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mirror of https://github.com/tobspr/shapez.io.git synced 2026-03-02 03:39:21 +00:00

initial take on wire auto-rotation

This commit is contained in:
tobspr
2020-08-11 20:02:59 +02:00
parent a32c0530bb
commit f16ab2389a
18 changed files with 1022 additions and 811 deletions

View File

@@ -1,10 +1,11 @@
import { Loader } from "../../core/loader";
import { rotateDirectionalObject } from "../../core/utils";
import { Vector } from "../../core/vector";
import { SOUNDS } from "../../platform/sound";
import { enumWireType, WireComponent } from "../components/wire";
import { Entity } from "../entity";
import { MetaBuilding } from "../meta_building";
import { enumLayer, GameRoot } from "../root";
import { beltOverlayMatrices } from "./belt_base";
export const arrayWireRotationVariantToType = [enumWireType.regular, enumWireType.turn, enumWireType.split];
@@ -108,4 +109,157 @@ export class MetaWireBuilding extends MetaBuilding {
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
return wireOverlayMatrices[entity.components.Wire.type][rotation];
}
getPreviewSprite(rotationVariant) {
switch (arrayWireRotationVariantToType[rotationVariant]) {
case enumWireType.regular: {
return Loader.getSprite("sprites/buildings/wire.png");
}
case enumWireType.turn: {
return Loader.getSprite("sprites/buildings/wire-turn.png");
}
case enumWireType.split: {
return Loader.getSprite("sprites/buildings/wire-split.png");
}
default: {
assertAlways(false, "Invalid belt rotation variant");
}
}
}
getBlueprintSprite(rotationVariant) {
switch (arrayWireRotationVariantToType[rotationVariant]) {
case enumWireType.regular: {
return Loader.getSprite("sprites/blueprints/wire.png");
}
case enumWireType.turn: {
return Loader.getSprite("sprites/blueprints/wire-turn.png");
}
case enumWireType.split: {
return Loader.getSprite("sprites/blueprints/wire-split.png");
}
default: {
assertAlways(false, "Invalid belt rotation variant");
}
}
}
/**
* Should compute the optimal rotation variant on the given tile
* @param {object} param0
* @param {GameRoot} param0.root
* @param {Vector} param0.tile
* @param {number} param0.rotation
* @param {string} param0.variant
* @param {string} param0.layer
* @return {{ rotation: number, rotationVariant: number, connectedEntities?: Array<Entity> }}
*/
computeOptimalDirectionAndRotationVariantAtTile({ root, tile, rotation, variant, layer }) {
const connections = root.logic.getLocalWireConnectionsAtTile(tile);
const d = rotateDirectionalObject(connections, rotation);
// "Sticky" bottom
connections.bottom = true;
let flag = 0;
flag |= d.top ? 0x1000 : 0;
flag |= d.right ? 0x100 : 0;
flag |= d.bottom ? 0x10 : 0;
flag |= d.left ? 0x1 : 0;
let targetType = enumWireType.regular;
switch (flag) {
case 0x0000:
// Nothing
break;
case 0x0001:
// Left
targetType = enumWireType.turn;
rotation += 90;
break;
case 0x0010:
// Bottom
break;
case 0x0011:
// Bottom | Left
targetType = enumWireType.turn;
rotation += 90;
break;
case 0x0100:
// Right
targetType = enumWireType.turn;
break;
case 0x0101:
// Right | Left
// @todo: Might want to do rotation += 90 here
rotation += 90;
break;
case 0x0110:
// Right | Bottom
targetType = enumWireType.turn;
break;
case 0x0111:
// Right | Bottom | Left
targetType = enumWireType.split;
break;
case 0x1000:
// Top
break;
case 0x1001:
// Top | Left
targetType = enumWireType.turn;
rotation += 180;
break;
case 0x1010:
// Top | Bottom
break;
case 0x1011:
// Top | Bottom | Left
targetType = enumWireType.split;
rotation += 90;
break;
case 0x1100:
// Top | Right
targetType = enumWireType.turn;
rotation -= 90;
break;
case 0x1101:
// Top | Right | Left
targetType = enumWireType.split;
rotation += 180;
break;
case 0x1110:
// Top | Right | Bottom
targetType = enumWireType.split;
rotation -= 90;
break;
case 0x1111:
// Top | Right | Bottom | Left
// @todo: Crossing
break;
}
return {
// Clamp rotation
rotation: (rotation + 360 * 10) % 360,
rotationVariant: arrayWireRotationVariantToType.indexOf(targetType),
};
}
}