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			969 lines
		
	
	
		
			41 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
			
		
		
	
	
			969 lines
		
	
	
		
			41 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
| steamPage:
 | ||
|     shortText: shapez.io 是一款在一個無邊際的地圖上建造工廠、自動化生產與組合愈加複雜圖形的遊戲。
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|     discordLinkShort: Official Discord
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|     intro: >-
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|         Shapez.io is a relaxed game in which you have to build factories for the
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|         automated production of geometric shapes.  
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| 
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|         As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
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| 
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|         And as if that wasn't enough, you also have to produce exponentially more to satisfy the demands - the only thing that helps is scaling!
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| 
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|         While you only process shapes at the beginning, you have to color them later - for this you have to extract and mix colors!
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| 
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|         Buying the game on Steam gives you access to the full version, but you can also play a demo on shapez.io first and decide later!        
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|     title_advantages: Standalone Advantages
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|     advantages:
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|         - <b>12 New Level</b> for a total of 26 levels
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|         - <b>18 New Buildings</b> for a fully automated factory!
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|         - <b>20 Upgrade Tiers</b> for many hours of fun!
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|         - <b>Wires Update</b> for an entirely new dimension!
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|         - <b>Dark Mode</b>!
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|         - Unlimited Savegames
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|         - Unlimited Markers
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|         - Support me! ❤️
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|     title_future: Planned Content
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|     planned:
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|         - Blueprint Library (Standalone Exclusive)
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|         - Steam Achievements
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|         - Puzzle Mode
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|         - Minimap
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|         - Mods
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|         - Sandbox mode
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|         - ... and a lot more!
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|     title_open_source: This game is open source!
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|     title_links: Links
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|     links:
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|         discord: Official Discord
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|         roadmap: Roadmap
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|         subreddit: Subreddit
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|         source_code: Source code (GitHub)
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|         translate: Help translate
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|     text_open_source: >-
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|         Anybody can contribute, I'm actively involved in the community and
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|         attempt to review all suggestions and take feedback into consideration
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|         where possible.
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| 
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|         Be sure to check out my trello board for the full roadmap!        
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| global:
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|     loading: 加載中
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|     error: 錯誤
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|     thousandsDivider: " "
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|     decimalSeparator: .
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|     suffix:
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|         thousands: 千
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|         millions: 百萬
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|         billions: 十億
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|         trillions: 兆
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|     infinite: 無限
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|     time:
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|         oneSecondAgo: 1秒前
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|         xSecondsAgo: <x>秒前
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|         oneMinuteAgo: 1分鐘前
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|         xMinutesAgo: <x>分鐘前
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|         oneHourAgo: 1小時前
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|         xHoursAgo: <x>小時前
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|         oneDayAgo: 1天前
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|         xDaysAgo: <x>天前
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|         secondsShort: <seconds>秒
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|         minutesAndSecondsShort: <minutes>分 <seconds>秒
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|         hoursAndMinutesShort: <hours>小時 <minutes>秒
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|         xMinutes: <x>分鐘
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|     keys:
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|         tab: TAB
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|         control: CTRL
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|         alt: ALT
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|         escape: ESC
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|         shift: SHIFT
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|         space: 空格
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| demoBanners:
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|     title: 演示版
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|     intro: 獲取獨立版以解鎖所有功能!
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| mainMenu:
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|     play: 開始遊戲
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|     changelog: 更新日誌
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|     importSavegame: 導入
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|     openSourceHint: 本遊戲已開源!
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|     discordLink: 官方Discord伺服器
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|     helpTranslate: 幫助我們翻譯!
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|     browserWarning: 很抱歉, 本遊戲在當前瀏覽器上可能運行緩慢! 使用chrome或者獲取獨立版以得到更好的體驗。
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|     savegameLevel: Level <x>
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|     savegameLevelUnknown: 未知關卡
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|     continue: 繼續
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|     newGame: 新遊戲
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|     madeBy: 作者:<author-link>
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|     subreddit: Reddit
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|     savegameUnnamed: Unnamed
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| dialogs:
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|     buttons:
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|         ok: 確認
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|         delete: 刪除
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|         cancel: 取消
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|         later: 之後
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|         restart: 重啟
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|         reset: 重置
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|         getStandalone: 獲得獨立版
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|         deleteGame: 我知道我在做什麼
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|         viewUpdate: 查看更新
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|         showUpgrades: 顯示建築升級
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|         showKeybindings: 顯示按鍵設置
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|     importSavegameError:
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|         title: 匯入錯誤
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|         text: 存檔匯入失敗:
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|     importSavegameSuccess:
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|         title: 匯入成功
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|         text: 存檔匯入成功
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|     gameLoadFailure:
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|         title: 存檔損毀
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|         text: 存檔載入失敗:
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|     confirmSavegameDelete:
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|         title: 確認刪除
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|         text: 你確定要刪除這存檔嗎?
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|     savegameDeletionError:
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|         title: 刪除錯誤
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|         text: 存檔刪除失敗
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|     restartRequired:
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|         title: 需要重啟
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|         text: 你需要重啟遊戲以套用變更的設置。
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|     editKeybinding:
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|         title: 更改按鍵設置
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|         desc: 請按下你想要使用的按鍵,或者按下ESC鍵來取消設置。
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|     resetKeybindingsConfirmation:
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|         title: 重置所有按鍵
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|         desc: 這將會重置所有按鍵,請確認。
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|     keybindingsResetOk:
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|         title: 重置了所有按鍵
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|         desc: 成功重置了所有按鍵!
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|     featureRestriction:
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|         title: 演示版
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|         desc: 你嘗試使用了 <feature> 功能。該功能在演示版中不可用。請考慮購買獨立版以獲得更好的體驗。
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|     oneSavegameLimit:
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|         title: 存檔數量限制
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|         desc: 演示版中只能保存一份存檔。請刪除舊存檔或者獲取獨立版!
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|     updateSummary:
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|         title: 更新了!
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|         desc: "以下為自上次遊戲以來更新的內容:"
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|     upgradesIntroduction:
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|         title: 解鎖建築升級
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|         desc: 你生產過的所有圖形可以被用來升級建築。<strong>不要銷毀你之前建造的工廠!</strong> 升級選單在屏幕右上角。
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|     massDeleteConfirm:
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|         title: 確認刪除
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|         desc: 你將要刪除很多建築,準確來說有<count>幢!你確定要這麼做嗎?
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|     blueprintsNotUnlocked:
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|         title: 未解鎖
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|         desc: 你還沒有解鎖藍圖功能!完成更多的關卡來解鎖藍圖。
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|     keybindingsIntroduction:
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|         title: 實用按鍵
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|         desc: "這個遊戲有很多能幫助搭建工廠的使用按鍵。 以下是其中的一些,記得在<strong>按鍵設置</strong>中查看其他的! <br><br>
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|             <code class='keybinding'>CTRL</code> + 拖動:選擇區域以復製或刪除。 <br> <code
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|             class='keybinding'>SHIFT</code>: 按住以放置多個。 <br> <code
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|             class='keybinding'>ALT</code>: 反向放置傳送帶。 <br>"
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|     createMarker:
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|         title: 創建標記
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|         desc: 給地圖標記起一個的名字。你可以在名字中加入一個<strong>短代碼</strong>以加入圖形。 (你可以在<a
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|             href="https://viewer.shapez.io" target="_blank">這裡</a>生成短代碼。)
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|         titleEdit: Edit Marker
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|     markerDemoLimit:
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|         desc: 在演示版中你只能創建兩個地圖標記。請獲取獨立版以創建更多標記。
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|     massCutConfirm:
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|         title: 確認剪下
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|         desc: 你將要剪下很多建築,準確來說有<count>幢!你確定要這麼做嗎?
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|     exportScreenshotWarning:
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|         title: 工廠截圖
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|         desc: 你將要匯出你的工廠的截圖。如果你的基地很大,截圖過程將會很慢,甚至有可能導致遊戲當掉!
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|     massCutInsufficientConfirm:
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|         title: Confirm cut
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|         desc: You can not afford to paste this area! Are you sure you want to cut it?
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|     editSignal:
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|         title: Set Signal
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|         descItems: "Choose a pre-defined item:"
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|         descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you
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|             can generate <link>here</link>)
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|     renameSavegame:
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|         title: Rename Savegame
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|         desc: You can rename your savegame here.
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|     entityWarning:
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|         title: Performance Warning
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|         desc: You have placed a lot of buildings, this is just a friendly reminder that
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|             the game can not handle an endless count of buildings - So try to
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|             keep your factories compact!
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| ingame:
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|     keybindingsOverlay:
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|         moveMap: 移動
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|         selectBuildings: 選擇區域
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|         stopPlacement: 停止放置
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|         rotateBuilding: 轉動建築
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|         placeMultiple: 放置多個
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|         reverseOrientation: 反向放置
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|         disableAutoOrientation: 關閉自動定向
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|         toggleHud: 開關HUD
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|         placeBuilding: 放置建築
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|         createMarker: 創建地圖標記
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|         delete: 銷毀
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|         pasteLastBlueprint: 貼上一個藍圖
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|         lockBeltDirection: 啟用傳送帶規劃
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|         plannerSwitchSide: 規劃器換邊
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|         cutSelection: 剪下選取
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|         copySelection: 複製選取
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|         clearSelection: 清空選取
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|         pipette: 吸附
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|         switchLayers: Switch layers
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|     buildingPlacement:
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|         cycleBuildingVariants: 按<key>鍵以選擇建築變體.
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|         hotkeyLabel: "快捷鍵: <key>"
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|         infoTexts:
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|             speed: 效率
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|             range: 範圍
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|             storage: 容量
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|             oneItemPerSecond: 1個/秒
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|             itemsPerSecond: <x>個/秒
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|             itemsPerSecondDouble: (2倍)
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|             tiles: <x>格
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|     levelCompleteNotification:
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|         levelTitle: Level <level>
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|         completed: 完成
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|         unlockText: 解鎖<reward>!
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|         buttonNextLevel: 下一關
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|     notifications:
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|         newUpgrade: 有新的更新啦!
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|         gameSaved: 遊戲已保存。
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|         freeplayLevelComplete: Level <level> has been completed!
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|     shop:
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|         title: 建築升級
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|         buttonUnlock: 升級
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|         tier: <x>級
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|         tierLabels:
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|             - 壹
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|             - 貳
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|             - 叁
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|             - 肆
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|             - 伍
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|             - 陸
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|             - 柒
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|             - 捌
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|             - 玖
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|             - 拾
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|             - XI
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|             - XII
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|             - XIII
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|             - XIV
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|             - XV
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|             - XVI
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|             - XVII
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|             - XVIII
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|             - XIX
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|             - XX
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|         maximumLevel: 最高級(<currentMult>倍效率)
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|     statistics:
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|         title: 統計資訊
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|         dataSources:
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|             stored:
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|                 title: 儲存
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|                 description: 顯示基地中每種圖形儲存的數量。
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|             produced:
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|                 title: 生產
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|                 description: 顯示所有正在被生產的圖形數量,包括中間產物。
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|             delivered:
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|                 title: 送達
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|                 description: 顯示圖形送達基地的速度。
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|         noShapesProduced: 你還沒有生產任何圖形。
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|         shapesDisplayUnits:
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|             second: <shapes> / s
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|             minute: <shapes> / m
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|             hour: <shapes> / h
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|     settingsMenu:
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|         playtime: 遊戲時間
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|         buildingsPlaced: 建築數量
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|         beltsPlaced: 傳送帶數量
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|         buttons:
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|             continue: 繼續
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|             settings: 設置
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|             menu: 回到主選單
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|     tutorialHints:
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|         title: 需要幫助?
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|         showHint: 顯示
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|         hideHint: 關閉
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|     blueprintPlacer:
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|         cost: 需要
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|     waypoints:
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|         waypoints: 地圖標記
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|         hub: 基地
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|         description: 滑鼠左鍵按標記跳轉到它,按右鍵將其刪除。<br>
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|             <br>按<keybinding>從當前視圖創建一個標記,或<strong>按右鍵</ strong>創建一個標記。 所選位置的標記。
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|         creationSuccessNotification: 成功創建地圖標記。
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|     interactiveTutorial:
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|         title: 教程
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|         hints:
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|             1_1_extractor: 在<strong>圓形礦脈</strong>上放一個<strong>開採機</strong>來獲取圓形!
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|             1_2_conveyor: 用<strong>傳送帶</strong>將你的開採機連接到基地上!
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|                 <br><br>提示:用你的游標<strong>按下並拖動</strong>傳送帶!
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|             1_3_expand: 這<strong>不是</strong>一個放置型遊戲!建造更多的開採機和傳送帶來更快地完成目標。 <br><br>
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|                 提示:按住<strong>SHIFT</strong>鍵來放置多個開採機,用<strong>R</strong>鍵旋轉它們。
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|     colors:
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|         red: 紅
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|         green: 綠
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|         blue: 藍
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|         yellow: 黃
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|         purple: 紫
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|         cyan: 青
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|         white: 白
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|         uncolored: 無顏色
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|         black: Black
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|     shapeViewer:
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|         title: 層
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|         empty: 空
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|         copyKey: Copy Key
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|     connectedMiners:
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|         one_miner: 1 Miner
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|         n_miners: <amount> Miners
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|         limited_items: Limited to <max_throughput>
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|     watermark:
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|         title: Demo version
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|         desc: Click here to see the Steam version advantages!
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|         get_on_steam: Get on steam
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|     standaloneAdvantages:
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|         title: Get the full version!
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|         no_thanks: No, thanks!
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|         points:
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|             levels:
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|                 title: 12 New Levels
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|                 desc: For a total of 26 levels!
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|             buildings:
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|                 title: 18 New Buildings
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|                 desc: Fully automate your factory!
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|             savegames:
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|                 title: ∞ Savegames
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|                 desc: As many as your heart desires!
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|             upgrades:
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|                 title: 20 Upgrade Tiers
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|                 desc: This demo version has only 5!
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|             markers:
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|                 title: ∞ Markers
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|                 desc: Never get lost in your factory!
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|             wires:
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|                 title: Wires
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|                 desc: An entirely new dimension!
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|             darkmode:
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|                 title: Dark Mode
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|                 desc: Stop hurting your eyes!
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|             support:
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|                 title: Support me
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|                 desc: I develop it in my spare time!
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| shopUpgrades:
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|     belt:
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|         name: 傳送帶、平衡機、隧道
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|         description: 效率 <currentMult>倍 → <newMult>倍
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|     miner:
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|         name: 開採
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|         description: 效率 <currentMult>倍 → <newMult>倍
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|     processors:
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|         name: 切割、旋轉、混合
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|         description: 效率 <currentMult>倍 → <newMult>倍
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|     painting:
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|         name: 混色、上色
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|         description: 效率 <currentMult>倍 → <newMult>倍
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| buildings:
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|     belt:
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|         default:
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|             name: 傳送帶
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|             description: 運送物品,按住並拖動來放置多個。
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|     miner:
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|         default:
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|             name: 開採機
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|             description: 在圖形或者顏色上放置來開採他們。
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|         chainable:
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|             name: 鏈式開採機
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|             description: 在圖形或者顏色上放置來開採他們。可以被鏈接在一起。
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|     underground_belt:
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|         default:
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|             name: 隧道
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|             description: 可以從其他傳送帶或建築底下方運送物品。
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|         tier2:
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|             name: 貳級隧道
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|             description: 可以從其他傳送帶或建築底下方運送物品。
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|     cutter:
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|         default:
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|             name: 切割機
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|             description: 將圖形從上到下切開並輸出。 <strong>如果你只需要其中一半,記得把另一半銷毀掉,否則切割機會停止運作! </strong>
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|         quad:
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|             name: 切割機(四分)
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|             description: 將輸入的圖形切成四塊。 <strong>如果你只需要其中一塊,記得把其他的銷毀掉,否則切割機會停止運作! </strong>
 | ||
|     rotater:
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|         default:
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|             name: 旋轉機
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|             description: 將圖形順時針旋轉90度。
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|         ccw:
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|             name: 旋轉機(逆時針)
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|             description: 將圖形逆時針旋轉90度。
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|         rotate180:
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|             name: Rotate (180)
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|             description: Rotates shapes by 180 degrees.
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|     stacker:
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|         default:
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|             name: 混合機
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|             description: 將輸入的圖形拼貼在一起。如果不能被直接拼貼,右邊的圖形會被疊在左邊的圖形上面.
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|     mixer:
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|         default:
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|             name: 混色機
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|             description: 將兩個顏色加在一起。
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|     painter:
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|         default:
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|             name: 上色機
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|             description: 將整個圖形塗上輸入的顏色。
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|         double:
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|             name: 上色機(雙倍)
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|             description: 同時為兩個輸入的圖形上色,每次上色只消耗一份顏色塗料。
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|         quad:
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|             name: 上色機(四向)
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|             description: 為圖形的四個角塗上不同的顏色。
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|         mirrored:
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|             name: 上色機
 | ||
|             description: 將整個圖形塗上輸入的顏色。
 | ||
|     trash:
 | ||
|         default:
 | ||
|             name: 垃圾桶
 | ||
|             description: 從所有四個方向上輸入物品並永遠銷毀它們。
 | ||
|     hub:
 | ||
|         deliver: 交付
 | ||
|         toUnlock: 來解鎖
 | ||
|         levelShortcut: LVL
 | ||
|         endOfDemo: End of Demo
 | ||
|     wire:
 | ||
|         default:
 | ||
|             name: Energy Wire
 | ||
|             description: Allows you to transport energy.
 | ||
|         second:
 | ||
|             name: Wire
 | ||
|             description: Transfers signals, which can be items, colors or booleans (1 / 0).
 | ||
|                 Different colored wires do not connect.
 | ||
|     balancer:
 | ||
|         default:
 | ||
|             name: Balancer
 | ||
|             description: Multifunctional - Evenly distributes all inputs onto all outputs.
 | ||
|         merger:
 | ||
|             name: Merger (compact)
 | ||
|             description: Merges two conveyor belts into one.
 | ||
|         merger-inverse:
 | ||
|             name: Merger (compact)
 | ||
|             description: Merges two conveyor belts into one.
 | ||
|         splitter:
 | ||
|             name: Splitter (compact)
 | ||
|             description: Splits one conveyor belt into two.
 | ||
|         splitter-inverse:
 | ||
|             name: Splitter (compact)
 | ||
|             description: Splits one conveyor belt into two.
 | ||
|     storage:
 | ||
|         default:
 | ||
|             name: Storage
 | ||
|             description: Stores excess items, up to a given capacity. Prioritizes the left
 | ||
|                 output and can be used as an overflow gate.
 | ||
|     wire_tunnel:
 | ||
|         default:
 | ||
|             name: Wire Crossing
 | ||
|             description: Allows to cross two wires without connecting them.
 | ||
|     constant_signal:
 | ||
|         default:
 | ||
|             name: Constant Signal
 | ||
|             description: Emits a constant signal, which can be either a shape, color or
 | ||
|                 boolean (1 / 0).
 | ||
|     lever:
 | ||
|         default:
 | ||
|             name: Switch
 | ||
|             description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
 | ||
|                 which can then be used to control for example an item filter.
 | ||
|     logic_gate:
 | ||
|         default:
 | ||
|             name: AND Gate
 | ||
|             description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape,
 | ||
|                 color or boolean "1")
 | ||
|         not:
 | ||
|             name: NOT Gate
 | ||
|             description: Emits a boolean "1" if the input is not truthy. (Truthy means
 | ||
|                 shape, color or boolean "1")
 | ||
|         xor:
 | ||
|             name: XOR Gate
 | ||
|             description: Emits a boolean "1" if one of the inputs is truthy, but not both.
 | ||
|                 (Truthy means shape, color or boolean "1")
 | ||
|         or:
 | ||
|             name: OR Gate
 | ||
|             description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means
 | ||
|                 shape, color or boolean "1")
 | ||
|     transistor:
 | ||
|         default:
 | ||
|             name: Transistor
 | ||
|             description: Forwards the bottom input if the side input is truthy (a shape,
 | ||
|                 color or "1").
 | ||
|         mirrored:
 | ||
|             name: Transistor
 | ||
|             description: Forwards the bottom input if the side input is truthy (a shape,
 | ||
|                 color or "1").
 | ||
|     filter:
 | ||
|         default:
 | ||
|             name: Filter
 | ||
|             description: Connect a signal to route all matching items to the top and the
 | ||
|                 remaining to the right. Can be controlled with boolean signals
 | ||
|                 too.
 | ||
|     display:
 | ||
|         default:
 | ||
|             name: Display
 | ||
|             description: Connect a signal to show it on the display - It can be a shape,
 | ||
|                 color or boolean.
 | ||
|     reader:
 | ||
|         default:
 | ||
|             name: Belt Reader
 | ||
|             description: Allows to measure the average belt throughput. Outputs the last
 | ||
|                 read item on the wires layer (once unlocked).
 | ||
|     analyzer:
 | ||
|         default:
 | ||
|             name: Shape Analyzer
 | ||
|             description: Analyzes the top right quadrant of the lowest layer of the shape
 | ||
|                 and returns its shape and color.
 | ||
|     comparator:
 | ||
|         default:
 | ||
|             name: Compare
 | ||
|             description: Returns boolean "1" if both signals are exactly equal. Can compare
 | ||
|                 shapes, items and booleans.
 | ||
|     virtual_processor:
 | ||
|         default:
 | ||
|             name: Virtual Cutter
 | ||
|             description: Virtually cuts the shape into two halves.
 | ||
|         rotater:
 | ||
|             name: Virtual Rotater
 | ||
|             description: Virtually rotates the shape, both clockwise and counter-clockwise.
 | ||
|         unstacker:
 | ||
|             name: Virtual Unstacker
 | ||
|             description: Virtually extracts the topmost layer to the right output and the
 | ||
|                 remaining ones to the left.
 | ||
|         stacker:
 | ||
|             name: Virtual Stacker
 | ||
|             description: Virtually stacks the right shape onto the left.
 | ||
|         painter:
 | ||
|             name: Virtual Painter
 | ||
|             description: Virtually paints the shape from the bottom input with the shape on
 | ||
|                 the right input.
 | ||
|     item_producer:
 | ||
|         default:
 | ||
|             name: Item Producer
 | ||
|             description: Available in sandbox mode only, outputs the given signal from the
 | ||
|                 wires layer on the regular layer.
 | ||
| storyRewards:
 | ||
|     reward_cutter_and_trash:
 | ||
|         title: 切割圖形
 | ||
|         desc: <strong>切割機</strong>已解鎖。不論切割機的方向,它都會把圖形<strong>垂直地</strong>切成兩半。
 | ||
|             <br><br>記得把不需要的部分處理掉,否則這個這個建築會停止運作。為此我給你準備了<strong>垃圾桶</strong>,它會把所有放進去的物品銷毀掉。
 | ||
|     reward_rotater:
 | ||
|         title: 順時針旋轉
 | ||
|         desc: <strong>旋轉機</strong>已解鎖。它會順時針旋轉輸入的圖形90度。
 | ||
|     reward_painter:
 | ||
|         title: 上色
 | ||
|         desc: <strong>上色機</strong>已解鎖。開採一些顏色,用上色機把顏色和圖形混合,就可以為圖形著色。<br><br>備註:如果你是色盲,設置中有<strong>色盲模式</strong>可以選。
 | ||
|     reward_mixer:
 | ||
|         title: 混色
 | ||
|         desc: <strong>混色器</strong>已解鎖-在此建築物中使用<strong>附加混合</strong>結合兩種顏色!
 | ||
|     reward_stacker:
 | ||
|         title: 混合
 | ||
|         desc: <strong>混合機</strong>已解鎖。如果沒有重疊的部分,混合機會嘗試把兩個輸入的圖形<strong>拼貼</strong>在一起。如果有重疊的部分,右邊的輸入會被<strong>疊</strong>到左邊的輸入上方!
 | ||
|     reward_splitter:
 | ||
|         title: 分離/合併
 | ||
|         desc: <strong>平衡機</strong>已解鎖。在大型工廠中,平衡機負責<strong>合併或分離</strong>多個傳送帶上的物品。
 | ||
|             <br><br>
 | ||
|     reward_tunnel:
 | ||
|         title: 隧道
 | ||
|         desc: <strong>隧道</strong>已解鎖。你現在可以從其他傳送帶或建築底下運送物品了!
 | ||
|     reward_rotater_ccw:
 | ||
|         title: 逆時針旋轉
 | ||
|         desc: 您已解鎖了<strong>旋轉器</ strong>的變體-它可以逆時針旋轉! 要構建它,請選擇旋轉器,然後<strong>按“T”鍵切換其變種</
 | ||
|             strong>!
 | ||
|     reward_miner_chainable:
 | ||
|         title: 鏈式開採機
 | ||
|         desc: <strong>鏈式開採機</strong>變體已解鎖。它是開採機的一個變體。它可以將開採出來的資源<strong>傳遞</strong>給其他的開採機,使得資源提取更加高效!
 | ||
|     reward_underground_belt_tier_2:
 | ||
|         title: 貳級隧道
 | ||
|         desc: <strong>貳級隧道</strong>變體已解鎖。這個隧道有<strong>更長的傳輸距離</strong>。你還可以混用不同的隧道變體!
 | ||
|     reward_cutter_quad:
 | ||
|         title: 四分切割機
 | ||
|         desc: 您已解鎖了<strong>四分切割機</ strong>的變體-它允許您將形狀直接切割為<strong>四個部分</ strong>,而不是兩個!
 | ||
|     reward_painter_double:
 | ||
|         title: 雙倍上色機
 | ||
|         desc: 您已經解鎖了<strong>雙倍上色機</ strong>的變體-它可以作為常規畫家使用,但一次只能處理<strong>兩個形狀</
 | ||
|             strong>,而只消耗一種顏色而不是兩種顏色!
 | ||
|     reward_storage:
 | ||
|         title: 倉庫
 | ||
|         desc: <strong>倉庫</strong>變體已解鎖。它可以暫時儲存一些材料,有容量上限。
 | ||
|     reward_freeplay:
 | ||
|         title: 自由模式
 | ||
|         desc: 恭喜你!你解鎖了<strong>自由模式</strong>!現在圖形將會是隨機生成的! (不用擔心,我計劃在獨立版本中加入更多內容!)
 | ||
|     reward_blueprints:
 | ||
|         title: 藍圖
 | ||
|         desc: 現在,您可以<strong>複製並貼上</ strong>工廠的各個部分!
 | ||
|             選擇一個區域(按住CTRL,然後用游標拖動),然後按'C'將其複制。<br>
 | ||
|             <br>複製<strong>不是免費的</strong>,您需要用<strong>藍圖 形狀</ strong>來支付!
 | ||
|             (您剛交付的那些)。
 | ||
|     no_reward:
 | ||
|         title: 下一關
 | ||
|         desc: "這一關沒有獎勵,但是下一關有! <br><br> PS:
 | ||
|             你生產過的<strong>所有</strong>圖形都會被用來<strong>升級建築</strong>。"
 | ||
|     no_reward_freeplay:
 | ||
|         title: 下一關
 | ||
|         desc: 恭喜你!另外,我們已經計劃在獨立版中加入更多內容!
 | ||
|     reward_balancer:
 | ||
|         title: Balancer
 | ||
|         desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
 | ||
|             be used to build bigger factories by <strong>splitting and merging
 | ||
|             items</strong> onto multiple belts!<br><br>
 | ||
|     reward_merger:
 | ||
|         title: Compact Merger
 | ||
|         desc: You have unlocked a <strong>merger</strong> variant of the
 | ||
|             <strong>balancer</strong> - It accepts two inputs and merges them
 | ||
|             into one belt!
 | ||
|     reward_belt_reader:
 | ||
|         title: Belt reader
 | ||
|         desc: You have now unlocked the <strong>belt reader</strong>! It allows you to
 | ||
|             measure the throughput of a belt.<br><br>And wait until you unlock
 | ||
|             wires - then it gets really useful!
 | ||
|     reward_rotater_180:
 | ||
|         title: Rotater (180 degrees)
 | ||
|         desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
 | ||
|             you to rotate a shape by 180 degress (Surprise! :D)
 | ||
|     reward_display:
 | ||
|         title: Display
 | ||
|         desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
 | ||
|             wires layer to visualize its contents!
 | ||
|     reward_constant_signal:
 | ||
|         title: Constant Signal
 | ||
|         desc: You unlocked the <strong>constant signal</strong> building on the wires
 | ||
|             layer! This is useful to connect it to <strong>item filters</strong>
 | ||
|             for example.<br><br> The constant signal can emit a
 | ||
|             <strong>shape</strong>, <strong>color</strong> or
 | ||
|             <strong>boolean</strong> (1 / 0).
 | ||
|     reward_logic_gates:
 | ||
|         title: Logic Gates
 | ||
|         desc: You unlocked <strong>logic gates</strong>! You don't have to be excited
 | ||
|             about this, but it's actually super cool!<br><br> With those gates
 | ||
|             you can now compute AND, OR, XOR and NOT operations.<br><br> As a
 | ||
|             bonus on top I also just gave you a <strong>transistor</strong>!
 | ||
|     reward_virtual_processing:
 | ||
|         title: Virtual Processing
 | ||
|         desc: I just gave a whole bunch of new buildings which allow you to
 | ||
|             <strong>simulate the processing of shapes</strong>!<br><br> You can
 | ||
|             now simulate a cutter, rotater, stacker and more on the wires layer!
 | ||
|             With this you now have three options to continue the game:<br><br> -
 | ||
|             Build an <strong>automated machine</strong> to create any possible
 | ||
|             shape requested by the HUB (I recommend to try it!).<br><br> - Build
 | ||
|             something cool with wires.<br><br> - Continue to play
 | ||
|             regulary.<br><br> Whatever you choose, remember to have fun!
 | ||
|     reward_wires_painter_and_levers:
 | ||
|         title: Wires & Quad Painter
 | ||
|         desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
 | ||
|             layer on top of the regular layer and introduces a lot of new
 | ||
|             mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
 | ||
|             Painter</strong> - Connect the slots you would like to paint with on
 | ||
|             the wires layer!<br><br> To switch to the wires layer, press
 | ||
|             <strong>E</strong>."
 | ||
|     reward_filter:
 | ||
|         title: Item Filter
 | ||
|         desc: You unlocked the <strong>Item Filter</strong>! It will route items either
 | ||
|             to the top or the right output depending on whether they match the
 | ||
|             signal from the wires layer or not.<br><br> You can also pass in a
 | ||
|             boolean signal (1 / 0) to entirely activate or disable it.
 | ||
|     reward_demo_end:
 | ||
|         title: End of Demo
 | ||
|         desc: You have reached the end of the demo version!
 | ||
| settings:
 | ||
|     title: 設置
 | ||
|     categories:
 | ||
|         general: General
 | ||
|         userInterface: User Interface
 | ||
|         advanced: Advanced
 | ||
|         performance: Performance
 | ||
|     versionBadges:
 | ||
|         dev: 開發版本
 | ||
|         staging: 預覽版本
 | ||
|         prod: 正式版本
 | ||
|     buildDate: 於<at-date>創建
 | ||
|     labels:
 | ||
|         uiScale:
 | ||
|             title: 用戶界面大小
 | ||
|             description: 改變用戶界面大小。用戶界面會隨著設備分辨率縮放,這個設置決定縮放比例。
 | ||
|             scales:
 | ||
|                 super_small: 最小
 | ||
|                 small: 較小
 | ||
|                 regular: 正常
 | ||
|                 large: 較大
 | ||
|                 huge: 最大
 | ||
|         scrollWheelSensitivity:
 | ||
|             title: 縮放靈敏度
 | ||
|             description: 改變縮放靈敏度(鼠標滾輪或者觸控板)。
 | ||
|             sensitivity:
 | ||
|                 super_slow: 最低
 | ||
|                 slow: 較低
 | ||
|                 regular: 正常
 | ||
|                 fast: 較高
 | ||
|                 super_fast: 最高
 | ||
|         language:
 | ||
|             title: 語言
 | ||
|             description: 改變語言。所有的翻譯皆由玩家提供,且有可能正在施工中!
 | ||
|         fullscreen:
 | ||
|             title: 全螢幕
 | ||
|             description: 全螢幕以獲得更好的遊戲體驗。僅在獨立版中可用。
 | ||
|         soundsMuted:
 | ||
|             title: 關閉音效
 | ||
|             description: 關閉所有音效。
 | ||
|         musicMuted:
 | ||
|             title: 關閉音樂
 | ||
|             description: 關閉所有音樂。
 | ||
|         theme:
 | ||
|             title: 界面主題
 | ||
|             description: 選擇界面主題(深色或淺色)。
 | ||
|             themes:
 | ||
|                 dark: 深色
 | ||
|                 light: 淺色
 | ||
|         refreshRate:
 | ||
|             title: 模擬頻率、刷新頻率
 | ||
|             description: 如果你的顯示器是144hz的,請在這裡更改刷新頻率,這樣遊戲可以正確地根據你的螢幕進行模擬。但是如果你的電腦性能不佳,提高刷新頻率可能降低幀數。
 | ||
|         alwaysMultiplace:
 | ||
|             title: 多重放置
 | ||
|             description: 開啟這個選項之後放下建築將不會取消建築選擇。等同於一直按下SHIFT鍵。
 | ||
|         offerHints:
 | ||
|             title: 提示與教程
 | ||
|             description: 是否顯示提示、教程以及一些其他的幫助理解遊戲的UI元素。
 | ||
|         movementSpeed:
 | ||
|             title: 移動速度
 | ||
|             description: 改變攝像頭移動速度
 | ||
|             speeds:
 | ||
|                 super_slow: 最慢
 | ||
|                 slow: 較慢
 | ||
|                 regular: 正常
 | ||
|                 fast: 較快
 | ||
|                 super_fast: 非常快
 | ||
|                 extremely_fast: 最快
 | ||
|         enableTunnelSmartplace:
 | ||
|             title: 智能隧道放置
 | ||
|             description: 啟用後,放置隧道時會將多餘的傳送帶移除。 此外,拖動隧道可以快速鋪設隧道,以及移除不必要的隧道。
 | ||
|         vignette:
 | ||
|             title: 暈映
 | ||
|             description: 啟用暈映,將屏幕角落裡的顏色變深,更容易閱讀文字。
 | ||
|         autosaveInterval:
 | ||
|             title: 自動刷新時間
 | ||
|             description: 控制遊戲自動刷新的頻率。 您也可以禁用它。
 | ||
|             intervals:
 | ||
|                 one_minute: 1分鐘
 | ||
|                 two_minutes: 2分鐘
 | ||
|                 five_minutes: 5分鐘
 | ||
|                 ten_minutes: 10分鐘
 | ||
|                 twenty_minutes: 20分鐘
 | ||
|                 disabled: 停用
 | ||
|         compactBuildingInfo:
 | ||
|             title: 省略建築信息
 | ||
|             description: |-
 | ||
|                 通過顯示建築物的比率來縮短建築物的資訊框。 否則
 | ||
|                  顯示所有說明+圖像。                
 | ||
|         disableCutDeleteWarnings:
 | ||
|             title: 停用剪下/刪除的警告
 | ||
|             description: 剪下/刪除超過100幢建築物時不顯示警告。
 | ||
|         enableColorBlindHelper:
 | ||
|             title: 色盲模式
 | ||
|             description: 如果您是色盲者,啟用了這設定,就可以玩遊戲了。
 | ||
|         rotationByBuilding:
 | ||
|             title: 依建築類型旋轉
 | ||
|             description: 每個建築類型,將會分別記住您最後一次使用的旋轉方向。 如果您常常切換不同類型的建築,這樣可能會更方便。
 | ||
|         soundVolume:
 | ||
|             title: Sound Volume
 | ||
|             description: Set the volume for sound effects
 | ||
|         musicVolume:
 | ||
|             title: Music Volume
 | ||
|             description: Set the volume for music
 | ||
|         lowQualityMapResources:
 | ||
|             title: Low Quality Map Resources
 | ||
|             description: Simplifies the rendering of resources on the map when zoomed in to
 | ||
|                 improve performance. It even looks cleaner, so be sure to try it
 | ||
|                 out!
 | ||
|         disableTileGrid:
 | ||
|             title: Disable Grid
 | ||
|             description: Disabling the tile grid can help with the performance. This also
 | ||
|                 makes the game look cleaner!
 | ||
|         clearCursorOnDeleteWhilePlacing:
 | ||
|             title: Clear Cursor on Right Click
 | ||
|             description: Enabled by default, clears the cursor whenever you right click
 | ||
|                 while you have a building selected for placement. If disabled,
 | ||
|                 you can delete buildings by right-clicking while placing a
 | ||
|                 building.
 | ||
|         lowQualityTextures:
 | ||
|             title: Low quality textures (Ugly)
 | ||
|             description: Uses low quality textures to save performance. This will make the
 | ||
|                 game look very ugly!
 | ||
|         displayChunkBorders:
 | ||
|             title: Display Chunk Borders
 | ||
|             description: The game is divided into chunks of 16x16 tiles, if this setting is
 | ||
|                 enabled the borders of each chunk are displayed.
 | ||
|         pickMinerOnPatch:
 | ||
|             title: Pick miner on resource patch
 | ||
|             description: Enabled by default, selects the miner if you use the pipette when
 | ||
|                 hovering a resource patch.
 | ||
|         simplifiedBelts:
 | ||
|             title: Simplified Belts (Ugly)
 | ||
|             description: Does not render belt items except when hovering the belt to save
 | ||
|                 performance. I do not recommend to play with this setting if you
 | ||
|                 do not absolutely need the performance.
 | ||
|         enableMousePan:
 | ||
|             title: Enable Mouse Pan
 | ||
|             description: Allows to move the map by moving the cursor to the edges of the
 | ||
|                 screen. The speed depends on the Movement Speed setting.
 | ||
|     rangeSliderPercentage: <amount> %
 | ||
| keybindings:
 | ||
|     title: 按鍵設置
 | ||
|     hint: 提示:使用CTRL、SHIFT、ALT! 這些建在放置建築時有不同的效果。
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|     resetKeybindings: 重置按鍵設置
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|     categoryLabels:
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|         general: 通用
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|         ingame: 遊戲
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|         navigation: 視角
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|         placement: 放置
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|         massSelect: 批量選擇
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|         buildings: 建築快捷鍵
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|         placementModifiers: 放置建築修飾鍵
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|     mappings:
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|         confirm: 確認
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|         back: 返回
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|         mapMoveUp: 上
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|         mapMoveRight: 右
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|         mapMoveDown: 下
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|         mapMoveLeft: 左
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|         centerMap: 回到基地
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|         mapZoomIn: 放大
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|         mapZoomOut: 縮小
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|         createMarker: 創建地圖標記
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|         menuOpenShop: 升級選單
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|         menuOpenStats: 統計選單
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|         toggleHud: 開關HUD
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|         toggleFPSInfo: 開關幀數與調試信息
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|         belt: 傳送帶
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|         underground_belt: 隧道
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|         miner: 開採機
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|         cutter: 切割機
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|         rotater: 旋轉機
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|         stacker: 混合機
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|         mixer: 混色機
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|         painter: 上色機
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|         trash: 垃圾桶
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|         rotateWhilePlacing: 順時針旋轉
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|         rotateInverseModifier: "修飾鍵: 改為逆時針旋轉"
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|         cycleBuildingVariants: 選擇建築變體
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|         confirmMassDelete: 確認批量刪除
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|         cycleBuildings: 選擇建築
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|         massSelectStart: 開始批量選擇
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|         massSelectSelectMultiple: 選擇多個區域
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|         massSelectCopy: 複製
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|         placementDisableAutoOrientation: 取消自動定向
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|         placeMultiple: 繼續放置
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|         placeInverse: 反向放置傳送帶
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|         pasteLastBlueprint: 貼上前一張藍圖
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|         massSelectCut: 剪切
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|         exportScreenshot: 匯出截圖
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|         mapMoveFaster: 快速移動
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|         lockBeltDirection: 啟用傳送帶規劃
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|         switchDirectionLockSide: 規劃器:換邊
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|         pipette: Pipette
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|         menuClose: Close Menu
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|         switchLayers: Switch layers
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|         wire: Energy Wire
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|         balancer: Balancer
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|         storage: Storage
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|         constant_signal: Constant Signal
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|         logic_gate: Logic Gate
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|         lever: Switch (regular)
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|         filter: Filter
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|         wire_tunnel: Wire Crossing
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|         display: Display
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|         reader: Belt Reader
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|         virtual_processor: Virtual Cutter
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|         transistor: Transistor
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|         analyzer: Shape Analyzer
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|         comparator: Compare
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|         item_producer: Item Producer (Sandbox)
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|         copyWireValue: "Wires: Copy value below cursor"
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| about:
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|     title: 關於遊戲
 | ||
|     body: >-
 | ||
|         本遊戲由<a href="https://github.com/tobspr" target="_blank">Tobias
 | ||
|         Springer</a>(我)開發,並且已經開源。 <br><br>
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| 
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|         如果你想參與開發,請查看<a href="<githublink>" target="_blank">shapez.io on github</a>。 <br><br>
 | ||
| 
 | ||
|         這個遊戲的開發少不了熱情的Discord社區。請加入我們的<a href="<discordlink>" target="_blank">Discord 服務器</a>! <br><br>
 | ||
| 
 | ||
|         本遊戲的音樂由<a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a>製作——他是個很棒的伙伴。 <br><br>
 | ||
| 
 | ||
|         最後,我想感謝我最好的朋友<a href="https://github.com/niklas-dahl" target="_blank">Niklas</a>——如果沒有與他的異星工廠(factorio)的遊戲體驗,shapez.io將不會存在。        
 | ||
| changelog:
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|     title: 版本日誌
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| demo:
 | ||
|     features:
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|         restoringGames: 恢復存檔
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|         importingGames: 匯入存檔
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|         oneGameLimit: 最多一個存檔
 | ||
|         customizeKeybindings: 按鍵設置
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|         exportingBase: 匯出工廠截圖
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|     settingNotAvailable: 在演示版中不可用。
 | ||
| tips:
 | ||
|     - The hub accepts input of any kind, not just the current shape!
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|     - Make sure your factories are modular - it will pay out!
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|     - Don't build too close to the hub, or it will be a huge chaos!
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|     - If stacking does not work, try switching the inputs.
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|     - You can toggle the belt planner direction by pressing <b>R</b>.
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|     - Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
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|     - Ratios stay the same, as long as all upgrades are on the same Tier.
 | ||
|     - Serial execution is more efficient than parallel.
 | ||
|     - You will unlock more variants of buildings later in the game!
 | ||
|     - You can use <b>T</b> to switch between different variants.
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|     - Symmetry is key!
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|     - You can weave different tiers of tunnels.
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|     - Try to build compact factories - it will pay out!
 | ||
|     - The painter has a mirrored variant which you can select with <b>T</b>
 | ||
|     - Having the right building ratios will maximize efficiency.
 | ||
|     - At maximum level, 5 extractors will fill a single belt.
 | ||
|     - Don't forget about tunnels!
 | ||
|     - You don't need to divide up items evenly for full efficiency.
 | ||
|     - Holding <b>SHIFT</b> will activate the belt planner, letting you place
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|       long lines of belts easily.
 | ||
|     - Cutters always cut vertically, regardless of their orientation.
 | ||
|     - To get white mix all three colors.
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|     - The storage buffer priorities the first output.
 | ||
|     - Invest time to build repeatable designs - it's worth it!
 | ||
|     - Holding <b>CTRL</b> allows to place multiple buildings.
 | ||
|     - You can hold <b>ALT</b> to invert the direction of placed belts.
 | ||
|     - Efficiency is key!
 | ||
|     - Shape patches that are further away from the hub are more complex.
 | ||
|     - Machines have a limited speed, divide them up for maximum efficiency.
 | ||
|     - Use balancers to maximize your efficiency.
 | ||
|     - Organization is important. Try not to cross conveyors too much.
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|     - Plan in advance, or it will be a huge chaos!
 | ||
|     - Don't remove your old factories! You'll need them to unlock upgrades.
 | ||
|     - Try beating level 20 on your own before seeking for help!
 | ||
|     - Don't complicate things, try to stay simple and you'll go far.
 | ||
|     - You may need to re-use factories later in the game. Plan your factories to
 | ||
|       be re-usable.
 | ||
|     - Sometimes, you can find a needed shape in the map without creating it with
 | ||
|       stackers.
 | ||
|     - Full windmills / pinwheels can never spawn naturally.
 | ||
|     - Color your shapes before cutting for maximum efficiency.
 | ||
|     - With modules, space is merely a perception; a concern for mortal men.
 | ||
|     - Make a separate blueprint factory. They're important for modules.
 | ||
|     - Have a closer look on the color mixer, and your questions will be answered.
 | ||
|     - Use <b>CTRL</b> + Click to select an area.
 | ||
|     - Building too close to the hub can get in the way of later projects.
 | ||
|     - The pin icon next to each shape in the upgrade list pins it to the screen.
 | ||
|     - Mix all primary colors together to make white!
 | ||
|     - You have an infinite map, don't cramp your factory, expand!
 | ||
|     - Also try Factorio! It's my favorite game.
 | ||
|     - The quad cutter cuts clockwise starting from the top right!
 | ||
|     - You can download your savegames in the main menu!
 | ||
|     - This game has a lot of useful keybindings! Be sure to check out the
 | ||
|       settings page.
 | ||
|     - This game has a lot of settings, be sure to check them out!
 | ||
|     - The marker to your hub has a small compass to indicate its direction!
 | ||
|     - To clear belts, cut the area and then paste it at the same location.
 | ||
|     - Press F4 to show your FPS and Tick Rate.
 | ||
|     - Press F4 twice to show the tile of your mouse and camera.
 | ||
|     - You can click a pinned shape on the left side to unpin it.
 |