mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
Added continue button
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parent
64f772a594
commit
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@ -244,6 +244,22 @@
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}
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}
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}
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}
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.continueButton {
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@include SuperHeading;
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@include S(min-width, 130px);
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@include S(padding, 15px, 20px);
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@include S(margin-top, 15px);
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letter-spacing: 0.3em !important;
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font-weight: bold;
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color: #fff;
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background-color: $colorGreenBright;
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transition: transform 0.12s ease-in-out;
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&:hover {
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transform: scale(1.02);
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}
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}
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.importButton {
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.importButton {
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@include S(margin-top, 15px);
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@include S(margin-top, 15px);
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}
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}
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@ -3,6 +3,7 @@ import { cachebust } from "../core/cachebust";
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import { globalConfig, IS_DEBUG, IS_DEMO, THIRDPARTY_URLS } from "../core/config";
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import { globalConfig, IS_DEBUG, IS_DEMO, THIRDPARTY_URLS } from "../core/config";
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import {
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import {
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makeDiv,
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makeDiv,
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makeButton,
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formatSecondsToTimeAgo,
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formatSecondsToTimeAgo,
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generateFileDownload,
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generateFileDownload,
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waitNextFrame,
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waitNextFrame,
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@ -330,9 +331,17 @@ export class MainMenuState extends GameState {
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const oldContainer = this.htmlElement.querySelector(".mainContainer .savegames");
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const oldContainer = this.htmlElement.querySelector(".mainContainer .savegames");
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if (oldContainer) {
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if (oldContainer) {
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oldContainer.remove();
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oldContainer.remove();
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this.htmlElement.querySelector(".mainContainer .continueButton").remove();
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}
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}
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const games = this.app.savegameMgr.getSavegamesMetaData();
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const games = this.app.savegameMgr.getSavegamesMetaData();
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if (games.length > 0) {
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if (games.length > 0) {
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const continueButton = makeButton(
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this.htmlElement.querySelector(".mainContainer"),
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["continueButton", "styledButton"],
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T.mainMenu.continue
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);
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this.trackClicks(continueButton, this.onContinueButtonClicked);
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const parent = makeDiv(this.htmlElement.querySelector(".mainContainer"), null, ["savegames"]);
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const parent = makeDiv(this.htmlElement.querySelector(".mainContainer"), null, ["savegames"]);
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for (let i = 0; i < games.length; ++i) {
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for (let i = 0; i < games.length; ++i) {
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@ -463,6 +472,24 @@ export class MainMenuState extends GameState {
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});
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});
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}
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}
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onContinueButtonClicked() {
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let latestLastUpdate = 0;
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let latestInternalId;
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this.app.savegameMgr.currentData.savegames.forEach(saveGame => {
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if (saveGame.lastUpdate > latestLastUpdate) {
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latestLastUpdate = saveGame.lastUpdate;
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latestInternalId = saveGame.internalId;
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}
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});
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const savegame = this.app.savegameMgr.getSavegameById(latestInternalId);
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savegame.readAsync().then(() => {
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this.moveToState("InGameState", {
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savegame,
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});
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});
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}
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onLeave() {
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onLeave() {
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this.dialogs.cleanup();
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this.dialogs.cleanup();
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}
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}
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@ -118,6 +118,7 @@ demoBanners:
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mainMenu:
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mainMenu:
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play: Play
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play: Play
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continue: Continue
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changelog: Changelog
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changelog: Changelog
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importSavegame: Import
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importSavegame: Import
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openSourceHint: This game is open source!
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openSourceHint: This game is open source!
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