* Switch to npm in electron/
May change resolved package versions.
* Remove redundant electron-notarize dependency
The number of dependencies stays the same. Only direct mention in
package.json is removed.
* Assume Node.js 22.x and clean up dependencies
Targeting Node.js 22.x allows using the new fs.glob* functions, which
can replace the glob module. It is still downloaded as there are other
packages using it, but is no longer included in devDependencies.
Also remove @types/filesystem, as this API is not used anywhere in the
code, it is non-standard and some of it was removed from Chromium. Was
likely used with Cordova for YORG.io 3 mobile support.
* Update linting stack
Install the latest versions of the following packages:
- @eslint/js (^9.24.0)
- eslint (^9.24.0)
- typescript-eslint (^8.29.1)
and remove packages that are no longer used:
- @types/eslint__js
- yarn
Config files were not modified.
* Switch root package to npm
npm is able to resolve packages using yarn.lock as a resolution hint.
Note that files other than those included in this commit are
intentionally kept outdated, as they may need a bigger change.
* [WIP] Add boilerplate for achievement implementation
* Add config.local.template.js and rm cached copy of config.local.js
* [WIP] Implement painting, cutting, rotating achievements (to log only)
* [WIP] Refactor achievements, jsdoc fixes, add npm script
- Refactor achievements to make use of Signals
- Move implemented achievement interfaces to appropriate
platform folders (SteamAchievements in currently in use
in browser wrapper for testing)
- Fix invalid jsdocs
- Add dev-standalone script to package.json scripts
* Add steam/greenworks IPC calls and optional private-artifact dependency
* Include private artifacts in standalone builds
* Uncomment appid include
* [WIP] Add steam overlay fix, add hash to artifact dependency
* Update electron, greenworks. Add task to add local config if not present
* Add more achievements, refactor achievement code
* Add receiver flexibility and more achievements
- Add check to see if necessary to create achievement and add receiver
- Add remove receiver functionality when achievement is unlocked
* Add achievements and accommodations for switching states
- Fix startup code to avoid clobbering achievements on state switch
- Add a few more achievements
* Add achievements, ids. Update names, keys for consistency
* Add play time achievements
* [WIP] Add more achievements
* Add more achievements. Add bulk achievement check signal
* [WIP] Add achievements. Start savefile migration
* Add achievements. Add savefile migration
* Remove superfluous achievement stat
* Update lock files, fix merge conflict