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Add item filter
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82
src/js/game/buildings/filter.js
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82
src/js/game/buildings/filter.js
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@@ -0,0 +1,82 @@
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import { enumDirection, Vector } from "../../core/vector";
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import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
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import { Entity } from "../entity";
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import { MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { LeverComponent } from "../components/lever";
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import { ItemAcceptorComponent } from "../components/item_acceptor";
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import { ItemEjectorComponent } from "../components/item_ejector";
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import { ItemProcessorComponent, enumItemProcessorTypes } from "../components/item_processor";
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export class MetaFilterBuilding extends MetaBuilding {
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constructor() {
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super("filter");
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}
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getSilhouetteColor() {
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return "#c45c2e";
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}
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/**
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* @param {GameRoot} root
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*/
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getIsUnlocked(root) {
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// @todo
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return true;
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}
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getDimensions() {
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return new Vector(2, 1);
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}
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/**
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* Creates the entity at the given location
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* @param {Entity} entity
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*/
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setupEntityComponents(entity) {
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entity.addComponent(
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new WiredPinsComponent({
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slots: [
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{
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pos: new Vector(0, 0),
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direction: enumDirection.left,
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type: enumPinSlotType.logicalAcceptor,
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},
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],
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})
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);
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entity.addComponent(
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new ItemAcceptorComponent({
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slots: [
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{
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pos: new Vector(0, 0),
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directions: [enumDirection.bottom],
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},
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],
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})
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);
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entity.addComponent(
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new ItemEjectorComponent({
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slots: [
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{
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pos: new Vector(0, 0),
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direction: enumDirection.top,
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},
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{
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pos: new Vector(1, 0),
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direction: enumDirection.right,
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},
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],
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})
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);
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entity.addComponent(
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new ItemProcessorComponent({
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processorType: enumItemProcessorTypes.filter,
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inputsPerCharge: 1,
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})
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);
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}
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}
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