mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
Update main menu styles
This commit is contained in:
parent
172a0398e2
commit
f52d2b85c0
@ -133,7 +133,7 @@ function gulptasksHTML($, gulp, buildFolder, browserSync) {
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const images = buildUtils.getAllResourceImages();
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const images = buildUtils.getAllResourceImages();
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// Preload essentials
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// Preload essentials
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const preloads = ["fonts/LouisGeorgeCafe.woff2"];
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const preloads = ["fonts/GameFont.woff2"];
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// for (let i = 0; i < images.length; ++i) {
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// for (let i = 0; i < images.length; ++i) {
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// if (preloads.indexOf(images[i]) < 0) {
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// if (preloads.indexOf(images[i]) < 0) {
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@ -180,7 +180,7 @@ function gulptasksHTML($, gulp, buildFolder, browserSync) {
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font-style: normal;
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font-style: normal;
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font-weight: normal;
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font-weight: normal;
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font-display: swap;
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font-display: swap;
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src: url('${cachebust("res/fonts/LouisGeorgeCafe.woff2")}') format('woff2');
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src: url('${cachebust("res/fonts/GameFont.woff2")}') format('woff2');
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}
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}
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#ll_fp {
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#ll_fp {
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BIN
res/fonts/GameFont.woff2
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BIN
res/fonts/GameFont.woff2
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Binary file not shown.
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BIN
res/logo.png
BIN
res/logo.png
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Before Width: | Height: | Size: 62 KiB After Width: | Height: | Size: 29 KiB |
BIN
res/ui/main_menu/bg_pattern.png
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BIN
res/ui/main_menu/bg_pattern.png
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After Width: | Height: | Size: 3.2 KiB |
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Before Width: | Height: | Size: 510 KiB After Width: | Height: | Size: 42 KiB |
@ -284,6 +284,9 @@
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<key type="filename">sprites/belt/right_3.png</key>
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<key type="filename">sprites/belt/right_3.png</key>
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<key type="filename">sprites/belt/right_4.png</key>
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<key type="filename">sprites/belt/right_4.png</key>
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<key type="filename">sprites/belt/right_5.png</key>
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<key type="filename">sprites/belt/right_5.png</key>
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<key type="filename">sprites/blueprints/belt_left.png</key>
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<key type="filename">sprites/blueprints/belt_right.png</key>
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<key type="filename">sprites/blueprints/belt_top.png</key>
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<key type="filename">sprites/buildings/belt_left.png</key>
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<key type="filename">sprites/buildings/belt_left.png</key>
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<key type="filename">sprites/buildings/belt_right.png</key>
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<key type="filename">sprites/buildings/belt_right.png</key>
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<key type="filename">sprites/buildings/belt_top.png</key>
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<key type="filename">sprites/buildings/belt_top.png</key>
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@ -301,6 +304,46 @@
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<key>scale9FromFile</key>
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<key>scale9FromFile</key>
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<false/>
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<false/>
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</struct>
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</struct>
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<key type="filename">sprites/blueprints/cutter.png</key>
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<key type="filename">sprites/blueprints/mixer.png</key>
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<key type="filename">sprites/blueprints/painter.png</key>
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<key type="filename">sprites/blueprints/splitter.png</key>
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<key type="filename">sprites/blueprints/stacker.png</key>
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<struct type="IndividualSpriteSettings">
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<key>pivotPoint</key>
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<point_f>0.5,0.5</point_f>
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<key>spriteScale</key>
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<double>1</double>
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<key>scale9Enabled</key>
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<false/>
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<key>scale9Borders</key>
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<rect>96,48,192,96</rect>
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<key>scale9Paddings</key>
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<rect>96,48,192,96</rect>
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<key>scale9FromFile</key>
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<false/>
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</struct>
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<key type="filename">sprites/blueprints/miner.png</key>
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<key type="filename">sprites/blueprints/rotater.png</key>
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<key type="filename">sprites/blueprints/trash.png</key>
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<key type="filename">sprites/blueprints/underground_belt_entry.png</key>
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<key type="filename">sprites/blueprints/underground_belt_exit.png</key>
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<key type="filename">sprites/buildings/underground_belt_entry.png</key>
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<key type="filename">sprites/buildings/underground_belt_exit.png</key>
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<struct type="IndividualSpriteSettings">
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<key>pivotPoint</key>
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<point_f>0.5,0.5</point_f>
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<key>spriteScale</key>
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<double>1</double>
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<key>scale9Enabled</key>
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<false/>
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<key>scale9Borders</key>
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<rect>48,48,96,96</rect>
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<key>scale9Paddings</key>
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<rect>48,48,96,96</rect>
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<key>scale9FromFile</key>
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<false/>
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</struct>
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<key type="filename">sprites/buildings/cutter.png</key>
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<key type="filename">sprites/buildings/cutter.png</key>
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<key type="filename">sprites/buildings/mixer.png</key>
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<key type="filename">sprites/buildings/mixer.png</key>
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<key type="filename">sprites/buildings/painter.png</key>
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<key type="filename">sprites/buildings/painter.png</key>
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@ -335,22 +378,6 @@
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<key>scale9FromFile</key>
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<key>scale9FromFile</key>
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<false/>
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<false/>
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</struct>
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</struct>
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<key type="filename">sprites/buildings/underground_belt_entry.png</key>
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<key type="filename">sprites/buildings/underground_belt_exit.png</key>
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<struct type="IndividualSpriteSettings">
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<key>pivotPoint</key>
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<point_f>0.5,0.5</point_f>
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<key>spriteScale</key>
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<double>1</double>
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<key>scale9Enabled</key>
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<false/>
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<key>scale9Borders</key>
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<rect>48,48,96,96</rect>
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<key>scale9Paddings</key>
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<rect>48,48,96,96</rect>
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<key>scale9FromFile</key>
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<false/>
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</struct>
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<key type="filename">sprites/debug/acceptor_slot.png</key>
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<key type="filename">sprites/debug/acceptor_slot.png</key>
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<key type="filename">sprites/debug/ejector_slot.png</key>
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<key type="filename">sprites/debug/ejector_slot.png</key>
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<key type="filename">sprites/map_overview/belt_forward.png</key>
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<key type="filename">sprites/map_overview/belt_forward.png</key>
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@ -370,6 +397,7 @@
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<key>scale9FromFile</key>
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<key>scale9FromFile</key>
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<false/>
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<false/>
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</struct>
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</struct>
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<key type="filename">sprites/misc/deletion_marker.png</key>
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<key type="filename">sprites/misc/slot_bad_arrow.png</key>
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<key type="filename">sprites/misc/slot_bad_arrow.png</key>
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<key type="filename">sprites/misc/slot_good_arrow.png</key>
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<key type="filename">sprites/misc/slot_good_arrow.png</key>
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<struct type="IndividualSpriteSettings">
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<struct type="IndividualSpriteSettings">
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@ -3,10 +3,9 @@
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@include S(top, 50px);
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@include S(top, 50px);
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left: 50%;
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left: 50%;
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transform: translateX(-50%);
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transform: translateX(-50%);
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@include S(width, 300px);
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background: rgba(#f77, 0.8);
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background: #f77;
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@include S(border-radius, 4px);
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@include S(border-radius, 4px);
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@include S(padding, 10px);
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@include S(padding, 9px);
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@include PlainText;
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@include PlainText;
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color: #fff;
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color: #fff;
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@ -3,7 +3,8 @@
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justify-content: center;
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justify-content: center;
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flex-direction: column;
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flex-direction: column;
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background: uiResource("menu_bg.noinline.jpg") center center / cover no-repeat !important;
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background: $colorGreenBright uiResource("main_menu/bg_pattern.png") top left / #{D(10px)} !important;
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// background: $colorGreenBright !important;
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.logo {
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.logo {
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display: flex;
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display: flex;
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@ -21,46 +22,49 @@
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flex-grow: 1;
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flex-grow: 1;
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align-items: flex-start;
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align-items: flex-start;
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justify-content: center;
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justify-content: center;
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.playButton {
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.playButton {
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@include SuperHeading;
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@include SuperHeading;
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@include S(width, 150px);
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@include S(width, 130px);
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@include S(padding, 15px, 20px);
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@include S(padding, 15px, 20px, 10px);
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letter-spacing: 0.3em !important;
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color: #fff;
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color: #fff;
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background-color: $accentColorDark;
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background-color: #55585a;
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text-shadow: #{D(1px)} #{D(2px)} 0 rgba(0, 0, 0, 0.1);
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}
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}
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}
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}
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.footer {
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.footer {
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display: flex;
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display: flex;
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justify-content: flex-end;
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justify-content: center;
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@include S(padding, 15px);
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@include S(padding, 15px);
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> a {
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> a {
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display: flex;
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display: flex;
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flex-direction: column;
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flex-direction: row;
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align-items: center;
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align-items: center;
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justify-content: center;
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justify-content: center;
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background: #eee;
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background: lighten(#44484a, 55);
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@include S(padding, 5px);
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@include S(padding, 5px);
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@include S(border-radius, 4px);
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@include S(border-radius, 4px);
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@include S(margin-left, 10px);
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@include S(margin-left, 10px);
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@include SuperSmallText();
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@include SuperSmallText();
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border: #{D(1px)} solid #aaa;
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border: #{D(1px)} solid #44484a;
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border-bottom: #{D(3px)} solid #aaa;
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border-bottom: #{D(3px)} solid #44484a;
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box-shadow: #{D(1px)} #{D(2px)} #{D(3px)} 0 rgba(0, 10, 20, 0.1);
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box-shadow: #{D(1px)} #{D(2px)} #{D(3px)} 0 rgba(0, 10, 20, 0.1);
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font-weight: bold;
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font-weight: bold;
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text-transform: uppercase;
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text-transform: uppercase;
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color: #999da3;
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color: #616266;
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transition: background-color 0.12s ease-in-out;
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transition: background-color 0.12s ease-in-out;
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pointer-events: all;
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pointer-events: all;
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@include S(width, 50px);
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@include S(width, 120px);
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@include S(height, 50px);
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@include S(height, 50px);
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cursor: pointer;
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cursor: pointer;
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&:hover {
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&:hover {
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background-color: #fafafa;
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background-color: lighten(#44484a, 65);
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}
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}
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.thirdpartyLogo {
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.thirdpartyLogo {
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@ -18,7 +18,6 @@ $plainTextLineHeight: 17px;
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$supersmallTextFontSize: 10px;
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$supersmallTextFontSize: 10px;
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$supersmallTextLineHeight: 13px;
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$supersmallTextLineHeight: 13px;
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$buttonFontSize: 14px;
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$buttonFontSize: 14px;
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$buttonLineHeight: 18px;
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$buttonLineHeight: 18px;
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@ -19,7 +19,7 @@ export class HUDMassSelector extends BaseHUDPart {
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[],
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[],
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`
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`
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Press <code class="keybinding">DEL</code> to remove selected buildings
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Press <code class="keybinding">DEL</code> to remove selected buildings
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and <code class="keybinding">ESCAPE</code> to cancel.
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and <code class="keybinding">ESC</code> to cancel.
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`
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`
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);
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);
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}
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}
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@ -21,11 +21,13 @@ export class MainMenuState extends GameState {
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<div class="footer">
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<div class="footer">
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<a href="https://github.com/tobspr/shapez.io" target="_blank">
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<a href="https://github.com/tobspr/shapez.io" target="_blank">
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This game is open source!
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<span class="thirdpartyLogo githubLogo"></span>
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<span class="thirdpartyLogo githubLogo"></span>
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</a>
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</a>
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<a href="https://discord.gg/HN7EVzV" target="_blank">
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<a href="https://discord.gg/HN7EVzV" target="_blank">
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<span class="thirdpartyLogo discordLogo"></span>
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Official discord server
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<span class="thirdpartyLogo discordLogo"></span>
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</a>
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</a>
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</div>
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</div>
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