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mirror of https://github.com/tobspr/shapez.io.git synced 2026-03-02 03:39:21 +00:00

Add constant signal emitters

This commit is contained in:
tobspr
2020-08-12 21:05:32 +02:00
parent c7b3cc1675
commit f4ac6dfe03
31 changed files with 1095 additions and 773 deletions

View File

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import { enumDirection, Vector } from "../../core/vector";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { MetaBuilding } from "../meta_building";
import { enumLayer, GameRoot } from "../root";
import { ConstantSignalComponent } from "../components/constant_signal";
export class MetaConstantSignalBuilding extends MetaBuilding {
constructor() {
super("constant_signal");
}
getSilhouetteColor() {
return "#2bafda";
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
// @todo
return G_IS_DEV;
}
getLayer() {
return enumLayer.wires;
}
getDimensions() {
return new Vector(1, 1);
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
],
})
);
entity.addComponent(new ConstantSignalComponent({}));
}
}