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mirror of https://github.com/tobspr/shapez.io.git synced 2024-10-27 20:34:29 +00:00
Commit Graph

20 Commits

Author SHA1 Message Date
Bjorn Stromberg
6a447e3583 Remove enumLayer and enumItemType 2020-08-15 19:47:01 +02:00
tobspr
a32c0530bb Refactor rotation overview matrices 2020-08-11 18:50:43 +02:00
tobspr
850461df8f Further take on logic wires 2020-08-11 18:40:09 +02:00
tobspr
b19b87a6c8 Improve map overlay rendering and raise zoom limit 2020-08-11 13:17:39 +02:00
tobspr
bf2eee908f Refactor static map entity component to store building metaclass 2020-07-27 17:14:29 +02:00
tobspr
989ed2db87 Fix wires placement not snapping 2020-06-30 08:23:05 +02:00
tobspr
0967d5114c Initial take on wires 2020-06-28 19:34:10 +02:00
tobspr
84969a9205 Refactor building placer 2020-06-17 13:12:39 +02:00
tobspr
31ab5f3422 Disable direction lock for everything but belts 2020-06-16 20:10:00 +02:00
Jaysc
6601923bd4 stop connection if something in the way 2020-06-11 16:33:25 +01:00
tobspr
10fe067c85 Show connections to tunnel exits as well 2020-05-23 11:08:27 +02:00
tobspr
0b86d499e5 Show range of underground belts 2020-05-17 15:51:58 +02:00
tobspr
d58d15ef8c Add building speed infos to all buildings 2020-05-17 15:32:19 +02:00
tobspr
97f52f509b Rebalance whole game 2020-05-17 14:46:33 +02:00
tobspr
a70a937302 Initial support for translations 2020-05-17 12:12:13 +02:00
tobspr
bce44188c8 Add underground belt tier 2 2020-05-16 23:48:56 +02:00
tobspr
436f700606 Remove unnecessary console.log's 2020-05-16 18:04:08 +02:00
Tobias Springer
bb1758642b Add originalRotation to static comp in order to fix bugs with the automatic placement 2020-05-10 17:45:48 +02:00
Tobias Springer
72476486b7 Improve placement of belts 2020-05-10 17:00:02 +02:00
Tobias Springer
93c6ea683d Initial commit 2020-05-09 16:45:23 +02:00