Fix missing import * Puzzle mode, part 3 * Fix typo * Puzzle mode, part 4 * Puzzle Mode fixes: Correct zone restrictions and more (#1155) * Hide Puzzle Editor Controls in regular game mode, fix typo * Disallow shrinking zone if there are buildings * Fix multi-tile buildings for shrinking * Puzzle mode, Refactor hud * Puzzle mode * Fixed typo in latest puzzle commit (#1156) * Allow completing puzzles * Puzzle mode, almost done * Bump version to 1.4.0 * Fixes * [puzzle] Prevent pipette cheats (miners, emitters) (#1158) * Puzzle mode, almost done * Allow clearing belts with 'B' * Multiple users for the puzzle dlc * Bump api key * Minor adjustments * Update * Minor fixes * Fix throughput * Fix belts * Minor puzzle adjustments * New difficulty * Minor puzzle improvements * Fix belt path * Update translations * Added a button to return to the menu after a puzzle is completed (#1170) * added another button to return to the menu * improved menu return * fixed continue button to not go back to menu * [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164) * initial test * tried to get it to work * added icon * added test exclusion * reverted css * completed flow for building locking * added lock option * finalized look and changed locked building to same sprite * removed unused art * added clearing every goal acceptor on lock to prevent creating impossible puzzles * heavily improved validation and prevented autocompletion * validation only checks every 100 ticks to improve performance * validation only checks every 100 ticks to improve performance * removed clearing goal acceptors as it isn't needed because of validation * Add soundtrack, puzzle dlc fixes Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> Co-authored-by: dengr1065 <dengr1065@gmail.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
147 lines
3.6 KiB
SCSS
147 lines
3.6 KiB
SCSS
#state_PreloadState {
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&.failure {
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.loadingImage,
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.loadingStatus {
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display: none;
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}
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}
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.changelogDialogEntry {
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margin-top: 10px;
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width: 100%;
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flex-direction: column;
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text-align: left;
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padding: 10px;
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box-sizing: border-box;
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background: #eef1f4;
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@include S(border-radius, 3px);
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@include DarkThemeOverride {
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background: #33343c;
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}
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.version {
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@include Heading;
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}
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.date {
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@include PlainText;
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&::before {
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content: " | ";
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}
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color: #aaabaf;
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}
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.changes {
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@include PlainText;
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@include S(padding-left, 15px);
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strong {
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background: $colorBlueBright;
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color: #fff;
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text-transform: uppercase;
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@include S(padding, 1px, 2px);
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@include S(margin-right, 3px);
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}
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a {
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color: $colorBlueBright;
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}
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li {
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@include SuperSmallText;
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@include S(margin-bottom, 10px);
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}
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}
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}
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.failureBox {
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.logo {
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img {
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@include S(width, 240px);
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}
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@include S(margin-bottom, 30px);
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}
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@include InlineAnimation(0.3s ease-in-out) {
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0% {
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opacity: 0;
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}
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100% {
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opacity: 1;
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}
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}
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.failureInner {
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// background: darken($mainBgColor, 6);
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@include S(max-width, 350px);
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margin: 0 20px;
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text-align: left;
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@include BoxShadow3D(#fff);
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@include S(padding, 15px);
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@include S(border-radius, $globalBorderRadius);
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@include DropShadow;
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.errorHeader {
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color: #ef5072;
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}
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.errorMessage {
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@include PlainText;
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display: block;
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color: #666;
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text-align: left;
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@include BreakText;
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hyphens: auto;
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// border: dotted #666;
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// @include S(border-width, 1px, 0);
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@include S(padding, 10px, 0);
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@include S(margin-top, 10px);
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}
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.supportHelp {
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@include S(margin-top, 10px);
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@include PlainText;
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.email {
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color: $themeColor;
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cursor: pointer;
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pointer-events: all;
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}
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}
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.lower {
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display: flex;
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align-items: center;
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@include S(margin-top, 16px);
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i {
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flex-grow: 1;
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text-align: right;
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color: #777;
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@include PlainText;
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}
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button.resetApp {
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@include Button3D($colorRedBright);
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@include PlainText;
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@include S(padding, 5px, 8px, 4px);
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color: #fff;
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}
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}
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}
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}
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/* Animations */
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.status {
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transform: scale(0.7) $hardwareAcc;
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opacity: 0;
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@include StateAnim(transform, opacity);
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}
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&.arrived {
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.status {
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opacity: 1;
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transform: none;
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}
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}
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}
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