1
0
mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-06 01:24:04 +00:00
tobspr_shapez.io/src/js/game/buildings/wire_crossings.js

120 lines
3.4 KiB
JavaScript

import { enumDirection, Vector } from "../../core/vector";
import { enumItemType } from "../base_item";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemEjectorComponent } from "../components/item_ejector";
import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
import { Entity } from "../entity";
import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
import { enumLayer, GameRoot } from "../root";
/** @enum {string} */
export const enumWireCrossingVariants = {
// Default = splitter
merger: "merger",
};
export class MetaWireCrossingsBuilding extends MetaBuilding {
constructor() {
super("wire_crossings");
}
getDimensions(variant) {
return new Vector(1, 1);
}
getSilhouetteColor() {
return "#c425d7";
}
getLayer() {
return enumLayer.wires;
}
/**
* @param {GameRoot} root
*/
getAvailableVariants(root) {
return [defaultBuildingVariant, enumWireCrossingVariants.merger];
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
return true;
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(
new ItemAcceptorComponent({
slots: [], // set later
})
);
entity.addComponent(
new ItemProcessorComponent({
inputsPerCharge: 1,
processorType: enumItemProcessorTypes.splitterWires,
})
);
entity.addComponent(
new ItemEjectorComponent({
slots: [], // set later
})
);
}
/**
*
* @param {Entity} entity
* @param {number} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {
switch (variant) {
case defaultBuildingVariant: {
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
layer: enumLayer.wires,
},
]);
entity.components.ItemEjector.setSlots([
{ pos: new Vector(0, 0), direction: enumDirection.left, layer: enumLayer.wires },
{ pos: new Vector(0, 0), direction: enumDirection.right, layer: enumLayer.wires },
]);
break;
}
case enumWireCrossingVariants.merger: {
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.left],
layer: enumLayer.wires,
},
{
pos: new Vector(0, 0),
directions: [enumDirection.right],
layer: enumLayer.wires,
},
]);
entity.components.ItemEjector.setSlots([
{ pos: new Vector(0, 0), direction: enumDirection.top, layer: enumLayer.wires },
]);
break;
}
default:
assertAlways(false, "Unknown painter variant: " + variant);
}
}
}