Add a --watch command line flag to be used in tandem with --load-mod.
Chokidar is used to detect file updates, and a page reload is triggered
when there are any changes to watched mod files. Only mods loaded via
--load-mod are affected.
This implementation has a minor issue with how cache is cleared -
removing disk cache is a bit too aggressive - but the only alternative I
could find is to use a non-persistent Electron session, which would get
rid of disk cache entirely (this is not a concern).
Keep track of the storage ID in each renderer Storage instance and pass
it to the IPC bridge. Jobs are dispatched to the relevant handler (only
saves/ for now) and all (de)compression is handled there.
Add dedicated fs-job types to read or write and (de)compress data
from/to the file picked by the user. Remove redundant utility functions
that used web APIs instead.
Also fix a few issues in Electron code. This is not as polished yet, UI
from old mod support was reused for now and is likely broken. Mods can
be loaded, but there isn't much QoL around the support for now.
* Switch to npm in electron/
May change resolved package versions.
* Remove redundant electron-notarize dependency
The number of dependencies stays the same. Only direct mention in
package.json is removed.
* Assume Node.js 22.x and clean up dependencies
Targeting Node.js 22.x allows using the new fs.glob* functions, which
can replace the glob module. It is still downloaded as there are other
packages using it, but is no longer included in devDependencies.
Also remove @types/filesystem, as this API is not used anywhere in the
code, it is non-standard and some of it was removed from Chromium. Was
likely used with Cordova for YORG.io 3 mobile support.
* Update linting stack
Install the latest versions of the following packages:
- @eslint/js (^9.24.0)
- eslint (^9.24.0)
- typescript-eslint (^8.29.1)
and remove packages that are no longer used:
- @types/eslint__js
- yarn
Config files were not modified.
* Switch root package to npm
npm is able to resolve packages using yarn.lock as a resolution hint.
Note that files other than those included in this commit are
intentionally kept outdated, as they may need a bigger change.
* [WIP] Add boilerplate for achievement implementation
* Add config.local.template.js and rm cached copy of config.local.js
* [WIP] Implement painting, cutting, rotating achievements (to log only)
* [WIP] Refactor achievements, jsdoc fixes, add npm script
- Refactor achievements to make use of Signals
- Move implemented achievement interfaces to appropriate
platform folders (SteamAchievements in currently in use
in browser wrapper for testing)
- Fix invalid jsdocs
- Add dev-standalone script to package.json scripts
* Add steam/greenworks IPC calls and optional private-artifact dependency
* Include private artifacts in standalone builds
* Uncomment appid include
* [WIP] Add steam overlay fix, add hash to artifact dependency
* Update electron, greenworks. Add task to add local config if not present
* Add more achievements, refactor achievement code
* Add receiver flexibility and more achievements
- Add check to see if necessary to create achievement and add receiver
- Add remove receiver functionality when achievement is unlocked
* Add achievements and accommodations for switching states
- Fix startup code to avoid clobbering achievements on state switch
- Add a few more achievements
* Add achievements, ids. Update names, keys for consistency
* Add play time achievements
* [WIP] Add more achievements
* Add more achievements. Add bulk achievement check signal
* [WIP] Add achievements. Start savefile migration
* Add achievements. Add savefile migration
* Remove superfluous achievement stat
* Update lock files, fix merge conflict