mirror of
https://github.com/tobspr/shapez.io.git
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* initial modloader draft * modloader features * Refactor mods to use signals * Add support for modifying and registering new transltions * Minor adjustments * Support for string building ids for mods * Initial support for adding new buildings * Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading * Lazy Load mods to make sure all dependencies are loaded * Expose all exported members automatically to mods * Fix duplicate exports * Allow loading mods from standalone * update changelog * Fix mods folder incorrect path * Fix modloading in standalone * Fix sprites not getting replaced, update demo mod * Load dev mod via raw loader * Improve mod developing so mods are directly ready to be deployed, load mods from local file server * Proper mods ui * Allow mods to register game systems and draw stuff * Change mods path * Fix sprites not loading * Minor adjustments, closes #1333 * Add support for loading atlases via mods * Add support for loading mods from external sources in DEV * Add confirmation when loading mods * Fix circular dependency * Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods * Add some mod signals * refactor game loading states * Make shapez exports global * Start to make mods safer * Refactor file system electron event handling * Properly isolate electron renderer process * Update to latest electron * Show errors when loading mods * Update confirm dialgo * Minor restructure, start to add mod examples * Allow adding custom themesw * Add more examples and allow defining custom item processor operations * Add interface to register new buildings * Fixed typescript type errors (#1335) * Refactor building registry, make it easier for mods to add new buildings * Allow overriding existing methods * Add more examples and more features * More mod examples * Make mod loading simpler * Add example how to add custom drawings * Remove unused code * Minor modloader adjustments * Support for rotation variants in mods (was broken previously) * Allow mods to replace builtin sub shapes * Add helper methods to extend classes * Fix menu bar on mac os * Remember window state * Add support for paste signals * Add example how to add custom components and systems * Support for mod settings * Add example for adding a new item type * Update class extensions * Minor adjustments * Fix typo * Add notification blocks mod example * Add small tutorial * Update readme * Add better instructions * Update JSDoc for Replacing Methods (#1336) * upgraded types for overriding methods * updated comments Co-authored-by: Edward Badel <you@example.com> * Direction lock now indicates when there is a building inbetween * Fix mod examples * Fix linter error * Game state register (#1341) * Added a gamestate register helper Added a gamestate register helper * Update mod_interface.js * export build options * Fix runBeforeMethod and runAfterMethod * Minor game system code cleanup * Belt path drawing optimization * Fix belt path optimization * Belt drawing improvements, again * Do not render belts in statics disabled view * Allow external URL to load more than one mod (#1337) * Allow external URL to load more than one mod Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though. * Update modloader.js * Prettier fixes * Added link to create-shapezio-mod npm page (#1339) Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod * allow command line switch to load more than one mod (#1342) * Fixed class handle type (#1345) * Fixed class handle type * Fixed import game state * Minor adjustments * Refactor item acceptor to allow only single direction slots * Allow specifying minimumGameVersion * Add sandbox example * Replaced concatenated strings with template literals (#1347) * Mod improvements * Make wired pins component optional on the storage * Fix mod examples * Bind `this` for method overriding JSDoc (#1352) * fix entity debugger reaching HTML elements (#1353) * Store mods in savegame and show warning when it differs * Closes #1357 * Fix All Shapez Exports Being Const (#1358) * Allowed setting of variables inside webpack modules * remove console log * Fix stringification of things inside of eval Co-authored-by: Edward Badel <you@example.com> * Fix building placer intersection warning * Add example for storing data in the savegame * Fix double painter bug (#1349) * Add example on how to extend builtin buildings * update readme * Disable steam achievements when playing with mods * Update translations Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com> Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com> Co-authored-by: Edward Badel <you@example.com> Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com> Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
100 lines
2.7 KiB
JavaScript
100 lines
2.7 KiB
JavaScript
// @ts-nocheck
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const METADATA = {
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website: "https://tobspr.io",
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author: "tobspr",
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name: "Mod Example: Custom Game Theme",
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version: "1",
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id: "custom-theme",
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description: "Shows how to add a custom game theme",
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minimumGameVersion: ">=1.5.0",
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// You can specify this parameter if savegames will still work
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// after your mod has been uninstalled
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doesNotAffectSavegame: true,
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};
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class Mod extends shapez.Mod {
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init() {
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this.modInterface.registerGameTheme({
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id: "my-theme",
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name: "My fancy theme",
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theme: RESOURCES["my-theme.json"],
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});
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}
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}
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const RESOURCES = {
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"my-theme.json": {
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map: {
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background: "#abc",
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grid: "#ccc",
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gridLineWidth: 1,
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selectionOverlay: "rgba(74, 163, 223, 0.7)",
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selectionOutline: "rgba(74, 163, 223, 0.5)",
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selectionBackground: "rgba(74, 163, 223, 0.2)",
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chunkBorders: "rgba(0, 30, 50, 0.03)",
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directionLock: {
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regular: {
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color: "rgb(74, 237, 134)",
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background: "rgba(74, 237, 134, 0.2)",
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},
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wires: {
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color: "rgb(74, 237, 134)",
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background: "rgba(74, 237, 134, 0.2)",
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},
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error: {
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color: "rgb(255, 137, 137)",
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background: "rgba(255, 137, 137, 0.2)",
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},
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},
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colorBlindPickerTile: "rgba(50, 50, 50, 0.4)",
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resources: {
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shape: "#eaebec",
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red: "#ffbfc1",
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green: "#cbffc4",
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blue: "#bfdaff",
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},
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chunkOverview: {
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empty: "#a6afbb",
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filled: "#c5ccd6",
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beltColor: "#777",
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},
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wires: {
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overlayColor: "rgba(97, 161, 152, 0.75)",
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previewColor: "rgb(97, 161, 152, 0.4)",
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highlightColor: "rgba(72, 137, 255, 1)",
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},
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connectedMiners: {
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overlay: "rgba(40, 50, 60, 0.5)",
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textColor: "#fff",
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textColorCapped: "#ef5072",
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background: "rgba(40, 50, 60, 0.8)",
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},
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zone: {
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borderSolid: "rgba(23, 192, 255, 1)",
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outerColor: "rgba(240, 240, 255, 0.5)",
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},
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},
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items: {
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outline: "#55575a",
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outlineWidth: 0.75,
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circleBackground: "rgba(40, 50, 65, 0.1)",
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},
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shapeTooltip: {
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background: "#dee1ea",
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outline: "#54565e",
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},
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},
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};
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