* Unify the version source
Changes the development config to use version from package.json and
makes the production config use the same utility function. Also removes
the version file as it's no longer needed.
* Remove some Steam references from build process
Removes files needed to publish the game on Steam and related tasks that
can be only used by the developer anyway. Only the build process is
affected, the actual game part still supports Steam integration.
* Refactor/add packaging tasks
Adds new Gulp tasks to create a distributable package of the game. A
task for macOS is not provided because signing needs to be figured out
first. Package creation tasks are also aliased in package.json for
future usage in external tools or CI. Aside from that, alternative
methods of downloading the libGDX Texture Packer are dropped.
* Create Dockerfile
* Update Dockerfile
git is already installed in the node:12 image
* Remove git-lfs curl pull for node12 image
* Remove the rest of the lfs references