EmeraldBlock
4045081e52
Add semicolon
2020-10-21 17:59:54 -05:00
EmeraldBlock
0cccf1cb6e
Add option to level up normally
2020-10-21 17:02:20 -05:00
EmeraldBlock
e195744480
Add override shape and swap button for sandbox panel
2020-10-21 14:44:48 -05:00
EmeraldBlock
f1d1cf29c5
added -100 to all tiers option to sandbox
2020-10-18 22:35:01 -05:00
tobspr
94266173d8
Introduce game modes and get rid of global level definitions etc
2020-10-07 08:36:02 +02:00
tobspr
4f6d9785c1
Add final shapes and upgrades until tier 20
2020-09-28 10:54:21 +02:00
tobspr
c6eb1dad04
Rebalance the whole game, rename splitter -> balancer
2020-09-22 14:47:59 +02:00
tobspr
3e93681ce6
Add virtual stacker and painter, fix css
2020-09-19 15:33:24 +02:00
tobspr
1dfb5f7476
Give more blueprint shapes in sandbox controller, create wire network even if it consists of tunnels only
2020-08-15 23:19:55 +02:00
MrYawnie
68ebf07052
Changed "level" to "tier" for consistency
2020-07-18 17:41:16 +10:00
MrYawnie
efffa8940b
Match belt/processor etc. level to upgrade tiers
...
Currently the belt (+ processor) levels do not match to the upgrade shop tiers. The tiers start from Tier 1, and once upgraded, they go to tier 2, 3, ... 7. So tier 7 is currently the highest.
However, the belt level starts from level 0, and increases to level 1 once upgraded. The maximum level is therefore 6.
This PR raises the start level of belts and other items to level 1, meaning the levels match the upgrade tiers in the shop.
2020-07-17 16:11:22 +10:00
isaisstillalive
7f6584297e
Fixed Fill blueprint shapes of SandboxController may not work
2020-07-03 19:53:09 +09:00
tobspr
d75fb184a4
Implement color inverter building
2020-07-02 18:16:04 +02:00
tobspr
0967d5114c
Initial take on wires
2020-06-28 19:34:10 +02:00
tobspr
b0cc9539d7
Fix sandbox controller
2020-06-28 12:48:18 +02:00
tobspr
77440a68bc
Add sandbox controller
2020-06-28 12:38:48 +02:00