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mirror of https://github.com/tobspr/shapez.io.git synced 2026-02-18 13:59:20 +00:00
Commit Graph

19 Commits

Author SHA1 Message Date
tobspr
931c8a5821
Puzzle DLC (#1172)
* Puzzle mode (#1135)

* Add mode button to main menu

* [WIP] Add mode menu. Add factory-based gameMode creation

* Add savefile migration, serialize, deserialize

* Add hidden HUD elements, zone, and zoom, boundary constraints

* Clean up lint issues

* Add building, HUD exclusion, building exclusion, and refactor

- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu

* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria

* Add ingame puzzle mode UI elements

- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>

* Performance optimizations (#1154)

* 1.3.1 preparations

* Minor fixes, update translations

* Fix achievements not working

* Lots of belt optimizations, ~15% performance boost

* Puzzle mode, part 1

* Puzzle mode, part 2

* Fix missing import

* Puzzle mode, part 3

* Fix typo

* Puzzle mode, part 4

* Puzzle Mode fixes: Correct zone restrictions and more (#1155)

* Hide Puzzle Editor Controls in regular game mode, fix typo

* Disallow shrinking zone if there are buildings

* Fix multi-tile buildings for shrinking

* Puzzle mode, Refactor hud

* Puzzle mode

* Fixed typo in latest puzzle commit (#1156)

* Allow completing puzzles

* Puzzle mode, almost done

* Bump version to 1.4.0

* Fixes

* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)

* Puzzle mode, almost done

* Allow clearing belts with 'B'

* Multiple users for the puzzle dlc

* Bump api key

* Minor adjustments

* Update

* Minor fixes

* Fix throughput

* Fix belts

* Minor puzzle adjustments

* New difficulty

* Minor puzzle improvements

* Fix belt path

* Update translations

* Added a button to return to the menu after a puzzle is completed (#1170)

* added another button to return to the menu

* improved menu return

* fixed continue button to not go back to menu

* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)

* initial test

* tried to get it to work

* added icon

* added test exclusion

* reverted css

* completed flow for building locking

* added lock option

* finalized look and changed locked building to same sprite

* removed unused art

* added clearing every goal acceptor on lock to prevent creating impossible puzzles

* heavily improved validation and prevented autocompletion

* validation only checks every 100 ticks to improve performance

* validation only checks every 100 ticks to improve performance

* removed clearing goal acceptors as it isn't needed because of validation

* Add soundtrack, puzzle dlc fixes

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
Exund
c4f2379010
Refactor entity cloning (#671) 2020-09-19 21:41:48 +02:00
tobspr
9b8745535b Refactor item processor to use charges and thus be more correct, even at low tick rates 2020-08-30 15:31:53 +02:00
Bjorn Stromberg
6a447e3583 Remove enumLayer and enumItemType 2020-08-15 19:47:01 +02:00
tobspr
f4ac6dfe03 Add constant signal emitters 2020-08-12 21:05:32 +02:00
tobspr
9701a143ec Only store changed properties for all components 2020-08-10 22:53:02 +02:00
tobspr
8d329990ef Fix item filters being ignored 2020-08-10 22:04:38 +02:00
tobspr
93975df4d5 Get rid of item ejector / acceptor layers and new wires buildings for now 2020-08-10 21:24:58 +02:00
tobspr
b3b8da04a1 Refactor belt underlay feature into seperate component 2020-08-10 20:26:47 +02:00
tobspr
04ea105584 Fix lots of bugs, add wire splitters / mergers 2020-07-06 21:33:37 +02:00
tobspr
0967d5114c Initial take on wires 2020-06-28 19:34:10 +02:00
tobspr
14246929b3 Fix item ejector bug 2020-06-27 10:44:23 +02:00
tobspr
419401b9be Improve performance by getting rid of instanceof 2020-06-27 10:38:11 +02:00
tobspr
cda24ceb04 Refactor item acceptor system for huge performance improvement 2020-06-14 14:37:13 +02:00
tobspr
2a4ee8e784 Fix crash regarding blueprints being copied wrong 2020-05-28 13:49:50 +02:00
tobspr
0cd324c82b Initial support for blueprints (Buggy) 2020-05-27 14:30:59 +02:00
tobspr
13c6fc7598 Multiple improvements 2020-05-17 10:07:20 +02:00
tobspr
b01d38e55d Initial support for saving games 2020-05-14 21:54:11 +02:00
Tobias Springer
93c6ea683d Initial commit 2020-05-09 16:45:23 +02:00