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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00

Fixed imports

This commit is contained in:
DJ1TJOO 2021-02-26 16:41:17 +01:00
parent 9f5ceff0bb
commit fa68e13286
10 changed files with 14 additions and 12 deletions

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@ -129,7 +129,7 @@ export class BufferMaintainer {
* @param {number} param0.w * @param {number} param0.w
* @param {number} param0.h * @param {number} param0.h
* @param {number} param0.dpi * @param {number} param0.dpi
* @param {function(canvas: HTMLCanvasElement, context: CanvasRenderingContext2D, width: number, height: number, dpi: number, additionalParams: object?) : void} param0.redrawMethod * @param {function(HTMLCanvasElement, CanvasRenderingContext2D, number, number, number, object?) : void} param0.redrawMethod
* @param {object=} param0.additionalParams * @param {object=} param0.additionalParams
* @returns {HTMLCanvasElement} * @returns {HTMLCanvasElement}
* *

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@ -146,7 +146,7 @@ export class MetaWireBuilding extends MetaBuilding {
* *
* @param {number} rotationVariant * @param {number} rotationVariant
* @param {string} variant * @param {string} variant
* @returns {import("../../core/draw_utils").AtlasSprite} * @returns {import("../../core/sprites").AtlasSprite}
*/ */
getPreviewSprite(rotationVariant, variant) { getPreviewSprite(rotationVariant, variant) {
const wireVariant = MetaWireBuilding.wireVariantToVariant[variant]; const wireVariant = MetaWireBuilding.wireVariantToVariant[variant];

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@ -98,7 +98,7 @@ export class HUDLayerPreview extends BaseHUDPart {
/** /**
* Renders the preview at the given position * Renders the preview at the given position
* @param {import("../../../core/draw_utils").DrawParameters} parameters * @param {import("../../../core/draw_parameters").DrawParameters} parameters
* @param {Vector} worldPos * @param {Vector} worldPos
* @param {number} scale 1 / zoomLevel * @param {number} scale 1 / zoomLevel
*/ */

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@ -11,7 +11,7 @@ export class HUDMinerHighlight extends BaseHUDPart {
/** /**
* *
* @param {import("../../../core/draw_utils").DrawParameters} parameters * @param {import("../../../core/draw_parameters").DrawParameters} parameters
*/ */
draw(parameters) { draw(parameters) {
const mousePos = this.root.app.mousePosition; const mousePos = this.root.app.mousePosition;

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@ -53,7 +53,7 @@ export class HUDWatermark extends BaseHUDPart {
/** /**
* *
* @param {import("../../../core/draw_utils").DrawParameters} parameters * @param {import("../../../core/draw_parameters").DrawParameters} parameters
*/ */
drawOverlays(parameters) { drawOverlays(parameters) {
const w = this.root.gameWidth; const w = this.root.gameWidth;

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@ -13,7 +13,7 @@ export class HUDWireInfo extends BaseHUDPart {
/** /**
* *
* @param {import("../../../core/draw_utils").DrawParameters} parameters * @param {import("../../../core/draw_parameters").DrawParameters} parameters
*/ */
drawOverlays(parameters) { drawOverlays(parameters) {
if (this.root.currentLayer !== "wires") { if (this.root.currentLayer !== "wires") {
@ -81,7 +81,7 @@ export class HUDWireInfo extends BaseHUDPart {
/** /**
* *
* *
* @param {import("../../../core/draw_utils").DrawParameters} parameters * @param {import("../../../core/draw_parameters").DrawParameters} parameters
* @param {WireNetwork} network * @param {WireNetwork} network
*/ */
drawHighlightedNetwork(parameters, network) { drawHighlightedNetwork(parameters, network) {

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@ -12,7 +12,7 @@ export class DisplaySystem extends GameSystemWithFilter {
constructor(root) { constructor(root) {
super(root, [DisplayComponent]); super(root, [DisplayComponent]);
/** @type {Object<string, import("../../core/draw_utils").AtlasSprite>} */ /** @type {Object<string, import("../../core/sprites").AtlasSprite>} */
this.displaySprites = {}; this.displaySprites = {};
for (const colorId in enumColors) { for (const colorId in enumColors) {
@ -44,7 +44,7 @@ export class DisplaySystem extends GameSystemWithFilter {
/** /**
* Draws a given chunk * Draws a given chunk
* @param {import("../../core/draw_utils").DrawParameters} parameters * @param {import("../../core/draw_parameters").DrawParameters} parameters
* @param {MapChunkView} chunk * @param {MapChunkView} chunk
*/ */
drawChunk_ForegroundStaticLayer(parameters, chunk) { drawChunk_ForegroundStaticLayer(parameters, chunk) {

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@ -31,7 +31,7 @@ export class LeverSystem extends GameSystemWithFilter {
/** /**
* Draws a given chunk * Draws a given chunk
* @param {import("../../core/draw_utils").DrawParameters} parameters * @param {import("../../core/draw_parameters").DrawParameters} parameters
* @param {MapChunkView} chunk * @param {MapChunkView} chunk
*/ */
drawChunk_ForegroundStaticLayer(parameters, chunk) { drawChunk_ForegroundStaticLayer(parameters, chunk) {

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@ -571,7 +571,7 @@ export class WireSystem extends GameSystemWithFilter {
/** /**
* Returns the given tileset and opacity * Returns the given tileset and opacity
* @param {WireComponent} wireComp * @param {WireComponent} wireComp
* @returns {{ spriteSet: Object<enumWireType, import("../../core/draw_utils").AtlasSprite>, opacity: number}} * @returns {{ spriteSet: Object<enumWireType, import("../../core/sprites").AtlasSprite>, opacity: number}}
*/ */
getSpriteSetAndOpacityForWire(wireComp) { getSpriteSetAndOpacityForWire(wireComp) {
if (!wireComp.linkedNetwork) { if (!wireComp.linkedNetwork) {
@ -601,7 +601,7 @@ export class WireSystem extends GameSystemWithFilter {
/** /**
* Draws a given chunk * Draws a given chunk
* @param {import("../../core/draw_utils").DrawParameters} parameters * @param {import("../../core/draw_parameters").DrawParameters} parameters
* @param {MapChunkView} chunk * @param {MapChunkView} chunk
*/ */
drawChunk_WiresForegroundLayer(parameters, chunk) { drawChunk_WiresForegroundLayer(parameters, chunk) {

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@ -945,6 +945,8 @@ export class ShapezAPI {
{ {
meta: atlasData.atlasData.meta, meta: atlasData.atlasData.meta,
sourceData: atlasData.atlasData.frames, sourceData: atlasData.atlasData.frames,
sourceFileName: null,
getFullSourcePath: null,
}, },
sourceImage sourceImage
); );