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mirror of https://github.com/tobspr/shapez.io.git synced 2025-12-14 02:31:51 +00:00
Commit Graph

11 Commits

Author SHA1 Message Date
Даниїл Григор'єв
318baaa42d
Fix shapez exports not being exposed in production
A previous commit has mistakenly changed the behavior of a condition
checking for standalone version. Instead of always being true, shapez
exports were only exposed if the game was built in development mode.
2024-07-02 15:09:51 +03:00
cody-ferguson
894ceab854 Remove folders and steam stuff 2024-06-19 17:12:08 -05:00
cody-ferguson
6662cb2694 Remove all references of "G_IS_STANDALONE" 2024-06-19 13:47:50 -05:00
Bagel03
6db782d66a
Add Most Useful TS files (#13)
* Update Signal

* Update modal_dialogs

* Inputs

* Update factories

* Update tracked state

* Changed let to const where possible

* Add HUD typings

* improvements to typings

* fix exports not being exposed to mods

* fix signal typings

* remove TypedSignal

* fix all reported type errors

---------

Co-authored-by: Thomas B <t.ferb1@gmail.com>
Co-authored-by: EmeraldBlock <yygengjunior@gmail.com>
2023-11-17 16:02:08 -06:00
EmeraldBlock
24ceb6664d ES modules and config refactor
- switches to ES modules in gulp and src
- uses dengr's webpack configs and package.json, with modifications
- removes gulp/package.json
- removes babel stuff
- removes gulp-load-plugins, instead importing gulp plugins manually
- removes unused and trivial packages
- upgrades packages
- uses path/posix, for gulp
- removes __dirname in favor of relative urls
2023-03-04 00:46:55 -06:00
Thomas (DJ1TJOO)
2dc7f963fe
Removed china, wegame, gog and demo (#3)
* Removed build and global variables for china, wegame
* Removed google analitycs
2023-03-04 02:44:19 +02:00
Даниїл Григор'єв
ed6922f912
Await asynchronous mod initialization (#1485) 2022-11-03 23:17:07 +01:00
tobspr
222ea8c261 Merge steam-demo branch 2022-06-06 14:06:09 +02:00
Bagel03
f534a88f80
Fix that whole export debacle (#1370)
* Re-add setting exports

* Update webpack.production.config.js

* Update mod.js

* Slight change

* Update mod.js

* Update webpack.production.config.js

* Update webpack.config.js
2022-02-13 21:09:41 +01:00
tobspr
aa8d105e14 Revert being able to override exports since it breaks in prod 2022-02-03 20:26:29 +01:00
tobspr
c41aaa1fc5
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft

* modloader features

* Refactor mods to use signals

* Add support for modifying and registering new transltions

* Minor adjustments

* Support for string building ids for mods

* Initial support for adding new buildings

* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading

* Lazy Load mods to make sure all dependencies are loaded

* Expose all exported members automatically to mods

* Fix duplicate exports

* Allow loading mods from standalone

* update changelog

* Fix mods folder incorrect path

* Fix modloading in standalone

* Fix sprites not getting replaced, update demo mod

* Load dev mod via raw loader

* Improve mod developing so mods are directly ready to be deployed, load mods from local file server

* Proper mods ui

* Allow mods to register game systems and draw stuff

* Change mods path

* Fix sprites not loading

* Minor adjustments, closes #1333

* Add support for loading atlases via mods

* Add support for loading mods from external sources in DEV

* Add confirmation when loading mods

* Fix circular dependency

* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods

* Add some mod signals

* refactor game loading states

* Make shapez exports global

* Start to make mods safer

* Refactor file system electron event handling

* Properly isolate electron renderer process

* Update to latest electron

* Show errors when loading mods

* Update confirm dialgo

* Minor restructure, start to add mod examples

* Allow adding custom themesw

* Add more examples and allow defining custom item processor operations

* Add interface to register new buildings

* Fixed typescript type errors (#1335)

* Refactor building registry, make it easier for mods to add new buildings

* Allow overriding existing methods

* Add more examples and more features

* More mod examples

* Make mod loading simpler

* Add example how to add custom drawings

* Remove unused code

* Minor modloader adjustments

* Support for rotation variants in mods (was broken previously)

* Allow mods to replace builtin sub shapes

* Add helper methods to extend classes

* Fix menu bar on mac os

* Remember window state

* Add support for paste signals

* Add example how to add custom components and systems

* Support for mod settings

* Add example for adding a new item type

* Update class extensions

* Minor adjustments

* Fix typo

* Add notification blocks mod example

* Add small tutorial

* Update readme

* Add better instructions

* Update JSDoc for Replacing Methods (#1336)

* upgraded types for overriding methods

* updated comments

Co-authored-by: Edward Badel <you@example.com>

* Direction lock now indicates when there is a building inbetween

* Fix mod examples

* Fix linter error

* Game state register (#1341)

* Added a gamestate register helper

Added a gamestate register helper

* Update mod_interface.js

* export build options

* Fix runBeforeMethod and runAfterMethod

* Minor game system code cleanup

* Belt path drawing optimization

* Fix belt path optimization

* Belt drawing improvements, again

* Do not render belts in statics disabled view

* Allow external URL to load more than one mod (#1337)

* Allow external URL to load more than one mod

Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.

* Update modloader.js

* Prettier fixes

* Added link to create-shapezio-mod npm page (#1339)

Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod

* allow command line switch to load more than one mod (#1342)

* Fixed class handle type (#1345)

* Fixed class handle type

* Fixed import game state

* Minor adjustments

* Refactor item acceptor to allow only single direction slots

* Allow specifying minimumGameVersion

* Add sandbox example

* Replaced concatenated strings with template literals (#1347)

* Mod improvements

* Make wired pins component optional on the storage

* Fix mod examples

* Bind `this` for method overriding JSDoc (#1352)

* fix entity debugger reaching HTML elements (#1353)

* Store mods in savegame and show warning when it differs

* Closes #1357

* Fix All Shapez Exports Being Const (#1358)

* Allowed setting of variables inside webpack modules

* remove console log

* Fix stringification of things inside of eval

Co-authored-by: Edward Badel <you@example.com>

* Fix building placer intersection warning

* Add example for storing data in the savegame

* Fix double painter bug (#1349)

* Add example on how to extend builtin buildings

* update readme

* Disable steam achievements when playing with mods

* Update translations

Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00