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120 lines
3.4 KiB
JavaScript
120 lines
3.4 KiB
JavaScript
import { enumDirection, Vector } from "../../core/vector";
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import { enumItemType } from "../base_item";
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import { ItemAcceptorComponent } from "../components/item_acceptor";
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import { ItemEjectorComponent } from "../components/item_ejector";
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import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
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import { Entity } from "../entity";
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import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
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import { enumLayer, GameRoot } from "../root";
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/** @enum {string} */
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export const enumWireCrossingVariants = {
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// Default = splitter
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merger: "merger",
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};
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export class MetaWireCrossingsBuilding extends MetaBuilding {
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constructor() {
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super("wire_crossings");
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}
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getDimensions(variant) {
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return new Vector(1, 1);
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}
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getSilhouetteColor() {
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return "#c425d7";
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}
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getLayer() {
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return enumLayer.wires;
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}
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/**
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* @param {GameRoot} root
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*/
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getAvailableVariants(root) {
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return [defaultBuildingVariant, enumWireCrossingVariants.merger];
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}
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/**
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* @param {GameRoot} root
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*/
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getIsUnlocked(root) {
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return true;
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}
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/**
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* Creates the entity at the given location
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* @param {Entity} entity
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*/
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setupEntityComponents(entity) {
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entity.addComponent(
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new ItemAcceptorComponent({
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slots: [], // set later
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})
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);
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entity.addComponent(
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new ItemProcessorComponent({
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inputsPerCharge: 1,
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processorType: enumItemProcessorTypes.splitterWires,
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})
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);
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entity.addComponent(
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new ItemEjectorComponent({
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slots: [], // set later
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})
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);
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}
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/**
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*
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* @param {Entity} entity
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* @param {number} rotationVariant
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* @param {string} variant
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*/
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updateVariants(entity, rotationVariant, variant) {
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switch (variant) {
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case defaultBuildingVariant: {
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entity.components.ItemAcceptor.setSlots([
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{
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pos: new Vector(0, 0),
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directions: [enumDirection.bottom],
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layer: enumLayer.wires,
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},
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]);
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entity.components.ItemEjector.setSlots([
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{ pos: new Vector(0, 0), direction: enumDirection.left, layer: enumLayer.wires },
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{ pos: new Vector(0, 0), direction: enumDirection.right, layer: enumLayer.wires },
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]);
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break;
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}
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case enumWireCrossingVariants.merger: {
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entity.components.ItemAcceptor.setSlots([
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{
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pos: new Vector(0, 0),
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directions: [enumDirection.left],
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layer: enumLayer.wires,
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},
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{
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pos: new Vector(0, 0),
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directions: [enumDirection.right],
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layer: enumLayer.wires,
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},
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]);
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entity.components.ItemEjector.setSlots([
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{ pos: new Vector(0, 0), direction: enumDirection.top, layer: enumLayer.wires },
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]);
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break;
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}
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default:
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assertAlways(false, "Unknown painter variant: " + variant);
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}
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}
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}
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