Also fix a few issues in Electron code. This is not as polished yet, UI
from old mod support was reused for now and is likely broken. Mods can
be loaded, but there isn't much QoL around the support for now.
Only load the mod with highest priority for now. Proper behavior would
be to keep metadata for all duplicates and load the first that isn't
disabled. This allows easy mod source switching (for example, user mods
and development mods)
Re-use the same openExternalUrl logic meant for frame navigation to
handle window.open calls as well. Possibly a partial solution, as the
ability to open new windows might be useful for mods.
When the game attempts to create the settings file but its directory
does not exist yet, an early error occurs. In reality, there is no way
for the directory to be created without user intervention. This change
makes sure the directory is created before any attempt to write a file
is done. Errors related to directory creation and/or file writes are
still reported as usual.
* Migrate Electron wrapper to ESM
Use ESM syntax for main process, move some fs usages to fs.promises,
switch to import.meta.url/import.meta.dirname to handle file paths;
clean up redundant code.
* Add TypeScript support to Electron wrapper
The support is very basic, tsc is used to transpile code. Build scripts
are modified to not copy any Electron code other than preload.cjs and
use an extremely cursed setup to call the TypeScript compiler.
* [TS] Rename platform/storage
* Rewrite Electron wrapper
MVP, missing some features from the old wrapper and most planned
features. Some of the functionality hasn't been verified.