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# shapez.io
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# shapez.io
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<img src="https://i.imgur.com/dzvAhEY.png" alt="shapez.io Logo" width="500">
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This is the source code for shapez.io, an open source base building game inspired by factorio.
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This is the source code for shapez.io, an open source base building game inspired by factorio.
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Your goal is to produce shapes by cutting, rotating, merging and painting parts of shapes.
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Your goal is to produce shapes by cutting, rotating, merging and painting parts of shapes.
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<img src="https://i.imgur.com/WzypmaG.png" alt="gameplay screenshot" width="800">
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## Playing
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## Playing
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You can already play it on https://beta.shapez.io
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You can already play it on https://beta.shapez.io
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@ -19,13 +24,20 @@ You can already play it on https://beta.shapez.io
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## Contributing
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## Contributing
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Since this game is in the more or less early development, I will only accept high-quality pull requests which add an immediate benefit. Please understand that low quality PR's might be closed by me with a short comment explaining why.
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Since this game is in the more or less early development, I will only accept pull requests which add an immediate benefit. Please understand that low quality PR's might be closed by me with a short comment explaining why.
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If you want to add a new feature or in generally contribute I recommend to get in touch with me on discord:
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<a href="https://discord.com/invite/HN7EVzV" target="_blank">
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<img src="https://i.imgur.com/SoawBhW.png" alt="discord logo" width="100">
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</a>
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### Code
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### Code
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The game is based on a custom engine which itself is based on the YORG.io 3 game egine (Actually its almost the same core).
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The game is based on a custom engine which itself is based on the YORG.io 3 game egine (Actually it shares almost the same core).
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Most code in the engine is clean with some code for the actual game on top being hacky.
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The code within the engine is relatively clean with some code for the actual game on top being hacky.
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### Assets
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### Assets
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You will need a texture packer license in order to regenerate the atlas. If you don't have one but you want to contribute assets, let me know and I might compile it for you.
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You will need a <a href="https://www.codeandweb.com/texturepacker" target="_blank">texture packer</a> license in order to regenerate the atlas. If you don't have one but you want to contribute assets, let me know and I might compile it for you.
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