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fixed a minor bug
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parent
f16d01365f
commit
f514e2735b
@ -40,6 +40,13 @@ export class GoalAcceptorComponent extends Component {
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this.displayPercentage = 0;
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}
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// clears items but doesn't instantly reset the progress bar
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clearItems() {
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this.lastDelivery = null;
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this.currentDeliveredItems = 0;
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}
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getRequiredItemsPerSecond() {
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return (
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globalConfig.goalAcceptorsPerProducer /
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@ -33,12 +33,6 @@ export class GoalAcceptorSystem extends GameSystemWithFilter {
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goalComp.currentDeliveredItems = 0;
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}
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//// filter the ones which are no longer active, or which are not the same
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//goalComp.deliveryHistory = goalComp.deliveryHistory.filter(
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// d =>
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// now - d.time < globalConfig.goalAcceptorMinimumDurationSeconds && d.item === goalComp.item
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//);
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if (goalComp.currentDeliveredItems < globalConfig.goalAcceptorItemsRequired) {
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allAccepted = false;
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}
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@ -578,12 +578,13 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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globalConfig.goalAcceptorItemsRequired
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);
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if (goalComp.item && !item.equals(goalComp.item)) {
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goalComp.clearItems();
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}
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if (this.root.gameMode.getIsEditor()) {
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// while playing in editor, assign the item
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goalComp.item = payload.items[0].item;
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} else if (!item.equals(goalComp.item)) {
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// if the inputted item isn't the same, clear the acceptor
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goalComp.clear();
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}
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goalComp.lastDelivery = {
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