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https://github.com/tobspr/shapez.io.git
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Fixed imports
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commit
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@ -129,7 +129,7 @@ export class BufferMaintainer {
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* @param {number} param0.w
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* @param {number} param0.w
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* @param {number} param0.h
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* @param {number} param0.h
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* @param {number} param0.dpi
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* @param {number} param0.dpi
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* @param {function(canvas: HTMLCanvasElement, context: CanvasRenderingContext2D, width: number, height: number, dpi: number, additionalParams: object?) : void} param0.redrawMethod
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* @param {function(HTMLCanvasElement, CanvasRenderingContext2D, number, number, number, object?) : void} param0.redrawMethod
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* @param {object=} param0.additionalParams
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* @param {object=} param0.additionalParams
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* @returns {HTMLCanvasElement}
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* @returns {HTMLCanvasElement}
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*
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*
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@ -146,7 +146,7 @@ export class MetaWireBuilding extends MetaBuilding {
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*
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*
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* @param {number} rotationVariant
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* @param {number} rotationVariant
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* @param {string} variant
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* @param {string} variant
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* @returns {import("../../core/draw_utils").AtlasSprite}
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* @returns {import("../../core/sprites").AtlasSprite}
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*/
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*/
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getPreviewSprite(rotationVariant, variant) {
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getPreviewSprite(rotationVariant, variant) {
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const wireVariant = MetaWireBuilding.wireVariantToVariant[variant];
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const wireVariant = MetaWireBuilding.wireVariantToVariant[variant];
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@ -98,7 +98,7 @@ export class HUDLayerPreview extends BaseHUDPart {
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/**
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/**
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* Renders the preview at the given position
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* Renders the preview at the given position
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* @param {import("../../../core/draw_utils").DrawParameters} parameters
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* @param {import("../../../core/draw_parameters").DrawParameters} parameters
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* @param {Vector} worldPos
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* @param {Vector} worldPos
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* @param {number} scale 1 / zoomLevel
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* @param {number} scale 1 / zoomLevel
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*/
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*/
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@ -11,7 +11,7 @@ export class HUDMinerHighlight extends BaseHUDPart {
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/**
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/**
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*
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*
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* @param {import("../../../core/draw_utils").DrawParameters} parameters
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* @param {import("../../../core/draw_parameters").DrawParameters} parameters
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*/
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*/
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draw(parameters) {
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draw(parameters) {
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const mousePos = this.root.app.mousePosition;
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const mousePos = this.root.app.mousePosition;
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@ -53,7 +53,7 @@ export class HUDWatermark extends BaseHUDPart {
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/**
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/**
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*
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*
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* @param {import("../../../core/draw_utils").DrawParameters} parameters
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* @param {import("../../../core/draw_parameters").DrawParameters} parameters
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*/
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*/
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drawOverlays(parameters) {
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drawOverlays(parameters) {
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const w = this.root.gameWidth;
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const w = this.root.gameWidth;
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@ -13,7 +13,7 @@ export class HUDWireInfo extends BaseHUDPart {
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/**
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/**
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*
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*
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* @param {import("../../../core/draw_utils").DrawParameters} parameters
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* @param {import("../../../core/draw_parameters").DrawParameters} parameters
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*/
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*/
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drawOverlays(parameters) {
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drawOverlays(parameters) {
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if (this.root.currentLayer !== "wires") {
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if (this.root.currentLayer !== "wires") {
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@ -81,7 +81,7 @@ export class HUDWireInfo extends BaseHUDPart {
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/**
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/**
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*
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*
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*
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*
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* @param {import("../../../core/draw_utils").DrawParameters} parameters
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* @param {import("../../../core/draw_parameters").DrawParameters} parameters
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* @param {WireNetwork} network
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* @param {WireNetwork} network
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*/
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*/
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drawHighlightedNetwork(parameters, network) {
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drawHighlightedNetwork(parameters, network) {
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@ -12,7 +12,7 @@ export class DisplaySystem extends GameSystemWithFilter {
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constructor(root) {
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constructor(root) {
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super(root, [DisplayComponent]);
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super(root, [DisplayComponent]);
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/** @type {Object<string, import("../../core/draw_utils").AtlasSprite>} */
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/** @type {Object<string, import("../../core/sprites").AtlasSprite>} */
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this.displaySprites = {};
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this.displaySprites = {};
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for (const colorId in enumColors) {
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for (const colorId in enumColors) {
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@ -44,7 +44,7 @@ export class DisplaySystem extends GameSystemWithFilter {
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/**
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/**
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* Draws a given chunk
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* Draws a given chunk
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* @param {import("../../core/draw_utils").DrawParameters} parameters
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* @param {import("../../core/draw_parameters").DrawParameters} parameters
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* @param {MapChunkView} chunk
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* @param {MapChunkView} chunk
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*/
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*/
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drawChunk_ForegroundStaticLayer(parameters, chunk) {
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drawChunk_ForegroundStaticLayer(parameters, chunk) {
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@ -31,7 +31,7 @@ export class LeverSystem extends GameSystemWithFilter {
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/**
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/**
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* Draws a given chunk
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* Draws a given chunk
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* @param {import("../../core/draw_utils").DrawParameters} parameters
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* @param {import("../../core/draw_parameters").DrawParameters} parameters
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* @param {MapChunkView} chunk
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* @param {MapChunkView} chunk
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*/
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*/
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drawChunk_ForegroundStaticLayer(parameters, chunk) {
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drawChunk_ForegroundStaticLayer(parameters, chunk) {
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@ -571,7 +571,7 @@ export class WireSystem extends GameSystemWithFilter {
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/**
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/**
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* Returns the given tileset and opacity
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* Returns the given tileset and opacity
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* @param {WireComponent} wireComp
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* @param {WireComponent} wireComp
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* @returns {{ spriteSet: Object<enumWireType, import("../../core/draw_utils").AtlasSprite>, opacity: number}}
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* @returns {{ spriteSet: Object<enumWireType, import("../../core/sprites").AtlasSprite>, opacity: number}}
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*/
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*/
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getSpriteSetAndOpacityForWire(wireComp) {
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getSpriteSetAndOpacityForWire(wireComp) {
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if (!wireComp.linkedNetwork) {
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if (!wireComp.linkedNetwork) {
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@ -601,7 +601,7 @@ export class WireSystem extends GameSystemWithFilter {
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/**
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/**
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* Draws a given chunk
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* Draws a given chunk
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* @param {import("../../core/draw_utils").DrawParameters} parameters
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* @param {import("../../core/draw_parameters").DrawParameters} parameters
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* @param {MapChunkView} chunk
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* @param {MapChunkView} chunk
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*/
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*/
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drawChunk_WiresForegroundLayer(parameters, chunk) {
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drawChunk_WiresForegroundLayer(parameters, chunk) {
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@ -945,6 +945,8 @@ export class ShapezAPI {
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{
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{
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meta: atlasData.atlasData.meta,
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meta: atlasData.atlasData.meta,
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sourceData: atlasData.atlasData.frames,
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sourceData: atlasData.atlasData.frames,
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sourceFileName: null,
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getFullSourcePath: null,
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},
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},
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sourceImage
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sourceImage
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);
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);
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