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Allowed for copying acceptors to remember the required shape
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@ -69,7 +69,7 @@ export class GoalAcceptorSystem extends GameSystemWithFilter {
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const requiredItems = globalConfig.goalAcceptorItemsRequired;
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const fillPercentage = clamp(requiredItems, 0, 1);
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const fillPercentage = clamp(goalComp.currentDeliveredItems / requiredItems, 0, 1);
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const center = staticComp.getTileSpaceBounds().getCenter().toWorldSpace();
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if (item) {
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