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tobspr_shapez.io/src/js/core/stale_area_detector.js

91 lines
3.0 KiB

import { Component } from "../game/component";
import { Entity } from "../game/entity";
import { globalConfig } from "./config";
import { createLogger } from "./logging";
import { Rectangle } from "./rectangle";
const logger = createLogger("stale_areas");
export class StaleAreaDetector {
/**
*
* @param {object} param0
* @param {import("../game/root").GameRoot} param0.root
* @param {string} param0.name The name for reference
* @param {(Rectangle) => void} param0.recomputeMethod Method which recomputes the given area
*/
constructor({ root, name, recomputeMethod }) {
this.root = root;
this.name = name;
this.recomputeMethod = recomputeMethod;
/** @type {Rectangle} */
this.staleArea = null;
}
/**
* Invalidates the given area
* @param {Rectangle} area
*/
invalidate(area) {
// logger.log(this.name, "invalidated", area.toString());
if (this.staleArea) {
this.staleArea = this.staleArea.getUnion(area);
} else {
this.staleArea = area.clone();
}
}
/**
* Makes this detector recompute the area of an entity whenever
* it changes in any way
* @param {Array<typeof Component>} components
* @param {number} tilesAround How many tiles arround to expand the area
*/
recomputeOnComponentsChanged(components, tilesAround) {
const componentIds = components.map(component => component.getId());
/**
* Internal checker method
* @param {Entity} entity
*/
const checker = entity => {
if (!this.root.gameInitialized) {
return;
}
// Check for all components
for (let i = 0; i < componentIds.length; ++i) {
if (entity.components[componentIds[i]]) {
// Entity is relevant, compute affected area
const area = entity.components.StaticMapEntity.getTileSpaceBounds().expandedInAllDirections(
tilesAround
);
this.invalidate(area);
return;
}
}
};
this.root.signals.entityAdded.add(checker);
this.root.signals.entityChanged.add(checker);
this.root.signals.entityComponentRemoved.add(checker);
this.root.signals.entityGotNewComponent.add(checker);
this.root.signals.entityDestroyed.add(checker);
}
/**
* Updates the stale area
*/
update() {
if (this.staleArea) {
if (G_IS_DEV && globalConfig.debug.renderChanges) {
logger.log(this.name, "is recomputing", this.staleArea.toString());
this.root.hud.parts.changesDebugger.renderChange(this.name, this.staleArea, "#fd145b");
}
this.recomputeMethod(this.staleArea);
this.staleArea = null;
}
}
}