Minor adjustments

pull/671/head
tobspr 4 years ago
parent d0aa6db630
commit fe97d28674

@ -480,7 +480,7 @@ canvas {
} }
} }
.hint { .prefab_GameHint {
position: absolute; position: absolute;
@include S(left, 20px); @include S(left, 20px);
@include S(right, 20px); @include S(right, 20px);

@ -14,7 +14,7 @@
flex-direction: column; flex-direction: column;
} }
.hint { .prefab_GameHint {
position: absolute; position: absolute;
@include S(bottom, 40px); @include S(bottom, 40px);
@include S(left, 20px); @include S(left, 20px);

@ -29,6 +29,7 @@ export const CHANGELOG = [
"Allow editing waypoints (by isaisstillalive)", "Allow editing waypoints (by isaisstillalive)",
"Show confirmation when cutting area which is too expensive to get pasted again (by isaisstillalive)", "Show confirmation when cutting area which is too expensive to get pasted again (by isaisstillalive)",
"Show mouse and camera tile on debug overlay (F4) (by dengr)", "Show mouse and camera tile on debug overlay (F4) (by dengr)",
"Added confirmation when deleting a savegame",
"Fixed tunnels entrances connecting to exits sometimes when they shouldn't", "Fixed tunnels entrances connecting to exits sometimes when they shouldn't",
"Added setting to auto select the extractor when pipetting a resource patch (by Exund)", "Added setting to auto select the extractor when pipetting a resource patch (by Exund)",
"The initial belt planner direction is now based on the cursor movement (by MizardX)", "The initial belt planner direction is now based on the cursor movement (by MizardX)",

@ -65,7 +65,7 @@ export class GameLoadingOverlay {
internalAddHint(element) { internalAddHint(element) {
const hint = document.createElement("span"); const hint = document.createElement("span");
hint.innerHTML = randomChoice(T.tips); hint.innerHTML = randomChoice(T.tips);
hint.classList.add("hint"); hint.classList.add("prefab_GameHint");
element.appendChild(hint); element.appendChild(hint);
} }
} }

@ -27,7 +27,7 @@ export class PreloadState extends GameState {
</span> </span>
</div> </div>
</div> </div>
<span class="hint"></span> <span class="prefab_GameHint"></span>
`; `;
} }
@ -62,7 +62,7 @@ export class PreloadState extends GameState {
this.statusBarText = this.htmlElement.querySelector(".loadingStatus > .bar > .status"); this.statusBarText = this.htmlElement.querySelector(".loadingStatus > .bar > .status");
/** @type {HTMLElement} */ /** @type {HTMLElement} */
this.hintsText = this.htmlElement.querySelector(".hint"); this.hintsText = this.htmlElement.querySelector(".prefab_GameHint");
this.lastHintShown = -1000; this.lastHintShown = -1000;
this.nextHintDuration = 0; this.nextHintDuration = 0;

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