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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00
tobspr_shapez.io/src/css/resources.scss
tobspr 931c8a5821
Puzzle DLC (#1172)
* Puzzle mode (#1135)

* Add mode button to main menu

* [WIP] Add mode menu. Add factory-based gameMode creation

* Add savefile migration, serialize, deserialize

* Add hidden HUD elements, zone, and zoom, boundary constraints

* Clean up lint issues

* Add building, HUD exclusion, building exclusion, and refactor

- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu

* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria

* Add ingame puzzle mode UI elements

- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>

* Performance optimizations (#1154)

* 1.3.1 preparations

* Minor fixes, update translations

* Fix achievements not working

* Lots of belt optimizations, ~15% performance boost

* Puzzle mode, part 1

* Puzzle mode, part 2

* Fix missing import

* Puzzle mode, part 3

* Fix typo

* Puzzle mode, part 4

* Puzzle Mode fixes: Correct zone restrictions and more (#1155)

* Hide Puzzle Editor Controls in regular game mode, fix typo

* Disallow shrinking zone if there are buildings

* Fix multi-tile buildings for shrinking

* Puzzle mode, Refactor hud

* Puzzle mode

* Fixed typo in latest puzzle commit (#1156)

* Allow completing puzzles

* Puzzle mode, almost done

* Bump version to 1.4.0

* Fixes

* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)

* Puzzle mode, almost done

* Allow clearing belts with 'B'

* Multiple users for the puzzle dlc

* Bump api key

* Minor adjustments

* Update

* Minor fixes

* Fix throughput

* Fix belts

* Minor puzzle adjustments

* New difficulty

* Minor puzzle improvements

* Fix belt path

* Update translations

* Added a button to return to the menu after a puzzle is completed (#1170)

* added another button to return to the menu

* improved menu return

* fixed continue button to not go back to menu

* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)

* initial test

* tried to get it to work

* added icon

* added test exclusion

* reverted css

* completed flow for building locking

* added lock option

* finalized look and changed locked building to same sprite

* removed unused art

* added clearing every goal acceptor on lock to prevent creating impossible puzzles

* heavily improved validation and prevented autocompletion

* validation only checks every 100 ticks to improve performance

* validation only checks every 100 ticks to improve performance

* removed clearing goal acceptors as it isn't needed because of validation

* Add soundtrack, puzzle dlc fixes

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00

95 lines
3.5 KiB
SCSS

$buildings: belt, cutter, miner, mixer, painter, rotater, balancer, stacker, trash, underground_belt, wire,
constant_signal, logic_gate, lever, filter, wire_tunnel, display, virtual_processor, reader, storage,
transistor, analyzer, comparator, item_producer, constant_producer, goal_acceptor, block;
@each $building in $buildings {
[data-icon="building_icons/#{$building}.png"] {
/* @load-async */
.icon {
background-image: uiResource("res/ui/building_icons/#{$building}.png") !important;
}
}
}
$buildingsAndVariants: belt, balancer, underground_belt, underground_belt-tier2, miner, miner-chainable,
cutter, cutter-quad, rotater, rotater-ccw, stacker, mixer, painter-double, painter-quad, trash, storage,
reader, rotater-rotate180, display, constant_signal, wire, wire_tunnel, logic_gate-or, logic_gate-not,
logic_gate-xor, analyzer, virtual_processor-rotater, virtual_processor-unstacker, item_producer,
constant_producer, virtual_processor-stacker, virtual_processor-painter, wire-second, painter,
painter-mirrored, comparator, goal_acceptor, block;
@each $building in $buildingsAndVariants {
[data-icon="building_tutorials/#{$building}.png"] {
/* @load-async */
background-image: uiResource("res/ui/building_tutorials/#{$building}.png") !important;
}
}
[data-icon="building_tutorials/balancer-merger.png"],
[data-icon="building_tutorials/balancer-merger-inverse.png"] {
/* @load-async */
background-image: uiResource("res/ui/building_tutorials/balancer-merger.png") !important;
}
[data-icon="building_tutorials/balancer-splitter.png"],
[data-icon="building_tutorials/balancer-splitter-inverse.png"] {
/* @load-async */
background-image: uiResource("res/ui/building_tutorials/balancer-splitter.png") !important;
}
[data-icon="building_tutorials/transistor.png"],
[data-icon="building_tutorials/transistor-mirrored.png"] {
/* @load-async */
background-image: uiResource("res/ui/building_tutorials/transistor.png") !important;
}
// Filter and lever share tutorials
[data-icon="building_tutorials/filter.png"],
[data-icon="building_tutorials/lever.png"] {
/* @load-async */
background-image: uiResource("res/ui/building_tutorials/lever.png") !important;
}
// Logic gate
[data-icon="building_tutorials/logic_gate.png"] {
/* @load-async */
background-image: uiResource("res/ui/building_tutorials/logic_gate-and.png") !important;
}
// Virtual processor
[data-icon="building_tutorials/virtual_processor.png"] {
/* @load-async */
background-image: uiResource("res/ui/building_tutorials/virtual_processor-cutter.png") !important;
}
$icons: notification_saved, notification_success, notification_upgrade;
@each $icon in $icons {
[data-icon="icons/#{$icon}.png"] {
/* @load-async */
background-image: uiResource("res/ui/icons/#{$icon}.png") !important;
}
}
$languages: en, de, cs, da, et, es-419, fr, it, pt-BR, sv, tr, el, ru, uk, zh-TW, zh-CN, nb, mt-MT, ar, nl, vi,
th, hu, pl, ja, kor, no, pt-PT, fi, ro, he;
@each $language in $languages {
[data-languageicon="#{$language}"] {
/* @load-async */
background-image: uiResource("languages/#{$language}.svg") !important;
}
}
/*
PRICE
*/
.steam_1_pr {
/* @load-async */
background-image: uiResource("get_on_steam_with_price.png") !important;
}
.steam_2_npr {
/* @load-async */
background-image: uiResource("get_on_steam.png") !important;
}