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Make the storage its own building, add sanity checks
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@@ -557,8 +557,9 @@ buildings:
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name: &trash Trash
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description: Accepts inputs from all sides and destroys them. Forever.
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storage:
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name: Storage
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storage:
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default:
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name: &storage Storage
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description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
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wire:
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@@ -726,7 +727,9 @@ storyRewards:
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reward_storage:
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title: Storage Buffer
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desc: You have unlocked a variant of the <strong>trash</strong> - It allows you to store items up to a given capacity!
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desc: >-
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You have unlocked the <strong>storage</strong> building - It allows you to store items up to a given capacity!<br><br>
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It priorities the left output, so you can also use it as an <strong>overflow gate</strong>!
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reward_blueprints:
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title: Blueprints
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@@ -1030,6 +1033,7 @@ keybindings:
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mixer: *mixer
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painter: *painter
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trash: *trash
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storage: *storage
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wire: *wire
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constant_signal: *constant_signal
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logic_gate: *logic_gate
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@@ -1038,6 +1042,7 @@ keybindings:
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wire_tunnel: *wire_tunnel
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display: *display
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reader: *reader
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virtual_processor: *virtual_processor
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# ---
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pipette: Pipette
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