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651 lines
22 KiB
651 lines
22 KiB
import { makeOffscreenBuffer } from "../../../core/buffer_utils";
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import { globalConfig, THIRDPARTY_URLS } from "../../../core/config";
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import { DrawParameters } from "../../../core/draw_parameters";
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import { gMetaBuildingRegistry } from "../../../core/global_registries";
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import { Loader } from "../../../core/loader";
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import { DialogWithForm } from "../../../core/modal_dialog_elements";
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import { FormElementInput } from "../../../core/modal_dialog_forms";
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import { Rectangle } from "../../../core/rectangle";
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import { STOP_PROPAGATION } from "../../../core/signal";
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import {
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arrayDeleteValue,
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fillInLinkIntoTranslation,
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lerp,
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makeDiv,
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removeAllChildren,
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} from "../../../core/utils";
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import { Vector } from "../../../core/vector";
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import { ACHIEVEMENTS } from "../../../platform/achievement_provider";
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import { T } from "../../../translations";
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import { BaseItem } from "../../base_item";
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import { MetaHubBuilding } from "../../buildings/hub";
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import { enumMouseButton } from "../../camera";
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import { KEYMAPPINGS } from "../../key_action_mapper";
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import { ShapeDefinition } from "../../shape_definition";
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import { BaseHUDPart } from "../base_hud_part";
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import { DynamicDomAttach } from "../dynamic_dom_attach";
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import { enumNotificationType } from "./notifications";
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/** @typedef {{
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* label: string | null,
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* center: { x: number, y: number },
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* zoomLevel: number,
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* layer: Layer,
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* }} Waypoint */
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/**
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* Used when a shape icon is rendered instead
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*/
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const MAX_LABEL_LENGTH = 71;
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export class HUDWaypoints extends BaseHUDPart {
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/**
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* Creates the overview of waypoints
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* @param {HTMLElement} parent
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*/
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createElements(parent) {
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// Create the helper box on the lower right when zooming out
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if (this.root.app.settings.getAllSettings().offerHints && !G_WEGAME_VERSION) {
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this.hintElement = makeDiv(
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parent,
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"ingame_HUD_Waypoints_Hint",
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[],
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`
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<strong class='title'>${T.ingame.waypoints.waypoints}</strong>
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<span class='desc'>${T.ingame.waypoints.description.replace(
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"<keybinding>",
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`<code class='keybinding'>${this.root.keyMapper
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.getBinding(KEYMAPPINGS.navigation.createMarker)
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.getKeyCodeString()}</code>`
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)}</span>
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`
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);
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}
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// Create the waypoint list on the upper right
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this.waypointsListElement = makeDiv(parent, "ingame_HUD_Waypoints", [], "Waypoints");
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}
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/**
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* Serializes the waypoints
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*/
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serialize() {
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return {
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waypoints: this.waypoints,
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};
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}
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/**
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* Deserializes the waypoints
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* @param {{waypoints: Array<Waypoint>}} data
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*/
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deserialize(data) {
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if (!data || !data.waypoints || !Array.isArray(data.waypoints)) {
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return "Invalid waypoints data";
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}
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this.waypoints = data.waypoints;
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this.rerenderWaypointList();
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}
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/**
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* Initializes everything
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*/
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initialize() {
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// Cache the sprite for the waypoints
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this.waypointSprites = {
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regular: Loader.getSprite("sprites/misc/waypoint.png"),
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wires: Loader.getSprite("sprites/misc/waypoint_wires.png"),
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};
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this.directionIndicatorSprite = Loader.getSprite("sprites/misc/hub_direction_indicator.png");
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/** @type {Array<Waypoint>} */
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this.waypoints = [];
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this.waypoints.push({
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label: null,
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center: { x: 0, y: 0 },
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zoomLevel: 3,
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layer: gMetaBuildingRegistry.findByClass(MetaHubBuilding).getLayer(),
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});
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// Create a buffer we can use to measure text
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this.dummyBuffer = makeOffscreenBuffer(1, 1, {
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reusable: false,
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label: "waypoints-measure-canvas",
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})[1];
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// Dynamically attach/detach the lower right hint in the map overview
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if (this.hintElement) {
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this.domAttach = new DynamicDomAttach(this.root, this.hintElement);
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}
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// Catch mouse and key events
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if (!G_WEGAME_VERSION) {
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this.root.camera.downPreHandler.add(this.onMouseDown, this);
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this.root.keyMapper
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.getBinding(KEYMAPPINGS.navigation.createMarker)
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.add(() => this.requestSaveMarker({}));
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}
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/**
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* Stores at how much opacity the markers should be rendered on the map.
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* This is interpolated over multiple frames so we have some sort of fade effect
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*/
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this.currentMarkerOpacity = 1;
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this.currentCompassOpacity = 0;
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// Create buffer which is used to indicate the hub direction
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const [canvas, context] = makeOffscreenBuffer(48, 48, {
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smooth: true,
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reusable: false,
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label: "waypoints-compass",
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});
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this.compassBuffer = { canvas, context };
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/**
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* Stores a cache from a shape short key to its canvas representation
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*/
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this.cachedKeyToCanvas = {};
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/**
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* Store cached text widths
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* @type {Object<string, number>}
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*/
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this.cachedTextWidths = {};
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// Initial render
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this.rerenderWaypointList();
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}
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/**
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* Returns how long a text will be rendered
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* @param {string} text
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* @returns {number}
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*/
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getTextWidth(text) {
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if (this.cachedTextWidths[text]) {
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return this.cachedTextWidths[text];
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}
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this.dummyBuffer.font = "bold " + this.getTextScale() + "px GameFont";
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return (this.cachedTextWidths[text] = this.dummyBuffer.measureText(text).width);
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}
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/**
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* Returns how big the text should be rendered
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*/
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getTextScale() {
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return this.getWaypointUiScale() * 12;
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}
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/**
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* Returns the scale for rendering waypoints
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*/
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getWaypointUiScale() {
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return this.root.app.getEffectiveUiScale();
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}
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/**
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* Re-renders the waypoint list to account for changes
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*/
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rerenderWaypointList() {
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removeAllChildren(this.waypointsListElement);
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this.cleanupClickDetectors();
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for (let i = 0; i < this.waypoints.length; ++i) {
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const waypoint = this.waypoints[i];
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const label = this.getWaypointLabel(waypoint);
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const element = makeDiv(this.waypointsListElement, null, [
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"waypoint",
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"layer--" + waypoint.layer,
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]);
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if (ShapeDefinition.isValidShortKey(label)) {
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const canvas = this.getWaypointCanvas(waypoint);
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/**
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* Create a clone of the cached canvas, as calling appendElement when a canvas is
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* already in the document will move the existing canvas to the new position.
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*/
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const [newCanvas, context] = makeOffscreenBuffer(48, 48, {
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smooth: true,
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label: label + "-waypoint-" + i,
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});
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context.drawImage(canvas, 0, 0);
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element.appendChild(newCanvas);
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element.classList.add("shapeIcon");
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} else {
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element.innerText = label;
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}
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if (this.isWaypointDeletable(waypoint)) {
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const editButton = makeDiv(element, null, ["editButton"]);
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this.trackClicks(editButton, () => this.requestSaveMarker({ waypoint }));
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}
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if (!waypoint.label) {
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// This must be the hub label
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element.classList.add("hub");
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element.insertBefore(this.compassBuffer.canvas, element.childNodes[0]);
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}
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this.trackClicks(element, () => this.moveToWaypoint(waypoint), {
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targetOnly: true,
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});
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}
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}
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/**
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* Moves the camera to a given waypoint
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* @param {Waypoint} waypoint
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*/
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moveToWaypoint(waypoint) {
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this.root.currentLayer = waypoint.layer;
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this.root.camera.setDesiredCenter(new Vector(waypoint.center.x, waypoint.center.y));
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this.root.camera.setDesiredZoom(waypoint.zoomLevel);
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}
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/**
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* Deletes a waypoint from the list
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* @param {Waypoint} waypoint
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*/
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deleteWaypoint(waypoint) {
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arrayDeleteValue(this.waypoints, waypoint);
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this.rerenderWaypointList();
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}
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/**
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* Gets the canvas for a given waypoint
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* @param {Waypoint} waypoint
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* @returns {HTMLCanvasElement}
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*/
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getWaypointCanvas(waypoint) {
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const key = waypoint.label;
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if (this.cachedKeyToCanvas[key]) {
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return this.cachedKeyToCanvas[key];
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}
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assert(ShapeDefinition.isValidShortKey(key), "Invalid short key: " + key);
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const definition = this.root.shapeDefinitionMgr.getShapeFromShortKey(key);
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const preRendered = definition.generateAsCanvas(48);
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return (this.cachedKeyToCanvas[key] = preRendered);
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}
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/**
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* Requests to save a marker at the current camera position. If worldPos is set,
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* uses that position instead.
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* @param {object} param0
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* @param {Vector=} param0.worldPos Override the world pos, otherwise it is the camera position
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* @param {Waypoint=} param0.waypoint Waypoint to be edited. If omitted, create new
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*/
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requestSaveMarker({ worldPos = null, waypoint = null }) {
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// Construct dialog with input field
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const markerNameInput = new FormElementInput({
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id: "markerName",
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label: null,
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placeholder: "",
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defaultValue: waypoint ? waypoint.label : "",
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validator: val =>
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val.length > 0 && (val.length < MAX_LABEL_LENGTH || ShapeDefinition.isValidShortKey(val)),
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});
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const dialog = new DialogWithForm({
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app: this.root.app,
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title: waypoint ? T.dialogs.createMarker.titleEdit : T.dialogs.createMarker.title,
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desc: fillInLinkIntoTranslation(T.dialogs.createMarker.desc, THIRDPARTY_URLS.shapeViewer),
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formElements: [markerNameInput],
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buttons: waypoint ? ["delete:bad", "cancel", "ok:good"] : ["cancel", "ok:good"],
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});
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this.root.hud.parts.dialogs.internalShowDialog(dialog);
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// Edit marker
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if (waypoint) {
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dialog.buttonSignals.ok.add(() => {
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// Actually rename the waypoint
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this.renameWaypoint(waypoint, markerNameInput.getValue());
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});
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dialog.buttonSignals.delete.add(() => {
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// Actually delete the waypoint
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this.deleteWaypoint(waypoint);
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});
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} else {
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// Compute where to create the marker
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const center = worldPos || this.root.camera.center;
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dialog.buttonSignals.ok.add(() => {
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// Show info that you can have only N markers in the demo,
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// actually show this *after* entering the name so you want the
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// standalone even more (I'm evil :P)
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if (this.waypoints.length > this.root.app.restrictionMgr.getMaximumWaypoints()) {
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this.root.hud.parts.dialogs.showFeatureRestrictionInfo(
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"",
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T.dialogs.markerDemoLimit.desc
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);
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return;
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}
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// Actually create the waypoint
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this.addWaypoint(markerNameInput.getValue(), center);
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});
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}
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}
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/**
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* Adds a new waypoint at the given location with the given label
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* @param {string} label
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* @param {Vector} position
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*/
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addWaypoint(label, position) {
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this.waypoints.push({
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label,
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center: { x: position.x, y: position.y },
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zoomLevel: this.root.camera.zoomLevel,
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layer: this.root.currentLayer,
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});
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this.sortWaypoints();
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// Show notification about creation
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this.root.hud.signals.notification.dispatch(
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T.ingame.waypoints.creationSuccessNotification,
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enumNotificationType.success
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);
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this.root.signals.achievementCheck.dispatch(
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ACHIEVEMENTS.mapMarkers15,
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this.waypoints.length - 1 // Disregard HUB
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);
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// Re-render the list and thus add it
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this.rerenderWaypointList();
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}
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/**
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* Renames a waypoint with the given label
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* @param {Waypoint} waypoint
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* @param {string} label
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*/
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renameWaypoint(waypoint, label) {
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waypoint.label = label;
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this.sortWaypoints();
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// Show notification about renamed
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this.root.hud.signals.notification.dispatch(
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T.ingame.waypoints.creationSuccessNotification,
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enumNotificationType.success
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);
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// Re-render the list and thus add it
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this.rerenderWaypointList();
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}
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/**
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* Called every frame to update stuff
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*/
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update() {
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if (this.domAttach) {
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this.domAttach.update(this.root.camera.getIsMapOverlayActive());
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}
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}
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/**
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* Sort waypoints by name
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*/
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sortWaypoints() {
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this.waypoints.sort((a, b) => {
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if (!a.label) {
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return -1;
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}
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if (!b.label) {
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return 1;
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}
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return this.getWaypointLabel(a)
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.padEnd(MAX_LABEL_LENGTH, "0")
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.localeCompare(this.getWaypointLabel(b).padEnd(MAX_LABEL_LENGTH, "0"));
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});
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}
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/**
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* Returns the label for a given waypoint
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* @param {Waypoint} waypoint
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* @returns {string}
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*/
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getWaypointLabel(waypoint) {
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return waypoint.label || T.ingame.waypoints.hub;
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}
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/**
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* Returns if a waypoint is deletable
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* @param {Waypoint} waypoint
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* @returns {boolean}
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*/
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isWaypointDeletable(waypoint) {
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return waypoint.label !== null;
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}
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/**
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* Returns the screen space bounds of the given waypoint or null
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* if it couldn't be determined. Also returns wheter its a shape or not
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* @param {Waypoint} waypoint
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* @return {{
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* screenBounds: Rectangle
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* item: BaseItem|null,
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* text: string
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* }}
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*/
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getWaypointScreenParams(waypoint) {
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if (!this.root.camera.getIsMapOverlayActive()) {
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return null;
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}
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// Find parameters
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const scale = this.getWaypointUiScale();
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const screenPos = this.root.camera.worldToScreen(new Vector(waypoint.center.x, waypoint.center.y));
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// Distinguish between text and item waypoints -> Figure out parameters
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const originalLabel = this.getWaypointLabel(waypoint);
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let text, item, textWidth;
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if (ShapeDefinition.isValidShortKey(originalLabel)) {
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// If the label is actually a key, render the shape icon
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item = this.root.shapeDefinitionMgr.getShapeItemFromShortKey(originalLabel);
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textWidth = 40;
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} else {
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// Otherwise render a regular waypoint
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text = originalLabel;
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textWidth = this.getTextWidth(text);
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}
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return {
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screenBounds: new Rectangle(
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screenPos.x - 7 * scale,
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screenPos.y - 12 * scale,
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15 * scale + textWidth,
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15 * scale
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),
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item,
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text,
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};
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}
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/**
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* Finds the currently intersected waypoint on the map overview under
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* the cursor.
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*
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* @returns {Waypoint | null}
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*/
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findCurrentIntersectedWaypoint() {
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const mousePos = this.root.app.mousePosition;
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if (!mousePos) {
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return;
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}
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for (let i = 0; i < this.waypoints.length; ++i) {
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const waypoint = this.waypoints[i];
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const params = this.getWaypointScreenParams(waypoint);
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if (params && params.screenBounds.containsPoint(mousePos.x, mousePos.y)) {
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return waypoint;
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}
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}
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}
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/**
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* Mouse-Down handler
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* @param {Vector} pos
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* @param {enumMouseButton} button
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*/
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onMouseDown(pos, button) {
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const waypoint = this.findCurrentIntersectedWaypoint();
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if (waypoint) {
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if (button === enumMouseButton.left) {
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this.root.soundProxy.playUiClick();
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this.moveToWaypoint(waypoint);
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} else if (button === enumMouseButton.right) {
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if (this.isWaypointDeletable(waypoint)) {
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this.root.soundProxy.playUiClick();
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this.requestSaveMarker({ waypoint });
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} else {
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this.root.soundProxy.playUiError();
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}
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}
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return STOP_PROPAGATION;
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} else {
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// Allow right click to create a marker
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if (button === enumMouseButton.right) {
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if (this.root.camera.getIsMapOverlayActive()) {
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const worldPos = this.root.camera.screenToWorld(pos);
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this.requestSaveMarker({ worldPos });
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return STOP_PROPAGATION;
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}
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}
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}
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}
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/**
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* Rerenders the compass
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*/
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rerenderWaypointsCompass() {
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const dims = 48;
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const indicatorSize = 30;
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const cameraPos = this.root.camera.center;
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const context = this.compassBuffer.context;
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context.clearRect(0, 0, dims, dims);
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const distanceToHub = cameraPos.length();
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const compassVisible = distanceToHub > (10 * globalConfig.tileSize) / this.root.camera.zoomLevel;
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const targetCompassAlpha = compassVisible ? 1 : 0;
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// Fade the compas in / out
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this.currentCompassOpacity = lerp(this.currentCompassOpacity, targetCompassAlpha, 0.08);
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// Render the compass
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|
if (this.currentCompassOpacity > 0.01) {
|
|
context.globalAlpha = this.currentCompassOpacity;
|
|
const angle = cameraPos.angle() + Math.radians(45) + Math.PI / 2;
|
|
context.translate(dims / 2, dims / 2);
|
|
context.rotate(angle);
|
|
this.directionIndicatorSprite.drawCentered(context, 0, 0, indicatorSize);
|
|
context.rotate(-angle);
|
|
context.translate(-dims / 2, -dims / 2);
|
|
context.globalAlpha = 1;
|
|
}
|
|
|
|
// Render the regualr icon
|
|
const iconOpacity = 1 - this.currentCompassOpacity;
|
|
if (iconOpacity > 0.01) {
|
|
context.globalAlpha = iconOpacity;
|
|
this.waypointSprites.regular.drawCentered(context, dims / 2, dims / 2, dims * 0.7);
|
|
context.globalAlpha = 1;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Draws the waypoints on the map
|
|
* @param {DrawParameters} parameters
|
|
*/
|
|
drawOverlays(parameters) {
|
|
const mousePos = this.root.app.mousePosition;
|
|
const desiredOpacity = this.root.camera.getIsMapOverlayActive() ? 1 : 0;
|
|
this.currentMarkerOpacity = lerp(this.currentMarkerOpacity, desiredOpacity, 0.08);
|
|
|
|
this.rerenderWaypointsCompass();
|
|
|
|
// Don't render with low opacity
|
|
if (this.currentMarkerOpacity < 0.01) {
|
|
return;
|
|
}
|
|
|
|
// Determine rendering scale
|
|
const scale = this.getWaypointUiScale();
|
|
|
|
// Set the font size
|
|
const textSize = this.getTextScale();
|
|
parameters.context.font = "bold " + textSize + "px GameFont";
|
|
parameters.context.textBaseline = "middle";
|
|
|
|
// Loop over all waypoints
|
|
for (let i = 0; i < this.waypoints.length; ++i) {
|
|
const waypoint = this.waypoints[i];
|
|
|
|
const waypointData = this.getWaypointScreenParams(waypoint);
|
|
if (!waypointData) {
|
|
// Not relevant
|
|
continue;
|
|
}
|
|
|
|
if (!parameters.visibleRect.containsRect(waypointData.screenBounds)) {
|
|
// Out of screen
|
|
continue;
|
|
}
|
|
|
|
const bounds = waypointData.screenBounds;
|
|
const contentPaddingX = 7 * scale;
|
|
const isSelected = mousePos && bounds.containsPoint(mousePos.x, mousePos.y);
|
|
|
|
// Render the background rectangle
|
|
parameters.context.globalAlpha = this.currentMarkerOpacity * (isSelected ? 1 : 0.7);
|
|
parameters.context.fillStyle = "rgba(255, 255, 255, 0.7)";
|
|
parameters.context.beginRoundedRect(bounds.x, bounds.y, bounds.w, bounds.h, 6);
|
|
parameters.context.fill();
|
|
|
|
// Render the text
|
|
if (waypointData.item) {
|
|
const canvas = this.getWaypointCanvas(waypoint);
|
|
const itemSize = 14 * scale;
|
|
parameters.context.drawImage(
|
|
canvas,
|
|
bounds.x + contentPaddingX + 6 * scale,
|
|
bounds.y + bounds.h / 2 - itemSize / 2,
|
|
itemSize,
|
|
itemSize
|
|
);
|
|
} else if (waypointData.text) {
|
|
// Render the text
|
|
parameters.context.fillStyle = "#000";
|
|
parameters.context.textBaseline = "middle";
|
|
parameters.context.fillText(
|
|
waypointData.text,
|
|
bounds.x + contentPaddingX + 6 * scale,
|
|
bounds.y + bounds.h / 2
|
|
);
|
|
parameters.context.textBaseline = "alphabetic";
|
|
} else {
|
|
assertAlways(false, "Waypoint has no item and text");
|
|
}
|
|
|
|
// Render the small icon on the left
|
|
this.waypointSprites[waypoint.layer].drawCentered(
|
|
parameters.context,
|
|
bounds.x + contentPaddingX,
|
|
bounds.y + bounds.h / 2,
|
|
bounds.h * 0.6
|
|
);
|
|
}
|
|
|
|
parameters.context.textBaseline = "alphabetic";
|
|
parameters.context.globalAlpha = 1;
|
|
}
|
|
}
|