Merge remote-tracking branch 'upstream/master' into patch-1
4
.gitpod.Dockerfile
vendored
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
FROM gitpod/workspace-full
|
||||||
|
|
||||||
|
RUN sudo apt-get update \
|
||||||
|
&& sudo apt install ffmpeg -yq
|
||||||
10
.gitpod.yml
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
image:
|
||||||
|
file: .gitpod.Dockerfile
|
||||||
|
tasks:
|
||||||
|
- init: yarn && gp sync-done boot
|
||||||
|
- before: cd gulp
|
||||||
|
init: gp sync-await boot && yarn
|
||||||
|
command: yarn gulp
|
||||||
|
ports:
|
||||||
|
- port: 3005
|
||||||
|
onOpen: open-preview
|
||||||
10
README.md
@ -31,6 +31,16 @@ Your goal is to produce shapes by cutting, rotating, merging and painting parts
|
|||||||
|
|
||||||
**Notice**: This will produce a debug build with several debugging flags enabled. If you want to disable them, modify [`src/js/core/config.js`](src/js/core/config.js).
|
**Notice**: This will produce a debug build with several debugging flags enabled. If you want to disable them, modify [`src/js/core/config.js`](src/js/core/config.js).
|
||||||
|
|
||||||
|
## Build Online with one-click setup
|
||||||
|
|
||||||
|
You can use [Gitpod](https://www.gitpod.io/) (an Online Open Source VS Code-like IDE which is free for Open Source) for working on issues and making PRs to this project. With a single click it will start a workspace and automatically:
|
||||||
|
|
||||||
|
- clone the `shapez.io` repo.
|
||||||
|
- install all of the dependencies.
|
||||||
|
- start `gulp` in `gulp/` directory.
|
||||||
|
|
||||||
|
[](https://gitpod.io/from-referrer/)
|
||||||
|
|
||||||
## Helping translate
|
## Helping translate
|
||||||
|
|
||||||
Please checkout the [Translations readme](translations/).
|
Please checkout the [Translations readme](translations/).
|
||||||
|
|||||||
@ -71,10 +71,6 @@ releaseUploader.gulptasksReleaseUploader($, gulp, buildFolder);
|
|||||||
const translations = require("./translations");
|
const translations = require("./translations");
|
||||||
translations.gulptasksTranslations($, gulp, buildFolder);
|
translations.gulptasksTranslations($, gulp, buildFolder);
|
||||||
|
|
||||||
// FIXME
|
|
||||||
// const cordova = require("./cordova");
|
|
||||||
// cordova.gulptasksCordova($, gulp, buildFolder);
|
|
||||||
|
|
||||||
///////////////////// BUILD TASKS /////////////////////
|
///////////////////// BUILD TASKS /////////////////////
|
||||||
|
|
||||||
// Cleans up everything
|
// Cleans up everything
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 114 KiB After Width: | Height: | Size: 132 KiB |
BIN
res/ui/interactive_tutorial.noinline/21_1_place_quad_painter.gif
Normal file
|
After Width: | Height: | Size: 809 KiB |
BIN
res/ui/interactive_tutorial.noinline/21_2_switch_to_wires.gif
Normal file
|
After Width: | Height: | Size: 1.2 MiB |
BIN
res/ui/interactive_tutorial.noinline/21_3_place_button.gif
Normal file
|
After Width: | Height: | Size: 531 KiB |
BIN
res/ui/interactive_tutorial.noinline/21_4_press_button.gif
Normal file
|
After Width: | Height: | Size: 1.4 MiB |
BIN
res/ui/interactive_tutorial.noinline/2_1_place_cutter.gif
Normal file
|
After Width: | Height: | Size: 502 KiB |
BIN
res/ui/interactive_tutorial.noinline/2_2_place_trash.gif
Normal file
|
After Width: | Height: | Size: 575 KiB |
BIN
res/ui/interactive_tutorial.noinline/2_3_more_cutters.gif
Normal file
|
After Width: | Height: | Size: 776 KiB |
BIN
res/ui/interactive_tutorial.noinline/3_1_rectangles.gif
Normal file
|
After Width: | Height: | Size: 1.1 MiB |
@ -1,8 +1,10 @@
|
|||||||
<?xml version="1.0" encoding="iso-8859-1"?>
|
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||||
<!-- Generator: Adobe Illustrator 19.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
|
<!-- Generator: Adobe Illustrator 19.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
|
||||||
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" version="1.1" id="Layer_1" x="0px" y="0px" viewBox="0 0 512 512" style="enable-background:new 0 0 512 512;" xml:space="preserve">
|
<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
|
||||||
<path style="fill:#FF4B55;" d="M400,0H112C50.144,0,0,50.144,0,112v288c0,61.856,50.144,112,112,112h288 c61.856,0,112-50.144,112-112V112C512,50.144,461.856,0,400,0z"/>
|
viewBox="0 0 512 512" style="enable-background:new 0 0 512 512;" xml:space="preserve">
|
||||||
<polygon style="fill:#F5F5F5;" points="512,229.517 211.862,229.517 211.862,0 158.897,0 158.897,229.517 0,229.517 0,282.483 158.897,282.483 158.897,512 211.862,512 211.862,282.483 512,282.483 "/>
|
<rect style="fill:#FF4B55;" width="512" height="512"/>
|
||||||
|
<polygon style="fill:#F5F5F5;" points="512,229.517 211.862,229.517 211.862,0 158.897,0 158.897,229.517 0,229.517 0,282.483
|
||||||
|
158.897,282.483 158.897,512 211.862,512 211.862,282.483 512,282.483 "/>
|
||||||
<g>
|
<g>
|
||||||
</g>
|
</g>
|
||||||
<g>
|
<g>
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 858 B After Width: | Height: | Size: 786 B |
|
Before Width: | Height: | Size: 8.9 KiB After Width: | Height: | Size: 8.9 KiB |
@ -27,7 +27,7 @@
|
|||||||
@include S(border-radius, $globalBorderRadius);
|
@include S(border-radius, $globalBorderRadius);
|
||||||
|
|
||||||
@include DarkThemeOverride {
|
@include DarkThemeOverride {
|
||||||
background-color: rgba(darken($darkModeGameBackground, 15), 0.4);
|
background-color: rgba(darken($darkModeGameBackground, 15), 0.95);
|
||||||
}
|
}
|
||||||
|
|
||||||
&.secondary {
|
&.secondary {
|
||||||
|
|||||||
@ -56,8 +56,9 @@
|
|||||||
|
|
||||||
.helperGif {
|
.helperGif {
|
||||||
@include S(margin-top, 5px);
|
@include S(margin-top, 5px);
|
||||||
|
@include S(width, 150px);
|
||||||
@include S(height, 150px);
|
@include S(height, 150px);
|
||||||
background: center center / contain no-repeat;
|
background: center center / cover no-repeat;
|
||||||
transition: opacity 0.1s ease-out;
|
transition: opacity 0.1s ease-out;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -4,9 +4,7 @@
|
|||||||
left: 0;
|
left: 0;
|
||||||
right: 0;
|
right: 0;
|
||||||
bottom: 0;
|
bottom: 0;
|
||||||
display: flex;
|
overflow: auto;
|
||||||
justify-content: center;
|
|
||||||
align-items: center;
|
|
||||||
pointer-events: all;
|
pointer-events: all;
|
||||||
|
|
||||||
& {
|
& {
|
||||||
@ -33,7 +31,6 @@
|
|||||||
display: flex;
|
display: flex;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
max-height: 100vh;
|
|
||||||
|
|
||||||
color: #fff;
|
color: #fff;
|
||||||
text-align: center;
|
text-align: center;
|
||||||
|
|||||||
@ -73,8 +73,8 @@ ingame_HUD_KeybindingOverlay,
|
|||||||
ingame_HUD_Notifications,
|
ingame_HUD_Notifications,
|
||||||
ingame_HUD_DebugInfo,
|
ingame_HUD_DebugInfo,
|
||||||
ingame_HUD_EntityDebugger,
|
ingame_HUD_EntityDebugger,
|
||||||
ingame_HUD_InteractiveTutorial,
|
|
||||||
ingame_HUD_TutorialHints,
|
ingame_HUD_TutorialHints,
|
||||||
|
ingame_HUD_InteractiveTutorial,
|
||||||
ingame_HUD_BuildingsToolbar,
|
ingame_HUD_BuildingsToolbar,
|
||||||
ingame_HUD_wires_toolbar,
|
ingame_HUD_wires_toolbar,
|
||||||
ingame_HUD_BlueprintPlacer,
|
ingame_HUD_BlueprintPlacer,
|
||||||
|
|||||||
@ -1,4 +1,13 @@
|
|||||||
export const CHANGELOG = [
|
export const CHANGELOG = [
|
||||||
|
{
|
||||||
|
version: "1.2.1",
|
||||||
|
date: "unreleased",
|
||||||
|
entries: [
|
||||||
|
"Fixed stacking bug for level 26 which required restarting the game",
|
||||||
|
"Fix reward notification being too long sometimes (by LeopoldTal)",
|
||||||
|
"Updated translations",
|
||||||
|
],
|
||||||
|
},
|
||||||
{
|
{
|
||||||
version: "1.2.0",
|
version: "1.2.0",
|
||||||
date: "09.10.2020",
|
date: "09.10.2020",
|
||||||
|
|||||||
@ -146,8 +146,6 @@ export class ClickDetector {
|
|||||||
this.touchend.removeAll();
|
this.touchend.removeAll();
|
||||||
this.touchcancel.removeAll();
|
this.touchcancel.removeAll();
|
||||||
|
|
||||||
// TODO: Remove pointer captures
|
|
||||||
|
|
||||||
this.element = null;
|
this.element = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -18,6 +18,12 @@ export const THIRDPARTY_URLS = {
|
|||||||
shapeViewer: "https://viewer.shapez.io",
|
shapeViewer: "https://viewer.shapez.io",
|
||||||
|
|
||||||
standaloneStorePage: "https://store.steampowered.com/app/1318690/shapezio/",
|
standaloneStorePage: "https://store.steampowered.com/app/1318690/shapezio/",
|
||||||
|
|
||||||
|
levelTutorialVideos: {
|
||||||
|
21: "https://www.youtube.com/watch?v=0nUfRLMCcgo&",
|
||||||
|
25: "https://www.youtube.com/watch?v=7OCV1g40Iew&",
|
||||||
|
26: "https://www.youtube.com/watch?v=gfm6dS1dCoY",
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
export const A_B_TESTING_LINK_TYPE = Math.random() > 0.5 ? "steam_1_pr" : "steam_2_npr";
|
export const A_B_TESTING_LINK_TYPE = Math.random() > 0.5 ? "steam_1_pr" : "steam_2_npr";
|
||||||
@ -132,3 +138,8 @@ if (G_IS_DEV && globalConfig.debug.renderForTrailer) {
|
|||||||
if (globalConfig.debug.fastGameEnter) {
|
if (globalConfig.debug.fastGameEnter) {
|
||||||
globalConfig.debug.noArtificialDelays = true;
|
globalConfig.debug.noArtificialDelays = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (G_IS_DEV && globalConfig.debug.noArtificialDelays) {
|
||||||
|
globalConfig.warmupTimeSecondsFast = 0;
|
||||||
|
globalConfig.warmupTimeSecondsRegular = 0;
|
||||||
|
}
|
||||||
|
|||||||
@ -19,7 +19,6 @@ export class DrawParameters {
|
|||||||
/** @type {number} */
|
/** @type {number} */
|
||||||
this.zoomLevel = zoomLevel;
|
this.zoomLevel = zoomLevel;
|
||||||
|
|
||||||
// FIXME: Not really nice
|
|
||||||
/** @type {GameRoot} */
|
/** @type {GameRoot} */
|
||||||
this.root = root;
|
this.root = root;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -13,6 +13,17 @@ import { getStringForKeyCode } from "../game/key_action_mapper";
|
|||||||
import { createLogger } from "./logging";
|
import { createLogger } from "./logging";
|
||||||
import { T } from "../translations";
|
import { T } from "../translations";
|
||||||
|
|
||||||
|
/*
|
||||||
|
* ***************************************************
|
||||||
|
*
|
||||||
|
* LEGACY CODE WARNING
|
||||||
|
*
|
||||||
|
* This is old code from yorg3.io and needs to be refactored
|
||||||
|
* @TODO
|
||||||
|
*
|
||||||
|
* ***************************************************
|
||||||
|
*/
|
||||||
|
|
||||||
const kbEnter = 13;
|
const kbEnter = 13;
|
||||||
const kbCancel = 27;
|
const kbCancel = 27;
|
||||||
|
|
||||||
|
|||||||
@ -2,6 +2,17 @@ import { BaseItem } from "../game/base_item";
|
|||||||
import { ClickDetector } from "./click_detector";
|
import { ClickDetector } from "./click_detector";
|
||||||
import { Signal } from "./signal";
|
import { Signal } from "./signal";
|
||||||
|
|
||||||
|
/*
|
||||||
|
* ***************************************************
|
||||||
|
*
|
||||||
|
* LEGACY CODE WARNING
|
||||||
|
*
|
||||||
|
* This is old code from yorg3.io and needs to be refactored
|
||||||
|
* @TODO
|
||||||
|
*
|
||||||
|
* ***************************************************
|
||||||
|
*/
|
||||||
|
|
||||||
export class FormElement {
|
export class FormElement {
|
||||||
constructor(id, label) {
|
constructor(id, label) {
|
||||||
this.id = id;
|
this.id = id;
|
||||||
|
|||||||
@ -44,7 +44,6 @@ export class RestrictionManager extends ReadWriteProxy {
|
|||||||
* @param {any} data
|
* @param {any} data
|
||||||
*/
|
*/
|
||||||
migrate(data) {
|
migrate(data) {
|
||||||
// Todo
|
|
||||||
return ExplainedResult.good();
|
return ExplainedResult.good();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -108,17 +108,6 @@ export class RandomNumberGenerator {
|
|||||||
assert(max > min, "rng: max <= min");
|
assert(max > min, "rng: max <= min");
|
||||||
return Math.floor(this.next() * (max - min) + min);
|
return Math.floor(this.next() * (max - min) + min);
|
||||||
}
|
}
|
||||||
/**
|
|
||||||
* @param {number} min
|
|
||||||
* @param {number} max
|
|
||||||
* @returns {number} Integer in range [min, max]
|
|
||||||
*/
|
|
||||||
nextIntRangeInclusive(min, max) {
|
|
||||||
assert(Number.isFinite(min), "Minimum is no integer");
|
|
||||||
assert(Number.isFinite(max), "Maximum is no integer");
|
|
||||||
assert(max > min, "rng: max <= min");
|
|
||||||
return Math.round(this.next() * (max - min) + min);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @param {number} min
|
* @param {number} min
|
||||||
|
|||||||
@ -41,7 +41,7 @@ const variantsCache = new Map();
|
|||||||
export function registerBuildingVariant(
|
export function registerBuildingVariant(
|
||||||
code,
|
code,
|
||||||
meta,
|
meta,
|
||||||
variant = "default" /* FIXME: Circular dependency, actually its defaultBuildingVariant */,
|
variant = "default" /* @TODO: Circular dependency, actually its defaultBuildingVariant */,
|
||||||
rotationVariant = 0
|
rotationVariant = 0
|
||||||
) {
|
) {
|
||||||
assert(!gBuildingVariants[code], "Duplicate id: " + code);
|
assert(!gBuildingVariants[code], "Duplicate id: " + code);
|
||||||
|
|||||||
@ -7,6 +7,7 @@ import { BeltComponent } from "../components/belt";
|
|||||||
import { Entity } from "../entity";
|
import { Entity } from "../entity";
|
||||||
import { MetaBuilding } from "../meta_building";
|
import { MetaBuilding } from "../meta_building";
|
||||||
import { GameRoot } from "../root";
|
import { GameRoot } from "../root";
|
||||||
|
import { THEME } from "../theme";
|
||||||
|
|
||||||
export const arrayBeltVariantToRotation = [enumDirection.top, enumDirection.left, enumDirection.right];
|
export const arrayBeltVariantToRotation = [enumDirection.top, enumDirection.left, enumDirection.right];
|
||||||
|
|
||||||
@ -22,7 +23,7 @@ export class MetaBeltBuilding extends MetaBuilding {
|
|||||||
}
|
}
|
||||||
|
|
||||||
getSilhouetteColor() {
|
getSilhouetteColor() {
|
||||||
return "#777";
|
return THEME.map.chunkOverview.beltColor;
|
||||||
}
|
}
|
||||||
|
|
||||||
getPlacementSound() {
|
getPlacementSound() {
|
||||||
|
|||||||
@ -191,7 +191,6 @@ export class MetaUndergroundBeltBuilding extends MetaBuilding {
|
|||||||
) {
|
) {
|
||||||
tile = tile.addScalars(searchVector.x, searchVector.y);
|
tile = tile.addScalars(searchVector.x, searchVector.y);
|
||||||
|
|
||||||
/* WIRES: FIXME */
|
|
||||||
const contents = root.map.getTileContent(tile, "regular");
|
const contents = root.map.getTileContent(tile, "regular");
|
||||||
if (contents) {
|
if (contents) {
|
||||||
const undergroundComp = contents.components.UndergroundBelt;
|
const undergroundComp = contents.components.UndergroundBelt;
|
||||||
|
|||||||
@ -26,7 +26,7 @@ export class ItemEjectorComponent extends Component {
|
|||||||
static getSchema() {
|
static getSchema() {
|
||||||
// The cachedDestSlot, cachedTargetEntity fields are not serialized.
|
// The cachedDestSlot, cachedTargetEntity fields are not serialized.
|
||||||
return {
|
return {
|
||||||
slots: types.array(
|
slots: types.fixedSizeArray(
|
||||||
types.structured({
|
types.structured({
|
||||||
item: types.nullable(typeItemSingleton),
|
item: types.nullable(typeItemSingleton),
|
||||||
progress: types.float,
|
progress: types.float,
|
||||||
|
|||||||
@ -31,7 +31,7 @@ export class WiredPinsComponent extends Component {
|
|||||||
|
|
||||||
static getSchema() {
|
static getSchema() {
|
||||||
return {
|
return {
|
||||||
slots: types.array(
|
slots: types.fixedSizeArray(
|
||||||
types.structured({
|
types.structured({
|
||||||
value: types.nullable(typeItemSingleton),
|
value: types.nullable(typeItemSingleton),
|
||||||
})
|
})
|
||||||
|
|||||||
@ -182,23 +182,6 @@ export class EntityManager extends BasicSerializableObject {
|
|||||||
return this.componentToEntity[componentHandle.getId()] || [];
|
return this.componentToEntity[componentHandle.getId()] || [];
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Return all of a given class. This is SLOW!
|
|
||||||
* @param {object} entityClass
|
|
||||||
* @returns {Array<Entity>} entities
|
|
||||||
*/
|
|
||||||
getAllOfClass(entityClass) {
|
|
||||||
// FIXME: Slow
|
|
||||||
const result = [];
|
|
||||||
for (let i = 0; i < this.entities.length; ++i) {
|
|
||||||
const entity = this.entities[i];
|
|
||||||
if (entity instanceof entityClass) {
|
|
||||||
result.push(entity);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Unregisters all components of an entity from the component to entity mapping
|
* Unregisters all components of an entity from the component to entity mapping
|
||||||
* @param {Entity} entity
|
* @param {Entity} entity
|
||||||
|
|||||||
@ -369,7 +369,7 @@ export class HubGoals extends BasicSerializableObject {
|
|||||||
if (allowUncolored) {
|
if (allowUncolored) {
|
||||||
universalColors.push(enumColors.uncolored);
|
universalColors.push(enumColors.uncolored);
|
||||||
}
|
}
|
||||||
const index = rng.nextIntRangeInclusive(0, colorWheel.length - 3);
|
const index = rng.nextIntRange(0, colorWheel.length - 2);
|
||||||
const pickedColors = colorWheel.slice(index, index + 3);
|
const pickedColors = colorWheel.slice(index, index + 3);
|
||||||
pickedColors.push(rng.choice(universalColors));
|
pickedColors.push(rng.choice(universalColors));
|
||||||
return pickedColors;
|
return pickedColors;
|
||||||
|
|||||||
@ -47,6 +47,7 @@ import { HUDMinerHighlight } from "./parts/miner_highlight";
|
|||||||
import { HUDBetaOverlay } from "./parts/beta_overlay";
|
import { HUDBetaOverlay } from "./parts/beta_overlay";
|
||||||
import { HUDStandaloneAdvantages } from "./parts/standalone_advantages";
|
import { HUDStandaloneAdvantages } from "./parts/standalone_advantages";
|
||||||
import { HUDCatMemes } from "./parts/cat_memes";
|
import { HUDCatMemes } from "./parts/cat_memes";
|
||||||
|
import { HUDTutorialVideoOffer } from "./parts/tutorial_video_offer";
|
||||||
|
|
||||||
export class GameHUD {
|
export class GameHUD {
|
||||||
/**
|
/**
|
||||||
@ -60,6 +61,18 @@ export class GameHUD {
|
|||||||
* Initializes the hud parts
|
* Initializes the hud parts
|
||||||
*/
|
*/
|
||||||
initialize() {
|
initialize() {
|
||||||
|
this.signals = {
|
||||||
|
buildingSelectedForPlacement: /** @type {TypedSignal<[MetaBuilding|null]>} */ (new Signal()),
|
||||||
|
selectedPlacementBuildingChanged: /** @type {TypedSignal<[MetaBuilding|null]>} */ (new Signal()),
|
||||||
|
shapePinRequested: /** @type {TypedSignal<[ShapeDefinition]>} */ (new Signal()),
|
||||||
|
shapeUnpinRequested: /** @type {TypedSignal<[string]>} */ (new Signal()),
|
||||||
|
notification: /** @type {TypedSignal<[string, enumNotificationType]>} */ (new Signal()),
|
||||||
|
buildingsSelectedForCopy: /** @type {TypedSignal<[Array<number>]>} */ (new Signal()),
|
||||||
|
pasteBlueprintRequested: /** @type {TypedSignal<[]>} */ (new Signal()),
|
||||||
|
viewShapeDetailsRequested: /** @type {TypedSignal<[ShapeDefinition]>} */ (new Signal()),
|
||||||
|
unlockNotificationFinished: /** @type {TypedSignal<[]>} */ (new Signal()),
|
||||||
|
};
|
||||||
|
|
||||||
this.parts = {
|
this.parts = {
|
||||||
buildingsToolbar: new HUDBuildingsToolbar(this.root),
|
buildingsToolbar: new HUDBuildingsToolbar(this.root),
|
||||||
wiresToolbar: new HUDWiresToolbar(this.root),
|
wiresToolbar: new HUDWiresToolbar(this.root),
|
||||||
@ -87,6 +100,7 @@ export class GameHUD {
|
|||||||
layerPreview: new HUDLayerPreview(this.root),
|
layerPreview: new HUDLayerPreview(this.root),
|
||||||
|
|
||||||
minerHighlight: new HUDMinerHighlight(this.root),
|
minerHighlight: new HUDMinerHighlight(this.root),
|
||||||
|
tutorialVideoOffer: new HUDTutorialVideoOffer(this.root),
|
||||||
|
|
||||||
// Typing hints
|
// Typing hints
|
||||||
/* typehints:start */
|
/* typehints:start */
|
||||||
@ -95,17 +109,6 @@ export class GameHUD {
|
|||||||
/* typehints:end */
|
/* typehints:end */
|
||||||
};
|
};
|
||||||
|
|
||||||
this.signals = {
|
|
||||||
buildingSelectedForPlacement: /** @type {TypedSignal<[MetaBuilding|null]>} */ (new Signal()),
|
|
||||||
selectedPlacementBuildingChanged: /** @type {TypedSignal<[MetaBuilding|null]>} */ (new Signal()),
|
|
||||||
shapePinRequested: /** @type {TypedSignal<[ShapeDefinition]>} */ (new Signal()),
|
|
||||||
shapeUnpinRequested: /** @type {TypedSignal<[string]>} */ (new Signal()),
|
|
||||||
notification: /** @type {TypedSignal<[string, enumNotificationType]>} */ (new Signal()),
|
|
||||||
buildingsSelectedForCopy: /** @type {TypedSignal<[Array<number>]>} */ (new Signal()),
|
|
||||||
pasteBlueprintRequested: /** @type {TypedSignal<[]>} */ (new Signal()),
|
|
||||||
viewShapeDetailsRequested: /** @type {TypedSignal<[ShapeDefinition]>} */ (new Signal()),
|
|
||||||
};
|
|
||||||
|
|
||||||
if (!IS_MOBILE) {
|
if (!IS_MOBILE) {
|
||||||
this.parts.keybindingOverlay = new HUDKeybindingOverlay(this.root);
|
this.parts.keybindingOverlay = new HUDKeybindingOverlay(this.root);
|
||||||
}
|
}
|
||||||
|
|||||||
@ -6,23 +6,25 @@ import { DynamicDomAttach } from "../dynamic_dom_attach";
|
|||||||
import { TrackedState } from "../../../core/tracked_state";
|
import { TrackedState } from "../../../core/tracked_state";
|
||||||
import { cachebust } from "../../../core/cachebust";
|
import { cachebust } from "../../../core/cachebust";
|
||||||
import { T } from "../../../translations";
|
import { T } from "../../../translations";
|
||||||
|
import { enumItemProcessorTypes, ItemProcessorComponent } from "../../components/item_processor";
|
||||||
|
import { ShapeItem } from "../../items/shape_item";
|
||||||
|
import { WireComponent } from "../../components/wire";
|
||||||
|
import { LeverComponent } from "../../components/lever";
|
||||||
|
|
||||||
|
// @todo: Make dictionary
|
||||||
const tutorialsByLevel = [
|
const tutorialsByLevel = [
|
||||||
// Level 1
|
// Level 1
|
||||||
[
|
[
|
||||||
// 1.1. place an extractor
|
// 1.1. place an extractor
|
||||||
{
|
{
|
||||||
id: "1_1_extractor",
|
id: "1_1_extractor",
|
||||||
condition: /** @param {GameRoot} root */ root => {
|
condition: /** @param {GameRoot} root */ root =>
|
||||||
return root.entityMgr.getAllWithComponent(MinerComponent).length === 0;
|
root.entityMgr.getAllWithComponent(MinerComponent).length === 0,
|
||||||
},
|
|
||||||
},
|
},
|
||||||
// 1.2. connect to hub
|
// 1.2. connect to hub
|
||||||
{
|
{
|
||||||
id: "1_2_conveyor",
|
id: "1_2_conveyor",
|
||||||
condition: /** @param {GameRoot} root */ root => {
|
condition: /** @param {GameRoot} root */ root => root.hubGoals.getCurrentGoalDelivered() === 0,
|
||||||
return root.hubGoals.getCurrentGoalDelivered() === 0;
|
|
||||||
},
|
|
||||||
},
|
},
|
||||||
// 1.3 wait for completion
|
// 1.3 wait for completion
|
||||||
{
|
{
|
||||||
@ -30,6 +32,108 @@ const tutorialsByLevel = [
|
|||||||
condition: () => true,
|
condition: () => true,
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
|
// Level 2
|
||||||
|
[
|
||||||
|
// 2.1 place a cutter
|
||||||
|
{
|
||||||
|
id: "2_1_place_cutter",
|
||||||
|
condition: /** @param {GameRoot} root */ root =>
|
||||||
|
root.entityMgr
|
||||||
|
.getAllWithComponent(ItemProcessorComponent)
|
||||||
|
.filter(e => e.components.ItemProcessor.type === enumItemProcessorTypes.cutter).length ===
|
||||||
|
0,
|
||||||
|
},
|
||||||
|
// 2.2 place trash
|
||||||
|
{
|
||||||
|
id: "2_2_place_trash",
|
||||||
|
condition: /** @param {GameRoot} root */ root =>
|
||||||
|
root.entityMgr
|
||||||
|
.getAllWithComponent(ItemProcessorComponent)
|
||||||
|
.filter(e => e.components.ItemProcessor.type === enumItemProcessorTypes.trash).length ===
|
||||||
|
0,
|
||||||
|
},
|
||||||
|
// 2.3 place more cutters
|
||||||
|
{
|
||||||
|
id: "2_3_more_cutters",
|
||||||
|
condition: /** @param {GameRoot} root */ root =>
|
||||||
|
root.entityMgr
|
||||||
|
.getAllWithComponent(ItemProcessorComponent)
|
||||||
|
.filter(e => e.components.ItemProcessor.type === enumItemProcessorTypes.cutter).length <
|
||||||
|
3,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
|
||||||
|
// Level 3
|
||||||
|
[
|
||||||
|
// 3.1. rectangles
|
||||||
|
{
|
||||||
|
id: "3_1_rectangles",
|
||||||
|
condition: /** @param {GameRoot} root */ root =>
|
||||||
|
// 4 miners placed above rectangles and 10 delivered
|
||||||
|
root.hubGoals.getCurrentGoalDelivered() < 10 ||
|
||||||
|
root.entityMgr.getAllWithComponent(MinerComponent).filter(entity => {
|
||||||
|
const tile = entity.components.StaticMapEntity.origin;
|
||||||
|
const below = root.map.getLowerLayerContentXY(tile.x, tile.y);
|
||||||
|
if (below && below.getItemType() === "shape") {
|
||||||
|
const shape = /** @type {ShapeItem} */ (below).definition.getHash();
|
||||||
|
return shape === "RuRuRuRu";
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}).length < 4,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
|
||||||
|
[], // Level 4
|
||||||
|
[], // Level 5
|
||||||
|
[], // Level 6
|
||||||
|
[], // Level 7
|
||||||
|
[], // Level 8
|
||||||
|
[], // Level 9
|
||||||
|
[], // Level 10
|
||||||
|
[], // Level 11
|
||||||
|
[], // Level 12
|
||||||
|
[], // Level 13
|
||||||
|
[], // Level 14
|
||||||
|
[], // Level 15
|
||||||
|
[], // Level 16
|
||||||
|
[], // Level 17
|
||||||
|
[], // Level 18
|
||||||
|
[], // Level 19
|
||||||
|
[], // Level 20
|
||||||
|
|
||||||
|
// Level 21
|
||||||
|
[
|
||||||
|
// 21.1 place quad painter
|
||||||
|
{
|
||||||
|
id: "21_1_place_quad_painter",
|
||||||
|
condition: /** @param {GameRoot} root */ root =>
|
||||||
|
root.entityMgr
|
||||||
|
.getAllWithComponent(ItemProcessorComponent)
|
||||||
|
.filter(e => e.components.ItemProcessor.type === enumItemProcessorTypes.painterQuad)
|
||||||
|
.length === 0,
|
||||||
|
},
|
||||||
|
|
||||||
|
// 21.2 switch to wires layer
|
||||||
|
{
|
||||||
|
id: "21_2_switch_to_wires",
|
||||||
|
condition: /** @param {GameRoot} root */ root =>
|
||||||
|
root.entityMgr.getAllWithComponent(WireComponent).length < 5,
|
||||||
|
},
|
||||||
|
|
||||||
|
// 21.3 place button
|
||||||
|
{
|
||||||
|
id: "21_3_place_button",
|
||||||
|
condition: /** @param {GameRoot} root */ root =>
|
||||||
|
root.entityMgr.getAllWithComponent(LeverComponent).length === 0,
|
||||||
|
},
|
||||||
|
|
||||||
|
// 21.4 activate button
|
||||||
|
{
|
||||||
|
id: "21_4_press_button",
|
||||||
|
condition: /** @param {GameRoot} root */ root =>
|
||||||
|
root.entityMgr.getAllWithComponent(LeverComponent).some(e => !e.components.Lever.toggled),
|
||||||
|
},
|
||||||
|
],
|
||||||
];
|
];
|
||||||
|
|
||||||
export class HUDInteractiveTutorial extends BaseHUDPart {
|
export class HUDInteractiveTutorial extends BaseHUDPart {
|
||||||
|
|||||||
34
src/js/game/hud/parts/tutorial_video_offer.js
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
import { THIRDPARTY_URLS } from "../../../core/config";
|
||||||
|
import { T } from "../../../translations";
|
||||||
|
import { BaseHUDPart } from "../base_hud_part";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Offers to open the tutorial video after completing a level
|
||||||
|
*/
|
||||||
|
export class HUDTutorialVideoOffer extends BaseHUDPart {
|
||||||
|
createElements() {}
|
||||||
|
|
||||||
|
initialize() {
|
||||||
|
this.root.hud.signals.unlockNotificationFinished.add(() => {
|
||||||
|
const level = this.root.hubGoals.level;
|
||||||
|
const tutorialVideoLink = THIRDPARTY_URLS.levelTutorialVideos[level];
|
||||||
|
if (tutorialVideoLink) {
|
||||||
|
const isForeign = this.root.app.settings.getLanguage() !== "en";
|
||||||
|
const dialogData = isForeign
|
||||||
|
? T.dialogs.tutorialVideoAvailableForeignLanguage
|
||||||
|
: T.dialogs.tutorialVideoAvailable;
|
||||||
|
|
||||||
|
const { ok } = this.root.hud.parts.dialogs.showInfo(dialogData.title, dialogData.desc, [
|
||||||
|
"cancel:bad",
|
||||||
|
"ok:good",
|
||||||
|
]);
|
||||||
|
|
||||||
|
this.root.app.analytics.trackUiClick("ingame_video_link_show_" + level);
|
||||||
|
ok.add(() => {
|
||||||
|
this.root.app.platformWrapper.openExternalLink(tutorialVideoLink);
|
||||||
|
this.root.app.analytics.trackUiClick("ingame_video_link_open_" + level);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -129,6 +129,8 @@ export class HUDUnlockNotification extends BaseHUDPart {
|
|||||||
this.root.app.adProvider.showVideoAd().then(() => {
|
this.root.app.adProvider.showVideoAd().then(() => {
|
||||||
this.close();
|
this.close();
|
||||||
|
|
||||||
|
this.root.hud.signals.unlockNotificationFinished.dispatch();
|
||||||
|
|
||||||
if (!this.root.app.settings.getAllSettings().offerHints) {
|
if (!this.root.app.settings.getAllSettings().offerHints) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -11,6 +11,7 @@ import { MetaComparatorBuilding } from "../../buildings/comparator";
|
|||||||
import { MetaReaderBuilding } from "../../buildings/reader";
|
import { MetaReaderBuilding } from "../../buildings/reader";
|
||||||
import { MetaFilterBuilding } from "../../buildings/filter";
|
import { MetaFilterBuilding } from "../../buildings/filter";
|
||||||
import { MetaDisplayBuilding } from "../../buildings/display";
|
import { MetaDisplayBuilding } from "../../buildings/display";
|
||||||
|
import { MetaStorageBuilding } from "../../buildings/storage";
|
||||||
|
|
||||||
export class HUDWiresToolbar extends HUDBaseToolbar {
|
export class HUDWiresToolbar extends HUDBaseToolbar {
|
||||||
constructor(root) {
|
constructor(root) {
|
||||||
@ -26,6 +27,7 @@ export class HUDWiresToolbar extends HUDBaseToolbar {
|
|||||||
MetaTransistorBuilding,
|
MetaTransistorBuilding,
|
||||||
],
|
],
|
||||||
secondaryBuildings: [
|
secondaryBuildings: [
|
||||||
|
MetaStorageBuilding,
|
||||||
MetaReaderBuilding,
|
MetaReaderBuilding,
|
||||||
MetaLeverBuilding,
|
MetaLeverBuilding,
|
||||||
MetaFilterBuilding,
|
MetaFilterBuilding,
|
||||||
|
|||||||
@ -122,6 +122,7 @@ export const KEYCODE_RMB = 3;
|
|||||||
* @returns {string}
|
* @returns {string}
|
||||||
*/
|
*/
|
||||||
export function getStringForKeyCode(code) {
|
export function getStringForKeyCode(code) {
|
||||||
|
// @todo: Refactor into dictionary
|
||||||
switch (code) {
|
switch (code) {
|
||||||
case KEYCODE_LMB:
|
case KEYCODE_LMB:
|
||||||
return "LMB";
|
return "LMB";
|
||||||
|
|||||||
@ -104,15 +104,17 @@ export class MapChunkView extends MapChunk {
|
|||||||
});
|
});
|
||||||
|
|
||||||
parameters.context.imageSmoothingEnabled = true;
|
parameters.context.imageSmoothingEnabled = true;
|
||||||
|
const resourcesScale = this.root.app.settings.getAllSettings().mapResourcesScale;
|
||||||
|
|
||||||
// Draw patch items
|
// Draw patch items
|
||||||
if (this.root.currentLayer === "regular") {
|
if (this.root.currentLayer === "regular" && resourcesScale > 0.05) {
|
||||||
|
const diameter = (70 / Math.pow(parameters.zoomLevel, 0.35)) * (0.2 + 2 * resourcesScale);
|
||||||
|
|
||||||
for (let i = 0; i < this.patches.length; ++i) {
|
for (let i = 0; i < this.patches.length; ++i) {
|
||||||
const patch = this.patches[i];
|
const patch = this.patches[i];
|
||||||
if (patch.item.getItemType() === "shape") {
|
if (patch.item.getItemType() === "shape") {
|
||||||
const destX = this.x * dims + patch.pos.x * globalConfig.tileSize;
|
const destX = this.x * dims + patch.pos.x * globalConfig.tileSize;
|
||||||
const destY = this.y * dims + patch.pos.y * globalConfig.tileSize;
|
const destY = this.y * dims + patch.pos.y * globalConfig.tileSize;
|
||||||
const diameter = 80 / Math.pow(parameters.zoomLevel, 0.35);
|
|
||||||
patch.item.drawItemCenteredClipped(destX, destY, parameters, diameter);
|
patch.item.drawItemCenteredClipped(destX, destY, parameters, diameter);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -45,7 +45,7 @@ function generateUpgrades(limitedVersion = false) {
|
|||||||
const upgrades = {
|
const upgrades = {
|
||||||
belt: [
|
belt: [
|
||||||
{
|
{
|
||||||
required: [{ shape: "CuCuCuCu", amount: 60 }],
|
required: [{ shape: "CuCuCuCu", amount: 30 }],
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
required: [{ shape: "--CuCu--", amount: 500 }],
|
required: [{ shape: "--CuCu--", amount: 500 }],
|
||||||
@ -334,7 +334,7 @@ export function generateLevelDefinitions(limitedVersion = false) {
|
|||||||
// Belt reader
|
// Belt reader
|
||||||
{
|
{
|
||||||
shape: "--Cg----:--Cr----", // unused
|
shape: "--Cg----:--Cr----", // unused
|
||||||
required: 16, // Per second!
|
required: 8, // Per second!
|
||||||
reward: enumHubGoalRewards.reward_belt_reader,
|
reward: enumHubGoalRewards.reward_belt_reader,
|
||||||
throughputOnly: true,
|
throughputOnly: true,
|
||||||
},
|
},
|
||||||
|
|||||||
@ -31,7 +31,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
|
|||||||
*/
|
*/
|
||||||
this.shapeKeyToItem = {};
|
this.shapeKeyToItem = {};
|
||||||
|
|
||||||
// Caches operations in the form of 'operation:def1[:def2]'
|
// Caches operations in the form of 'operation/def1[/def2]'
|
||||||
/** @type {Object.<string, Array<ShapeDefinition>|ShapeDefinition>} */
|
/** @type {Object.<string, Array<ShapeDefinition>|ShapeDefinition>} */
|
||||||
this.operationCache = {};
|
this.operationCache = {};
|
||||||
}
|
}
|
||||||
@ -89,7 +89,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
|
|||||||
* @returns {[ShapeDefinition, ShapeDefinition]}
|
* @returns {[ShapeDefinition, ShapeDefinition]}
|
||||||
*/
|
*/
|
||||||
shapeActionCutHalf(definition) {
|
shapeActionCutHalf(definition) {
|
||||||
const key = "cut:" + definition.getHash();
|
const key = "cut/" + definition.getHash();
|
||||||
if (this.operationCache[key]) {
|
if (this.operationCache[key]) {
|
||||||
return /** @type {[ShapeDefinition, ShapeDefinition]} */ (this.operationCache[key]);
|
return /** @type {[ShapeDefinition, ShapeDefinition]} */ (this.operationCache[key]);
|
||||||
}
|
}
|
||||||
@ -108,7 +108,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
|
|||||||
* @returns {[ShapeDefinition, ShapeDefinition, ShapeDefinition, ShapeDefinition]}
|
* @returns {[ShapeDefinition, ShapeDefinition, ShapeDefinition, ShapeDefinition]}
|
||||||
*/
|
*/
|
||||||
shapeActionCutQuad(definition) {
|
shapeActionCutQuad(definition) {
|
||||||
const key = "cut-quad:" + definition.getHash();
|
const key = "cut-quad/" + definition.getHash();
|
||||||
if (this.operationCache[key]) {
|
if (this.operationCache[key]) {
|
||||||
return /** @type {[ShapeDefinition, ShapeDefinition, ShapeDefinition, ShapeDefinition]} */ (this
|
return /** @type {[ShapeDefinition, ShapeDefinition, ShapeDefinition, ShapeDefinition]} */ (this
|
||||||
.operationCache[key]);
|
.operationCache[key]);
|
||||||
@ -130,7 +130,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
|
|||||||
* @returns {ShapeDefinition}
|
* @returns {ShapeDefinition}
|
||||||
*/
|
*/
|
||||||
shapeActionRotateCW(definition) {
|
shapeActionRotateCW(definition) {
|
||||||
const key = "rotate-cw:" + definition.getHash();
|
const key = "rotate-cw/" + definition.getHash();
|
||||||
if (this.operationCache[key]) {
|
if (this.operationCache[key]) {
|
||||||
return /** @type {ShapeDefinition} */ (this.operationCache[key]);
|
return /** @type {ShapeDefinition} */ (this.operationCache[key]);
|
||||||
}
|
}
|
||||||
@ -148,7 +148,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
|
|||||||
* @returns {ShapeDefinition}
|
* @returns {ShapeDefinition}
|
||||||
*/
|
*/
|
||||||
shapeActionRotateCCW(definition) {
|
shapeActionRotateCCW(definition) {
|
||||||
const key = "rotate-ccw:" + definition.getHash();
|
const key = "rotate-ccw/" + definition.getHash();
|
||||||
if (this.operationCache[key]) {
|
if (this.operationCache[key]) {
|
||||||
return /** @type {ShapeDefinition} */ (this.operationCache[key]);
|
return /** @type {ShapeDefinition} */ (this.operationCache[key]);
|
||||||
}
|
}
|
||||||
@ -166,7 +166,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
|
|||||||
* @returns {ShapeDefinition}
|
* @returns {ShapeDefinition}
|
||||||
*/
|
*/
|
||||||
shapeActionRotate180(definition) {
|
shapeActionRotate180(definition) {
|
||||||
const key = "rotate-fl:" + definition.getHash();
|
const key = "rotate-fl/" + definition.getHash();
|
||||||
if (this.operationCache[key]) {
|
if (this.operationCache[key]) {
|
||||||
return /** @type {ShapeDefinition} */ (this.operationCache[key]);
|
return /** @type {ShapeDefinition} */ (this.operationCache[key]);
|
||||||
}
|
}
|
||||||
@ -185,7 +185,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
|
|||||||
* @returns {ShapeDefinition}
|
* @returns {ShapeDefinition}
|
||||||
*/
|
*/
|
||||||
shapeActionStack(lowerDefinition, upperDefinition) {
|
shapeActionStack(lowerDefinition, upperDefinition) {
|
||||||
const key = "stack:" + lowerDefinition.getHash() + ":" + upperDefinition.getHash();
|
const key = "stack/" + lowerDefinition.getHash() + "/" + upperDefinition.getHash();
|
||||||
if (this.operationCache[key]) {
|
if (this.operationCache[key]) {
|
||||||
return /** @type {ShapeDefinition} */ (this.operationCache[key]);
|
return /** @type {ShapeDefinition} */ (this.operationCache[key]);
|
||||||
}
|
}
|
||||||
@ -202,7 +202,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
|
|||||||
* @returns {ShapeDefinition}
|
* @returns {ShapeDefinition}
|
||||||
*/
|
*/
|
||||||
shapeActionPaintWith(definition, color) {
|
shapeActionPaintWith(definition, color) {
|
||||||
const key = "paint:" + definition.getHash() + ":" + color;
|
const key = "paint/" + definition.getHash() + "/" + color;
|
||||||
if (this.operationCache[key]) {
|
if (this.operationCache[key]) {
|
||||||
return /** @type {ShapeDefinition} */ (this.operationCache[key]);
|
return /** @type {ShapeDefinition} */ (this.operationCache[key]);
|
||||||
}
|
}
|
||||||
@ -219,7 +219,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
|
|||||||
* @returns {ShapeDefinition}
|
* @returns {ShapeDefinition}
|
||||||
*/
|
*/
|
||||||
shapeActionPaintWith4Colors(definition, colors) {
|
shapeActionPaintWith4Colors(definition, colors) {
|
||||||
const key = "paint4:" + definition.getHash() + ":" + colors.join(",");
|
const key = "paint4/" + definition.getHash() + "/" + colors.join(",");
|
||||||
if (this.operationCache[key]) {
|
if (this.operationCache[key]) {
|
||||||
return /** @type {ShapeDefinition} */ (this.operationCache[key]);
|
return /** @type {ShapeDefinition} */ (this.operationCache[key]);
|
||||||
}
|
}
|
||||||
|
|||||||
@ -48,7 +48,7 @@ export class BeltReaderSystem extends GameSystemWithFilter {
|
|||||||
throughput = 1 / (averageSpacing / averageSpacingNum);
|
throughput = 1 / (averageSpacing / averageSpacingNum);
|
||||||
}
|
}
|
||||||
|
|
||||||
readerComp.lastThroughput = Math.min(30, throughput);
|
readerComp.lastThroughput = Math.min(globalConfig.beltSpeedItemsPerSecond * 23.9, throughput);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -225,8 +225,7 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
|
|||||||
*/
|
*/
|
||||||
tryPassOverItem(item, receiver, slotIndex) {
|
tryPassOverItem(item, receiver, slotIndex) {
|
||||||
// Try figuring out how what to do with the item
|
// Try figuring out how what to do with the item
|
||||||
// TODO: Kinda hacky. How to solve this properly? Don't want to go through inheritance hell.
|
// @TODO: Kinda hacky. How to solve this properly? Don't want to go through inheritance hell.
|
||||||
// Also its just a few cases (hope it stays like this .. :x).
|
|
||||||
|
|
||||||
const beltComp = receiver.components.Belt;
|
const beltComp = receiver.components.Belt;
|
||||||
if (beltComp) {
|
if (beltComp) {
|
||||||
|
|||||||
@ -32,7 +32,8 @@
|
|||||||
},
|
},
|
||||||
"chunkOverview": {
|
"chunkOverview": {
|
||||||
"empty": "#444856",
|
"empty": "#444856",
|
||||||
"filled": "#646b7d"
|
"filled": "#646b7d",
|
||||||
|
"beltColor": "#9096a3"
|
||||||
},
|
},
|
||||||
|
|
||||||
"wires": {
|
"wires": {
|
||||||
|
|||||||
@ -33,7 +33,8 @@
|
|||||||
|
|
||||||
"chunkOverview": {
|
"chunkOverview": {
|
||||||
"empty": "#a6afbb",
|
"empty": "#a6afbb",
|
||||||
"filled": "#c5ccd6"
|
"filled": "#c5ccd6",
|
||||||
|
"beltColor": "#777"
|
||||||
},
|
},
|
||||||
|
|
||||||
"wires": {
|
"wires": {
|
||||||
|
|||||||
@ -55,7 +55,7 @@ export const enumHubGoalRewardsToContentUnlocked = {
|
|||||||
]),
|
]),
|
||||||
[enumHubGoalRewards.reward_logic_gates]: typed([[MetaLogicGateBuilding, defaultBuildingVariant]]),
|
[enumHubGoalRewards.reward_logic_gates]: typed([[MetaLogicGateBuilding, defaultBuildingVariant]]),
|
||||||
[enumHubGoalRewards.reward_filter]: typed([[MetaFilterBuilding, defaultBuildingVariant]]),
|
[enumHubGoalRewards.reward_filter]: typed([[MetaFilterBuilding, defaultBuildingVariant]]),
|
||||||
[enumHubGoalRewards.reward_virtual_processing]: null, // @TODO!
|
[enumHubGoalRewards.reward_virtual_processing]: null,
|
||||||
|
|
||||||
[enumHubGoalRewards.reward_wires_painter_and_levers]: typed([
|
[enumHubGoalRewards.reward_wires_painter_and_levers]: typed([
|
||||||
[MetaPainterBuilding, enumPainterVariants.quad],
|
[MetaPainterBuilding, enumPainterVariants.quad],
|
||||||
|
|||||||
@ -110,4 +110,11 @@ export const LANGUAGES = {
|
|||||||
code: "sv",
|
code: "sv",
|
||||||
region: "",
|
region: "",
|
||||||
},
|
},
|
||||||
|
|
||||||
|
"da": {
|
||||||
|
name: "Dansk",
|
||||||
|
data: require("./built-temp/base-da.json"),
|
||||||
|
code: "da",
|
||||||
|
region: "",
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
|||||||
@ -267,6 +267,7 @@ export const allApplicationSettings = [
|
|||||||
new BoolSetting("rotationByBuilding", enumCategories.advanced, (app, value) => {}),
|
new BoolSetting("rotationByBuilding", enumCategories.advanced, (app, value) => {}),
|
||||||
new BoolSetting("displayChunkBorders", enumCategories.advanced, (app, value) => {}),
|
new BoolSetting("displayChunkBorders", enumCategories.advanced, (app, value) => {}),
|
||||||
new BoolSetting("pickMinerOnPatch", enumCategories.advanced, (app, value) => {}),
|
new BoolSetting("pickMinerOnPatch", enumCategories.advanced, (app, value) => {}),
|
||||||
|
new RangeSetting("mapResourcesScale", enumCategories.advanced, () => null),
|
||||||
|
|
||||||
new EnumSetting("refreshRate", {
|
new EnumSetting("refreshRate", {
|
||||||
options: refreshRateOptions,
|
options: refreshRateOptions,
|
||||||
@ -324,6 +325,7 @@ class SettingsStorage {
|
|||||||
this.lowQualityTextures = false;
|
this.lowQualityTextures = false;
|
||||||
this.simplifiedBelts = false;
|
this.simplifiedBelts = false;
|
||||||
this.zoomToCursor = true;
|
this.zoomToCursor = true;
|
||||||
|
this.mapResourcesScale = 0.5;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @type {Object.<string, number>}
|
* @type {Object.<string, number>}
|
||||||
@ -534,7 +536,7 @@ export class ApplicationSettings extends ReadWriteProxy {
|
|||||||
}
|
}
|
||||||
|
|
||||||
getCurrentVersion() {
|
getCurrentVersion() {
|
||||||
return 29;
|
return 30;
|
||||||
}
|
}
|
||||||
|
|
||||||
/** @param {{settings: SettingsStorage, version: number}} data */
|
/** @param {{settings: SettingsStorage, version: number}} data */
|
||||||
@ -672,6 +674,15 @@ export class ApplicationSettings extends ReadWriteProxy {
|
|||||||
data.version = 29;
|
data.version = 29;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (data.version < 30) {
|
||||||
|
data.settings.mapResourcesScale = 0.5;
|
||||||
|
|
||||||
|
// Re-enable hints as well
|
||||||
|
data.settings.offerHints = true;
|
||||||
|
|
||||||
|
data.version = 30;
|
||||||
|
}
|
||||||
|
|
||||||
return ExplainedResult.good();
|
return ExplainedResult.good();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -7,6 +7,17 @@ import { T } from "../translations";
|
|||||||
|
|
||||||
const logger = createLogger("setting_types");
|
const logger = createLogger("setting_types");
|
||||||
|
|
||||||
|
/*
|
||||||
|
* ***************************************************
|
||||||
|
*
|
||||||
|
* LEGACY CODE WARNING
|
||||||
|
*
|
||||||
|
* This is old code from yorg3.io and needs to be refactored
|
||||||
|
* @TODO
|
||||||
|
*
|
||||||
|
* ***************************************************
|
||||||
|
*/
|
||||||
|
|
||||||
export class BaseSetting {
|
export class BaseSetting {
|
||||||
/**
|
/**
|
||||||
*
|
*
|
||||||
|
|||||||
@ -41,7 +41,7 @@ export class SavegameManager extends ReadWriteProxy {
|
|||||||
}
|
}
|
||||||
|
|
||||||
verify(data) {
|
verify(data) {
|
||||||
// TODO / FIXME!!!!
|
// @TODO
|
||||||
return ExplainedResult.good();
|
return ExplainedResult.good();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -248,7 +248,7 @@ export class SavegameInterface_V1006 extends SavegameInterface_V1005 {
|
|||||||
if (components.Storage) {
|
if (components.Storage) {
|
||||||
// @ts-ignore
|
// @ts-ignore
|
||||||
components.Storage = {
|
components.Storage = {
|
||||||
storedCount: 0,
|
storedCount: rebalance(components.Storage.storedCount),
|
||||||
storedItem: null,
|
storedItem: null,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
@ -96,6 +96,13 @@ export const types = {
|
|||||||
return new TypeArray(innerType);
|
return new TypeArray(innerType);
|
||||||
},
|
},
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param {BaseDataType} innerType
|
||||||
|
*/
|
||||||
|
fixedSizeArray(innerType) {
|
||||||
|
return new TypeArray(innerType, true);
|
||||||
|
},
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @param {SingletonFactoryTemplate<*>} innerType
|
* @param {SingletonFactoryTemplate<*>} innerType
|
||||||
*/
|
*/
|
||||||
|
|||||||
@ -122,7 +122,7 @@ export class BaseDataType {
|
|||||||
"serialization verify failed: " +
|
"serialization verify failed: " +
|
||||||
errorCode +
|
errorCode +
|
||||||
" [value " +
|
" [value " +
|
||||||
JSON.stringify(value).substr(0, 100) +
|
(JSON.stringify(value) || "").substr(0, 100) +
|
||||||
"]"
|
"]"
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
@ -859,8 +859,9 @@ export class TypeArray extends BaseDataType {
|
|||||||
/**
|
/**
|
||||||
* @param {BaseDataType} innerType
|
* @param {BaseDataType} innerType
|
||||||
*/
|
*/
|
||||||
constructor(innerType) {
|
constructor(innerType, fixedSize = false) {
|
||||||
super();
|
super();
|
||||||
|
this.fixedSize = fixedSize;
|
||||||
this.innerType = innerType;
|
this.innerType = innerType;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -887,7 +888,9 @@ export class TypeArray extends BaseDataType {
|
|||||||
targetObject[targetKey] = destination = new Array(value.length);
|
targetObject[targetKey] = destination = new Array(value.length);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (let i = 0; i < value.length; ++i) {
|
const size = this.fixedSize ? Math.min(value.length, destination.length) : value.length;
|
||||||
|
|
||||||
|
for (let i = 0; i < size; ++i) {
|
||||||
const errorStatus = this.innerType.deserializeWithVerify(value[i], destination, i, root);
|
const errorStatus = this.innerType.deserializeWithVerify(value[i], destination, i, root);
|
||||||
if (errorStatus) {
|
if (errorStatus) {
|
||||||
return errorStatus;
|
return errorStatus;
|
||||||
|
|||||||
@ -80,7 +80,10 @@ export class SerializerInternal {
|
|||||||
for (const componentId in data) {
|
for (const componentId in data) {
|
||||||
if (!entity.components[componentId]) {
|
if (!entity.components[componentId]) {
|
||||||
if (G_IS_DEV && !globalConfig.debug.disableSlowAsserts) {
|
if (G_IS_DEV && !globalConfig.debug.disableSlowAsserts) {
|
||||||
logger.warn("Entity no longer has component:", componentId);
|
// @ts-ignore
|
||||||
|
if (++window.componentWarningsShown < 100) {
|
||||||
|
logger.warn("Entity no longer has component:", componentId);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -285,14 +285,10 @@ export class InGameState extends GameState {
|
|||||||
*/
|
*/
|
||||||
stage7Warmup() {
|
stage7Warmup() {
|
||||||
if (this.switchStage(stages.s7_warmup)) {
|
if (this.switchStage(stages.s7_warmup)) {
|
||||||
if (G_IS_DEV && globalConfig.debug.noArtificialDelays) {
|
if (this.creationPayload.fastEnter) {
|
||||||
this.warmupTimeSeconds = 0.05;
|
this.warmupTimeSeconds = globalConfig.warmupTimeSecondsFast;
|
||||||
} else {
|
} else {
|
||||||
if (this.creationPayload.fastEnter) {
|
this.warmupTimeSeconds = globalConfig.warmupTimeSecondsRegular;
|
||||||
this.warmupTimeSeconds = globalConfig.warmupTimeSecondsFast;
|
|
||||||
} else {
|
|
||||||
this.warmupTimeSeconds = globalConfig.warmupTimeSecondsRegular;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -320,20 +320,23 @@ export class MainMenuState extends GameState {
|
|||||||
});
|
});
|
||||||
|
|
||||||
optionSelected.add(value => {
|
optionSelected.add(value => {
|
||||||
this.app.settings.updateLanguage(value);
|
this.app.settings.updateLanguage(value).then(() => {
|
||||||
if (setting.restartRequired) {
|
if (setting.restartRequired) {
|
||||||
if (this.app.platformWrapper.getSupportsRestart()) {
|
if (this.app.platformWrapper.getSupportsRestart()) {
|
||||||
this.app.platformWrapper.performRestart();
|
this.app.platformWrapper.performRestart();
|
||||||
} else {
|
} else {
|
||||||
this.dialogs.showInfo(T.dialogs.restartRequired.title, T.dialogs.restartRequired.text, [
|
this.dialogs.showInfo(
|
||||||
"ok:good",
|
T.dialogs.restartRequired.title,
|
||||||
]);
|
T.dialogs.restartRequired.text,
|
||||||
|
["ok:good"]
|
||||||
|
);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
if (setting.changeCb) {
|
if (setting.changeCb) {
|
||||||
setting.changeCb(this.app, value);
|
setting.changeCb(this.app, value);
|
||||||
}
|
}
|
||||||
|
});
|
||||||
|
|
||||||
// Update current icon
|
// Update current icon
|
||||||
this.htmlElement.querySelector("button.languageChoose").setAttribute("data-languageIcon", value);
|
this.htmlElement.querySelector("button.languageChoose").setAttribute("data-languageIcon", value);
|
||||||
|
|||||||
@ -21,10 +21,6 @@ export class PreloadState extends GameState {
|
|||||||
<div class="loadingImage"></div>
|
<div class="loadingImage"></div>
|
||||||
<div class="loadingStatus">
|
<div class="loadingStatus">
|
||||||
<span class="desc">Booting</span>
|
<span class="desc">Booting</span>
|
||||||
<span class="bar">
|
|
||||||
<span class="inner" style="width: 0%"></span>
|
|
||||||
<span class="status">0%</span>
|
|
||||||
</span>
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<span class="prefab_GameHint"></span>
|
<span class="prefab_GameHint"></span>
|
||||||
@ -56,10 +52,6 @@ export class PreloadState extends GameState {
|
|||||||
|
|
||||||
/** @type {HTMLElement} */
|
/** @type {HTMLElement} */
|
||||||
this.statusText = this.htmlElement.querySelector(".loadingStatus > .desc");
|
this.statusText = this.htmlElement.querySelector(".loadingStatus > .desc");
|
||||||
/** @type {HTMLElement} */
|
|
||||||
this.statusBar = this.htmlElement.querySelector(".loadingStatus > .bar > .inner");
|
|
||||||
/** @type {HTMLElement} */
|
|
||||||
this.statusBarText = this.htmlElement.querySelector(".loadingStatus > .bar > .status");
|
|
||||||
|
|
||||||
/** @type {HTMLElement} */
|
/** @type {HTMLElement} */
|
||||||
this.hintsText = this.htmlElement.querySelector(".prefab_GameHint");
|
this.hintsText = this.htmlElement.querySelector(".prefab_GameHint");
|
||||||
@ -67,7 +59,6 @@ export class PreloadState extends GameState {
|
|||||||
this.nextHintDuration = 0;
|
this.nextHintDuration = 0;
|
||||||
|
|
||||||
this.currentStatus = "booting";
|
this.currentStatus = "booting";
|
||||||
this.currentIndex = 0;
|
|
||||||
|
|
||||||
this.startLoading();
|
this.startLoading();
|
||||||
}
|
}
|
||||||
@ -259,16 +250,8 @@ export class PreloadState extends GameState {
|
|||||||
*/
|
*/
|
||||||
setStatus(text) {
|
setStatus(text) {
|
||||||
logger.log("✅ " + text);
|
logger.log("✅ " + text);
|
||||||
this.currentIndex += 1;
|
|
||||||
this.currentStatus = text;
|
this.currentStatus = text;
|
||||||
this.statusText.innerText = text;
|
this.statusText.innerText = text;
|
||||||
|
|
||||||
const numSteps = 10; // FIXME
|
|
||||||
|
|
||||||
const percentage = (this.currentIndex / numSteps) * 100.0;
|
|
||||||
this.statusBar.style.width = percentage + "%";
|
|
||||||
this.statusBarText.innerText = findNiceValue(percentage) + "%";
|
|
||||||
|
|
||||||
return Promise.resolve();
|
return Promise.resolve();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -36,7 +36,7 @@ function match(originalObj, translatedObj, path = "/") {
|
|||||||
if (typeof valueOriginal === "object") {
|
if (typeof valueOriginal === "object") {
|
||||||
match(valueOriginal, valueMatching, path + key + "/");
|
match(valueOriginal, valueMatching, path + key + "/");
|
||||||
} else if (typeof valueOriginal === "string") {
|
} else if (typeof valueOriginal === "string") {
|
||||||
// todo
|
// @todo
|
||||||
const originalPlaceholders = matchAll(valueOriginal, placeholderRegexp).toArray();
|
const originalPlaceholders = matchAll(valueOriginal, placeholderRegexp).toArray();
|
||||||
const translatedPlaceholders = matchAll(valueMatching, placeholderRegexp).toArray();
|
const translatedPlaceholders = matchAll(valueMatching, placeholderRegexp).toArray();
|
||||||
|
|
||||||
|
|||||||
@ -1,12 +1,12 @@
|
|||||||
steamPage:
|
steamPage:
|
||||||
shortText: لعبة شيبز (أشكال) هي لعبة تدور حول بناء مصانع وتوصيلها حتى تقوم بشكل
|
shortText: لعبة شيبز (أشكال) هي لعبة تدور حول بناء مصانع وتوصيلها حتى تقوم بشكل
|
||||||
.آلي بصناعة أشكال مختلفة تزداد تعقيدا في خريطة لانهائية.
|
.آلي بصناعة أشكال مختلفة تزداد تعقيدا في خريطة لانهائية.
|
||||||
discordLinkShort: Official Discord
|
discordLinkShort: Official Discord
|
||||||
intro: >-
|
intro: >-
|
||||||
لعبة شيبز (أشكال) هي لعبة مريحة تقوم فيها ببناء مصانع ووتشغيلها آليا لصناعة أشكال هندسية.
|
لعبة شيبز (أشكال) هي لعبة مريحة تقوم فيها ببناء مصانع ووتشغيلها آليا
|
||||||
|
لصناعة أشكال هندسية.
|
||||||
|
|
||||||
مع التقدم في المستوى، تزداد الأشكال تعقيداً، فيتوجب عليك التوسع في الخريطة اللانهائية، وذلك ليس كافياً للتقدم في مستوى اللعبة
|
مع التقدم في المستوى، تزداد الأشكال تعقيداً، فيتوجب عليك التوسع في الخريطة اللانهائية، وذلك ليس كافياً للتقدم في مستوى اللعبة حيث عليك صناعة المزيد بأضعاف مضاعفة لتلبية الطلب، الشيء الوحيد الذي يمكنه مساعدتك هو التوسع.
|
||||||
حيث عليك صناعة المزيد بأضعاف مضاعفة لتلبية الطلب، الشيء الوحيد الذي يمكنه مساعدتك هو التوسع.
|
|
||||||
|
|
||||||
بينما في البداية تقوم بصناعة أشكال مختلفة، تتطلب منك المراحل المتقدمة تلوين هذه الأشكال، حيث يتوجب عليك استخراج وخلط الألوان.
|
بينما في البداية تقوم بصناعة أشكال مختلفة، تتطلب منك المراحل المتقدمة تلوين هذه الأشكال، حيث يتوجب عليك استخراج وخلط الألوان.
|
||||||
|
|
||||||
@ -196,11 +196,14 @@ dialogs:
|
|||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: Rename Savegame
|
title: Rename Savegame
|
||||||
desc: You can rename your savegame here.
|
desc: You can rename your savegame here.
|
||||||
entityWarning:
|
tutorialVideoAvailable:
|
||||||
title: Performance Warning
|
title: Tutorial Available
|
||||||
desc: You have placed a lot of buildings, this is just a friendly reminder that
|
desc: There is a tutorial video available for this level! Would you like to
|
||||||
the game can not handle an endless count of buildings - So try to
|
watch it?
|
||||||
keep your factories compact!
|
tutorialVideoAvailableForeignLanguage:
|
||||||
|
title: Tutorial Available
|
||||||
|
desc: There is a tutorial video available for this level, but it is only
|
||||||
|
available in English. Would you like to watch it?
|
||||||
ingame:
|
ingame:
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: Move
|
moveMap: Move
|
||||||
@ -256,27 +259,6 @@ ingame:
|
|||||||
title: Upgrades
|
title: Upgrades
|
||||||
buttonUnlock: Upgrade
|
buttonUnlock: Upgrade
|
||||||
tier: Tier <x>
|
tier: Tier <x>
|
||||||
tierLabels:
|
|
||||||
- I
|
|
||||||
- II
|
|
||||||
- III
|
|
||||||
- IV
|
|
||||||
- V
|
|
||||||
- VI
|
|
||||||
- VII
|
|
||||||
- VIII
|
|
||||||
- IX
|
|
||||||
- X
|
|
||||||
- XI
|
|
||||||
- XII
|
|
||||||
- XIII
|
|
||||||
- XIV
|
|
||||||
- XV
|
|
||||||
- XVI
|
|
||||||
- XVII
|
|
||||||
- XVIII
|
|
||||||
- XIX
|
|
||||||
- XX
|
|
||||||
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
||||||
statistics:
|
statistics:
|
||||||
title: Statistics
|
title: Statistics
|
||||||
@ -300,10 +282,6 @@ ingame:
|
|||||||
playtime: Playtime
|
playtime: Playtime
|
||||||
buildingsPlaced: Buildings
|
buildingsPlaced: Buildings
|
||||||
beltsPlaced: Belts
|
beltsPlaced: Belts
|
||||||
buttons:
|
|
||||||
continue: Continue
|
|
||||||
settings: Settings
|
|
||||||
menu: Return to menu
|
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: Need help?
|
title: Need help?
|
||||||
showHint: Show hint
|
showHint: Show hint
|
||||||
@ -334,6 +312,30 @@ ingame:
|
|||||||
and belts to finish the goal quicker.<br><br>Tip: Hold
|
and belts to finish the goal quicker.<br><br>Tip: Hold
|
||||||
<strong>SHIFT</strong> to place multiple extractors, and use
|
<strong>SHIFT</strong> to place multiple extractors, and use
|
||||||
<strong>R</strong> to rotate them."
|
<strong>R</strong> to rotate them."
|
||||||
|
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
|
||||||
|
halves!<br><br> PS: The cutter always cuts from <strong>top to
|
||||||
|
bottom</strong> regardless of its orientation."
|
||||||
|
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
|
||||||
|
<strong>trash</strong> to get rid of the currently (!) not
|
||||||
|
needed waste.
|
||||||
|
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
|
||||||
|
up this slow process!<br><br> PS: Use the <strong>0-9
|
||||||
|
hotkeys</strong> to access buildings faster!"
|
||||||
|
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
|
||||||
|
extractors</strong> and connect them to the hub.<br><br> PS:
|
||||||
|
Hold <strong>SHIFT</strong> while dragging a belt to activate
|
||||||
|
the belt planner!"
|
||||||
|
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
|
||||||
|
<strong>circles</strong>, <strong>white</strong> and
|
||||||
|
<strong>red</strong> color!
|
||||||
|
21_2_switch_to_wires: Switch to the wires layer by pressing
|
||||||
|
<strong>E</strong>!<br><br> Then <strong>connect all four
|
||||||
|
inputs</strong> of the painter with cables!
|
||||||
|
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
|
||||||
|
with wires!
|
||||||
|
21_4_press_button: "Press the switch to make it <strong>emit a truthy
|
||||||
|
signal</strong> and thus activate the painter.<br><br> PS: You
|
||||||
|
don't have to connect all inputs! Try wiring only two."
|
||||||
connectedMiners:
|
connectedMiners:
|
||||||
one_miner: 1 Miner
|
one_miner: 1 Miner
|
||||||
n_miners: <amount> Miners
|
n_miners: <amount> Miners
|
||||||
@ -673,7 +675,7 @@ storyRewards:
|
|||||||
title: Balancer
|
title: Balancer
|
||||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
||||||
be used to build bigger factories by <strong>splitting and merging
|
be used to build bigger factories by <strong>splitting and merging
|
||||||
items</strong> onto multiple belts!<br><br>
|
items</strong> onto multiple belts!
|
||||||
reward_merger:
|
reward_merger:
|
||||||
title: Compact Merger
|
title: Compact Merger
|
||||||
desc: You have unlocked a <strong>merger</strong> variant of the
|
desc: You have unlocked a <strong>merger</strong> variant of the
|
||||||
@ -724,7 +726,8 @@ storyRewards:
|
|||||||
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
||||||
Painter</strong> - Connect the slots you would like to paint with on
|
Painter</strong> - Connect the slots you would like to paint with on
|
||||||
the wires layer!<br><br> To switch to the wires layer, press
|
the wires layer!<br><br> To switch to the wires layer, press
|
||||||
<strong>E</strong>."
|
<strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
|
||||||
|
the settings to activate the wires tutorial!"
|
||||||
reward_filter:
|
reward_filter:
|
||||||
title: Item Filter
|
title: Item Filter
|
||||||
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
||||||
@ -890,6 +893,14 @@ settings:
|
|||||||
title: Enable Mouse Pan
|
title: Enable Mouse Pan
|
||||||
description: Allows to move the map by moving the cursor to the edges of the
|
description: Allows to move the map by moving the cursor to the edges of the
|
||||||
screen. The speed depends on the Movement Speed setting.
|
screen. The speed depends on the Movement Speed setting.
|
||||||
|
zoomToCursor:
|
||||||
|
title: Zoom towards Cursor
|
||||||
|
description: If activated the zoom will happen in the direction of your mouse
|
||||||
|
position, otherwise in the middle of the screen.
|
||||||
|
mapResourcesScale:
|
||||||
|
title: Map Resources Size
|
||||||
|
description: Controls the size of the shapes on the map overview (when zooming
|
||||||
|
out).
|
||||||
rangeSliderPercentage: <amount> %
|
rangeSliderPercentage: <amount> %
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Keybindings
|
title: Keybindings
|
||||||
|
|||||||
@ -93,9 +93,9 @@ mainMenu:
|
|||||||
discordLink: Servidor Discord oficial
|
discordLink: Servidor Discord oficial
|
||||||
helpTranslate: Ajuda a traduir-lo!
|
helpTranslate: Ajuda a traduir-lo!
|
||||||
madeBy: Creat per <author-link>
|
madeBy: Creat per <author-link>
|
||||||
browserWarning: >-
|
browserWarning: Disculpa, però el joc funcionarà lent al teu navegador!
|
||||||
|
Aconsegueix el joc complet o descarrega't chrome per una millor
|
||||||
Disculpa, però el joc funcionarà lent al teu navegador! Aconsegueix el joc complet o descarrega't chrome per una millor experiència.
|
experiència.
|
||||||
savegameLevel: Nivell <x>
|
savegameLevel: Nivell <x>
|
||||||
savegameLevelUnknown: Nivell desconegut
|
savegameLevelUnknown: Nivell desconegut
|
||||||
savegameUnnamed: Unnamed
|
savegameUnnamed: Unnamed
|
||||||
@ -205,11 +205,14 @@ dialogs:
|
|||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: Canviar el nom.
|
title: Canviar el nom.
|
||||||
desc: Canviar el nom de la partida guardada.
|
desc: Canviar el nom de la partida guardada.
|
||||||
entityWarning:
|
tutorialVideoAvailable:
|
||||||
title: Alerta de rendiment
|
title: Tutorial Available
|
||||||
desc: Has col·locat molts edificis, això és una alerta amistosa de que el joc no
|
desc: There is a tutorial video available for this level! Would you like to
|
||||||
pot suportar edificis infinits, així que intenta mantenir els teus
|
watch it?
|
||||||
dissenys minimament compactes!
|
tutorialVideoAvailableForeignLanguage:
|
||||||
|
title: Tutorial Available
|
||||||
|
desc: There is a tutorial video available for this level, but it is only
|
||||||
|
available in English. Would you like to watch it?
|
||||||
ingame:
|
ingame:
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: Moure
|
moveMap: Moure
|
||||||
@ -265,27 +268,6 @@ ingame:
|
|||||||
title: Millores
|
title: Millores
|
||||||
buttonUnlock: Millorar
|
buttonUnlock: Millorar
|
||||||
tier: Nivell <x>
|
tier: Nivell <x>
|
||||||
tierLabels:
|
|
||||||
- I
|
|
||||||
- II
|
|
||||||
- III
|
|
||||||
- IV
|
|
||||||
- V
|
|
||||||
- VI
|
|
||||||
- VII
|
|
||||||
- VIII
|
|
||||||
- IX
|
|
||||||
- X
|
|
||||||
- XI
|
|
||||||
- XII
|
|
||||||
- XIII
|
|
||||||
- XIV
|
|
||||||
- XV
|
|
||||||
- XVI
|
|
||||||
- XVII
|
|
||||||
- XVIII
|
|
||||||
- XIX
|
|
||||||
- XX
|
|
||||||
maximumLevel: NIVELL MÀXIM (Velocitat x<currentMult>)
|
maximumLevel: NIVELL MÀXIM (Velocitat x<currentMult>)
|
||||||
statistics:
|
statistics:
|
||||||
title: Estadístiques
|
title: Estadístiques
|
||||||
@ -310,10 +292,6 @@ ingame:
|
|||||||
playtime: Temps de joc
|
playtime: Temps de joc
|
||||||
buildingsPlaced: Edificis
|
buildingsPlaced: Edificis
|
||||||
beltsPlaced: Cintes transportadores
|
beltsPlaced: Cintes transportadores
|
||||||
buttons:
|
|
||||||
continue: Continuar
|
|
||||||
settings: Configuració
|
|
||||||
menu: Tornar al menú
|
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: Necessites ajuda?
|
title: Necessites ajuda?
|
||||||
showHint: Mostrar pista
|
showHint: Mostrar pista
|
||||||
@ -345,6 +323,30 @@ ingame:
|
|||||||
ràpidament.<br><br>Pista: Manté pressionat
|
ràpidament.<br><br>Pista: Manté pressionat
|
||||||
<strong>SHIFT</strong> per a col·locar més extractors, i
|
<strong>SHIFT</strong> per a col·locar més extractors, i
|
||||||
utilitza <strong>R</strong> per a rotar-los."
|
utilitza <strong>R</strong> per a rotar-los."
|
||||||
|
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
|
||||||
|
halves!<br><br> PS: The cutter always cuts from <strong>top to
|
||||||
|
bottom</strong> regardless of its orientation."
|
||||||
|
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
|
||||||
|
<strong>trash</strong> to get rid of the currently (!) not
|
||||||
|
needed waste.
|
||||||
|
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
|
||||||
|
up this slow process!<br><br> PS: Use the <strong>0-9
|
||||||
|
hotkeys</strong> to access buildings faster!"
|
||||||
|
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
|
||||||
|
extractors</strong> and connect them to the hub.<br><br> PS:
|
||||||
|
Hold <strong>SHIFT</strong> while dragging a belt to activate
|
||||||
|
the belt planner!"
|
||||||
|
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
|
||||||
|
<strong>circles</strong>, <strong>white</strong> and
|
||||||
|
<strong>red</strong> color!
|
||||||
|
21_2_switch_to_wires: Switch to the wires layer by pressing
|
||||||
|
<strong>E</strong>!<br><br> Then <strong>connect all four
|
||||||
|
inputs</strong> of the painter with cables!
|
||||||
|
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
|
||||||
|
with wires!
|
||||||
|
21_4_press_button: "Press the switch to make it <strong>emit a truthy
|
||||||
|
signal</strong> and thus activate the painter.<br><br> PS: You
|
||||||
|
don't have to connect all inputs! Try wiring only two."
|
||||||
connectedMiners:
|
connectedMiners:
|
||||||
one_miner: 1 Miner
|
one_miner: 1 Miner
|
||||||
n_miners: <amount> Miners
|
n_miners: <amount> Miners
|
||||||
@ -692,9 +694,9 @@ storyRewards:
|
|||||||
completa - fora del web!
|
completa - fora del web!
|
||||||
reward_balancer:
|
reward_balancer:
|
||||||
title: Equilibrador
|
title: Equilibrador
|
||||||
desc: Has desbloquejat el multifuncional <strong>equilibrador</strong>! Pot
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
||||||
ésser emprat per construir fàbriques més grans <strong>dividint i
|
be used to build bigger factories by <strong>splitting and merging
|
||||||
fusionant ítems</strong> a múltiples cintes!<br><br>
|
items</strong> onto multiple belts!
|
||||||
reward_merger:
|
reward_merger:
|
||||||
title: Fusionador Compacte
|
title: Fusionador Compacte
|
||||||
desc: Has desbloquejat una variant <strong>fusionadora</strong> de
|
desc: Has desbloquejat una variant <strong>fusionadora</strong> de
|
||||||
@ -742,12 +744,13 @@ storyRewards:
|
|||||||
passar-ho bé!
|
passar-ho bé!
|
||||||
reward_wires_painter_and_levers:
|
reward_wires_painter_and_levers:
|
||||||
title: Cables i Pintador Quàdruple
|
title: Cables i Pintador Quàdruple
|
||||||
desc: "\"Has desbloquejat la <strong>Capa de Cables</strong>: És una capa
|
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
|
||||||
separada damunt la capa normal i introdueix moltes mecàniques
|
layer on top of the regular layer and introduces a lot of new
|
||||||
noves!<br><br> Per començar t'he desbloquejat el <strong>Pintador
|
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
||||||
Quàdruple</strong>. Conecta les ranures que vols pintar a la capa de
|
Painter</strong> - Connect the slots you would like to paint with on
|
||||||
Cables!<br><br> Per canviar a la capa de Cables, prem
|
the wires layer!<br><br> To switch to the wires layer, press
|
||||||
<strong>E</strong>.\""
|
<strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
|
||||||
|
the settings to activate the wires tutorial!"
|
||||||
reward_filter:
|
reward_filter:
|
||||||
title: Filtre d'Ítems
|
title: Filtre d'Ítems
|
||||||
desc: Has desbloquejat el <strong>Filtre d'Ítems</strong>! Filtrarà els ítems a
|
desc: Has desbloquejat el <strong>Filtre d'Ítems</strong>! Filtrarà els ítems a
|
||||||
@ -918,6 +921,14 @@ settings:
|
|||||||
description: Permet moure el mapa quan mous el cursor a les vores de la
|
description: Permet moure el mapa quan mous el cursor a les vores de la
|
||||||
pantalla. La velocitat de moviment depèn de la configuració de
|
pantalla. La velocitat de moviment depèn de la configuració de
|
||||||
Velocitat de Moviment.
|
Velocitat de Moviment.
|
||||||
|
zoomToCursor:
|
||||||
|
title: Zoom towards Cursor
|
||||||
|
description: If activated the zoom will happen in the direction of your mouse
|
||||||
|
position, otherwise in the middle of the screen.
|
||||||
|
mapResourcesScale:
|
||||||
|
title: Map Resources Size
|
||||||
|
description: Controls the size of the shapes on the map overview (when zooming
|
||||||
|
out).
|
||||||
rangeSliderPercentage: <amount> %
|
rangeSliderPercentage: <amount> %
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Combinacions de tecles
|
title: Combinacions de tecles
|
||||||
|
|||||||
@ -1,56 +1,53 @@
|
|||||||
steamPage:
|
steamPage:
|
||||||
shortText: shapez.io je hra o stavbě továren pro automatizaci výroby a
|
shortText: shapez.io je hra o stavbě továren na automatizaci výroby a
|
||||||
kombinování čím dál složitějších tvarů na nekonečné mapě.
|
kombinování čím dál složitějších tvarů na nekonečné mapě.
|
||||||
discordLinkShort: Oficiální Discord
|
discordLinkShort: Oficiální Discord
|
||||||
intro: >-
|
intro: >-
|
||||||
Shapez.io je relaxační hra, ve které musíte stavět továrny pro
|
Máte rádi automatizaci? Tak to jste na správném místě!
|
||||||
automatizaci výroby geometrických tvarů.
|
|
||||||
|
|
||||||
Jak se zvyšuje úroveň, tvary se stávají stále složitějšími a vy se musíte rozšířit po nekonečné mapě.
|
shapez.io je relaxační hra, ve které musíte stavět továrny na automatizaci výroby geometrických tvarů. Jak se zvyšuje úroveň, tvary se stávají stále složitějšími a vy se musíte rozšířit po nekonečné mapě.
|
||||||
|
|
||||||
A jako by to nestačilo, musíte také produkovat exponenciálně více, abyste uspokojili požadavky - jediná věc, která pomáhá, je škálování!
|
A jako by to nestačilo, musíte také produkovat exponenciálně více, abyste uspokojili požadavky - jediná věc, která pomáhá, je škálování! Zatímco na začátku tvary pouze zpracováváte, později je musíte obarvit - těžbou a mícháním barev!
|
||||||
|
|
||||||
Zatímco tvary zpracováváte pouze na začátku, musíte je později obarvit - k tomu musíte těžit a míchat barvy!
|
Koupením hry na platformě Steam získáte přístup k plné verzi hry, ale také můžete nejdříve hrát demo verzi na shapez.io a až potom se rozhodnout!
|
||||||
|
|
||||||
Koupením hry na platformě Steam vám dá přístup k plné verzi hry, ale také můžete hrát demo verzi na shapez.io a potom se můžete rozhodnou jestli hru koupíte!
|
|
||||||
title_advantages: Výhody samostatné verze hry
|
title_advantages: Výhody samostatné verze hry
|
||||||
advantages:
|
advantages:
|
||||||
- <b>12 Nových úrovní</b> celkem 26 úrovní
|
- <b>12 Nových úrovní</b> z celkových 26 úrovní
|
||||||
- <b>18 Nových budov</b> pro plně automatizovanou továrnu!
|
- <b>18 Nových budov</b> pro plně automatizovanou továrnu!
|
||||||
- <b>20 vylepšení</b> pro mnoho hodin zábavy!
|
- <b>20 Řad vylepšení</b> pro mnoho hodin zábavy!
|
||||||
- <b>Wires Update</b> pro zcela nové rozměry!
|
- <b>Wires Update</b> pro zcela novou dimenzi!
|
||||||
- <b>Dark Mode</b>!
|
- <b>Tmavý mód</b>!
|
||||||
- Neomezený počet uložených her
|
- Neomezený počet uložených her
|
||||||
- Neomezené značky
|
- Neomezené značky
|
||||||
- Podpořte mě! ❤️
|
- Podpořte mě! ❤️
|
||||||
title_future: Plánovaný kontent
|
title_future: Plánovaný obsah
|
||||||
planned:
|
planned:
|
||||||
- Blueprintová knihovna
|
- Blueprintová knihovna
|
||||||
- Steam Achievements
|
- Steam Achievements
|
||||||
- Puzzle Mód
|
- Puzzle mód
|
||||||
- Minimapa
|
- Minimapa
|
||||||
- Módy
|
- Módy
|
||||||
- Sandbox Mód
|
- Sandbox mód
|
||||||
- ... a o hodně víc!
|
- ... a mnohem více!
|
||||||
title_open_source: Tato hra je open source!
|
title_open_source: Tato hra je open source!
|
||||||
|
text_open_source: >-
|
||||||
|
Kdokoli může přispět, jsem aktivně zapojený do komunity, pokouším se
|
||||||
|
zkontrolovat všechny návrhy a vzít v úvahu zpětnou vazbu všude, kde je
|
||||||
|
to možné.
|
||||||
|
|
||||||
|
Nezapomeňte se podívat na můj trello board pro kompletní plán!
|
||||||
title_links: Odkazy
|
title_links: Odkazy
|
||||||
links:
|
links:
|
||||||
discord: Oficiální Discord
|
discord: Oficiální Discord
|
||||||
roadmap: Roadmap
|
roadmap: Roadmap
|
||||||
subreddit: Subreddit
|
subreddit: Subreddit
|
||||||
source_code: Source code (GitHub)
|
source_code: Zdrojový kód (GitHub)
|
||||||
translate: Pomozte přeložit hru!
|
translate: Pomozte přeložit hru!
|
||||||
text_open_source: |-
|
|
||||||
Kdokoli může přispět, jsem aktivně zapojený do komunity,
|
|
||||||
pokouším se zkontrolovat všechny návrhy a vzít v úvahu zpětnou vazbu všude,
|
|
||||||
kde je to možné.
|
|
||||||
|
|
||||||
Nezapomeňte se podívat na můj trello board, kde najdete kompletní plán!
|
|
||||||
global:
|
global:
|
||||||
loading: Načítám
|
loading: Načítání
|
||||||
error: Chyba
|
error: Chyba
|
||||||
thousandsDivider: " "
|
thousandsDivider: " "
|
||||||
decimalSeparator: .
|
decimalSeparator: ","
|
||||||
suffix:
|
suffix:
|
||||||
thousands: k
|
thousands: k
|
||||||
millions: M
|
millions: M
|
||||||
@ -79,23 +76,23 @@ global:
|
|||||||
space: SPACE
|
space: SPACE
|
||||||
demoBanners:
|
demoBanners:
|
||||||
title: Demo verze
|
title: Demo verze
|
||||||
intro: Získejte plnou verzi pro odemknutí všech funkcí!
|
intro: Získejte plnou verzi pro odemknutí všech funkcí a obsahu!
|
||||||
mainMenu:
|
mainMenu:
|
||||||
play: Hrát
|
play: Hrát
|
||||||
changelog: Změny
|
continue: Pokračovat
|
||||||
|
newGame: Nová hra
|
||||||
|
changelog: Seznam změn
|
||||||
|
subreddit: Reddit
|
||||||
importSavegame: Importovat
|
importSavegame: Importovat
|
||||||
openSourceHint: Tato hra je open source!
|
openSourceHint: Tato hra je open source!
|
||||||
discordLink: Oficiální Discord Server
|
discordLink: Oficiální Discord Server
|
||||||
helpTranslate: Pomozte přeložit hru!
|
helpTranslate: Pomozte přeložit hru!
|
||||||
browserWarning: Hrajete v nepodporovaném prohlížeči, je možné že hra poběží
|
madeBy: Vytvořil <author-link>
|
||||||
pomalu! Pořiďte si samostatnou verzi nebo vyzkoušejte prohlížeč Chrome
|
browserWarning: Promiňte, ale víme, že hra poběží pomalu ve vašem prohlížeči!
|
||||||
pro plnohodnotný zážitek.
|
Pořiďte si samostatnou verzi nebo si stáhněte Google Chrome pro
|
||||||
|
plnohodnotný zážitek.
|
||||||
savegameLevel: Úroveň <x>
|
savegameLevel: Úroveň <x>
|
||||||
savegameLevelUnknown: Neznámá úroveň
|
savegameLevelUnknown: Neznámá úroveň
|
||||||
continue: Pokračovat
|
|
||||||
newGame: Nová hra
|
|
||||||
madeBy: Vytvořil <author-link>
|
|
||||||
subreddit: Reddit
|
|
||||||
savegameUnnamed: Nepojmenovaný
|
savegameUnnamed: Nepojmenovaný
|
||||||
dialogs:
|
dialogs:
|
||||||
buttons:
|
buttons:
|
||||||
@ -105,8 +102,8 @@ dialogs:
|
|||||||
later: Později
|
later: Později
|
||||||
restart: Restart
|
restart: Restart
|
||||||
reset: Reset
|
reset: Reset
|
||||||
getStandalone: Získejte Plnou verzi
|
getStandalone: Získejte plnou verzi
|
||||||
deleteGame: Vím co dělám
|
deleteGame: Vím, co dělám
|
||||||
viewUpdate: Zobrazit aktualizaci
|
viewUpdate: Zobrazit aktualizaci
|
||||||
showUpgrades: Zobrazit vylepšení
|
showUpgrades: Zobrazit vylepšení
|
||||||
showKeybindings: Zobrazit klávesové zkratky
|
showKeybindings: Zobrazit klávesové zkratky
|
||||||
@ -132,77 +129,81 @@ dialogs:
|
|||||||
text: Pro aplikování nastavení musíte restartovat hru.
|
text: Pro aplikování nastavení musíte restartovat hru.
|
||||||
editKeybinding:
|
editKeybinding:
|
||||||
title: Změna klávesové zkratky
|
title: Změna klávesové zkratky
|
||||||
desc: Zmáčkněte klávesu nebo tlačítko na myši pro přiřazení nebo Escape pro
|
desc: Zmáčkněte klávesu nebo tlačítko myši pro přiřazení nebo Escape pro
|
||||||
zrušení.
|
zrušení.
|
||||||
resetKeybindingsConfirmation:
|
resetKeybindingsConfirmation:
|
||||||
title: Reset klávesových zkratek
|
title: Reset klávesových zkratek
|
||||||
desc: Opravdu chcete vrátit klávesové zkratky zpět do původního nastavení?
|
desc: Toto vrátí všechny klávesové zkratky do původního nastavení. Prosím
|
||||||
|
potvrďte.
|
||||||
keybindingsResetOk:
|
keybindingsResetOk:
|
||||||
title: Reset klávesových zkratek
|
title: Reset klávesových zkratek
|
||||||
desc: Vaše klávesové zkratky byly resetovány do původního nastavení!
|
desc: Všechny klávesové zkratky byly vráceny do původního nastavení!
|
||||||
featureRestriction:
|
featureRestriction:
|
||||||
title: Demo verze
|
title: Demo verze
|
||||||
desc: Zkoušíte použít funkci (<feature>), která není v demo verzi. Pořiďte si
|
desc: Zkoušíte použít funkci (<feature>), která není v demo verzi. Zvažte
|
||||||
plnou verzi pro lepší zážitek!
|
pořízení plné verze pro kompletní zážitek!
|
||||||
oneSavegameLimit:
|
oneSavegameLimit:
|
||||||
title: Omezené ukládání
|
title: Omezené ukládání
|
||||||
desc: Ve zkušební verzi můžete mít pouze jednu uloženou hru. Odstraňte stávající
|
desc: Ve demo verzi můžete mít pouze jednu uloženou hru. Odstraňte stávající
|
||||||
uloženou hru nebo si pořiďte plnou verzi!
|
uloženou hru nebo si pořiďte plnou verzi!
|
||||||
updateSummary:
|
updateSummary:
|
||||||
title: Nová aktualizace!
|
title: Nová aktualizace!
|
||||||
desc: "Tady jsou změny od posledně:"
|
desc: "Zde jsou změny od doby, kdy jste naposledy hráli:"
|
||||||
upgradesIntroduction:
|
upgradesIntroduction:
|
||||||
title: Odemknout vylepšení
|
title: Odemknout vylepšení
|
||||||
desc: Všechny tvary, které vytvoříte, lze použít k odemčení vylepšení -
|
desc: Všechny tvary, které vytvoříte, lze použít k odemčení vylepšení -
|
||||||
<strong>Neničte své staré továrny!</strong> Karta vylepšení se
|
<strong>Neničte své staré továrny!</strong> Kartu vylepšení lze
|
||||||
nachází v pravém horním rohu obrazovky.
|
najít v pravém horním rohu obrazovky.
|
||||||
massDeleteConfirm:
|
massDeleteConfirm:
|
||||||
title: Potvrdit smazání
|
title: Potvrdit smazání
|
||||||
desc: Odstraňujete spoustu budov (přesněji <count>)! Opravdu je chcete smazat?
|
desc: Odstraňujete spoustu budov (přesněji <count>)! Opravdu je chcete smazat?
|
||||||
|
massCutConfirm:
|
||||||
|
title: Potvrdit vyjmutí
|
||||||
|
desc: Vyjímáte spoustu budov (přesněji <count>)! Opravdu je chcete vyjmout?
|
||||||
|
massCutInsufficientConfirm:
|
||||||
|
title: Potvrdit vyjmutí
|
||||||
|
desc: Nemůžete si dovolit vložení této oblasti! Opravdu ji chcete vyjmout?
|
||||||
blueprintsNotUnlocked:
|
blueprintsNotUnlocked:
|
||||||
title: Zatím neodemčeno
|
title: Zatím neodemčeno
|
||||||
desc: Plány ještě nebyly odemčeny! Chcete-li je odemknout, dokončete úroveň 12.
|
desc: Dokončete úroveň 12 pro odemčení Plánů!
|
||||||
keybindingsIntroduction:
|
keybindingsIntroduction:
|
||||||
title: Užitečné klávesové zkratky
|
title: Užitečné klávesové zkratky
|
||||||
desc: "Hra má spoustu klávesových zkratek, které usnadňují stavbu velkých
|
desc: "Tato hra má spoustu klávesových zkratek, které usnadňují stavbu velkých
|
||||||
továren. Zde jsou některé, ale nezapomeňte se podívat i na
|
továren. Zde jsou některé, ale nezapomeňte se podívat i na
|
||||||
<strong>ostatní klávesové zkratky</strong>!<br><br> <code
|
<strong>ostatní klávesové zkratky</strong>!<br><br> <code
|
||||||
class='keybinding'>CTRL</code> + Táhnout: Vybrání oblasti.<br> <code
|
class='keybinding'>CTRL</code> + Táhnout: Vybrání oblasti.<br> <code
|
||||||
class='keybinding'>SHIFT</code>: Podržením můžete umístit více budov
|
class='keybinding'>SHIFT</code>: Podržením můžete umístit více budov
|
||||||
za sebout.<br> <code class='keybinding'>ALT</code>: Změnit orientaci
|
za sebou.<br> <code class='keybinding'>ALT</code>: Změnit orientaci
|
||||||
umístěných pásů.<br>"
|
umístěných pásů.<br>"
|
||||||
createMarker:
|
createMarker:
|
||||||
title: Nová značka
|
title: Nová značka
|
||||||
desc: Použijte smysluplný název, můžete také zahrnout <strong>krátký
|
|
||||||
klíč</strong> tvaru (který můžete vygenerovat <link>zde</link>)
|
|
||||||
titleEdit: Upravit značku
|
titleEdit: Upravit značku
|
||||||
markerDemoLimit:
|
desc: Použijte smysluplný název, můžete také zahrnout <strong>krátký
|
||||||
desc: V ukázce můžete vytvořit pouze dvě značky. Získejte plnou verzi pro
|
klíč</strong> tvaru (Ten můžete vygenerovat <link>zde</link>)
|
||||||
neomezený počet značek!
|
|
||||||
massCutConfirm:
|
|
||||||
title: Potvrdit vyjmutí
|
|
||||||
desc: Chceš vyjmout spoustu budov (přesněji řečeno <count>)! Vážně to chceš
|
|
||||||
udělat?
|
|
||||||
exportScreenshotWarning:
|
|
||||||
title: Exportuj snímek obrazovky
|
|
||||||
desc: Zažádal jsi o exportování své základny jako obrázek. Měj prosím na paměti,
|
|
||||||
že to může zejména u větších základen dlouho trvat, nebo dokonce
|
|
||||||
shodit hru!
|
|
||||||
massCutInsufficientConfirm:
|
|
||||||
title: Potvrdit vyjmutí
|
|
||||||
desc: Nemůžeš si dovolit vložení této oblasti! Skutečně ji chceš vyjmout?
|
|
||||||
editSignal:
|
editSignal:
|
||||||
title: Nastavte signál
|
title: Nastavte signál
|
||||||
descItems: "Vyberte předdefinovanou položku:"
|
descItems: "Vyberte předdefinovanou položku:"
|
||||||
descShortKey: ... nebo zadejte <strong>krátký klíč</strong> tvaru (který
|
descShortKey: ... nebo zadejte <strong>krátký klíč</strong> tvaru (Ten můžete
|
||||||
můžete vygenerovat <link>zde</link>)
|
vygenerovat <link>zde</link>)
|
||||||
|
markerDemoLimit:
|
||||||
|
desc: V demo verzi můžete vytvořit pouze dvě značky. Pořiďte si plnou verzi pro
|
||||||
|
neomezený počet značek!
|
||||||
|
exportScreenshotWarning:
|
||||||
|
title: Exportuj snímek obrazovky
|
||||||
|
desc: Chcete exportovat svou základnu jako snímek obrazovky. Mějte prosím na
|
||||||
|
paměti, že to bude docela pomalé u větších základen a může dokonce
|
||||||
|
dojít k pádu hry!
|
||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: Přejmenovat uloženou hru
|
title: Přejmenovat uloženou hru
|
||||||
desc: Zde můžeš přejmenovat svoji uloženou hru.
|
desc: Zde můžete přejmenovat svoji uloženou hru.
|
||||||
entityWarning:
|
tutorialVideoAvailable:
|
||||||
title: Varování výkonu
|
title: Dostupný tutoriál
|
||||||
desc: Umístili jste spoustu budov, to je jen přátelská připomínka. Hra nezvládne
|
desc: Pro tuto úroveň je k dispozici tutoriál! Chtěli byste se na
|
||||||
nekonečný počet budov - zkuste udržet své továrny kompaktní!
|
něj podívat?
|
||||||
|
tutorialVideoAvailableForeignLanguage:
|
||||||
|
title: Dostupný tutoriál
|
||||||
|
desc: Pro tuto úroveň je k dispozici tutoriál, ale je dostupný
|
||||||
|
pouze v angličtině. Chtěli byste se na něj podívat?
|
||||||
ingame:
|
ingame:
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: Posun mapy
|
moveMap: Posun mapy
|
||||||
@ -241,34 +242,13 @@ ingame:
|
|||||||
unlockText: "Odemčeno: <reward>!"
|
unlockText: "Odemčeno: <reward>!"
|
||||||
buttonNextLevel: Další úroveň
|
buttonNextLevel: Další úroveň
|
||||||
notifications:
|
notifications:
|
||||||
newUpgrade: Nová aktualizace je k dispozici!
|
newUpgrade: Nové vylepšení je k dispozici!
|
||||||
gameSaved: Hra byla uložena.
|
gameSaved: Hra byla uložena.
|
||||||
freeplayLevelComplete: Level <level> byl dokončen!
|
freeplayLevelComplete: Level <level> byl dokončen!
|
||||||
shop:
|
shop:
|
||||||
title: Vylepšení
|
title: Vylepšení
|
||||||
buttonUnlock: Vylepšit
|
buttonUnlock: Vylepšit
|
||||||
tier: Úroveň <x>
|
tier: Úroveň <x>
|
||||||
tierLabels:
|
|
||||||
- I
|
|
||||||
- II
|
|
||||||
- III
|
|
||||||
- IV
|
|
||||||
- V
|
|
||||||
- VI
|
|
||||||
- VII
|
|
||||||
- VIII
|
|
||||||
- IX
|
|
||||||
- X
|
|
||||||
- XI
|
|
||||||
- XII
|
|
||||||
- XIII
|
|
||||||
- XIV
|
|
||||||
- XV
|
|
||||||
- XVI
|
|
||||||
- XVII
|
|
||||||
- XVIII
|
|
||||||
- XIX
|
|
||||||
- XX
|
|
||||||
maximumLevel: MAXIMÁLNÍ ÚROVEŇ (Rychlost x<currentMult>)
|
maximumLevel: MAXIMÁLNÍ ÚROVEŇ (Rychlost x<currentMult>)
|
||||||
statistics:
|
statistics:
|
||||||
title: Statistiky
|
title: Statistiky
|
||||||
@ -278,10 +258,10 @@ ingame:
|
|||||||
description: Tvary uložené ve vaší centrální budově.
|
description: Tvary uložené ve vaší centrální budově.
|
||||||
produced:
|
produced:
|
||||||
title: Vyprodukováno
|
title: Vyprodukováno
|
||||||
description: Tvary která vaše továrna produkuje, včetně meziproduktů.
|
description: Tvary, která vaše továrna produkuje, včetně meziproduktů.
|
||||||
delivered:
|
delivered:
|
||||||
title: Dodáno
|
title: Dodáno
|
||||||
description: Tvary které jsou dodávány do vaší centrální budovy.
|
description: Tvary, které jsou dodávány do vaší centrální budovy.
|
||||||
noShapesProduced: Žádné tvary zatím nebyly vyprodukovány.
|
noShapesProduced: Žádné tvary zatím nebyly vyprodukovány.
|
||||||
shapesDisplayUnits:
|
shapesDisplayUnits:
|
||||||
second: <shapes> / s
|
second: <shapes> / s
|
||||||
@ -291,10 +271,6 @@ ingame:
|
|||||||
playtime: Herní čas
|
playtime: Herní čas
|
||||||
buildingsPlaced: Budovy
|
buildingsPlaced: Budovy
|
||||||
beltsPlaced: Pásy
|
beltsPlaced: Pásy
|
||||||
buttons:
|
|
||||||
continue: Pokračovat
|
|
||||||
settings: Nastavení
|
|
||||||
menu: Návrat do menu
|
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: Potřebujete pomoct?
|
title: Potřebujete pomoct?
|
||||||
showHint: Zobrazit nápovědu
|
showHint: Zobrazit nápovědu
|
||||||
@ -318,10 +294,34 @@ ingame:
|
|||||||
1_2_conveyor: "Připojte extraktor pomocí <strong>dopravníkového pásu</strong> k
|
1_2_conveyor: "Připojte extraktor pomocí <strong>dopravníkového pásu</strong> k
|
||||||
vašemu HUBu!<br><br>Tip: <strong>Klikněte a táhněte</strong>
|
vašemu HUBu!<br><br>Tip: <strong>Klikněte a táhněte</strong>
|
||||||
myší pro položení více pásů!"
|
myší pro položení více pásů!"
|
||||||
1_3_expand: "Toto <strong>NENÍ</strong> hra o čekání! Sestavte další extraktory
|
1_3_expand: "Toto <strong>NENÍ</strong> hra o čekání! Postavte další extraktory
|
||||||
a pásy, abyste dosáhli cíle rychleji.<br><br>Tip: Chcete-li
|
a pásy, abyste dosáhli cíle rychleji.<br><br>Tip: Chcete-li
|
||||||
umístit více extraktorů, podržte <strong>SHIFT</strong>. Pomocí
|
umístit více extraktorů, podržte <strong>SHIFT</strong>. Pomocí
|
||||||
<strong>R</strong> je můžete otočit."
|
<strong>R</strong> je můžete otočit."
|
||||||
|
2_1_place_cutter: "Teď umístěte <strong>pilu</strong> k rozřezání kruhového tvaru na dvě
|
||||||
|
poloviny!<br><br> PS: Pila řeže tvary vždy <strong>svisle na
|
||||||
|
poloviny</strong> bez ohledu na její orientaci."
|
||||||
|
2_2_place_trash: Pila se může <strong>zaseknout a zastavit vaši produkci</strong>!<br><br> Použijte
|
||||||
|
<strong>koš</strong> ke smazání (!) nepotřebných
|
||||||
|
částí tvarů.
|
||||||
|
2_3_more_cutters: "Dobrá práce! Teď postavte <strong>více pil</strong> pro zrychlení
|
||||||
|
tohoto pomalého procesu!<br><br> PS: Použijte <strong>0-9
|
||||||
|
na klávesnici</strong> pro rychlejší přístup k budovám!"
|
||||||
|
3_1_rectangles: "Teď vytěžte nějaké obdelníkové tvary! <strong>Postavte 4
|
||||||
|
extraktory</strong> a připojte je k HUBu.<br><br> PS:
|
||||||
|
Podržením klávesy <strong>SHIFT</strong> a tažením pásu aktivujete
|
||||||
|
plánovač pásů!"
|
||||||
|
21_1_place_quad_painter: Postavte <strong>čtyřnásobný barvič</strong> a získejte nějaké
|
||||||
|
<strong>kruhové tvary</strong>, <strong>bílou</strong> a
|
||||||
|
<strong>červenou</strong> barvu!
|
||||||
|
21_2_switch_to_wires: Změňte vrstvy na vrstvu kabelů stisknutím klávesy
|
||||||
|
<strong>E</strong>!<br><br> Pak <strong>připojte všechny čtyři
|
||||||
|
vstupy</strong> barviče s pomocí kabelů!
|
||||||
|
21_3_place_button: Úžasné! Teď postavte <strong>přepínač</strong> a připojte ho
|
||||||
|
pomocí kabelů!
|
||||||
|
21_4_press_button: "Stiskněte přepínač pro změnu <strong>vysílaného logického
|
||||||
|
signálu</strong> a tím aktivujte barvič.<br><br> PS: Nemusíte
|
||||||
|
připojit veškeré vstupy! Zkuste spojit pouze dva."
|
||||||
colors:
|
colors:
|
||||||
red: Červená
|
red: Červená
|
||||||
green: Zelená
|
green: Zelená
|
||||||
@ -335,7 +335,7 @@ ingame:
|
|||||||
shapeViewer:
|
shapeViewer:
|
||||||
title: Vrstvy
|
title: Vrstvy
|
||||||
empty: Prázdné
|
empty: Prázdné
|
||||||
copyKey: Copy Key
|
copyKey: Zkopírovat klíč
|
||||||
connectedMiners:
|
connectedMiners:
|
||||||
one_miner: 1 Extraktor
|
one_miner: 1 Extraktor
|
||||||
n_miners: <amount> Extraktorů
|
n_miners: <amount> Extraktorů
|
||||||
@ -345,7 +345,7 @@ ingame:
|
|||||||
desc: Kliknutím sem zobrazíte výhody Steam verze!
|
desc: Kliknutím sem zobrazíte výhody Steam verze!
|
||||||
get_on_steam: Získejte na steamu
|
get_on_steam: Získejte na steamu
|
||||||
standaloneAdvantages:
|
standaloneAdvantages:
|
||||||
title: Získejte plnou verzy!
|
title: Získejte plnou verzi!
|
||||||
no_thanks: Ne, děkuji!
|
no_thanks: Ne, děkuji!
|
||||||
points:
|
points:
|
||||||
levels:
|
levels:
|
||||||
@ -374,7 +374,7 @@ ingame:
|
|||||||
desc: Vyvíjím to ve svém volném čase!
|
desc: Vyvíjím to ve svém volném čase!
|
||||||
shopUpgrades:
|
shopUpgrades:
|
||||||
belt:
|
belt:
|
||||||
name: Pásy, distribuce & tunely
|
name: Pásy, distribuce a tunely
|
||||||
description: Rychlost x<currentMult> → x<newMult>
|
description: Rychlost x<currentMult> → x<newMult>
|
||||||
miner:
|
miner:
|
||||||
name: Extrakce
|
name: Extrakce
|
||||||
@ -399,10 +399,10 @@ buildings:
|
|||||||
miner:
|
miner:
|
||||||
default:
|
default:
|
||||||
name: Extraktor
|
name: Extraktor
|
||||||
description: Umístěte na náleziště tvaru nebo barvy pro zahájení těžby.
|
description: Umístěte na naleziště tvaru nebo barvy pro zahájení těžby.
|
||||||
chainable:
|
chainable:
|
||||||
name: Extraktor (Navazující)
|
name: Extraktor (Navazující)
|
||||||
description: Umístěte na náleziště tvaru nebo barvy pro zahájení těžby. Lze
|
description: Umístěte na naleziště tvaru nebo barvy pro zahájení těžby. Lze
|
||||||
zapojit po skupinách.
|
zapojit po skupinách.
|
||||||
underground_belt:
|
underground_belt:
|
||||||
default:
|
default:
|
||||||
@ -450,9 +450,9 @@ buildings:
|
|||||||
description: Obarví tvary z levých vstupů barvou z horního vstupu.
|
description: Obarví tvary z levých vstupů barvou z horního vstupu.
|
||||||
quad:
|
quad:
|
||||||
name: Barvič (čtyřnásobný)
|
name: Barvič (čtyřnásobný)
|
||||||
description: Umožnuje obarvit každou čtvrtinu tvaru individuálně. Jen
|
description: Umožnuje obarvit každou čtvrtinu tvaru individuálně. Jen čtvrtiny
|
||||||
čtvrtiny se vstupy barev s <strong>logickým signálem</strong> na vrstvě kabelů
|
se vstupy barev s <strong>logickým signálem</strong> na vrstvě
|
||||||
budou obarveny!
|
kabelů budou obarveny!
|
||||||
mirrored:
|
mirrored:
|
||||||
name: Barvič
|
name: Barvič
|
||||||
description: Obarví celý tvar v levém vstupu barvou z pravého vstupu.
|
description: Obarví celý tvar v levém vstupu barvou z pravého vstupu.
|
||||||
@ -470,7 +470,7 @@ buildings:
|
|||||||
balancer:
|
balancer:
|
||||||
default:
|
default:
|
||||||
name: Vyvažovač
|
name: Vyvažovač
|
||||||
description: Multifunkční - Rozděluje vstupy do výstupy.
|
description: Multifunkční - Rovnoměrně rozděluje vstupy na výstupech.
|
||||||
merger:
|
merger:
|
||||||
name: Spojovač (kompaktní)
|
name: Spojovač (kompaktní)
|
||||||
description: Spojí dva pásy do jednoho.
|
description: Spojí dva pásy do jednoho.
|
||||||
@ -486,8 +486,8 @@ buildings:
|
|||||||
storage:
|
storage:
|
||||||
default:
|
default:
|
||||||
name: Sklad
|
name: Sklad
|
||||||
description: Skladuje přebytečné věci až do naplnění kapacity. Může být použit na
|
description: Skladuje přebytečné věci až do naplnění kapacity. Může být použit
|
||||||
skladování surovin navíc.
|
na skladování surovin navíc.
|
||||||
wire_tunnel:
|
wire_tunnel:
|
||||||
default:
|
default:
|
||||||
name: Křížení kabelů
|
name: Křížení kabelů
|
||||||
@ -535,7 +535,7 @@ buildings:
|
|||||||
reader:
|
reader:
|
||||||
default:
|
default:
|
||||||
name: Čtečka pásů
|
name: Čtečka pásů
|
||||||
description: Umožňuje měřit průměrnou propustnost pásu. Výstup čte poslední
|
description: Umožňuje změřit průměrnou propustnost pásu. Výstup čte poslední
|
||||||
položku ve vrstvě kabelů.
|
položku ve vrstvě kabelů.
|
||||||
analyzer:
|
analyzer:
|
||||||
default:
|
default:
|
||||||
@ -568,17 +568,16 @@ buildings:
|
|||||||
item_producer:
|
item_producer:
|
||||||
default:
|
default:
|
||||||
name: Výrobník předmětů
|
name: Výrobník předmětů
|
||||||
description: Dostupný pouze v sandboxovém módu, vydává daný signál z
|
description: Dostupný pouze v sandboxovém módu, vydává daný signál z vrstvy
|
||||||
vrstvy kabelů na běžnou vrstvu.
|
kabelů na běžnou vrstvu.
|
||||||
storyRewards:
|
storyRewards:
|
||||||
reward_cutter_and_trash:
|
reward_cutter_and_trash:
|
||||||
title: Řezání tvarů
|
title: Řezání tvarů
|
||||||
desc: Právě jste odemkli <strong>pilu</strong>, která řeže tvary
|
desc: Právě jste odemkli <strong>pilu</strong>, která řeže tvary svisle na
|
||||||
svisle na poloviny <strong>bez ohledu na její
|
poloviny <strong>bez ohledu na její
|
||||||
orientaci</strong>!<br><br>Nezapoměňte se zbavit zbytku tvarů, jinak
|
orientaci</strong>!<br><br>Nezapoměňte se zbavit zbytku tvarů, jinak
|
||||||
se <strong>vám produkce zasekne</strong> - za tímto účelem
|
se <strong>vám produkce zasekne</strong> - za tímto účelem jsem vám
|
||||||
jsem vám dal <strong>koš</strong>, který smaže
|
dal <strong>koš</strong>, který smaže vše, co do něj vložíte!
|
||||||
vše, co do něj vložíte!
|
|
||||||
reward_rotater:
|
reward_rotater:
|
||||||
title: Otáčení
|
title: Otáčení
|
||||||
desc: <strong>Rotor</strong> byl právě odemčen! Otáčí tvary po směru hodinových
|
desc: <strong>Rotor</strong> byl právě odemčen! Otáčí tvary po směru hodinových
|
||||||
@ -599,10 +598,10 @@ storyRewards:
|
|||||||
jde, oba tvary se <strong>slepí</strong> k sobě. Pokud ne, tvar
|
jde, oba tvary se <strong>slepí</strong> k sobě. Pokud ne, tvar
|
||||||
vpravo se <strong>nalepí na</strong> tvar vlevo!
|
vpravo se <strong>nalepí na</strong> tvar vlevo!
|
||||||
reward_splitter:
|
reward_splitter:
|
||||||
title: Rozřazování/Spojování pásu
|
title: Kompaktní rozdělovač
|
||||||
desc: Právě jste odemkli <strong>rozdělovací</strong> variantu
|
desc: Právě jste odemkli <strong>rozdělovací</strong> variantu
|
||||||
<strong>vyvažovače</strong> - Přijímá jeden vstup a rozdělí ho
|
<strong>vyvažovače</strong> - Přijímá jeden vstup a rozdělí ho na
|
||||||
na dva!
|
dva!
|
||||||
reward_tunnel:
|
reward_tunnel:
|
||||||
title: Tunel
|
title: Tunel
|
||||||
desc: <strong>Tunel</strong> byl právě odemčen - Umožňuje vézt suroviny pod
|
desc: <strong>Tunel</strong> byl právě odemčen - Umožňuje vézt suroviny pod
|
||||||
@ -615,9 +614,9 @@ storyRewards:
|
|||||||
reward_miner_chainable:
|
reward_miner_chainable:
|
||||||
title: Napojovací extraktor
|
title: Napojovací extraktor
|
||||||
desc: "Právě jste odemkli <strong>napojovací extraktor</strong>! Může
|
desc: "Právě jste odemkli <strong>napojovací extraktor</strong>! Může
|
||||||
<strong>předat své zdroje</strong> ostatním extraktorům, čímž
|
<strong>předat své zdroje</strong> ostatním extraktorům, čímž můžete
|
||||||
můžete efektivněji těžit více zdrojů!<br><br> PS: Starý
|
efektivněji těžit více zdrojů!<br><br> PS: Starý extraktor bude od
|
||||||
extraktor bude od teď nahrazen ve vašem panelu nástrojů!"
|
teď nahrazen ve vašem panelu nástrojů!"
|
||||||
reward_underground_belt_tier_2:
|
reward_underground_belt_tier_2:
|
||||||
title: Tunel II. úrovně
|
title: Tunel II. úrovně
|
||||||
desc: Odemknuli jste <strong>tunel II. úrovně</strong> - Má <strong>delší
|
desc: Odemknuli jste <strong>tunel II. úrovně</strong> - Má <strong>delší
|
||||||
@ -633,17 +632,17 @@ storyRewards:
|
|||||||
barvy!
|
barvy!
|
||||||
reward_storage:
|
reward_storage:
|
||||||
title: Sklad
|
title: Sklad
|
||||||
desc: Právě jste odemkli <strong>sklad</strong> - Umožnuje skladovat přebytečné věci
|
desc: Právě jste odemkli <strong>sklad</strong> - Umožnuje skladovat přebytečné
|
||||||
až do naplnění kapacity!<br><br> Dává prioritu levému
|
věci až do naplnění kapacity!<br><br> Dává prioritu levému výstupu,
|
||||||
výstupu, takže ho také můžete použít jako <strong>průtokovou bránu</strong>!
|
takže ho také můžete použít jako <strong>průtokovou bránu</strong>!
|
||||||
reward_freeplay:
|
reward_freeplay:
|
||||||
title: Volná hra
|
title: Volná hra
|
||||||
desc: Zvládli jste to! Odemkli jste <strong>mód volné hry</strong>! To znamená,
|
desc: Zvládli jste to! Odemkli jste <strong>mód volné hry</strong>! To znamená,
|
||||||
budou od teď <strong>náhodně</strong> generovány!<br><br>
|
budou od teď <strong>náhodně</strong> generovány!<br><br> Vzhledem k
|
||||||
Vzhledem k tomu, že Hub nadále potřebuje <strong>propustnost</strong>
|
tomu, že Hub nadále potřebuje <strong>propustnost</strong> ,
|
||||||
, především doporučuji postavit továrnu, která automaticky
|
především doporučuji postavit továrnu, která automaticky doručí
|
||||||
doručí požadovaný tvar!<br><br> Hub vysílá požadovaný
|
požadovaný tvar!<br><br> Hub vysílá požadovaný tvar na vrstvu
|
||||||
tvar na vrstvu kabelů, takže jediné co musíte udělat, je analyzovat tvar a
|
kabelů, takže jediné co musíte udělat, je analyzovat tvar a
|
||||||
automaticky nastavit svou továrnu dle této analýzy.
|
automaticky nastavit svou továrnu dle této analýzy.
|
||||||
reward_blueprints:
|
reward_blueprints:
|
||||||
title: Plány
|
title: Plány
|
||||||
@ -665,64 +664,66 @@ storyRewards:
|
|||||||
title: Vyvažovač
|
title: Vyvažovač
|
||||||
desc: Multifunkční <strong>vyvažovač</strong> byl odemknut - Může
|
desc: Multifunkční <strong>vyvažovač</strong> byl odemknut - Může
|
||||||
být použit ke zvětšení vašich továren <strong>rozdělováním a spojováním
|
být použit ke zvětšení vašich továren <strong>rozdělováním a spojováním
|
||||||
předmětů</strong> na několik pásu!<br><br>
|
předmětů</strong> na několik pásu!
|
||||||
reward_merger:
|
reward_merger:
|
||||||
title: Kompaktní spojovač
|
title: Kompaktní spojovač
|
||||||
desc: Právě jste odemkli <strong>spojovací</strong> variantu
|
desc: Právě jste odemkli <strong>spojovací</strong> variantu
|
||||||
<strong>vyvažovače</strong> - Přijímá dva vstupy a spojí je
|
<strong>vyvažovače</strong> - Přijímá dva vstupy a spojí je do
|
||||||
do jednoho!
|
jednoho!
|
||||||
reward_belt_reader:
|
reward_belt_reader:
|
||||||
title: Čtečka pásů
|
title: Čtečka pásů
|
||||||
desc: Právě jste odemkli <strong>čtečku pásů</strong>! Umožnuje vám
|
desc: Právě jste odemkli <strong>čtečku pásů</strong>! Umožnuje vám změřit
|
||||||
změřit propustnost pásu.<br><br>A počkejte na odemčení
|
propustnost pásu.<br><br>A počkejte na odemčení kabelů - později to
|
||||||
kabelů - později to bude velmi užitečné!
|
bude velmi užitečné!
|
||||||
reward_rotater_180:
|
reward_rotater_180:
|
||||||
title: Rotor (180°)
|
title: Rotor (180°)
|
||||||
desc: Právě jste odemkli 180 stupňoví <strong>rotor</strong>! - Umožňuje
|
desc: Právě jste odemkli 180 stupňoví <strong>rotor</strong>! - Umožňuje vám
|
||||||
vám otáčet tvar o 180 stupňů!
|
otáčet tvar o 180 stupňů!
|
||||||
reward_display:
|
reward_display:
|
||||||
title: Display
|
title: Display
|
||||||
desc: "Právě jste odemkli <strong>Display</strong> - Připojte signál ve
|
desc: "Právě jste odemkli <strong>Display</strong> - Připojte signál ve vrstvě
|
||||||
vrstvě kabelů pro vizualizaci!<br><br> PS: Všimli jste si, že čtečka
|
kabelů pro vizualizaci!<br><br> PS: Všimli jste si, že čtečka pásů a
|
||||||
pásů a sklad vysílájí jejich poslední přečtěný předmět? Zkuste ho ukázat na
|
sklad vysílájí jejich poslední přečtěný předmět? Zkuste ho ukázat na
|
||||||
displeji!"
|
displeji!"
|
||||||
reward_constant_signal:
|
reward_constant_signal:
|
||||||
title: Konstantní signál
|
title: Konstantní signál
|
||||||
desc: Právě jste odemkli <strong>konstantní signál</strong> na vrstvě
|
desc: Právě jste odemkli <strong>konstantní signál</strong> na vrstvě kabelů!
|
||||||
kabelů! Tohle je například užitečné pro připojení k <strong>filtrům předmětů</strong>
|
Tohle je například užitečné pro připojení k <strong>filtrům
|
||||||
.<br><br> Konstantní signál může vysílat
|
předmětů</strong> .<br><br> Konstantní signál může vysílat
|
||||||
<strong>tvar</strong>, <strong>barvu</strong> nebo
|
<strong>tvar</strong>, <strong>barvu</strong> nebo <strong>logickou
|
||||||
<strong>logickou hodnotu</strong> (1 / 0).
|
hodnotu</strong> (1 / 0).
|
||||||
reward_logic_gates:
|
reward_logic_gates:
|
||||||
title: Logické brány
|
title: Logické brány
|
||||||
desc: Právě jste odemkli <strong>logické brány</strong>! Nemusíte být zrovna nadšení,
|
desc: Právě jste odemkli <strong>logické brány</strong>! Nemusíte být zrovna
|
||||||
ale ve skutečnosti je to celkem cool!<br><br> S těmito bránami
|
nadšení, ale ve skutečnosti je to celkem cool!<br><br> S těmito
|
||||||
můžete propočítat AND, OR, XOR a NOT operace.<br><br> Jako
|
bránami můžete propočítat AND, OR, XOR a NOT operace.<br><br> Jako
|
||||||
bonus navíc vám také zpřístupním <strong>tranzistor</strong>!
|
bonus navíc vám také zpřístupním <strong>tranzistor</strong>!
|
||||||
reward_virtual_processing:
|
reward_virtual_processing:
|
||||||
title: Virtuální zpracování
|
title: Virtuální zpracování
|
||||||
desc: Právě jsem zpřístupnil spoustu nových budov, které vám umožní
|
desc: Právě jsem zpřístupnil spoustu nových budov, které vám umožní
|
||||||
<strong>simulovat výrobu různých tvarů</strong>!<br><br> Můžete
|
<strong>simulovat výrobu různých tvarů</strong>!<br><br> Můžete teď
|
||||||
teď také simulovat pilu, rotor, kombinátor a mnoho dalšího na vrstvě kabelů!
|
také simulovat pilu, rotor, kombinátor a mnoho dalšího na vrstvě
|
||||||
Nadále máte tři možnosti, jak pokračovat ve hře:<br><br> -
|
kabelů! Nadále máte tři možnosti, jak pokračovat ve hře:<br><br> -
|
||||||
Postavit <strong>automatickou továrnu</strong> k vytvoření jakéhokoliv
|
Postavit <strong>automatickou továrnu</strong> k vytvoření
|
||||||
tvaru požadovaného Hubem (Doporučuji to alespoň vyzkoušet!).<br><br> - Postavit
|
jakéhokoliv tvaru požadovaného Hubem (Doporučuji to alespoň
|
||||||
něco zajímavého s použitím kabelů.<br><br> - Pokračovat ve hře
|
vyzkoušet!).<br><br> - Postavit něco zajímavého s použitím
|
||||||
pravidelně.<br><br> Bez ohledu na tvou volbu, nezapomeň si svou hru užít!
|
kabelů.<br><br> - Pokračovat ve hře pravidelně.<br><br> Bez ohledu
|
||||||
|
na tvou volbu, nezapomeň si svou hru užít!
|
||||||
reward_wires_painter_and_levers:
|
reward_wires_painter_and_levers:
|
||||||
title: Kabely a čtyřnásobný barvič
|
title: Kabely a 4x-barvič
|
||||||
desc: "Právě jste odemkli <strong>vrstvu kabelů</strong>: Je to samostatná
|
desc: "Právě jste odemkli <strong>vrstvu kabelů</strong>: Je to samostatná
|
||||||
vrstva navíc oproti běžné vrstvě a představuje spoustu nových
|
vrstva navíc oproti běžné vrstvě a představuje spoustu nových
|
||||||
možností!<br><br> Do začátku jsem zpřístupnil <strong>čtyřnásobný
|
možností!<br><br> Do začátku jsem zpřístupnil <strong>čtyřnásobný
|
||||||
barvič</strong> - Připojte vstupy, které byste chtěli obarvit
|
barvič</strong> - Připojte vstupy, které byste chtěli obarvit
|
||||||
na vrstvě kabelů!<br><br> Pro přepnutí mezi vrstvami stiskněte klávesu
|
na vrstvě kabelů!<br><br> Pro přepnutí mezi vrstvami stiskněte klávesu
|
||||||
<strong>E</strong>."
|
<strong>E</strong>. <br><br> PS: <strong>Aktivujte nápovědy</strong> v
|
||||||
|
nastavení pro spuštění tutoriálu o kabelech!"
|
||||||
reward_filter:
|
reward_filter:
|
||||||
title: Filtr předmětů
|
title: Filtr předmětů
|
||||||
desc: Právě jste odemkli <strong>filtr předmětů</strong>! Nasměruje předměty buď
|
desc: Právě jste odemkli <strong>filtr předmětů</strong>! Nasměruje předměty buď
|
||||||
na horní nebo pravý výstup podle toho, zda se shodují
|
na horní nebo pravý výstup podle toho, zda se shodují nebo neshodují
|
||||||
nebo neshodují se signálem na vrstvě kabelů.<br><br> Také můžete vyslat logickou hodnotu
|
se signálem na vrstvě kabelů.<br><br> Také můžete vyslat logickou
|
||||||
(1 / 0) pro zapnutí nebo kompletní vypnutí filtru.
|
hodnotu (1 / 0) pro zapnutí nebo kompletní vypnutí filtru.
|
||||||
reward_demo_end:
|
reward_demo_end:
|
||||||
title: Konec demo verze
|
title: Konec demo verze
|
||||||
desc: Právě jste dosáhli konce demo verze!
|
desc: Právě jste dosáhli konce demo verze!
|
||||||
@ -732,7 +733,7 @@ settings:
|
|||||||
general: Obecné
|
general: Obecné
|
||||||
userInterface: Uživatelské rozhraní
|
userInterface: Uživatelské rozhraní
|
||||||
advanced: Rozšířené
|
advanced: Rozšířené
|
||||||
performance: Performance
|
performance: Výkon
|
||||||
versionBadges:
|
versionBadges:
|
||||||
dev: Vývojová verze
|
dev: Vývojová verze
|
||||||
staging: Testovací verze
|
staging: Testovací verze
|
||||||
@ -742,7 +743,7 @@ settings:
|
|||||||
uiScale:
|
uiScale:
|
||||||
title: Škálování UI
|
title: Škálování UI
|
||||||
description: Změní velikost uživatelského rozhraní. Rozhraní se bude stále
|
description: Změní velikost uživatelského rozhraní. Rozhraní se bude stále
|
||||||
přizpůsobovoat rozlišení vaší obrazovky, toto nastavení pouze
|
přizpůsobovat rozlišení vaší obrazovky, toto nastavení pouze
|
||||||
mění jeho škálu.
|
mění jeho škálu.
|
||||||
scales:
|
scales:
|
||||||
super_small: Velmi malé
|
super_small: Velmi malé
|
||||||
@ -751,7 +752,7 @@ settings:
|
|||||||
large: Velké
|
large: Velké
|
||||||
huge: Obrovské
|
huge: Obrovské
|
||||||
scrollWheelSensitivity:
|
scrollWheelSensitivity:
|
||||||
title: Citlivost přibížení
|
title: Citlivost přiblížení
|
||||||
description: Změní citlivost přiblížení (kolečkem myši nebo trackpadem).
|
description: Změní citlivost přiblížení (kolečkem myši nebo trackpadem).
|
||||||
sensitivity:
|
sensitivity:
|
||||||
super_slow: Hodně pomalé
|
super_slow: Hodně pomalé
|
||||||
@ -786,7 +787,7 @@ settings:
|
|||||||
alwaysMultiplace:
|
alwaysMultiplace:
|
||||||
title: Několikanásobné pokládání
|
title: Několikanásobné pokládání
|
||||||
description: Pokud bude zapnuté, zůstanou budovy vybrané i po postavení do té
|
description: Pokud bude zapnuté, zůstanou budovy vybrané i po postavení do té
|
||||||
doby než je zrušíte. Má to stejný efekt jako držení klávesy
|
doby, než je zrušíte. Má to stejný efekt jako držení klávesy
|
||||||
SHIFT.
|
SHIFT.
|
||||||
offerHints:
|
offerHints:
|
||||||
title: Tipy & Nápovědy
|
title: Tipy & Nápovědy
|
||||||
@ -801,8 +802,8 @@ settings:
|
|||||||
slow: Pomalá
|
slow: Pomalá
|
||||||
regular: Normální
|
regular: Normální
|
||||||
fast: Rychlá
|
fast: Rychlá
|
||||||
super_fast: Hodně Rychlá
|
super_fast: Hodně rychlá
|
||||||
extremely_fast: Extrémně Rychlá
|
extremely_fast: Extrémně rychlá
|
||||||
enableTunnelSmartplace:
|
enableTunnelSmartplace:
|
||||||
title: Chytré tunely
|
title: Chytré tunely
|
||||||
description: Pokládání tunelů po zapnutí bude samo odstraňovat nepotřebné pásy.
|
description: Pokládání tunelů po zapnutí bude samo odstraňovat nepotřebné pásy.
|
||||||
@ -829,16 +830,16 @@ settings:
|
|||||||
koeficient. V opačném případě zobrazí popis a obrázek.
|
koeficient. V opačném případě zobrazí popis a obrázek.
|
||||||
disableCutDeleteWarnings:
|
disableCutDeleteWarnings:
|
||||||
title: Zakázat upozornění o vyjmutí nebo odstranění
|
title: Zakázat upozornění o vyjmutí nebo odstranění
|
||||||
description: Deaktivujte varovná dialogová okna vyvolaná při vymutí/mazání více
|
description: Deaktivujte varovná dialogová okna vyvolaná při vyjmutí/mazání více
|
||||||
než 100 entit.
|
než 100 entit.
|
||||||
enableColorBlindHelper:
|
enableColorBlindHelper:
|
||||||
title: Režim pro barvoslepé
|
title: Režim pro barvoslepé
|
||||||
description: Zapné různé nástroje, které vám umožní hrát hru i pokud jste
|
description: Zapne různé nástroje, které vám umožní hrát hru i pokud jste
|
||||||
barvoslepí.
|
barvoslepí.
|
||||||
rotationByBuilding:
|
rotationByBuilding:
|
||||||
title: Rotace dle typu budov
|
title: Rotace dle typu budov
|
||||||
description: Každý typ budovy si zapamatuje poslední rotaci, na kterou jste je individuálně
|
description: Každý typ budovy si zapamatuje poslední rotaci, na kterou jste je
|
||||||
nastavili. Tohle může být pohodlnější pokud často
|
individuálně nastavili. Tohle může být pohodlnější pokud často
|
||||||
přepínáte mezi pokládáním budov různých typů.
|
přepínáte mezi pokládáním budov různých typů.
|
||||||
soundVolume:
|
soundVolume:
|
||||||
title: Hlasitost zvuků
|
title: Hlasitost zvuků
|
||||||
@ -848,40 +849,48 @@ settings:
|
|||||||
description: Nastavte hlasitost hudby
|
description: Nastavte hlasitost hudby
|
||||||
lowQualityMapResources:
|
lowQualityMapResources:
|
||||||
title: Nižší kvalita zdrojů na mapě
|
title: Nižší kvalita zdrojů na mapě
|
||||||
description: Zjednoduší vykreslování zdrojů na mapě při přiblížení pro
|
description: Zjednoduší vykreslování zdrojů na mapě při přiblížení pro zlepšení
|
||||||
zlepšení výkonu. Také to zlepšuje vzhled hry, takže neváhejte toto nastavení
|
výkonu. Také to zlepšuje vzhled hry, takže neváhejte toto
|
||||||
vyzkoušet!
|
nastavení vyzkoušet!
|
||||||
disableTileGrid:
|
disableTileGrid:
|
||||||
title: Vypnout mřížku
|
title: Vypnout mřížku
|
||||||
description: Vypnutí mřížky částic může pomoct s výkonem. Toto nastavení
|
description: Vypnutí mřížky částic může pomoct s výkonem. Toto nastavení
|
||||||
zlepšuje vzhled hry!
|
zlepšuje vzhled hry!
|
||||||
clearCursorOnDeleteWhilePlacing:
|
clearCursorOnDeleteWhilePlacing:
|
||||||
title: Uvolní kurzor při kliknutím pravým tlačitkem
|
title: Uvolní kurzor při kliknutím pravým tlačitkem
|
||||||
description: Povoleno dle výchozího nastavení, uvolní kurzor pokaždé co kliknete pravým tlačítkem,
|
description: Povoleno dle výchozího nastavení, uvolní kurzor pokaždé co kliknete
|
||||||
když máte budovu vybranou pro pokládání. Při vypnutí,
|
pravým tlačítkem, když máte budovu vybranou pro pokládání. Při
|
||||||
můžete smazat budovy při kliknutí pravým tlačikem spolu s položením dalších
|
vypnutí, můžete smazat budovy při kliknutí pravým tlačikem spolu
|
||||||
budov.
|
s položením dalších budov.
|
||||||
lowQualityTextures:
|
lowQualityTextures:
|
||||||
title: Nižší kvalita textur (Horší vzhled)
|
title: Nižší kvalita textur (Horší vzhled)
|
||||||
description: Používá nižší kvalitu textur pro zlepšení výkonu. Toto nastavení
|
description: Používá nižší kvalitu textur pro zlepšení výkonu. Toto nastavení
|
||||||
zhorší vzhled hry!
|
zhorší vzhled hry!
|
||||||
displayChunkBorders:
|
displayChunkBorders:
|
||||||
title: Zobrazit hranice oblastí
|
title: Zobrazit hranice oblastí
|
||||||
description: Hra je rozdělena na oblasti 16x16 částic. Pokud je toto nastavení povolené,
|
description: Hra je rozdělena na oblasti 16x16 částic. Pokud je toto nastavení
|
||||||
zobrazí se hranice těchto oblastí.
|
povolené, zobrazí se hranice těchto oblastí.
|
||||||
pickMinerOnPatch:
|
pickMinerOnPatch:
|
||||||
title: Vybrat extraktor na naležistě zdrojů
|
title: Vybrat extraktor na naležistě zdrojů
|
||||||
description: Povoleno dle výchozího nastavení, vybere extraktor, pokud použijete kapátko pro
|
description: Povoleno dle výchozího nastavení, vybere extraktor, pokud použijete
|
||||||
kliknutí na nalezistě zdrojů.
|
kapátko pro kliknutí na nalezistě zdrojů.
|
||||||
simplifiedBelts:
|
simplifiedBelts:
|
||||||
title: Zjednodušené pásy (Horší vzhled)
|
title: Zjednodušené pásy (Horší vzhled)
|
||||||
description: Nevykresluje předměty na pásech, pokud nad nimi nepřejíždíte kurzorem, pro ušetření
|
description: Nevykresluje předměty na pásech, pokud nad nimi nepřejíždíte
|
||||||
výkonu. Nedoporučuji hrát s tímto nastavením, pokud
|
kurzorem, pro ušetření výkonu. Nedoporučuji hrát s tímto
|
||||||
opravdu nepotřebujete ušetřit výkon.
|
nastavením, pokud opravdu nepotřebujete ušetřit výkon.
|
||||||
enableMousePan:
|
enableMousePan:
|
||||||
title: Posouvání myší
|
title: Posouvání myší
|
||||||
description: Umožnuje posouvání po mapě, pokud myší přejedete na okraj
|
description: Umožnuje posouvání po mapě, pokud myší přejedete na okraj
|
||||||
obrazovky. Rychlost žáleží na nastavení rychlosti pohybu.
|
obrazovky. Rychlost žáleží na nastavení rychlosti pohybu.
|
||||||
|
zoomToCursor:
|
||||||
|
title: Přiblížení ke kurzoru
|
||||||
|
description: Při zapnutí dojde k přibližování ve směru polohy
|
||||||
|
kurzoru, jinak ve středu obrazovky.
|
||||||
|
mapResourcesScale:
|
||||||
|
title: Velikost zdrojů na mapě
|
||||||
|
description: Určuje velikost ikon tvarů na náhledu mapy (při
|
||||||
|
oddálení).
|
||||||
rangeSliderPercentage: <amount> %
|
rangeSliderPercentage: <amount> %
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Klávesové zkratky
|
title: Klávesové zkratky
|
||||||
@ -959,13 +968,13 @@ keybindings:
|
|||||||
about:
|
about:
|
||||||
title: O hře
|
title: O hře
|
||||||
body: >-
|
body: >-
|
||||||
Tato hra je open source a je vyvíjená <a
|
Tato hra je open source. Je vyvíjená <a
|
||||||
href="https://github.com/tobspr" target="_blank">Tobiasem Springerem</a>
|
href="https://github.com/tobspr" target="_blank">Tobiasem Springerem</a>
|
||||||
(česky neumí, ale je to fakt frajer :) ).<br><br>
|
(česky neumí, ale je fakt frajer :) ).<br><br>
|
||||||
|
|
||||||
Pokud se chceš na hře podílet, podívej se na <a href="<githublink>" target="_blank">shapez.io na githubu</a>.<br><br>
|
Pokud se chceš na hře podílet, podívej se na <a href="<githublink>" target="_blank">shapez.io na githubu</a>.<br><br>
|
||||||
|
|
||||||
Tato hra by nebyla ani možná bez skvělé Discord komunity okolo Tobiasových her - Vážně by ses měl přijít mrknout na <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>
|
Tato hra by nebyla možná ani bez skvělé Discord komunity okolo Tobiasových her - Vážně by ses měl přijít mrknout na <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>
|
||||||
|
|
||||||
Soundtrack udělal <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - Je úžasnej.<br><br>
|
Soundtrack udělal <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - Je úžasnej.<br><br>
|
||||||
|
|
||||||
@ -994,17 +1003,19 @@ tips:
|
|||||||
- Symetrie je klíčová!
|
- Symetrie je klíčová!
|
||||||
- Můžete proplétat různé úrovně tunelů.
|
- Můžete proplétat různé úrovně tunelů.
|
||||||
- Snažte se postavit kompaktní továrny - vyplatí se to!
|
- Snažte se postavit kompaktní továrny - vyplatí se to!
|
||||||
- Barvič má zrcadlově otočenou variantu, kterou můžete vybrat klávesou <b>T</b>
|
- Barvič má zrcadlově otočenou variantu, kterou můžete vybrat klávesou
|
||||||
|
<b>T</b>
|
||||||
- Užití správné kombinace vylepšení maximalizuje efektivitu.
|
- Užití správné kombinace vylepšení maximalizuje efektivitu.
|
||||||
- Na maximální úrovní, 5 extraktorů zaplní jeden celý pás.
|
- Na maximální úrovní, 5 extraktorů zaplní jeden celý pás.
|
||||||
- Nezapomeňte na tunely!
|
- Nezapomeňte na tunely!
|
||||||
- Pro plnou efektivitu nemusíte rozdělovat předměty rovnoměrně.
|
- Pro plnou efektivitu nemusíte rozdělovat předměty rovnoměrně.
|
||||||
- Držení klávesy <b>SHIFT</b> spolu s pásy aktivuje plánovač pásy, který vám snadno umožní
|
- Držení klávesy <b>SHIFT</b> spolu s pásy aktivuje plánovač pásy, který vám
|
||||||
postavit dlouhé řady pásů.
|
snadno umožní postavit dlouhé řady pásů.
|
||||||
- Pily řežou vždy svisle, bez ohledu na jejich orientaci.
|
- Pily řežou vždy svisle, bez ohledu na jejich orientaci.
|
||||||
- Smícháním všech 3 barev získáte bílou barvu.
|
- Smícháním všech 3 barev získáte bílou barvu.
|
||||||
- Sklad preferuje levý výstup.
|
- Sklad preferuje levý výstup.
|
||||||
- Investujte čas pro vytvoření opakovatelných designů - ulehčí vám to pozdější expanzy!
|
- Investujte čas pro vytvoření opakovatelných designů - ulehčí vám to
|
||||||
|
pozdější expanzy!
|
||||||
- Držení klávesy <b>CTRL</b> umožnuje postavit více budov stejného typu.
|
- Držení klávesy <b>CTRL</b> umožnuje postavit více budov stejného typu.
|
||||||
- Můžete podržet klávesu <b>ALT</b> k obrácení směru pokládaných pásů.
|
- Můžete podržet klávesu <b>ALT</b> k obrácení směru pokládaných pásů.
|
||||||
- Efektivita je klíčová!
|
- Efektivita je klíčová!
|
||||||
@ -1015,29 +1026,36 @@ tips:
|
|||||||
- Plánujte dopředu, abyste předešli vzniku velkého chaosu!
|
- Plánujte dopředu, abyste předešli vzniku velkého chaosu!
|
||||||
- Neodstraňujte své staré továrny! Budete je potřebovat pro další vylepšení.
|
- Neodstraňujte své staré továrny! Budete je potřebovat pro další vylepšení.
|
||||||
- Před vyhledáním pomoci zkuste sami porazit úroveň 20!
|
- Před vyhledáním pomoci zkuste sami porazit úroveň 20!
|
||||||
- Snažte se věci nekomplikovat, zůstaňtě u jednoduchých designů a dostanete se daleko.
|
- Snažte se věci nekomplikovat, zůstaňtě u jednoduchých designů a dostanete
|
||||||
- Možná budete muset použít stejné továrny i v budoucnu. Vytvořte své továrny takovým stylem,
|
se daleko.
|
||||||
abyste je mohli použít i v dalších případech.
|
- Možná budete muset použít stejné továrny i v budoucnu. Vytvořte své
|
||||||
- V nektěrých případech můžete najít celý požadovaný tvar bez nutnosti jeho výroby s pomocí
|
továrny takovým stylem, abyste je mohli použít i v dalších případech.
|
||||||
kombinátorů.
|
- V nektěrých případech můžete najít celý požadovaný tvar bez nutnosti jeho
|
||||||
|
výroby s pomocí kombinátorů.
|
||||||
- Celý tvar typu mlýnu se na mapě nikdy nevyskytne.
|
- Celý tvar typu mlýnu se na mapě nikdy nevyskytne.
|
||||||
- Obarvěte své tvary před řezáním pro zvýšení efektivity.
|
- Obarvěte své tvary před řezáním pro zvýšení efektivity.
|
||||||
- S moduly, prostor je pouze vnímáním; starost pro smrtelníky.
|
- S moduly, prostor je pouze vnímáním; starost pro smrtelníky.
|
||||||
- Vytvořtě si samostatnou továrnu jen na plány (blueprinty). Jsou důležité pro moduly.
|
- Vytvořtě si samostatnou továrnu jen na plány (blueprinty). Jsou důležité
|
||||||
|
pro moduly.
|
||||||
- Podívejte se zblízka na míchač barev, a vaše otázky budou odpovězeny.
|
- Podívejte se zblízka na míchač barev, a vaše otázky budou odpovězeny.
|
||||||
- Použijte klávesu <b>CTRL</b> a myš pro označení oblasti.
|
- Použijte klávesu <b>CTRL</b> a myš pro označení oblasti.
|
||||||
- Pokud stavíte příliš blízko Hubu, v budoucnu můžete narazit na problémy s dalšími projekty.
|
- Pokud stavíte příliš blízko Hubu, v budoucnu můžete narazit na problémy s
|
||||||
- Ikona připínáčku vedle každého tvaru vám umožnuje připnout tvar, čímž se vám bude neustále zobrazovat vlevo na obrazovce.
|
dalšími projekty.
|
||||||
|
- Ikona připínáčku vedle každého tvaru vám umožnuje připnout tvar, čímž se
|
||||||
|
vám bude neustále zobrazovat vlevo na obrazovce.
|
||||||
- Smíchejte všechny základní barvy pro vytvoření bílé barvy!
|
- Smíchejte všechny základní barvy pro vytvoření bílé barvy!
|
||||||
- Vaše mapa je nekonečná, nesnažte se postavit továrnu na malinkém prostoru, rozšiřte se do okolí!
|
- Vaše mapa je nekonečná, nesnažte se postavit továrnu na malinkém prostoru,
|
||||||
|
rozšiřte se do okolí!
|
||||||
- Neváhejte vyzkoušet hru Factorio! Je to má oblíbená hra.
|
- Neváhejte vyzkoušet hru Factorio! Je to má oblíbená hra.
|
||||||
- Rozebírač funguje po směru hodinových ručiček, počínaje pravým horním rohem!
|
- Rozebírač funguje po směru hodinových ručiček, počínaje pravým horním
|
||||||
|
rohem!
|
||||||
- V hlavním menu můžete stáhnout své uložené hry!
|
- V hlavním menu můžete stáhnout své uložené hry!
|
||||||
- Tato hra má spoustu užitečných klávesových zkratek! Určitě si je projděte v
|
- Tato hra má spoustu užitečných klávesových zkratek! Určitě si je projděte
|
||||||
nastavení.
|
v nastavení.
|
||||||
- Tato hra má spoustu nastavení, určitě si je projděte!
|
- Tato hra má spoustu nastavení, určitě si je projděte!
|
||||||
- Značka Hubu má vedle sebe malý kompas, který ukazuje směr k Hubu!
|
- Značka Hubu má vedle sebe malý kompas, který ukazuje směr k Hubu!
|
||||||
- Pro vyčistění pásů, vyjměte budovy z prostoru a pak je zkopírujte zpět na stejné místo.
|
- Pro vyčistění pásů, vyjměte budovy z prostoru a pak je zkopírujte zpět na
|
||||||
|
stejné místo.
|
||||||
- Stisknutím F4 zobrazíte FPS a rychlost ticků.
|
- Stisknutím F4 zobrazíte FPS a rychlost ticků.
|
||||||
- Stisknutím F4 dvakrát zobrazíte častici myši a kamery.
|
- Stisknutím F4 dvakrát zobrazíte častici myši a kamery.
|
||||||
- Můžete kliknout na připínáček vlevo vedle připnutého tvaru k jeho odepnutí.
|
- Můžete kliknout na připínáček vlevo vedle připnutého tvaru k jeho odepnutí.
|
||||||
|
|||||||
@ -201,11 +201,14 @@ dialogs:
|
|||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: Rename Savegame
|
title: Rename Savegame
|
||||||
desc: You can rename your savegame here.
|
desc: You can rename your savegame here.
|
||||||
entityWarning:
|
tutorialVideoAvailable:
|
||||||
title: Performance Warning
|
title: Tutorial Available
|
||||||
desc: You have placed a lot of buildings, this is just a friendly reminder that
|
desc: There is a tutorial video available for this level! Would you like to
|
||||||
the game can not handle an endless count of buildings - So try to
|
watch it?
|
||||||
keep your factories compact!
|
tutorialVideoAvailableForeignLanguage:
|
||||||
|
title: Tutorial Available
|
||||||
|
desc: There is a tutorial video available for this level, but it is only
|
||||||
|
available in English. Would you like to watch it?
|
||||||
ingame:
|
ingame:
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: Bevæg dig
|
moveMap: Bevæg dig
|
||||||
@ -261,27 +264,6 @@ ingame:
|
|||||||
title: Opgraderinger
|
title: Opgraderinger
|
||||||
buttonUnlock: Opgrader
|
buttonUnlock: Opgrader
|
||||||
tier: Trin <x>
|
tier: Trin <x>
|
||||||
tierLabels:
|
|
||||||
- I
|
|
||||||
- II
|
|
||||||
- III
|
|
||||||
- IV
|
|
||||||
- V
|
|
||||||
- VI
|
|
||||||
- VII
|
|
||||||
- VIII
|
|
||||||
- IX
|
|
||||||
- X
|
|
||||||
- XI
|
|
||||||
- XII
|
|
||||||
- XIII
|
|
||||||
- XIV
|
|
||||||
- XV
|
|
||||||
- XVI
|
|
||||||
- XVII
|
|
||||||
- XVIII
|
|
||||||
- XIX
|
|
||||||
- XX
|
|
||||||
maximumLevel: HØJESTE NIVEAU (Speed x<currentMult>)
|
maximumLevel: HØJESTE NIVEAU (Speed x<currentMult>)
|
||||||
statistics:
|
statistics:
|
||||||
title: Statistikker
|
title: Statistikker
|
||||||
@ -305,10 +287,6 @@ ingame:
|
|||||||
playtime: Spilletid
|
playtime: Spilletid
|
||||||
buildingsPlaced: Bygninger
|
buildingsPlaced: Bygninger
|
||||||
beltsPlaced: Bælter
|
beltsPlaced: Bælter
|
||||||
buttons:
|
|
||||||
continue: Fortsæt
|
|
||||||
settings: Indstillinger
|
|
||||||
menu: Hovedmenu
|
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: Har du brug for hjælp?
|
title: Har du brug for hjælp?
|
||||||
showHint: Vis hint
|
showHint: Vis hint
|
||||||
@ -339,6 +317,30 @@ ingame:
|
|||||||
bælter for at færdiggøre målet hurtigere.<br><br>Tip: Hold
|
bælter for at færdiggøre målet hurtigere.<br><br>Tip: Hold
|
||||||
<strong>SKIFT</strong> for at sætte flere udvindere, og tryk
|
<strong>SKIFT</strong> for at sætte flere udvindere, og tryk
|
||||||
<strong>R</strong> for at rotere dem."
|
<strong>R</strong> for at rotere dem."
|
||||||
|
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
|
||||||
|
halves!<br><br> PS: The cutter always cuts from <strong>top to
|
||||||
|
bottom</strong> regardless of its orientation."
|
||||||
|
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
|
||||||
|
<strong>trash</strong> to get rid of the currently (!) not
|
||||||
|
needed waste.
|
||||||
|
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
|
||||||
|
up this slow process!<br><br> PS: Use the <strong>0-9
|
||||||
|
hotkeys</strong> to access buildings faster!"
|
||||||
|
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
|
||||||
|
extractors</strong> and connect them to the hub.<br><br> PS:
|
||||||
|
Hold <strong>SHIFT</strong> while dragging a belt to activate
|
||||||
|
the belt planner!"
|
||||||
|
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
|
||||||
|
<strong>circles</strong>, <strong>white</strong> and
|
||||||
|
<strong>red</strong> color!
|
||||||
|
21_2_switch_to_wires: Switch to the wires layer by pressing
|
||||||
|
<strong>E</strong>!<br><br> Then <strong>connect all four
|
||||||
|
inputs</strong> of the painter with cables!
|
||||||
|
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
|
||||||
|
with wires!
|
||||||
|
21_4_press_button: "Press the switch to make it <strong>emit a truthy
|
||||||
|
signal</strong> and thus activate the painter.<br><br> PS: You
|
||||||
|
don't have to connect all inputs! Try wiring only two."
|
||||||
connectedMiners:
|
connectedMiners:
|
||||||
one_miner: 1 Miner
|
one_miner: 1 Miner
|
||||||
n_miners: <amount> Miners
|
n_miners: <amount> Miners
|
||||||
@ -678,7 +680,7 @@ storyRewards:
|
|||||||
title: Balancer
|
title: Balancer
|
||||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
||||||
be used to build bigger factories by <strong>splitting and merging
|
be used to build bigger factories by <strong>splitting and merging
|
||||||
items</strong> onto multiple belts!<br><br>
|
items</strong> onto multiple belts!
|
||||||
reward_merger:
|
reward_merger:
|
||||||
title: Compact Merger
|
title: Compact Merger
|
||||||
desc: You have unlocked a <strong>merger</strong> variant of the
|
desc: You have unlocked a <strong>merger</strong> variant of the
|
||||||
@ -729,7 +731,8 @@ storyRewards:
|
|||||||
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
||||||
Painter</strong> - Connect the slots you would like to paint with on
|
Painter</strong> - Connect the slots you would like to paint with on
|
||||||
the wires layer!<br><br> To switch to the wires layer, press
|
the wires layer!<br><br> To switch to the wires layer, press
|
||||||
<strong>E</strong>."
|
<strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
|
||||||
|
the settings to activate the wires tutorial!"
|
||||||
reward_filter:
|
reward_filter:
|
||||||
title: Item Filter
|
title: Item Filter
|
||||||
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
||||||
@ -898,6 +901,14 @@ settings:
|
|||||||
title: Enable Mouse Pan
|
title: Enable Mouse Pan
|
||||||
description: Allows to move the map by moving the cursor to the edges of the
|
description: Allows to move the map by moving the cursor to the edges of the
|
||||||
screen. The speed depends on the Movement Speed setting.
|
screen. The speed depends on the Movement Speed setting.
|
||||||
|
zoomToCursor:
|
||||||
|
title: Zoom towards Cursor
|
||||||
|
description: If activated the zoom will happen in the direction of your mouse
|
||||||
|
position, otherwise in the middle of the screen.
|
||||||
|
mapResourcesScale:
|
||||||
|
title: Map Resources Size
|
||||||
|
description: Controls the size of the shapes on the map overview (when zooming
|
||||||
|
out).
|
||||||
rangeSliderPercentage: <amount> %
|
rangeSliderPercentage: <amount> %
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Keybindings
|
title: Keybindings
|
||||||
|
|||||||
@ -1,15 +1,15 @@
|
|||||||
---
|
|
||||||
steamPage:
|
steamPage:
|
||||||
shortText: In shapez.io nutzt du die vorhandenen Ressourcen, um mit deinen
|
shortText: In shapez.io nutzt du die vorhandenen Ressourcen, um mit deinen
|
||||||
Maschinen durch Kombination immer komplexere Formen zu erschaffen.
|
Maschinen durch Kombination immer komplexere Formen zu erschaffen.
|
||||||
discordLinkShort: Offizieller Discord
|
discordLinkShort: Offizieller Discord
|
||||||
intro: >-
|
intro: >-
|
||||||
Du magst Automatisierungsspiele? Dann bist du hier genau richtig!
|
Du magst Automatisierungsspiele? Dann bist du hier genau richtig!
|
||||||
shapez.io ist ein ruhiges Spiel, in dem du Fabriken zur automatisierten Produktion von geometrischen Formen bauen musst.
|
|
||||||
Mit steigendem Level werden die Formen immer komplexer, und du musst dich auf der unendlich großen Karte ausbreiten.
|
shapez.io ist ein entspanntes Spiel, in dem du Fabriken zur automatisierten Produktion von geometrischen Formen bauen musst.
|
||||||
Das ist noch nicht alles, denn du musst exponentiell mehr produzieren, um die Anforderungen zu erfüllen - Da hilft nur skalieren!
|
|
||||||
Während du am Anfang nur Formen verarbeitest, musst du diese später auch einfärben - Dafür musst du Farben extrahieren und mischen!
|
Mit steigendem Level werden die Formen immer komplexer, und du musst dich auf der unendlich großen Karte ausbreiten. Das ist noch nicht alles, denn du musst exponentiell mehr produzieren, um die Anforderungen zu erfüllen - Da hilft nur skalieren!
|
||||||
Der Kauf des Spiels auf Steam gibt dir Zugriff auf die Vollversion, aber du kannst auch zuerst die Demo auf shapez.io spielen und dich später entscheiden!
|
|
||||||
|
Während du am Anfang nur Formen verarbeitest, musst du diese später auch einfärben - Dafür musst du Farben extrahieren und mischen! Der Kauf des Spiels auf Steam gibt dir Zugriff auf die Vollversion, aber du kannst auch zuerst die Demo auf shapez.io spielen und dich später entscheiden!
|
||||||
title_advantages: Vorteile der Vollversion
|
title_advantages: Vorteile der Vollversion
|
||||||
advantages:
|
advantages:
|
||||||
- <b>12 Neue Level</b> für insgesamt 26 Level
|
- <b>12 Neue Level</b> für insgesamt 26 Level
|
||||||
@ -30,10 +30,9 @@ steamPage:
|
|||||||
- Sandkastenmodus
|
- Sandkastenmodus
|
||||||
- ... und noch viel mehr!
|
- ... und noch viel mehr!
|
||||||
title_open_source: Dieses Spiel ist quelloffen!
|
title_open_source: Dieses Spiel ist quelloffen!
|
||||||
text_open_source: >-
|
text_open_source: Jeder kann etwas zum Spiel beitragen! Ich engagiere mich aktiv
|
||||||
Jeder kann etwas zum Spiel beitragen! Ich engagiere mich aktiv in der
|
in der Community und versuche alle Vorschläge zu berücksichtigen. Die
|
||||||
Community und versuche alle Vorschläge zu berücksichtigen.
|
vollständige Roadmap findet ihr auf meinem Trello-Board!
|
||||||
Die vollständige Roadmap findet ihr auf meinem Trello-Board!
|
|
||||||
title_links: Links
|
title_links: Links
|
||||||
links:
|
links:
|
||||||
discord: Offizieller Discord
|
discord: Offizieller Discord
|
||||||
@ -44,7 +43,7 @@ steamPage:
|
|||||||
global:
|
global:
|
||||||
loading: Laden
|
loading: Laden
|
||||||
error: Fehler
|
error: Fehler
|
||||||
thousandsDivider: "."
|
thousandsDivider: .
|
||||||
decimalSeparator: ","
|
decimalSeparator: ","
|
||||||
suffix:
|
suffix:
|
||||||
thousands: k
|
thousands: k
|
||||||
@ -86,7 +85,7 @@ mainMenu:
|
|||||||
discordLink: Offizieller Discord Server
|
discordLink: Offizieller Discord Server
|
||||||
helpTranslate: Hilf beim Übersetzen!
|
helpTranslate: Hilf beim Übersetzen!
|
||||||
madeBy: Ein Spiel von <author-link>
|
madeBy: Ein Spiel von <author-link>
|
||||||
browserWarning: Sorry, aber das Spiel wird in deinem Browser langsam laufen!
|
browserWarning: Sorry, aber das Spiel wird in deinem Browser langsamer laufen!
|
||||||
Kaufe die Vollversion oder verwende Google Chrome für die beste
|
Kaufe die Vollversion oder verwende Google Chrome für die beste
|
||||||
Erfahrung!
|
Erfahrung!
|
||||||
savegameLevel: Level <x>
|
savegameLevel: Level <x>
|
||||||
@ -117,7 +116,8 @@ dialogs:
|
|||||||
confirmSavegameDelete:
|
confirmSavegameDelete:
|
||||||
title: Löschen bestätigen
|
title: Löschen bestätigen
|
||||||
text: Bist du sicher, dass du folgenden Speicherstand löschen willst?<br><br>
|
text: Bist du sicher, dass du folgenden Speicherstand löschen willst?<br><br>
|
||||||
'<savegameName>' auf Level <savegameLevel><br><br>Das kann nicht rückgängig gemacht werden!
|
'<savegameName>' auf Level <savegameLevel><br><br>Das kann nicht
|
||||||
|
rückgängig gemacht werden!
|
||||||
savegameDeletionError:
|
savegameDeletionError:
|
||||||
title: Löschen fehlgeschlagen
|
title: Löschen fehlgeschlagen
|
||||||
text: "Das Löschen des Speicherstands ist fehlgeschlagen:"
|
text: "Das Löschen des Speicherstands ist fehlgeschlagen:"
|
||||||
@ -147,22 +147,20 @@ dialogs:
|
|||||||
desc: "Hier sind die Änderungen, seitdem du das letzte Mal gespielt hast:"
|
desc: "Hier sind die Änderungen, seitdem du das letzte Mal gespielt hast:"
|
||||||
upgradesIntroduction:
|
upgradesIntroduction:
|
||||||
title: Upgrades freischalten
|
title: Upgrades freischalten
|
||||||
desc: >-
|
desc: Viele deiner Formen können noch benutzt werden, um Upgrades freizuschalten
|
||||||
Viele deiner Formen können noch benutzt werden, um Upgrades freizuschalten
|
|
||||||
- <strong>Zerstöre deine alten Fabriken nicht!</strong> Den
|
- <strong>Zerstöre deine alten Fabriken nicht!</strong> Den
|
||||||
Upgrade-Tab findest du oben rechts im Bildschirm.
|
Upgrade-Tab findest du oben rechts im Bildschirm.
|
||||||
massDeleteConfirm:
|
massDeleteConfirm:
|
||||||
title: Löschen bestätigen
|
title: Löschen bestätigen
|
||||||
desc: Du löscht viele Gebäude (<count> um genau zu sein)! Bist du dir
|
desc: Du löscht viele Gebäude (<count> um genau zu sein)! Bist du dir sicher?
|
||||||
sicher?
|
|
||||||
massCutConfirm:
|
massCutConfirm:
|
||||||
title: Ausschneiden bestätigen
|
title: Ausschneiden bestätigen
|
||||||
desc: Du schneidest viele Gebäude aus (<count> um genau zu sein)! Bist du
|
desc: Du schneidest viele Gebäude aus (<count> um genau zu sein)! Bist du dir
|
||||||
dir sicher?
|
sicher?
|
||||||
massCutInsufficientConfirm:
|
massCutInsufficientConfirm:
|
||||||
title: Ausschneiden bestätigen
|
title: Ausschneiden bestätigen
|
||||||
desc: Du wirst dir das Einfügen nicht leisten können! Bist du sicher, dass du trotzdem
|
desc: Du wirst dir das Einfügen nicht leisten können! Bist du sicher, dass du
|
||||||
Ausschneiden möchtest?
|
trotzdem Ausschneiden möchtest?
|
||||||
blueprintsNotUnlocked:
|
blueprintsNotUnlocked:
|
||||||
title: Noch nicht freigeschaltet
|
title: Noch nicht freigeschaltet
|
||||||
desc: Blaupausen werden erst in Level 12 freigeschaltet!
|
desc: Blaupausen werden erst in Level 12 freigeschaltet!
|
||||||
@ -173,17 +171,20 @@ dialogs:
|
|||||||
vereinfachen und beschleunigen. Hier sind ein paar Beispiele, aber
|
vereinfachen und beschleunigen. Hier sind ein paar Beispiele, aber
|
||||||
prüfe am besten die
|
prüfe am besten die
|
||||||
<strong>Tastenbelegung-Einstellungen</strong>!<br><br>
|
<strong>Tastenbelegung-Einstellungen</strong>!<br><br>
|
||||||
<code class='keybinding'>STRG</code> + Ziehen: Wähle Areal aus.<br>
|
<code class='keybinding'>STRG</code> + Ziehen: Wähle Bereich aus.<br>
|
||||||
<code class='keybinding'>UMSCH</code>: Halten, um mehrere Gebäude zu platzieren.<br>
|
<code class='keybinding'>UMSCH</code>: Halten, um mehrere Gebäude zu platzieren.<br>
|
||||||
<code class='keybinding'>ALT</code>: Invertiere die Platzierungsrichtung der Förderbänder.<br>
|
<code class='keybinding'>ALT</code>: Invertiere die Platzierungsrichtung der Fließbänder.<br>
|
||||||
createMarker:
|
createMarker:
|
||||||
title: Neuer Marker
|
title: Neuer Marker
|
||||||
titleEdit: Marker bearbeiten
|
titleEdit: Marker bearbeiten
|
||||||
desc: Gib ihm einen griffigen Namen. Du kannst auch den <strong>Kurz-Code</strong> einer Form eingeben (Welchen du <link>hier</link> generieren kannst).
|
desc: Gib ihm einen griffigen Namen. Du kannst auch den
|
||||||
|
<strong>Kurz-Code</strong> einer Form eingeben (Welchen du
|
||||||
|
<link>hier</link> generieren kannst).
|
||||||
editSignal:
|
editSignal:
|
||||||
title: Signal setzen
|
title: Signal setzen
|
||||||
descItems: "Wähle ein vordefiniertes Item:"
|
descItems: "Wähle ein vordefiniertes Item:"
|
||||||
descShortKey: ... oder gib den <strong>Kurz-Code</strong> einer Form an (Welchen du <link>hier</link> generieren kannst).
|
descShortKey: ... oder gib den <strong>Kurz-Code</strong> einer Form an (Welchen
|
||||||
|
du <link>hier</link> generieren kannst).
|
||||||
markerDemoLimit:
|
markerDemoLimit:
|
||||||
desc: Du kannst nur 2 Marker in der Demo benutzen. Hole dir die Vollversion, um
|
desc: Du kannst nur 2 Marker in der Demo benutzen. Hole dir die Vollversion, um
|
||||||
unendlich viele Marker zu erstellen!
|
unendlich viele Marker zu erstellen!
|
||||||
@ -195,9 +196,13 @@ dialogs:
|
|||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: Speicherstand umbenennen
|
title: Speicherstand umbenennen
|
||||||
desc: Hier kannst du deinen Speicherstand umbenennen.
|
desc: Hier kannst du deinen Speicherstand umbenennen.
|
||||||
entityWarning:
|
tutorialVideoAvailable:
|
||||||
title: Leistungswarnung
|
title: Tutorial verfügbar
|
||||||
desc: Du hast eine Menge Gebäude platziert. Das hier ist nur ein freundlicher Hinweis, dass das Spiel nicht mit unendlich vielen Gebäuden umgehen kann. Halte deine Fabriken kompakt!
|
desc: Für dieses Level ist ein Tutorial-Video verfügbar. Willst du es anschauen?
|
||||||
|
tutorialVideoAvailableForeignLanguage:
|
||||||
|
title: Tutorial verfügbar
|
||||||
|
desc: Für dieses Level ist ein Tutorial-Video verfügbar, allerdings nur auf
|
||||||
|
Englisch. Willst du es trotzdem anschauen?
|
||||||
ingame:
|
ingame:
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: Bewegen
|
moveMap: Bewegen
|
||||||
@ -253,27 +258,6 @@ ingame:
|
|||||||
title: Upgrades
|
title: Upgrades
|
||||||
buttonUnlock: Upgrade
|
buttonUnlock: Upgrade
|
||||||
tier: Stufe <x>
|
tier: Stufe <x>
|
||||||
tierLabels:
|
|
||||||
- I
|
|
||||||
- II
|
|
||||||
- III
|
|
||||||
- IV
|
|
||||||
- V
|
|
||||||
- VI
|
|
||||||
- VII
|
|
||||||
- VIII
|
|
||||||
- IX
|
|
||||||
- X
|
|
||||||
- XI
|
|
||||||
- XII
|
|
||||||
- XIII
|
|
||||||
- XIV
|
|
||||||
- XV
|
|
||||||
- XVI
|
|
||||||
- XVII
|
|
||||||
- XVIII
|
|
||||||
- XIX
|
|
||||||
- XX
|
|
||||||
maximumLevel: MAXIMALE STUFE (Geschw. x<currentMult>)
|
maximumLevel: MAXIMALE STUFE (Geschw. x<currentMult>)
|
||||||
statistics:
|
statistics:
|
||||||
title: Statistiken
|
title: Statistiken
|
||||||
@ -295,7 +279,7 @@ ingame:
|
|||||||
settingsMenu:
|
settingsMenu:
|
||||||
playtime: Spielzeit
|
playtime: Spielzeit
|
||||||
buildingsPlaced: Gebäude
|
buildingsPlaced: Gebäude
|
||||||
beltsPlaced: Förderbänder
|
beltsPlaced: Fließbänder
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: Brauchst du Hilfe?
|
title: Brauchst du Hilfe?
|
||||||
showHint: Hinweis
|
showHint: Hinweis
|
||||||
@ -319,13 +303,39 @@ ingame:
|
|||||||
hints:
|
hints:
|
||||||
1_1_extractor: Platziere einen <strong>Extrahierer</strong> auf der
|
1_1_extractor: Platziere einen <strong>Extrahierer</strong> auf der
|
||||||
<strong>Kreisform</strong>, um sie zu extrahieren!
|
<strong>Kreisform</strong>, um sie zu extrahieren!
|
||||||
1_2_conveyor: "Verbinde den Extrahierer mit einem <strong>Fließband</strong>
|
1_2_conveyor: "Verbinde den Extrahierer mit einem <strong>Fließband</strong> und
|
||||||
und schließe ihn am Hub an!<br><br>Tipp: <strong>Drücke und
|
schließe ihn am Hub an!<br><br>Tipp: <strong>Drücke und
|
||||||
ziehe</strong> das Fließband mit der Maus!"
|
ziehe</strong> das Fließband mit der Maus!"
|
||||||
1_3_expand: "Dies ist <strong>KEIN</strong> Idle-Game! Baue mehr Extrahierer und
|
1_3_expand: "Dies ist <strong>KEIN</strong> Idle-Game! Baue mehr Extrahierer und
|
||||||
Förderbänder, um das Ziel schneller zu erreichen.<br><br>Tipp:
|
Fließbänder, um das Ziel schneller zu erreichen.<br><br>Tipp:
|
||||||
Halte <strong>UMSCH</strong>, um mehrere Gebäude zu platzieren
|
Halte <strong>UMSCH</strong>, um mehrere Gebäude zu platzieren
|
||||||
und nutze <strong>R</strong>, um sie zu rotieren."
|
und nutze <strong>R</strong>, um sie zu rotieren."
|
||||||
|
2_1_place_cutter: "Platziere nun einen <strong>Schneider</strong> um die Kreise
|
||||||
|
in zwei Hälften zu zerteilen.<br><br> Übrigens: Der Schneider
|
||||||
|
schneidet immer von <strong>oben nach unten</strong>, unabhängig
|
||||||
|
seiner Orientierung!"
|
||||||
|
2_2_place_trash: Der Schneider kann <strong>verstopfen</strong>!<br><br>Benutze
|
||||||
|
einen <strong>Mülleimer</strong> um den aktuell (!) nicht
|
||||||
|
benötigten Rest loszuwerden.
|
||||||
|
2_3_more_cutters: "Gut gemacht! Platziere noch <strong>2 mehr Schneider</strong>
|
||||||
|
um das ganze zu beschleunigen.<br><br> Übrigens: Benutze die
|
||||||
|
<strong>Tasten 0-9</strong> um Gebäude schneller auszuwählen!"
|
||||||
|
3_1_rectangles: "Lass uns ein paar Quadrate extrahieren! <strong>Baue 4
|
||||||
|
Extrahierer</strong> und verbinde sie mit deinem HUB.<br><br>
|
||||||
|
PS: Halte <strong>SHIFT</strong> während du ein Fließband
|
||||||
|
ziehst, um den Fließbandplaner zu aktivieren!"
|
||||||
|
21_1_place_quad_painter: Platzier den <strong>Vierfach-Färber</strong> und
|
||||||
|
organisier ein paar <strong>Kreise</strong>,
|
||||||
|
<strong>weiße</strong> und <strong>rote</strong> Farbe!
|
||||||
|
21_2_switch_to_wires: Wechsle in die Wires-Ebene indem du <strong>E</strong>
|
||||||
|
drückst!<br><br> Verbinde danach <strong>alle vier
|
||||||
|
Eingänge</strong> mit Signalkabeln!
|
||||||
|
21_3_place_button: Perfekt! Platziere jetzt einen <strong>Schalter</strong> und
|
||||||
|
verbinde ihn mit Signalkabeln.
|
||||||
|
21_4_press_button: "Drücke den Schalter damit er ein <strong>wahres
|
||||||
|
Signal</strong> ausgibt, und damit den Färber aktiviert.<br><br>
|
||||||
|
PS: Du musst nicht alle Eingänge verbinden! Probiere mal nur 2
|
||||||
|
aus."
|
||||||
connectedMiners:
|
connectedMiners:
|
||||||
one_miner: Ein Extrahierer
|
one_miner: Ein Extrahierer
|
||||||
n_miners: <amount> Extrahierer
|
n_miners: <amount> Extrahierer
|
||||||
@ -334,7 +344,6 @@ ingame:
|
|||||||
title: Demo-Version
|
title: Demo-Version
|
||||||
desc: Klicke hier, um die Vorteile der Vollversion zu sehen!
|
desc: Klicke hier, um die Vorteile der Vollversion zu sehen!
|
||||||
get_on_steam: Zur Vollversion
|
get_on_steam: Zur Vollversion
|
||||||
|
|
||||||
standaloneAdvantages:
|
standaloneAdvantages:
|
||||||
title: Vorteile der Vollversion
|
title: Vorteile der Vollversion
|
||||||
no_thanks: Nein, danke!
|
no_thanks: Nein, danke!
|
||||||
@ -355,7 +364,7 @@ ingame:
|
|||||||
title: ∞ Marker
|
title: ∞ Marker
|
||||||
desc: Verliere nie den Überblick!
|
desc: Verliere nie den Überblick!
|
||||||
wires:
|
wires:
|
||||||
title: Wires
|
title: Wires-Ebene
|
||||||
desc: Eine ganz neue Dimension!
|
desc: Eine ganz neue Dimension!
|
||||||
darkmode:
|
darkmode:
|
||||||
title: Dark-Mode
|
title: Dark-Mode
|
||||||
@ -365,7 +374,7 @@ ingame:
|
|||||||
desc: Ich entwickle in meiner Freizeit!
|
desc: Ich entwickle in meiner Freizeit!
|
||||||
shopUpgrades:
|
shopUpgrades:
|
||||||
belt:
|
belt:
|
||||||
name: Förderbänder, Verteiler & Tunnel
|
name: Fließbänder, Verteiler & Tunnel
|
||||||
description: Geschw. x<currentMult> → x<newMult>
|
description: Geschw. x<currentMult> → x<newMult>
|
||||||
miner:
|
miner:
|
||||||
name: Extrahierer
|
name: Extrahierer
|
||||||
@ -397,28 +406,29 @@ buildings:
|
|||||||
underground_belt:
|
underground_belt:
|
||||||
default:
|
default:
|
||||||
name: Tunnel
|
name: Tunnel
|
||||||
description: Erlaubt dir, Formen und Farbe unter Gebäuden und Förderbändern
|
description: Erlaubt dir, Formen und Farbe unter Gebäuden und Fließbändern
|
||||||
durchzuleiten.
|
durchzuleiten.
|
||||||
tier2:
|
tier2:
|
||||||
name: Tunnel Stufe II
|
name: Tunnel Stufe II
|
||||||
description: Erlaubt dir, Formen und Farbe unter Gebäuden und Förderbändern
|
description: Erlaubt dir, Formen und Farbe unter Gebäuden und Fließbändern
|
||||||
durchzuleiten. Höhere Reichweite.
|
durchzuleiten. Höhere Reichweite.
|
||||||
balancer:
|
balancer:
|
||||||
default:
|
default:
|
||||||
name: Verteiler
|
name: Verteiler
|
||||||
description: Multifunktional - Verteilt alle Eingänge gleichmäßig auf die Ausgänge.
|
description: Multifunktional - Verteilt alle Eingänge gleichmäßig auf die
|
||||||
|
Ausgänge.
|
||||||
merger:
|
merger:
|
||||||
name: Kombinierer (kompakt)
|
name: Kombinierer (kompakt)
|
||||||
description: Kombiniert zwei Fließbänder zu einem.
|
description: Kombiniert zwei Eingänge gleichmäßig zu einem Ausgang.
|
||||||
merger-inverse:
|
merger-inverse:
|
||||||
name: Kombinierer (kompakt)
|
name: Kombinierer (kompakt)
|
||||||
description: Kombiniert zwei Fließbänder zu einem.
|
description: Kombiniert zwei Eingänge gleichmäßig zu einem Ausgang.
|
||||||
splitter:
|
splitter:
|
||||||
name: Aufteiler (kompakt)
|
name: Aufteiler (kompakt)
|
||||||
description: Teilt ein Fließband in zwei.
|
description: Teilt einen Eingang gleichmäßig in zwei Ausgänge auf.
|
||||||
splitter-inverse:
|
splitter-inverse:
|
||||||
name: Aufteiler (kompakt)
|
name: Aufteiler (kompakt)
|
||||||
description: Teilt ein Fließband in zwei.
|
description: Teilt einen Eingang gleichmäßig in zwei Ausgänge auf.
|
||||||
cutter:
|
cutter:
|
||||||
default:
|
default:
|
||||||
name: Schneider
|
name: Schneider
|
||||||
@ -463,8 +473,8 @@ buildings:
|
|||||||
quad:
|
quad:
|
||||||
name: Färber (vierfach)
|
name: Färber (vierfach)
|
||||||
description: Erlaubt dir, jeden Quadranten der Form individuell zu färben. Nur
|
description: Erlaubt dir, jeden Quadranten der Form individuell zu färben. Nur
|
||||||
Quadranten mit einem <strong>wahren Signal</strong> auf der Wires-Ebene
|
Quadranten mit einem <strong>wahren Signal</strong> (Form, Farbe
|
||||||
werden angemalt!
|
oder "1") auf der Wires-Ebene werden angemalt!
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
name: Mülleimer
|
name: Mülleimer
|
||||||
@ -473,16 +483,20 @@ buildings:
|
|||||||
storage:
|
storage:
|
||||||
default:
|
default:
|
||||||
name: Speicher
|
name: Speicher
|
||||||
description:
|
description: Speichert überschüssige Gegenstände, bis zu einer bestimmten
|
||||||
Speichert überschüssige Gegenstände, bis zu einer bestimmten Kapazität. Priorisiert den linken
|
Kapazität. Priorisiert den linken Ausgang und kann als
|
||||||
Ausgang und kann als Überlauftor verwendet werden.
|
Überlauftor verwendet werden.
|
||||||
wire:
|
wire:
|
||||||
default:
|
default:
|
||||||
name: Signalkabel
|
name: Signalkabel
|
||||||
description: Erlaubt den Transport von Signalen. Das sind Items, Farben oder Wahrheitswerte (1 oder 0). Unterschiedlich gefärbte Kabel verbinden sich nicht.
|
description: Erlaubt den Transport von Signalen. Das sind Items, Farben oder
|
||||||
|
Wahrheitswerte (1 oder 0). Unterschiedlich gefärbte Kabel
|
||||||
|
verbinden sich nicht.
|
||||||
second:
|
second:
|
||||||
name: Signalkabel
|
name: Signalkabel
|
||||||
description: Erlaubt den Transport von Signalen. Das sind Items, Farben oder Wahrheitswerte (1 oder 0). Unterschiedlich gefärbte Kabel verbinden sich nicht.
|
description: Erlaubt den Transport von Signalen. Das sind Items, Farben oder
|
||||||
|
Wahrheitswerte (1 oder 0). Unterschiedlich gefärbte Kabel
|
||||||
|
verbinden sich nicht.
|
||||||
wire_tunnel:
|
wire_tunnel:
|
||||||
default:
|
default:
|
||||||
name: Kabelkreuzung
|
name: Kabelkreuzung
|
||||||
@ -490,102 +504,108 @@ buildings:
|
|||||||
constant_signal:
|
constant_signal:
|
||||||
default:
|
default:
|
||||||
name: Signalgeber
|
name: Signalgeber
|
||||||
description: Sendet ein konstantes Signal. Du wählst zwischen Formen, Farben oder
|
description: Sendet ein konstantes Signal. Du wählst zwischen Formen, Farben und
|
||||||
Wahrheitswerten (1 oder 0).
|
Wahrheitswerten (1 oder 0).
|
||||||
lever:
|
lever:
|
||||||
default:
|
default:
|
||||||
name: Schalter
|
name: Schalter
|
||||||
description:
|
description: Sendet einen Wahrheitswert (1 oder 0) auf der Wires-Ebene abhängig
|
||||||
Sendet einen Wahrheitswert (1 oder 0) auf der Wires-Ebene abhängig von seiner Stellung,
|
von seiner Stellung, welcher dann z.B. zur Steuerung eines
|
||||||
welcher dann z.B. zur Steuerung eines Filters verwendet werden kann.
|
Filters verwendet werden kann.
|
||||||
logic_gate:
|
logic_gate:
|
||||||
default:
|
default:
|
||||||
name: UND Gatter
|
name: UND-Gatter
|
||||||
description: Gibt eine "1" aus, wenn beide Eingänge wahr sind (wahr bedeutet Form,
|
description: Gibt eine "1" aus, wenn beide Eingänge wahr (Form, Farbe oder "1")
|
||||||
Farbe oder "1").
|
sind.
|
||||||
not:
|
not:
|
||||||
name: NICHT Gatter
|
name: NICHT-Gatter
|
||||||
description: Gibt eine "1" aus, wenn der Eingang nicht wahr ist (wahr bedeutet Form,
|
description: Gibt eine "1" aus, wenn beide Eingänge nicht wahr (kein Signal oder
|
||||||
Farbe oder "1").
|
"0") sind.
|
||||||
xor:
|
xor:
|
||||||
name: XOR Gatter
|
name: XODER-Gatter
|
||||||
description: Gibt eine "1" aus, wenn einer der Eingänge wahr ist, aber nicht beide
|
description: Gibt eine "1" aus, wenn genau einer der Eingänge wahr (Form, Farbe
|
||||||
(wahr bedeutet Form, Farbe oder "1").
|
oder "1") ist.
|
||||||
or:
|
or:
|
||||||
name: ODER Gatter
|
name: ODER-Gatter
|
||||||
description: Gibt eine "1" aus, wenn einer der Eingänge wahr ist (wahr bedeutet Form, Farbe oder "1").
|
description: Gibt eine "1" aus, wenn mindestens einer der Eingänge wahr (Form,
|
||||||
|
Farbe oder "1") ist.
|
||||||
transistor:
|
transistor:
|
||||||
default:
|
default:
|
||||||
name: Transistor
|
name: Transistor
|
||||||
description: Leitet den unteren Eingang weiter, wenn der seitliche Eingang wahr ist (eine Form,
|
description: Lässt den unteren Eingang passieren, wenn der seitliche Eingang
|
||||||
Farbe oder "1").
|
wahr (Form, Farbe oder "1") ist.
|
||||||
mirrored:
|
mirrored:
|
||||||
name: Transistor
|
name: Transistor
|
||||||
description: Leitet den unteren Eingang weiter, wenn der seitliche Eingang wahr ist (eine Form,
|
description: Lässt den unteren Eingang passieren, wenn der seitliche Eingang
|
||||||
Farbe oder "1").
|
wahr (Form, Farbe oder "1") ist.
|
||||||
filter:
|
filter:
|
||||||
default:
|
default:
|
||||||
name: Filter
|
name: Itemfilter
|
||||||
description: Verbinde ein Signal, um alle passenden Gegenstände nach oben zu leiten und die
|
description: Lässt nur die Items durch, die dem eingespeisten Signal entsprechen
|
||||||
restlichen nach rechts. Kann auch mit Wahrheitswerten gesteuert werden.
|
und sortiert die restlichen aus. Mit Wahrheitswerten
|
||||||
|
konfiguriert fungiert er als Schranke.
|
||||||
display:
|
display:
|
||||||
default:
|
default:
|
||||||
name: Anzeige
|
name: Anzeige
|
||||||
description: Verbinde ein Signal, um es auf der Anzeige darzustellen. Es kann eine Form,
|
description: Verbinde ein Signal, um es auf der Anzeige darzustellen. Es kann
|
||||||
Farbe oder ein Wahrheitswert sein.
|
eine Form, Farbe oder ein Wahrheitswert sein.
|
||||||
reader:
|
reader:
|
||||||
default:
|
default:
|
||||||
name: Fließbandkontrolle
|
name: Fließbandkontrolle
|
||||||
description:
|
description: Misst den gemittelten Durchsatz des Fließbandes. Gibt zuätzlich den
|
||||||
Ermöglicht es, den durchschnittlichen Durchsatz des Fließbandes zu messen. Gibt den letzten
|
zuletzt passierten Gegenstand auf der Wires-Ebene aus (sobald
|
||||||
Gegenstand auf der Wires-Ebene aus (sobald freigeschaltet).
|
freigeschaltet).
|
||||||
analyzer:
|
analyzer:
|
||||||
default:
|
default:
|
||||||
name: Formanalyse
|
name: Formanalyse
|
||||||
description: Analysiert den oberen rechten Quadranten der untersten Schicht der Form
|
description: Analysiert den oberen rechten Quadranten der untersten Schicht
|
||||||
und gibt seine Form und Farbe zurück.
|
einer Form und gibt sowohl Form als auch Farbe aus.
|
||||||
comparator:
|
comparator:
|
||||||
default:
|
default:
|
||||||
name: Vergleich
|
name: Vergleich
|
||||||
description: Gibt eine "1" zurück, wenn beide Signale genau gleich sind. Kann Formen, Farben und Wahrheitswerte vergleichen.
|
description: Gibt eine "1" zurück, wenn beide Signale genau gleich sind. Kann
|
||||||
|
Formen, Farben und Wahrheitswerte vergleichen.
|
||||||
virtual_processor:
|
virtual_processor:
|
||||||
default:
|
default:
|
||||||
name: Virtueller Schneider
|
name: Virtueller Schneider
|
||||||
description: Schneidet die Form virtuell in zwei Hälften.
|
description: Schneidet die Form virtuell in zwei Hälften.
|
||||||
rotater:
|
rotater:
|
||||||
name: Virtueller Rotierer
|
name: Virtueller Rotierer
|
||||||
description: Dreht die Form virtuell, sowohl im als auch gegen den Uhrzeigersinn.
|
description: Dreht die Form virtuell im Uhrzeigersinn.
|
||||||
unstacker:
|
unstacker:
|
||||||
name: Virtueller Entstapler
|
name: Virtueller Entstapler
|
||||||
description: Extrahiert virtuell die oberste Ebene nach rechts und die
|
description: Extrahiert virtuell die oberste Ebene nach rechts und die
|
||||||
die restlichen Ebenen nach links.
|
restlichen Ebenen nach links.
|
||||||
stacker:
|
stacker:
|
||||||
name: Virtueller Stapler
|
name: Virtueller Stapler
|
||||||
description: Stapelt virtuell die rechte Form auf die linke.
|
description: Stapelt virtuell die rechte Form auf die linke.
|
||||||
painter:
|
painter:
|
||||||
name: Virtueller Färber
|
name: Virtueller Färber
|
||||||
description: Färbt virtuell die Form vom unteren Eingang mit der Farbe aus dem rechten Eingang.
|
description: Färbt virtuell die Form vom unteren Eingang mit der Farbe aus dem
|
||||||
|
rechten Eingang.
|
||||||
item_producer:
|
item_producer:
|
||||||
default:
|
default:
|
||||||
name: Item-Produzent
|
name: Item-Produzent
|
||||||
description: Nur im Sandkastenmodus verfügbar. Gibt das Signal aus der Wires-Ebene auf der regulären Ebene aus.
|
description: Nur im Sandkastenmodus verfügbar. Gibt das Signal aus der
|
||||||
|
Wires-Ebene als Item aus.
|
||||||
storyRewards:
|
storyRewards:
|
||||||
reward_cutter_and_trash:
|
reward_cutter_and_trash:
|
||||||
title: Formen zerschneiden
|
title: Formen zerschneiden
|
||||||
desc:
|
desc: Du hast gerade den <strong>Schneider</strong> freigeschaltet, der Formen
|
||||||
Du hast gerade den <strong>Schneider</strong> freigeschaltet, der Formen in zwei Hälften schneidet,
|
in zwei Hälften schneidet, von oben nach unten, <b>unabhängig der
|
||||||
von oben nach unten, <b>unabhängig der Orientierung</b>!<br><br>Achte darauf, den Abfall loszuwerden, oder
|
Orientierung</b>!<br><br>Achte darauf, den Abfall loszuwerden, oder
|
||||||
<b>er wird verstopfen und blockieren</b> - Zu diesem Zweck habe ich dir den <strong>Mülleimer</strong> gegeben, der
|
<b>er wird verstopfen und blockieren</b> - Zu diesem Zweck habe ich
|
||||||
alles entsorgt, was du hineintust!
|
dir den <strong>Mülleimer</strong> gegeben, der alles entsorgt, was
|
||||||
|
du hineintust!
|
||||||
reward_rotater:
|
reward_rotater:
|
||||||
title: Rotieren
|
title: Rotieren
|
||||||
desc: Der <strong>Rotierer</strong> wurde freigeschaltet! Er rotiert Formen im
|
desc: Der <strong>Rotierer</strong> wurde freigeschaltet! Er rotiert Formen im
|
||||||
Uhrzeigersinn um 90 Grad.
|
Uhrzeigersinn um 90 Grad.
|
||||||
reward_painter:
|
reward_painter:
|
||||||
title: Färben
|
title: Färben
|
||||||
desc: "Der <strong>Färber</strong> wurde freigeschaltet. Extrahiere ein paar
|
desc: "Der <strong>Färber</strong> wurde freigeschaltet! Extrahiere ein paar
|
||||||
Farben (genauso wie bei Formen) und färbe damit eine Form im
|
Farben (genauso wie bei Formen) und lasse damit eine Form im Färber
|
||||||
Färber.<br><br>PS: Falls du Farbenblind bist, gibt es einen
|
bemalen.<br><br>PS: Falls du farbenblind bist, gibt es einen
|
||||||
<strong>Modus für Farbenblinde</strong> in den Einstellungen!"
|
<strong>Modus für Farbenblinde</strong> in den Einstellungen!"
|
||||||
reward_mixer:
|
reward_mixer:
|
||||||
title: Farben mischen
|
title: Farben mischen
|
||||||
@ -600,12 +620,13 @@ storyRewards:
|
|||||||
<strong>gestapelt</strong>.
|
<strong>gestapelt</strong>.
|
||||||
reward_balancer:
|
reward_balancer:
|
||||||
title: Verteiler
|
title: Verteiler
|
||||||
desc: Der multifunktionale <strong>Verteiler</strong> wurde freigeschaltet! Er kann
|
desc: Der multifunktionale <strong>Verteiler</strong> wurde freigeschaltet! Er
|
||||||
benutzt werden, um größere Fabriken zu bauen, indem Items auf Fließbänder aufgeteilt oder zusammengelegt werden!
|
kann benutzt werden, um größere Fabriken zu bauen, indem Fließbänder
|
||||||
|
<strong>aufgeteilt oder zusammengelegt</strong> werden!
|
||||||
reward_tunnel:
|
reward_tunnel:
|
||||||
title: Tunnel
|
title: Tunnel
|
||||||
desc: Der <strong>Tunnel</strong> wurde freigeschaltet! Du kannst Items nun
|
desc: Der <strong>Tunnel</strong> wurde freigeschaltet! Du kannst Items nun
|
||||||
unter Gebäuden oder Förderbändern hindurchleiten.
|
unter Gebäuden oder Fließbändern hindurchleiten.
|
||||||
reward_rotater_ccw:
|
reward_rotater_ccw:
|
||||||
title: Gegen UZS Rotieren
|
title: Gegen UZS Rotieren
|
||||||
desc: Du hast eine zweite Variante des <strong>Rotierers</strong>
|
desc: Du hast eine zweite Variante des <strong>Rotierers</strong>
|
||||||
@ -614,10 +635,10 @@ storyRewards:
|
|||||||
verschiedene Varianten zuzugreifen</strong>.
|
verschiedene Varianten zuzugreifen</strong>.
|
||||||
reward_miner_chainable:
|
reward_miner_chainable:
|
||||||
title: Extrahierer (Kette)
|
title: Extrahierer (Kette)
|
||||||
desc: >-
|
desc: "Du hast den <strong>Kettenextrahierer</strong> freigeschaltet! Er kann
|
||||||
Du hast den <strong>Kettenextrahierer</strong> freigeschaltet! Er kann
|
seine Ressourcen an andere Extrahierer
|
||||||
seine Resourcen an andere Extrahierer <strong>weiterleiten</strong>! <br><br>
|
<strong>weiterleiten</strong>. <br><br> PS: Der alte Extrahierer
|
||||||
PS: Die alten Extrahierer wurde jetzt in deiner Symbolleiste ersetzt!
|
wurde jetzt in deiner Symbolleiste ersetzt!"
|
||||||
reward_underground_belt_tier_2:
|
reward_underground_belt_tier_2:
|
||||||
title: Tunnel Stufe II
|
title: Tunnel Stufe II
|
||||||
desc: Du hast eine neue Variante des <strong>Tunnels</strong> freigeschaltet!
|
desc: Du hast eine neue Variante des <strong>Tunnels</strong> freigeschaltet!
|
||||||
@ -625,23 +646,27 @@ storyRewards:
|
|||||||
beide Tunnel miteinander mischen.
|
beide Tunnel miteinander mischen.
|
||||||
reward_merger:
|
reward_merger:
|
||||||
title: Kompakter Kombinierer
|
title: Kompakter Kombinierer
|
||||||
desc: Du hast eine <strong>kompakte Variante</strong> des <strong>Verteilers</strong>
|
desc: Du hast eine <strong>kompakte Variante</strong> des
|
||||||
freigeschaltet! Der Kombinierer vereint zwei Eingäge zu einem Ausgang.
|
<strong>Verteilers</strong> freigeschaltet! Der Kombinierer vereint
|
||||||
|
zwei Eingänge zu einem Ausgang.
|
||||||
reward_splitter:
|
reward_splitter:
|
||||||
title: Kompakter Aufteiler
|
title: Kompakter Aufteiler
|
||||||
desc: Du hast eine <strong>kompakte Variante</strong> des <strong>Verteilers</strong>
|
desc: Du hast eine <strong>kompakte Variante</strong> des
|
||||||
freigeschaltet! Der Aufteiler spaltet einen Eingang in zwei Aufgänge auf.
|
<strong>Verteilers</strong> freigeschaltet! Der Aufteiler spaltet
|
||||||
|
einen Eingang in zwei Aufgänge auf.
|
||||||
reward_belt_reader:
|
reward_belt_reader:
|
||||||
title: Fließbandkontrolle
|
title: Fließbandkontrolle
|
||||||
desc: Du hast nun die <strong>Fließbandkontrolle</strong> freigeschaltet! Damit kannst du dir
|
desc: Du hast nun die <strong>Fließbandkontrolle</strong> freigeschaltet! Damit
|
||||||
den Durchsatz eines Fließbandes anzeigen lassen.<br><br>Wenn du Stromkabel freischaltest,
|
kannst du dir den Durchsatz eines Fließbandes anzeigen
|
||||||
wird er um eine sehr nützliche Funktion ergänzt!
|
lassen.<br><br>Wenn du Stromkabel freischaltest, wird er um eine
|
||||||
|
sehr nützliche Funktion ergänzt!
|
||||||
reward_cutter_quad:
|
reward_cutter_quad:
|
||||||
title: Schneider (4-fach)
|
title: Schneider (vierfach)
|
||||||
desc: Du hast eine neue Variante des <strong>Schneiders</strong> freigeschaltet!
|
desc: Du hast eine neue Variante des <strong>Schneiders</strong> freigeschaltet!
|
||||||
Damit kannst du Formen in alle <strong>vier Teile</strong> zerschneiden.
|
Damit kannst du Formen in alle <strong>vier Teile</strong>
|
||||||
|
zerschneiden.
|
||||||
reward_painter_double:
|
reward_painter_double:
|
||||||
title: Färber (2-fach)
|
title: Färber (zweifach)
|
||||||
desc: Du hast eine neue Variante des <strong>Färbers</strong> freigeschaltet!
|
desc: Du hast eine neue Variante des <strong>Färbers</strong> freigeschaltet!
|
||||||
Hiermit kannst du <strong>zwei Formen auf einmal</strong> färben und
|
Hiermit kannst du <strong>zwei Formen auf einmal</strong> färben und
|
||||||
verbrauchst nur eine Farbe.
|
verbrauchst nur eine Farbe.
|
||||||
@ -649,62 +674,74 @@ storyRewards:
|
|||||||
title: Lager
|
title: Lager
|
||||||
desc: Du hast das <strong>Lager</strong> freigeschaltet! Es erlaubt dir,
|
desc: Du hast das <strong>Lager</strong> freigeschaltet! Es erlaubt dir,
|
||||||
Gegenstände bis zu einer bestimmten Kapazität zu speichern!<br><br>
|
Gegenstände bis zu einer bestimmten Kapazität zu speichern!<br><br>
|
||||||
Es priorisiert den linken Ausgang, also kannst du es auch als <strong>Überlauftor</strong> benutzen!
|
Es priorisiert den linken Ausgang, also kannst du es auch als
|
||||||
|
<strong>Überlauftor</strong> benutzen!
|
||||||
reward_blueprints:
|
reward_blueprints:
|
||||||
title: Blaupausen
|
title: Blaupausen
|
||||||
desc: Jetzt kannst du Teile deiner Fabrik <strong>kopieren und
|
desc: Jetzt kannst du Teile deiner Fabrik <strong>kopieren und
|
||||||
einfügen</strong>! Wähle ein Areal aus (Halte STRG und ziehe mit
|
einfügen</strong>! Wähle einen Bereich aus (Halte STRG und ziehe mit
|
||||||
deiner Maus) und drücke 'C', um zu kopieren.<br><br>Einfügen ist
|
deiner Maus) und drücke 'C', um zu kopieren.<br><br>Einfügen ist
|
||||||
<strong>nicht kostenlos</strong>! Du musst
|
<strong>nicht kostenlos</strong>! Du musst
|
||||||
<strong>Blaupausenformen</strong> produzieren, um die Kopierkosten
|
<strong>Blaupausenformen</strong> produzieren, um die Kopierkosten
|
||||||
zu decken (Welche du gerade produziert hast)!
|
zu decken (Welche du gerade produziert hast).
|
||||||
reward_rotater_180:
|
reward_rotater_180:
|
||||||
title: Rotierer (180°)
|
title: Rotierer (180°)
|
||||||
desc: Du hast eine weitere Variante des <strong>Rotierers</strong> freigeschaltet! Mit ihm
|
desc: Du hast eine weitere Variante des <strong>Rotierers</strong>
|
||||||
kannst du Formen um 180° drehen (Überraschung! :D).
|
freigeschaltet! Mit ihm kannst du Formen um 180° drehen
|
||||||
|
(Überraschung! :D).
|
||||||
reward_wires_painter_and_levers:
|
reward_wires_painter_and_levers:
|
||||||
title: Wires & Quad Painter
|
title: Wires-Ebene & vierfacher Färber
|
||||||
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
|
desc: "Du hast soeben die <strong>Wires-Ebene</strong> freigeschaltet! Diese
|
||||||
layer on top of the regular layer and introduces a lot of new
|
separate Ebene befindet sich unter deinen Gebäuden und gibt dir
|
||||||
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
viele neue Möglichkeiten.<br><br> Für den Anfang bekommst du einen
|
||||||
Painter</strong> - Connect the slots you would like to paint with on
|
<strong>vierfachen Färber</strong>. Schließe die Eingänge, mit denen
|
||||||
the wires layer!<br><br> To switch to the wires layer, press
|
du die Quadranten färben möchtest, an ein Signalkabel auf der
|
||||||
<strong>E</strong>."
|
Wires-Ebene an!<br><br> Mit <strong>E</strong> wechselst du zwischen
|
||||||
|
den Ebenen. <br><br>PS: <strong>Aktiviere Hinweise</strong> in den
|
||||||
|
Einstellungen um das Tutorial anzuzeigen!"
|
||||||
reward_filter:
|
reward_filter:
|
||||||
title: Item Filter
|
title: Itemfilter
|
||||||
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
desc: Du hast den <strong>Itemfilter</strong> freigeschaltet! Items, die dem
|
||||||
to the top or the right output depending on whether they match the
|
eingespeisten Signal entsprechen, lässt er passieren. Den Rest
|
||||||
signal from the wires layer or not.<br><br> You can also pass in a
|
zweigt er nach rechts ab.<br><br> Du kannst z.B. nach Farbe und Form
|
||||||
boolean signal (1 / 0) to entirely activate or disable it.
|
sortieren oder mit Wahrheitswerten (1 oder 0) Items nur auf
|
||||||
|
Knopfdruck passieren lassen.
|
||||||
reward_display:
|
reward_display:
|
||||||
title: Display
|
title: Anzeige
|
||||||
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
|
desc: Du hast die <strong>Anzeige</strong> freigeschaltet! Jedes eingespeiste
|
||||||
wires layer to visualize it!<br><br> PS: Did you notice the belt
|
Signal kann damit dargestellt werden.<br><br>Apropos, ist dir schon
|
||||||
reader and storage output their last read item? Try showing it on a
|
aufgefallen, dass Fließbandkontrolle und Lager das zuletzt passierte
|
||||||
display!"
|
Item ausgeben können? Lasse es dir doch gleich mal anzeigen!
|
||||||
reward_constant_signal:
|
reward_constant_signal:
|
||||||
title: Constant Signal
|
title: Signalgeber
|
||||||
desc: You unlocked the <strong>constant signal</strong> building on the wires
|
desc: Du hast den <strong>Signalgeber</strong> freigeschaltet! Du kannst das
|
||||||
layer! This is useful to connect it to <strong>item filters</strong>
|
Gebäude auf der Wires-Ebene platzieren und z.B. mit einem
|
||||||
for example.<br><br> The constant signal can emit a
|
<strong>Itemfilter</strong> verbinden.<br><br> Der Signalgeber kann
|
||||||
<strong>shape</strong>, <strong>color</strong> or
|
dir <strong>Formen</strong>, <strong>Farben</strong> oder
|
||||||
<strong>boolean</strong> (1 / 0).
|
<strong>Wahrheitswerte</strong> (1 oder 0) zur Verfügung stellen.
|
||||||
reward_logic_gates:
|
reward_logic_gates:
|
||||||
title: Logic Gates
|
title: Logikgatter
|
||||||
desc: You unlocked <strong>logic gates</strong>! You don't have to be excited
|
desc: Du hast nun eine Reihe an <strong>Logikgattern</strong> freigeschaltet!
|
||||||
about this, but it's actually super cool!<br><br> With those gates
|
Das muss dich jetzt nicht nervös machen, die Funktionsweise ist
|
||||||
you can now compute AND, OR, XOR and NOT operations.<br><br> As a
|
simpel und ziemlich cool.<br><br> Mit Logikgattern kannst du UND-,
|
||||||
bonus on top I also just gave you a <strong>transistor</strong>!
|
ODER-, XODER- und NICHT-Operationen ausführen.<br><br> Als
|
||||||
|
Sahnehäubchen obendrauf stelle ich dir noch einen
|
||||||
|
<strong>Transistor</strong> zur Verfügung. Houston, wir sind
|
||||||
|
Turing-vollständig!
|
||||||
reward_virtual_processing:
|
reward_virtual_processing:
|
||||||
title: Virtual Processing
|
title: Virtuelle Verarbeitung
|
||||||
desc: I just gave a whole bunch of new buildings which allow you to
|
desc: "Du hast gerade eine Menge neue Gebäude freigeschaltet! Mit ihnen kannst
|
||||||
<strong>simulate the processing of shapes</strong>!<br><br> You can
|
du die <strong>Verarbeitung von Formen komplett
|
||||||
now simulate a cutter, rotater, stacker and more on the wires layer!
|
simulieren</strong>.<br><br> Das beinhaltet einen Schneider,
|
||||||
With this you now have three options to continue the game:<br><br> -
|
Rotierer, Stapler und mehr für die Wires-Ebene! Damit bleiben dir ab
|
||||||
Build an <strong>automated machine</strong> to create any possible
|
jetzt drei Optionen offen:<br><br> - Ich empfehle dir, eine
|
||||||
shape requested by the HUB (I recommend to try it!).<br><br> - Build
|
<strong>automatisierte Maschine</strong> zu bauen, die jede
|
||||||
something cool with wires.<br><br> - Continue to play
|
beliebige Form am Hub abgreift und herstellt. (Probiere es
|
||||||
regulary.<br><br> Whatever you choose, remember to have fun!
|
wenigstens!)<br><br> - Werde kreativ und lasse dir etwas Cooles
|
||||||
|
einfallen, das du auf der Wires-Ebene umsetzen kannst. (Und teile es
|
||||||
|
auf dem Discord!)<br><br> - Spiele dich weiter durch die Level. Auf
|
||||||
|
deine Art!<br><br> Das Wichstigste an deiner Entscheidung ist:
|
||||||
|
Vergiss nicht, dabei Spaß zu haben!"
|
||||||
no_reward:
|
no_reward:
|
||||||
title: Nächstes Level
|
title: Nächstes Level
|
||||||
desc: "Dieses Level hat dir keine Belohnung gegeben, aber im Nächsten gibt es
|
desc: "Dieses Level hat dir keine Belohnung gegeben, aber im Nächsten gibt es
|
||||||
@ -716,12 +753,14 @@ storyRewards:
|
|||||||
desc: Du hast das nächste Level freigeschaltet!
|
desc: Du hast das nächste Level freigeschaltet!
|
||||||
reward_freeplay:
|
reward_freeplay:
|
||||||
title: Freies Spiel
|
title: Freies Spiel
|
||||||
desc: Du hast es geschafft! Du hast den <strong>Freispiel-Modus</strong> freigeschaltet! Das bedeutet,
|
desc: Du hast es geschafft! Du bist im <strong>Freispiel-Modus</strong>
|
||||||
dass die abzuliefernden Formen jetzt <strong>zufällig</strong> erzeugt werden!<br><br>
|
angekommen! Das bedeutet, dass die abzuliefernden Formen jetzt
|
||||||
Da der Hub ab jetzt einen bestimmten <strong>Durchsatz</strong> benötigt, empfehle ich dringend, eine Maschine zu bauen,
|
<strong>zufällig</strong> erzeugt werden!<br><br> Da der Hub ab
|
||||||
die automatisch die gewünschte Form liefert!<br><br>
|
jetzt einen bestimmten <strong>Durchsatz</strong> benötigt, empfehle
|
||||||
Der Hub gibt die gewünschte Form auf der Wires-Ebene aus. Also musst du sie nur analysieren und
|
ich dringend, eine Maschine zu bauen, die automatisch die gewünschte
|
||||||
basierend darauf automatisch deine Fabrik konfigurieren.
|
Form liefert!<br><br> Der Hub gibt die gewünschte Form auf der
|
||||||
|
Wires-Ebene aus. Also musst du sie nur analysieren und basierend
|
||||||
|
darauf automatisch deine Fabrik konfigurieren.
|
||||||
reward_demo_end:
|
reward_demo_end:
|
||||||
title: Ende der Demo
|
title: Ende der Demo
|
||||||
desc: Du bist am Ende der Demo angekommen!
|
desc: Du bist am Ende der Demo angekommen!
|
||||||
@ -830,10 +869,9 @@ settings:
|
|||||||
die den Einstieg erleichtern sollen.
|
die den Einstieg erleichtern sollen.
|
||||||
enableTunnelSmartplace:
|
enableTunnelSmartplace:
|
||||||
title: Intelligente Tunnel
|
title: Intelligente Tunnel
|
||||||
description: Aktiviert das automatische Entfernen von überflüssigen
|
description: Aktiviert das automatische Entfernen von überflüssigen Fließbändern
|
||||||
Förderbändern bei der Platzierung von Tunneln. Außerdem
|
bei der Platzierung von Tunneln. Außerdem funktioniert das
|
||||||
funktioniert das Ziehen von Tunneln und überschüssige werden
|
Ziehen von Tunneln und überschüssige werden ebenfalls entfernt.
|
||||||
ebenfalls entfernt.
|
|
||||||
vignette:
|
vignette:
|
||||||
title: Vignette
|
title: Vignette
|
||||||
description: Aktiviert den Vignetteneffekt, der den Rand des Bildschirms
|
description: Aktiviert den Vignetteneffekt, der den Rand des Bildschirms
|
||||||
@ -854,43 +892,55 @@ settings:
|
|||||||
mehr als 100 Feldern angezeigt wird.
|
mehr als 100 Feldern angezeigt wird.
|
||||||
lowQualityMapResources:
|
lowQualityMapResources:
|
||||||
title: Minimalistische Ressourcen
|
title: Minimalistische Ressourcen
|
||||||
description: Vereinfacht die Darstellung der Ressourcen auf der hereingezoomten Karte
|
description: Vereinfacht die Darstellung der Ressourcen auf der hereingezoomten
|
||||||
zur Verbesserung der Leistung. Die Darstellung ist übersichtlicher, also probiere
|
Karte zur Verbesserung der Leistung. Die Darstellung ist
|
||||||
es ruhig aus!
|
übersichtlicher, also probiere es ruhig aus!
|
||||||
disableTileGrid:
|
disableTileGrid:
|
||||||
title: Gitter deaktivieren
|
title: Gitter deaktivieren
|
||||||
description: Das Deaktivieren des Gitters kann deine Leistung verbessern. Außerdem vereinfacht
|
description: Das Deaktivieren des Gitters kann deine Leistung verbessern.
|
||||||
es die Darstellung!
|
Außerdem vereinfacht es die Darstellung!
|
||||||
clearCursorOnDeleteWhilePlacing:
|
clearCursorOnDeleteWhilePlacing:
|
||||||
title: Abwählen mit Rechtsklick
|
title: Abwählen mit Rechtsklick
|
||||||
description: Standardmäßig eingeschaltet, wählt es das aktuelle, zur Platzierung ausgewählte Gebäude
|
description: Standardmäßig eingeschaltet, wählt es das aktuelle, zur Platzierung
|
||||||
ab, wenn du die rechte Masutaste drückst. Wenn du es abschaltest, kannst du mit der rechten
|
ausgewählte Gebäude ab, wenn du die rechte Masutaste drückst.
|
||||||
Maustaste Gebäude löschen, während du im Platzierungsmodus bist.
|
Wenn du es abschaltest, kannst du mit der rechten Maustaste
|
||||||
|
Gebäude löschen, während du im Platzierungsmodus bist.
|
||||||
lowQualityTextures:
|
lowQualityTextures:
|
||||||
title: Niedrige Texturqualität (Unschön)
|
title: Niedrige Texturqualität (Unschön)
|
||||||
description: Das Spiel verwendet eine niedrigere Auflösung bei den Texturen.
|
description: Das Spiel verwendet eine niedrigere Auflösung bei den Texturen.
|
||||||
Allerdings leidet die Grafik des Spiels sehr darunter!
|
Allerdings leidet die Grafik des Spiels sehr darunter!
|
||||||
displayChunkBorders:
|
displayChunkBorders:
|
||||||
title: Chunk-Ränder anzeigen
|
title: Chunk-Ränder anzeigen
|
||||||
description: Das Spiel ist in Blöcke (Chunks) aus je 16x16 Feldern aufgeteilt. Diese Einstellung
|
description: Das Spiel ist in Blöcke (Chunks) aus je 16x16 Feldern aufgeteilt.
|
||||||
lässt dich die Grenzen zwischen den Chunks anzeigen.
|
Diese Einstellung lässt dich die Grenzen zwischen den Chunks
|
||||||
|
anzeigen.
|
||||||
pickMinerOnPatch:
|
pickMinerOnPatch:
|
||||||
title: Automatisch Extrahierer auswählen
|
title: Automatisch Extrahierer auswählen
|
||||||
description: Standardmäßig eingeschaltet, wählst du automatisch den Extrahierer, wenn du mit
|
description: Standardmäßig eingeschaltet, wählst du automatisch den Extrahierer,
|
||||||
der Pipette auf einen Ressourcenfleck zeigst
|
wenn du mit der Pipette auf einen Ressourcenfleck zeigst
|
||||||
simplifiedBelts:
|
simplifiedBelts:
|
||||||
title: Minimalistische Förderbänder (Unschön)
|
title: Minimalistische Fließbänder (Unschön)
|
||||||
description: Zur Verbesserung der Leistung werden die Items auf Förderbändern nur angezeigt,
|
description: Zur Verbesserung der Leistung werden die Items auf Fließbändern nur
|
||||||
wenn du deine Maus darüber bewegst. Hier leidet sowohl die Grafik, also auch dein
|
angezeigt, wenn du deine Maus darüber bewegst. Hier leidet
|
||||||
Spielerlebnis. Benutze die Funktion nur, wenn du auf die Leistung wirklich angewiesen bist!
|
sowohl die Grafik, also auch dein Spielerlebnis. Benutze die
|
||||||
|
Funktion nur, wenn du auf die Leistung wirklich angewiesen bist!
|
||||||
enableMousePan:
|
enableMousePan:
|
||||||
title: Scrollen am Bildschirmrand
|
title: Scrollen am Bildschirmrand
|
||||||
description: Damit kannst du dich über die Karte bewegen, indem du deinen Mauszeiger am
|
description: Damit kannst du dich über die Karte bewegen, indem du deinen
|
||||||
Bildschirmrand platzierst. Die Geschwindigkeit stimmt dabei mit den Tasten überein.
|
Mauszeiger am Bildschirmrand platzierst. Die Geschwindigkeit
|
||||||
|
stimmt dabei mit den Tasten überein.
|
||||||
|
zoomToCursor:
|
||||||
|
title: Zoom towards Cursor
|
||||||
|
description: If activated the zoom will happen in the direction of your mouse
|
||||||
|
position, otherwise in the middle of the screen.
|
||||||
|
mapResourcesScale:
|
||||||
|
title: Map Resources Size
|
||||||
|
description: Controls the size of the shapes on the map overview (when zooming
|
||||||
|
out).
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Tastenbelegung
|
title: Tastenbelegung
|
||||||
hint: "Tipp: Benutze STRG, UMSCH and ALT! Sie aktivieren verschiedene Platzierungsoptionen."
|
hint: "Tipp: Benutze STRG, UMSCH and ALT! Sie aktivieren verschiedene
|
||||||
|
Platzierungsoptionen."
|
||||||
resetKeybindings: Tastenbelegung zurücksetzen
|
resetKeybindings: Tastenbelegung zurücksetzen
|
||||||
categoryLabels:
|
categoryLabels:
|
||||||
general: Anwendung
|
general: Anwendung
|
||||||
@ -962,16 +1012,19 @@ keybindings:
|
|||||||
placeInverse: Automatische Fließbandorientierung invertieren
|
placeInverse: Automatische Fließbandorientierung invertieren
|
||||||
about:
|
about:
|
||||||
title: Über dieses Spiel
|
title: Über dieses Spiel
|
||||||
body: >-
|
body: Dieses Spiel ist quelloffen (Open Source) und wurde von <a
|
||||||
Dieses Spiel ist quelloffen (Open Source) und wurde von <a
|
|
||||||
href="https://github.com/tobspr" target="_blank">Tobias Springer</a>
|
href="https://github.com/tobspr" target="_blank">Tobias Springer</a>
|
||||||
(das bin ich!) entwickelt.<br><br>
|
(das bin ich!) entwickelt.<br><br> Wenn du etwas zum Spiel beitragen
|
||||||
Wenn du etwas zum Spiel beitragen möchtest, dann schaue dir <a href="<githublink>" target="_blank">shapez.io auf GitHub</a> an.<br><br>
|
möchtest, dann schaue dir <a href="<githublink>"
|
||||||
Das Spiel wurde erst durch die großartige Discord-Community um meine Spiele möglich gemacht.
|
target="_blank">shapez.io auf GitHub</a> an.<br><br> Das Spiel wurde
|
||||||
Komm doch einfach mal auf dem <a href="<discordlink>" target="_blank">Discord-Server</a> vorbei!<br><br>
|
erst durch die großartige Discord-Community um meine Spiele möglich
|
||||||
Der Soundtrack wurde von <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> komponiert! Klasse Typ.<br><br>
|
gemacht. Komm doch einfach mal auf dem <a href="<discordlink>"
|
||||||
Abschließend möchte ich meinem Kumpel <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> danken!
|
target="_blank">Discord-Server</a> vorbei!<br><br> Der Soundtrack wurde
|
||||||
Ohne unsere etlichen gemeinsamen Stunden in Factorio wäre dieses Projekt nie zustande gekommen.
|
von <a href="https://soundcloud.com/pettersumelius"
|
||||||
|
target="_blank">Peppsen</a> komponiert! Klasse Typ.<br><br> Abschließend
|
||||||
|
möchte ich meinem Kumpel <a href="https://github.com/niklas-dahl"
|
||||||
|
target="_blank">Niklas</a> danken! Ohne unsere etlichen gemeinsamen
|
||||||
|
Stunden in Factorio wäre dieses Projekt nie zustande gekommen.
|
||||||
changelog:
|
changelog:
|
||||||
title: Änderungen
|
title: Änderungen
|
||||||
demo:
|
demo:
|
||||||
@ -984,41 +1037,57 @@ demo:
|
|||||||
settingNotAvailable: Nicht verfügbar in der Demo.
|
settingNotAvailable: Nicht verfügbar in der Demo.
|
||||||
tips:
|
tips:
|
||||||
- Der Hub akzeptiert alle Formen, nicht nur die aktuell geforderten!
|
- Der Hub akzeptiert alle Formen, nicht nur die aktuell geforderten!
|
||||||
- Stelle sicher, dass deine Fabriken modular sind. Es zahlt sich irgendwann aus!
|
- Stelle sicher, dass deine Fabriken modular sind. Es zahlt sich irgendwann
|
||||||
|
aus!
|
||||||
- Baue nicht zu nah am Hub, sonst entsteht ein riesiges Chaos!
|
- Baue nicht zu nah am Hub, sonst entsteht ein riesiges Chaos!
|
||||||
- Wenn der Stapler nicht die richtige Form ausspuckt, wechsle doch mal die Eingänge.
|
- Wenn der Stapler nicht die richtige Form ausspuckt, wechsle doch mal die
|
||||||
|
Eingänge.
|
||||||
- Du kannst mit <b>R</b> die Richtung des Bandplaners umkehren.
|
- Du kannst mit <b>R</b> die Richtung des Bandplaners umkehren.
|
||||||
- Halte <b>STRG</b>, um die Förderbänder ohne automatische Orientierung zu platzieren.
|
- Halte <b>STRG</b>, um die Fließbänder ohne automatische Orientierung zu
|
||||||
- Die Verhältnisse der Maschinen bleiben gleich, wenn du die Upgrades gleichmäßig kaufst.
|
platzieren.
|
||||||
|
- Die Verhältnisse der Maschinen bleiben gleich, wenn du die Upgrades
|
||||||
|
gleichmäßig kaufst.
|
||||||
- Serielle Ausführung ist effizienter als parallele.
|
- Serielle Ausführung ist effizienter als parallele.
|
||||||
- Für viele Gebäude wirst du im Spielverlauf neue Varianten freischalten!
|
- Für viele Gebäude wirst du im Spielverlauf neue Varianten freischalten!
|
||||||
- Du kanst <b>T</b> drücken, um auf andere Varianten des Gebäudes zu wechseln.
|
- Du kanst <b>T</b> drücken, um auf andere Varianten des Gebäudes zu
|
||||||
|
wechseln.
|
||||||
- Symmetrie ist der Schlüssel!
|
- Symmetrie ist der Schlüssel!
|
||||||
- Du kannst verschiedene Arten von Tunneln miteinander verweben.
|
- Du kannst verschiedene Arten von Tunneln miteinander verweben.
|
||||||
- Versuche kompakte Fabriken zu bauen. Es zahlt sich aus!
|
- Versuche kompakte Fabriken zu bauen. Es zahlt sich aus!
|
||||||
- Der Färber hat eine spiegelverkehrte Variante, die du mit <b>T</b> auswählen kannst.
|
- Der Färber hat eine spiegelverkehrte Variante, die du mit <b>T</b>
|
||||||
|
auswählen kannst.
|
||||||
- Das richtige Verhältnis der Gebäude maximiert die Effizienz.
|
- Das richtige Verhältnis der Gebäude maximiert die Effizienz.
|
||||||
- Auf der gleichen Upgrade-Stufe genügen 5 Extrahierer für ein ganzes Fließband.
|
- Auf der gleichen Upgrade-Stufe genügen 5 Extrahierer für ein ganzes
|
||||||
|
Fließband.
|
||||||
- Vergiss die Tunnel nicht!
|
- Vergiss die Tunnel nicht!
|
||||||
- Für maximale Effizienz musst du die Items nicht gleichmässig aufteilen.
|
- Für maximale Effizienz musst du die Items nicht gleichmässig aufteilen.
|
||||||
- Das Halten von <b>UMSCH</b> aktiviert den Bandplaner, der lange Förderbänder ganz einfach platziert.
|
- Das Halten von <b>UMSCH</b> aktiviert den Bandplaner, der lange
|
||||||
|
Fließbänder ganz einfach platziert.
|
||||||
- Schneider teilen die Form immer vertikal, unabhängig von der Orientierung.
|
- Schneider teilen die Form immer vertikal, unabhängig von der Orientierung.
|
||||||
- Weiß erhälst du aus der Kombination aller 3 Grundfarben.
|
- Weiß erhälst du aus der Kombination aller 3 Grundfarben.
|
||||||
- Das Lager gibt Items immer zuerst am linken Ausgang ab.
|
- Das Lager gibt Items immer zuerst am linken Ausgang ab.
|
||||||
- Es lohnt sich, Zeit in den Bau von wiederverwendbaren Designs zu stecken!
|
- Es lohnt sich, Zeit in den Bau von wiederverwendbaren Designs zu stecken!
|
||||||
- Das Halten von <b>STRG</b> ermöglicht dir, mehrere Gebäude zu platzieren.
|
- Das Halten von <b>STRG</b> ermöglicht dir, mehrere Gebäude zu platzieren.
|
||||||
- Du kanst <b>ALT</b> gedrückt halten, um die Richtung der Förderbänder umzukehren.
|
- Du kanst <b>ALT</b> gedrückt halten, um die Richtung der Fließbänder
|
||||||
|
umzukehren.
|
||||||
- Effizienz ist entscheidend!
|
- Effizienz ist entscheidend!
|
||||||
- Abbaubare Formen werden komplexer, je weiter sie vom Hub entfernt sind.
|
- Abbaubare Formen werden komplexer, je weiter sie vom Hub entfernt sind.
|
||||||
- Gebäude haben eine limitierte Geschwindigkeit. Teile die Last zwischen mehreren auf.
|
- Gebäude haben eine limitierte Geschwindigkeit. Teile die Last zwischen
|
||||||
|
mehreren auf.
|
||||||
- Benutze Aufteiler, um deine Effizienz zu maximieren.
|
- Benutze Aufteiler, um deine Effizienz zu maximieren.
|
||||||
- Organisation ist wichtig! Verheddere dich nicht in einem Gewirr aus Förderbändern.
|
- Organisation ist wichtig! Verheddere dich nicht in einem Gewirr aus
|
||||||
- Plane vorher und lasse dir Platz für Reserven, oder es gibt ein riesiges Chaos!
|
Fließbändern.
|
||||||
- Lösche deine alten Fabriken nicht! Du benötigst sie um Upgrades freizuschalten.
|
- Plane vorher und lasse dir Platz für Reserven, oder es gibt ein riesiges
|
||||||
|
Chaos!
|
||||||
|
- Lösche deine alten Fabriken nicht! Du benötigst sie um Upgrades
|
||||||
|
freizuschalten.
|
||||||
- Versuche Level 20 alleine zu meistern, bevor du nach Hilfe suchst!
|
- Versuche Level 20 alleine zu meistern, bevor du nach Hilfe suchst!
|
||||||
- Mache es dir nicht zu kompliziert! Auch mit einfachen Konzepten kommst du hier sehr weit.
|
- Mache es dir nicht zu kompliziert! Auch mit einfachen Konzepten kommst du
|
||||||
- Manche Fabriken musst du später wiederverwenden. Also baue sie so, damit du genau das kannst.
|
hier sehr weit.
|
||||||
- Manchmal kannst du die gewünschte Form auf der Karte finden, ohne sie herstellen zu müssen.
|
- Manche Fabriken musst du später wiederverwenden. Also baue sie so, damit
|
||||||
|
du genau das kannst.
|
||||||
|
- Manchmal kannst du die gewünschte Form auf der Karte finden, ohne sie
|
||||||
|
herstellen zu müssen.
|
||||||
- Vollständige Windmühlen werden nicht natürlich generiert.
|
- Vollständige Windmühlen werden nicht natürlich generiert.
|
||||||
- Färbe deine Formen vor dem Schneiden! Das geht viel schneller.
|
- Färbe deine Formen vor dem Schneiden! Das geht viel schneller.
|
||||||
- Mit Modulen wird Platz nur noch zum Begriff; eine Sorge für Sterbliche.
|
- Mit Modulen wird Platz nur noch zum Begriff; eine Sorge für Sterbliche.
|
||||||
@ -1026,16 +1095,21 @@ tips:
|
|||||||
- Schau dir den Farbmischer genauer an und du wirst deine Antwort finden.
|
- Schau dir den Farbmischer genauer an und du wirst deine Antwort finden.
|
||||||
- Benutze <b>STRG</b> + Rechtsklick, um einen Bereich zu selektieren.
|
- Benutze <b>STRG</b> + Rechtsklick, um einen Bereich zu selektieren.
|
||||||
- Zu nahe am Hub zu bauen, kann späteren Projekten im Weg stehen.
|
- Zu nahe am Hub zu bauen, kann späteren Projekten im Weg stehen.
|
||||||
- Die Reißzwecke neben Formen in der Upgrade-Liste lässt sie dich am Bildschirm anheften.
|
- Die Reißzwecke neben Formen in der Upgrade-Liste lässt sie dich am
|
||||||
|
Bildschirm anheften.
|
||||||
- Mische alle drei Grundfarben, um Weiß zu erhalten!
|
- Mische alle drei Grundfarben, um Weiß zu erhalten!
|
||||||
- Du hast eine unendlich grosse Karte, nutze den Platz und expandiere!
|
- Du hast eine unendlich grosse Karte, nutze den Platz und expandiere!
|
||||||
- Probier auch mal Factorio! Es ist mein Lieblingsspiel.
|
- Probier auch mal Factorio! Es ist mein Lieblingsspiel.
|
||||||
- Der Vierfachschneider schneidet im Uhrzeigersinn von oben rechts beginnend!
|
- Der Vierfachschneider schneidet im Uhrzeigersinn von oben rechts beginnend!
|
||||||
- Du kannst deine Speicherstände im Hauptmenü herunterladen!
|
- Du kannst deine Speicherstände im Hauptmenü herunterladen!
|
||||||
- Diese Spiel hat viele nützliche Tastenbelegungen! Schau sie dir in den Einstellungen an.
|
- Diese Spiel hat viele nützliche Tastenbelegungen! Schau sie dir in den
|
||||||
|
Einstellungen an.
|
||||||
- Dieses Spiel hat eine Menge Einstellungen, schaue sie dir einmal an!
|
- Dieses Spiel hat eine Menge Einstellungen, schaue sie dir einmal an!
|
||||||
- Die Richtung zu deinem Hub ist oben rechts mit einer kleinen Kompassnadel markiert!
|
- Die Richtung zu deinem Hub ist oben rechts mit einer kleinen Kompassnadel
|
||||||
- Um alle Förderbänder zu leeren, schneide den Bereich aus und füge ihn auf der selben Position wieder ein.
|
markiert!
|
||||||
|
- Um alle Fließbänder zu leeren, schneide den Bereich aus und füge ihn auf
|
||||||
|
der selben Position wieder ein.
|
||||||
- Drücke F4 um deine FPS und Tickrate anzuzeigen.
|
- Drücke F4 um deine FPS und Tickrate anzuzeigen.
|
||||||
- Drücke doppelt F4 um den Standort des Mauszeigers und der Kamera zu bestimmen.
|
- Drücke doppelt F4 um den Standort des Mauszeigers und der Kamera zu
|
||||||
|
bestimmen.
|
||||||
- Du kannst die angehefteten Formen am linken Rand wieder entfernen.
|
- Du kannst die angehefteten Formen am linken Rand wieder entfernen.
|
||||||
|
|||||||
@ -209,11 +209,14 @@ dialogs:
|
|||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: Rename Savegame
|
title: Rename Savegame
|
||||||
desc: You can rename your savegame here.
|
desc: You can rename your savegame here.
|
||||||
entityWarning:
|
tutorialVideoAvailable:
|
||||||
title: Performance Warning
|
title: Tutorial Available
|
||||||
desc: You have placed a lot of buildings, this is just a friendly reminder that
|
desc: There is a tutorial video available for this level! Would you like to
|
||||||
the game can not handle an endless count of buildings - So try to
|
watch it?
|
||||||
keep your factories compact!
|
tutorialVideoAvailableForeignLanguage:
|
||||||
|
title: Tutorial Available
|
||||||
|
desc: There is a tutorial video available for this level, but it is only
|
||||||
|
available in English. Would you like to watch it?
|
||||||
ingame:
|
ingame:
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: Κίνηση
|
moveMap: Κίνηση
|
||||||
@ -259,27 +262,6 @@ ingame:
|
|||||||
title: Αναβαθμίσεις
|
title: Αναβαθμίσεις
|
||||||
buttonUnlock: Αναβάθμιση
|
buttonUnlock: Αναβάθμιση
|
||||||
tier: Βαθμίδα <x>
|
tier: Βαθμίδα <x>
|
||||||
tierLabels:
|
|
||||||
- I
|
|
||||||
- II
|
|
||||||
- III
|
|
||||||
- IV
|
|
||||||
- V
|
|
||||||
- VI
|
|
||||||
- VII
|
|
||||||
- VIII
|
|
||||||
- IX
|
|
||||||
- X
|
|
||||||
- XI
|
|
||||||
- XII
|
|
||||||
- XIII
|
|
||||||
- XIV
|
|
||||||
- XV
|
|
||||||
- XVI
|
|
||||||
- XVII
|
|
||||||
- XVIII
|
|
||||||
- XIX
|
|
||||||
- XX
|
|
||||||
maximumLevel: ΜΕΓΙΣΤΟ ΕΠΙΠΕΔΟ (Ταχύτητα x<currentMult>)
|
maximumLevel: ΜΕΓΙΣΤΟ ΕΠΙΠΕΔΟ (Ταχύτητα x<currentMult>)
|
||||||
statistics:
|
statistics:
|
||||||
title: Στατιστικά
|
title: Στατιστικά
|
||||||
@ -303,10 +285,6 @@ ingame:
|
|||||||
playtime: Χρόνος που έπαιξες
|
playtime: Χρόνος που έπαιξες
|
||||||
buildingsPlaced: Κτήρια
|
buildingsPlaced: Κτήρια
|
||||||
beltsPlaced: Ιμάντες
|
beltsPlaced: Ιμάντες
|
||||||
buttons:
|
|
||||||
continue: Συνέχεια
|
|
||||||
settings: Ρυθμίσεις
|
|
||||||
menu: Επιστροφή στο μενού
|
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: Χρειάζεσε βοήθεια;
|
title: Χρειάζεσε βοήθεια;
|
||||||
showHint: Εμφάνιση υπόδειξης
|
showHint: Εμφάνιση υπόδειξης
|
||||||
@ -336,6 +314,30 @@ ingame:
|
|||||||
<strong>SHIFT</strong> για να τοποθετήσεις πολλούς αποσπαστές
|
<strong>SHIFT</strong> για να τοποθετήσεις πολλούς αποσπαστές
|
||||||
και χρησιμοποιήστε το <strong>R</strong> για να τους
|
και χρησιμοποιήστε το <strong>R</strong> για να τους
|
||||||
περιστρέψεις."
|
περιστρέψεις."
|
||||||
|
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
|
||||||
|
halves!<br><br> PS: The cutter always cuts from <strong>top to
|
||||||
|
bottom</strong> regardless of its orientation."
|
||||||
|
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
|
||||||
|
<strong>trash</strong> to get rid of the currently (!) not
|
||||||
|
needed waste.
|
||||||
|
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
|
||||||
|
up this slow process!<br><br> PS: Use the <strong>0-9
|
||||||
|
hotkeys</strong> to access buildings faster!"
|
||||||
|
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
|
||||||
|
extractors</strong> and connect them to the hub.<br><br> PS:
|
||||||
|
Hold <strong>SHIFT</strong> while dragging a belt to activate
|
||||||
|
the belt planner!"
|
||||||
|
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
|
||||||
|
<strong>circles</strong>, <strong>white</strong> and
|
||||||
|
<strong>red</strong> color!
|
||||||
|
21_2_switch_to_wires: Switch to the wires layer by pressing
|
||||||
|
<strong>E</strong>!<br><br> Then <strong>connect all four
|
||||||
|
inputs</strong> of the painter with cables!
|
||||||
|
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
|
||||||
|
with wires!
|
||||||
|
21_4_press_button: "Press the switch to make it <strong>emit a truthy
|
||||||
|
signal</strong> and thus activate the painter.<br><br> PS: You
|
||||||
|
don't have to connect all inputs! Try wiring only two."
|
||||||
colors:
|
colors:
|
||||||
red: Κόκκινο
|
red: Κόκκινο
|
||||||
green: Πράσινο
|
green: Πράσινο
|
||||||
@ -700,7 +702,7 @@ storyRewards:
|
|||||||
title: Balancer
|
title: Balancer
|
||||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
||||||
be used to build bigger factories by <strong>splitting and merging
|
be used to build bigger factories by <strong>splitting and merging
|
||||||
items</strong> onto multiple belts!<br><br>
|
items</strong> onto multiple belts!
|
||||||
reward_merger:
|
reward_merger:
|
||||||
title: Compact Merger
|
title: Compact Merger
|
||||||
desc: You have unlocked a <strong>merger</strong> variant of the
|
desc: You have unlocked a <strong>merger</strong> variant of the
|
||||||
@ -751,7 +753,8 @@ storyRewards:
|
|||||||
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
||||||
Painter</strong> - Connect the slots you would like to paint with on
|
Painter</strong> - Connect the slots you would like to paint with on
|
||||||
the wires layer!<br><br> To switch to the wires layer, press
|
the wires layer!<br><br> To switch to the wires layer, press
|
||||||
<strong>E</strong>."
|
<strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
|
||||||
|
the settings to activate the wires tutorial!"
|
||||||
reward_filter:
|
reward_filter:
|
||||||
title: Item Filter
|
title: Item Filter
|
||||||
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
||||||
@ -922,6 +925,14 @@ settings:
|
|||||||
title: Enable Mouse Pan
|
title: Enable Mouse Pan
|
||||||
description: Allows to move the map by moving the cursor to the edges of the
|
description: Allows to move the map by moving the cursor to the edges of the
|
||||||
screen. The speed depends on the Movement Speed setting.
|
screen. The speed depends on the Movement Speed setting.
|
||||||
|
zoomToCursor:
|
||||||
|
title: Zoom towards Cursor
|
||||||
|
description: If activated the zoom will happen in the direction of your mouse
|
||||||
|
position, otherwise in the middle of the screen.
|
||||||
|
mapResourcesScale:
|
||||||
|
title: Map Resources Size
|
||||||
|
description: Controls the size of the shapes on the map overview (when zooming
|
||||||
|
out).
|
||||||
rangeSliderPercentage: <amount> %
|
rangeSliderPercentage: <amount> %
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Συνδιασμοί πλήκτρων
|
title: Συνδιασμοί πλήκτρων
|
||||||
|
|||||||
@ -28,7 +28,7 @@ steamPage:
|
|||||||
discordLinkShort: Official Discord
|
discordLinkShort: Official Discord
|
||||||
|
|
||||||
intro: >-
|
intro: >-
|
||||||
You like automation games? Then you are in the right place!
|
Do you like automation games? Then you are in the right place!
|
||||||
|
|
||||||
shapez.io is a relaxed game in which you have to build factories for the automated production of geometric shapes. As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
shapez.io is a relaxed game in which you have to build factories for the automated production of geometric shapes. As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
||||||
|
|
||||||
@ -272,6 +272,14 @@ dialogs:
|
|||||||
title: Rename Savegame
|
title: Rename Savegame
|
||||||
desc: You can rename your savegame here.
|
desc: You can rename your savegame here.
|
||||||
|
|
||||||
|
tutorialVideoAvailable:
|
||||||
|
title: Tutorial Available
|
||||||
|
desc: There is a tutorial video available for this level! Would you like to watch it?
|
||||||
|
|
||||||
|
tutorialVideoAvailableForeignLanguage:
|
||||||
|
title: Tutorial Available
|
||||||
|
desc: There is a tutorial video available for this level, but it is only available in English. Would you like to watch it?
|
||||||
|
|
||||||
ingame:
|
ingame:
|
||||||
# This is shown in the top left corner and displays useful keybindings in
|
# This is shown in the top left corner and displays useful keybindings in
|
||||||
# every situation
|
# every situation
|
||||||
@ -414,6 +422,36 @@ ingame:
|
|||||||
1_3_expand: >-
|
1_3_expand: >-
|
||||||
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
|
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
|
||||||
|
|
||||||
|
2_1_place_cutter: >-
|
||||||
|
Now place a <strong>Cutter</strong> to cut the circles in two halves!<br><br>
|
||||||
|
PS: The cutter always cuts from <strong>top to bottom</strong> regardless of its orientation.
|
||||||
|
|
||||||
|
2_2_place_trash: >-
|
||||||
|
The cutter can <strong>clog and stall</strong>!<br><br>
|
||||||
|
Use a <strong>trash</strong> to get rid of the currently (!) not needed waste.
|
||||||
|
|
||||||
|
2_3_more_cutters: >-
|
||||||
|
Good job! Now place <strong>2 more cutters</strong> to speed up this slow process!<br><br>
|
||||||
|
PS: Use the <strong>0-9 hotkeys</strong> to access buildings faster!
|
||||||
|
|
||||||
|
3_1_rectangles: >-
|
||||||
|
Now let's extract some rectangles! <strong>Build 4 extractors</strong> and connect them to the hub.<br><br>
|
||||||
|
PS: Hold <strong>SHIFT</strong> while dragging a belt to activate the belt planner!
|
||||||
|
|
||||||
|
21_1_place_quad_painter: >-
|
||||||
|
Place the <strong>quad painter</strong> and get some <strong>circles</strong>, <strong>white</strong> and <strong>red</strong> color!
|
||||||
|
|
||||||
|
21_2_switch_to_wires: >-
|
||||||
|
Switch to the wires layer by pressing <strong>E</strong>!<br><br>
|
||||||
|
Then <strong>connect all four inputs</strong> of the painter with cables!
|
||||||
|
|
||||||
|
21_3_place_button: >-
|
||||||
|
Awesome! Now place a <strong>Switch</strong> and connect it with wires!
|
||||||
|
|
||||||
|
21_4_press_button: >-
|
||||||
|
Press the switch to make it <strong>emit a truthy signal</strong> and thus activate the painter.<br><br>
|
||||||
|
PS: You don't have to connect all inputs! Try wiring only two.
|
||||||
|
|
||||||
# Connected miners
|
# Connected miners
|
||||||
connectedMiners:
|
connectedMiners:
|
||||||
one_miner: 1 Extractor
|
one_miner: 1 Extractor
|
||||||
@ -668,7 +706,7 @@ buildings:
|
|||||||
|
|
||||||
rotater:
|
rotater:
|
||||||
name: Virtual Rotater
|
name: Virtual Rotater
|
||||||
description: Virtually rotates the shape, both clockwise and counter-clockwise.
|
description: Virtually rotates the shape clockwise.
|
||||||
|
|
||||||
unstacker:
|
unstacker:
|
||||||
name: Virtual Unstacker
|
name: Virtual Unstacker
|
||||||
@ -775,7 +813,8 @@ storyRewards:
|
|||||||
desc: >-
|
desc: >-
|
||||||
You just unlocked the <strong>Wires Layer</strong>: It is a separate layer on top of the regular layer and introduces a lot of new mechanics!<br><br>
|
You just unlocked the <strong>Wires Layer</strong>: It is a separate layer on top of the regular layer and introduces a lot of new mechanics!<br><br>
|
||||||
For the beginning I unlocked you the <strong>Quad Painter</strong> - Connect the slots you would like to paint with on the wires layer!<br><br>
|
For the beginning I unlocked you the <strong>Quad Painter</strong> - Connect the slots you would like to paint with on the wires layer!<br><br>
|
||||||
To switch to the wires layer, press <strong>E</strong>.
|
To switch to the wires layer, press <strong>E</strong>. <br><br>
|
||||||
|
PS: <strong>Enable hints</strong> in the settings to activate the wires tutorial!
|
||||||
|
|
||||||
reward_filter:
|
reward_filter:
|
||||||
title: >-
|
title: >-
|
||||||
@ -1030,6 +1069,11 @@ settings:
|
|||||||
description: >-
|
description: >-
|
||||||
If activated the zoom will happen in the direction of your mouse position, otherwise in the middle of the screen.
|
If activated the zoom will happen in the direction of your mouse position, otherwise in the middle of the screen.
|
||||||
|
|
||||||
|
mapResourcesScale:
|
||||||
|
title: Map Resources Size
|
||||||
|
description: >-
|
||||||
|
Controls the size of the shapes on the map overview (when zooming out).
|
||||||
|
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Keybindings
|
title: Keybindings
|
||||||
hint: >-
|
hint: >-
|
||||||
@ -1145,9 +1189,9 @@ demo:
|
|||||||
settingNotAvailable: Not available in the demo.
|
settingNotAvailable: Not available in the demo.
|
||||||
|
|
||||||
tips:
|
tips:
|
||||||
- The hub accepts input of any kind, not just the current shape!
|
- The hub will accept any input, not just the current shape!
|
||||||
- Make sure your factories are modular - it will pay out!
|
- Make sure your factories are modular - it will pay out!
|
||||||
- Don't build too close to the hub, or it will be a huge chaos!
|
- Don't build too close to the hub, or it will be a mess!
|
||||||
- If stacking does not work, try switching the inputs.
|
- If stacking does not work, try switching the inputs.
|
||||||
- You can toggle the belt planner direction by pressing <b>R</b>.
|
- You can toggle the belt planner direction by pressing <b>R</b>.
|
||||||
- Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
|
- Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
|
||||||
@ -1165,21 +1209,20 @@ tips:
|
|||||||
- You don't need to divide up items evenly for full efficiency.
|
- You don't need to divide up items evenly for full efficiency.
|
||||||
- Holding <b>SHIFT</b> will activate the belt planner, letting you place long lines of belts easily.
|
- Holding <b>SHIFT</b> will activate the belt planner, letting you place long lines of belts easily.
|
||||||
- Cutters always cut vertically, regardless of their orientation.
|
- Cutters always cut vertically, regardless of their orientation.
|
||||||
- To get white mix all three colors.
|
|
||||||
- The storage buffer prioritises the left output.
|
- The storage buffer prioritises the left output.
|
||||||
- Invest time to build repeatable designs - it's worth it!
|
- Invest time to build repeatable designs - it's worth it!
|
||||||
- Holding <b>CTRL</b> allows to place multiple buildings.
|
- Holding <b>SHIFT</b> lets you place multiple buildings in one click.
|
||||||
- You can hold <b>ALT</b> to invert the direction of placed belts.
|
- You can hold <b>ALT</b> to invert the direction of placed belts.
|
||||||
- Efficiency is key!
|
- Efficiency is key!
|
||||||
- Shape patches that are further away from the hub are more complex.
|
- Shape patches that are further away from the hub are more complex.
|
||||||
- Machines have a limited speed, divide them up for maximum efficiency.
|
- Machines have a limited speed, divide them up for maximum efficiency.
|
||||||
- Use balancers to maximize your efficiency.
|
- Use balancers to maximize your efficiency.
|
||||||
- Organization is important. Try not to cross conveyors too much.
|
- Organization is important. Try not to cross conveyors too much.
|
||||||
- Plan in advance, or it will be a huge chaos!
|
- Plan in advance, or it will be a mess!
|
||||||
- Don't remove your old factories! You'll need them to unlock upgrades.
|
- Don't remove your old factories! You'll need them to unlock upgrades.
|
||||||
- Try beating level 20 on your own before seeking for help!
|
- Try beating level 20 or 26 on your own before seeking for help!
|
||||||
- Don't complicate things, try to stay simple and you'll go far.
|
- Don't complicate things, try to stay simple and you'll go far.
|
||||||
- You may need to re-use factories later in the game. Plan your factories to be re-usable.
|
- You may need to reuse factories later in the game. Build your factories to be reusable.
|
||||||
- Sometimes, you can find a needed shape in the map without creating it with stackers.
|
- Sometimes, you can find a needed shape in the map without creating it with stackers.
|
||||||
- Full windmills/pinwheels can never spawn naturally.
|
- Full windmills/pinwheels can never spawn naturally.
|
||||||
- Color your shapes before cutting for maximum efficiency.
|
- Color your shapes before cutting for maximum efficiency.
|
||||||
@ -1190,13 +1233,13 @@ tips:
|
|||||||
- Building too close to the hub can get in the way of later projects.
|
- Building too close to the hub can get in the way of later projects.
|
||||||
- The pin icon next to each shape in the upgrade list pins it to the screen.
|
- The pin icon next to each shape in the upgrade list pins it to the screen.
|
||||||
- Mix all three primary colors to make white!
|
- Mix all three primary colors to make white!
|
||||||
- You have an infinite map, don't cramp your factory, expand!
|
- You have an infinite map. Don't cramp your factory, expand!
|
||||||
- Also try Factorio! It's my favorite game.
|
- Also try Factorio! It's my favorite game.
|
||||||
- The quad cutter cuts clockwise starting from the top right!
|
- The quad cutter cuts clockwise, starting from the top right.
|
||||||
- You can download your savegames in the main menu!
|
- You can download your savegames in the main menu!
|
||||||
- This game has a lot of useful keybindings! Be sure to check out the settings page.
|
- This game has a lot of useful keybindings! Be sure to check out the settings page.
|
||||||
- This game has a lot of settings, be sure to check them out!
|
- This game has a lot of settings, be sure to check them out!
|
||||||
- The marker to your hub has a small compass to indicate its direction!
|
- Your hub marker has a small compass that shows which direction it is in!
|
||||||
- To clear belts, cut the area and then paste it at the same location.
|
- To clear belts, cut the area and then paste it at the same location.
|
||||||
- Press F4 to show your FPS and Tick Rate.
|
- Press F4 to show your FPS and Tick Rate.
|
||||||
- Press F4 twice to show the tile of your mouse and camera.
|
- Press F4 twice to show the tile of your mouse and camera.
|
||||||
|
|||||||
@ -4,8 +4,8 @@ steamPage:
|
|||||||
infinito.
|
infinito.
|
||||||
discordLinkShort: Discord oficial
|
discordLinkShort: Discord oficial
|
||||||
intro: >-
|
intro: >-
|
||||||
Shapez.io es un juego tranquilo en el que tienes que construir fábricas para la
|
Shapez.io es un juego tranquilo en el que tienes que construir fábricas
|
||||||
producción automatizada de formas geométricas.
|
para la producción automatizada de formas geométricas.
|
||||||
|
|
||||||
A medida que el nivel aumenta, las formas se vuelven más y más complejas, y tienes que extenderte en un mapa infinito.
|
A medida que el nivel aumenta, las formas se vuelven más y más complejas, y tienes que extenderte en un mapa infinito.
|
||||||
|
|
||||||
@ -23,30 +23,30 @@ steamPage:
|
|||||||
- <b>Modo oscuro</b>!
|
- <b>Modo oscuro</b>!
|
||||||
- Partidad guardadas ilimitadas
|
- Partidad guardadas ilimitadas
|
||||||
- Marcadores ilimitados
|
- Marcadores ilimitados
|
||||||
- Support me! ❤️
|
- Me apoyarás! ❤️
|
||||||
title_future: Contenido futuro
|
title_future: Contenido futuro
|
||||||
planned:
|
planned:
|
||||||
- Blueprint Library (Standalone Exclusive)
|
- Librería de planos (Exclusivo de Standalone)
|
||||||
- Steam Achievements
|
- Logros de Steam
|
||||||
- Puzzle Mode
|
- Modo Puzzle
|
||||||
- Minimap
|
- Minimapa
|
||||||
- Mods
|
- Mods
|
||||||
- Sandbox mode
|
- Modo libre
|
||||||
- ... and a lot more!
|
- ... y mucho más!
|
||||||
title_open_source: This game is open source!
|
title_open_source: Este juego es de código abierto!
|
||||||
title_links: Links
|
title_links: Links
|
||||||
links:
|
links:
|
||||||
discord: Official Discord
|
discord: Discord oficial
|
||||||
roadmap: Roadmap
|
roadmap: Roadmap
|
||||||
subreddit: Subreddit
|
subreddit: Subreddit
|
||||||
source_code: Source code (GitHub)
|
source_code: Código fuente (GitHub)
|
||||||
translate: Help translate
|
translate: Ayuda a traducír
|
||||||
text_open_source: >-
|
text_open_source: >-
|
||||||
Anybody can contribute, I'm actively involved in the community and
|
Cualquiera puede contribuír, Estoy activamete involucrado en la comunidad y
|
||||||
attempt to review all suggestions and take feedback into consideration
|
trato de revisar todas las sugerencias además de tomar en cuenta los consejos
|
||||||
where possible.
|
siempre que sea posible.
|
||||||
|
|
||||||
Be sure to check out my trello board for the full roadmap!
|
Asegurate de revisar mi página de Trello donde podrás encontrar el Roadmap!
|
||||||
global:
|
global:
|
||||||
loading: Cargando
|
loading: Cargando
|
||||||
error: Error
|
error: Error
|
||||||
@ -96,7 +96,7 @@ mainMenu:
|
|||||||
Obtén el juego completo o descarga Chrome para la experiencia completa.
|
Obtén el juego completo o descarga Chrome para la experiencia completa.
|
||||||
savegameLevel: Nivel <x>
|
savegameLevel: Nivel <x>
|
||||||
savegameLevelUnknown: Nivel desconocido
|
savegameLevelUnknown: Nivel desconocido
|
||||||
savegameUnnamed: Unnamed
|
savegameUnnamed: Sin nombre
|
||||||
dialogs:
|
dialogs:
|
||||||
buttons:
|
buttons:
|
||||||
ok: OK
|
ok: OK
|
||||||
@ -121,9 +121,8 @@ dialogs:
|
|||||||
text: "No se ha podido cargar la partida guardada:"
|
text: "No se ha podido cargar la partida guardada:"
|
||||||
confirmSavegameDelete:
|
confirmSavegameDelete:
|
||||||
title: Confirmar borrado
|
title: Confirmar borrado
|
||||||
text: Are you sure you want to delete the following game?<br><br>
|
text: Estás seguro de querér borrar el siguiente guardado?<br><br>
|
||||||
'<savegameName>' at level <savegameLevel><br><br> This can not be
|
'<savegameName>' que está en el nivel <savegameLevel><br><br> Esto no se puede deshacer!
|
||||||
undone!
|
|
||||||
savegameDeletionError:
|
savegameDeletionError:
|
||||||
title: Fallo al borrar
|
title: Fallo al borrar
|
||||||
text: "Fallo al borrar la partida guardada:"
|
text: "Fallo al borrar la partida guardada:"
|
||||||
@ -186,8 +185,7 @@ dialogs:
|
|||||||
createMarker:
|
createMarker:
|
||||||
title: Nuevo marcador
|
title: Nuevo marcador
|
||||||
titleEdit: Editar marcador
|
titleEdit: Editar marcador
|
||||||
desc: Give it a meaningful name, you can also include a <strong>short
|
desc: Dale un nombre significativo, tambien puedes incluir la <strong>clave</strong> de una forma (La cual puedes generar <link>aquí</link>)
|
||||||
key</strong> of a shape (Which you can generate <link>here</link>)
|
|
||||||
markerDemoLimit:
|
markerDemoLimit:
|
||||||
desc: Solo puedes crear dos marcadores en la versión de prueba. ¡Obtén el juego
|
desc: Solo puedes crear dos marcadores en la versión de prueba. ¡Obtén el juego
|
||||||
completo para marcadores ilimitados!
|
completo para marcadores ilimitados!
|
||||||
@ -197,18 +195,19 @@ dialogs:
|
|||||||
cuenta que puede tardar bastante en las bases grandes. ¡E incluso
|
cuenta que puede tardar bastante en las bases grandes. ¡E incluso
|
||||||
crashear tu juego!
|
crashear tu juego!
|
||||||
editSignal:
|
editSignal:
|
||||||
title: Set Signal
|
title: Establecer señal
|
||||||
descItems: "Choose a pre-defined item:"
|
descItems: "Elige un item pre-definido:"
|
||||||
descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you
|
descShortKey: ... o escribe la <strong>calve</strong> de una forma (La cual
|
||||||
can generate <link>here</link>)
|
puedes generar <link>aquí</link>)
|
||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: Rename Savegame
|
title: Renombrar archivo de guardado
|
||||||
desc: You can rename your savegame here.
|
desc: Aquí puedes cambiarle el nombre a tu archivo de guardado.
|
||||||
entityWarning:
|
tutorialVideoAvailable:
|
||||||
title: Performance Warning
|
title: Tutorial disponible
|
||||||
desc: You have placed a lot of buildings, this is just a friendly reminder that
|
desc: ¡Hay un video tutorial disponible para este nivel! ¿Te gustaría verlo?
|
||||||
the game can not handle an endless count of buildings - So try to
|
tutorialVideoAvailableForeignLanguage:
|
||||||
keep your factories compact!
|
title: Tutorial Disponible
|
||||||
|
desc: Hay un video tutorial disponible para este nivel, pero solo está disponible en inglés ¿Te gustaría verlo?
|
||||||
ingame:
|
ingame:
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: Mover
|
moveMap: Mover
|
||||||
@ -264,27 +263,6 @@ ingame:
|
|||||||
title: Mejoras
|
title: Mejoras
|
||||||
buttonUnlock: Mejorar
|
buttonUnlock: Mejorar
|
||||||
tier: Nivel <x>
|
tier: Nivel <x>
|
||||||
tierLabels:
|
|
||||||
- I
|
|
||||||
- II
|
|
||||||
- III
|
|
||||||
- IV
|
|
||||||
- V
|
|
||||||
- VI
|
|
||||||
- VII
|
|
||||||
- VIII
|
|
||||||
- IX
|
|
||||||
- X
|
|
||||||
- XI
|
|
||||||
- XII
|
|
||||||
- XIII
|
|
||||||
- XIV
|
|
||||||
- XV
|
|
||||||
- XVI
|
|
||||||
- XVII
|
|
||||||
- XVIII
|
|
||||||
- XIX
|
|
||||||
- XX
|
|
||||||
maximumLevel: NIVEL MÁXIMO (Velocidad x<currentMult>)
|
maximumLevel: NIVEL MÁXIMO (Velocidad x<currentMult>)
|
||||||
statistics:
|
statistics:
|
||||||
title: Estadísticas
|
title: Estadísticas
|
||||||
@ -308,10 +286,6 @@ ingame:
|
|||||||
playtime: Tiempo de juego
|
playtime: Tiempo de juego
|
||||||
buildingsPlaced: Edificios
|
buildingsPlaced: Edificios
|
||||||
beltsPlaced: Cintas transportadoras
|
beltsPlaced: Cintas transportadoras
|
||||||
buttons:
|
|
||||||
continue: Continuar
|
|
||||||
settings: Opciones
|
|
||||||
menu: Volver al menú principal
|
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: ¿Necesitas ayuda?
|
title: ¿Necesitas ayuda?
|
||||||
showHint: Mostrar pista
|
showHint: Mostrar pista
|
||||||
@ -344,42 +318,66 @@ ingame:
|
|||||||
más rápido.<br><br> Pista: Mantén pulsado <strong>SHIFT</strong>
|
más rápido.<br><br> Pista: Mantén pulsado <strong>SHIFT</strong>
|
||||||
para colocar varios extractores y usa <strong>R</strong> para
|
para colocar varios extractores y usa <strong>R</strong> para
|
||||||
rotarlos.'
|
rotarlos.'
|
||||||
|
2_1_place_cutter: "¡Ahora pon un <strong>Cortador</strong> para dividir los circulos en dos
|
||||||
|
mitades!<br><br> PD: El cortador siempre corta de <strong>de arriba a
|
||||||
|
abajo</strong> independientemente de su orientación."
|
||||||
|
2_2_place_trash: ¡El cortador se puede <strong>tabar y atorar</strong>!<br><br> Usa un
|
||||||
|
<strong>basurero</strong> para deshacerse de la actualmente (!) no
|
||||||
|
necesitada basura.
|
||||||
|
2_3_more_cutters: "¡Buen trabajo! ¡Ahora pon <strong>2 cortadores más</strong> para acelerar
|
||||||
|
este lento proceso!<br><br> PD: Usa las teclas <strong>0-9
|
||||||
|
</strong> para acceder a los edificios más rápido!"
|
||||||
|
3_1_rectangles: "¡Ahora consigamos unos rectangulos! <strong>construye 4
|
||||||
|
extractores</strong> y conectalos a el edificio central.<br><br> PD:
|
||||||
|
Manten apretado <strong>SHIFT</strong> mientrás pones cintas transportadoras para activar
|
||||||
|
el planeador de cintas!"
|
||||||
|
21_1_place_quad_painter: ¡Pon el <strong>pintaor cuadruple</strong> y consigue unos
|
||||||
|
<strong>circulos</strong>, el color <strong>blanco</strong> y el color
|
||||||
|
<strong>rojo</strong>!
|
||||||
|
21_2_switch_to_wires: ¡Cambia a la capa de cables apretando la técla
|
||||||
|
<strong>E</strong>!<br><br> Luego <strong>conecta las cuatro
|
||||||
|
entradas</strong> de el pintador con cables!
|
||||||
|
21_3_place_button: ¡Genial! ¡Ahora pon un <strong>Interruptor</strong> y conectalo
|
||||||
|
con cables!
|
||||||
|
21_4_press_button: "Presioa el interruptor para hacer que <strong>emita una señal
|
||||||
|
verdadera</strong> lo cual activa el piintador.<br><br> PD: ¡No necesitas
|
||||||
|
conectar todas las entradas! Intenta conectando solo dos."
|
||||||
connectedMiners:
|
connectedMiners:
|
||||||
one_miner: 1 Miner
|
one_miner: 1 Minero
|
||||||
n_miners: <amount> Miners
|
n_miners: <amount> Mineros
|
||||||
limited_items: Limited to <max_throughput>
|
limited_items: Limitado a <max_throughput>
|
||||||
watermark:
|
watermark:
|
||||||
title: Demo version
|
title: Versión demo
|
||||||
desc: Click here to see the Steam version advantages!
|
desc: Presiona aquí para ver que tiene la versión de Steam!
|
||||||
get_on_steam: Get on steam
|
get_on_steam: Consiguelo en Steam
|
||||||
standaloneAdvantages:
|
standaloneAdvantages:
|
||||||
title: Get the full version!
|
title: ¡Consigue la versión completa!
|
||||||
no_thanks: No, thanks!
|
no_thanks: ¡No grácias!
|
||||||
points:
|
points:
|
||||||
levels:
|
levels:
|
||||||
title: 12 New Levels
|
title: 12 nuevos niveles
|
||||||
desc: For a total of 26 levels!
|
desc: ¡Para un total de 26 niveles!
|
||||||
buildings:
|
buildings:
|
||||||
title: 18 New Buildings
|
title: 18 nuevos edificios
|
||||||
desc: Fully automate your factory!
|
desc: ¡Automatiza completamente tu fabrica!
|
||||||
savegames:
|
savegames:
|
||||||
title: ∞ Savegames
|
title: Archivos de guardado infinitos
|
||||||
desc: As many as your heart desires!
|
desc: ¡Tantos como desees!
|
||||||
upgrades:
|
upgrades:
|
||||||
title: 20 Upgrade Tiers
|
title: 20 niveles de mejoras
|
||||||
desc: This demo version has only 5!
|
desc: ¡Esta demo solo tiene 5!
|
||||||
markers:
|
markers:
|
||||||
title: ∞ Markers
|
title: Marcadores infinitos
|
||||||
desc: Never get lost in your factory!
|
desc: ¡Nunca te pierdas en tu propia fabrica!
|
||||||
wires:
|
wires:
|
||||||
title: Wires
|
title: Cables
|
||||||
desc: An entirely new dimension!
|
desc: ¡Una dimension completamente nueva!
|
||||||
darkmode:
|
darkmode:
|
||||||
title: Dark Mode
|
title: Modo oscuro
|
||||||
desc: Stop hurting your eyes!
|
desc: ¡Deja de lastimar tus ojos!
|
||||||
support:
|
support:
|
||||||
title: Support me
|
title: Apoyame
|
||||||
desc: I develop it in my spare time!
|
desc: ¡Desarrollo este juego en mi tiempo libre!
|
||||||
shopUpgrades:
|
shopUpgrades:
|
||||||
belt:
|
belt:
|
||||||
name: Cintas transportadoras, Distribuidores y Túneles
|
name: Cintas transportadoras, Distribuidores y Túneles
|
||||||
@ -409,9 +407,9 @@ buildings:
|
|||||||
name: Cable
|
name: Cable
|
||||||
description: Te permite transportar energía
|
description: Te permite transportar energía
|
||||||
second:
|
second:
|
||||||
name: Wire
|
name: Cable
|
||||||
description: Transfers signals, which can be items, colors or booleans (1 / 0).
|
description: Transfiere señales, que pueden ser items, colores o valores booleanos (1 / 0).
|
||||||
Different colored wires do not connect.
|
Cables de diferentes colores no se conectan.
|
||||||
miner:
|
miner:
|
||||||
default:
|
default:
|
||||||
name: Extractor
|
name: Extractor
|
||||||
@ -447,8 +445,8 @@ buildings:
|
|||||||
name: Rotador (Inverso)
|
name: Rotador (Inverso)
|
||||||
description: Rota las figuras en sentido antihorario 90 grados.
|
description: Rota las figuras en sentido antihorario 90 grados.
|
||||||
rotate180:
|
rotate180:
|
||||||
name: Rotate (180)
|
name: Rotador (180)
|
||||||
description: Rotates shapes by 180 degrees.
|
description: Rota formas en 180 grados.
|
||||||
stacker:
|
stacker:
|
||||||
default:
|
default:
|
||||||
name: Apilador
|
name: Apilador
|
||||||
@ -473,132 +471,131 @@ buildings:
|
|||||||
la entrada de arriba.
|
la entrada de arriba.
|
||||||
quad:
|
quad:
|
||||||
name: Pintor (Cuádruple)
|
name: Pintor (Cuádruple)
|
||||||
description: Allows you to color each quadrant of the shape individually. Only
|
description: Te permite colorear cada cuadrante de la forma individualemte. ¡Solo las
|
||||||
slots with a <strong>truthy signal</strong> on the wires layer
|
ranuras con una <strong>señal verdadera</strong> en la capa de cables
|
||||||
will be painted!
|
seran pintadas!
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
name: Basurero
|
name: Basurero
|
||||||
description: Acepta formas desde todos los lados y las destruye. Para siempre.
|
description: Acepta formas desde todos los lados y las destruye. Para siempre.
|
||||||
balancer:
|
balancer:
|
||||||
default:
|
default:
|
||||||
name: Balancer
|
name: Balanceador
|
||||||
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
description: Multifuncional - Distribuye igualmente todas las entradas en las salidas.
|
||||||
merger:
|
merger:
|
||||||
name: Merger (compact)
|
name: Unión (compacta)
|
||||||
description: Merges two conveyor belts into one.
|
description: Junta dos cintas transportadoras en una.
|
||||||
merger-inverse:
|
merger-inverse:
|
||||||
name: Merger (compact)
|
name: Unión (compacta)
|
||||||
description: Merges two conveyor belts into one.
|
description: Junta dos cintas transportadoras en una.
|
||||||
splitter:
|
splitter:
|
||||||
name: Splitter (compact)
|
name: Separador (compacto)
|
||||||
description: Splits one conveyor belt into two.
|
description: Separa una cinta trasportadora en dos.
|
||||||
splitter-inverse:
|
splitter-inverse:
|
||||||
name: Splitter (compact)
|
name: Separador (compacto)
|
||||||
description: Splits one conveyor belt into two.
|
description: Separa una cinta trasportadora en dos.
|
||||||
storage:
|
storage:
|
||||||
default:
|
default:
|
||||||
name: Storage
|
name: Almacén
|
||||||
description: Stores excess items, up to a given capacity. Prioritizes the left
|
description: Guarda items en exceso, hasta una dada capacidad. Prioritiza la salida
|
||||||
output and can be used as an overflow gate.
|
de la izquierda y puede ser usada como una puerta de desbordamiento.
|
||||||
wire_tunnel:
|
wire_tunnel:
|
||||||
default:
|
default:
|
||||||
name: Wire Crossing
|
name: Cruze de cables
|
||||||
description: Allows to cross two wires without connecting them.
|
description: Permite que dos cables se cruzen sin conectarse.
|
||||||
constant_signal:
|
constant_signal:
|
||||||
default:
|
default:
|
||||||
name: Constant Signal
|
name: Señal costante
|
||||||
description: Emits a constant signal, which can be either a shape, color or
|
description: Emite una señal constante, que puede ser una forma, color o valor booleano (1 / 0).
|
||||||
boolean (1 / 0).
|
|
||||||
lever:
|
lever:
|
||||||
default:
|
default:
|
||||||
name: Switch
|
name: Interruptor
|
||||||
description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
|
description: Puede ser activado para emitir una señal booleana (1 / 0) en la capa de cables,
|
||||||
which can then be used to control for example an item filter.
|
la cual puede ser usada por ejemplo para un filtro de items.
|
||||||
logic_gate:
|
logic_gate:
|
||||||
default:
|
default:
|
||||||
name: AND Gate
|
name: Puerta AND
|
||||||
description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape,
|
description: Emite el valor booleano "1" si ambas entradas son verdaderas. (Verdadeas significa una forma,
|
||||||
color or boolean "1")
|
color o valor booleano "1")
|
||||||
not:
|
not:
|
||||||
name: NOT Gate
|
name: Puerta NOT
|
||||||
description: Emits a boolean "1" if the input is not truthy. (Truthy means
|
description: Emite el valor booleano "1" si ambas entradas no son verdaderas. (Verdadeas significa una forma,
|
||||||
shape, color or boolean "1")
|
color o valor booleano "1")
|
||||||
xor:
|
xor:
|
||||||
name: XOR Gate
|
name: Puerta XOR
|
||||||
description: Emits a boolean "1" if one of the inputs is truthy, but not both.
|
description: Emite el valor booleano "1" si una de las entradas es verdadera, pero no si ambas lo son.
|
||||||
(Truthy means shape, color or boolean "1")
|
(Verdadeas significa una forma,
|
||||||
|
color o valor booleano "1")
|
||||||
or:
|
or:
|
||||||
name: OR Gate
|
name: Puerta OR
|
||||||
description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means
|
description: Emite el valor booleano "1" Si una de las entradas es verdadera. (Verdadeas significa una forma,
|
||||||
shape, color or boolean "1")
|
color o valor booleano "1")
|
||||||
transistor:
|
transistor:
|
||||||
default:
|
default:
|
||||||
name: Transistor
|
name: Transistor
|
||||||
description: Forwards the bottom input if the side input is truthy (a shape,
|
description: Envia la señal de abajo si la señal del costado es verdadera (Verdadeas significa una forma,
|
||||||
color or "1").
|
color o valor booleano "1").
|
||||||
mirrored:
|
mirrored:
|
||||||
name: Transistor
|
name: Transistor
|
||||||
description: Forwards the bottom input if the side input is truthy (a shape,
|
description: Envia la señal de abajo si la señal del costado es verdadera (Verdadeas significa una forma,
|
||||||
color or "1").
|
color o valor booleano "1").
|
||||||
filter:
|
filter:
|
||||||
default:
|
default:
|
||||||
name: Filter
|
name: Filtro
|
||||||
description: Connect a signal to route all matching items to the top and the
|
description: Conecta una señal para enviar todas las que coincidan hacia arriba y las demás
|
||||||
remaining to the right. Can be controlled with boolean signals
|
hacia la derecha. También puede ser controlada por señales booleanas.
|
||||||
too.
|
|
||||||
display:
|
display:
|
||||||
default:
|
default:
|
||||||
name: Display
|
name: Monitor
|
||||||
description: Connect a signal to show it on the display - It can be a shape,
|
description: Conecta una señal para mostrarla en el monitor - Puede ser una forma,
|
||||||
color or boolean.
|
color o valor booleano.
|
||||||
reader:
|
reader:
|
||||||
default:
|
default:
|
||||||
name: Belt Reader
|
name: Lector de cinta
|
||||||
description: Allows to measure the average belt throughput. Outputs the last
|
description: Te permite medir la cantidad media de items que pasan por la cinta. Emite el último
|
||||||
read item on the wires layer (once unlocked).
|
item leído en la capa de cables (una vez desbloquada).
|
||||||
analyzer:
|
analyzer:
|
||||||
default:
|
default:
|
||||||
name: Shape Analyzer
|
name: Analizador de formas
|
||||||
description: Analyzes the top right quadrant of the lowest layer of the shape
|
description: analiza el cuadrante de arriba a la derecha de la capa más baja de la forma
|
||||||
and returns its shape and color.
|
y devuelve su figura y color.
|
||||||
comparator:
|
comparator:
|
||||||
default:
|
default:
|
||||||
name: Compare
|
name: Comparador
|
||||||
description: Returns boolean "1" if both signals are exactly equal. Can compare
|
description: Devuelve el valor booleano "1" Si ambas señales son exactamente iguales. Puede comparar
|
||||||
shapes, items and booleans.
|
formas, items y valores booleanos.
|
||||||
virtual_processor:
|
virtual_processor:
|
||||||
default:
|
default:
|
||||||
name: Virtual Cutter
|
name: Cortador virtual
|
||||||
description: Virtually cuts the shape into two halves.
|
description: Corta virtualmente la forma en dos.
|
||||||
rotater:
|
rotater:
|
||||||
name: Virtual Rotater
|
name: Rotador virtual
|
||||||
description: Virtually rotates the shape, both clockwise and counter-clockwise.
|
description: Rota virtualmente la forma, tanto en sentido del horario como sentido anti-horario.
|
||||||
unstacker:
|
unstacker:
|
||||||
name: Virtual Unstacker
|
name: Desapilador virtual
|
||||||
description: Virtually extracts the topmost layer to the right output and the
|
description: Extrae virtualmente la capa más alta en la salida a la derecha y
|
||||||
remaining ones to the left.
|
las que quedan en la izquierda.
|
||||||
stacker:
|
stacker:
|
||||||
name: Virtual Stacker
|
name: Apilador virtual
|
||||||
description: Virtually stacks the right shape onto the left.
|
description: Apila virtualmente la forma de la derecha en la de la izquierda.
|
||||||
painter:
|
painter:
|
||||||
name: Virtual Painter
|
name: Pintor virtual
|
||||||
description: Virtually paints the shape from the bottom input with the shape on
|
description: Pinta virtualmente la forma de la entrada de abajo con la forma de
|
||||||
the right input.
|
la entrada de la derecha.
|
||||||
item_producer:
|
item_producer:
|
||||||
default:
|
default:
|
||||||
name: Item Producer
|
name: Productor de items
|
||||||
description: Available in sandbox mode only, outputs the given signal from the
|
description: Solo disponible en modo libre, envía la señal recivida de la
|
||||||
wires layer on the regular layer.
|
capa de cables en la capa regular.
|
||||||
storyRewards:
|
storyRewards:
|
||||||
reward_cutter_and_trash:
|
reward_cutter_and_trash:
|
||||||
title: Cortador de figuras
|
title: Cortador de figuras
|
||||||
desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half
|
desc: ¡Acabas de desbloquear el <strong>cortador</strong>, el cual corta formas por la mitad
|
||||||
from top to bottom <strong>regardless of its
|
de arriba a abajo <strong>independientemente de su
|
||||||
orientation</strong>!<br><br>Be sure to get rid of the waste, or
|
orientacion</strong>!<br><br>Asegurate de deshacerte de la basura, o
|
||||||
otherwise <strong>it will clog and stall</strong> - For this purpose
|
sino <strong>se trabará y parará</strong> - Por este proposite
|
||||||
I have given you the <strong>trash</strong>, which destroys
|
Te he dado el <strong>basurero</strong>, el cual destruye
|
||||||
everything you put into it!
|
todo lo que pongas dentro de él!
|
||||||
reward_rotater:
|
reward_rotater:
|
||||||
title: Rotador
|
title: Rotador
|
||||||
desc: ¡El <strong>rotador</strong> se ha desbloqueado! Rota figuras en sentido
|
desc: ¡El <strong>rotador</strong> se ha desbloqueado! Rota figuras en sentido
|
||||||
@ -622,9 +619,9 @@ storyRewards:
|
|||||||
será <strong>apilada encima</strong> de la entrada izquierda!
|
será <strong>apilada encima</strong> de la entrada izquierda!
|
||||||
reward_splitter:
|
reward_splitter:
|
||||||
title: Separador/Fusionador
|
title: Separador/Fusionador
|
||||||
desc: You have unlocked a <strong>splitter</strong> variant of the
|
desc: Has desbloqueado el <strong>separador</strong> , una variante de el
|
||||||
<strong>balancer</strong> - It accepts one input and splits them
|
<strong>balanceador</strong> - Acepta una entrada y la separa
|
||||||
into two!
|
en dos!
|
||||||
reward_tunnel:
|
reward_tunnel:
|
||||||
title: Túnel
|
title: Túnel
|
||||||
desc: El <strong>túnel</strong> se ha desbloqueado - ¡Ahora puedes transportar
|
desc: El <strong>túnel</strong> se ha desbloqueado - ¡Ahora puedes transportar
|
||||||
@ -636,10 +633,10 @@ storyRewards:
|
|||||||
y <strong>pulsa 'T' para ciclar por sus variantes</strong>
|
y <strong>pulsa 'T' para ciclar por sus variantes</strong>
|
||||||
reward_miner_chainable:
|
reward_miner_chainable:
|
||||||
title: Extractor en cadena
|
title: Extractor en cadena
|
||||||
desc: "You have unlocked the <strong>chained extractor</strong>! It can
|
desc: "¡Has desbloqueado el <strong>extractor en cadena</strong>! ¡Este puede
|
||||||
<strong>forward its resources</strong> to other extractors so you
|
<strong>enviar sus recursos</strong> a otros extractores así puedes
|
||||||
can more efficiently extract resources!<br><br> PS: The old
|
extraer recursos más eficientemente!<br><br> PD: ¡El extractor
|
||||||
extractor has been replaced in your toolbar now!"
|
viejo ha sido reemplazado en tu barra de herramientas!"
|
||||||
reward_underground_belt_tier_2:
|
reward_underground_belt_tier_2:
|
||||||
title: Túnel nivel II
|
title: Túnel nivel II
|
||||||
desc: Has desbloqueado una nueva variante del <strong>túnel</strong> - ¡Tiene un
|
desc: Has desbloqueado una nueva variante del <strong>túnel</strong> - ¡Tiene un
|
||||||
@ -656,13 +653,13 @@ storyRewards:
|
|||||||
consumiendo solo un color en vez de dos!
|
consumiendo solo un color en vez de dos!
|
||||||
reward_storage:
|
reward_storage:
|
||||||
title: Almacenamiento intermedio
|
title: Almacenamiento intermedio
|
||||||
desc: You have unlocked the <strong>storage</strong> building - It allows you to
|
desc: Haz desbloquado el edificio de <strong>almacenamiento</strong> - ¡Te permite
|
||||||
store items up to a given capacity!<br><br> It priorities the left
|
guardar items hasta una capacidad determinada!<br><br> Prioriza la salida
|
||||||
output, so you can also use it as an <strong>overflow gate</strong>!
|
de la izquierda, por lo que tambien puedes suarlo como una <strong>puerta de desbordamiento</strong>!
|
||||||
reward_freeplay:
|
reward_freeplay:
|
||||||
title: Juego libre
|
title: Juego libre
|
||||||
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means
|
desc: ¡Lo hiciste! Haz desbloqueado el <strong>modo de juego libre</strong>! ¡Esto significa
|
||||||
that shapes are now <strong>randomly</strong> generated!<br><br>
|
que las formas ahora son <strong>aleatoriamente</strong> generadas!<br><br>
|
||||||
Since the hub will require a <strong>throughput</strong> from now
|
Since the hub will require a <strong>throughput</strong> from now
|
||||||
on, I highly recommend to build a machine which automatically
|
on, I highly recommend to build a machine which automatically
|
||||||
delivers the requested shape!<br><br> The HUB outputs the requested
|
delivers the requested shape!<br><br> The HUB outputs the requested
|
||||||
@ -687,77 +684,78 @@ storyRewards:
|
|||||||
desc: ¡Felicidades! ¡Por cierto, hay más contenido planeado para el juego
|
desc: ¡Felicidades! ¡Por cierto, hay más contenido planeado para el juego
|
||||||
completo!
|
completo!
|
||||||
reward_balancer:
|
reward_balancer:
|
||||||
title: Balancer
|
title: Balanceador
|
||||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
desc: El <strong>balanceador</strong> multifuncional ha sido desbloqueado - ¡Este puede
|
||||||
be used to build bigger factories by <strong>splitting and merging
|
ser usado para construir fabricas más grandes al <strong>separar y mezclar
|
||||||
items</strong> onto multiple belts!<br><br>
|
items</strong> hacia múltiples cintas!
|
||||||
reward_merger:
|
reward_merger:
|
||||||
title: Compact Merger
|
title: Unión compacta
|
||||||
desc: You have unlocked a <strong>merger</strong> variant of the
|
desc: Has desbloqueado la variante <strong>unión</strong> de el
|
||||||
<strong>balancer</strong> - It accepts two inputs and merges them
|
<strong>balanceador</strong> - ¡Acepta dos entradas y las une en
|
||||||
into one belt!
|
una sola cinta!
|
||||||
reward_belt_reader:
|
reward_belt_reader:
|
||||||
title: Belt reader
|
title: Lector de cinta
|
||||||
desc: You have now unlocked the <strong>belt reader</strong>! It allows you to
|
desc: ¡Has desbloqueado el <strong>lector de cinta</strong>! Este te permite
|
||||||
measure the throughput of a belt.<br><br>And wait until you unlock
|
medir la cantidad de items que pasan por esta.<br><brY tan solo espera hasta debloquear
|
||||||
wires - then it gets really useful!
|
los cables - ¡Ahí si que se vuelve útil!
|
||||||
reward_rotater_180:
|
reward_rotater_180:
|
||||||
title: Rotater (180 degrees)
|
title: Rotador (180 grados)
|
||||||
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
|
desc: ¡Has desbloqueado el <strong>rotador</strong> de 180 grados! - Te permite
|
||||||
you to rotate a shape by 180 degress (Surprise! :D)
|
rotar una forma en 180 grados (¡Sorpresa! :D)
|
||||||
reward_display:
|
reward_display:
|
||||||
title: Display
|
title: Monitor
|
||||||
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
|
desc: "Has desbloqueado el <strong>Monitor</strong> - ¡Conecta una señal dentro de
|
||||||
wires layer to visualize it!<br><br> PS: Did you notice the belt
|
la capa de cables para visualizarla!<br><br> PD: ¿Te has dado cuenta que el lector
|
||||||
reader and storage output their last read item? Try showing it on a
|
de cinta y el almacenador emiten su último item leído? ¡Trata de conectarlo
|
||||||
display!"
|
al monitor!"
|
||||||
reward_constant_signal:
|
reward_constant_signal:
|
||||||
title: Constant Signal
|
title: Señal constante
|
||||||
desc: You unlocked the <strong>constant signal</strong> building on the wires
|
desc: ¡Has desbloqueado la <strong>señal constante</strong> en la capa de
|
||||||
layer! This is useful to connect it to <strong>item filters</strong>
|
cables! Esto es muy útil para conectar a el <strong>filtro de items</strong>
|
||||||
for example.<br><br> The constant signal can emit a
|
por ejemplo.<br><br> La señal constante puede emitir
|
||||||
<strong>shape</strong>, <strong>color</strong> or
|
<strong>formas</strong>, <strong>colores</strong> o
|
||||||
<strong>boolean</strong> (1 / 0).
|
<strong>valores booleanos</strong> (1 / 0).
|
||||||
reward_logic_gates:
|
reward_logic_gates:
|
||||||
title: Logic Gates
|
title: Puertas lógicas
|
||||||
desc: You unlocked <strong>logic gates</strong>! You don't have to be excited
|
desc: ¡Has desbloqueado las <strong>puertas lógicas</strong>! No es necesario que te emociones
|
||||||
about this, but it's actually super cool!<br><br> With those gates
|
por esto ¡Pero en realidad es super geniall!<br><br> Con estas puertas
|
||||||
you can now compute AND, OR, XOR and NOT operations.<br><br> As a
|
ahora puedes computar operaciones AND, OR, XOR y NOT.<br><br> Como bonus
|
||||||
bonus on top I also just gave you a <strong>transistor</strong>!
|
también te he dado el <strong>transistor</strong>!
|
||||||
reward_virtual_processing:
|
reward_virtual_processing:
|
||||||
title: Virtual Processing
|
title: Procesamiento virtual
|
||||||
desc: I just gave a whole bunch of new buildings which allow you to
|
desc: ¡Acabo de darte un monton de nuevos edificios los cuales te permiten
|
||||||
<strong>simulate the processing of shapes</strong>!<br><br> You can
|
<strong>simular el procesamiento de las formas</strong>!<br><br> ¡Ahora puedes
|
||||||
now simulate a cutter, rotater, stacker and more on the wires layer!
|
simular un cortador, rotador, apilador y más dentro de la capa de cables!
|
||||||
With this you now have three options to continue the game:<br><br> -
|
Con esto ahora tienes tres opciones para continuar el juego:<br><br> -
|
||||||
Build an <strong>automated machine</strong> to create any possible
|
Construir una <strong>maquina automatizada</strong> para crear cualquier
|
||||||
shape requested by the HUB (I recommend to try it!).<br><br> - Build
|
forma que te pida el HUB (¡Te recomiendo que lo intentes!).<br><br> - Construir
|
||||||
something cool with wires.<br><br> - Continue to play
|
algo genial con los cables.<br><br> - Continuar jugando de
|
||||||
regulary.<br><br> Whatever you choose, remember to have fun!
|
la manera regular.<br><br> ¡Cualquiera que eligas, recuerda divertirte!
|
||||||
reward_wires_painter_and_levers:
|
reward_wires_painter_and_levers:
|
||||||
title: Wires & Quad Painter
|
title: Cables y pintor cuádruple
|
||||||
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
|
desc: "Has desbloqueado la <strong>Capa de cables</strong>: ¡Es una capa
|
||||||
layer on top of the regular layer and introduces a lot of new
|
separada a la capa regular e introduce un montón de mecanicas
|
||||||
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
nuevas!<br><br> Para empezar te he dado el <strong>Pintor
|
||||||
Painter</strong> - Connect the slots you would like to paint with on
|
Cuádruple</strong> - ¡Conecta las ranuras que quieras pintar usando
|
||||||
the wires layer!<br><br> To switch to the wires layer, press
|
la capa de cables!<br><br> Para cambiar a la capa de cables, presiona la tecla
|
||||||
<strong>E</strong>."
|
<strong>E</strong>. <br><br> PD: ¡Activa las <strong>pistas</strong> en
|
||||||
|
las opciones para activar el tutorial de cables!"
|
||||||
reward_filter:
|
reward_filter:
|
||||||
title: Item Filter
|
title: Filtro de items
|
||||||
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
desc: Has desbloqueado el <strong>Filtro de Items</strong>! Este enviará los items tanto
|
||||||
to the top or the right output depending on whether they match the
|
arriaba como a la derecha dependiendo en si coinciden con la
|
||||||
signal from the wires layer or not.<br><br> You can also pass in a
|
señal de la capa de cables o no.<br><br> Tambien puedes enviar una señal
|
||||||
boolean signal (1 / 0) to entirely activate or disable it.
|
booleana (1 / 0) para activarlo o desactivarlo completamente.
|
||||||
reward_demo_end:
|
reward_demo_end:
|
||||||
title: End of Demo
|
title: Fin de la demo
|
||||||
desc: You have reached the end of the demo version!
|
desc: ¡Has llegado al final de la demo!
|
||||||
settings:
|
settings:
|
||||||
title: Opciones
|
title: Opciones
|
||||||
categories:
|
categories:
|
||||||
general: General
|
general: General
|
||||||
userInterface: User Interface
|
userInterface: Interfaz de Usuario
|
||||||
advanced: Avanzado
|
advanced: Avanzado
|
||||||
performance: Performance
|
performance: Rendimiento
|
||||||
versionBadges:
|
versionBadges:
|
||||||
dev: Desarrollo
|
dev: Desarrollo
|
||||||
staging: Escenificación
|
staging: Escenificación
|
||||||
@ -869,47 +867,54 @@ settings:
|
|||||||
description: Deshabilita los diálogos de advertencia que se muestran cuando se
|
description: Deshabilita los diálogos de advertencia que se muestran cuando se
|
||||||
cortan/eliminan más de 100 elementos.
|
cortan/eliminan más de 100 elementos.
|
||||||
soundVolume:
|
soundVolume:
|
||||||
title: Sound Volume
|
title: Volumen de efectos
|
||||||
description: Set the volume for sound effects
|
description: Establece el volumen para los efectos de sonido
|
||||||
musicVolume:
|
musicVolume:
|
||||||
title: Music Volume
|
title: Volumen de música
|
||||||
description: Set the volume for music
|
description: Establece el volumen para la música
|
||||||
lowQualityMapResources:
|
lowQualityMapResources:
|
||||||
title: Low Quality Map Resources
|
title: Recursos del mapa de baja calidad
|
||||||
description: Simplifies the rendering of resources on the map when zoomed in to
|
description: Simplifica el renderizado de los recusos en el mapa al ser vistos desde cerca,
|
||||||
improve performance. It even looks cleaner, so be sure to try it
|
mejorando el rendimiento. ¡Incluso se ve más limpio, asi que asegurate de probarlo!
|
||||||
out!
|
|
||||||
disableTileGrid:
|
disableTileGrid:
|
||||||
title: Disable Grid
|
title: Deshabilitar grilla
|
||||||
description: Disabling the tile grid can help with the performance. This also
|
description: Deshabilitar la grilla puede ayudar con el rendimiento. ¡También hace
|
||||||
makes the game look cleaner!
|
que el juego se vea más limpio!
|
||||||
clearCursorOnDeleteWhilePlacing:
|
clearCursorOnDeleteWhilePlacing:
|
||||||
title: Clear Cursor on Right Click
|
title: Limpiar el cursos al apretar click derecho
|
||||||
description: Enabled by default, clears the cursor whenever you right click
|
description: Activado por defecto, Limpia el cursor al hacer click derecho
|
||||||
while you have a building selected for placement. If disabled,
|
mientras tengas un un edificio seleccionado. Si se deshabilita,
|
||||||
you can delete buildings by right-clicking while placing a
|
puedes eliminar edificios al hacer click derecho mientras pones
|
||||||
building.
|
un edificio.
|
||||||
lowQualityTextures:
|
lowQualityTextures:
|
||||||
title: Low quality textures (Ugly)
|
title: Texturas de baja calidad (Feo)
|
||||||
description: Uses low quality textures to save performance. This will make the
|
description: Usa texturas de baja calidad para mejorar el rendimiento. ¡Esto hará que el
|
||||||
game look very ugly!
|
juego se vea muy feo!
|
||||||
displayChunkBorders:
|
displayChunkBorders:
|
||||||
title: Display Chunk Borders
|
title: Mostrar bordes de chunk
|
||||||
description: The game is divided into chunks of 16x16 tiles, if this setting is
|
description: Este juego está dividido en chunks de 16x16 cuadrados, si esta opción es
|
||||||
enabled the borders of each chunk are displayed.
|
habilitada los bordes de cada chunk serán mostrados.
|
||||||
pickMinerOnPatch:
|
pickMinerOnPatch:
|
||||||
title: Pick miner on resource patch
|
title: Elegír el minero en la veta de recursos
|
||||||
description: Enabled by default, selects the miner if you use the pipette when
|
description: Activado pir defecto, selecciona el minero si usas el cuentagotas sobre
|
||||||
hovering a resource patch.
|
una veta de recursos.
|
||||||
simplifiedBelts:
|
simplifiedBelts:
|
||||||
title: Simplified Belts (Ugly)
|
title: Cintas trasportadoras simplificadas (Feo)
|
||||||
description: Does not render belt items except when hovering the belt to save
|
description: No rederiza los items en las cintas trasportadoras exceptuando al pasar el cursor sobre la cinta para mejorar
|
||||||
performance. I do not recommend to play with this setting if you
|
el rendimiento. No recomiendo jugar con esta opcion activada
|
||||||
do not absolutely need the performance.
|
a menos que necesites fuertemente mejorar el rendimiento.
|
||||||
enableMousePan:
|
enableMousePan:
|
||||||
title: Enable Mouse Pan
|
title: Habilitar movimiento con mouse
|
||||||
description: Allows to move the map by moving the cursor to the edges of the
|
description: Te permite mover el mapa moviendo el cursor hacia los bordes de la
|
||||||
screen. The speed depends on the Movement Speed setting.
|
pantalla. La velocidad depende de la opción de velocidad de movimiento.
|
||||||
|
zoomToCursor:
|
||||||
|
title: Hacer zoom donde está el cursor
|
||||||
|
description: Si se activa, se hará zoom en al dirección donde esté tu cursor,
|
||||||
|
a diferencia de hacer zoom en el centro de la pantalla.
|
||||||
|
mapResourcesScale:
|
||||||
|
title: Tamaño de recursos en el mapa
|
||||||
|
description: Controla el tamaño de los recursos en la vista de aerea del mapa (Al hacer zoom
|
||||||
|
minimo).
|
||||||
rangeSliderPercentage: <amount> %
|
rangeSliderPercentage: <amount> %
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Atajos de teclado
|
title: Atajos de teclado
|
||||||
@ -969,21 +974,21 @@ keybindings:
|
|||||||
placementDisableAutoOrientation: Desactivar orientación automática
|
placementDisableAutoOrientation: Desactivar orientación automática
|
||||||
placeMultiple: Permanecer en modo de construcción
|
placeMultiple: Permanecer en modo de construcción
|
||||||
placeInverse: Invierte automáticamente la orientación de las cintas transportadoras
|
placeInverse: Invierte automáticamente la orientación de las cintas transportadoras
|
||||||
balancer: Balancer
|
balancer: Balanceador
|
||||||
storage: Storage
|
storage: Almacenamiento
|
||||||
constant_signal: Constant Signal
|
constant_signal: Señal constante
|
||||||
logic_gate: Logic Gate
|
logic_gate: Puerta lógica
|
||||||
lever: Switch (regular)
|
lever: Interruptor (regular)
|
||||||
filter: Filter
|
filter: Filtro
|
||||||
wire_tunnel: Wire Crossing
|
wire_tunnel: Cruze de cables
|
||||||
display: Display
|
display: Monitor
|
||||||
reader: Belt Reader
|
reader: Lector de cinta
|
||||||
virtual_processor: Virtual Cutter
|
virtual_processor: Cortador virtual
|
||||||
transistor: Transistor
|
transistor: Transistor
|
||||||
analyzer: Shape Analyzer
|
analyzer: Analizador de formas
|
||||||
comparator: Compare
|
comparator: Comparador
|
||||||
item_producer: Item Producer (Sandbox)
|
item_producer: Productor de items (Sandbox)
|
||||||
copyWireValue: "Wires: Copy value below cursor"
|
copyWireValue: "Cables: Copiar valor bajo el cursos"
|
||||||
about:
|
about:
|
||||||
title: Sobre el juego
|
title: Sobre el juego
|
||||||
body: >-
|
body: >-
|
||||||
|
|||||||
@ -2,51 +2,51 @@ steamPage:
|
|||||||
shortText: shapez.io on peli tehtaiden rakentamisesta, joiden avulla
|
shortText: shapez.io on peli tehtaiden rakentamisesta, joiden avulla
|
||||||
automatisoidaan yhä monimutkaisempien muotojen luonti and yhdisteleminen
|
automatisoidaan yhä monimutkaisempien muotojen luonti and yhdisteleminen
|
||||||
loputtomassa maailmassa.
|
loputtomassa maailmassa.
|
||||||
discordLinkShort: Official Discord
|
discordLinkShort: Virallinen Discord
|
||||||
intro: >-
|
intro: >-
|
||||||
Shapez.io is a relaxed game in which you have to build factories for the
|
Shapez.io on rento peli, jossa sinun täytyy rakentaa tehtaita geometristen muotojen
|
||||||
automated production of geometric shapes.
|
automatisoituun tuotantoon.
|
||||||
|
|
||||||
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
|
Kun taso kasvaa, muodot tulevat entistä vaikeammaksi sekä sinun täytyy laajentua loputtomassa kartassa.
|
||||||
|
|
||||||
And as if that wasn't enough, you also have to produce exponentially more to satisfy the demands - the only thing that helps is scaling!
|
Ja jos tämä ei ollut tarpeeksi, niin sinun täytyy tuottaa eksponentiaalisesti enemmän täyttääksesi tarpeet - ainut asia mikä auttaa on skaalautuminen!
|
||||||
|
|
||||||
While you only process shapes at the beginning, you have to color them later - for this you have to extract and mix colors!
|
Vaikka alussa vain prosessoit muotoja, myöhemmin niitä pitää maalata - tätä varten täytyy sinun kaivaa ja sekoittaa värejä
|
||||||
|
|
||||||
Buying the game on Steam gives you access to the full version, but you can also play a demo on shapez.io first and decide later!
|
Pelin ostaminen Steamista antaa sinulle pääsyn pelin kokoversioon, mutta voit myös pelata kokeiluversiota esin sivuillamme shapez.io ja päättää myöhemmin!
|
||||||
title_advantages: Standalone Advantages
|
title_advantages: Kokoversion hyödyt
|
||||||
advantages:
|
advantages:
|
||||||
- <b>12 New Level</b> for a total of 26 levels
|
- <b>12 uutta tasoa</b> nostaen tasojen määrän 26 tasoon!
|
||||||
- <b>18 New Buildings</b> for a fully automated factory!
|
- <b>18 uutta rakennusta</b> täysin automatisoidulle tehtaalle!
|
||||||
- <b>20 Upgrade Tiers</b> for many hours of fun!
|
- <b>20 päivitystasoa</b> monelle hauskalle pelitunnille!
|
||||||
- <b>Wires Update</b> for an entirely new dimension!
|
- <b>Johdot -päivitys</b> tuoden täyden uuden ulottuvuuden!
|
||||||
- <b>Dark Mode</b>!
|
- <b>Tumma teema</b>!
|
||||||
- Unlimited Savegames
|
- Rajattomat tallennukset
|
||||||
- Unlimited Markers
|
- Rajattomat merkit
|
||||||
- Support me! ❤️
|
- Tue minua! ❤️
|
||||||
title_future: Planned Content
|
title_future: Suunniteltu sisältö
|
||||||
planned:
|
planned:
|
||||||
- Blueprint Library (Standalone Exclusive)
|
- Pohjapiirustus kirjasto (Standalone Exclusive)
|
||||||
- Steam Achievements
|
- Steam Achievements
|
||||||
- Puzzle Mode
|
- Palapelitila
|
||||||
- Minimap
|
- Minikartta
|
||||||
- Mods
|
- Modit
|
||||||
- Sandbox mode
|
- Hiekkalaatikko -tila
|
||||||
- ... and a lot more!
|
- ... ja paljon muuta!
|
||||||
title_open_source: This game is open source!
|
title_open_source: Tämä peli on avointa lähdekoodia!
|
||||||
title_links: Links
|
title_links: Linkit
|
||||||
links:
|
links:
|
||||||
discord: Official Discord
|
discord: Virallinen Discord
|
||||||
roadmap: Roadmap
|
roadmap: Roadmap
|
||||||
subreddit: Subreddit
|
subreddit: Subreddit
|
||||||
source_code: Source code (GitHub)
|
source_code: Lähdekoodi (GitHub)
|
||||||
translate: Help translate
|
translate: Auta kääntämään
|
||||||
text_open_source: >-
|
text_open_source: >-
|
||||||
Anybody can contribute, I'm actively involved in the community and
|
Kuka tahansa voi osallistua. Olen aktiivisesti mukana yhteisössä ja
|
||||||
attempt to review all suggestions and take feedback into consideration
|
yritän tarkistaa kaikki ehdotukset ja ottaa palautteen huomioon missä
|
||||||
where possible.
|
mahdollista.
|
||||||
|
|
||||||
Be sure to check out my trello board for the full roadmap!
|
Muista tarkistaa Trello -lautani, jossa löytyy koko roadmap!
|
||||||
global:
|
global:
|
||||||
loading: Ladataan
|
loading: Ladataan
|
||||||
error: Virhe
|
error: Virhe
|
||||||
@ -60,7 +60,7 @@ global:
|
|||||||
infinite: ∞
|
infinite: ∞
|
||||||
time:
|
time:
|
||||||
oneSecondAgo: yksi sekunti sitten
|
oneSecondAgo: yksi sekunti sitten
|
||||||
xSecondsAgo: <x> sekunttia sitten
|
xSecondsAgo: <x> sekuntia sitten
|
||||||
oneMinuteAgo: yksi minuutti sitten
|
oneMinuteAgo: yksi minuutti sitten
|
||||||
xMinutesAgo: <x> minuuttia sitten
|
xMinutesAgo: <x> minuuttia sitten
|
||||||
oneHourAgo: yksi tunti sitten
|
oneHourAgo: yksi tunti sitten
|
||||||
@ -76,11 +76,11 @@ global:
|
|||||||
control: CTRL
|
control: CTRL
|
||||||
alt: ALT
|
alt: ALT
|
||||||
escape: ESC
|
escape: ESC
|
||||||
shift: VAIHTO
|
shift: SHIFT
|
||||||
space: VÄLILYÖNTI
|
space: VÄLILYÖNTI
|
||||||
demoBanners:
|
demoBanners:
|
||||||
title: Demoversio
|
title: Demoversio
|
||||||
intro: Hanki itsenäinen peli avataksesi kaikki omunaisuudet!
|
intro: Hanki pelin kokoversio avataksesi kaikki ominaisuudet!
|
||||||
mainMenu:
|
mainMenu:
|
||||||
play: Pelaa
|
play: Pelaa
|
||||||
continue: Jatka
|
continue: Jatka
|
||||||
@ -89,13 +89,13 @@ mainMenu:
|
|||||||
subreddit: Reddit
|
subreddit: Reddit
|
||||||
importSavegame: Tuo peli
|
importSavegame: Tuo peli
|
||||||
openSourceHint: Tämä on avoimen lähdekoodin peli!
|
openSourceHint: Tämä on avoimen lähdekoodin peli!
|
||||||
discordLink: Virallinen Discord Palvelin
|
discordLink: Virallinen Discord -palvelin
|
||||||
helpTranslate: Auta kääntämään!
|
helpTranslate: Auta kääntämään!
|
||||||
madeBy: Pelin on tehnyt <author-link>
|
madeBy: Pelin on tehnyt <author-link>
|
||||||
browserWarning: Anteeksi, mutta pelin tiedetään toimivan huonosti selaimellasi!
|
browserWarning: Anteeksi, mutta pelin tiedetään toimivan huonosti selaimellasi!
|
||||||
Hanki itsenäinen versio tai lataa Chrome täyttä tukea varten.
|
Hanki pelin kokoversio tai lataa Google Chrome täyttä tukea varten.
|
||||||
savegameLevel: Taso <x>
|
savegameLevel: Taso <x>
|
||||||
savegameLevelUnknown: Tuntematon Taso
|
savegameLevelUnknown: Tuntematon taso
|
||||||
savegameUnnamed: Unnamed
|
savegameUnnamed: Unnamed
|
||||||
dialogs:
|
dialogs:
|
||||||
buttons:
|
buttons:
|
||||||
@ -105,13 +105,13 @@ dialogs:
|
|||||||
later: Myöhemmin
|
later: Myöhemmin
|
||||||
restart: Käynnistä uudelleen
|
restart: Käynnistä uudelleen
|
||||||
reset: Nollaa
|
reset: Nollaa
|
||||||
getStandalone: Hanki itsenäinen peli
|
getStandalone: Hanki kokoversio
|
||||||
deleteGame: Tiedän mitä olen tekemässä
|
deleteGame: Tiedän mitä olen tekemässä
|
||||||
viewUpdate: Näytä päivitys
|
viewUpdate: Näytä päivitys
|
||||||
showUpgrades: Näytä Päivitykset
|
showUpgrades: Näytä päivitykset
|
||||||
showKeybindings: Näytä pikanäppäimet
|
showKeybindings: Näytä pikanäppäimet
|
||||||
importSavegameError:
|
importSavegameError:
|
||||||
title: Tuonti Virhe
|
title: Tuontivirhe
|
||||||
text: "Tallennuksen tuonti epäonnistui:"
|
text: "Tallennuksen tuonti epäonnistui:"
|
||||||
importSavegameSuccess:
|
importSavegameSuccess:
|
||||||
title: Tallennus tuotiin
|
title: Tallennus tuotiin
|
||||||
@ -121,9 +121,9 @@ dialogs:
|
|||||||
text: "Tallennuksen lataus epäonnistui:"
|
text: "Tallennuksen lataus epäonnistui:"
|
||||||
confirmSavegameDelete:
|
confirmSavegameDelete:
|
||||||
title: Varmista poisto
|
title: Varmista poisto
|
||||||
text: Are you sure you want to delete the following game?<br><br>
|
text: Oletko varma, että haluat poistaa valitun pelin?<br><br>
|
||||||
'<savegameName>' at level <savegameLevel><br><br> This can not be
|
'<savegameName>' tasossa <savegameLevel><br><br> Tätä toimintoa ei
|
||||||
undone!
|
voida peruuttaa!
|
||||||
savegameDeletionError:
|
savegameDeletionError:
|
||||||
title: Poisto epäonnistui
|
title: Poisto epäonnistui
|
||||||
text: "Tallennuksen poisto epäonnistui:"
|
text: "Tallennuksen poisto epäonnistui:"
|
||||||
@ -132,8 +132,8 @@ dialogs:
|
|||||||
text: Käynnistä peli uudelleen ottaaksesi asetukset käyttöön.
|
text: Käynnistä peli uudelleen ottaaksesi asetukset käyttöön.
|
||||||
editKeybinding:
|
editKeybinding:
|
||||||
title: Vaihda pikanäppäin
|
title: Vaihda pikanäppäin
|
||||||
desc: Paina näppäintä tai hiiren nappia jonka haluat asettaa tai paina escape
|
desc: Paina näppäintä tai hiiren nappia, jonka haluat asettaa tai paina
|
||||||
peruuttaaksesi.
|
escape peruuttaaksesi.
|
||||||
resetKeybindingsConfirmation:
|
resetKeybindingsConfirmation:
|
||||||
title: Nollaa pikanäppäimet
|
title: Nollaa pikanäppäimet
|
||||||
desc: Tämä nollaa kaikki pikanäppäimet oletusarvoihin. Vahvista.
|
desc: Tämä nollaa kaikki pikanäppäimet oletusarvoihin. Vahvista.
|
||||||
@ -142,32 +142,32 @@ dialogs:
|
|||||||
desc: Pikanäppäimet nollattiin oletusarvoihin!
|
desc: Pikanäppäimet nollattiin oletusarvoihin!
|
||||||
featureRestriction:
|
featureRestriction:
|
||||||
title: Demoversio
|
title: Demoversio
|
||||||
desc: Yritit käyttää ominaisuutta (<feature>) joka ei ole saatavilla
|
desc: Yritit käyttää ominaisuutta (<feature>), joka ei ole saatavilla
|
||||||
demoversiossa. Harkitse itsenäisen version hankkimista avataksesi
|
demoversiossa. Harkitse kokoversio avataksesi
|
||||||
kaikki ominaisuudet!
|
kaikki ominaisuudet!
|
||||||
oneSavegameLimit:
|
oneSavegameLimit:
|
||||||
title: Rajoitetut tallennukset
|
title: Rajoitetut tallennukset
|
||||||
desc: Sinulla voi olla vain yksi tallennus kerrallaan demoversiossa. Poista
|
desc: Sinulla voi olla vain yksi tallennus kerrallaan demoversiossa. Poista
|
||||||
vanha tallennus tai hanki itsenäinen versio!
|
vanha tallennus tai hanki kokoversio pelistä!
|
||||||
updateSummary:
|
updateSummary:
|
||||||
title: Uusi päivitys!
|
title: Uusi päivitys!
|
||||||
desc: "Tässä on tulleet muutokset sen jälkeen kun viimeksi pelasit:"
|
desc: "Tässä uudet muutokset sen jälkeen kun viimeksi pelasit:"
|
||||||
upgradesIntroduction:
|
upgradesIntroduction:
|
||||||
title: Avaa Päivitykset
|
title: Avaa päivitykset
|
||||||
desc: Kaikkia muodoja joita tuotat voi käyttää päivitysten avaamiseen -
|
desc: Kaikkia muotoja joita tuotat voidaan käyttää päivitysten avaamiseen -
|
||||||
<strong>Älä tuhoa vanhoja tehtaitasi!</strong> Löydät
|
<strong>Älä tuhoa vanhoja tehtaitasi!</strong> Löydät
|
||||||
päivitysikkunan näytön oikeasta yläkulmasta.
|
päivitysikkunan näytön oikeasta yläkulmasta.
|
||||||
massDeleteConfirm:
|
massDeleteConfirm:
|
||||||
title: Vahvista poisto
|
title: Vahvista poisto
|
||||||
desc: Olet poistamassa paljon rakennuksia (tasan <count>)! Oletko varma että
|
desc: Olet poistamassa paljon rakennuksia (<count> tarkalleen)! Oletko varma, että
|
||||||
haluat jatkaa?
|
haluat jatkaa?
|
||||||
massCutConfirm:
|
massCutConfirm:
|
||||||
title: Vahtista leikkaus
|
title: Vahvista leikkaus
|
||||||
desc: Olet leikkaamassa paljon rakennuksia (tasan <count>)! Oletko varma että
|
desc: Olet leikkaamassa paljon rakennuksia (<count> tarkalleen)! Oletko varma, että
|
||||||
haluat jatkaa?
|
haluat jatkaa?
|
||||||
blueprintsNotUnlocked:
|
blueprintsNotUnlocked:
|
||||||
title: Ei vielä avattu
|
title: Ei vielä avattu
|
||||||
desc: Suorita taso 12 avataksesi Piirustukset!
|
desc: Suorita taso 12 avataksesi piirustukset!
|
||||||
keybindingsIntroduction:
|
keybindingsIntroduction:
|
||||||
title: Hyödyllisiä pikanäppäimiä
|
title: Hyödyllisiä pikanäppäimiä
|
||||||
desc: "Tässä pelissä on paljon pikanäppäimiä, jotka tekevät isojen tehtaiden
|
desc: "Tässä pelissä on paljon pikanäppäimiä, jotka tekevät isojen tehtaiden
|
||||||
@ -178,13 +178,13 @@ dialogs:
|
|||||||
useita samoja rakennuksia.<br> <code class='keybinding'>ALT</code>:
|
useita samoja rakennuksia.<br> <code class='keybinding'>ALT</code>:
|
||||||
Käännä sijoitettavien hihnojen suunta.<br>"
|
Käännä sijoitettavien hihnojen suunta.<br>"
|
||||||
createMarker:
|
createMarker:
|
||||||
title: Uusi Merkki
|
title: Uusi merkki
|
||||||
desc: Give it a meaningful name, you can also include a <strong>short
|
desc: Anna merkille merkitsevä nimi. Voit myös liittää <strong>lyhyen koodin</strong>
|
||||||
key</strong> of a shape (Which you can generate <link>here</link>)
|
muodosta. (Jonka voit luoda <link>täällä</link>.)
|
||||||
titleEdit: Muokkaa merkkiä
|
titleEdit: Muokkaa merkkiä
|
||||||
markerDemoLimit:
|
markerDemoLimit:
|
||||||
desc: Voit tehdä vain kaksi mukautettua merkkiä demoversiossa. Hanki itsenäinen
|
desc: Voit tehdä vain kaksi mukautettua merkkiä demoversiossa. Hanki kokoversio
|
||||||
versio saadaksesi loputtoman määrän merkkejä!
|
saadaksesi loputtoman määrän merkkejä!
|
||||||
exportScreenshotWarning:
|
exportScreenshotWarning:
|
||||||
title: Vie kuvakaappaus
|
title: Vie kuvakaappaus
|
||||||
desc: Pyysit tukikohtasi viemistä kuvakaappauksena. Huomaa, että tämä voi olla
|
desc: Pyysit tukikohtasi viemistä kuvakaappauksena. Huomaa, että tämä voi olla
|
||||||
@ -199,13 +199,14 @@ dialogs:
|
|||||||
descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you
|
descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you
|
||||||
can generate <link>here</link>)
|
can generate <link>here</link>)
|
||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: Rename Savegame
|
title: Nimeä tallennus uudelleen
|
||||||
desc: You can rename your savegame here.
|
desc: Voit nimetä tallennuksesi uudelleen täällä.
|
||||||
entityWarning:
|
tutorialVideoAvailable:
|
||||||
title: Performance Warning
|
title: Ohjevideo saatavilla
|
||||||
desc: You have placed a lot of buildings, this is just a friendly reminder that
|
desc: Tästä tasosta on saatavilla ohjevideo! Haluaisitko katsoa sen?
|
||||||
the game can not handle an endless count of buildings - So try to
|
tutorialVideoAvailableForeignLanguage:
|
||||||
keep your factories compact!
|
title: Ohjevideo saatavilla
|
||||||
|
desc: Tästä tasosta on saatavilla ohjevideo! Haluaisitko katsoa sen?
|
||||||
ingame:
|
ingame:
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: Liiku
|
moveMap: Liiku
|
||||||
@ -224,9 +225,9 @@ ingame:
|
|||||||
plannerSwitchSide: Käännä suunnittelijan puoli
|
plannerSwitchSide: Käännä suunnittelijan puoli
|
||||||
cutSelection: Leikkaa
|
cutSelection: Leikkaa
|
||||||
copySelection: Kopioi
|
copySelection: Kopioi
|
||||||
clearSelection: Tyhjennä Valinta
|
clearSelection: Tyhjennä valinta
|
||||||
pipette: Pipetti
|
pipette: Pipetti
|
||||||
switchLayers: Vaihda Tasoa
|
switchLayers: Vaihda tasoa
|
||||||
colors:
|
colors:
|
||||||
red: Punainen
|
red: Punainen
|
||||||
green: Vihreä
|
green: Vihreä
|
||||||
@ -238,7 +239,7 @@ ingame:
|
|||||||
uncolored: Väritön
|
uncolored: Väritön
|
||||||
black: Musta
|
black: Musta
|
||||||
buildingPlacement:
|
buildingPlacement:
|
||||||
cycleBuildingVariants: Paina <key> kiertääksesi muunnoksia.
|
cycleBuildingVariants: Paina <key> selataksesi vaihtoehtoja.
|
||||||
hotkeyLabel: "Pikanäppäin: <key>"
|
hotkeyLabel: "Pikanäppäin: <key>"
|
||||||
infoTexts:
|
infoTexts:
|
||||||
speed: Nopeus
|
speed: Nopeus
|
||||||
@ -256,32 +257,11 @@ ingame:
|
|||||||
notifications:
|
notifications:
|
||||||
newUpgrade: Uusi päivitys on saatavilla!
|
newUpgrade: Uusi päivitys on saatavilla!
|
||||||
gameSaved: Peli on tallennettu.
|
gameSaved: Peli on tallennettu.
|
||||||
freeplayLevelComplete: Level <level> has been completed!
|
freeplayLevelComplete: Taso <level> on saavutettu!
|
||||||
shop:
|
shop:
|
||||||
title: Päivitykset
|
title: Päivitykset
|
||||||
buttonUnlock: Päivitä
|
buttonUnlock: Päivitä
|
||||||
tier: Taso <x>
|
tier: Taso <x>
|
||||||
tierLabels:
|
|
||||||
- I
|
|
||||||
- II
|
|
||||||
- III
|
|
||||||
- IV
|
|
||||||
- V
|
|
||||||
- VI
|
|
||||||
- VII
|
|
||||||
- VIII
|
|
||||||
- IX
|
|
||||||
- X
|
|
||||||
- XI
|
|
||||||
- XII
|
|
||||||
- XIII
|
|
||||||
- XIV
|
|
||||||
- XV
|
|
||||||
- XVI
|
|
||||||
- XVII
|
|
||||||
- XVIII
|
|
||||||
- XIX
|
|
||||||
- XX
|
|
||||||
maximumLevel: SUURIN TASO (Nopeus x<currentMult>)
|
maximumLevel: SUURIN TASO (Nopeus x<currentMult>)
|
||||||
statistics:
|
statistics:
|
||||||
title: Tilastot
|
title: Tilastot
|
||||||
@ -295,7 +275,7 @@ ingame:
|
|||||||
välituotteet.
|
välituotteet.
|
||||||
delivered:
|
delivered:
|
||||||
title: Toimitettu
|
title: Toimitettu
|
||||||
description: Näyttää muodot jotka on toimitettu keskusrakennukseen.
|
description: Näyttää muodot, jotka on toimitettu keskusrakennukseen.
|
||||||
noShapesProduced: Toistaiseksi ei muotoja tuotettu.
|
noShapesProduced: Toistaiseksi ei muotoja tuotettu.
|
||||||
shapesDisplayUnits:
|
shapesDisplayUnits:
|
||||||
second: <shapes> / s
|
second: <shapes> / s
|
||||||
@ -305,10 +285,6 @@ ingame:
|
|||||||
playtime: Peliaika
|
playtime: Peliaika
|
||||||
buildingsPlaced: Rakennukset
|
buildingsPlaced: Rakennukset
|
||||||
beltsPlaced: Liukuhihnat
|
beltsPlaced: Liukuhihnat
|
||||||
buttons:
|
|
||||||
continue: Jatka
|
|
||||||
settings: Asetukset
|
|
||||||
menu: Palaa valikkoon
|
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: Tarvitsetko apua?
|
title: Tarvitsetko apua?
|
||||||
showHint: Näytä vihje
|
showHint: Näytä vihje
|
||||||
@ -318,9 +294,9 @@ ingame:
|
|||||||
waypoints:
|
waypoints:
|
||||||
waypoints: Merkit
|
waypoints: Merkit
|
||||||
hub: Keskusrakennus
|
hub: Keskusrakennus
|
||||||
description: Paina merkkia hiiren vasemmalla mennäksesi siihen, paina oikeaa
|
description: Paina merkkiä hiiren vasemmalla mennäksesi siihen, paina oikeaa
|
||||||
nappia poistaaksesi sen.<br><br>Paina <keybinding> luodaksesi merkin
|
nappia poistaaksesi sen.<br><br>Paina <keybinding> luodaksesi merkin
|
||||||
nykyisestä näkymästä tai <strong>varen nappi</strong> luodaksesi
|
nykyisestä näkymästä tai <strong>vasen nappi</strong> luodaksesi
|
||||||
merkin valittuun paikkaan.
|
merkin valittuun paikkaan.
|
||||||
creationSuccessNotification: Merkki luotiin onnistuneesti.
|
creationSuccessNotification: Merkki luotiin onnistuneesti.
|
||||||
shapeViewer:
|
shapeViewer:
|
||||||
@ -340,73 +316,97 @@ ingame:
|
|||||||
valmiiksi.<br><br>Vihje: Pidä pohjassa <strong>VAIHTO</strong>
|
valmiiksi.<br><br>Vihje: Pidä pohjassa <strong>VAIHTO</strong>
|
||||||
laittaaksesi useampia kaivajia ja käytä <strong>R</strong>
|
laittaaksesi useampia kaivajia ja käytä <strong>R</strong>
|
||||||
kääntääksesi niitä."
|
kääntääksesi niitä."
|
||||||
|
2_1_place_cutter: "Nyt aseta <strong>Leikkuri</strong> leikataksesi ympyrä
|
||||||
|
puoliksi!<br><br> PS: Leikkuri aina leikkaa <strong>ylhäältä alaspäin</strong>
|
||||||
|
riippumatta sen asennosta."
|
||||||
|
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
|
||||||
|
<strong>trash</strong> to get rid of the currently (!) not
|
||||||
|
needed waste.
|
||||||
|
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
|
||||||
|
up this slow process!<br><br> PS: Use the <strong>0-9
|
||||||
|
hotkeys</strong> to access buildings faster!"
|
||||||
|
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
|
||||||
|
extractors</strong> and connect them to the hub.<br><br> PS:
|
||||||
|
Hold <strong>SHIFT</strong> while dragging a belt to activate
|
||||||
|
the belt planner!"
|
||||||
|
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
|
||||||
|
<strong>circles</strong>, <strong>white</strong> and
|
||||||
|
<strong>red</strong> color!
|
||||||
|
21_2_switch_to_wires: Switch to the wires layer by pressing
|
||||||
|
<strong>E</strong>!<br><br> Then <strong>connect all four
|
||||||
|
inputs</strong> of the painter with cables!
|
||||||
|
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
|
||||||
|
with wires!
|
||||||
|
21_4_press_button: "Press the switch to make it <strong>emit a truthy
|
||||||
|
signal</strong> and thus activate the painter.<br><br> PS: You
|
||||||
|
don't have to connect all inputs! Try wiring only two."
|
||||||
connectedMiners:
|
connectedMiners:
|
||||||
one_miner: 1 Miner
|
one_miner: 1 kaivaja
|
||||||
n_miners: <amount> Miners
|
n_miners: <amount> kaivajaa
|
||||||
limited_items: Limited to <max_throughput>
|
limited_items: Rajoitettu <max_throughput>
|
||||||
watermark:
|
watermark:
|
||||||
title: Demo version
|
title: Kokeiluversio
|
||||||
desc: Click here to see the Steam version advantages!
|
desc: Napsauta tästä nähdäksesi Steam version edut!
|
||||||
get_on_steam: Get on steam
|
get_on_steam: Hanki Steamista
|
||||||
standaloneAdvantages:
|
standaloneAdvantages:
|
||||||
title: Get the full version!
|
title: Hanki kokoversio!
|
||||||
no_thanks: No, thanks!
|
no_thanks: Ei kiitos!
|
||||||
points:
|
points:
|
||||||
levels:
|
levels:
|
||||||
title: 12 New Levels
|
title: 12 Uutta tasoa
|
||||||
desc: For a total of 26 levels!
|
desc: Yhteensä 26 tasoa!
|
||||||
buildings:
|
buildings:
|
||||||
title: 18 New Buildings
|
title: 18 Uutta rakennusta
|
||||||
desc: Fully automate your factory!
|
desc: Automatisoi tehtaasi täysin!
|
||||||
savegames:
|
savegames:
|
||||||
title: ∞ Savegames
|
title: ∞ Tallennukset
|
||||||
desc: As many as your heart desires!
|
desc: Niin paljon kuin sielusi kaipaa!
|
||||||
upgrades:
|
upgrades:
|
||||||
title: 20 Upgrade Tiers
|
title: 20 päivitystasoa
|
||||||
desc: This demo version has only 5!
|
desc: Kokeiluversiossa on vain viisi!
|
||||||
markers:
|
markers:
|
||||||
title: ∞ Markers
|
title: ∞ Merkit
|
||||||
desc: Never get lost in your factory!
|
desc: Älä koskaan eksy tehtaassasi!
|
||||||
wires:
|
wires:
|
||||||
title: Wires
|
title: Johdot
|
||||||
desc: An entirely new dimension!
|
desc: Täysin uusi ulottuvuus!
|
||||||
darkmode:
|
darkmode:
|
||||||
title: Dark Mode
|
title: Tumma teema
|
||||||
desc: Stop hurting your eyes!
|
desc: Jotta silmiisi ei sattuisi!
|
||||||
support:
|
support:
|
||||||
title: Support me
|
title: Tue minua
|
||||||
desc: I develop it in my spare time!
|
desc: Kehitän peliä vapaa-ajallani!
|
||||||
shopUpgrades:
|
shopUpgrades:
|
||||||
belt:
|
belt:
|
||||||
name: Hihnat, Jakelija & Tunneli
|
name: Hihnat, jakelija & tunneli
|
||||||
description: Nopeus x<currentMult> → x<newMult>
|
description: Nopeus x<currentMult> → x<newMult>
|
||||||
miner:
|
miner:
|
||||||
name: Kaivuu
|
name: Kaivuu
|
||||||
description: Nopeus x<currentMult> → x<newMult>
|
description: Nopeus x<currentMult> → x<newMult>
|
||||||
processors:
|
processors:
|
||||||
name: Leikkaus, Kääntö & Pinoaminen
|
name: Leikkaus, kääntö & pinoaminen
|
||||||
description: Nopeus x<currentMult> → x<newMult>
|
description: Nopeus x<currentMult> → x<newMult>
|
||||||
painting:
|
painting:
|
||||||
name: Sekoitus & Värjäys
|
name: Sekoitus & värjäys
|
||||||
description: Nopeus x<currentMult> → x<newMult>
|
description: Nopeus x<currentMult> → x<newMult>
|
||||||
buildings:
|
buildings:
|
||||||
hub:
|
hub:
|
||||||
deliver: Toimita
|
deliver: Toimita
|
||||||
toUnlock: avataksesi
|
toUnlock: avataksesi
|
||||||
levelShortcut: LVL
|
levelShortcut: LVL
|
||||||
endOfDemo: End of Demo
|
endOfDemo: Kokeiluversion loppu!
|
||||||
belt:
|
belt:
|
||||||
default:
|
default:
|
||||||
name: Liukuhihna
|
name: Liukuhihna
|
||||||
description: Kuljettaa esineitä, pidä pohjassa ja raahaa laittaaksesi useampia.
|
description: Kuljettaa esineitä. Pidä pohjassa ja raahaa laittaaksesi useampia.
|
||||||
wire:
|
wire:
|
||||||
default:
|
default:
|
||||||
name: Johto
|
name: Johto
|
||||||
description: Sallii sähkön kuljetuksen
|
description: Sallii sähkönkuljetuksen
|
||||||
second:
|
second:
|
||||||
name: Wire
|
name: Johto
|
||||||
description: Transfers signals, which can be items, colors or booleans (1 / 0).
|
description: Siirtää signaaleja, jotka voivat olla muotoja, värejä, taikka binääriarvoja (1 / 0).
|
||||||
Different colored wires do not connect.
|
Eriväriset johdot eivät yhdisty toisiinsa.
|
||||||
miner:
|
miner:
|
||||||
default:
|
default:
|
||||||
name: Kaivaja
|
name: Kaivaja
|
||||||
@ -420,7 +420,7 @@ buildings:
|
|||||||
name: Tunneli
|
name: Tunneli
|
||||||
description: Sallii resurssien kuljetuksen rakennuksien ja hihnojen alta.
|
description: Sallii resurssien kuljetuksen rakennuksien ja hihnojen alta.
|
||||||
tier2:
|
tier2:
|
||||||
name: Tunneli Taso II
|
name: Tunneli taso II
|
||||||
description: Sallii resurssien kuljetuksen rakennuksien ja hihnojen alta
|
description: Sallii resurssien kuljetuksen rakennuksien ja hihnojen alta
|
||||||
pidemmältä kantamalta.
|
pidemmältä kantamalta.
|
||||||
cutter:
|
cutter:
|
||||||
@ -439,11 +439,11 @@ buildings:
|
|||||||
name: Kääntäjä
|
name: Kääntäjä
|
||||||
description: Kääntää muotoja 90 astetta myötäpäivään.
|
description: Kääntää muotoja 90 astetta myötäpäivään.
|
||||||
ccw:
|
ccw:
|
||||||
name: Kääntäjä (Vastapäivään)
|
name: Kääntäjä (vastapäivään)
|
||||||
description: Kääntää muotoja 90 astetta vastapäivään.
|
description: Kääntää muotoja 90 astetta vastapäivään.
|
||||||
rotate180:
|
rotate180:
|
||||||
name: Rotate (180)
|
name: Kääntäjä (180)
|
||||||
description: Rotates shapes by 180 degrees.
|
description: Kääntää muotoja 180 astetta.
|
||||||
stacker:
|
stacker:
|
||||||
default:
|
default:
|
||||||
name: Pinoaja
|
name: Pinoaja
|
||||||
@ -455,19 +455,19 @@ buildings:
|
|||||||
description: Sekoittaa kaksi väriä lisäaineiden avulla.
|
description: Sekoittaa kaksi väriä lisäaineiden avulla.
|
||||||
painter:
|
painter:
|
||||||
default:
|
default:
|
||||||
name: Värjääjä
|
name: Maalari
|
||||||
description: Värjää vasemmasta sisääntulosta tulevan muodon ylemmästä
|
description: Maalaa vasemmasta sisääntulosta tulevan muodon ylemmästä
|
||||||
sisääntulosta tulevalla värillä.
|
sisääntulosta tulevalla värillä.
|
||||||
mirrored:
|
mirrored:
|
||||||
name: Värjääjä
|
name: Maalari
|
||||||
description: Värjää vasemmasta sisääntulosta tulevan muodon ylemmästä
|
description: Maalaa vasemmasta sisääntulosta tulevan muodon alemmasta
|
||||||
sisääntulosta tulevalla värillä.
|
sisääntulosta tulevalla värillä.
|
||||||
double:
|
double:
|
||||||
name: Värjääjä (Kaksinkertainen)
|
name: Maalari (kaksinkertainen)
|
||||||
description: Värjää vasemmasta sisääntulosta tulevan muodon ylemmästä
|
description: Värjää vasemmasta sisääntulosta tulevat muodot ylemmästä
|
||||||
sisääntulosta tulevalla värillä.
|
sisääntulosta tulevalla värillä.
|
||||||
quad:
|
quad:
|
||||||
name: Painter (Neljännes)
|
name: Maalari (neljännes)
|
||||||
description: Allows you to color each quadrant of the shape individually. Only
|
description: Allows you to color each quadrant of the shape individually. Only
|
||||||
slots with a <strong>truthy signal</strong> on the wires layer
|
slots with a <strong>truthy signal</strong> on the wires layer
|
||||||
will be painted!
|
will be painted!
|
||||||
@ -477,114 +477,111 @@ buildings:
|
|||||||
description: Sallii sisääntulot kaikilta sivuilta ja tuhoaa ne. Lopullisesti.
|
description: Sallii sisääntulot kaikilta sivuilta ja tuhoaa ne. Lopullisesti.
|
||||||
balancer:
|
balancer:
|
||||||
default:
|
default:
|
||||||
name: Balancer
|
name: Tasaaja
|
||||||
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
description: Monikäyttöinen - Jaa sisääntulot tasaisesti kaikkiin ulostuloihin.
|
||||||
merger:
|
merger:
|
||||||
name: Merger (compact)
|
name: Yhdistäjä (compact)
|
||||||
description: Merges two conveyor belts into one.
|
description: Yhdistää kaksi hihnaa yhteen.
|
||||||
merger-inverse:
|
merger-inverse:
|
||||||
name: Merger (compact)
|
name: Yhdistäjä (compact)
|
||||||
description: Merges two conveyor belts into one.
|
description: Yhdistää kaksi hihnaa yhteen.
|
||||||
splitter:
|
splitter:
|
||||||
name: Splitter (compact)
|
name: Erottaja (compact)
|
||||||
description: Splits one conveyor belt into two.
|
description: Erottaa hihnan kahteen hihnaan.
|
||||||
splitter-inverse:
|
splitter-inverse:
|
||||||
name: Splitter (compact)
|
name: Erottaja (compact)
|
||||||
description: Splits one conveyor belt into two.
|
description: Erottaa hihnan kahteen hihnaan.
|
||||||
storage:
|
storage:
|
||||||
default:
|
default:
|
||||||
name: Storage
|
name: Varasto
|
||||||
description: Stores excess items, up to a given capacity. Prioritizes the left
|
description: Varasotoi ylijäämätavarat tiettyyn kapasiteettiin asti. Priorisoi vasemman ulostulon
|
||||||
output and can be used as an overflow gate.
|
ja voidaan käyttää ylivuotoporttina.
|
||||||
wire_tunnel:
|
wire_tunnel:
|
||||||
default:
|
default:
|
||||||
name: Wire Crossing
|
name: Johdon ylitys
|
||||||
description: Allows to cross two wires without connecting them.
|
description: Antaa johdon ylittää toisen liittämättä niitä.
|
||||||
constant_signal:
|
constant_signal:
|
||||||
default:
|
default:
|
||||||
name: Constant Signal
|
name: Jatkuva signaali
|
||||||
description: Emits a constant signal, which can be either a shape, color or
|
description: Lähettää vakiosignaalin, joka voi olla muoto, väri, taikka binääriarvo (1 / 0).
|
||||||
boolean (1 / 0).
|
|
||||||
lever:
|
lever:
|
||||||
default:
|
default:
|
||||||
name: Switch
|
name: Kytkin
|
||||||
description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
|
description: Voidaan kytkeä lähettämään binääriarvoa (1 / 0) johtotasolla,
|
||||||
which can then be used to control for example an item filter.
|
jota voidaan sitten käyttää esimerkiksi tavarasuodattimen ohjaukseen.
|
||||||
logic_gate:
|
logic_gate:
|
||||||
default:
|
default:
|
||||||
name: AND Gate
|
name: AND portti
|
||||||
description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape,
|
description: Lähettää totuusarvon "1", jos molemmat sisääntulot ovat totta. (Totuus tarkoittaa,
|
||||||
color or boolean "1")
|
että muoto, väri tai totuusarvo "1")
|
||||||
not:
|
not:
|
||||||
name: NOT Gate
|
name: NOT portti
|
||||||
description: Emits a boolean "1" if the input is not truthy. (Truthy means
|
description: Lähettää totuusarvon "1", jos sisääntulot eivät ole totta.
|
||||||
shape, color or boolean "1")
|
(Totuus tarkoittaa, että muoto, väri tai totuusarvo "1")
|
||||||
xor:
|
xor:
|
||||||
name: XOR Gate
|
name: XOR portti
|
||||||
description: Emits a boolean "1" if one of the inputs is truthy, but not both.
|
description: Lähettää totuusarvon "1", jos yksi sisääntuloista on totta, mutta kaikki eivät.
|
||||||
(Truthy means shape, color or boolean "1")
|
(Totuus tarkoittaa, että muoto, väri tai totuusarvo "1")
|
||||||
or:
|
or:
|
||||||
name: OR Gate
|
name: OR portti
|
||||||
description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means
|
description: Lähettää totuusarvon "1", jos yksi sisääntuloista on totta.
|
||||||
shape, color or boolean "1")
|
(Totuus tarkoittaa, että muoto, väri tai totuusarvo "1")
|
||||||
transistor:
|
transistor:
|
||||||
default:
|
default:
|
||||||
name: Transistor
|
name: Transistori
|
||||||
description: Forwards the bottom input if the side input is truthy (a shape,
|
description: Lähettää pohjasignaalin eteenpäin, jos sivusisääntulo on totta.
|
||||||
color or "1").
|
(Totuus tarkoittaa, että muoto, väri tai totuusarvo "1")
|
||||||
mirrored:
|
mirrored:
|
||||||
name: Transistor
|
name: Transistori
|
||||||
description: Forwards the bottom input if the side input is truthy (a shape,
|
description: Lähettää pohjasignaalin eteenpäin, jos sivusisääntulo on totta.
|
||||||
color or "1").
|
(Totuus tarkoittaa, että muoto, väri tai totuusarvo "1")
|
||||||
filter:
|
filter:
|
||||||
default:
|
default:
|
||||||
name: Filter
|
name: Suodatin
|
||||||
description: Connect a signal to route all matching items to the top and the
|
description: Yhdistä signaali reitittääksesi kaikki vastaavat tavarat ylös,
|
||||||
remaining to the right. Can be controlled with boolean signals
|
ja jäljelle jäämät vasemmalle. Voidaan ohjata myös binääriarvoilla.
|
||||||
too.
|
|
||||||
display:
|
display:
|
||||||
default:
|
default:
|
||||||
name: Display
|
name: Näyttö
|
||||||
description: Connect a signal to show it on the display - It can be a shape,
|
description: Yhdistö signaali näyttääksesi sen näytöllä. Voi olla muoto,
|
||||||
color or boolean.
|
väri tai binääriarvo.
|
||||||
reader:
|
reader:
|
||||||
default:
|
default:
|
||||||
name: Belt Reader
|
name: Hihnanlukija
|
||||||
description: Allows to measure the average belt throughput. Outputs the last
|
description: Mittaa hihnan keskiarvosuorituskyky. Antaa viimeksi luetun
|
||||||
read item on the wires layer (once unlocked).
|
tavaran signaalin johtotasolla (kun saavutettu).
|
||||||
analyzer:
|
analyzer:
|
||||||
default:
|
default:
|
||||||
name: Shape Analyzer
|
name: Tutkija
|
||||||
description: Analyzes the top right quadrant of the lowest layer of the shape
|
description: Analysoi ylä oikean neljänneksen alimmasta tavaran tasosta ja
|
||||||
and returns its shape and color.
|
palauttaa sen muodon ja värin.
|
||||||
comparator:
|
comparator:
|
||||||
default:
|
default:
|
||||||
name: Compare
|
name: Vertain
|
||||||
description: Returns boolean "1" if both signals are exactly equal. Can compare
|
description: Palauttaa binääriarvon "1", jos molemmat signaalit ovat täysin samat.
|
||||||
shapes, items and booleans.
|
Voi verrata värejä, tavaroita, ja binääriarvoja.
|
||||||
virtual_processor:
|
virtual_processor:
|
||||||
default:
|
default:
|
||||||
name: Virtual Cutter
|
name: Virtuaalileikkuri
|
||||||
description: Virtually cuts the shape into two halves.
|
description: Virtuaalisesti leikkaa tavara kahteen puoliskoon.
|
||||||
rotater:
|
rotater:
|
||||||
name: Virtual Rotater
|
name: Virtuaalikääntäjä Rotater
|
||||||
description: Virtually rotates the shape, both clockwise and counter-clockwise.
|
description: Virtuaalisesti käännä tavara, sekä myötäpäivään että vastapäivään.
|
||||||
unstacker:
|
unstacker:
|
||||||
name: Virtual Unstacker
|
name: Virtuaalierottaja
|
||||||
description: Virtually extracts the topmost layer to the right output and the
|
description: Virtuaalisesti erota ylin taso oikeaan ulostuloon ja jäljelle jäävät
|
||||||
remaining ones to the left.
|
vasempaan ulostuloon.
|
||||||
stacker:
|
stacker:
|
||||||
name: Virtual Stacker
|
name: Virtuaaliyhdistäjä
|
||||||
description: Virtually stacks the right shape onto the left.
|
description: Virtuaalisesti yhdistä oikea tavara vasempaan.
|
||||||
painter:
|
painter:
|
||||||
name: Virtual Painter
|
name: Virtuaalimaalaaja
|
||||||
description: Virtually paints the shape from the bottom input with the shape on
|
description: Virtuaalisesti maalaa tavara alhaalta sisääntulosta oikean sisääntulon värillä.
|
||||||
the right input.
|
|
||||||
item_producer:
|
item_producer:
|
||||||
default:
|
default:
|
||||||
name: Item Producer
|
name: Item Producer
|
||||||
description: Available in sandbox mode only, outputs the given signal from the
|
description: Saatavilla vain hiekkalaatikkotilassa. Palauttaa
|
||||||
wires layer on the regular layer.
|
johtotasolla annetun signaalin normaaliin tasoon.
|
||||||
storyRewards:
|
storyRewards:
|
||||||
reward_cutter_and_trash:
|
reward_cutter_and_trash:
|
||||||
title: Muotojen Leikkaus
|
title: Muotojen Leikkaus
|
||||||
@ -682,7 +679,7 @@ storyRewards:
|
|||||||
title: Balancer
|
title: Balancer
|
||||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
||||||
be used to build bigger factories by <strong>splitting and merging
|
be used to build bigger factories by <strong>splitting and merging
|
||||||
items</strong> onto multiple belts!<br><br>
|
items</strong> onto multiple belts!
|
||||||
reward_merger:
|
reward_merger:
|
||||||
title: Compact Merger
|
title: Compact Merger
|
||||||
desc: You have unlocked a <strong>merger</strong> variant of the
|
desc: You have unlocked a <strong>merger</strong> variant of the
|
||||||
@ -733,7 +730,8 @@ storyRewards:
|
|||||||
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
||||||
Painter</strong> - Connect the slots you would like to paint with on
|
Painter</strong> - Connect the slots you would like to paint with on
|
||||||
the wires layer!<br><br> To switch to the wires layer, press
|
the wires layer!<br><br> To switch to the wires layer, press
|
||||||
<strong>E</strong>."
|
<strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
|
||||||
|
the settings to activate the wires tutorial!"
|
||||||
reward_filter:
|
reward_filter:
|
||||||
title: Item Filter
|
title: Item Filter
|
||||||
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
||||||
@ -741,26 +739,25 @@ storyRewards:
|
|||||||
signal from the wires layer or not.<br><br> You can also pass in a
|
signal from the wires layer or not.<br><br> You can also pass in a
|
||||||
boolean signal (1 / 0) to entirely activate or disable it.
|
boolean signal (1 / 0) to entirely activate or disable it.
|
||||||
reward_demo_end:
|
reward_demo_end:
|
||||||
title: End of Demo
|
title: Kokeiluversion loppu!
|
||||||
desc: You have reached the end of the demo version!
|
desc: Olet läpäissyt kokeiluversion!
|
||||||
settings:
|
settings:
|
||||||
title: Asetukset
|
title: Asetukset
|
||||||
categories:
|
categories:
|
||||||
general: Yleinen
|
general: Yleinen
|
||||||
userInterface: Käyttöliittyma
|
userInterface: Käyttöliittymä
|
||||||
advanced: Kehittynyt
|
advanced: Lisäasetukset
|
||||||
performance: Performance
|
performance: Suorityskyky
|
||||||
versionBadges:
|
versionBadges:
|
||||||
dev: Kehitys
|
dev: Kehitys
|
||||||
staging: Näyttämö
|
staging: Testaus
|
||||||
prod: Tuotanto
|
prod: Tuotanto
|
||||||
buildDate: Rakennettu <at-date>
|
buildDate: Koottu <at-date>
|
||||||
labels:
|
labels:
|
||||||
uiScale:
|
uiScale:
|
||||||
title: Käyttöliittymän Koko
|
title: Käyttöliittymän koko
|
||||||
description: Muuttaa käyttöliittymän kokoa. Käyttöliittymä skaalataan silti
|
description: Muuttaa käyttöliittymän kokoa. Käyttöliittymä skaalataan silti
|
||||||
laitteen resoluution perusteella based on your device
|
laitteen resoluution perusteella, mutta tämä asetus määrittää skaalauksen määrän.
|
||||||
resolution, mutta tämä asetus määrittää skaalauksen määrän.
|
|
||||||
scales:
|
scales:
|
||||||
super_small: Erittäin pieni
|
super_small: Erittäin pieni
|
||||||
small: Pieni
|
small: Pieni
|
||||||
@ -768,7 +765,7 @@ settings:
|
|||||||
large: Iso
|
large: Iso
|
||||||
huge: Valtava
|
huge: Valtava
|
||||||
autosaveInterval:
|
autosaveInterval:
|
||||||
title: Automaattitallennuksen Aikaväli
|
title: Automaattitallennuksen aikaväli
|
||||||
description: Määrittää kuinka usein peli tallentaa automaattisesti. Voit myös
|
description: Määrittää kuinka usein peli tallentaa automaattisesti. Voit myös
|
||||||
poistaa automaattisen tallennuksen kokonaan käytöstä täällä.
|
poistaa automaattisen tallennuksen kokonaan käytöstä täällä.
|
||||||
intervals:
|
intervals:
|
||||||
@ -779,8 +776,8 @@ settings:
|
|||||||
twenty_minutes: 20 Minuutin välein
|
twenty_minutes: 20 Minuutin välein
|
||||||
disabled: Pois käytöstä
|
disabled: Pois käytöstä
|
||||||
scrollWheelSensitivity:
|
scrollWheelSensitivity:
|
||||||
title: Zoomausherkkyys
|
title: Suurennusherkkyys
|
||||||
description: Vaihtaa kuinka herkkä zoomi on (Joko hiiren rulla tai ohjauslevy).
|
description: Vaihtaa kuinka herkkä suurennus on (Joko hiiren rulla tai ohjauslevy).
|
||||||
sensitivity:
|
sensitivity:
|
||||||
super_slow: Erittäin hidas
|
super_slow: Erittäin hidas
|
||||||
slow: Hidas
|
slow: Hidas
|
||||||
@ -788,7 +785,7 @@ settings:
|
|||||||
fast: Nopea
|
fast: Nopea
|
||||||
super_fast: Erittäin nopea
|
super_fast: Erittäin nopea
|
||||||
movementSpeed:
|
movementSpeed:
|
||||||
title: Liikkumis nopeus
|
title: Liikkumisnopeus
|
||||||
description: Muuttaa kuinka nopeasti näkymä liikkuu kun käytetään näppäimistöä.
|
description: Muuttaa kuinka nopeasti näkymä liikkuu kun käytetään näppäimistöä.
|
||||||
speeds:
|
speeds:
|
||||||
super_slow: Erittäin hidas
|
super_slow: Erittäin hidas
|
||||||
@ -796,7 +793,7 @@ settings:
|
|||||||
regular: Normaali
|
regular: Normaali
|
||||||
fast: Nopea
|
fast: Nopea
|
||||||
super_fast: Erittäin nopea
|
super_fast: Erittäin nopea
|
||||||
extremely_fast: Hyper nopea
|
extremely_fast: Supernopea
|
||||||
language:
|
language:
|
||||||
title: Kieli
|
title: Kieli
|
||||||
description: Vaihda kieltä. Kaikki käännökset ovat käyttäjien tekemiä ja
|
description: Vaihda kieltä. Kaikki käännökset ovat käyttäjien tekemiä ja
|
||||||
@ -810,19 +807,19 @@ settings:
|
|||||||
description: On suositeltava pelata tätä peliä kokonäytön tilassa saadaksesi
|
description: On suositeltava pelata tätä peliä kokonäytön tilassa saadaksesi
|
||||||
parhaan kokemuksen. Saatavilla vain itsenäisessä versiossa.
|
parhaan kokemuksen. Saatavilla vain itsenäisessä versiossa.
|
||||||
soundsMuted:
|
soundsMuted:
|
||||||
title: Mykistä Äänet
|
title: Mykistä äänet
|
||||||
description: Jos käytössä, mykistää kaikki ääniefektit.
|
description: Jos käytössä, mykistää kaikki ääniefektit.
|
||||||
musicMuted:
|
musicMuted:
|
||||||
title: Mykistä Musiikki
|
title: Mykistä musiikki
|
||||||
description: Jos käytössä, mykistää musiikin.
|
description: Jos käytössä, mykistää musiikin.
|
||||||
theme:
|
theme:
|
||||||
title: Pelin Teema
|
title: Pelin teema
|
||||||
description: Valitse pelin teema (vaalea / tumma).
|
description: Valitse pelin teema (vaalea / tumma).
|
||||||
themes:
|
themes:
|
||||||
dark: Tumma
|
dark: Tumma
|
||||||
light: Kirkas
|
light: Vaalea
|
||||||
refreshRate:
|
refreshRate:
|
||||||
title: Simulaatiotavoite
|
title: Virkistystaajuus
|
||||||
description: Jos sinulla on 144hz näyttö, muuta virkistystaajuus täällä jotta
|
description: Jos sinulla on 144hz näyttö, muuta virkistystaajuus täällä jotta
|
||||||
pelin simulaatio toimii oikein isommilla virkistystaajuuksilla.
|
pelin simulaatio toimii oikein isommilla virkistystaajuuksilla.
|
||||||
Tämä voi laskea FPS nopeutta, jos tietokoneesi on liian hidas.
|
Tämä voi laskea FPS nopeutta, jos tietokoneesi on liian hidas.
|
||||||
@ -832,18 +829,18 @@ settings:
|
|||||||
jälkeen kunnes peruutat sen. Tämä vastaa SHIFT:in pitämistä
|
jälkeen kunnes peruutat sen. Tämä vastaa SHIFT:in pitämistä
|
||||||
pohjassa ikuisesti.
|
pohjassa ikuisesti.
|
||||||
offerHints:
|
offerHints:
|
||||||
title: Vihjeet & Oppaat
|
title: Vihjeet & oppaat
|
||||||
description: Tarjoaa pelaamisen aikana vihjeitä ja oppaita. Myös piilottaa
|
description: Tarjoaa pelaamisen aikana vihjeitä ja oppaita. Myös piilottaa
|
||||||
tietyt käyttöliittymäelementit tietyn tason mukaan, jotta
|
tietyt käyttöliittymäelementit tietyn tason mukaan, jotta
|
||||||
alkuunpääseminen olisi helpompaa.
|
alkuunpääseminen olisi helpompaa.
|
||||||
enableTunnelSmartplace:
|
enableTunnelSmartplace:
|
||||||
title: Älykkäät Tunnelit
|
title: Älykkäät tunnelit
|
||||||
description: Kun käytössä, tunnelin sijoittaminen automaattisesti poistaa
|
description: Kun käytössä, tunnelin sijoittaminen automaattisesti poistaa
|
||||||
tarpeettomat liukuhihnat. Tämä myös ottaa käyttöön tunnelien
|
tarpeettomat liukuhihnat. Tämä myös ottaa käyttöön tunnelien
|
||||||
raahaamisen ja ylimääräiset tunnelit poistetaan.
|
raahaamisen ja ylimääräiset tunnelit poistetaan.
|
||||||
vignette:
|
vignette:
|
||||||
title: Vignetti
|
title: Vinjetointi
|
||||||
description: Ottaa käyttöön vignetin, joka tummentaa näytön kulmia ja tekee
|
description: Ottaa käyttöön vinjetoinnin, joka tummentaa näytön kulmia ja tekee
|
||||||
tekstin lukemisesta helpompaa.
|
tekstin lukemisesta helpompaa.
|
||||||
rotationByBuilding:
|
rotationByBuilding:
|
||||||
title: Kiertäminen rakennustyypin mukaan
|
title: Kiertäminen rakennustyypin mukaan
|
||||||
@ -851,26 +848,26 @@ settings:
|
|||||||
yksilöllisesti. Tämä voi olla mukavampi vaihtoehto jos usein
|
yksilöllisesti. Tämä voi olla mukavampi vaihtoehto jos usein
|
||||||
sijoitat eri rakennustyyppejä.
|
sijoitat eri rakennustyyppejä.
|
||||||
compactBuildingInfo:
|
compactBuildingInfo:
|
||||||
title: Kompaktit Rakennusten Tiedot
|
title: Kompaktit rakennusten tiedot
|
||||||
description: Lyhentää rakennusten tietolaatikoita näyttämällä vain niiden
|
description: Lyhentää rakennusten tietolaatikoita näyttämällä vain niiden
|
||||||
suhteet. Muuten rakennuksen kuvaus ja kuva näytetään.
|
suhteet. Muuten rakennuksen kuvaus ja kuva näytetään.
|
||||||
disableCutDeleteWarnings:
|
disableCutDeleteWarnings:
|
||||||
title: Poista Leikkaus/Poisto Varoitukset
|
title: Poista leikkaus/poisto -varoitukset
|
||||||
description: Poista varoitusikkunat jotka ilmestyy kun leikkaat/poistat enemmän
|
description: Poista varoitusikkunat jotka ilmestyy kun leikkaat/poistat enemmän
|
||||||
kuin 100 entiteettiä
|
kuin 100 entiteettiä
|
||||||
soundVolume:
|
soundVolume:
|
||||||
title: Sound Volume
|
title: Efektien äänenvoimakkuus
|
||||||
description: Set the volume for sound effects
|
description: Aseta äänenvoimakkuus efekteille
|
||||||
musicVolume:
|
musicVolume:
|
||||||
title: Music Volume
|
title: Musiikin äänenvoimakkuus
|
||||||
description: Set the volume for music
|
description: Aseta äänenvoimakkuus musiikille
|
||||||
lowQualityMapResources:
|
lowQualityMapResources:
|
||||||
title: Low Quality Map Resources
|
title: Low Quality Map Resources
|
||||||
description: Simplifies the rendering of resources on the map when zoomed in to
|
description: Simplifies the rendering of resources on the map when zoomed in to
|
||||||
improve performance. It even looks cleaner, so be sure to try it
|
improve performance. It even looks cleaner, so be sure to try it
|
||||||
out!
|
out!
|
||||||
disableTileGrid:
|
disableTileGrid:
|
||||||
title: Disable Grid
|
title: Poista ruudukko
|
||||||
description: Disabling the tile grid can help with the performance. This also
|
description: Disabling the tile grid can help with the performance. This also
|
||||||
makes the game look cleaner!
|
makes the game look cleaner!
|
||||||
clearCursorOnDeleteWhilePlacing:
|
clearCursorOnDeleteWhilePlacing:
|
||||||
@ -880,13 +877,13 @@ settings:
|
|||||||
you can delete buildings by right-clicking while placing a
|
you can delete buildings by right-clicking while placing a
|
||||||
building.
|
building.
|
||||||
lowQualityTextures:
|
lowQualityTextures:
|
||||||
title: Low quality textures (Ugly)
|
title: Alhaisen tason tekstuurit (ruma)
|
||||||
description: Uses low quality textures to save performance. This will make the
|
description: Käyttää alhaisen tason tekstuureja tehojen säästämiseksi. Tämä
|
||||||
game look very ugly!
|
muutta pelin rumaksi!
|
||||||
displayChunkBorders:
|
displayChunkBorders:
|
||||||
title: Display Chunk Borders
|
title: Näytä kimpaleiden reunus Display Chunk Borders
|
||||||
description: The game is divided into chunks of 16x16 tiles, if this setting is
|
description: Pel on jaettu 16x16 kimpaleisiin. Jos tämä asetus on käytössä,
|
||||||
enabled the borders of each chunk are displayed.
|
reunat jokaiselle kimpaleelle näytetään.
|
||||||
pickMinerOnPatch:
|
pickMinerOnPatch:
|
||||||
title: Pick miner on resource patch
|
title: Pick miner on resource patch
|
||||||
description: Enabled by default, selects the miner if you use the pipette when
|
description: Enabled by default, selects the miner if you use the pipette when
|
||||||
@ -900,18 +897,26 @@ settings:
|
|||||||
title: Enable Mouse Pan
|
title: Enable Mouse Pan
|
||||||
description: Allows to move the map by moving the cursor to the edges of the
|
description: Allows to move the map by moving the cursor to the edges of the
|
||||||
screen. The speed depends on the Movement Speed setting.
|
screen. The speed depends on the Movement Speed setting.
|
||||||
|
zoomToCursor:
|
||||||
|
title: Zoom towards Cursor
|
||||||
|
description: If activated the zoom will happen in the direction of your mouse
|
||||||
|
position, otherwise in the middle of the screen.
|
||||||
|
mapResourcesScale:
|
||||||
|
title: Map Resources Size
|
||||||
|
description: Controls the size of the shapes on the map overview (when zooming
|
||||||
|
out).
|
||||||
rangeSliderPercentage: <amount> %
|
rangeSliderPercentage: <amount> %
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Pikanäppäimet
|
title: Pikanäppäimet
|
||||||
hint: "Tip: Muista käyttää CTRL, VAIHTO ja ALT! Ne ottavat käyttöön erilaisia
|
hint: "Tip: Muista käyttää CTRL, SHIFT ja ALT! Ne ottavat käyttöön erilaisia
|
||||||
sijoitteluvaihtoehtoja."
|
sijoitteluvaihtoehtoja."
|
||||||
resetKeybindings: Nollaa Pikanäppäimet
|
resetKeybindings: Nollaa pikanäppäimet
|
||||||
categoryLabels:
|
categoryLabels:
|
||||||
general: Sovellus
|
general: Sovellus
|
||||||
ingame: Peli
|
ingame: Peli
|
||||||
navigation: Navigointi
|
navigation: Navigointi
|
||||||
placement: Sijoitus
|
placement: Sijoitus
|
||||||
massSelect: Massa Valinta
|
massSelect: Massavalinta
|
||||||
buildings: Rakennus Pikanäppäimet
|
buildings: Rakennus Pikanäppäimet
|
||||||
placementModifiers: Sijoittelu Muokkaajat
|
placementModifiers: Sijoittelu Muokkaajat
|
||||||
mappings:
|
mappings:
|
||||||
@ -981,9 +986,9 @@ about:
|
|||||||
href="https://github.com/tobspr" target="_blank">Tobias Springer</a>
|
href="https://github.com/tobspr" target="_blank">Tobias Springer</a>
|
||||||
(tämä on minä).<br><br>
|
(tämä on minä).<br><br>
|
||||||
|
|
||||||
Jos haluat osallistua, tarkista <a href="<githublink>" target="_blank">shapez.io githubissa</a>.<br><br>
|
Jos haluat osallistua, tarkista <a href="<githublink>" target="_blank">shapez.io GitHubissa</a>.<br><br>
|
||||||
|
|
||||||
Tämä peli ei olisi ollut mahdollinen ilman suurta Discord yhteisöä pelini ympärillä - Sinun kannattaisi liittyä <a href="<discordlink>" target="_blank">Discord palvelimelleni</a>!<br><br>
|
Tämä peli ei olisi ollut mahdollista ilman suurta Discord -yhteisöä pelini ympärillä - Sinun kannattaisi liittyä <a href="<discordlink>" target="_blank">Discord palvelimelleni</a>!<br><br>
|
||||||
|
|
||||||
Ääniraidan on tehnyt <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - Hän on mahtava.<br><br>
|
Ääniraidan on tehnyt <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - Hän on mahtava.<br><br>
|
||||||
|
|
||||||
@ -1009,7 +1014,7 @@ tips:
|
|||||||
- Serial execution is more efficient than parallel.
|
- Serial execution is more efficient than parallel.
|
||||||
- You will unlock more variants of buildings later in the game!
|
- You will unlock more variants of buildings later in the game!
|
||||||
- You can use <b>T</b> to switch between different variants.
|
- You can use <b>T</b> to switch between different variants.
|
||||||
- Symmetry is key!
|
- Symmetria on keskeistä!
|
||||||
- You can weave different tiers of tunnels.
|
- You can weave different tiers of tunnels.
|
||||||
- Try to build compact factories - it will pay out!
|
- Try to build compact factories - it will pay out!
|
||||||
- The painter has a mirrored variant which you can select with <b>T</b>
|
- The painter has a mirrored variant which you can select with <b>T</b>
|
||||||
@ -1020,12 +1025,12 @@ tips:
|
|||||||
- Holding <b>SHIFT</b> will activate the belt planner, letting you place
|
- Holding <b>SHIFT</b> will activate the belt planner, letting you place
|
||||||
long lines of belts easily.
|
long lines of belts easily.
|
||||||
- Cutters always cut vertically, regardless of their orientation.
|
- Cutters always cut vertically, regardless of their orientation.
|
||||||
- To get white mix all three colors.
|
- Sekoita kolmea väriä saadaksesi valkoista.
|
||||||
- The storage buffer priorities the first output.
|
- The storage buffer priorities the first output.
|
||||||
- Invest time to build repeatable designs - it's worth it!
|
- Invest time to build repeatable designs - it's worth it!
|
||||||
- Holding <b>CTRL</b> allows to place multiple buildings.
|
- Holding <b>CTRL</b> allows to place multiple buildings.
|
||||||
- You can hold <b>ALT</b> to invert the direction of placed belts.
|
- You can hold <b>ALT</b> to invert the direction of placed belts.
|
||||||
- Efficiency is key!
|
- Tehokkuus on keskeistä!
|
||||||
- Shape patches that are further away from the hub are more complex.
|
- Shape patches that are further away from the hub are more complex.
|
||||||
- Machines have a limited speed, divide them up for maximum efficiency.
|
- Machines have a limited speed, divide them up for maximum efficiency.
|
||||||
- Use balancers to maximize your efficiency.
|
- Use balancers to maximize your efficiency.
|
||||||
@ -1056,6 +1061,6 @@ tips:
|
|||||||
- This game has a lot of settings, be sure to check them out!
|
- This game has a lot of settings, be sure to check them out!
|
||||||
- The marker to your hub has a small compass to indicate its direction!
|
- The marker to your hub has a small compass to indicate its direction!
|
||||||
- To clear belts, cut the area and then paste it at the same location.
|
- To clear belts, cut the area and then paste it at the same location.
|
||||||
- Press F4 to show your FPS and Tick Rate.
|
- Paina F4 nähdäksesi FPS laskurin ja virkistystaajuuden.
|
||||||
- Press F4 twice to show the tile of your mouse and camera.
|
- Press F4 twice to show the tile of your mouse and camera.
|
||||||
- You can click a pinned shape on the left side to unpin it.
|
- You can click a pinned shape on the left side to unpin it.
|
||||||
|
|||||||
@ -47,7 +47,7 @@ steamPage:
|
|||||||
global:
|
global:
|
||||||
loading: Chargement
|
loading: Chargement
|
||||||
error: Erreur
|
error: Erreur
|
||||||
thousandsDivider: " "
|
thousandsDivider:
|
||||||
decimalSeparator: ","
|
decimalSeparator: ","
|
||||||
suffix:
|
suffix:
|
||||||
thousands: k
|
thousands: k
|
||||||
@ -176,16 +176,15 @@ dialogs:
|
|||||||
usines. En voici quelques-uns, n’hésitez pas à aller
|
usines. En voici quelques-uns, n’hésitez pas à aller
|
||||||
<strong>découvrir les raccourcis</strong> !<br><br> <code
|
<strong>découvrir les raccourcis</strong> !<br><br> <code
|
||||||
class="keybinding">CTRL</code> + glisser : Sélectionne une zone à
|
class="keybinding">CTRL</code> + glisser : Sélectionne une zone à
|
||||||
copier / supprimer.<br> <code class="keybinding">MAJ</code> : Laissez
|
copier / supprimer.<br> <code class="keybinding">MAJ</code> :
|
||||||
appuyé pour placer plusieurs fois le même bâtiment.<br> <code
|
Laissez appuyé pour placer plusieurs fois le même bâtiment.<br>
|
||||||
class="keybinding">ALT</code> : Inverse l’orientation des convoyeurs
|
<code class="keybinding">ALT</code> : Inverse l’orientation des
|
||||||
placés.<br>'
|
convoyeurs placés.<br>'
|
||||||
createMarker:
|
createMarker:
|
||||||
title: Nouvelle balise
|
title: Nouvelle balise
|
||||||
titleEdit: Modifier cette balise
|
titleEdit: Modifier cette balise
|
||||||
desc: Donnez-lui un nom. Vous pouvez aussi inclure <strong>le raccourci</strong>
|
desc: Donnez-lui un nom. Vous pouvez aussi inclure <strong>le raccourci</strong>
|
||||||
d’une forme (que vous pouvez générer <a
|
d’une forme (que vous pouvez générer <link>ici</link>).
|
||||||
href="https://viewer.shapez.io" target="_blank">ici</a>).
|
|
||||||
editSignal:
|
editSignal:
|
||||||
title: Définir le signal
|
title: Définir le signal
|
||||||
descItems: "Choisissez un objet prédéfini :"
|
descItems: "Choisissez un objet prédéfini :"
|
||||||
@ -202,11 +201,13 @@ dialogs:
|
|||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: Renommer la sauvegarde
|
title: Renommer la sauvegarde
|
||||||
desc: Vous pouvez renommer la sauvegarde ici.
|
desc: Vous pouvez renommer la sauvegarde ici.
|
||||||
entityWarning:
|
tutorialVideoAvailable:
|
||||||
title: Avertissement sur les performances
|
title: Tutoriel disponible
|
||||||
desc: Vous avez placé beaucoup de bâtiments. Ceci est juste un rappel amical que
|
desc: Il y a un tutoriel vidéo pour ce niveau. Voulez-vous le regarder ?
|
||||||
le jeu ne peut pas gérer un nombre infini de bâtiments, alors
|
tutorialVideoAvailableForeignLanguage:
|
||||||
essayez de garder vos usines compactes !
|
title: Tutoriel disponible
|
||||||
|
desc: Il y a un tutoriel vidéo pour ce niveau, mais il n’est disponible qu’en
|
||||||
|
anglais. Voulez-vous le regarder ?
|
||||||
ingame:
|
ingame:
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: Déplacer
|
moveMap: Déplacer
|
||||||
@ -262,27 +263,6 @@ ingame:
|
|||||||
title: Améliorations
|
title: Améliorations
|
||||||
buttonUnlock: Améliorer
|
buttonUnlock: Améliorer
|
||||||
tier: Niveau <x>
|
tier: Niveau <x>
|
||||||
tierLabels:
|
|
||||||
- I
|
|
||||||
- II
|
|
||||||
- III
|
|
||||||
- IV
|
|
||||||
- V
|
|
||||||
- VI
|
|
||||||
- VII
|
|
||||||
- VIII
|
|
||||||
- IX
|
|
||||||
- X
|
|
||||||
- XI
|
|
||||||
- XII
|
|
||||||
- XIII
|
|
||||||
- XIV
|
|
||||||
- XV
|
|
||||||
- XVI
|
|
||||||
- XVII
|
|
||||||
- XVIII
|
|
||||||
- XIX
|
|
||||||
- XX
|
|
||||||
maximumLevel: NIVEAU MAX (Vitesse ×<currentMult>)
|
maximumLevel: NIVEAU MAX (Vitesse ×<currentMult>)
|
||||||
statistics:
|
statistics:
|
||||||
title: Statistiques
|
title: Statistiques
|
||||||
@ -306,10 +286,6 @@ ingame:
|
|||||||
playtime: Temps de jeu
|
playtime: Temps de jeu
|
||||||
buildingsPlaced: Bâtiments
|
buildingsPlaced: Bâtiments
|
||||||
beltsPlaced: Convoyeurs
|
beltsPlaced: Convoyeurs
|
||||||
buttons:
|
|
||||||
continue: Continuer
|
|
||||||
settings: Options
|
|
||||||
menu: Retourner au menu
|
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: Besoin d’aide ?
|
title: Besoin d’aide ?
|
||||||
showHint: Indice
|
showHint: Indice
|
||||||
@ -319,8 +295,8 @@ ingame:
|
|||||||
waypoints:
|
waypoints:
|
||||||
waypoints: Balise
|
waypoints: Balise
|
||||||
hub: Centre
|
hub: Centre
|
||||||
description: Cliquez sur une balise pour vous y rendre, clic-droit pour
|
description: Cliquez sur une balise pour vous y rendre, clic-droit pour la
|
||||||
la supprimer.<br><br> Appuyez sur <keybinding> pour créer une balise
|
supprimer.<br><br> Appuyez sur <keybinding> pour créer une balise
|
||||||
sur la vue actuelle, ou <strong>clic-droit</strong> pour en créer
|
sur la vue actuelle, ou <strong>clic-droit</strong> pour en créer
|
||||||
une sur l’endroit pointé.
|
une sur l’endroit pointé.
|
||||||
creationSuccessNotification: La balise a été créée.
|
creationSuccessNotification: La balise a été créée.
|
||||||
@ -341,6 +317,32 @@ ingame:
|
|||||||
plus vite votre but.<br><br> Astuce : Gardez
|
plus vite votre but.<br><br> Astuce : Gardez
|
||||||
<strong>MAJ</strong> enfoncé pour placer plusieurs extracteurs,
|
<strong>MAJ</strong> enfoncé pour placer plusieurs extracteurs,
|
||||||
et utilisez <strong>R</strong> pour les faire pivoter."
|
et utilisez <strong>R</strong> pour les faire pivoter."
|
||||||
|
2_1_place_cutter: "Maintenant, placez un <strong>découpeur</strong> pour
|
||||||
|
couper les cercles en deux.<br><br> PS : Le découpeur coupe toujours
|
||||||
|
<strong>de haut en bas</strong> quelle que soit son orientation."
|
||||||
|
2_2_place_trash: Le découpeur peut se <strong>bloquer</strong> !<br><br>
|
||||||
|
Utilisez la <strong>poubelle</strong> pour vous débarrasser des déchets
|
||||||
|
dont vous n’avez pas (encore) besoin.
|
||||||
|
2_3_more_cutters: "Bravo ! Maintenant ajoutez <strong>deux découpeurs de
|
||||||
|
plus</strong> pour accélérer le processus !<br><br>
|
||||||
|
PS : Utilisez les <strong>raccourcis clavier 0–9</strong> pour accéder
|
||||||
|
plus rapidement aux bâtiments."
|
||||||
|
3_1_rectangles: "Maintenant, extrayez des rectangles.<strong>Construisez
|
||||||
|
quatre extracteurs</strong> et connectez-les au centre.<br><br>
|
||||||
|
PS : Gardez <strong>MAJ</strong> enfoncé en plaçant un convoyeur pour
|
||||||
|
activer le planificateur."
|
||||||
|
21_1_place_quad_painter: Placez un <strong>quadruple peintre</strong> et
|
||||||
|
connectez des <strong>cercles</strong> et des couleurs
|
||||||
|
<strong>blanche</strong> et <strong>rouge</strong> !
|
||||||
|
21_2_switch_to_wires: Basculez sur le calque de câblage en appuyant sur
|
||||||
|
<strong>E</strong>.<br><br> Puis <strong>connectez les quatre
|
||||||
|
entrées</strong> du peintre avec des câbles !
|
||||||
|
21_3_place_button: Génial ! Maintenant, placez un
|
||||||
|
<strong>interrupteur</strong> et connectez-le avec des câbles !
|
||||||
|
21_4_press_button: "Appuyez sur le bouton pour qu’il émette un
|
||||||
|
<strong>signal vrai</strong> et active le peintre.<br><br> PS : Vous
|
||||||
|
n’êtes pas obligé de connecter toutes les entrées ! Essayez d’en brancher
|
||||||
|
seulement deux."
|
||||||
connectedMiners:
|
connectedMiners:
|
||||||
one_miner: 1 extracteur
|
one_miner: 1 extracteur
|
||||||
n_miners: <amount> extracteurs
|
n_miners: <amount> extracteurs
|
||||||
@ -654,8 +656,9 @@ storyRewards:
|
|||||||
les deux variantes de tunnels !
|
les deux variantes de tunnels !
|
||||||
reward_merger:
|
reward_merger:
|
||||||
title: Fusionneur compact
|
title: Fusionneur compact
|
||||||
desc: Vous avez débloqué une variante du <strong>répartiteur</strong>. Il
|
desc: Vous avez débloqué le <strong>fusionneur</strong>, une variante du
|
||||||
accepte deux entrées et les fusionne en un seul convoyeur !
|
<strong>répartiteur</strong>. Il accepte deux entrées et les fusionne en un
|
||||||
|
seul convoyeur !
|
||||||
reward_splitter:
|
reward_splitter:
|
||||||
title: Répartiteur compact
|
title: Répartiteur compact
|
||||||
desc: Vous avez débloqué une variante compacte du <strong>répartiteur</strong> —
|
desc: Vous avez débloqué une variante compacte du <strong>répartiteur</strong> —
|
||||||
@ -701,7 +704,9 @@ storyRewards:
|
|||||||
nouvelles mécaniques de jeu !<br><br> Pour commencer, je vous
|
nouvelles mécaniques de jeu !<br><br> Pour commencer, je vous
|
||||||
débloque le <strong>quadruple peintre</strong>. Connectez les
|
débloque le <strong>quadruple peintre</strong>. Connectez les
|
||||||
entrées à peindre sur le calque de câblage.<br><br> Pour voir le
|
entrées à peindre sur le calque de câblage.<br><br> Pour voir le
|
||||||
calque de câblage, appuyez sur <strong>E</strong>."
|
calque de câblage, appuyez sur <strong>E</strong>.<br><br>PS : Activez
|
||||||
|
les <strong>indices</strong> dans les paramètres pour voir un tutoriel
|
||||||
|
sur le câblage."
|
||||||
reward_filter:
|
reward_filter:
|
||||||
title: Filtre à objets
|
title: Filtre à objets
|
||||||
desc: Vous avez débloqué le <strong>filtre à objets</strong> ! Il dirige les
|
desc: Vous avez débloqué le <strong>filtre à objets</strong> ! Il dirige les
|
||||||
@ -934,6 +939,12 @@ settings:
|
|||||||
description: Permet de déplacer la carte en déplaçant le curseur sur les bords
|
description: Permet de déplacer la carte en déplaçant le curseur sur les bords
|
||||||
de l’écran. La vitesse dépend du réglage de la vitesse de
|
de l’écran. La vitesse dépend du réglage de la vitesse de
|
||||||
déplacement.
|
déplacement.
|
||||||
|
zoomToCursor:
|
||||||
|
title: Zoomer vers le curseur
|
||||||
|
description: Si activé, zoome vers la position de la souris ; sinon, vers le centre de l’écran.
|
||||||
|
mapResourcesScale:
|
||||||
|
title: Taille des ressources sur la carte
|
||||||
|
description: Contrôle la taille des formes sur la vue d’ensemble de la carte visible en dézoomant.
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Contrôles
|
title: Contrôles
|
||||||
hint: "Astuce : N’oubliez pas d’utiliser CTRL, MAJ et ALT ! Ces touches activent
|
hint: "Astuce : N’oubliez pas d’utiliser CTRL, MAJ et ALT ! Ces touches activent
|
||||||
@ -1083,8 +1094,7 @@ tips:
|
|||||||
Planifiez vos usines pour qu’elles soient réutilisables.
|
Planifiez vos usines pour qu’elles soient réutilisables.
|
||||||
- Parfois, vous pouvez trouver une forme nécessaire sur la carte sans la
|
- Parfois, vous pouvez trouver une forme nécessaire sur la carte sans la
|
||||||
créer avec des combineurs.
|
créer avec des combineurs.
|
||||||
- Les formes en hélice complètes ne peuvent jamais apparaître
|
- Les formes en hélice complètes ne peuvent jamais apparaître naturellement.
|
||||||
naturellement.
|
|
||||||
- Colorez vos formes avant de les découper pour une efficacité maximale.
|
- Colorez vos formes avant de les découper pour une efficacité maximale.
|
||||||
- Avec les modules, l’espace n’est qu’une perception ; une préoccupation
|
- Avec les modules, l’espace n’est qu’une perception ; une préoccupation
|
||||||
pour les hommes mortels.
|
pour les hommes mortels.
|
||||||
|
|||||||
@ -198,11 +198,14 @@ dialogs:
|
|||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: Rename Savegame
|
title: Rename Savegame
|
||||||
desc: You can rename your savegame here.
|
desc: You can rename your savegame here.
|
||||||
entityWarning:
|
tutorialVideoAvailable:
|
||||||
title: Performance Warning
|
title: Tutorial Available
|
||||||
desc: You have placed a lot of buildings, this is just a friendly reminder that
|
desc: There is a tutorial video available for this level! Would you like to
|
||||||
the game can not handle an endless count of buildings - So try to
|
watch it?
|
||||||
keep your factories compact!
|
tutorialVideoAvailableForeignLanguage:
|
||||||
|
title: Tutorial Available
|
||||||
|
desc: There is a tutorial video available for this level, but it is only
|
||||||
|
available in English. Would you like to watch it?
|
||||||
ingame:
|
ingame:
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: Kretanje
|
moveMap: Kretanje
|
||||||
@ -258,27 +261,6 @@ ingame:
|
|||||||
title: Nadogradnje
|
title: Nadogradnje
|
||||||
buttonUnlock: Nadogradi
|
buttonUnlock: Nadogradi
|
||||||
tier: Razina <x>
|
tier: Razina <x>
|
||||||
tierLabels:
|
|
||||||
- I
|
|
||||||
- II
|
|
||||||
- III
|
|
||||||
- IV
|
|
||||||
- V
|
|
||||||
- VI
|
|
||||||
- VII
|
|
||||||
- VIII
|
|
||||||
- IX
|
|
||||||
- X
|
|
||||||
- XI
|
|
||||||
- XII
|
|
||||||
- XIII
|
|
||||||
- XIV
|
|
||||||
- XV
|
|
||||||
- XVI
|
|
||||||
- XVII
|
|
||||||
- XVIII
|
|
||||||
- XIX
|
|
||||||
- XX
|
|
||||||
maximumLevel: MAKSIMALNI LEVEL (Brzina x<currentMult>)
|
maximumLevel: MAKSIMALNI LEVEL (Brzina x<currentMult>)
|
||||||
statistics:
|
statistics:
|
||||||
title: Statistika
|
title: Statistika
|
||||||
@ -302,10 +284,6 @@ ingame:
|
|||||||
playtime: Vrijeme igranja
|
playtime: Vrijeme igranja
|
||||||
buildingsPlaced: Građevine
|
buildingsPlaced: Građevine
|
||||||
beltsPlaced: Trake
|
beltsPlaced: Trake
|
||||||
buttons:
|
|
||||||
continue: Nastavi
|
|
||||||
settings: Postavke
|
|
||||||
menu: Vrati se u glavni izbornik
|
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: Trebaš pomoć?
|
title: Trebaš pomoć?
|
||||||
showHint: Savjet za gradnju
|
showHint: Savjet za gradnju
|
||||||
@ -336,6 +314,30 @@ ingame:
|
|||||||
traka će ubrzati napredak do cilja.<br><br>Savjet: Drži
|
traka će ubrzati napredak do cilja.<br><br>Savjet: Drži
|
||||||
<strong>SHIFT</strong> za postavljanje više rudara istovremeno,
|
<strong>SHIFT</strong> za postavljanje više rudara istovremeno,
|
||||||
a pritisni <strong>R</strong> za rotaciju."
|
a pritisni <strong>R</strong> za rotaciju."
|
||||||
|
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
|
||||||
|
halves!<br><br> PS: The cutter always cuts from <strong>top to
|
||||||
|
bottom</strong> regardless of its orientation."
|
||||||
|
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
|
||||||
|
<strong>trash</strong> to get rid of the currently (!) not
|
||||||
|
needed waste.
|
||||||
|
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
|
||||||
|
up this slow process!<br><br> PS: Use the <strong>0-9
|
||||||
|
hotkeys</strong> to access buildings faster!"
|
||||||
|
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
|
||||||
|
extractors</strong> and connect them to the hub.<br><br> PS:
|
||||||
|
Hold <strong>SHIFT</strong> while dragging a belt to activate
|
||||||
|
the belt planner!"
|
||||||
|
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
|
||||||
|
<strong>circles</strong>, <strong>white</strong> and
|
||||||
|
<strong>red</strong> color!
|
||||||
|
21_2_switch_to_wires: Switch to the wires layer by pressing
|
||||||
|
<strong>E</strong>!<br><br> Then <strong>connect all four
|
||||||
|
inputs</strong> of the painter with cables!
|
||||||
|
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
|
||||||
|
with wires!
|
||||||
|
21_4_press_button: "Press the switch to make it <strong>emit a truthy
|
||||||
|
signal</strong> and thus activate the painter.<br><br> PS: You
|
||||||
|
don't have to connect all inputs! Try wiring only two."
|
||||||
connectedMiners:
|
connectedMiners:
|
||||||
one_miner: 1 Miner
|
one_miner: 1 Miner
|
||||||
n_miners: <amount> Miners
|
n_miners: <amount> Miners
|
||||||
@ -670,7 +672,7 @@ storyRewards:
|
|||||||
title: Balancer
|
title: Balancer
|
||||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
||||||
be used to build bigger factories by <strong>splitting and merging
|
be used to build bigger factories by <strong>splitting and merging
|
||||||
items</strong> onto multiple belts!<br><br>
|
items</strong> onto multiple belts!
|
||||||
reward_merger:
|
reward_merger:
|
||||||
title: Compact Merger
|
title: Compact Merger
|
||||||
desc: You have unlocked a <strong>merger</strong> variant of the
|
desc: You have unlocked a <strong>merger</strong> variant of the
|
||||||
@ -721,7 +723,8 @@ storyRewards:
|
|||||||
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
||||||
Painter</strong> - Connect the slots you would like to paint with on
|
Painter</strong> - Connect the slots you would like to paint with on
|
||||||
the wires layer!<br><br> To switch to the wires layer, press
|
the wires layer!<br><br> To switch to the wires layer, press
|
||||||
<strong>E</strong>."
|
<strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
|
||||||
|
the settings to activate the wires tutorial!"
|
||||||
reward_filter:
|
reward_filter:
|
||||||
title: Item Filter
|
title: Item Filter
|
||||||
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
||||||
@ -885,6 +888,14 @@ settings:
|
|||||||
title: Enable Mouse Pan
|
title: Enable Mouse Pan
|
||||||
description: Allows to move the map by moving the cursor to the edges of the
|
description: Allows to move the map by moving the cursor to the edges of the
|
||||||
screen. The speed depends on the Movement Speed setting.
|
screen. The speed depends on the Movement Speed setting.
|
||||||
|
zoomToCursor:
|
||||||
|
title: Zoom towards Cursor
|
||||||
|
description: If activated the zoom will happen in the direction of your mouse
|
||||||
|
position, otherwise in the middle of the screen.
|
||||||
|
mapResourcesScale:
|
||||||
|
title: Map Resources Size
|
||||||
|
description: Controls the size of the shapes on the map overview (when zooming
|
||||||
|
out).
|
||||||
rangeSliderPercentage: <amount> %
|
rangeSliderPercentage: <amount> %
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Tipka
|
title: Tipka
|
||||||
|
|||||||
@ -204,11 +204,14 @@ dialogs:
|
|||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: Rename Savegame
|
title: Rename Savegame
|
||||||
desc: You can rename your savegame here.
|
desc: You can rename your savegame here.
|
||||||
entityWarning:
|
tutorialVideoAvailable:
|
||||||
title: Performance Warning
|
title: Tutorial Available
|
||||||
desc: You have placed a lot of buildings, this is just a friendly reminder that
|
desc: There is a tutorial video available for this level! Would you like to
|
||||||
the game can not handle an endless count of buildings - So try to
|
watch it?
|
||||||
keep your factories compact!
|
tutorialVideoAvailableForeignLanguage:
|
||||||
|
title: Tutorial Available
|
||||||
|
desc: There is a tutorial video available for this level, but it is only
|
||||||
|
available in English. Would you like to watch it?
|
||||||
ingame:
|
ingame:
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: Mozgatás
|
moveMap: Mozgatás
|
||||||
@ -264,27 +267,6 @@ ingame:
|
|||||||
title: Fejlesztések
|
title: Fejlesztések
|
||||||
buttonUnlock: Fejlesztés
|
buttonUnlock: Fejlesztés
|
||||||
tier: <x>. Szint
|
tier: <x>. Szint
|
||||||
tierLabels:
|
|
||||||
- I
|
|
||||||
- II
|
|
||||||
- III
|
|
||||||
- IV
|
|
||||||
- V
|
|
||||||
- VI
|
|
||||||
- VII
|
|
||||||
- VIII
|
|
||||||
- IX
|
|
||||||
- X
|
|
||||||
- XI
|
|
||||||
- XII
|
|
||||||
- XIII
|
|
||||||
- XIV
|
|
||||||
- XV
|
|
||||||
- XVI
|
|
||||||
- XVII
|
|
||||||
- XVIII
|
|
||||||
- XIX
|
|
||||||
- XX
|
|
||||||
maximumLevel: LEGMAGASABB SZINT (<currentMult>x Sebesség)
|
maximumLevel: LEGMAGASABB SZINT (<currentMult>x Sebesség)
|
||||||
statistics:
|
statistics:
|
||||||
title: Statisztikák
|
title: Statisztikák
|
||||||
@ -308,10 +290,6 @@ ingame:
|
|||||||
playtime: Játékidő
|
playtime: Játékidő
|
||||||
buildingsPlaced: Épületek száma
|
buildingsPlaced: Épületek száma
|
||||||
beltsPlaced: Futószalagok hossza
|
beltsPlaced: Futószalagok hossza
|
||||||
buttons:
|
|
||||||
continue: Folytatás
|
|
||||||
settings: Beállítások
|
|
||||||
menu: Vissza a menübe
|
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: Segítségre van szükséged?
|
title: Segítségre van szükséged?
|
||||||
showHint: Segítség mutatása
|
showHint: Segítség mutatása
|
||||||
@ -342,6 +320,30 @@ ingame:
|
|||||||
futószalagot, hogy hamarabb elérd a célt.<br><br>Tipp: Tartsd
|
futószalagot, hogy hamarabb elérd a célt.<br><br>Tipp: Tartsd
|
||||||
lenyomva a <strong>SHIFT</strong>-et, hogy egyszerre több bányát
|
lenyomva a <strong>SHIFT</strong>-et, hogy egyszerre több bányát
|
||||||
helyezz le, és nyomj <strong>R</strong>-t a forgatáshoz."
|
helyezz le, és nyomj <strong>R</strong>-t a forgatáshoz."
|
||||||
|
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
|
||||||
|
halves!<br><br> PS: The cutter always cuts from <strong>top to
|
||||||
|
bottom</strong> regardless of its orientation."
|
||||||
|
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
|
||||||
|
<strong>trash</strong> to get rid of the currently (!) not
|
||||||
|
needed waste.
|
||||||
|
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
|
||||||
|
up this slow process!<br><br> PS: Use the <strong>0-9
|
||||||
|
hotkeys</strong> to access buildings faster!"
|
||||||
|
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
|
||||||
|
extractors</strong> and connect them to the hub.<br><br> PS:
|
||||||
|
Hold <strong>SHIFT</strong> while dragging a belt to activate
|
||||||
|
the belt planner!"
|
||||||
|
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
|
||||||
|
<strong>circles</strong>, <strong>white</strong> and
|
||||||
|
<strong>red</strong> color!
|
||||||
|
21_2_switch_to_wires: Switch to the wires layer by pressing
|
||||||
|
<strong>E</strong>!<br><br> Then <strong>connect all four
|
||||||
|
inputs</strong> of the painter with cables!
|
||||||
|
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
|
||||||
|
with wires!
|
||||||
|
21_4_press_button: "Press the switch to make it <strong>emit a truthy
|
||||||
|
signal</strong> and thus activate the painter.<br><br> PS: You
|
||||||
|
don't have to connect all inputs! Try wiring only two."
|
||||||
connectedMiners:
|
connectedMiners:
|
||||||
one_miner: 1 Miner
|
one_miner: 1 Miner
|
||||||
n_miners: <amount> Miners
|
n_miners: <amount> Miners
|
||||||
@ -684,7 +686,7 @@ storyRewards:
|
|||||||
title: Balancer
|
title: Balancer
|
||||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
||||||
be used to build bigger factories by <strong>splitting and merging
|
be used to build bigger factories by <strong>splitting and merging
|
||||||
items</strong> onto multiple belts!<br><br>
|
items</strong> onto multiple belts!
|
||||||
reward_merger:
|
reward_merger:
|
||||||
title: Compact Merger
|
title: Compact Merger
|
||||||
desc: You have unlocked a <strong>merger</strong> variant of the
|
desc: You have unlocked a <strong>merger</strong> variant of the
|
||||||
@ -735,7 +737,8 @@ storyRewards:
|
|||||||
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
||||||
Painter</strong> - Connect the slots you would like to paint with on
|
Painter</strong> - Connect the slots you would like to paint with on
|
||||||
the wires layer!<br><br> To switch to the wires layer, press
|
the wires layer!<br><br> To switch to the wires layer, press
|
||||||
<strong>E</strong>."
|
<strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
|
||||||
|
the settings to activate the wires tutorial!"
|
||||||
reward_filter:
|
reward_filter:
|
||||||
title: Item Filter
|
title: Item Filter
|
||||||
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
||||||
@ -901,6 +904,14 @@ settings:
|
|||||||
title: Enable Mouse Pan
|
title: Enable Mouse Pan
|
||||||
description: Allows to move the map by moving the cursor to the edges of the
|
description: Allows to move the map by moving the cursor to the edges of the
|
||||||
screen. The speed depends on the Movement Speed setting.
|
screen. The speed depends on the Movement Speed setting.
|
||||||
|
zoomToCursor:
|
||||||
|
title: Zoom towards Cursor
|
||||||
|
description: If activated the zoom will happen in the direction of your mouse
|
||||||
|
position, otherwise in the middle of the screen.
|
||||||
|
mapResourcesScale:
|
||||||
|
title: Map Resources Size
|
||||||
|
description: Controls the size of the shapes on the map overview (when zooming
|
||||||
|
out).
|
||||||
rangeSliderPercentage: <amount> %
|
rangeSliderPercentage: <amount> %
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Keybindings
|
title: Keybindings
|
||||||
|
|||||||
@ -22,7 +22,7 @@ steamPage:
|
|||||||
- <b>L'aggiornamento dei Cavi</b> per una dimensione completamente nuova!
|
- <b>L'aggiornamento dei Cavi</b> per una dimensione completamente nuova!
|
||||||
- <b>Modalità scura</b>!
|
- <b>Modalità scura</b>!
|
||||||
- Salvataggi illimitati
|
- Salvataggi illimitati
|
||||||
- Segnapunti illimitati
|
- Etichette illimitate
|
||||||
- Mi sostieni! ❤️
|
- Mi sostieni! ❤️
|
||||||
title_future: Contenuti pianificati
|
title_future: Contenuti pianificati
|
||||||
planned:
|
planned:
|
||||||
@ -82,8 +82,8 @@ demoBanners:
|
|||||||
title: Versione Demo
|
title: Versione Demo
|
||||||
intro: Ottieni la versione completa per sbloccare tutte le funzioni!
|
intro: Ottieni la versione completa per sbloccare tutte le funzioni!
|
||||||
mainMenu:
|
mainMenu:
|
||||||
play: Play
|
play: Gioca
|
||||||
changelog: Changelog
|
changelog: Registro modifiche
|
||||||
importSavegame: Importa
|
importSavegame: Importa
|
||||||
openSourceHint: Questo gioco è open source!
|
openSourceHint: Questo gioco è open source!
|
||||||
discordLink: Server ufficiale Discord
|
discordLink: Server ufficiale Discord
|
||||||
@ -121,9 +121,9 @@ dialogs:
|
|||||||
text: "Impossibile caricare il salvataggio:"
|
text: "Impossibile caricare il salvataggio:"
|
||||||
confirmSavegameDelete:
|
confirmSavegameDelete:
|
||||||
title: Conferma eliminazione
|
title: Conferma eliminazione
|
||||||
text: Are you sure you want to delete the following game?<br><br>
|
text: Sei sicuro di voler eliminare la partita seguente?<br><br>
|
||||||
'<savegameName>' at level <savegameLevel><br><br> This can not be
|
'<savegameName>' al livello <savegameLevel><br><br> Da qui in poi
|
||||||
undone!
|
non si può più tornare indietro!
|
||||||
savegameDeletionError:
|
savegameDeletionError:
|
||||||
title: Impossibile eliminare
|
title: Impossibile eliminare
|
||||||
text: "Impossibile eliminare il salvataggio:"
|
text: "Impossibile eliminare il salvataggio:"
|
||||||
@ -177,13 +177,14 @@ dialogs:
|
|||||||
class='keybinding'>ALT</code>: Inverti l'orientamento dei nastri
|
class='keybinding'>ALT</code>: Inverti l'orientamento dei nastri
|
||||||
trasportatori.<br>"
|
trasportatori.<br>"
|
||||||
createMarker:
|
createMarker:
|
||||||
title: Nuovo segnapunto
|
title: Nuova etichetta
|
||||||
desc: Give it a meaningful name, you can also include a <strong>short
|
desc: Dagli un nome significativo, puoi anche inserire un
|
||||||
key</strong> of a shape (Which you can generate <link>here</link>)
|
<strong>codice</strong> di una forma (Che puoi generare
|
||||||
titleEdit: Modifica segnapunto
|
<link>qui</link>)
|
||||||
|
titleEdit: Modifica etichetta
|
||||||
markerDemoLimit:
|
markerDemoLimit:
|
||||||
desc: Puoi creare solo due segnapunti personalizzati nella Demo. Ottieni la
|
desc: Puoi creare solo due etichette personalizzate nella Demo. Ottieni la
|
||||||
versione completa per avere segnapunti personalizzati illimitati!
|
versione completa per avere etichette personalizzate illimitati!
|
||||||
massCutConfirm:
|
massCutConfirm:
|
||||||
title: Conferma taglio
|
title: Conferma taglio
|
||||||
desc: Stai tagliando molte strutture (<count> per essere precisi)! Sei sicuro di
|
desc: Stai tagliando molte strutture (<count> per essere precisi)! Sei sicuro di
|
||||||
@ -205,11 +206,14 @@ dialogs:
|
|||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: Rinomina salvataggio.
|
title: Rinomina salvataggio.
|
||||||
desc: Qui puoi cambiare il nome del salvataggio.
|
desc: Qui puoi cambiare il nome del salvataggio.
|
||||||
entityWarning:
|
tutorialVideoAvailable:
|
||||||
title: Attento alle prestazioni
|
title: Tutorial Available
|
||||||
desc: Hai posizionato molti edifici, questo messaggio serve a ricordarti che il
|
desc: There is a tutorial video available for this level! Would you like to
|
||||||
gioco non può gestire una quantità infinita di edifici. Quindi cerca
|
watch it?
|
||||||
di mantenere le tue fabbriche compatte!
|
tutorialVideoAvailableForeignLanguage:
|
||||||
|
title: Tutorial Available
|
||||||
|
desc: There is a tutorial video available for this level, but it is only
|
||||||
|
available in English. Would you like to watch it?
|
||||||
ingame:
|
ingame:
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: Sposta
|
moveMap: Sposta
|
||||||
@ -239,7 +243,7 @@ ingame:
|
|||||||
range: Raggio
|
range: Raggio
|
||||||
storage: Spazio
|
storage: Spazio
|
||||||
oneItemPerSecond: 1 oggetto / secondo
|
oneItemPerSecond: 1 oggetto / secondo
|
||||||
itemsPerSecond: <x> oggetti / s
|
itemsPerSecond: <x> oggetti / secondo
|
||||||
itemsPerSecondDouble: (x2)
|
itemsPerSecondDouble: (x2)
|
||||||
tiles: <x> caselle
|
tiles: <x> caselle
|
||||||
levelCompleteNotification:
|
levelCompleteNotification:
|
||||||
@ -250,39 +254,18 @@ ingame:
|
|||||||
notifications:
|
notifications:
|
||||||
newUpgrade: È disponibile un nuovo aggiornamento!
|
newUpgrade: È disponibile un nuovo aggiornamento!
|
||||||
gameSaved: Partita salvata.
|
gameSaved: Partita salvata.
|
||||||
freeplayLevelComplete: Level <level> has been completed!
|
freeplayLevelComplete: Il livello <level> è stato completato!
|
||||||
shop:
|
shop:
|
||||||
title: Miglioramenti
|
title: Miglioramenti
|
||||||
buttonUnlock: Sblocca
|
buttonUnlock: Sblocca
|
||||||
tier: Grado <x>
|
tier: Grado <x>
|
||||||
tierLabels:
|
|
||||||
- I
|
|
||||||
- II
|
|
||||||
- III
|
|
||||||
- IV
|
|
||||||
- V
|
|
||||||
- VI
|
|
||||||
- VII
|
|
||||||
- VIII
|
|
||||||
- IX
|
|
||||||
- X
|
|
||||||
- XI
|
|
||||||
- XII
|
|
||||||
- XIII
|
|
||||||
- XIV
|
|
||||||
- XV
|
|
||||||
- XVI
|
|
||||||
- XVII
|
|
||||||
- XVIII
|
|
||||||
- XIX
|
|
||||||
- XX
|
|
||||||
maximumLevel: GRADO MASSIMO (Velocità x<currentMult>)
|
maximumLevel: GRADO MASSIMO (Velocità x<currentMult>)
|
||||||
statistics:
|
statistics:
|
||||||
title: Statistiche
|
title: Statistiche
|
||||||
dataSources:
|
dataSources:
|
||||||
stored:
|
stored:
|
||||||
title: Immagazzinate
|
title: Immagazzinate
|
||||||
description: Mostra il numero di forme immagizzinate nell'edificio centrale.
|
description: Mostra il numero di forme immagazzinate nell'Edificio centrale.
|
||||||
produced:
|
produced:
|
||||||
title: Prodotte
|
title: Prodotte
|
||||||
description: Mostra tutte le forme prodotte dalla tua fabbrica, inclusi i
|
description: Mostra tutte le forme prodotte dalla tua fabbrica, inclusi i
|
||||||
@ -299,10 +282,6 @@ ingame:
|
|||||||
playtime: Tempo di gioco
|
playtime: Tempo di gioco
|
||||||
buildingsPlaced: Edifici
|
buildingsPlaced: Edifici
|
||||||
beltsPlaced: Nastri
|
beltsPlaced: Nastri
|
||||||
buttons:
|
|
||||||
continue: Continua
|
|
||||||
settings: Impostazioni
|
|
||||||
menu: Torna al menù
|
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: Serve aiuto?
|
title: Serve aiuto?
|
||||||
showHint: Mostra indizio
|
showHint: Mostra indizio
|
||||||
@ -310,19 +289,19 @@ ingame:
|
|||||||
blueprintPlacer:
|
blueprintPlacer:
|
||||||
cost: Costo
|
cost: Costo
|
||||||
waypoints:
|
waypoints:
|
||||||
waypoints: Segnapunti
|
waypoints: Punti di interesse
|
||||||
hub: HUB
|
hub: HUB
|
||||||
description: Clic sinistro su un segnapunto per raggiungerlo, clic destro per
|
description: Clic sinistro su un etichetta per raggiungerla, clic destro per
|
||||||
cancellarlo. <br><br>Premi <keybinding> per creare un segnapunto
|
cancellarla. <br><br>Premi <keybinding> per creare un etichetta
|
||||||
dalla visuale corrente, oppure <strong>click destro</strong> per
|
dalla visuale corrente, oppure <strong>click destro</strong> per
|
||||||
creare un segnapunto nella posizione selezionata.
|
creare un etichetta nella posizione selezionata.
|
||||||
creationSuccessNotification: Il segnapunto è stato creato.
|
creationSuccessNotification: L'etichetta è stata creata.
|
||||||
interactiveTutorial:
|
interactiveTutorial:
|
||||||
title: Tutorial
|
title: Tutorial
|
||||||
hints:
|
hints:
|
||||||
1_1_extractor: Posiziona un <strong>estrattore</strong> sopra una <strong>forma
|
1_1_extractor: Posiziona un <strong>estrattore</strong> sopra una <strong>forma
|
||||||
circolare</strong> per estrarla!
|
circolare</strong> per estrarla!
|
||||||
1_2_conveyor: "Connetti l'estrattore all'Hub centrale utilizzando un
|
1_2_conveyor: "Connetti l'estrattore all'Edificio centrale utilizzando un
|
||||||
<strong>nastro trasportatore</strong>!<br><br>Suggerimento:
|
<strong>nastro trasportatore</strong>!<br><br>Suggerimento:
|
||||||
<strong>Clicca e trascina</strong> il nastro con il mouse!"
|
<strong>Clicca e trascina</strong> il nastro con il mouse!"
|
||||||
1_3_expand: "Questo <strong>NON</strong> è un idle game! Costruisci più
|
1_3_expand: "Questo <strong>NON</strong> è un idle game! Costruisci più
|
||||||
@ -330,6 +309,30 @@ ingame:
|
|||||||
velocemente.<br><br>Suggerimento: Tieni premuto
|
velocemente.<br><br>Suggerimento: Tieni premuto
|
||||||
<strong>MAIUSC</strong> per piazzare estrattori multipli, e usa
|
<strong>MAIUSC</strong> per piazzare estrattori multipli, e usa
|
||||||
<strong>R</strong> per ruotarli."
|
<strong>R</strong> per ruotarli."
|
||||||
|
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
|
||||||
|
halves!<br><br> PS: The cutter always cuts from <strong>top to
|
||||||
|
bottom</strong> regardless of its orientation."
|
||||||
|
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
|
||||||
|
<strong>trash</strong> to get rid of the currently (!) not
|
||||||
|
needed waste.
|
||||||
|
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
|
||||||
|
up this slow process!<br><br> PS: Use the <strong>0-9
|
||||||
|
hotkeys</strong> to access buildings faster!"
|
||||||
|
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
|
||||||
|
extractors</strong> and connect them to the hub.<br><br> PS:
|
||||||
|
Hold <strong>SHIFT</strong> while dragging a belt to activate
|
||||||
|
the belt planner!"
|
||||||
|
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
|
||||||
|
<strong>circles</strong>, <strong>white</strong> and
|
||||||
|
<strong>red</strong> color!
|
||||||
|
21_2_switch_to_wires: Switch to the wires layer by pressing
|
||||||
|
<strong>E</strong>!<br><br> Then <strong>connect all four
|
||||||
|
inputs</strong> of the painter with cables!
|
||||||
|
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
|
||||||
|
with wires!
|
||||||
|
21_4_press_button: "Press the switch to make it <strong>emit a truthy
|
||||||
|
signal</strong> and thus activate the painter.<br><br> PS: You
|
||||||
|
don't have to connect all inputs! Try wiring only two."
|
||||||
colors:
|
colors:
|
||||||
red: Rosso
|
red: Rosso
|
||||||
green: Verde
|
green: Verde
|
||||||
@ -338,7 +341,7 @@ ingame:
|
|||||||
purple: Magenta
|
purple: Magenta
|
||||||
cyan: Azzurro
|
cyan: Azzurro
|
||||||
white: Bianco
|
white: Bianco
|
||||||
uncolored: No colore
|
uncolored: Senza colore
|
||||||
black: Nero
|
black: Nero
|
||||||
shapeViewer:
|
shapeViewer:
|
||||||
title: Strati
|
title: Strati
|
||||||
@ -350,7 +353,7 @@ ingame:
|
|||||||
limited_items: Limitato a <max_throughput>
|
limited_items: Limitato a <max_throughput>
|
||||||
watermark:
|
watermark:
|
||||||
title: Versione demo
|
title: Versione demo
|
||||||
desc: Clicca qui per vedere i vantaggi della versione Steam!
|
desc: Clicca qui per vedere i vantaggi della versione Completa!
|
||||||
get_on_steam: Ottieni su Steam
|
get_on_steam: Ottieni su Steam
|
||||||
standaloneAdvantages:
|
standaloneAdvantages:
|
||||||
title: Ottieni la versione completa!
|
title: Ottieni la versione completa!
|
||||||
@ -369,7 +372,7 @@ ingame:
|
|||||||
title: 20 gradi di miglioramenti
|
title: 20 gradi di miglioramenti
|
||||||
desc: Questa demo ne ha solo 5!
|
desc: Questa demo ne ha solo 5!
|
||||||
markers:
|
markers:
|
||||||
title: ∞ segnapunti
|
title: ∞ etichette
|
||||||
desc: Non perderti nella tua fabbrica!
|
desc: Non perderti nella tua fabbrica!
|
||||||
wires:
|
wires:
|
||||||
title: Cavi
|
title: Cavi
|
||||||
@ -397,43 +400,43 @@ buildings:
|
|||||||
belt:
|
belt:
|
||||||
default:
|
default:
|
||||||
name: Nastro Trasportatore
|
name: Nastro Trasportatore
|
||||||
description: Trasporta oggetti, clicca e trascina per posizionare in sequenza.
|
description: Trasporta oggetti, clicca e trascina per posizionarli in sequenza.
|
||||||
miner:
|
miner:
|
||||||
default:
|
default:
|
||||||
name: Estrattore
|
name: Estrattore
|
||||||
description: Posiziona sopra una forma o un colore per estrarlo.
|
description: Posizionalo sopra una forma o un colore per estrarlo.
|
||||||
chainable:
|
chainable:
|
||||||
name: Estrattore (Catena)
|
name: Estrattore (Catena)
|
||||||
description: Posiziona sopra una forma o un colore per estrarlo. Puoi combinarlo
|
description: Posizionalo sopra una forma o un colore per estrarlo. Puoi
|
||||||
con altri estrattori.
|
combinarlo con altri estrattori.
|
||||||
underground_belt:
|
underground_belt:
|
||||||
default:
|
default:
|
||||||
name: Tunnel
|
name: Tunnel
|
||||||
description: Permette di far passare delle risorse sotto a costruzioni e nastri
|
description: Permette di far passare le risorse sotto alle costruzioni e ai
|
||||||
trasportatori.
|
nastri trasportatori.
|
||||||
tier2:
|
tier2:
|
||||||
name: Tunnel Grado II
|
name: Tunnel Grado II
|
||||||
description: Permette di far passare delle risorse sotto a costruzioni e nastri
|
description: Permette di far passare le risorse sotto alle costruzioni e ai
|
||||||
trasportatori.
|
nastri trasportatori.
|
||||||
cutter:
|
cutter:
|
||||||
default:
|
default:
|
||||||
name: Tagliatrice
|
name: Taglierino
|
||||||
description: Taglia le forme verticalmente e restituisce le metà destra e
|
description: Taglia le forme verticalmente e restituisce le due metà a destra e
|
||||||
sinistra. <strong>Se usi solo una parte, distruggi l'altra o la
|
a sinistra. <strong>Se usi solo una parte, distruggi l'altra o
|
||||||
macchina si fermerà!</strong>
|
la macchina si fermerà!</strong>
|
||||||
quad:
|
quad:
|
||||||
name: Tagliatrice (4x)
|
name: Taglierino (4x)
|
||||||
description: Taglia le forme in quattro parti. <strong>Se usi solo una parte,
|
description: Taglia le forme in quattro parti. <strong>Se usi meno di quattro
|
||||||
distruggi le altre o la macchina si fermerà!</strong>
|
parti, distruggi le altre o la macchina si fermerà!</strong>
|
||||||
rotater:
|
rotater:
|
||||||
default:
|
default:
|
||||||
name: Ruotatrice
|
name: Ruotatore
|
||||||
description: Ruota le forme di 90 gradi in senso orario.
|
description: Ruota le forme di 90 gradi in senso orario.
|
||||||
ccw:
|
ccw:
|
||||||
name: Ruotatrice (Ant.)
|
name: Ruotatore (Ant.)
|
||||||
description: Ruota le forme di 90 gradi in senso antiorario.
|
description: Ruota le forme di 90 gradi in senso antiorario.
|
||||||
rotate180:
|
rotate180:
|
||||||
name: Ruotatrice (180)
|
name: Ruotatore (180°)
|
||||||
description: Ruota le forme di 180 gradi.
|
description: Ruota le forme di 180 gradi.
|
||||||
stacker:
|
stacker:
|
||||||
default:
|
default:
|
||||||
@ -442,26 +445,26 @@ buildings:
|
|||||||
uniti, l'oggetto destro è posizionato sopra il sinstro.
|
uniti, l'oggetto destro è posizionato sopra il sinstro.
|
||||||
mixer:
|
mixer:
|
||||||
default:
|
default:
|
||||||
name: Mixer Colori
|
name: Miscelatore di vernice
|
||||||
description: Mescola due colori mediante sintesi additiva.
|
description: Mescola due colori mediante sintesi additiva.
|
||||||
painter:
|
painter:
|
||||||
default:
|
default:
|
||||||
name: Verniciatrice
|
name: Verniciatore
|
||||||
description: Colora l'intera forma dall'ingresso sinistro con il colore
|
description: Colora l'intera forma dall'ingresso sinistro con il colore
|
||||||
dall'ingresso destro.
|
dall'ingresso superiore.
|
||||||
double:
|
double:
|
||||||
name: Verniciatrice (2x)
|
name: Verniciatore (2x)
|
||||||
description: Colora le forme dagli ingressi sinistri con il colore dall'ingresso
|
description: Colora le forme dagli ingressi sinistri con il colore dall'ingresso
|
||||||
destro.
|
superiore.
|
||||||
quad:
|
quad:
|
||||||
name: Verniciatrice (4x)
|
name: Verniciatore (4x)
|
||||||
description: Allows you to color each quadrant of the shape individually. Only
|
description: Ti permette di colorare ogni quadrante della forma individualmente.
|
||||||
slots with a <strong>truthy signal</strong> on the wires layer
|
Solo gli spazi con un <strong>Vero</strong> sul livello
|
||||||
will be painted!
|
elettrico saranno colorati!
|
||||||
mirrored:
|
mirrored:
|
||||||
name: Verniciatrice
|
name: Verniciatore
|
||||||
description: Colora l'intera forma dall'ingresso sinistro con il colore
|
description: Colora l'intera forma dall'ingresso sinistro con il colore
|
||||||
dall'ingresso destro.
|
dall'ingresso inferiore.
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
name: Cestino
|
name: Cestino
|
||||||
@ -482,7 +485,7 @@ buildings:
|
|||||||
balancer:
|
balancer:
|
||||||
default:
|
default:
|
||||||
name: Bilanciatore
|
name: Bilanciatore
|
||||||
description: Multifunzionale, distribuisce equamente gli ogetti in ingresso tra
|
description: Multifunzione, distribuisce equamente gli oggetti in ingresso tra
|
||||||
tutte le uscite.
|
tutte le uscite.
|
||||||
merger:
|
merger:
|
||||||
name: Aggregatore (compatto)
|
name: Aggregatore (compatto)
|
||||||
@ -498,13 +501,13 @@ buildings:
|
|||||||
description: Divide un nastro in due.
|
description: Divide un nastro in due.
|
||||||
storage:
|
storage:
|
||||||
default:
|
default:
|
||||||
name: Stoccaggio
|
name: Magazzino
|
||||||
description: Immagazzina gli oggetti in eccesso, fino ad una capacità massima.
|
description: Immagazzina gli oggetti in eccesso, fino ad una capacità massima.
|
||||||
Prioritizza l'uscita sinistra e può quindi essere usato per
|
Dà priorità all'uscita sinistra e può quindi essere usato per
|
||||||
gestire le eccedenze.
|
gestire le eccedenze.
|
||||||
wire_tunnel:
|
wire_tunnel:
|
||||||
default:
|
default:
|
||||||
name: Incrocio cavi
|
name: Incrocio fra cavi
|
||||||
description: Consente a due cavi di attraversarsi senza connettersi.
|
description: Consente a due cavi di attraversarsi senza connettersi.
|
||||||
constant_signal:
|
constant_signal:
|
||||||
default:
|
default:
|
||||||
@ -513,15 +516,15 @@ buildings:
|
|||||||
un booleano (1 / 0).
|
un booleano (1 / 0).
|
||||||
lever:
|
lever:
|
||||||
default:
|
default:
|
||||||
name: Bottone
|
name: Interruttore
|
||||||
description: Può essere azionato per emettere un segnale booleano (1 / 0) nel
|
description: Può essere azionato per emettere un segnale booleano (1 / 0) nel
|
||||||
livello dei cavi, che può essere usato per controllare, per
|
livello elettrico, che può essere usato per controllare, per
|
||||||
esempio, un filtro.
|
esempio, un filtro.
|
||||||
logic_gate:
|
logic_gate:
|
||||||
default:
|
default:
|
||||||
name: Porta AND
|
name: Porta AND
|
||||||
description: Emette un "1" booleano se entrambi gli ingressi sono veri. (Vero
|
description: Emette un "1" booleano se entrambi gli ingressi sono veri. (Vero
|
||||||
significa forma, colore o "1" boolean)
|
significa forma, colore o "1" booleano)
|
||||||
not:
|
not:
|
||||||
name: Porta NOT
|
name: Porta NOT
|
||||||
description: Emette un "1" booleano se l'ingresso è falso. (Vero significa
|
description: Emette un "1" booleano se l'ingresso è falso. (Vero significa
|
||||||
@ -536,11 +539,11 @@ buildings:
|
|||||||
significa forma, colore o "1" booleano)
|
significa forma, colore o "1" booleano)
|
||||||
transistor:
|
transistor:
|
||||||
default:
|
default:
|
||||||
name: Transistor
|
name: Transistore
|
||||||
description: Inoltra il segnale dall'ingresso inferiore se l'ingresso laterale è
|
description: Inoltra il segnale dall'ingresso inferiore se l'ingresso laterale è
|
||||||
vero (una forma, un colore o "1").
|
vero (una forma, un colore o "1").
|
||||||
mirrored:
|
mirrored:
|
||||||
name: Transistor
|
name: Transistore
|
||||||
description: Inoltra il segnale dall'ingresso inferiore se l'ingresso laterale è
|
description: Inoltra il segnale dall'ingresso inferiore se l'ingresso laterale è
|
||||||
vero (una forma, un colore o "1").
|
vero (una forma, un colore o "1").
|
||||||
filter:
|
filter:
|
||||||
@ -572,105 +575,107 @@ buildings:
|
|||||||
comparare forme, colori e booleani.
|
comparare forme, colori e booleani.
|
||||||
virtual_processor:
|
virtual_processor:
|
||||||
default:
|
default:
|
||||||
name: Tagliatrice virtuale
|
name: Taglierino virtuale
|
||||||
description: Taglia virtualmente la forma in due metà.
|
description: Taglia virtualmente la forma in due metà.
|
||||||
rotater:
|
rotater:
|
||||||
name: Ruotatrice virtuale
|
name: Ruotatore virtuale
|
||||||
description: Ruota virtualmente la forma, sia in senso orario che antiorario.
|
description: Ruota virtualmente la forma, sia in senso orario sia antiorario.
|
||||||
unstacker:
|
unstacker:
|
||||||
name: Disimpilatrice virtuale
|
name: Disimpilatrice virtuale
|
||||||
description: Estrae virtualmente lo strato più alto e lo emette a destra, i
|
description: Estrae virtualmente lo strato più alto e lo emette a destra, i
|
||||||
restanti sono emessi a sinistra.
|
restanti sono emessi a sinistra.
|
||||||
stacker:
|
stacker:
|
||||||
name: Impilatrice virtuale
|
name: Impilatrice virtuale
|
||||||
description: Impila visrtualmente la forma destra sulla sinistra.
|
description: Impila virtualmente la forma destra sulla sinistra.
|
||||||
painter:
|
painter:
|
||||||
name: Verniciatrice virtuale
|
name: Verniciatore virtuale
|
||||||
description: Vernicia virtualmente la forma dall'ingresso inferiore con il
|
description: Vernicia virtualmente la forma dall'ingresso inferiore con il
|
||||||
colore dall'ingresso destro.
|
colore dall'ingresso destro.
|
||||||
item_producer:
|
item_producer:
|
||||||
default:
|
default:
|
||||||
name: Generatore di oggetti
|
name: Generatore di oggetti
|
||||||
description: Disponibile solo nella modalità sandbox, emette il segnale dal
|
description: Disponibile solo nella modalità sandbox, emette il segnale dal
|
||||||
livello dei cavi come oggetti sul livello normale.
|
livello elettrico come oggetti sul livello normale.
|
||||||
storyRewards:
|
storyRewards:
|
||||||
reward_cutter_and_trash:
|
reward_cutter_and_trash:
|
||||||
title: Taglio forme
|
title: Taglio forme
|
||||||
desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half
|
desc: Il <strong>taglierino</strong> è stato bloccato! Taglia le forme a metà da
|
||||||
from top to bottom <strong>regardless of its
|
sopra a sotto <strong>indipendentemente dal suo
|
||||||
orientation</strong>!<br><br>Be sure to get rid of the waste, or
|
orientamento</strong>!<br><br> Assicurati di buttare via lo scarto,
|
||||||
otherwise <strong>it will clog and stall</strong> - For this purpose
|
sennò <strong>si intaserà e andrà in stallo </strong> - Per questo
|
||||||
I have given you the <strong>trash</strong>, which destroys
|
ti ho dato il <strong>certino</strong>, che distrugge tutto quello
|
||||||
everything you put into it!
|
che riceve!
|
||||||
reward_rotater:
|
reward_rotater:
|
||||||
title: Rotazione
|
title: Rotazione
|
||||||
desc: La <strong>ruotatrice</strong> è stata sbloccata! Ruota le forme di 90
|
desc: Il <strong>ruotatore</strong> è stato sbloccato! Ruota le forme di 90
|
||||||
gradi in senso orario.
|
gradi in senso orario.
|
||||||
reward_painter:
|
reward_painter:
|
||||||
title: Verniciatura
|
title: Verniciatura
|
||||||
desc: "La <strong>verniciatrice</strong> è stata sbloccata - Estrai dalle vene
|
desc: "Il <strong>verniciatore</strong> è stato sbloccato! Estrai dalle vene
|
||||||
colorate (esattamente come fai con le forme) e combina il colore con
|
colorate (esattamente come fai con le forme) e combina il colore con
|
||||||
una forma nella veniciatrice per colorarla!<br><br>PS: Se sei
|
una forma nella veniciatrice per colorarla!<br><br>PS: Se sei
|
||||||
daltonico, c'è la <strong>modalità daltonici </strong> nelle
|
daltonico, c'è la <strong>modalità daltonici </strong> nelle
|
||||||
opzioni!"
|
impostazion!"
|
||||||
reward_mixer:
|
reward_mixer:
|
||||||
title: Mix colori
|
title: Mix colori
|
||||||
desc: Il <strong>mixer</strong> è stato sbloccato - Con questo edificio, puoi
|
desc: Il <strong>miscelatore</strong> è stato sbloccato! Con questo edificio,
|
||||||
combinare due colori mediante <strong>sintesi additiva</strong>!
|
puoi combinare due colori mediante la <strong>sintesi
|
||||||
|
additiva</strong>!
|
||||||
reward_splitter:
|
reward_splitter:
|
||||||
title: Separatore/Agrregatore
|
title: Separatore/Agrregatore
|
||||||
desc: You have unlocked a <strong>splitter</strong> variant of the
|
desc: Il <strong>separatore</strong> è stato sbloccato! è una variante del
|
||||||
<strong>balancer</strong> - It accepts one input and splits them
|
<strong>bilanciatore</strong> - Accetta un imput e lo divide in due!
|
||||||
into two!
|
|
||||||
reward_tunnel:
|
reward_tunnel:
|
||||||
title: Tunnel
|
title: Tunnel
|
||||||
desc: Il <strong>tunnel</strong> è stato sbloccato. In questo modo puoi
|
desc: Il <strong>tunnel</strong> è stato sbloccato! In questo modo puoi
|
||||||
trasportare oggetti al di sotto di nastri ed edifici!
|
trasportare oggetti al di sotto di nastri ed edifici!
|
||||||
reward_rotater_ccw:
|
reward_rotater_ccw:
|
||||||
title: Rotazione antioraria
|
title: Rotazione antioraria
|
||||||
desc: Hai sbloccato una variante della <strong>ruotatrice</strong>. Consente di
|
desc: Hai sbloccato una variante del <strong>ruotatore</strong>! Consente di
|
||||||
ruotare in senso antiorario! Per costruirla, seleziona la ruotatrice
|
ruotare in senso antiorario! Per costruirla, seleziona la ruotatrice
|
||||||
e <strong>premi 'T' per cambiare variante</strong>!
|
e <strong>premi 'T' per cambiare variante</strong>!
|
||||||
reward_miner_chainable:
|
reward_miner_chainable:
|
||||||
title: Estrattore a catena
|
title: Estrattore a catena
|
||||||
desc: "You have unlocked the <strong>chained extractor</strong>! It can
|
desc: "L'<strong>estrattore a catena</strong> è stato sbloccato! Può
|
||||||
<strong>forward its resources</strong> to other extractors so you
|
<strong>passare le sue risorse</strong> agli altri estrattori, così
|
||||||
can more efficiently extract resources!<br><br> PS: The old
|
tu puoi estrarre le risorse in modo più efficiente!<br><br> PS: Il
|
||||||
extractor has been replaced in your toolbar now!"
|
primo estrattore è stato rimpiazzato nel tuo inventario!"
|
||||||
reward_underground_belt_tier_2:
|
reward_underground_belt_tier_2:
|
||||||
title: Tunnel grado II
|
title: Tunnel grado II
|
||||||
desc: Hai sbloccato una nuova variante del <strong>tunnel</strong>. Ha un
|
desc: Hai sbloccato una variante del <strong>tunnel</strong>! Ha un
|
||||||
<strong>raggio più ampio</strong> e puoi anche mischiare le due
|
<strong>raggio più ampio</strong> e puoi anche mischiare le due
|
||||||
varianti ora!
|
varianti ora!
|
||||||
reward_cutter_quad:
|
reward_cutter_quad:
|
||||||
title: Taglio quadruplo
|
title: Taglio quadruplo
|
||||||
desc: Hai sbloccato una variante della <strong>tagliatrice</strong>. Cconsente
|
desc: Hai sbloccato una variante del <strong>taglierino</strong>! Consente di
|
||||||
di tagliare le forme in <strong>quattro parti</strong> invece che in
|
tagliare le forme in <strong>quattro parti</strong> invece che in
|
||||||
due!
|
due!
|
||||||
reward_painter_double:
|
reward_painter_double:
|
||||||
title: Verniciatura doppia
|
title: Verniciatura doppia
|
||||||
desc: Hai sbloccato una variante della <strong>verniciatrice</strong>. Funziona
|
desc: Hai sbloccato una variante del <strong>verniciatore</strong>! Funziona
|
||||||
come una normale verniciatrice, ma processa <strong>due forme alla
|
come un normale verniciatore, ma processa <strong>due forme alla
|
||||||
volta</strong> consumando solo un'unità di colore invece che due!
|
volta</strong> consumando solo un'unità di colore invece che due!
|
||||||
reward_storage:
|
reward_storage:
|
||||||
title: Unità di stoccaggio
|
title: Unità di stoccaggio
|
||||||
desc: You have unlocked the <strong>storage</strong> building - It allows you to
|
desc: Hai sbloccato il <strong>magazzino</strong>! Ti permette di immagazzinare
|
||||||
store items up to a given capacity!<br><br> It priorities the left
|
le forme fino a un certo limite!<br><br> Dà priorità all'uscita a
|
||||||
output, so you can also use it as an <strong>overflow gate</strong>!
|
sinistra, puoi quindi usarlo per gestire le
|
||||||
|
<strong>eccedenze</strong>!
|
||||||
reward_freeplay:
|
reward_freeplay:
|
||||||
title: Modalità libera
|
title: Modalità libera
|
||||||
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means
|
desc: Ce l'hai fatta! Hai sbloccato la <strong>modalità libera</strong>! Questo
|
||||||
that shapes are now <strong>randomly</strong> generated!<br><br>
|
significa che le forme da adesso in poi sono generate
|
||||||
Since the hub will require a <strong>throughput</strong> from now
|
<strong>casualmente</strong>!<br><br> Visto che la HUB avrà bisogno
|
||||||
on, I highly recommend to build a machine which automatically
|
di una <strong>portata maggiore</strong> Ti consiglio vivamente di
|
||||||
delivers the requested shape!<br><br> The HUB outputs the requested
|
costruire un macchinario che consegna automaticamente la forma
|
||||||
shape on the wires layer, so all you have to do is to analyze it and
|
richiesta!<br><br> La HUB da come output la forma richiesta sul
|
||||||
automatically configure your factory based on that.
|
livello elettrico, quindi ti basta solo analizzarla e configurare
|
||||||
|
automaticamente la tua fabbrica in base a quei dati.
|
||||||
reward_blueprints:
|
reward_blueprints:
|
||||||
title: Progetti
|
title: Progetti
|
||||||
desc: Ora puoi <strong>copiare ed incollare</strong> parti della tua fabbrica!
|
desc: Ora puoi <strong>copiare ed incollare</strong> componenti della tua
|
||||||
Seleziona un'area (Tieni premuto CTRL e trascina con il mouse) e
|
fabbrica! Seleziona un'area (Tieni premuto CTRL e trascina con il
|
||||||
premi 'C' per copiarla.<br><br>Incollarla <strong>non è
|
mouse) e premi 'C' per copiarla.<br><br>Incollarla <strong>non è
|
||||||
gratis</strong>, devi produrre <strong>forme progetto</strong> per
|
gratis</strong>, devi produrre <strong>forme progetto</strong> per
|
||||||
potertelo permettere! (Quelle che hai appena consegnato).
|
potertelo permettere! (Quelle che hai appena consegnato).
|
||||||
no_reward:
|
no_reward:
|
||||||
@ -693,11 +698,11 @@ storyRewards:
|
|||||||
title: Bilanciatore
|
title: Bilanciatore
|
||||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
||||||
be used to build bigger factories by <strong>splitting and merging
|
be used to build bigger factories by <strong>splitting and merging
|
||||||
items</strong> onto multiple belts!<br><br>
|
items</strong> onto multiple belts!
|
||||||
reward_merger:
|
reward_merger:
|
||||||
title: Aggregatore compatto
|
title: Aggregatore compatto
|
||||||
desc: Hai sbloccato un <strong>aggregatore</strong>, variante del
|
desc: Hai sbloccato un <strong>aggregatore</strong>, variante del
|
||||||
<strong>bilanciatore</strong>. Acetta due ingressi e li aggrega su
|
<strong>bilanciatore</strong>! Acetta due ingressi e li aggrega su
|
||||||
un unico nastro!
|
un unico nastro!
|
||||||
reward_belt_reader:
|
reward_belt_reader:
|
||||||
title: Lettore di nastri
|
title: Lettore di nastri
|
||||||
@ -706,19 +711,19 @@ storyRewards:
|
|||||||
allora sì che sarà molto utile!
|
allora sì che sarà molto utile!
|
||||||
reward_rotater_180:
|
reward_rotater_180:
|
||||||
title: Ruotatrice (180 gradi)
|
title: Ruotatrice (180 gradi)
|
||||||
desc: Hai appena sbloccato la <strong>ruotatrice</strong> a 180 gradi! Consente
|
desc: Hai appena sbloccato il <strong>ruotatore</strong> a 180 gradi! Consente
|
||||||
di ruotare una forma di 180 gradi (Sorpresa! :D)
|
di ruotare una forma di 180 gradi (Sorpresa! :D)
|
||||||
reward_display:
|
reward_display:
|
||||||
title: Display
|
title: Display
|
||||||
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
|
desc: "Hai sbloccato il <strong>Display</strong>! Connetti un segnale sul
|
||||||
wires layer to visualize it!<br><br> PS: Did you notice the belt
|
livello elettrico per visualizzarlo!<br><br> PS: Hai notato che il
|
||||||
reader and storage output their last read item? Try showing it on a
|
lettore di nastri e il magazzino mostrano l'ultimo oggetto da loro
|
||||||
display!"
|
letto? Prova a mostrarlo su di un display!"
|
||||||
reward_constant_signal:
|
reward_constant_signal:
|
||||||
title: Sengale costante
|
title: Sengale costante
|
||||||
desc: Hai sblocatto l'edificio <strong>segnale costante</strong> sul livello dei
|
desc: Hai sblocatto l'edificio <strong>segnale costante</strong> sul livello
|
||||||
cavi! È utile collegarlo ai <strong>filtri oggetti</strong> per
|
elettrico! È utile collegarlo ai <strong>filtri di oggetti</strong>
|
||||||
esempio.<br><br> Il segnale costante può emettere una
|
per esempio.<br><br> Il segnale costante può emettere una
|
||||||
<strong>forma</strong>, un <strong>colore</strong> o un
|
<strong>forma</strong>, un <strong>colore</strong> o un
|
||||||
<strong>booleano</strong> (1 / 0).
|
<strong>booleano</strong> (1 / 0).
|
||||||
reward_logic_gates:
|
reward_logic_gates:
|
||||||
@ -727,33 +732,34 @@ storyRewards:
|
|||||||
entusiasta, ma in realtà sono fantastiche!<br><br> Con quelle porte
|
entusiasta, ma in realtà sono fantastiche!<br><br> Con quelle porte
|
||||||
ora puoi eseguire le operazioni logiche di AND, OR, XOR e
|
ora puoi eseguire le operazioni logiche di AND, OR, XOR e
|
||||||
NOT.<br><br> Come bonus extra ti ho anche regalato un
|
NOT.<br><br> Come bonus extra ti ho anche regalato un
|
||||||
<strong>transistor</strong>!
|
<strong>transistore</strong>!
|
||||||
reward_virtual_processing:
|
reward_virtual_processing:
|
||||||
title: Lavorazione virtuale
|
title: Lavorazione virtuale
|
||||||
desc: Ti ho appena dato un bel po' di nuovi edifici che ti consentono di
|
desc: Ti ho appena dato un bel po' di nuovi edifici che ti consentono di
|
||||||
<strong>simulare la lavorazione delle forme</strong>!<br><br> Ora
|
<strong>simulare la lavorazione delle forme</strong>!<br><br> Ora
|
||||||
puoi simulare una tagliatrice, una ruotatrice, un'impilatrice e
|
puoi simulare un taglierino, un ruotatore, un'impilatrice e molto
|
||||||
molto altro sul livello dei cavi! In questo modo hai tre opzioni per
|
altro sul livello elettrico! In questo modo hai tre opzioni per
|
||||||
continuare il gioco:<br><br> -Costruisci una <strong>macchina
|
continuare il gioco:<br><br> -Costruisci una <strong>macchina
|
||||||
automatica</strong> per creare ogni possibile forma richiesta
|
automatica</strong> per creare ogni possibile forma richiesta
|
||||||
dall'HUB (ti consiglio di provarci!).<br><br> - Costruisci qualcosa
|
dall'HUB (ti consiglio di provarci!).<br><br> - Costruisci qualcosa
|
||||||
di interessante con i cavi.<br><br> - Continua a giocare
|
di interessante con i cavi.<br><br> - Continua a giocare
|
||||||
normalmente. <br><br> Qualsiasi cosa tu scelga, riordati di
|
normalmente. <br><br> Qualsiasi cosa tu scelga, ricordati di
|
||||||
divertirti!
|
divertirti!
|
||||||
reward_wires_painter_and_levers:
|
reward_wires_painter_and_levers:
|
||||||
title: Cavi e Verniciatrice quadrupla
|
title: Cavi e Verniciatrice quadrupla
|
||||||
desc: "Hai appena sbloccato il <strong>livello dei cavi</strong>: È un livello
|
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
|
||||||
separato al di sopra di quello normale e introduce un sacco di nuove
|
layer on top of the regular layer and introduces a lot of new
|
||||||
meccaniche!<br><br> Per il momento ti ho sbloccato la
|
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
||||||
<strong>Verniciatrice quadrupla</strong>. Collega gli ingressi con i
|
Painter</strong> - Connect the slots you would like to paint with on
|
||||||
quali vuoi dipingere nel livello dei cavi!<br><br> Per passare al
|
the wires layer!<br><br> To switch to the wires layer, press
|
||||||
livello dei cavi, premi <strong>E</strong>."
|
<strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
|
||||||
|
the settings to activate the wires tutorial!"
|
||||||
reward_filter:
|
reward_filter:
|
||||||
title: Filtro oggetti
|
title: Filtro oggetti
|
||||||
desc: Hai sbloccato il <strong>filtro oggetti</strong>! Smisterà gli oggetti
|
desc: Hai sbloccato il <strong>filtro oggetti</strong>! Smisterà gli oggetti
|
||||||
verso l'alto o verso destra a seconda che corrispondano al sengale
|
verso l'alto o verso destra a seconda del segnale dal livello
|
||||||
dal livello dei cavi o no.<br><br> Puoi anche mandargli un segnale
|
elettrico o meno.<br><br> Puoi anche mandargli un segnale booleano
|
||||||
booleano (1 / 0) per attivarlo o disattivarlo completamente.
|
(1 / 0) per attivarlo o disattivarlo completamente.
|
||||||
reward_demo_end:
|
reward_demo_end:
|
||||||
title: Fine della demo
|
title: Fine della demo
|
||||||
desc: Hai raggiunto la fine della demo!
|
desc: Hai raggiunto la fine della demo!
|
||||||
@ -763,7 +769,7 @@ settings:
|
|||||||
general: Generali
|
general: Generali
|
||||||
userInterface: Interfaccia utente
|
userInterface: Interfaccia utente
|
||||||
advanced: Avanzate
|
advanced: Avanzate
|
||||||
performance: Performance
|
performance: Prestazioni
|
||||||
versionBadges:
|
versionBadges:
|
||||||
dev: Sviluppo
|
dev: Sviluppo
|
||||||
staging: Staging
|
staging: Staging
|
||||||
@ -920,6 +926,14 @@ settings:
|
|||||||
description: Consente di spostare la mappa spostando il mouse verso il bordo
|
description: Consente di spostare la mappa spostando il mouse verso il bordo
|
||||||
dello schermo. La velocità dipende dall'impostazione Velocità di
|
dello schermo. La velocità dipende dall'impostazione Velocità di
|
||||||
movimento.
|
movimento.
|
||||||
|
zoomToCursor:
|
||||||
|
title: Zoom towards Cursor
|
||||||
|
description: If activated the zoom will happen in the direction of your mouse
|
||||||
|
position, otherwise in the middle of the screen.
|
||||||
|
mapResourcesScale:
|
||||||
|
title: Map Resources Size
|
||||||
|
description: Controls the size of the shapes on the map overview (when zooming
|
||||||
|
out).
|
||||||
rangeSliderPercentage: <amount> %
|
rangeSliderPercentage: <amount> %
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Comandi
|
title: Comandi
|
||||||
@ -944,7 +958,7 @@ keybindings:
|
|||||||
centerMap: Centra mappa
|
centerMap: Centra mappa
|
||||||
mapZoomIn: Aumenta zoom
|
mapZoomIn: Aumenta zoom
|
||||||
mapZoomOut: Riduci zoom
|
mapZoomOut: Riduci zoom
|
||||||
createMarker: Crea segnapunto
|
createMarker: Crea Etichetta
|
||||||
menuOpenShop: Miglioramenti
|
menuOpenShop: Miglioramenti
|
||||||
menuOpenStats: Statistiche
|
menuOpenStats: Statistiche
|
||||||
toggleHud: Mostra/Nascondi HUD
|
toggleHud: Mostra/Nascondi HUD
|
||||||
@ -952,17 +966,17 @@ keybindings:
|
|||||||
belt: Nastro Trasportatore
|
belt: Nastro Trasportatore
|
||||||
underground_belt: Tunnel
|
underground_belt: Tunnel
|
||||||
miner: Estrattore
|
miner: Estrattore
|
||||||
cutter: Tagliatrice
|
cutter: Taglierino
|
||||||
rotater: Ruotatrice
|
rotater: Ruotatore
|
||||||
stacker: Impilatrice
|
stacker: Impilatrice
|
||||||
mixer: Mixer Colori
|
mixer: Miscelatore di vernice
|
||||||
painter: Verniciatrice
|
painter: Verniciatore
|
||||||
trash: Cestino
|
trash: Cestino
|
||||||
rotateWhilePlacing: Ruota
|
rotateWhilePlacing: Ruota
|
||||||
rotateInverseModifier: "Modificatore: Ruota in senso antiorario"
|
rotateInverseModifier: "Modificatore: Ruota in senso antiorario"
|
||||||
cycleBuildingVariants: Cicla varianti
|
cycleBuildingVariants: Cicla varianti
|
||||||
confirmMassDelete: Conferma eliminazione di massa
|
confirmMassDelete: Conferma eliminazione di massa
|
||||||
cycleBuildings: Cicla edifici
|
cycleBuildings: Cambia variante
|
||||||
massSelectStart: Clicca e trascina per cominciare
|
massSelectStart: Clicca e trascina per cominciare
|
||||||
massSelectSelectMultiple: Seleziona aree multiple
|
massSelectSelectMultiple: Seleziona aree multiple
|
||||||
massSelectCopy: Copia area
|
massSelectCopy: Copia area
|
||||||
@ -980,16 +994,16 @@ keybindings:
|
|||||||
switchLayers: Cambia livello
|
switchLayers: Cambia livello
|
||||||
wire: Cavo
|
wire: Cavo
|
||||||
balancer: Bilanciatore
|
balancer: Bilanciatore
|
||||||
storage: Stoccaggio
|
storage: Magazzino
|
||||||
constant_signal: Segnale costante
|
constant_signal: Segnale costante
|
||||||
logic_gate: Porta logica
|
logic_gate: Porta logica
|
||||||
lever: Bottone (normale)
|
lever: Interruttore (normale)
|
||||||
filter: Filtro
|
filter: Filtro
|
||||||
wire_tunnel: Incrocio cavi
|
wire_tunnel: Incrocio cavi
|
||||||
display: Display
|
display: Display
|
||||||
reader: Lettore nastri
|
reader: Lettore nastri
|
||||||
virtual_processor: Tagliatrice virtuale
|
virtual_processor: Taglierino virtuale
|
||||||
transistor: Transistor
|
transistor: Transistore
|
||||||
analyzer: Analizzatore forme
|
analyzer: Analizzatore forme
|
||||||
comparator: Comparatore
|
comparator: Comparatore
|
||||||
item_producer: Generatore di oggetti (Sandbox)
|
item_producer: Generatore di oggetti (Sandbox)
|
||||||
@ -1009,7 +1023,7 @@ about:
|
|||||||
|
|
||||||
Per finire, grazie di cuore al mio migliore amico <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Senza le nostre sessioni su factorio questo gioco non sarebbe mai esistito.
|
Per finire, grazie di cuore al mio migliore amico <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Senza le nostre sessioni su factorio questo gioco non sarebbe mai esistito.
|
||||||
changelog:
|
changelog:
|
||||||
title: Changelog
|
title: Registro modifiche
|
||||||
demo:
|
demo:
|
||||||
features:
|
features:
|
||||||
restoringGames: Recupero salvataggi
|
restoringGames: Recupero salvataggi
|
||||||
@ -1034,8 +1048,7 @@ tips:
|
|||||||
- La simmetria è la chiave!
|
- La simmetria è la chiave!
|
||||||
- Puoi intrecciare gradi diversi del tunnel.
|
- Puoi intrecciare gradi diversi del tunnel.
|
||||||
- Cerca di costruire fabbriche compatte, sarai ricompensato!
|
- Cerca di costruire fabbriche compatte, sarai ricompensato!
|
||||||
- La verniciatrice ha una variante speculare che puoi selezionare con
|
- Il verniciatore ha una variante speculare che puoi selezionare con <b>T</b>
|
||||||
<b>T</b>
|
|
||||||
- Avere i giusti rapporti tra gli edifici massimizzerà l'efficienza.
|
- Avere i giusti rapporti tra gli edifici massimizzerà l'efficienza.
|
||||||
- Al massimo livello, 5 estrattori saturano un singolo nastro.
|
- Al massimo livello, 5 estrattori saturano un singolo nastro.
|
||||||
- Non dimenticare i tunnel!
|
- Non dimenticare i tunnel!
|
||||||
@ -1043,10 +1056,10 @@ tips:
|
|||||||
efficienza.
|
efficienza.
|
||||||
- Tenere premuto <b>SHIFT</b> attiva il pianificatore nastri, facilitando il
|
- Tenere premuto <b>SHIFT</b> attiva il pianificatore nastri, facilitando il
|
||||||
posizionamento dei nastri più lunghi
|
posizionamento dei nastri più lunghi
|
||||||
- Le tagliatrici tagliano sempre in verticale, indipendentemente dalla
|
- I taglierini tagliano sempre in verticale, indipendentemente
|
||||||
direzione.
|
dall'orientamento.
|
||||||
- Mischia tutti i tre colori per fare il bianco.
|
- Mischia tutti i tre colori per fare il bianco.
|
||||||
- L'unità di stoccaggio prioritizza la prima uscita.
|
- Il magazzino prioritizza la prima uscita.
|
||||||
- Impiega tempo per costruire design replicabili, ne vale la pena!
|
- Impiega tempo per costruire design replicabili, ne vale la pena!
|
||||||
- Tenere premuto <b>CTRL</b> ti consente di piazzare multipli edifici.
|
- Tenere premuto <b>CTRL</b> ti consente di piazzare multipli edifici.
|
||||||
- Puoi tenere premuto <b>ALT</b> per invertire la direzione dei nastri
|
- Puoi tenere premuto <b>ALT</b> per invertire la direzione dei nastri
|
||||||
@ -1072,23 +1085,24 @@ tips:
|
|||||||
mortali.
|
mortali.
|
||||||
- Costruisci una fabbrica dedicata per i progetti. Sono importanti per i
|
- Costruisci una fabbrica dedicata per i progetti. Sono importanti per i
|
||||||
moduli.
|
moduli.
|
||||||
- Guarda da vicino il mixer dei colori, e le tue domande avranno risposta.
|
- Guarda da vicino il miscelatore di colori, e le tue domande avranno
|
||||||
|
risposta.
|
||||||
- Usa <b>CTRL</b> + Clic per selezionare un'area.
|
- Usa <b>CTRL</b> + Clic per selezionare un'area.
|
||||||
- Costruire troppo vicino all'hub potrebbe intralciare progetti futuri.
|
- Costruire troppo vicino all'hub potrebbe intralciare progetti futuri.
|
||||||
- Premere la puntina vicino a ogni forma nel menù miglioramenti la farà
|
- Premere la puntina vicino a ogni forma nel menù miglioramenti la farà
|
||||||
visualizzare sempre a schermo
|
visualizzare sempre a schermo
|
||||||
- Mescola tutti i colori primari per fare il bianco!
|
- Mescola tutti i colori primari per fare il bianco!
|
||||||
- Hai una mappa finita, non incastrare la tua fabbrica, espanditi!
|
- Hai una mappa infinita, non incastrare la tua fabbrica, espanditi!
|
||||||
- Prova anhe factorio! È il mio gioco preferito.
|
- Prova anche factorio! È il mio gioco preferito.
|
||||||
- La tagliatrice quadrupla taglia in senso orario a partire dal quadrante in
|
- Il taglierino quadruplo taglia in senso orario a partire dal quadrante in
|
||||||
alto a destra!
|
alto a destra!
|
||||||
- Puoi scaricare i salvataggi dal menù principale!
|
- Puoi scaricare i salvataggi dal menù principale!
|
||||||
- Questo gioco ha molti tasti di scelta rapida! Dai un'occhiata alla pagina
|
- Questo gioco ha molti tasti di scelta rapida! Dai un'occhiata alla pagina
|
||||||
delle impostazioni
|
delle impostazioni
|
||||||
- Questo gioco ha molte impostazioni, dai un'occhiata!
|
- Questo gioco ha molte impostazioni, dai un'occhiata!
|
||||||
- Il segnapunto dell'hub ha una piccola bussola per indicarne la direzione!
|
- L'etichetta dell'hub ha una piccola bussola per indicarne la direzione!
|
||||||
- Per svutare i nastri, taglia e re-incolla l'area nello stesso punto.
|
- Per svuotare i nastri, taglia e re-incolla l'area nello stesso punto.
|
||||||
- Premi F4 per mostrare FPS e Tick al secondo.
|
- Premi F4 per mostrare FPS e Tick al secondo.
|
||||||
- Press F4 due volte per mostrare la casella del cursore e della telecamera.
|
- Press F4 due volte per mostrare la casella del cursore e della telecamera.
|
||||||
- Puoi cliccare a sinistra di una forma fermata a schermo per rimuoverla
|
- Puoi cliccare a sinistra di una forma fermata a schermo per rimuoverla
|
||||||
dalla lisata.
|
dalla lista.
|
||||||
|
|||||||
@ -1,4 +1,3 @@
|
|||||||
---
|
|
||||||
steamPage:
|
steamPage:
|
||||||
shortText: shapez.ioは無限のマップ内で様々な"形"を資源とし、段々と複雑になっていく形の作成や合成の自動化を目指して工場を構築するゲームです。
|
shortText: shapez.ioは無限のマップ内で様々な"形"を資源とし、段々と複雑になっていく形の作成や合成の自動化を目指して工場を構築するゲームです。
|
||||||
discordLinkShort: 公式Discord
|
discordLinkShort: 公式Discord
|
||||||
@ -20,7 +19,6 @@ steamPage:
|
|||||||
- セーブ数の上限がなくなります。
|
- セーブ数の上限がなくなります。
|
||||||
- マップマーカー数の上限がなくなります。
|
- マップマーカー数の上限がなくなります。
|
||||||
- 私をサポートできる!❤️
|
- 私をサポートできる!❤️
|
||||||
|
|
||||||
title_future: 計画中の要素
|
title_future: 計画中の要素
|
||||||
planned:
|
planned:
|
||||||
- ブループリント (スタンドアロン版専用)
|
- ブループリント (スタンドアロン版専用)
|
||||||
@ -31,12 +29,9 @@ steamPage:
|
|||||||
- サンドボックスモード
|
- サンドボックスモード
|
||||||
- ……あともっとたくさんの要素!
|
- ……あともっとたくさんの要素!
|
||||||
title_open_source: このゲームはオープンソースです!
|
title_open_source: このゲームはオープンソースです!
|
||||||
|
text_open_source: |-
|
||||||
text_open_source: >-
|
|
||||||
誰でも参加することができます。私はコミュニティに積極的に参加し、すべての提案を確認し、可能な場合はフィードバックしようとしています。
|
誰でも参加することができます。私はコミュニティに積極的に参加し、すべての提案を確認し、可能な場合はフィードバックしようとしています。
|
||||||
|
|
||||||
完全なロードマップについては、Trello boardを確認してください!
|
完全なロードマップについては、Trello boardを確認してください!
|
||||||
|
|
||||||
title_links: リンク
|
title_links: リンク
|
||||||
links:
|
links:
|
||||||
discord: 公式Discord
|
discord: 公式Discord
|
||||||
@ -44,12 +39,11 @@ steamPage:
|
|||||||
subreddit: Subreddit
|
subreddit: Subreddit
|
||||||
source_code: ソースコード(GitHub)
|
source_code: ソースコード(GitHub)
|
||||||
translate: 翻訳を助けてください!
|
translate: 翻訳を助けてください!
|
||||||
|
|
||||||
global:
|
global:
|
||||||
loading: ロード中
|
loading: ロード中
|
||||||
error: エラー
|
error: エラー
|
||||||
thousandsDivider: ","
|
thousandsDivider: ","
|
||||||
decimalSeparator: "."
|
decimalSeparator: .
|
||||||
suffix:
|
suffix:
|
||||||
thousands: k
|
thousands: k
|
||||||
millions: M
|
millions: M
|
||||||
@ -78,8 +72,7 @@ global:
|
|||||||
space: SPACE
|
space: SPACE
|
||||||
demoBanners:
|
demoBanners:
|
||||||
title: デモ版
|
title: デモ版
|
||||||
intro: >-
|
intro: スタンドアローン版を手に入れ、すべての機能をアンロックしましょう!
|
||||||
スタンドアローン版を手に入れ、すべての機能をアンロックしましょう!
|
|
||||||
mainMenu:
|
mainMenu:
|
||||||
play: プレイ
|
play: プレイ
|
||||||
continue: 続きから
|
continue: 続きから
|
||||||
@ -91,9 +84,7 @@ mainMenu:
|
|||||||
discordLink: 公式Discordサーバー
|
discordLink: 公式Discordサーバー
|
||||||
helpTranslate: 翻訳を助けてください!
|
helpTranslate: 翻訳を助けてください!
|
||||||
madeBy: <author-link>によって作られました
|
madeBy: <author-link>によって作られました
|
||||||
browserWarning: >-
|
browserWarning: このゲームはお使いのブラウザでは速度が落ちることがあります。スタンドアローン版を入手するか、Chromeでプレイすることでこの問題は避けられます。
|
||||||
このゲームはお使いのブラウザでは速度が落ちることがあります。スタンドアローン版を入手するか、Chromeでプレイすることでこの問題は避けられます。
|
|
||||||
|
|
||||||
savegameLevel: レベル <x>
|
savegameLevel: レベル <x>
|
||||||
savegameLevelUnknown: 不明なレベル
|
savegameLevelUnknown: 不明なレベル
|
||||||
savegameUnnamed: 無名のデータ
|
savegameUnnamed: 無名のデータ
|
||||||
@ -110,116 +101,89 @@ dialogs:
|
|||||||
viewUpdate: アップデートを見る
|
viewUpdate: アップデートを見る
|
||||||
showUpgrades: アップグレード表示
|
showUpgrades: アップグレード表示
|
||||||
showKeybindings: キー設定表示
|
showKeybindings: キー設定表示
|
||||||
|
|
||||||
importSavegameError:
|
importSavegameError:
|
||||||
title: インポートエラー
|
title: インポートエラー
|
||||||
text: >-
|
text: "セーブデータのインポートに失敗しました:"
|
||||||
セーブデータのインポートに失敗しました:
|
|
||||||
|
|
||||||
importSavegameSuccess:
|
importSavegameSuccess:
|
||||||
title: セーブデータのインポートに成功
|
title: セーブデータのインポートに成功
|
||||||
text: セーブデータをインポートしました。
|
text: セーブデータをインポートしました。
|
||||||
|
|
||||||
gameLoadFailure:
|
gameLoadFailure:
|
||||||
title: ゲームが壊れています
|
title: ゲームが壊れています
|
||||||
text: >-
|
text: "セーブデータのロードに失敗しました:"
|
||||||
セーブデータのロードに失敗しました:
|
|
||||||
|
|
||||||
confirmSavegameDelete:
|
confirmSavegameDelete:
|
||||||
title: 削除確認
|
title: 削除確認
|
||||||
text: >-
|
text: "本当に削除しますか?<br><br> レベル<savegameLevel>: '<savegameName>'<br><br>
|
||||||
本当に削除しますか?<br><br>
|
この操作は取り消しできません!"
|
||||||
レベル<savegameLevel>: '<savegameName>'<br><br>
|
|
||||||
この操作は取り消しできません!
|
|
||||||
|
|
||||||
savegameDeletionError:
|
savegameDeletionError:
|
||||||
title: 削除に失敗
|
title: 削除に失敗
|
||||||
text: >-
|
text: "セーブデータの削除に失敗しました:"
|
||||||
セーブデータの削除に失敗しました:
|
|
||||||
|
|
||||||
restartRequired:
|
restartRequired:
|
||||||
title: 再起動が必要
|
title: 再起動が必要
|
||||||
text: 設定を反映するには再起動が必要です
|
text: 設定を反映するには再起動が必要です
|
||||||
|
|
||||||
editKeybinding:
|
editKeybinding:
|
||||||
title: キー設定の変更
|
title: キー設定の変更
|
||||||
desc: 割り当てるキーかマウスボタンを押してください。ESCでキャンセルします。
|
desc: 割り当てるキーかマウスボタンを押してください。ESCでキャンセルします。
|
||||||
|
|
||||||
resetKeybindingsConfirmation:
|
resetKeybindingsConfirmation:
|
||||||
title: キー設定のリセット
|
title: キー設定のリセット
|
||||||
desc: すべてのキー設定を初期値に戻します。実行する前によく確認してください。
|
desc: すべてのキー設定を初期値に戻します。実行する前によく確認してください。
|
||||||
|
|
||||||
keybindingsResetOk:
|
keybindingsResetOk:
|
||||||
title: キー設定のリセット
|
title: キー設定のリセット
|
||||||
desc: キー設定を初期値に設定しました!
|
desc: キー設定を初期値に設定しました!
|
||||||
|
|
||||||
featureRestriction:
|
featureRestriction:
|
||||||
title: デモ版
|
title: デモ版
|
||||||
desc: アクセスした要素 (<feature>) はデモ版では利用できません。スタンドアローン版の入手をご検討ください!
|
desc: アクセスした要素 (<feature>) はデモ版では利用できません。スタンドアローン版の入手をご検討ください!
|
||||||
|
|
||||||
oneSavegameLimit:
|
oneSavegameLimit:
|
||||||
title: セーブデータ制限
|
title: セーブデータ制限
|
||||||
desc: デモ版ではひとつのセーブデータのみ保持できます。既存のデータを削除するか、スタンドアローン版の入手をご検討ください!
|
desc: デモ版ではひとつのセーブデータのみ保持できます。既存のデータを削除するか、スタンドアローン版の入手をご検討ください!
|
||||||
|
|
||||||
updateSummary:
|
updateSummary:
|
||||||
title: 新アップデート!
|
title: 新アップデート!
|
||||||
desc: >-
|
desc: "前回からの変更点:"
|
||||||
前回からの変更点:
|
|
||||||
|
|
||||||
upgradesIntroduction:
|
upgradesIntroduction:
|
||||||
title: アップグレード解除
|
title: アップグレード解除
|
||||||
desc: すべての納品された形はアップグレードの解除のためにカウントされています。<strong>作った生産ラインを削除しないようにしてください!</strong> アップグレードタブは画面の右上から確認できます。
|
desc: すべての納品された形はアップグレードの解除のためにカウントされています。<strong>作った生産ラインを削除しないようにしてください!</strong> アップグレードタブは画面の右上から確認できます。
|
||||||
|
|
||||||
massDeleteConfirm:
|
massDeleteConfirm:
|
||||||
title: 削除確認
|
title: 削除確認
|
||||||
desc: 多数の建造物を削除しようとしています! (<count> 個の選択) 続行しますか?
|
desc: 多数の建造物を削除しようとしています! (<count> 個の選択) 続行しますか?
|
||||||
|
|
||||||
massCutConfirm:
|
massCutConfirm:
|
||||||
title: カット確認
|
title: カット確認
|
||||||
desc: 多数の建造物をカットしようとしています! (<count> 個の選択) 続行しますか?
|
desc: 多数の建造物をカットしようとしています! (<count> 個の選択) 続行しますか?
|
||||||
|
|
||||||
massCutInsufficientConfirm:
|
massCutInsufficientConfirm:
|
||||||
title: カット確認
|
title: カット確認
|
||||||
desc: 設置コストが不足しています! 続行しますか?
|
desc: 設置コストが不足しています! 続行しますか?
|
||||||
|
|
||||||
blueprintsNotUnlocked:
|
blueprintsNotUnlocked:
|
||||||
title: 未解除
|
title: 未解除
|
||||||
desc: レベル12をクリアしてブループリント機能を解除してください!
|
desc: レベル12をクリアしてブループリント機能を解除してください!
|
||||||
|
|
||||||
keybindingsIntroduction:
|
keybindingsIntroduction:
|
||||||
title: 便利なキー設定
|
title: 便利なキー設定
|
||||||
desc: >-
|
desc: "このゲームには大規模な工場の構築をスムーズにするため、沢山のキー設定があります。
|
||||||
このゲームには大規模な工場の構築をスムーズにするため、沢山のキー設定があります。
|
以下に数例を示します。詳細は<strong>キー設定を確認してください</strong>!<br><br> <code
|
||||||
以下に数例を示します。詳細は<strong>キー設定を確認してください</strong>!<br><br>
|
class='keybinding'>CTRL</code> + ドラッグ: 削除範囲を指定<br> <code
|
||||||
<code class='keybinding'>CTRL</code> + ドラッグ: 削除範囲を指定<br>
|
class='keybinding'>SHIFT</code>: 押し続けると1種の建造物を連続配置<br> <code
|
||||||
<code class='keybinding'>SHIFT</code>: 押し続けると1種の建造物を連続配置<br>
|
class='keybinding'>ALT</code>: 設置されたベルトの方向を逆転させる<br>"
|
||||||
<code class='keybinding'>ALT</code>: 設置されたベルトの方向を逆転させる<br>
|
|
||||||
|
|
||||||
createMarker:
|
createMarker:
|
||||||
title: マーカーを設置
|
title: マーカーを設置
|
||||||
titleEdit: マーカーを編集
|
titleEdit: マーカーを編集
|
||||||
desc: わかりやすい名前をつけてください。形を表す<strong>短いキー</strong>を含めることもできます。(<link>ここ</link>から生成できます)
|
desc: わかりやすい名前をつけてください。形を表す<strong>短いキー</strong>を含めることもできます。(<link>ここ</link>から生成できます)
|
||||||
editSignal:
|
editSignal:
|
||||||
title: 信号を設定
|
title: 信号を設定
|
||||||
descItems: >-
|
descItems: "プリセットを選択:"
|
||||||
プリセットを選択:
|
|
||||||
descShortKey: もしくは形を表す<strong>短いキー</strong>を入力してください。 (<link>ここ</link>から生成できます)
|
descShortKey: もしくは形を表す<strong>短いキー</strong>を入力してください。 (<link>ここ</link>から生成できます)
|
||||||
|
|
||||||
markerDemoLimit:
|
markerDemoLimit:
|
||||||
desc: デモ版ではマーカー設置は2つまでに制限されています。スタンドアローン版は無制限です!
|
desc: デモ版ではマーカー設置は2つまでに制限されています。スタンドアローン版は無制限です!
|
||||||
|
|
||||||
exportScreenshotWarning:
|
exportScreenshotWarning:
|
||||||
title: スクリーンショット出力
|
title: スクリーンショット出力
|
||||||
desc: スクリーンショット出力を実行します。この処理は工場の全体像があまりに大きいと、 ゲームが遅くなったりクラッシュしてしまう可能性があります!
|
desc: スクリーンショット出力を実行します。この処理は工場の全体像があまりに大きいと、 ゲームが遅くなったりクラッシュしてしまう可能性があります!
|
||||||
|
|
||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: セーブデータの名前を変更
|
title: セーブデータの名前を変更
|
||||||
desc: セーブデータの名前を変更することができます
|
desc: セーブデータの名前を変更することができます
|
||||||
|
tutorialVideoAvailable:
|
||||||
entityWarning:
|
title: Tutorial Available
|
||||||
title: パフォーマンスの警告
|
desc: There is a tutorial video available for this level! Would you like to
|
||||||
desc: あなたは沢山の工場を配置しましたが、このゲームは無限の建物を処理できるわけではありません。これは友好的なリマインダですが、より工場をコンパクトにすることに挑戦してみてください。
|
watch it?
|
||||||
|
tutorialVideoAvailableForeignLanguage:
|
||||||
|
title: Tutorial Available
|
||||||
|
desc: There is a tutorial video available for this level, but it is only
|
||||||
|
available in English. Would you like to watch it?
|
||||||
ingame:
|
ingame:
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: マップ移動
|
moveMap: マップ移動
|
||||||
@ -241,7 +205,6 @@ ingame:
|
|||||||
clearSelection: 選択範囲をクリア
|
clearSelection: 選択範囲をクリア
|
||||||
pipette: ピペット
|
pipette: ピペット
|
||||||
switchLayers: レイヤーを変更
|
switchLayers: レイヤーを変更
|
||||||
|
|
||||||
colors:
|
colors:
|
||||||
red: 赤
|
red: 赤
|
||||||
green: 緑
|
green: 緑
|
||||||
@ -252,11 +215,9 @@ ingame:
|
|||||||
white: 白
|
white: 白
|
||||||
black: 黒
|
black: 黒
|
||||||
uncolored: 無色
|
uncolored: 無色
|
||||||
|
|
||||||
buildingPlacement:
|
buildingPlacement:
|
||||||
cycleBuildingVariants: <key> キーを押して変更
|
cycleBuildingVariants: <key> キーを押して変更
|
||||||
hotkeyLabel: "ホットキー: <key>"
|
hotkeyLabel: "ホットキー: <key>"
|
||||||
|
|
||||||
infoTexts:
|
infoTexts:
|
||||||
speed: スピード
|
speed: スピード
|
||||||
range: レンジ
|
range: レンジ
|
||||||
@ -265,27 +226,20 @@ ingame:
|
|||||||
itemsPerSecond: <x> アイテム / 秒
|
itemsPerSecond: <x> アイテム / 秒
|
||||||
itemsPerSecondDouble: (x2)
|
itemsPerSecondDouble: (x2)
|
||||||
tiles: <x> タイル
|
tiles: <x> タイル
|
||||||
|
|
||||||
levelCompleteNotification:
|
levelCompleteNotification:
|
||||||
levelTitle: レベル <level>
|
levelTitle: レベル <level>
|
||||||
completed: 完了
|
completed: 完了
|
||||||
unlockText: <reward> を解除!
|
unlockText: <reward> を解除!
|
||||||
buttonNextLevel: 次のレベル
|
buttonNextLevel: 次のレベル
|
||||||
|
|
||||||
notifications:
|
notifications:
|
||||||
newUpgrade: 新しいアップグレードが利用可能です!
|
newUpgrade: 新しいアップグレードが利用可能です!
|
||||||
gameSaved: ゲームをセーブしました。
|
gameSaved: ゲームをセーブしました。
|
||||||
freeplayLevelComplete: レベル <level> をクリアしました!
|
freeplayLevelComplete: レベル <level> をクリアしました!
|
||||||
|
|
||||||
shop:
|
shop:
|
||||||
title: アップグレード
|
title: アップグレード
|
||||||
buttonUnlock: アップグレード
|
buttonUnlock: アップグレード
|
||||||
tier: 第 <x> 段階
|
tier: 第 <x> 段階
|
||||||
|
|
||||||
tierLabels:
|
|
||||||
[I, II, III, IV, V, VI, VII, VIII, IX, X, XI, XII, XIII, XIV, XV, XVI, XVII, XVIII, XIX, XX]
|
|
||||||
maximumLevel: 最大レベル (スピード x<currentMult>)
|
maximumLevel: 最大レベル (スピード x<currentMult>)
|
||||||
|
|
||||||
statistics:
|
statistics:
|
||||||
title: 統計情報
|
title: 統計情報
|
||||||
dataSources:
|
dataSources:
|
||||||
@ -299,60 +253,68 @@ ingame:
|
|||||||
title: 納品済
|
title: 納品済
|
||||||
description: 中央の建造物に納品された形の総数です。
|
description: 中央の建造物に納品された形の総数です。
|
||||||
noShapesProduced: まだ形が生産されていません。
|
noShapesProduced: まだ形が生産されていません。
|
||||||
|
|
||||||
shapesDisplayUnits:
|
shapesDisplayUnits:
|
||||||
second: <shapes> / 秒
|
second: <shapes> / 秒
|
||||||
minute: <shapes> / 分
|
minute: <shapes> / 分
|
||||||
hour: <shapes> / 時間
|
hour: <shapes> / 時間
|
||||||
|
|
||||||
settingsMenu:
|
settingsMenu:
|
||||||
playtime: プレイ時間
|
playtime: プレイ時間
|
||||||
|
|
||||||
buildingsPlaced: 建造物
|
buildingsPlaced: 建造物
|
||||||
beltsPlaced: ベルト
|
beltsPlaced: ベルト
|
||||||
|
|
||||||
buttons:
|
|
||||||
continue: 続ける
|
|
||||||
settings: 設定
|
|
||||||
menu: メニューに戻る
|
|
||||||
|
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: ヒントが必要ですか?
|
title: ヒントが必要ですか?
|
||||||
showHint: ヒントを見る
|
showHint: ヒントを見る
|
||||||
hideHint: 閉じる
|
hideHint: 閉じる
|
||||||
|
|
||||||
blueprintPlacer:
|
blueprintPlacer:
|
||||||
cost: コスト
|
cost: コスト
|
||||||
|
|
||||||
waypoints:
|
waypoints:
|
||||||
waypoints: マーカー
|
waypoints: マーカー
|
||||||
hub: HUB
|
hub: HUB
|
||||||
description: >-
|
description: マーカーを左クリックでその場所にジャンプ、右クリックで削除します。<br><br>
|
||||||
マーカーを左クリックでその場所にジャンプ、右クリックで削除します。<br><br>
|
|
||||||
<keybinding>キーを押すことで現在地にマーカーを設置します。選択した位置で<strong>右クリック</strong>することでもマーカー設置できます。
|
<keybinding>キーを押すことで現在地にマーカーを設置します。選択した位置で<strong>右クリック</strong>することでもマーカー設置できます。
|
||||||
creationSuccessNotification: マーカーを設置しました
|
creationSuccessNotification: マーカーを設置しました
|
||||||
shapeViewer:
|
shapeViewer:
|
||||||
title: レイヤー
|
title: レイヤー
|
||||||
empty: 空
|
empty: 空
|
||||||
copyKey: キーをコピー
|
copyKey: キーをコピー
|
||||||
|
|
||||||
interactiveTutorial:
|
interactiveTutorial:
|
||||||
title: チュートリアル
|
title: チュートリアル
|
||||||
hints:
|
hints:
|
||||||
1_1_extractor: <strong>抽出機</strong> を <strong>円の形</strong> の上において抽出しましょう!
|
1_1_extractor: <strong>抽出機</strong> を <strong>円の形</strong> の上において抽出しましょう!
|
||||||
1_2_conveyor: >-
|
1_2_conveyor: "抽出機を <strong>コンベアベルト</strong> でHUBまで繋げましょう!<br><br> Tip:
|
||||||
抽出機を <strong>コンベアベルト</strong> でHUBまで繋げましょう!<br><br> Tip: <strong>マウスのドラッグ</strong> でベルトを引けます。
|
<strong>マウスのドラッグ</strong> でベルトを引けます。"
|
||||||
|
|
||||||
1_3_expand: "このゲームは放置系のゲームでは<strong>ありません</strong>!
|
1_3_expand: "このゲームは放置系のゲームでは<strong>ありません</strong>!
|
||||||
もっと早く要件を満たせるように、追加の抽出機とベルトを設置しましょう。<br><br>Tip:
|
もっと早く要件を満たせるように、追加の抽出機とベルトを設置しましょう。<br><br>Tip:
|
||||||
<strong>SHIFT</strong>
|
<strong>SHIFT</strong>
|
||||||
キーを押し続けると抽出機を連続配置できます。<strong>R</strong>キーで設置方向を回転できます。"
|
キーを押し続けると抽出機を連続配置できます。<strong>R</strong>キーで設置方向を回転できます。"
|
||||||
|
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
|
||||||
|
halves!<br><br> PS: The cutter always cuts from <strong>top to
|
||||||
|
bottom</strong> regardless of its orientation."
|
||||||
|
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
|
||||||
|
<strong>trash</strong> to get rid of the currently (!) not
|
||||||
|
needed waste.
|
||||||
|
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
|
||||||
|
up this slow process!<br><br> PS: Use the <strong>0-9
|
||||||
|
hotkeys</strong> to access buildings faster!"
|
||||||
|
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
|
||||||
|
extractors</strong> and connect them to the hub.<br><br> PS:
|
||||||
|
Hold <strong>SHIFT</strong> while dragging a belt to activate
|
||||||
|
the belt planner!"
|
||||||
|
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
|
||||||
|
<strong>circles</strong>, <strong>white</strong> and
|
||||||
|
<strong>red</strong> color!
|
||||||
|
21_2_switch_to_wires: Switch to the wires layer by pressing
|
||||||
|
<strong>E</strong>!<br><br> Then <strong>connect all four
|
||||||
|
inputs</strong> of the painter with cables!
|
||||||
|
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
|
||||||
|
with wires!
|
||||||
|
21_4_press_button: "Press the switch to make it <strong>emit a truthy
|
||||||
|
signal</strong> and thus activate the painter.<br><br> PS: You
|
||||||
|
don't have to connect all inputs! Try wiring only two."
|
||||||
connectedMiners:
|
connectedMiners:
|
||||||
one_miner: 1個の抽出機
|
one_miner: 1個の抽出機
|
||||||
n_miners: <amount>個の抽出機
|
n_miners: <amount>個の抽出機
|
||||||
limited_items: <max_throughput>に制限されます
|
limited_items: <max_throughput>に制限されます
|
||||||
|
|
||||||
watermark:
|
watermark:
|
||||||
title: デモバージョン
|
title: デモバージョン
|
||||||
desc: Steamバージョンの特典を確認するには、ここをクリックしてください!
|
desc: Steamバージョンの特典を確認するには、ここをクリックしてください!
|
||||||
@ -406,25 +368,25 @@ buildings:
|
|||||||
endOfDemo: お試し終了
|
endOfDemo: お試し終了
|
||||||
belt:
|
belt:
|
||||||
default:
|
default:
|
||||||
name: &belt コンベアベルト
|
name: コンベアベルト
|
||||||
description: アイテムを輸送します。マウスドラッグで連続配置できます。
|
description: アイテムを輸送します。マウスドラッグで連続配置できます。
|
||||||
miner:
|
miner:
|
||||||
default:
|
default:
|
||||||
name: &miner 抽出機
|
name: 抽出機
|
||||||
description: 形や色の上に設置することで抽出できます。
|
description: 形や色の上に設置することで抽出できます。
|
||||||
chainable:
|
chainable:
|
||||||
name: 連鎖抽出機
|
name: 連鎖抽出機
|
||||||
description: 形や色の上に設置することで抽出できます。連鎖設置可能です。
|
description: 形や色の上に設置することで抽出できます。連鎖設置可能です。
|
||||||
underground_belt:
|
underground_belt:
|
||||||
default:
|
default:
|
||||||
name: &underground_belt トンネル
|
name: トンネル
|
||||||
description: 建造物や他のベルトの地下を通してベルトを配置できます。
|
description: 建造物や他のベルトの地下を通してベルトを配置できます。
|
||||||
tier2:
|
tier2:
|
||||||
name: トンネル レベルII
|
name: トンネル レベルII
|
||||||
description: 建造物や他のベルトの地下を通してベルトを配置できます。
|
description: 建造物や他のベルトの地下を通してベルトを配置できます。
|
||||||
balancer:
|
balancer:
|
||||||
default:
|
default:
|
||||||
name: &balancer 分配機/合流機
|
name: 分配機/合流機
|
||||||
description: 多機能 - すべての入力をすべての出力に均等に分配します。
|
description: 多機能 - すべての入力をすべての出力に均等に分配します。
|
||||||
merger:
|
merger:
|
||||||
name: 合流機(コンパクト)
|
name: 合流機(コンパクト)
|
||||||
@ -440,14 +402,14 @@ buildings:
|
|||||||
description: 1つの入力を2つの出力に分配します。
|
description: 1つの入力を2つの出力に分配します。
|
||||||
cutter:
|
cutter:
|
||||||
default:
|
default:
|
||||||
name: &cutter 切断機
|
name: 切断機
|
||||||
description: 形を上下の直線で切断し、双方を出力します。<strong>もしひとつの出力しか使わない場合、他の出力を破棄しないと出力が詰まって停止することに注意してください!</strong>
|
description: 形を上下の直線で切断し、双方を出力します。<strong>もしひとつの出力しか使わない場合、他の出力を破棄しないと出力が詰まって停止することに注意してください!</strong>
|
||||||
quad:
|
quad:
|
||||||
name: 切断機 (四分割)
|
name: 切断機 (四分割)
|
||||||
description: 形を四分割します。<strong>もしひとつの出力しか使わない場合、他の出力を破棄しないと出力が詰まって停止することに注意してください!</strong>
|
description: 形を四分割します。<strong>もしひとつの出力しか使わない場合、他の出力を破棄しないと出力が詰まって停止することに注意してください!</strong>
|
||||||
rotater:
|
rotater:
|
||||||
default:
|
default:
|
||||||
name: &rotater 回転機
|
name: 回転機
|
||||||
description: 形を時計回り方向に90度回転します。
|
description: 形を時計回り方向に90度回転します。
|
||||||
ccw:
|
ccw:
|
||||||
name: 回転機 (逆)
|
name: 回転機 (逆)
|
||||||
@ -457,56 +419,53 @@ buildings:
|
|||||||
description: 形を180度回転します。
|
description: 形を180度回転します。
|
||||||
stacker:
|
stacker:
|
||||||
default:
|
default:
|
||||||
name: &stacker 積層機
|
name: 積層機
|
||||||
description: 入力アイテムを積み重ねます。もしうまく統合できなかった場合は、右の入力アイテムを左の入力アイテムの上に重ねます。
|
description: 入力アイテムを積み重ねます。もしうまく統合できなかった場合は、右の入力アイテムを左の入力アイテムの上に重ねます。
|
||||||
mixer:
|
mixer:
|
||||||
default:
|
default:
|
||||||
name: &mixer 混合機
|
name: 混合機
|
||||||
description: 2つの色を加算混合で混ぜ合わせます。
|
description: 2つの色を加算混合で混ぜ合わせます。
|
||||||
painter:
|
painter:
|
||||||
default:
|
default:
|
||||||
name: &painter 着色機
|
name: 着色機
|
||||||
description: &painter_desc 左から入力された形の全体を、上から入力された色で着色します。
|
description: 左から入力された形の全体を、上から入力された色で着色します。
|
||||||
mirrored:
|
mirrored:
|
||||||
name: *painter
|
name: 着色機
|
||||||
description: 左から入力された形の全体を、下から入力された色で着色します。
|
description: 左から入力された形の全体を、下から入力された色で着色します。
|
||||||
double:
|
double:
|
||||||
name: 着色機 (ダブル)
|
name: 着色機 (ダブル)
|
||||||
description: 左から入力された形を、上から入力された色で着色します。
|
description: 左から入力された形を、上から入力された色で着色します。
|
||||||
quad:
|
quad:
|
||||||
name: 着色機 (四分割)
|
name: 着色機 (四分割)
|
||||||
description: 入力された形を四分割づつ別の色で塗り分けられます。 <strong>真らしい信号</strong>が流れているスロットのみがペイントされます!
|
description: 入力された形を四分割づつ別の色で塗り分けられます。
|
||||||
|
<strong>真らしい信号</strong>が流れているスロットのみがペイントされます!
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
name: &trash ゴミ箱
|
name: ゴミ箱
|
||||||
description: すべての辺からの入力を破棄します。永遠に。
|
description: すべての辺からの入力を破棄します。永遠に。
|
||||||
storage:
|
storage:
|
||||||
default:
|
default:
|
||||||
name: &storage ストレージ
|
name: ストレージ
|
||||||
description: >-
|
description: 所定の容量まで、アイテムを蓄えることができます。左側の出力が優先され、オーバーフローゲートとして利用できます。
|
||||||
所定の容量まで、アイテムを蓄えることができます。左側の出力が優先され、オーバーフローゲートとして利用できます。
|
|
||||||
wire:
|
wire:
|
||||||
default:
|
default:
|
||||||
name: &wire ワイヤ
|
name: ワイヤ
|
||||||
description: &wire_desc 形状、色、真偽値(1/0)の信号を運ぶことができます。異なる色のワイヤは互いに接続しません。
|
description: 形状、色、真偽値(1/0)の信号を運ぶことができます。異なる色のワイヤは互いに接続しません。
|
||||||
second:
|
second:
|
||||||
name: *wire
|
name: ワイヤ
|
||||||
description: *wire_desc
|
description: 形状、色、真偽値(1/0)の信号を運ぶことができます。異なる色のワイヤは互いに接続しません。
|
||||||
|
|
||||||
wire_tunnel:
|
wire_tunnel:
|
||||||
default:
|
default:
|
||||||
name: &wire_tunnel 交差ワイヤ
|
name: 交差ワイヤ
|
||||||
description: 2本のワイヤを接続させることなく交差させることができます。
|
description: 2本のワイヤを接続させることなく交差させることができます。
|
||||||
constant_signal:
|
constant_signal:
|
||||||
default:
|
default:
|
||||||
name: &constant_signal 定値信号
|
name: 定値信号
|
||||||
description: 常に同じ値を出力します。形状、色、真偽値(1/0)が使用できます。
|
description: 常に同じ値を出力します。形状、色、真偽値(1/0)が使用できます。
|
||||||
lever:
|
lever:
|
||||||
default:
|
default:
|
||||||
name: &lever スイッチ
|
name: スイッチ
|
||||||
description: >-
|
description: ワイヤ上に真偽値(1/0)を出力できます。スイッチを押すことで1と0を切り替えることができ、
|
||||||
ワイヤ上に真偽値(1/0)を出力できます。スイッチを押すことで1と0を切り替えることができ、
|
|
||||||
それを利用してアイテムフィルタ等を制御できます。
|
それを利用してアイテムフィルタ等を制御できます。
|
||||||
logic_gate:
|
logic_gate:
|
||||||
default:
|
default:
|
||||||
@ -523,42 +482,34 @@ buildings:
|
|||||||
description: 両方の入力のうち少なくとも片方が真らしいなら、真偽値"1"を出力します。(真らしいとは、形状、色、または真偽値"1"のことです)
|
description: 両方の入力のうち少なくとも片方が真らしいなら、真偽値"1"を出力します。(真らしいとは、形状、色、または真偽値"1"のことです)
|
||||||
transistor:
|
transistor:
|
||||||
default:
|
default:
|
||||||
name: &transistor トランジスタ
|
name: トランジスタ
|
||||||
description: &transistor_desc 横からの入力が真らしいなら、下からの入力を通過させます。(真らしいとは、形状、色、または真偽値"1"のことです)
|
description: 横からの入力が真らしいなら、下からの入力を通過させます。(真らしいとは、形状、色、または真偽値"1"のことです)
|
||||||
mirrored:
|
mirrored:
|
||||||
name: *transistor
|
name: トランジスタ
|
||||||
description: *transistor_desc
|
description: 横からの入力が真らしいなら、下からの入力を通過させます。(真らしいとは、形状、色、または真偽値"1"のことです)
|
||||||
filter:
|
filter:
|
||||||
default:
|
default:
|
||||||
name: &filter アイテムフィルタ
|
name: アイテムフィルタ
|
||||||
description: >-
|
description: 入力された信号と一致するアイテムを上部に通過させ、残りを右側に通過させます。 真偽値(1/0)でも制御できます。
|
||||||
入力された信号と一致するアイテムを上部に通過させ、残りを右側に通過させます。
|
|
||||||
真偽値(1/0)でも制御できます。
|
|
||||||
display:
|
display:
|
||||||
default:
|
default:
|
||||||
name: &display ディスプレイ
|
name: ディスプレイ
|
||||||
description: >-
|
description: 入力された信号をディスプレイに表示します。 形状、色、真偽値のいずれでも可能です。
|
||||||
入力された信号をディスプレイに表示します。
|
|
||||||
形状、色、真偽値のいずれでも可能です。
|
|
||||||
reader:
|
reader:
|
||||||
default:
|
default:
|
||||||
name: &reader ベルトリーダ
|
name: ベルトリーダ
|
||||||
description: >-
|
description: 平均スループットを計測できます。 アンロック後は、 最後に通過したアイテムの情報を出力します。
|
||||||
平均スループットを計測できます。 アンロック後は、
|
|
||||||
最後に通過したアイテムの情報を出力します。
|
|
||||||
analyzer:
|
analyzer:
|
||||||
default:
|
default:
|
||||||
name: &analyzer 形状解析機
|
name: 形状解析機
|
||||||
description: 形状の最下層の右上の形状を分析し、形状と色に分解します。
|
description: 形状の最下層の右上の形状を分析し、形状と色に分解します。
|
||||||
comparator:
|
comparator:
|
||||||
default:
|
default:
|
||||||
name: &comparator 比較機
|
name: 比較機
|
||||||
description: >-
|
description: 両方の信号が完全に一致している場合、真偽値"1"を出力します。 形状、色、真偽値を比較できます。
|
||||||
両方の信号が完全に一致している場合、真偽値"1"を出力します。
|
|
||||||
形状、色、真偽値を比較できます。
|
|
||||||
virtual_processor:
|
virtual_processor:
|
||||||
default:
|
default:
|
||||||
name: &virtual_processor 仮想切断機
|
name: 仮想切断機
|
||||||
description: 形状の信号を2つに切断できます。
|
description: 形状の信号を2つに切断できます。
|
||||||
rotater:
|
rotater:
|
||||||
name: 仮想回転機
|
name: 仮想回転機
|
||||||
@ -576,140 +527,133 @@ buildings:
|
|||||||
default:
|
default:
|
||||||
name: なんでも抽出機
|
name: なんでも抽出機
|
||||||
description: サンドボックスモードでのみ使用可能で、ワイヤレイヤーで与えられた信号の形状を通常レイヤーに出力します。
|
description: サンドボックスモードでのみ使用可能で、ワイヤレイヤーで与えられた信号の形状を通常レイヤーに出力します。
|
||||||
|
|
||||||
storyRewards:
|
storyRewards:
|
||||||
reward_cutter_and_trash:
|
reward_cutter_and_trash:
|
||||||
title: 形の切断
|
title: 形の切断
|
||||||
desc: <strong>切断機</strong>が利用可能になりました。これは入力された形を、<strong>向きを考慮せず上下の直線で</strong>半分に切断します。<br><br>利用しない側の出力に注意しましょう。破棄するなどをしない限り<strong>詰まって停止してしまいます</strong> - このために<strong>ゴミ箱</strong>も用意しました。入力アイテムをすべて破棄できます!
|
desc: <strong>切断機</strong>が利用可能になりました。これは入力された形を、<strong>向きを考慮せず上下の直線で</strong>半分に切断します。<br><br>利用しない側の出力に注意しましょう。破棄するなどをしない限り<strong>詰まって停止してしまいます</strong>
|
||||||
|
- このために<strong>ゴミ箱</strong>も用意しました。入力アイテムをすべて破棄できます!
|
||||||
reward_rotater:
|
reward_rotater:
|
||||||
title: 回転
|
title: 回転
|
||||||
desc: <strong>回転機</strong>が利用可能になりました。形を時計回り方向に90度回転させます。
|
desc: <strong>回転機</strong>が利用可能になりました。形を時計回り方向に90度回転させます。
|
||||||
reward_painter:
|
reward_painter:
|
||||||
title: 着色
|
title: 着色
|
||||||
desc: >-
|
desc: "<strong>着色機</strong>が利用可能になりました。(今まで形状でやってきた方法で)色を抽出し、
|
||||||
<strong>着色機</strong>が利用可能になりました。(今まで形状でやってきた方法で)色を抽出し、
|
|
||||||
形状と合成することで着色します!<br><br>追伸: もし色覚特性をお持ちでしたら、
|
形状と合成することで着色します!<br><br>追伸: もし色覚特性をお持ちでしたら、
|
||||||
設定に<strong>色覚特性モード</strong>があります!
|
設定に<strong>色覚特性モード</strong>があります!"
|
||||||
reward_mixer:
|
reward_mixer:
|
||||||
title: 色の混合
|
title: 色の混合
|
||||||
desc: <strong>混合機</strong>が利用可能になりました。 - この建造物は2つの色を<strong>加算混合で</strong>混ぜ合わせます。
|
desc: <strong>混合機</strong>が利用可能になりました。 -
|
||||||
|
この建造物は2つの色を<strong>加算混合で</strong>混ぜ合わせます。
|
||||||
reward_stacker:
|
reward_stacker:
|
||||||
title: 積層機
|
title: 積層機
|
||||||
desc: <strong>積層機</strong>で形を組み合わせ可能になりました。双方の入力を組み合わせ、もし連続した形になっていればそれらは<strong>融合してひとつ</strong>になります! もしできなかった場合は、左の入力の<strong>上に右の入力が重なります。</strong>
|
desc: <strong>積層機</strong>で形を組み合わせ可能になりました。双方の入力を組み合わせ、もし連続した形になっていればそれらは<strong>融合してひとつ</strong>になります! もしできなかった場合は、左の入力の<strong>上に右の入力が重なります。</strong>
|
||||||
reward_balancer:
|
reward_balancer:
|
||||||
title: 分配機/合流機
|
title: 分配機/合流機
|
||||||
desc: >-
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
||||||
多機能な<strong>分配機/合流機</strong>が利用可能になりました。 - より大規模な工場を構築するため、複数のベルト間で<strong>アイテムを合流、分配</strong>できます!<br><br>
|
be used to build bigger factories by <strong>splitting and merging
|
||||||
|
items</strong> onto multiple belts!
|
||||||
reward_tunnel:
|
reward_tunnel:
|
||||||
title: トンネル
|
title: トンネル
|
||||||
desc: <strong>トンネル</strong>が利用可能になりました。 - 他のベルトや建造物の地下を通してベルトが配置可能です!
|
desc: <strong>トンネル</strong>が利用可能になりました。 - 他のベルトや建造物の地下を通してベルトが配置可能です!
|
||||||
reward_rotater_ccw:
|
reward_rotater_ccw:
|
||||||
title: 反時計回りの回転
|
title: 反時計回りの回転
|
||||||
desc: <strong>回転機</strong>のバリエーションが利用可能になりました。 - 反時計回りの回転ができるようになります! 回転機を選択し、<strong>'T'キーを押すことで方向の切り替えができます</strong>
|
desc: <strong>回転機</strong>のバリエーションが利用可能になりました。 -
|
||||||
|
反時計回りの回転ができるようになります! 回転機を選択し、<strong>'T'キーを押すことで方向の切り替えができます</strong>
|
||||||
reward_miner_chainable:
|
reward_miner_chainable:
|
||||||
title: 連鎖抽出機
|
title: 連鎖抽出機
|
||||||
desc: >-
|
desc: "You have unlocked the <strong>chained extractor</strong>! It can
|
||||||
<strong>連鎖抽出機</strong>が利用可能になりました。他の抽出機に<strong>出力を渡す</strong>ことができるので、資源の抽出がより効率的になります!
|
<strong>forward its resources</strong> to other extractors so you
|
||||||
補足: ツールバーの旧い抽出機が置き換えられました!
|
can more efficiently extract resources!<br><br> PS: The old
|
||||||
|
extractor has been replaced in your toolbar now!"
|
||||||
reward_underground_belt_tier_2:
|
reward_underground_belt_tier_2:
|
||||||
title: トンネル レベルII
|
title: トンネル レベルII
|
||||||
desc: <strong>トンネル</strong>のバリエーションが利用可能になりました。 - <strong>距離拡張版が追加され</strong>、以前のものと組み合わせて目的に応じて利用することができます!
|
desc: <strong>トンネル</strong>のバリエーションが利用可能になりました。 -
|
||||||
|
<strong>距離拡張版が追加され</strong>、以前のものと組み合わせて目的に応じて利用することができます!
|
||||||
reward_merger:
|
reward_merger:
|
||||||
title: コンパクトな合流機
|
title: コンパクトな合流機
|
||||||
desc: >-
|
desc: <strong>合流機</strong>の<strong>コンパクトバージョン</strong>が利用可能になりました! -
|
||||||
<strong>合流機</strong>の<strong>コンパクトバージョン</strong>が利用可能になりました! - 2つの入力を1つの出力に合流させます!
|
2つの入力を1つの出力に合流させます!
|
||||||
reward_splitter:
|
reward_splitter:
|
||||||
title: コンパクトな分配機
|
title: コンパクトな分配機
|
||||||
desc: >-
|
desc: <strong>分配機</strong>の<strong>コンパクトバージョン</strong>が利用可能になりました! -
|
||||||
<strong>分配機</strong>の<strong>コンパクトバージョン</strong>が利用可能になりました! - 1つの入力を2つの出力に分配します!
|
1つの入力を2つの出力に分配します!
|
||||||
reward_belt_reader:
|
reward_belt_reader:
|
||||||
title: ベルトリーダ
|
title: ベルトリーダ
|
||||||
desc: >-
|
desc: <strong>ベルトリーダ</strong>が利用可能になりました!ベルトのスループットを計測できます。<br><br>ワイヤーのロックが解除されれば、より便利になります!
|
||||||
<strong>ベルトリーダ</strong>が利用可能になりました!ベルトのスループットを計測できます。<br><br>ワイヤーのロックが解除されれば、より便利になります!
|
|
||||||
reward_cutter_quad:
|
reward_cutter_quad:
|
||||||
title: 四分割
|
title: 四分割
|
||||||
desc: >-
|
desc: <strong>切断機</strong>のバリエーションが利用可能になりました。 -
|
||||||
<strong>切断機</strong>のバリエーションが利用可能になりました。 -
|
|
||||||
上下の二分割ではなく、<strong>四分割</strong>に切断できます!
|
上下の二分割ではなく、<strong>四分割</strong>に切断できます!
|
||||||
reward_painter_double:
|
reward_painter_double:
|
||||||
title: 着色機 (ダブル)
|
title: 着色機 (ダブル)
|
||||||
desc: >-
|
desc: <strong>着色機</strong>のバリエーションが利用可能になりました。 -
|
||||||
<strong>着色機</strong>のバリエーションが利用可能になりました。 -
|
|
||||||
通常の着色機と同様に機能しますが、ひとつの色の消費で<strong>一度に2つの形</strong>を着色処理できます!
|
通常の着色機と同様に機能しますが、ひとつの色の消費で<strong>一度に2つの形</strong>を着色処理できます!
|
||||||
reward_storage:
|
reward_storage:
|
||||||
title: 余剰の貯蓄
|
title: 余剰の貯蓄
|
||||||
desc: >-
|
desc: <strong>ゴミ箱</strong>のバリエーションが利用可能になりました。 - 容量上限までアイテムを格納することができます!<br><br>
|
||||||
<strong>ゴミ箱</strong>のバリエーションが利用可能になりました。 - 容量上限までアイテムを格納することができます!<br><br>
|
|
||||||
左側の出力を優先するため、<strong>オーバーフローゲート</strong>としても使用できます!
|
左側の出力を優先するため、<strong>オーバーフローゲート</strong>としても使用できます!
|
||||||
|
|
||||||
reward_blueprints:
|
reward_blueprints:
|
||||||
title: ブループリント
|
title: ブループリント
|
||||||
desc: 工場の建造物の<strong>コピー&ペースト</strong>が利用可能になりました! 範囲選択(CTRLキーを押したままマウスドラッグ)した状態で、'C'キーを押すことでコピーができます。<br><br>ペーストは<strong>タダではありません。</strong><strong>ブループリントの形</strong>を生産することで可能になります!(たった今納品したものです)
|
desc: 工場の建造物の<strong>コピー&ペースト</strong>が利用可能になりました! 範囲選択(CTRLキーを押したままマウスドラッグ)した状態で、'C'キーを押すことでコピーができます。<br><br>ペーストは<strong>タダではありません。</strong><strong>ブループリントの形</strong>を生産することで可能になります!(たった今納品したものです)
|
||||||
reward_rotater_180:
|
reward_rotater_180:
|
||||||
title: 180度の回転
|
title: 180度の回転
|
||||||
desc: >-
|
desc: <strong>回転機</strong>のバリエーションが利用可能になりました! 180度の回転ができるようになります!(サプライズ! :D)
|
||||||
<strong>回転機</strong>のバリエーションが利用可能になりました!
|
|
||||||
180度の回転ができるようになります!(サプライズ! :D)
|
|
||||||
reward_wires_painter_and_levers:
|
reward_wires_painter_and_levers:
|
||||||
title: ワイヤ&着色機(四分割)
|
title: ワイヤ&着色機(四分割)
|
||||||
desc: >-
|
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
|
||||||
<strong>ワイヤレイヤ</strong>が利用可能になりました!: 通常レイヤとは別のレイヤーであり、異なる機能が使用できます!<br><br>
|
layer on top of the regular layer and introduces a lot of new
|
||||||
最初に、<strong>着色機(四分割)</strong>が利用可能です。着色したいスロットを、ワイヤレイヤで接続します。<br><br>
|
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
||||||
ワイヤレイヤに切り替えるには、<strong>E</strong>を押します。
|
Painter</strong> - Connect the slots you would like to paint with on
|
||||||
|
the wires layer!<br><br> To switch to the wires layer, press
|
||||||
|
<strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
|
||||||
|
the settings to activate the wires tutorial!"
|
||||||
reward_filter:
|
reward_filter:
|
||||||
title: アイテムフィルタ
|
title: アイテムフィルタ
|
||||||
desc: >-
|
desc: <strong>アイテムフィルタ</strong>が利用可能になりました! ワイヤレイヤの信号と一致するかどうかに応じて、
|
||||||
<strong>アイテムフィルタ</strong>が利用可能になりました! ワイヤレイヤの信号と一致するかどうかに応じて、
|
|
||||||
アイテムを上部または右側の出力に分離します。<br><br>真偽値(0/1)信号を利用することで
|
アイテムを上部または右側の出力に分離します。<br><br>真偽値(0/1)信号を利用することで
|
||||||
どんなアイテムでも通過させるか、または通過させないかを選ぶこともできます。
|
どんなアイテムでも通過させるか、または通過させないかを選ぶこともできます。
|
||||||
reward_display:
|
reward_display:
|
||||||
title: ディスプレイ
|
title: ディスプレイ
|
||||||
desc: >-
|
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
|
||||||
<strong>ディスプレイ</strong>が利用可能になりました! ワイヤレイヤで信号を接続することで、その内容を視認することができます!
|
wires layer to visualize it!<br><br> PS: Did you notice the belt
|
||||||
補足: ベルトリーダーとストレージが最後に通過したアイテムを出力していることに気づきましたか?ディスプレイに表示するのを試してみてください!
|
reader and storage output their last read item? Try showing it on a
|
||||||
|
display!"
|
||||||
reward_constant_signal:
|
reward_constant_signal:
|
||||||
title: 定数信号
|
title: 定数信号
|
||||||
desc: >-
|
desc: You unlocked the <strong>constant signal</strong> building on the wires
|
||||||
<strong>定数信号</strong>が利用可能になりました!
|
layer! This is useful to connect it to <strong>item filters</strong>
|
||||||
これは、例えばアイテムフィルタに接続する場合に便利です。
|
for example.<br><br> The constant signal can emit a
|
||||||
定数信号は、<strong>形状</strong>、<strong>色</strong>、または<strong>真偽値(1/0)</strong>を出力できます。
|
<strong>shape</strong>, <strong>color</strong> or
|
||||||
|
<strong>boolean</strong> (1 or 0).
|
||||||
reward_logic_gates:
|
reward_logic_gates:
|
||||||
title: 論理ゲート
|
title: 論理ゲート
|
||||||
desc: >-
|
desc: <strong>論理ゲート</strong>が利用可能になりました! 興奮するほどでは ありませんが、これらは非常に優秀です!<br><br>
|
||||||
<strong>論理ゲート</strong>が利用可能になりました! 興奮するほどでは
|
AND, OR, XOR and
|
||||||
ありませんが、これらは非常に優秀です!<br><br>
|
NOTを計算できます!<br><br>ボーナスとして<strong>トランジスタ</strong>も追加しました!
|
||||||
AND, OR, XOR and NOTを計算できます!<br><br>ボーナスとして<strong>トランジスタ</strong>も追加しました!
|
|
||||||
reward_virtual_processing:
|
reward_virtual_processing:
|
||||||
title: 仮想処理
|
title: 仮想処理
|
||||||
desc: >-
|
desc: <strong>形状処理をシミュレート</strong>できる新しい部品を沢山追加しました!<br><br>
|
||||||
<strong>形状処理をシミュレート</strong>できる新しい部品を沢山追加しました!<br><br>
|
|
||||||
ワイヤレイヤで切断、回転、積層をシミュレートできるようになりました。
|
ワイヤレイヤで切断、回転、積層をシミュレートできるようになりました。
|
||||||
これからゲームを続けるにあたり、3つの方法があります:<br><br>
|
これからゲームを続けるにあたり、3つの方法があります:<br><br> -
|
||||||
- <strong>完全自動化された機械</strong>を構築し、HUBが要求する形状を作成する(試してみることをオススメします!)。<br><br>
|
<strong>完全自動化された機械</strong>を構築し、HUBが要求する形状を作成する(試してみることをオススメします!)。<br><br>
|
||||||
- ワイヤでイカしたものを作る。<br><br>
|
- ワイヤでイカしたものを作る。<br><br> - 今までのように工場を建設する。<br><br> いずれにしても、楽しんでください!
|
||||||
- 今までのように工場を建設する。<br><br>
|
|
||||||
いずれにしても、楽しんでください!
|
|
||||||
|
|
||||||
no_reward:
|
no_reward:
|
||||||
title: 次のレベル
|
title: 次のレベル
|
||||||
desc: >-
|
desc: "このレベルには報酬はありません。次にはあるでしょう! <br><br> 補足: すでに作った生産ラインは削除しないようにしましょう。 -
|
||||||
このレベルには報酬はありません。次にはあるでしょう! <br><br> 補足: すでに作った生産ラインは削除しないようにしましょう。 -
|
生産された形は<strong>すべて</strong>、後に<strong>アップグレードの解除</strong>のために必要になりま\
|
||||||
生産された形は<strong>すべて</strong>、後に<strong>アップグレードの解除</strong>のために必要になります!
|
す!"
|
||||||
no_reward_freeplay:
|
no_reward_freeplay:
|
||||||
title: 次のレベル
|
title: 次のレベル
|
||||||
desc: >-
|
desc: おめでとうございます!
|
||||||
おめでとうございます!
|
|
||||||
reward_freeplay:
|
reward_freeplay:
|
||||||
title: フリープレイ
|
title: フリープレイ
|
||||||
desc: >-
|
desc: やりましたね! <strong>フリープレイモード</strong>が利用可能になりました。 -
|
||||||
やりましたね! <strong>フリープレイモード</strong>が利用可能になりました。 - これからは納品すべき形は<strong>ランダムに</strong>生成されます!<br><br>
|
これからは納品すべき形は<strong>ランダムに</strong>生成されます!<br><br>
|
||||||
今後、ハブには<strong>スループット</strong>が必要になるため、要求する形状を自動的に納品するマシンを構築することを強くお勧めします!<br><br>
|
今後、ハブには<strong>スループット</strong>が必要になるため、要求する形状を自動的に納品するマシンを構築することを強くお勧めします!<br><br>
|
||||||
ハブは要求する形状をワイヤー層に出力するので、それを分析し自動的に調整する工場を作成するだけです。
|
ハブは要求する形状をワイヤー層に出力するので、それを分析し自動的に調整する工場を作成するだけです。
|
||||||
|
|
||||||
reward_demo_end:
|
reward_demo_end:
|
||||||
title: お試し終了
|
title: お試し終了
|
||||||
desc: >-
|
desc: デモ版の最後に到達しました!
|
||||||
デモ版の最後に到達しました!
|
|
||||||
settings:
|
settings:
|
||||||
title: 設定
|
title: 設定
|
||||||
categories:
|
categories:
|
||||||
@ -726,8 +670,7 @@ settings:
|
|||||||
labels:
|
labels:
|
||||||
uiScale:
|
uiScale:
|
||||||
title: 画面表示サイズ
|
title: 画面表示サイズ
|
||||||
description: >-
|
description: ユーザーインターフェイスのサイズを変更します。解像度をベースに調整されますが、この設定でそれを変更できます。
|
||||||
ユーザーインターフェイスのサイズを変更します。解像度をベースに調整されますが、この設定でそれを変更できます。
|
|
||||||
scales:
|
scales:
|
||||||
super_small: 極小
|
super_small: 極小
|
||||||
small: 小
|
small: 小
|
||||||
@ -736,9 +679,7 @@ settings:
|
|||||||
huge: 極大
|
huge: 極大
|
||||||
autosaveInterval:
|
autosaveInterval:
|
||||||
title: オートセーブ間隔
|
title: オートセーブ間隔
|
||||||
description: >-
|
description: ゲームが自動的にセーブされる頻度を設定します。無効化することも可能です。
|
||||||
ゲームが自動的にセーブされる頻度を設定します。無効化することも可能です。
|
|
||||||
|
|
||||||
intervals:
|
intervals:
|
||||||
one_minute: 1分
|
one_minute: 1分
|
||||||
two_minutes: 2分
|
two_minutes: 2分
|
||||||
@ -783,7 +724,6 @@ settings:
|
|||||||
soundVolume:
|
soundVolume:
|
||||||
title: 音量(SE)
|
title: 音量(SE)
|
||||||
description: 効果音の音量を設定してください。
|
description: 効果音の音量を設定してください。
|
||||||
|
|
||||||
musicVolume:
|
musicVolume:
|
||||||
title: 音量(BGM)
|
title: 音量(BGM)
|
||||||
description: 音楽の音量を設定してください。
|
description: 音楽の音量を設定してください。
|
||||||
@ -802,7 +742,6 @@ settings:
|
|||||||
offerHints:
|
offerHints:
|
||||||
title: ヒントとチュートリアル
|
title: ヒントとチュートリアル
|
||||||
description: ゲーム中、ヒントとチュートリアルを表示します。レベルごとに不要なUI要素も非表示になり、ゲームに集中しやすくなります。
|
description: ゲーム中、ヒントとチュートリアルを表示します。レベルごとに不要なUI要素も非表示になり、ゲームに集中しやすくなります。
|
||||||
|
|
||||||
enableTunnelSmartplace:
|
enableTunnelSmartplace:
|
||||||
title: スマートトンネル
|
title: スマートトンネル
|
||||||
description: 有効にすると、トンネルを設置した際に不要なベルトを自動的に除去します。
|
description: 有効にすると、トンネルを設置した際に不要なベルトを自動的に除去します。
|
||||||
@ -818,30 +757,23 @@ settings:
|
|||||||
description: レートのみを表示することで、建造物の情報ボックスを短くします。選択しない場合は、説明文と画像も表示されます。
|
description: レートのみを表示することで、建造物の情報ボックスを短くします。選択しない場合は、説明文と画像も表示されます。
|
||||||
disableCutDeleteWarnings:
|
disableCutDeleteWarnings:
|
||||||
title: カット/削除の警告を無効化
|
title: カット/削除の警告を無効化
|
||||||
description: >-
|
description: 100個以上のエンティティをカット/削除する際に表示される警告ダイアログを無効にします。
|
||||||
100個以上のエンティティをカット/削除する際に表示される警告ダイアログを無効にします。
|
|
||||||
|
|
||||||
lowQualityMapResources:
|
lowQualityMapResources:
|
||||||
title: リソース表示の簡易化
|
title: リソース表示の簡易化
|
||||||
description: ズームインしたときのリソース表示を簡素化して、パフォーマンスを向上させます。
|
description: ズームインしたときのリソース表示を簡素化して、パフォーマンスを向上させます。 外見もすっきりしますので、ぜひお試しください!
|
||||||
外見もすっきりしますので、ぜひお試しください!
|
|
||||||
disableTileGrid:
|
disableTileGrid:
|
||||||
title: グリッドの無効化
|
title: グリッドの無効化
|
||||||
description: 配置用のグリッドを無効にして、パフォーマンスを向上させます。
|
description: 配置用のグリッドを無効にして、パフォーマンスを向上させます。 これにより、ゲームの見た目もすっきりします。
|
||||||
これにより、ゲームの見た目もすっきりします。
|
|
||||||
clearCursorOnDeleteWhilePlacing:
|
clearCursorOnDeleteWhilePlacing:
|
||||||
title: 右クリックで配置をキャンセル
|
title: 右クリックで配置をキャンセル
|
||||||
description:
|
description: デフォルトで有効です。建物を設置しているときに右クリックすると、選択中の建物がキャンセルされます。
|
||||||
デフォルトで有効です。建物を設置しているときに右クリックすると、選択中の建物がキャンセルされます。
|
|
||||||
無効にすると、建物の設置中に右クリックで建物を削除できます。
|
無効にすると、建物の設置中に右クリックで建物を削除できます。
|
||||||
lowQualityTextures:
|
lowQualityTextures:
|
||||||
title: 低品質のテクスチャ(視認性低下)
|
title: 低品質のテクスチャ(視認性低下)
|
||||||
description: 低品質のテクスチャを使用してパフォーマンスを向上させます。
|
description: 低品質のテクスチャを使用してパフォーマンスを向上させます。 ゲームの視認性が非常に低下します!
|
||||||
ゲームの視認性が非常に低下します!
|
|
||||||
displayChunkBorders:
|
displayChunkBorders:
|
||||||
title: チャンクの境界線を表示する
|
title: チャンクの境界線を表示する
|
||||||
description: このゲームでは16x16タイルのチャンクで構成されています。
|
description: このゲームでは16x16タイルのチャンクで構成されています。 有効にすると、チャンクの境界線が表示されます。
|
||||||
有効にすると、チャンクの境界線が表示されます。
|
|
||||||
pickMinerOnPatch:
|
pickMinerOnPatch:
|
||||||
title: 資源で抽出機を選択
|
title: 資源で抽出機を選択
|
||||||
description: デフォルトで有効です。資源の上でスポイトを使用すると、抽出機を選択します。
|
description: デフォルトで有効です。資源の上でスポイトを使用すると、抽出機を選択します。
|
||||||
@ -852,14 +784,18 @@ settings:
|
|||||||
enableMousePan:
|
enableMousePan:
|
||||||
title: マウスで画面を移動
|
title: マウスで画面を移動
|
||||||
description: 画面の端にカーソルを合わせることで移動できます。移動速度を設定することで、速度を変更できます。
|
description: 画面の端にカーソルを合わせることで移動できます。移動速度を設定することで、速度を変更できます。
|
||||||
|
zoomToCursor:
|
||||||
|
title: Zoom towards Cursor
|
||||||
|
description: If activated the zoom will happen in the direction of your mouse
|
||||||
|
position, otherwise in the middle of the screen.
|
||||||
|
mapResourcesScale:
|
||||||
|
title: Map Resources Size
|
||||||
|
description: Controls the size of the shapes on the map overview (when zooming
|
||||||
|
out).
|
||||||
keybindings:
|
keybindings:
|
||||||
title: キー設定
|
title: キー設定
|
||||||
hint: >-
|
hint: "Tip: CTRL, SHIFT, ALTを利用するようにしてください。これらはそれぞれ建造物配置の際の機能があります。"
|
||||||
Tip: CTRL, SHIFT, ALTを利用するようにしてください。これらはそれぞれ建造物配置の際の機能があります。
|
|
||||||
|
|
||||||
resetKeybindings: キー設定をリセット
|
resetKeybindings: キー設定をリセット
|
||||||
|
|
||||||
categoryLabels:
|
categoryLabels:
|
||||||
general: アプリケーション
|
general: アプリケーション
|
||||||
ingame: ゲーム
|
ingame: ゲーム
|
||||||
@ -877,73 +813,62 @@ keybindings:
|
|||||||
mapMoveLeft: 左移動
|
mapMoveLeft: 左移動
|
||||||
mapMoveFaster: より速く移動
|
mapMoveFaster: より速く移動
|
||||||
centerMap: マップ中央移動
|
centerMap: マップ中央移動
|
||||||
|
|
||||||
mapZoomIn: ズームイン
|
mapZoomIn: ズームイン
|
||||||
mapZoomOut: ズームアウト
|
mapZoomOut: ズームアウト
|
||||||
createMarker: マーカー設置
|
createMarker: マーカー設置
|
||||||
|
|
||||||
menuOpenShop: アップグレード
|
menuOpenShop: アップグレード
|
||||||
menuOpenStats: 統計情報
|
menuOpenStats: 統計情報
|
||||||
menuClose: メニューを閉じる
|
menuClose: メニューを閉じる
|
||||||
|
|
||||||
toggleHud: HUD切り替え
|
toggleHud: HUD切り替え
|
||||||
toggleFPSInfo: FPS、デバッグ情報表示切り替え
|
toggleFPSInfo: FPS、デバッグ情報表示切り替え
|
||||||
switchLayers: レイヤを変更
|
switchLayers: レイヤを変更
|
||||||
exportScreenshot: 工場の全体像を画像出力
|
exportScreenshot: 工場の全体像を画像出力
|
||||||
|
belt: コンベアベルト
|
||||||
# --- Do not translate the values in this section
|
balancer: 分配機/合流機
|
||||||
belt: *belt
|
underground_belt: トンネル
|
||||||
balancer: *balancer
|
miner: 抽出機
|
||||||
underground_belt: *underground_belt
|
cutter: 切断機
|
||||||
miner: *miner
|
rotater: 回転機
|
||||||
cutter: *cutter
|
stacker: 積層機
|
||||||
rotater: *rotater
|
mixer: 混合機
|
||||||
stacker: *stacker
|
painter: 着色機
|
||||||
mixer: *mixer
|
trash: ゴミ箱
|
||||||
painter: *painter
|
storage: ストレージ
|
||||||
trash: *trash
|
wire: ワイヤ
|
||||||
storage: *storage
|
constant_signal: 定値信号
|
||||||
wire: *wire
|
|
||||||
constant_signal: *constant_signal
|
|
||||||
logic_gate: Logic Gate
|
logic_gate: Logic Gate
|
||||||
lever: *lever
|
lever: スイッチ
|
||||||
filter: *filter
|
filter: アイテムフィルタ
|
||||||
wire_tunnel: *wire_tunnel
|
wire_tunnel: 交差ワイヤ
|
||||||
display: *display
|
display: ディスプレイ
|
||||||
reader: *reader
|
reader: ベルトリーダ
|
||||||
virtual_processor: *virtual_processor
|
virtual_processor: 仮想切断機
|
||||||
transistor: *transistor
|
transistor: トランジスタ
|
||||||
analyzer: *analyzer
|
analyzer: 形状解析機
|
||||||
comparator: *comparator
|
comparator: 比較機
|
||||||
item_producer: なんでも抽出機(サンドボックス)
|
item_producer: なんでも抽出機(サンドボックス)
|
||||||
# ---
|
|
||||||
|
|
||||||
pipette: スポイト
|
pipette: スポイト
|
||||||
rotateWhilePlacing: 回転
|
rotateWhilePlacing: 回転
|
||||||
rotateInverseModifier: >-
|
rotateInverseModifier: "Modifier: 逆時計回りにする"
|
||||||
Modifier: 逆時計回りにする
|
|
||||||
cycleBuildingVariants: バリエーション変更
|
cycleBuildingVariants: バリエーション変更
|
||||||
confirmMassDelete: 複数選択削除の確認
|
confirmMassDelete: 複数選択削除の確認
|
||||||
pasteLastBlueprint: 直前のブループリントをペーストする
|
pasteLastBlueprint: 直前のブループリントをペーストする
|
||||||
cycleBuildings: 建造物の選択
|
cycleBuildings: 建造物の選択
|
||||||
lockBeltDirection: ベルトプランナーを有効化
|
lockBeltDirection: ベルトプランナーを有効化
|
||||||
switchDirectionLockSide: >-
|
switchDirectionLockSide: "プランナー: 通る側を切り替え"
|
||||||
プランナー: 通る側を切り替え
|
copyWireValue: "ワイヤ: カーソルに合っている形状信号をキーとしてコピー"
|
||||||
copyWireValue: >-
|
|
||||||
ワイヤ: カーソルに合っている形状信号をキーとしてコピー
|
|
||||||
massSelectStart: マウスドラッグで開始
|
massSelectStart: マウスドラッグで開始
|
||||||
massSelectSelectMultiple: 複数範囲選択
|
massSelectSelectMultiple: 複数範囲選択
|
||||||
massSelectCopy: 範囲コピー
|
massSelectCopy: 範囲コピー
|
||||||
massSelectCut: 範囲カット
|
massSelectCut: 範囲カット
|
||||||
|
|
||||||
placementDisableAutoOrientation: 自動向き合わせ無効
|
placementDisableAutoOrientation: 自動向き合わせ無効
|
||||||
placeMultiple: 配置モードの維持
|
placeMultiple: 配置モードの維持
|
||||||
placeInverse: ベルトの自動向き合わせを逆転
|
placeInverse: ベルトの自動向き合わせを逆転
|
||||||
|
|
||||||
about:
|
about:
|
||||||
title: このゲームについて
|
title: このゲームについて
|
||||||
body: >-
|
body: >-
|
||||||
このゲームはオープンソースであり、<a href="https://github.com/tobspr" target="_blank">Tobias Springer</a> (私)によって開発されています。<br><br>
|
このゲームはオープンソースであり、<a href="https://github.com/tobspr"
|
||||||
|
target="_blank">Tobias Springer</a> (私)によって開発されています。<br><br>
|
||||||
|
|
||||||
開発に参加したい場合は以下をチェックしてみてください。<a href="<githublink>" target="_blank">shapez.io on github</a>.<br><br>
|
開発に参加したい場合は以下をチェックしてみてください。<a href="<githublink>" target="_blank">shapez.io on github</a>.<br><br>
|
||||||
|
|
||||||
@ -961,9 +886,7 @@ demo:
|
|||||||
oneGameLimit: セーブデータの1個制限
|
oneGameLimit: セーブデータの1個制限
|
||||||
customizeKeybindings: キー設定のカスタマイズ
|
customizeKeybindings: キー設定のカスタマイズ
|
||||||
exportingBase: 工場の全体像の画像出力
|
exportingBase: 工場の全体像の画像出力
|
||||||
|
|
||||||
settingNotAvailable: デモ版では利用できません。
|
settingNotAvailable: デモ版では利用できません。
|
||||||
|
|
||||||
tips:
|
tips:
|
||||||
- ハブは現在指定されている形状だけではなく、あらゆる種類の入力を受け付けることができます。
|
- ハブは現在指定されている形状だけではなく、あらゆる種類の入力を受け付けることができます。
|
||||||
- あなたの工場が拡張可能か確認してください - あとで報われるでしょう!
|
- あなたの工場が拡張可能か確認してください - あとで報われるでしょう!
|
||||||
|
|||||||
@ -1,8 +1,9 @@
|
|||||||
steamPage:
|
steamPage:
|
||||||
shortText: shapez.io는 무한한 공간에서 점점 더 복잡한 도형의 생산과 조합을 자동화하는 공장을 짓는 게임입니다.
|
shortText: shapez.io는 무한한 공간에서 점점 더 복잡한 도형의 생산과 조합을 자동화하는 공장을 짓는 게임입니다.
|
||||||
discordLinkShort: 공식 Discord
|
discordLinkShort: 공식 Discord
|
||||||
intro:
|
intro: >-
|
||||||
Shapez.io는 다양한 기하학적 도형을 만드는 공장을 건설하는 편안한 게임입니다. 레벨이 올라갈수록 더욱 복잡한 도형을 만들어야 하고 그만큼 무한히 커지는 지도 안에 당신의 공장을 세워야 합니다.
|
Shapez.io는 다양한 기하학적 도형을 만드는 공장을 건설하는 편안한 게임입니다. 레벨이 올라갈수록 더욱 복잡한 도형을
|
||||||
|
만들어야 하고 그만큼 무한히 커지는 지도 안에 당신의 공장을 세워야 합니다.
|
||||||
|
|
||||||
심지어 그것만으로는 충분하지 않을 겁니다. 수요는 기하급수적으로 늘어나게 될 것이고, 더욱 복잡한 도형을 더욱 많이 생산하여야 하므로, 유일하게 도움이 되는 것은 끊임없이 확장을 하는 것입니다! 처음에는 단순한 도형만을 만들지만, 나중에는 색소를 추출하고 혼합하여 도형에 색칠을 해야 합니다!
|
심지어 그것만으로는 충분하지 않을 겁니다. 수요는 기하급수적으로 늘어나게 될 것이고, 더욱 복잡한 도형을 더욱 많이 생산하여야 하므로, 유일하게 도움이 되는 것은 끊임없이 확장을 하는 것입니다! 처음에는 단순한 도형만을 만들지만, 나중에는 색소를 추출하고 혼합하여 도형에 색칠을 해야 합니다!
|
||||||
|
|
||||||
@ -34,15 +35,16 @@ steamPage:
|
|||||||
subreddit: Subreddit
|
subreddit: Subreddit
|
||||||
source_code: 소스 코드 (GitHub)
|
source_code: 소스 코드 (GitHub)
|
||||||
translate: 번역에 도움주세요
|
translate: 번역에 도움주세요
|
||||||
text_open_source:
|
text_open_source: >-
|
||||||
누구나 번역에 기여하실 수 있으며, 저는 커뮤니티에서 적극적으로 참여하여 모든 제안을 검토하고 가능한 모든 피드백도 고려하고자 합니다.
|
누구나 번역에 기여하실 수 있으며, 저는 커뮤니티에서 적극적으로 참여하여 모든 제안을 검토하고 가능한 모든 피드백도 고려하고자
|
||||||
|
합니다.
|
||||||
|
|
||||||
모든 로드맵을 보시려면 저의 trello 보드를 참고해주세요.
|
모든 로드맵을 보시려면 저의 trello 보드를 참고해주세요.
|
||||||
global:
|
global:
|
||||||
loading: 불러오는 중
|
loading: 불러오는 중
|
||||||
error: 오류
|
error: 오류
|
||||||
thousandsDivider: ","
|
thousandsDivider: ","
|
||||||
decimalSeparator: "."
|
decimalSeparator: .
|
||||||
suffix:
|
suffix:
|
||||||
thousands: k
|
thousands: k
|
||||||
millions: M
|
millions: M
|
||||||
@ -75,11 +77,12 @@ demoBanners:
|
|||||||
mainMenu:
|
mainMenu:
|
||||||
play: 시작
|
play: 시작
|
||||||
changelog: 버전 기록
|
changelog: 버전 기록
|
||||||
importSavegame: 불러오기
|
importSavegame: 가져오기
|
||||||
openSourceHint: 이 게임은 오픈 소스입니다!
|
openSourceHint: 이 게임은 오픈 소스입니다!
|
||||||
discordLink: 공식 디스코드 서버
|
discordLink: 공식 디스코드 서버
|
||||||
helpTranslate: 번역을 도와주세요!
|
helpTranslate: 번역을 도와주세요!
|
||||||
browserWarning: 이 게임은 현재 브라우저에서 느리게 작동하는 것으로 알려져 있습니다! 더 좋은 성능을 위해 정식 버전을 구매하거나 Google Chrome 브라우저를 다운로드하세요.
|
browserWarning: 이 게임은 현재 브라우저에서 느리게 작동하는 것으로 알려져 있습니다! 더 좋은 성능을 위해 정식 버전을 구매하거나
|
||||||
|
Google Chrome 브라우저를 다운로드하세요.
|
||||||
savegameLevel: 레벨 <x>
|
savegameLevel: 레벨 <x>
|
||||||
savegameLevelUnknown: 미확인 레벨
|
savegameLevelUnknown: 미확인 레벨
|
||||||
continue: 계속하기
|
continue: 계속하기
|
||||||
@ -101,21 +104,18 @@ dialogs:
|
|||||||
showUpgrades: 업그레이드 보기
|
showUpgrades: 업그레이드 보기
|
||||||
showKeybindings: 조작법 보기
|
showKeybindings: 조작법 보기
|
||||||
importSavegameError:
|
importSavegameError:
|
||||||
title: 불러오기 오류
|
title: 가져오기 오류
|
||||||
text:
|
text: "세이브 파일을 가져오지 못했습니다:"
|
||||||
세이브 파일을 불러오지 못했습니다:
|
|
||||||
importSavegameSuccess:
|
importSavegameSuccess:
|
||||||
title: 세이브 파일 불러오기 성공
|
title: 세이브 파일 가져오기 성공
|
||||||
text: 세이브 파일을 성공적으로 불러왔습니다.
|
text: 세이브 파일을 성공적으로 불러왔습니다.
|
||||||
gameLoadFailure:
|
gameLoadFailure:
|
||||||
title: 세이브 파일 에러
|
title: 세이브 파일 에러
|
||||||
text:
|
text: "세이브 파일을 불러오지 못했습니다:"
|
||||||
세이브 파일을 불러오지 못했습니다:
|
|
||||||
confirmSavegameDelete:
|
confirmSavegameDelete:
|
||||||
title: 삭제 확인
|
title: 삭제 확인
|
||||||
text: 이 세이브 파일을 정말로 삭제하시겠습니까?<br><br>
|
text: 이 세이브 파일을 정말로 삭제하시겠습니까?<br><br> '<savegameName>' <savegameLevel>
|
||||||
'<savegameName>' <savegameLevel> 레벨<br><br>
|
레벨<br><br> 이 작업은 되돌릴 수 없습니다!
|
||||||
이 작업은 되돌릴 수 없습니다!
|
|
||||||
savegameDeletionError:
|
savegameDeletionError:
|
||||||
title: 삭제 실패
|
title: 삭제 실패
|
||||||
text: 세이브 파일을 삭제하지 못했습니다.
|
text: 세이브 파일을 삭제하지 못했습니다.
|
||||||
@ -142,8 +142,7 @@ dialogs:
|
|||||||
desc: 지난번 플레이 이후 변경 사항은 다음과 같습니다.
|
desc: 지난번 플레이 이후 변경 사항은 다음과 같습니다.
|
||||||
upgradesIntroduction:
|
upgradesIntroduction:
|
||||||
title: 업그레이드 하기
|
title: 업그레이드 하기
|
||||||
desc:
|
desc: <strong>기존의 공장을 허물지 마세요!</strong> 여러분이 그동안 만들어 수집한 모든 도형은 업그레이드에 사용됩니다.
|
||||||
<strong>기존의 공장을 허물지 마세요!</strong> 여러분이 그동안 만들어 수집한 모든 도형은 업그레이드에 사용됩니다.
|
|
||||||
업그레이드 버튼은 화면의 오른쪽 위에 있습니다.
|
업그레이드 버튼은 화면의 오른쪽 위에 있습니다.
|
||||||
massDeleteConfirm:
|
massDeleteConfirm:
|
||||||
title: 삭제 확인
|
title: 삭제 확인
|
||||||
@ -156,36 +155,39 @@ dialogs:
|
|||||||
desc: 12 레벨부터 청사진 기능이 해금됩니다!
|
desc: 12 레벨부터 청사진 기능이 해금됩니다!
|
||||||
keybindingsIntroduction:
|
keybindingsIntroduction:
|
||||||
title: 유용한 조작법
|
title: 유용한 조작법
|
||||||
desc: >-
|
desc: "이 게임에는 거대한 공장을 수월하게 세우기 위한 많은 조작법이 있습니다. 아래는 그 대표적인 것이며, 자세한 조작법은
|
||||||
이 게임에는 거대한 공장을 수월하게 세우기 위한 많은 조작법이 있습니다.
|
<strong>조작법 설정</strong>을 참고해주세요!<br><br> <code
|
||||||
아래는 그 대표적인 것이며, 자세한 조작법은 <strong>조작법 설정</strong>을 참고해주세요!<br><br>
|
class='keybinding'>CTRL</code> + 드래그: 영역을 선택합니다.<br> <code
|
||||||
<code class='keybinding'>CTRL</code> + 드래그: 영역을 선택합니다.<br>
|
class='keybinding'>SHIFT</code>: 누르는 동안 같은 건물을 여러개 배치할 수 있습니다.<br>
|
||||||
<code class='keybinding'>SHIFT</code>: 누르는 동안 같은 건물을 여러개 배치할 수 있습니다.<br>
|
<code class='keybinding'>ALT</code>: 배치된 벨트의 방향을 반전시킵니다.<br>"
|
||||||
<code class='keybinding'>ALT</code>: 배치된 벨트의 방향을 반전시킵니다.<br>
|
|
||||||
createMarker:
|
createMarker:
|
||||||
title: 새로운 마커
|
title: 새로운 마커
|
||||||
titleEdit: 마커 변경
|
titleEdit: 마커 변경
|
||||||
desc: 의미있는 이름을 정해주거나 <strong>단축키</strong>를 통해 도형을 직접 삽입할 수도 있습니다. (<link>여기</link>에서 만드실 수 있습니다).
|
desc: 의미있는 이름을 정해주거나 <strong>단축키</strong>를 통해 도형을 직접 삽입할 수도 있습니다.
|
||||||
|
(<link>여기</link>에서 만드실 수 있습니다).
|
||||||
markerDemoLimit:
|
markerDemoLimit:
|
||||||
desc: 체험판 버전에서는 마커를 2개 까지만 배치할 수 있습니다. 정식 버전을 구입하면 마커를 무제한으로 배치할 수 있습니다!
|
desc: 체험판 버전에서는 마커를 2개 까지만 배치할 수 있습니다. 정식 버전을 구입하면 마커를 무제한으로 배치할 수 있습니다!
|
||||||
exportScreenshotWarning:
|
exportScreenshotWarning:
|
||||||
title: 스크린샷 내보내기
|
title: 스크린샷 내보내기
|
||||||
desc: 당신의 공장을 스크린샷으로 내보내려 합니다. 매우 거대한 크기의 공장이라면 그 처리 시간이 상당히 오래 걸릴 것이며, 최악의 경우 게임이 중단될 수 있습니다!
|
desc: 당신의 공장을 스크린샷으로 내보내려 합니다. 매우 거대한 크기의 공장이라면 그 처리 시간이 상당히 오래 걸릴 것이며, 최악의 경우
|
||||||
|
게임이 중단될 수 있습니다!
|
||||||
massCutInsufficientConfirm:
|
massCutInsufficientConfirm:
|
||||||
title: 자르기 확인
|
title: 자르기 확인
|
||||||
desc: 이 영역에는 붙여넣기를 할 수 없습니다! 정말 자르시겠습니까?
|
desc: 이 영역에는 붙여넣기를 할 수 없습니다! 정말 자르시겠습니까?
|
||||||
editSignal:
|
editSignal:
|
||||||
title: 신호 설정
|
title: 신호 설정
|
||||||
descItems:
|
descItems: "미리 정의된 아이템을 선택합니다:"
|
||||||
미리 정의된 아이템을 선택합니다:
|
|
||||||
descShortKey: ... 또는 도형 <strong>단축키</strong>를 사용합니다 (<link>여기</link>에서 만드실 수 있습니다).
|
descShortKey: ... 또는 도형 <strong>단축키</strong>를 사용합니다 (<link>여기</link>에서 만드실 수 있습니다).
|
||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: 세이브 파일 이름 설정
|
title: 세이브 파일 이름 설정
|
||||||
desc: 여기에서 세이브 파일의 이름을 바꿀 수 있습니다.
|
desc: 여기에서 세이브 파일의 이름을 바꿀 수 있습니다.
|
||||||
entityWarning:
|
tutorialVideoAvailable:
|
||||||
title: 성능 경고
|
title: 활성화된 튜토리얼
|
||||||
desc: 너무 많은 건물을 배치했습니다. 이것은 단지 게임이 무한할 정도로 많은 건물을 처리할 수 없다는 것을 알려주는 친절한 알림일 뿐입니다. 공장을 작게 유지해주세요!
|
desc: 현재 레벨에서 사용할 수 있는 튜토리얼 비디오가 있습니다! 보시겠습니까?
|
||||||
|
tutorialVideoAvailableForeignLanguage:
|
||||||
|
title: 활성화된 튜토리얼
|
||||||
|
desc: 현재 레벨에서 사용할 수 있는 튜토리얼 비디오가 있습니다! 허나 영어로만
|
||||||
|
제공될 것입니다. 보시겠습니까?
|
||||||
ingame:
|
ingame:
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: 이동
|
moveMap: 이동
|
||||||
@ -209,8 +211,7 @@ ingame:
|
|||||||
switchLayers: 레이어 전환
|
switchLayers: 레이어 전환
|
||||||
buildingPlacement:
|
buildingPlacement:
|
||||||
cycleBuildingVariants: <key> 키를 눌러 변형 전환
|
cycleBuildingVariants: <key> 키를 눌러 변형 전환
|
||||||
hotkeyLabel:
|
hotkeyLabel: "단축키: <key>"
|
||||||
단축키: <key>
|
|
||||||
infoTexts:
|
infoTexts:
|
||||||
speed: 속도
|
speed: 속도
|
||||||
range: 최대 거리
|
range: 최대 거리
|
||||||
@ -232,27 +233,6 @@ ingame:
|
|||||||
title: 업그레이드
|
title: 업그레이드
|
||||||
buttonUnlock: 업그레이드
|
buttonUnlock: 업그레이드
|
||||||
tier: <x> 티어
|
tier: <x> 티어
|
||||||
tierLabels:
|
|
||||||
- I
|
|
||||||
- II
|
|
||||||
- III
|
|
||||||
- IV
|
|
||||||
- V
|
|
||||||
- VI
|
|
||||||
- VII
|
|
||||||
- VIII
|
|
||||||
- IX
|
|
||||||
- X
|
|
||||||
- XI
|
|
||||||
- XII
|
|
||||||
- XIII
|
|
||||||
- XIV
|
|
||||||
- XV
|
|
||||||
- XVI
|
|
||||||
- XVII
|
|
||||||
- XVIII
|
|
||||||
- XIX
|
|
||||||
- XX
|
|
||||||
maximumLevel: 최종 레벨 (속도 x<currentMult>)
|
maximumLevel: 최종 레벨 (속도 x<currentMult>)
|
||||||
statistics:
|
statistics:
|
||||||
title: 통계
|
title: 통계
|
||||||
@ -275,10 +255,6 @@ ingame:
|
|||||||
playtime: 플레이 시간
|
playtime: 플레이 시간
|
||||||
buildingsPlaced: 건물 수
|
buildingsPlaced: 건물 수
|
||||||
beltsPlaced: 벨트 수
|
beltsPlaced: 벨트 수
|
||||||
buttons:
|
|
||||||
continue: 계속하기
|
|
||||||
settings: 설정
|
|
||||||
menu: 메뉴로 돌아가기
|
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: 도움이 필요하세요?
|
title: 도움이 필요하세요?
|
||||||
showHint: 힌트 보기
|
showHint: 힌트 보기
|
||||||
@ -288,16 +264,42 @@ ingame:
|
|||||||
waypoints:
|
waypoints:
|
||||||
waypoints: 마커
|
waypoints: 마커
|
||||||
hub: 허브
|
hub: 허브
|
||||||
description: 마커를 좌클릭하여 그곳으로 이동하고, 우클릭으로 삭제할 수 있습니다.<br><br>마커를 배치하기 위해 <keybinding> 키로 지금 있는 위치에 혹은 <strong>우클릭</strong>하여 원하는 위치에 배치할 수 있습니다.
|
description: 마커를 좌클릭하여 그곳으로 이동하고, 우클릭으로 삭제할 수 있습니다.<br><br>마커를 배치하기 위해
|
||||||
|
<keybinding> 키로 지금 있는 위치에 혹은 <strong>우클릭</strong>하여 원하는 위치에 배치할 수
|
||||||
|
있습니다.
|
||||||
creationSuccessNotification: 마커가 성공적으로 생성되었습니다.
|
creationSuccessNotification: 마커가 성공적으로 생성되었습니다.
|
||||||
interactiveTutorial:
|
interactiveTutorial:
|
||||||
title: 튜토리얼
|
title: 튜토리얼
|
||||||
hints:
|
hints:
|
||||||
1_1_extractor: <strong>원형 도형</strong>을 추출하기 위해 그 위에 <strong>추출기</strong>를 선택한 뒤 배치하여 추출하세요!
|
1_1_extractor: <strong>원형 도형</strong>을 추출하기 위해 그 위에 <strong>추출기</strong>를 선택한 뒤
|
||||||
1_2_conveyor:
|
배치하여 추출하세요!
|
||||||
이제 <strong>컨베이어 벨트</strong>를 추출기와 허브를 서로 연결하세요!<br><br>팁: 벨트를 마우스로 <strong>클릭한 뒤 드래그</strong>하세요!
|
1_2_conveyor: "이제 <strong>컨베이어 벨트</strong>를 추출기와 허브를 서로 연결하세요!<br><br> 팁: 벨트를
|
||||||
1_3_expand:
|
마우스로 <strong>클릭한 뒤 드래그</strong>하세요!"
|
||||||
이 게임은 방치형 게임이 <strong>아닙니다</strong>! 더 많은 추출기와 벨트를 만들어 지정된 목표를 빨리 달성하세요.<br><br>팁: <strong>SHIFT</strong> 키를 누른 상태에서는 빠르게 배치할 수 있고, <strong>R</strong> 키를 눌러 회전할 수 있습니다.
|
1_3_expand: "이 게임은 방치형 게임이 <strong>아닙니다</strong>! 더 많은 추출기와 벨트를 만들어 지정된 목표를 빨리
|
||||||
|
달성하세요.<br><br> 팁: <strong>SHIFT</strong> 키를 누른 상태에서는 빠르게 배치할 수
|
||||||
|
있고, <strong>R</strong> 키를 눌러 회전할 수 있습니다."
|
||||||
|
2_1_place_cutter: "이제 <strong>절단기</strong>를 배치하여 원형 도형을 둘로 자르세요!<br><br>
|
||||||
|
추신: 절단기는 방향에 관계 없이 항상 수직으로 자릅니다."
|
||||||
|
2_2_place_trash: 절단기가 <strong>막히거나 멈출 수 있습니다</strong>!<br><br>
|
||||||
|
<strong>휴지통</strong>을 사용하여 현재 필요없는 쓰레기 도형 (!)을
|
||||||
|
제거하세요.
|
||||||
|
2_3_more_cutters: "잘하셨습니다! 느린 처리 속도를 보완하기 위해 <strong>절단기를 두 개</strong>
|
||||||
|
이상 배치해보세요!<br><br> 추신: <strong>상단 숫자 단축키 (0~9)</strong>를 사용하여
|
||||||
|
건물을 빠르게 선택할 수 있습니다!"
|
||||||
|
3_1_rectangles: "이제 사각형 도형을 추출해 볼까요! <strong>추출기 네 개를
|
||||||
|
배치</strong>하고 허브와 연결하세요.<br><br> 추신: 긴 벨트 한 줄을
|
||||||
|
간단히 만들려면 <strong>SHIFT 키</strong>를 누른 채 드래그하세요!"
|
||||||
|
21_1_place_quad_painter: <strong>4단 색칠기</strong>를 배치하여 <strong>흰색</strong>과
|
||||||
|
<strong>빨간색</strong>이 칠해진 <strong>원형
|
||||||
|
도형</strong>을 만들어보세요!
|
||||||
|
21_2_switch_to_wires: <strong>E 키</strong>를 눌러 전선 레이어
|
||||||
|
로 전환하세요!<br><br> 그 후 색칠기의 <strong>네 입력 부분</strong>을
|
||||||
|
모두 케이블로 연결하세요!
|
||||||
|
21_3_place_button: 훌륭해요! 이제 <strong>스위치</strong>를 배치하고 전선으로
|
||||||
|
연결하세요!
|
||||||
|
21_4_press_button: "스위치를 눌러 </strong>참 신호를 내보내<strong>
|
||||||
|
색칠기를 활성화하세요. 추신: 모든 입력을 연결할 필요는 없습니다!
|
||||||
|
지금은 두 개만 연결하세요."
|
||||||
colors:
|
colors:
|
||||||
red: 빨간색
|
red: 빨간색
|
||||||
green: 초록색
|
green: 초록색
|
||||||
@ -309,13 +311,13 @@ ingame:
|
|||||||
black: 검은색
|
black: 검은색
|
||||||
uncolored: 회색
|
uncolored: 회색
|
||||||
shapeViewer:
|
shapeViewer:
|
||||||
title: 층
|
title: 레이어
|
||||||
empty: 비었음
|
empty: 비었음
|
||||||
copyKey: 키 복사하기
|
copyKey: 키 복사하기
|
||||||
connectedMiners:
|
connectedMiners:
|
||||||
one_miner: 추출기 1 개
|
one_miner: 추출기 1 개
|
||||||
n_miners: 추출기 <amount>개
|
n_miners: 추출기 <amount>개
|
||||||
limited_items: <max_throughput>개로 제한됨
|
limited_items: <max_throughput>까지가 한계임
|
||||||
watermark:
|
watermark:
|
||||||
title: 체험판 버전
|
title: 체험판 버전
|
||||||
desc: 정식 버전의 장점을 보려면 여기를 클릭하세요!
|
desc: 정식 버전의 장점을 보려면 여기를 클릭하세요!
|
||||||
@ -388,10 +390,12 @@ buildings:
|
|||||||
cutter:
|
cutter:
|
||||||
default:
|
default:
|
||||||
name: 절단기
|
name: 절단기
|
||||||
description: 도형을 수직으로 잘라 두 가지 도형으로 나눕니다. <strong>한쪽만 사용할 경우라면 다른 부분을 파괴하지 않을 경우 절단기가 막혀 멈추게 됩니다!</strong>
|
description: 도형을 수직으로 잘라 두 가지 도형으로 나눕니다. <strong>한쪽만 사용할 경우라면 다른 부분을 파괴하지 않을 경우
|
||||||
|
절단기가 막혀 멈추게 됩니다!</strong>
|
||||||
quad:
|
quad:
|
||||||
name: 4단 절단기
|
name: 4단 절단기
|
||||||
description: 도형을 즉시 네 개로 자릅니다. <strong>한쪽만 사용할 경우라면 다른 부분을 파괴하지 않을 경우 절단기가 막혀 멈추게 됩니다!</strong>
|
description: 도형을 즉시 네 개로 자릅니다. <strong>한쪽만 사용할 경우라면 다른 부분을 파괴하지 않을 경우 절단기가 막혀
|
||||||
|
멈추게 됩니다!</strong>
|
||||||
rotater:
|
rotater:
|
||||||
default:
|
default:
|
||||||
name: 회전기
|
name: 회전기
|
||||||
@ -405,7 +409,8 @@ buildings:
|
|||||||
stacker:
|
stacker:
|
||||||
default:
|
default:
|
||||||
name: 결합기
|
name: 결합기
|
||||||
description: 도형을 서로 결합하고 쌓습니다. 서로 결합할 수 있다면 두 도형을 붙여 하나로 만들고, 그렇지 않으면 오른쪽 도형이 왼쪽 도형 위에 쌓이게 됩니다.
|
description: 도형을 서로 결합하고 쌓습니다. 서로 결합할 수 있다면 두 도형을 붙여 하나로 만들고, 그렇지 않으면 오른쪽 도형이 왼쪽
|
||||||
|
도형 위에 쌓이게 됩니다.
|
||||||
mixer:
|
mixer:
|
||||||
default:
|
default:
|
||||||
name: 색소 혼합기
|
name: 색소 혼합기
|
||||||
@ -419,7 +424,8 @@ buildings:
|
|||||||
description: 색소를 이용해 도형을 색칠합니다. 위쪽에서 받는 색소로 왼쪽에서 받는 도형 전체를 색칠합니다.
|
description: 색소를 이용해 도형을 색칠합니다. 위쪽에서 받는 색소로 왼쪽에서 받는 도형 전체를 색칠합니다.
|
||||||
quad:
|
quad:
|
||||||
name: 4단 색칠기
|
name: 4단 색칠기
|
||||||
description: 도형의 각 사분면에 개별적으로 색상을 칠할 수 있습니다. 전선 레이어를 통해 <strong>참 신호</strong>가 있는 슬롯만 칠해집니다!
|
description: 도형의 각 사분면에 개별적으로 색상을 칠할 수 있습니다. 전선 레이어를 통해 <strong>참 신호</strong>가
|
||||||
|
있는 슬롯만 칠해집니다!
|
||||||
mirrored:
|
mirrored:
|
||||||
name: 색칠기
|
name: 색칠기
|
||||||
description: 색소를 이용해 도형을 색칠합니다. 아래쪽에서 받는 색소로 왼쪽에서 받는 도형 전체를 색칠합니다.
|
description: 색소를 이용해 도형을 색칠합니다. 아래쪽에서 받는 색소로 왼쪽에서 받는 도형 전체를 색칠합니다.
|
||||||
@ -465,7 +471,8 @@ buildings:
|
|||||||
lever:
|
lever:
|
||||||
default:
|
default:
|
||||||
name: 스위치
|
name: 스위치
|
||||||
description: 전선 레이어에서 불 값 (1 또는 0)를 방출하도록 전환할 수 있으며, 그 후 아이템 선별같은 구성 요소를 제어하는 데 사용될 수 있습니다.
|
description: 전선 레이어에서 불 값 (1 또는 0)를 방출하도록 전환할 수 있으며, 그 후 아이템 선별같은 구성 요소를 제어하는 데
|
||||||
|
사용될 수 있습니다.
|
||||||
logic_gate:
|
logic_gate:
|
||||||
default:
|
default:
|
||||||
name: AND 회로
|
name: AND 회로
|
||||||
@ -475,7 +482,8 @@ buildings:
|
|||||||
description: 입력이 거짓일 경우 불 값 "1"을 내보냅니다 (참은 도형, 색상, 불 값 "1"을 의미합니다).
|
description: 입력이 거짓일 경우 불 값 "1"을 내보냅니다 (참은 도형, 색상, 불 값 "1"을 의미합니다).
|
||||||
xor:
|
xor:
|
||||||
name: XOR 회로
|
name: XOR 회로
|
||||||
description: 입력 중 하나만 참이고 둘 다 같지 않을 경우 불 값 "1"을 내보냅니다 (참은 도형, 색상, 불 값 "1"을 의미합니다).
|
description: 입력 중 하나만 참이고 둘 다 같지 않을 경우 불 값 "1"을 내보냅니다 (참은 도형, 색상, 불 값 "1"을
|
||||||
|
의미합니다).
|
||||||
or:
|
or:
|
||||||
name: OR 회로
|
name: OR 회로
|
||||||
description: 입력 중 하나 이상이 참일 경우 불 값 "1"을 내보냅니다 (참은 도형, 색상, 불 값 "1"을 의미합니다).
|
description: 입력 중 하나 이상이 참일 경우 불 값 "1"을 내보냅니다 (참은 도형, 색상, 불 값 "1"을 의미합니다).
|
||||||
@ -529,113 +537,129 @@ buildings:
|
|||||||
storyRewards:
|
storyRewards:
|
||||||
reward_cutter_and_trash:
|
reward_cutter_and_trash:
|
||||||
title: 절단기
|
title: 절단기
|
||||||
desc: <strong>절단기</strong>가 잠금 해제되었습니다! 절단기는 들어오는 도형이 어떤 모양을 하고 있던 수직으로 잘라 <strong>반으로 나눕니다</strong>!<br><br> 쓰지 않는 도형은 쓰레기로 처리하세요. 그렇지 않으면 <strong>작동을 멈출 것입니다</strong>!<br><br> 이러한 목적을 위해 <strong>휴지통</strong>도 함께 지급되었습니다. 휴지통에 들어간 것은 모두 파괴됩니다!
|
desc: <strong>절단기</strong>가 잠금 해제되었습니다! 절단기는 들어오는 도형이 어떤 모양을 하고 있던 수직으로 잘라
|
||||||
|
<strong>반으로 나눕니다</strong>!<br><br> 쓰지 않는 도형은 쓰레기로 처리하세요, 그렇지 않으면
|
||||||
|
<strong>작동을 멈출 것입니다</strong>! 이러한 목적을 위해 <strong>휴지통</strong>도 함께
|
||||||
|
지급되었습니다. 휴지통에 들어간 것은 모두 파괴됩니다!
|
||||||
reward_rotater:
|
reward_rotater:
|
||||||
title: 회전기
|
title: 회전기
|
||||||
desc: <strong>회전기</strong>가 잠금 해제되었습니다! 회전기는 들어오는 도형을 시계 방향으로 90도 회전시켜줍니다.
|
desc: <strong>회전기</strong>가 잠금 해제되었습니다! 회전기는 들어오는 도형을 시계 방향으로 90도 회전시켜줍니다.
|
||||||
reward_painter:
|
reward_painter:
|
||||||
title: 색칠기
|
title: 색칠기
|
||||||
desc: >-
|
desc: "<strong>색칠기</strong>가 잠금 해제되었습니다! 도형과 마찬가지로 색소를 추출하고 색칠기에 넣거 도형과 결합하여 색칠된
|
||||||
<strong>색칠기</strong>가 잠금 해제되었습니다! 도형과 마찬가지로 색소를 추출하고 색칠기에 넣거 도형과 결합하여 색칠된 도형을 만들도록 하세요!<br><br>추신: 만약 당신이 색맹이라면, 설정에서 <strong>색맹 모드</strong>를 활성화하세요!
|
도형을 만들도록 하세요!<br><br>추신: 만약 당신이 색맹이라면, 설정에서 <strong>색맹 모드</strong>를
|
||||||
|
활성화하세요!"
|
||||||
reward_mixer:
|
reward_mixer:
|
||||||
title: 혼합기
|
title: 혼합기
|
||||||
desc: <strong>혼합기</strong>가 잠금 해제되었습니다! 서로 다른 두 색소를 혼합하여 새로운 <strong>혼합 색소</strong>를 얻을 수 있습니다!
|
desc: <strong>혼합기</strong>가 잠금 해제되었습니다! 서로 다른 두 색소를 혼합하여 새로운 <strong>혼합
|
||||||
|
색소</strong>를 얻을 수 있습니다!
|
||||||
reward_stacker:
|
reward_stacker:
|
||||||
title: 결합기
|
title: 결합기
|
||||||
desc: <strong>결합기</strong>가 잠금 해제되었습니다! 이제 결합기를 통해 여러 도형을 붙이고 결합할 수 있습니다! 들어오는 두 도형의 모양이 서로 나란히 붙일 수 있다면, 하나의 도형으로 <strong>결합</strong>됩니다. 만약 서로 겹쳐진다면, 오른쪽 도형이 왼쪽 도형의 <strong>위에 쌓이게</strong> 됩니다!
|
desc: <strong>결합기</strong>가 잠금 해제되었습니다! 이제 결합기를 통해 여러 도형을 붙이고 결합할 수 있습니다! 들어오는 두
|
||||||
|
도형의 모양이 서로 나란히 붙일 수 있다면, 하나의 도형으로 <strong>결합</strong>됩니다. 만약 서로
|
||||||
|
겹쳐진다면, 오른쪽 도형이 왼쪽 도형의 <strong>위에 쌓이게</strong> 됩니다!
|
||||||
reward_splitter:
|
reward_splitter:
|
||||||
title: 압축형 분배기
|
title: 압축형 분배기
|
||||||
desc: <strong>밸런서</strong>의 새로운 형태인 <strong>분배기</strong>가 잠금 해제되었습니다! 이제 벨트 한 줄을 즉시 두 줄로 분배합니다!
|
desc: <strong>밸런서</strong>의 새로운 형태인 <strong>분배기</strong>가 잠금 해제되었습니다! 이제 벨트 한 줄을
|
||||||
|
즉시 두 줄로 분배합니다!
|
||||||
reward_tunnel:
|
reward_tunnel:
|
||||||
title: 터널
|
title: 터널
|
||||||
desc: <strong>터널</strong>이 잠금 해제되었습니다! 이제 벨트와 건물 아래로 공간을 만들어내 옮길 수 있습니다!
|
desc: <strong>터널</strong>이 잠금 해제되었습니다! 이제 벨트와 건물 아래로 공간을 만들어내 옮길 수 있습니다!
|
||||||
reward_rotater_ccw:
|
reward_rotater_ccw:
|
||||||
title: 반시계 방향 회전기
|
title: 반시계 방향 회전기
|
||||||
desc: <strong>반시계 방향 회전기</strong>가 잠금 해제되었습니다! 반시계 방향 회전기는 회전기의 다른 형태로, 이름처럼 들어오는 도형을 반시계 방향으로 90도만큼 회전시킵니다! 제작하려면 회전기를 선택한 후 <strong>'T' 키를 눌러 다른 형태로 전환</strong>하세요!
|
desc: <strong>반시계 방향 회전기</strong>가 잠금 해제되었습니다! 반시계 방향 회전기는 회전기의 다른 형태로, 이름처럼
|
||||||
|
들어오는 도형을 반시계 방향으로 90도만큼 회전시킵니다! 제작하려면 회전기를 선택한 후 <strong>'T' 키를 눌러
|
||||||
|
다른 형태로 전환</strong>하세요!
|
||||||
reward_miner_chainable:
|
reward_miner_chainable:
|
||||||
title: 연쇄 추출기
|
title: 연쇄 추출기
|
||||||
desc: >-
|
desc: "<strong>연쇄 추출기</strong>가 잠금 해제되었습니다! 자원을 보다 더욱 효율적으로 추출할 수 있도록 <strong>앞에
|
||||||
<strong>연쇄 추출기</strong>가 잠금 해제되었습니다! 자원을 보다 더욱 효율적으로 추출할 수 있도록 <strong>앞에 있는 추출기로 자원을 보낼 수 있습니다</strong>!<br><br>
|
있는 추출기로 자원을 보낼 수 있습니다</strong>!<br><br> 추신: 이제 툴바에 있는 기존 추출기는 연쇄
|
||||||
추신: 이제 툴바에 있는 기존 추출기는 연쇄 추출기로 대체되었습니다!
|
추출기로 대체되었습니다!"
|
||||||
reward_underground_belt_tier_2:
|
reward_underground_belt_tier_2:
|
||||||
title: 터널 티어 II
|
title: 터널 티어 II
|
||||||
desc: <strong>터널</strong>의 새로운 형태가 잠금 해제되었습니다! 터널 티어 II는 <strong>더욱 긴 거리</strong>를 운송할 수 있고 기존 터널과 겹쳐지지 않고도 자원을 보낼 수 있습니다!
|
desc: <strong>터널</strong>의 새로운 형태가 잠금 해제되었습니다! 터널 티어 II는 <strong>더욱 긴
|
||||||
|
거리</strong>를 운송할 수 있고 기존 터널과 겹쳐지지 않고도 자원을 보낼 수 있습니다!
|
||||||
reward_cutter_quad:
|
reward_cutter_quad:
|
||||||
title: 4단 절단기
|
title: 4단 절단기
|
||||||
desc: 새로운 종류의 <strong>절단기</strong>가 잠금 해제되었습니다! 4단 절단기는 도형을 두 조각이 아닌 <strong>네 조각</strong>으로 자를 수 있습니다!
|
desc: 새로운 종류의 <strong>절단기</strong>가 잠금 해제되었습니다! 4단 절단기는 도형을 두 조각이 아닌 <strong>네
|
||||||
|
조각</strong>으로 자를 수 있습니다!
|
||||||
reward_painter_double:
|
reward_painter_double:
|
||||||
title: 2단 색칠기
|
title: 2단 색칠기
|
||||||
desc: 새로운 종류의 <strong>절단기</strong>가 잠금 해제되었습니다! 일반적인 색칠기와 거의 동일하지만, 하나의 색소를 사용하여 <strong>동시에 두 개의 도형을 색칠</strong>할 수 있습니다!
|
desc: 새로운 종류의 <strong>절단기</strong>가 잠금 해제되었습니다! 일반적인 색칠기와 거의 동일하지만, 하나의 색소를 사용하여
|
||||||
|
<strong>동시에 두 개의 도형을 색칠</strong>할 수 있습니다!
|
||||||
reward_storage:
|
reward_storage:
|
||||||
title: 저장고
|
title: 저장고
|
||||||
desc:
|
desc: <strong>저장고</strong>가 잠금 해제되었습니다! 저장고는 최대 용량까지 도형을 저장할 수 있습니다!<br><br> 왼쪽
|
||||||
<strong>저장고</strong>가 잠금 해제되었습니다! 저장고는 최대 용량까지 도형을 저장할 수 있습니다!<br><br>
|
출력이 우선되므로 <strong>오버플로 회로</strong>로도 활용될 수 있습니다!
|
||||||
왼쪽 출력이 우선되므로 <strong>오버플로 회로</strong>로도 활용될 수 있습니다!
|
|
||||||
reward_freeplay:
|
reward_freeplay:
|
||||||
title: 자유플레이
|
title: 자유플레이
|
||||||
desc:
|
desc: 드디어 해내셨군요! <strong>자유플레이 모드</strong>가 잠금 해제되었습니다! 이는 즉 앞으로 도형이
|
||||||
드디어 해내셨군요! <strong>자유플레이 모드</strong>가 잠금 해제되었습니다! 이는 즉 앞으로 도형이 <strong>무작위</strong>로 생성됩니다.<br><br>
|
<strong>무작위</strong>로 생성됩니다.<br><br> 이제부터 허브는 <strong>처리량</strong>이
|
||||||
이제부터 허브는 <strong>처리량</strong>이 필요하므로 요청하는 도형을 자동으로 전달하는 공장을 구축하는 것이 좋습니다.<br><br>
|
필요하므로 요청하는 도형을 자동으로 전달하는 공장을 구축하는 것이 좋습니다.<br><br> 허브는 요청된 도형을 전선
|
||||||
허브는 요청된 도형을 전선 레이어에서 출력하므로 이를 분석하고 기반으로 하여 공장을 자동으로 구성하기만 하면 됩니다.
|
레이어에서 출력하므로 이를 분석하고 기반으로 하여 공장을 자동으로 구성하기만 하면 됩니다.
|
||||||
reward_blueprints:
|
reward_blueprints:
|
||||||
title: 청사진
|
title: 청사진
|
||||||
desc: 이제 공장의 일부를 <strong>복사하고 붙여넣는 기능</strong>을 사용할 수 있습니다! 영역을 선택 (CTRL 키를 누른 채 마우스로 드래그)한 뒤 'C' 키를 눌러 복사할 수 있습니다.<br><br>하지만 <strong>공짜는 아닙니다</strong>, <strong>청사진 모양 도형</strong>을 허브에 저장하고 그것을 일부 사용해 붙여넣기 기능을 사용할 수 있습니다! (방금 당신이 만든 것입니다.)
|
desc: 이제 공장의 일부를 <strong>복사하고 붙여넣는 기능</strong>을 사용할 수 있습니다! 영역을 선택 (CTRL 키를 누른 채
|
||||||
|
마우스로 드래그)한 뒤 'C' 키를 눌러 복사할 수 있습니다.<br><br>하지만 <strong>공짜는
|
||||||
|
아닙니다</strong>, <strong>청사진 모양 도형</strong>을 허브에 저장하고 그것을 일부 사용해 붙여넣기
|
||||||
|
기능을 사용할 수 있습니다! (방금 당신이 만든 것입니다.)
|
||||||
no_reward:
|
no_reward:
|
||||||
title: 다음 레벨
|
title: 다음 레벨
|
||||||
desc:
|
desc: "이번 레벨의 보상은 없네요. 대신 다음 레벨에서 줄겁니다!<br><br> 추신: 기존 공장을 파괴하지는 마세요. 후에
|
||||||
이번 레벨의 보상은 없네요. 대신 다음 레벨에서 줄겁니다!<br><br> 추신: 기존 공장을 파괴하는 것은 좋지 않은 선택입니다. 나중에 <strong>업그레이드를 잠금 해제</strong>하려면 <strong>기존의 모든</strong> 도형이 필요합니다!
|
<strong>업그레이드 잠금 해제</strong>되면 <strong>기존의 모든</strong> 도형이 필요합니다!"
|
||||||
no_reward_freeplay:
|
no_reward_freeplay:
|
||||||
title: 다음 레벨
|
title: 다음 레벨
|
||||||
desc: 축하드립니다!
|
desc: 축하드립니다!
|
||||||
reward_balancer:
|
reward_balancer:
|
||||||
title: 밸런서
|
title: 밸런서
|
||||||
desc: <strong>밸런서</strong>가 잠금 해제되었습니다! 다목적 밸런서를 통해 여러 벨트의 아이템을 서로 <strong>다른 벨트로 분할하거나 합침</strong>으로써 더욱 거대한 공장을 만들 수 있습니다!
|
desc: <strong>밸런서</strong>가 잠금 해제되었습니다! 다목적 밸런서를 통해 여러 벨트의 아이템을 서로 <strong>다른
|
||||||
|
벨트로 분할하거나 합침</strong>으로써 더욱 거대한 공장을 만들 수 있습니다!
|
||||||
reward_merger:
|
reward_merger:
|
||||||
title: 압축형 병합기
|
title: 압축형 병합기
|
||||||
desc: <strong>밸런서</strong>의 새로운 형태인 <strong>병합기</strong>가 잠금 해제되었습니다! 이제 벨트 두 줄을 즉시 한 줄로 병합합니다!
|
desc: <strong>밸런서</strong>의 새로운 형태인 <strong>병합기</strong>가 잠금 해제되었습니다! 이제 벨트 두 줄을
|
||||||
|
즉시 한 줄로 병합합니다!
|
||||||
reward_belt_reader:
|
reward_belt_reader:
|
||||||
title: 벨트 판독기
|
title: 벨트 판독기
|
||||||
desc: <strong>벨트 판독기</strong>가 잠금 해제되었습니다! 이제 벨트의 처리량을 확인할 수 있습니다.<br><br>그리고, 전선이 잠금 해제될 때 까지 기다리신다면 정말 유용하게 사용할 수 있을 겁니다!
|
desc: <strong>벨트 판독기</strong>가 잠금 해제되었습니다! 이제 벨트의 처리량을 확인할 수 있습니다.<br><br>그리고,
|
||||||
|
전선이 잠금 해제될 때 까지 기다리신다면 정말 유용하게 사용할 수 있을 겁니다!
|
||||||
reward_rotater_180:
|
reward_rotater_180:
|
||||||
title: 180도 회전기
|
title: 180도 회전기
|
||||||
desc: <strong>180도 회전기</strong>가 잠금 해제되었습니다! 이제 도형을 바로 180도로 회전시킬 수 있습니다. (짜잔! :D)
|
desc: <strong>180도 회전기</strong>가 잠금 해제되었습니다! 이제 도형을 바로 180도로 회전시킬 수 있습니다. (짜잔!
|
||||||
|
:D)
|
||||||
reward_display:
|
reward_display:
|
||||||
title: 디스플레이
|
title: 디스플레이
|
||||||
desc: >-
|
desc: "<strong>디스플레이</strong>가 잠금 해제되었습니다! 이제 신호를 전선 레이어에 연결해 시각화할 수
|
||||||
<strong>디스플레이</strong>가 잠금 해제되었습니다! 이제 신호를 전선 레이어에 연결해 시각화할 수 있습니다.<br><br>
|
있습니다.<br><br> 추신: 벨트 판독기와 저장고가 마지막으로 읽은 아이템을 출력했나요? 디스플레이로 한번 봐보세요!"
|
||||||
추신: 벨트 판독기와 저장고가 마지막으로 읽은 아이템을 출력했나요? 디스플레이로 한번 봐보세요!
|
|
||||||
reward_constant_signal:
|
reward_constant_signal:
|
||||||
title: 일정 신호
|
title: 일정 신호
|
||||||
desc:
|
desc: 전선 레이어에서 구축할 수 있는 <strong>일정 신호</strong>가 잠금 해제되었습니다! 간단한 예시로, <strong>아이템
|
||||||
전선 레이어에서 구축할 수 있는 <strong>일정 신호</strong>가 잠금 해제되었습니다! 간단한 예시로, <strong>아이템 선별</strong>에 연결하여 사용하는 데 유용합니다.<br><br>
|
선별</strong>에 연결하여 사용하는 데 유용합니다.<br><br> 일정 신호는 <strong>도형</strong>,
|
||||||
일정 신호는 <strong>도형</strong>, <strong>색상</strong>, 혹은 <strong>불 값</strong> (1 혹은 0)을 출력할 수 있습니다.
|
<strong>색상</strong>, 혹은 <strong>불 값</strong> (1 혹은 0)을 출력할 수 있습니다.
|
||||||
reward_logic_gates:
|
reward_logic_gates:
|
||||||
title: 논리 회로
|
title: 논리 회로
|
||||||
desc:
|
desc: <strong>논리 회로</strong>가 잠금 해제되었습니다! 굳이 흥분할 필요는 없지만, 진짜 멋진 기술입니다!<br><br>
|
||||||
<strong>논리 회로</strong>가 잠금 해제되었습니다! 굳이 흥분할 필요는 없지만, 진짜 멋진 기술입니다!<br><br>
|
논리 회로를 통해 이제 AND, OR, XOR, NOT 논리 연산을 할 수 있습니다.<br><br> 보너스로,
|
||||||
논리 회로를 통해 이제 AND, OR, XOR, NOT 논리 연산을 할 수 있습니다.<br><br>
|
<strong>트랜지스터</strong>도 지급되었습니다!
|
||||||
보너스로, <strong>트랜지스터</strong>도 지급되었습니다!
|
|
||||||
reward_virtual_processing:
|
reward_virtual_processing:
|
||||||
title: 가상 처리
|
title: 가상 처리
|
||||||
desc:
|
desc: <strong>도형의 처리를 시뮬레이션</strong>할 수 있는 다양한 새로운 건물이 잠금 해제되었습니다!<br><br> 이제 전선
|
||||||
<strong>도형의 처리를 시뮬레이션</strong>할 수 있는 다양한 새로운 건물이 잠금 해제되었습니다!<br><br>
|
레이어에서 도형에 대한 절단기, 회전기, 결합기 등을 가상으로 시뮬레이션할 수 있습니다! 이제 게임 진행에 있어 다음 세
|
||||||
이제 전선 레이어에서 도형에 대한 절단기, 회전기, 결합기 등을 가상으로 시뮬레이션할 수 있습니다!
|
가지의 방법이 존재합니다:<br><br> - <strong>완전 자동화된 기계</strong>를 구축하고 허브에서 요구되는
|
||||||
이제 게임 진행에 있어 다음 세 가지의 방법이 존재합니다:<br><br>
|
도형을 제작합니다. (먼저 시도해볼 것을 권합니다!).<br><br> - 전선을 통해 멋진 것들 만듭니다.<br><br>
|
||||||
- <strong>완전 자동화된 기계</strong>를 구축하고 허브에서 요구되는 도형을 제작합니다. (먼저 시도해볼 것을 권합니다!).<br><br>
|
- 평소처럼 게임을 진행합니다.<br><br> 어떤 방식으로든, 재미있게 게임을 플레이해주시길 바랍니다!
|
||||||
- 전선을 통해 멋진 것들 만듭니다.<br><br>
|
|
||||||
- 평소처럼 게임을 진행합니다.<br><br>
|
|
||||||
어떤 방식으로든, 재미있게 게임을 플레이해주시길 바랍니다!
|
|
||||||
reward_wires_painter_and_levers:
|
reward_wires_painter_and_levers:
|
||||||
title: 전선과 4단 색칠기
|
title: 전선과 4단 색칠기
|
||||||
desc:
|
desc: "<strong>전선 레이어</strong>가 잠금 해제되었습니다! 전선 레이어는
|
||||||
이제 <strong>전선 레이어</strong>를 사용할 수 있게 되었습니다! 전서 ㄴ레이어는 일반 레이어 위에 존재하는 별도의 레이어로, 이를 통한 다양하고 새로운 메커니즘을 소개하겠습니다!<br><br>
|
일반 레이어 위에 존재하는 별도의 레이어로, 이를 통한 다양하고 새로운
|
||||||
우선 <strong>4단 색칠기</strong>가 잠금 해제되었습니다. 전선 레이어에서 색칠하고 싶은 슬롯에 전선을 연결하세요!
|
메커니즘을 소개하겠습니다!<br><br> 우선 <strong>4단 색칠기</strong>가
|
||||||
전선 레이어로 전환하려면 <strong>E</strong> 키를 누르세요.
|
잠금 해제되었습니다. 전선 레이어에서 색칠하고 싶은 슬롯에 전선을 연결하세요!
|
||||||
|
전선 레이어로 전환하려면 <strong>E</strong> 키를 누르세요. <br><br>
|
||||||
|
추신: 설정에서 <strong>힌트를 활성화</strong>하여 전선 튜토리얼을 활성화하세요!"
|
||||||
reward_filter:
|
reward_filter:
|
||||||
title: 아이템 선별기
|
title: 아이템 선별기
|
||||||
desc:
|
desc: <strong>아이템 선별기</strong>가 잠금 해제되었습니다! 전선 레이어의 신호와 일치하는지에 대한 여부로 아이템을 위쪽
|
||||||
<strong>아이템 선별기</strong>가 잠금 해제되었습니다! 전선 레이어의 신호와 일치하는지에 대한 여부로 아이템을 위쪽 출력이나 오른쪽 출력으로 보냅니다.<br><br>
|
출력이나 오른쪽 출력으로 보냅니다.<br><br> 불 값 (1 또는 0)을 전달하여 완전히 활성화과 비활성화를 전환할 수
|
||||||
불 값 (1 또는 0)을 전달하여 완전히 활성화과 비활성화를 전환할 수 있습니다.
|
있습니다.
|
||||||
reward_demo_end:
|
reward_demo_end:
|
||||||
title: 체험판 끝
|
title: 체험판 끝
|
||||||
desc: 체험판 콘텐츠가 모두 끝이 났습니다!
|
desc: 체험판 콘텐츠가 모두 끝이 났습니다!
|
||||||
@ -654,7 +678,8 @@ settings:
|
|||||||
labels:
|
labels:
|
||||||
uiScale:
|
uiScale:
|
||||||
title: UI 크기
|
title: UI 크기
|
||||||
description: 사용자 인터페이스의 크기를 변경합니다. 인터페이스는 당신의 해상도에 따라 확장되는데 이 설정은 그 확장의 정도를 제어합니다.
|
description: 사용자 인터페이스의 크기를 변경합니다. 인터페이스는 당신의 해상도에 따라 확장되는데 이 설정은 그 확장의 정도를
|
||||||
|
제어합니다.
|
||||||
scales:
|
scales:
|
||||||
super_small: 매우 작게
|
super_small: 매우 작게
|
||||||
small: 작게
|
small: 작게
|
||||||
@ -700,13 +725,16 @@ settings:
|
|||||||
light: 라이트
|
light: 라이트
|
||||||
refreshRate:
|
refreshRate:
|
||||||
title: 틱 빈도
|
title: 틱 빈도
|
||||||
description: 이것은 초당 발생하는 게임 틱 수를 결정합니다. 일반적으로 틱 속도가 높을수록 정밀도는 향상되나 성능은 낮아집니다. 낮은 틱 빈도에서는 처리량이 정확하지 않을 수 있습니다.
|
description: 이것은 초당 발생하는 게임 틱 수를 결정합니다. 일반적으로 틱 속도가 높을수록 정밀도는 향상되나 성능은 낮아집니다. 낮은
|
||||||
|
틱 빈도에서는 처리량이 정확하지 않을 수 있습니다.
|
||||||
alwaysMultiplace:
|
alwaysMultiplace:
|
||||||
title: 다수 배치 항시 켜기
|
title: 다수 배치 항시 켜기
|
||||||
description: 활성화할 경우 모든 건물은 배치한 후 취소할 때 까지 커서에 선택된 상태를 유지합니다. 이 기능은 SHIFT 키를 계속 누르는 것과 같습니다.
|
description: 활성화할 경우 모든 건물은 배치한 후 취소할 때 까지 커서에 선택된 상태를 유지합니다. 이 기능은 SHIFT 키를 계속
|
||||||
|
누르는 것과 같습니다.
|
||||||
offerHints:
|
offerHints:
|
||||||
title: 힌트와 튜토리얼
|
title: 힌트와 튜토리얼
|
||||||
description: 게임 플레이하는 동안 힌트와 튜토리얼을 보여줄 지를 결정합니다. 또한 게임에 더 쉽게 빠져들 수 있도록 특정 레벨까지 특정한 UI 요소를 숨깁니다.
|
description: 게임 플레이하는 동안 힌트와 튜토리얼을 보여줄 지를 결정합니다. 또한 게임에 더 쉽게 빠져들 수 있도록 특정 레벨까지
|
||||||
|
특정한 UI 요소를 숨깁니다.
|
||||||
enableTunnelSmartplace:
|
enableTunnelSmartplace:
|
||||||
title: 지능적인 터널 배치
|
title: 지능적인 터널 배치
|
||||||
description: 활성화할 경우 터널을 설치할 때 터널 사이에 있는 불필요한 벨트를 제거합니다. 또한 터널을 당겨서 남는 터널을 없앱니다.
|
description: 활성화할 경우 터널을 설치할 때 터널 사이에 있는 불필요한 벨트를 제거합니다. 또한 터널을 당겨서 남는 터널을 없앱니다.
|
||||||
@ -734,7 +762,8 @@ settings:
|
|||||||
description: 색맹 사용자를 위해 게임을 플레이하는 데 도움을 주는 다양한 도구를 활성화합니다.
|
description: 색맹 사용자를 위해 게임을 플레이하는 데 도움을 주는 다양한 도구를 활성화합니다.
|
||||||
rotationByBuilding:
|
rotationByBuilding:
|
||||||
title: 건물 유형에 따른 방향
|
title: 건물 유형에 따른 방향
|
||||||
description: 각 건물 유형마다 개별적으로 마지막으로 설정했던 방향을 기억하도록 합니다. 다른 건물 변형을 자주 전환하는 경우 이 방법이 더욱 편할 수 있습니다.
|
description: 각 건물 유형마다 개별적으로 마지막으로 설정했던 방향을 기억하도록 합니다. 다른 건물 변형을 자주 전환하는 경우 이
|
||||||
|
방법이 더욱 편할 수 있습니다.
|
||||||
soundVolume:
|
soundVolume:
|
||||||
title: 효과음 볼륨
|
title: 효과음 볼륨
|
||||||
description: 효과음의 볼륨을 조절합니다.
|
description: 효과음의 볼륨을 조절합니다.
|
||||||
@ -743,14 +772,14 @@ settings:
|
|||||||
description: 음악 볼륨을 조절합니다.
|
description: 음악 볼륨을 조절합니다.
|
||||||
lowQualityMapResources:
|
lowQualityMapResources:
|
||||||
title: 저품질 지도 자원
|
title: 저품질 지도 자원
|
||||||
description: 성능 향상을 위해 지도 확대 시 자원의 렌더링을 단순화합니다.
|
description: 성능 향상을 위해 지도 확대 시 자원의 렌더링을 단순화합니다. 더욱 깨끗해 보이는 편이니 꼭 해보세요!
|
||||||
더욱 깨끗해 보이는 편이니 꼭 해보세요!
|
|
||||||
disableTileGrid:
|
disableTileGrid:
|
||||||
title: 그리드 비활성화
|
title: 그리드 비활성화
|
||||||
description: 성능 향상을 위해 타일 그리드를 비활성화할 수 있습니다. 이 역시 게임을 더욱 깨끗하게 보여줍니다!
|
description: 성능 향상을 위해 타일 그리드를 비활성화할 수 있습니다. 이 역시 게임을 더욱 깨끗하게 보여줍니다!
|
||||||
clearCursorOnDeleteWhilePlacing:
|
clearCursorOnDeleteWhilePlacing:
|
||||||
title: 우클릭 시 커서 지우기
|
title: 우클릭 시 커서 지우기
|
||||||
description: 기본적으로 활성화되어 있으며, 배치할 건물을 선택한 상태에서 마우스 우클릭 시 커서를 지웁니다. 비활성화할 경우, 건물을 커서에 선택한 채로 우클릭하면 바로 건물을 삭제할 수 있습니다.
|
description: 기본적으로 활성화되어 있으며, 배치할 건물을 선택한 상태에서 마우스 우클릭 시 커서를 지웁니다. 비활성화할 경우, 건물을
|
||||||
|
커서에 선택한 채로 우클릭하면 바로 건물을 삭제할 수 있습니다.
|
||||||
lowQualityTextures:
|
lowQualityTextures:
|
||||||
title: 저품질 텍스처 (못생김)
|
title: 저품질 텍스처 (못생김)
|
||||||
description: 성능 향상을 위해 낮은 품질의 텍스처를 사용합니다. 이것은 게임을 아주 못생기게 만들 겁니다!
|
description: 성능 향상을 위해 낮은 품질의 텍스처를 사용합니다. 이것은 게임을 아주 못생기게 만들 겁니다!
|
||||||
@ -762,15 +791,21 @@ settings:
|
|||||||
description: 기본적으로 활성화되어 있으며, 자원 패치에서 피펫 기능을 사용 시 즉시 추출기를 선택합니다.
|
description: 기본적으로 활성화되어 있으며, 자원 패치에서 피펫 기능을 사용 시 즉시 추출기를 선택합니다.
|
||||||
simplifiedBelts:
|
simplifiedBelts:
|
||||||
title: 벨트 단순화 (못생김)
|
title: 벨트 단순화 (못생김)
|
||||||
description: 성능 향상을 위해 벨트를 가리킬 때를 제외한 모든 상황에서 벨트 아이템을 렌더링하지 않습니다. 이 기능을 사용할 할 정도로 심각한 성능 문제가 일어나지 않는 한, 이 설정을 사용할 필요는 없습니다.
|
description: 성능 향상을 위해 벨트를 가리킬 때를 제외한 모든 상황에서 벨트 아이템을 렌더링하지 않습니다. 이 기능을 사용할 할
|
||||||
|
정도로 심각한 성능 문제가 일어나지 않는 한, 이 설정을 사용할 필요는 없습니다.
|
||||||
enableMousePan:
|
enableMousePan:
|
||||||
title: 화면 가장자리 패닝
|
title: 화면 가장자리 패닝
|
||||||
description: 커서를 화면 가장자리로 옮기면 스크롤되어 지도를 이동할 수 있습니다. 스크롤 속도는 이동 속도 설정에 따릅니다.
|
description: 커서를 화면 가장자리로 옮기면 스크롤되어 지도를 이동할 수 있습니다. 스크롤 속도는 이동 속도 설정에 따릅니다.
|
||||||
|
zoomToCursor:
|
||||||
|
title: 커서를 기준으로 줌
|
||||||
|
description: 활성화할 경우 화면 줌 인 아웃이 마우스 커서가 있는 지점을 기준이 되며, 아닐 경우 화면 중앙이 기준이 됩니다.
|
||||||
|
mapResourcesScale:
|
||||||
|
title: 지도 자원 크기
|
||||||
|
description: 지도를 축소할 때 나타나는 도형의 크기를 제어합니다.
|
||||||
rangeSliderPercentage: <amount> %
|
rangeSliderPercentage: <amount> %
|
||||||
keybindings:
|
keybindings:
|
||||||
title: 조작법
|
title: 조작법
|
||||||
hint:
|
hint: "팁: CTRL, SHIFT, ALT를 적절히 사용하세요! 건물을 배치할 때 유용합니다."
|
||||||
팁: CTRL, SHIFT, ALT를 적절히 사용하세요! 건물을 배치할 때 유용합니다.
|
|
||||||
resetKeybindings: 초기화
|
resetKeybindings: 초기화
|
||||||
categoryLabels:
|
categoryLabels:
|
||||||
general: 애플리케이션
|
general: 애플리케이션
|
||||||
@ -805,8 +840,7 @@ keybindings:
|
|||||||
painter: 색칠기
|
painter: 색칠기
|
||||||
trash: 휴지통
|
trash: 휴지통
|
||||||
rotateWhilePlacing: 회전
|
rotateWhilePlacing: 회전
|
||||||
rotateInverseModifier:
|
rotateInverseModifier: "변경: 대신 반시계 방향"
|
||||||
변경: 대신 반시계 방향
|
|
||||||
cycleBuildingVariants: 형태 전환
|
cycleBuildingVariants: 형태 전환
|
||||||
confirmMassDelete: 대량 삭제
|
confirmMassDelete: 대량 삭제
|
||||||
pasteLastBlueprint: 마지막 청사진 붙여넣기
|
pasteLastBlueprint: 마지막 청사진 붙여넣기
|
||||||
@ -821,8 +855,7 @@ keybindings:
|
|||||||
exportScreenshot: 공장 전체를 이미지로 내보내기
|
exportScreenshot: 공장 전체를 이미지로 내보내기
|
||||||
mapMoveFaster: 더 빠르게 움직이기
|
mapMoveFaster: 더 빠르게 움직이기
|
||||||
lockBeltDirection: 벨트 계획기 활성화
|
lockBeltDirection: 벨트 계획기 활성화
|
||||||
switchDirectionLockSide:
|
switchDirectionLockSide: "계획기: 방향 바꾸기"
|
||||||
계획기: 방향 바꾸기
|
|
||||||
pipette: 피펫
|
pipette: 피펫
|
||||||
menuClose: 메뉴 닫기
|
menuClose: 메뉴 닫기
|
||||||
switchLayers: 레이어 전환
|
switchLayers: 레이어 전환
|
||||||
@ -841,11 +874,11 @@ keybindings:
|
|||||||
analyzer: 도형 분석기
|
analyzer: 도형 분석기
|
||||||
comparator: 비교기
|
comparator: 비교기
|
||||||
item_producer: 아이템 생성기 (샌드박스)
|
item_producer: 아이템 생성기 (샌드박스)
|
||||||
copyWireValue:
|
copyWireValue: "전선: 커서 아래 값 복사"
|
||||||
전선: 커서 아래 값 복사
|
|
||||||
about:
|
about:
|
||||||
title: 게임 정보
|
title: 게임 정보
|
||||||
body: 이 게임은 오픈소스이고, <a href="https://github.com/tobspr" target="_blank">Tobias
|
body: >-
|
||||||
|
이 게임은 오픈소스이고, <a href="https://github.com/tobspr" target="_blank">Tobias
|
||||||
Springer</a>가 개발했습니다.<br><br>
|
Springer</a>가 개발했습니다.<br><br>
|
||||||
|
|
||||||
이 게임을 위해 기여하고 싶다면, <a href="<githublink>" target="_blank">shapez.io on github</a>를 확인하세요.<br><br>
|
이 게임을 위해 기여하고 싶다면, <a href="<githublink>" target="_blank">shapez.io on github</a>를 확인하세요.<br><br>
|
||||||
@ -860,7 +893,7 @@ changelog:
|
|||||||
demo:
|
demo:
|
||||||
features:
|
features:
|
||||||
restoringGames: 게임 세이브 파일 복원 하기
|
restoringGames: 게임 세이브 파일 복원 하기
|
||||||
importingGames: 게임 세이브 파일 불러오기
|
importingGames: 게임 세이브 파일 가져오기
|
||||||
oneGameLimit: 게임 세이브 파일 최대 1개
|
oneGameLimit: 게임 세이브 파일 최대 1개
|
||||||
customizeKeybindings: 조작법 설정하기
|
customizeKeybindings: 조작법 설정하기
|
||||||
exportingBase: 공장 전체를 이미지로 내보내기
|
exportingBase: 공장 전체를 이미지로 내보내기
|
||||||
@ -884,7 +917,7 @@ tips:
|
|||||||
- 최대 레벨에서, 한 줄의 벨트를 채우기 위해 다섯 개의 추출기가 필요합니다.
|
- 최대 레벨에서, 한 줄의 벨트를 채우기 위해 다섯 개의 추출기가 필요합니다.
|
||||||
- 터널을 잊지 마세요!
|
- 터널을 잊지 마세요!
|
||||||
- 완벽한 효율성을 위해 굳이 아이템을 균등하게 배분할 필요는 없습니다.
|
- 완벽한 효율성을 위해 굳이 아이템을 균등하게 배분할 필요는 없습니다.
|
||||||
- b>SHIFT</b>키를 누르면 벨트 계획기가 활성화되어 긴 길이의 벨트 한 줄을 쉽게 배치할 수 있습니다.
|
- <b>SHIFT</b>키를 누르면 벨트 계획기가 활성화되어 긴 길이의 벨트 한 줄을 쉽게 배치할 수 있습니다.
|
||||||
- 절단기는 들어오는 도형과 배치된 절단기의 방향에 관계 없이, 언제나 수직으로 자릅니다.
|
- 절단기는 들어오는 도형과 배치된 절단기의 방향에 관계 없이, 언제나 수직으로 자릅니다.
|
||||||
- 흰색은 세 가지의 색소를 혼합해야 합니다.
|
- 흰색은 세 가지의 색소를 혼합해야 합니다.
|
||||||
- 저장고의 양쪽 출력 중 왼쪽 출력이 가장 우선됩니다.
|
- 저장고의 양쪽 출력 중 왼쪽 출력이 가장 우선됩니다.
|
||||||
|
|||||||
@ -197,11 +197,14 @@ dialogs:
|
|||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: Rename Savegame
|
title: Rename Savegame
|
||||||
desc: You can rename your savegame here.
|
desc: You can rename your savegame here.
|
||||||
entityWarning:
|
tutorialVideoAvailable:
|
||||||
title: Performance Warning
|
title: Tutorial Available
|
||||||
desc: You have placed a lot of buildings, this is just a friendly reminder that
|
desc: There is a tutorial video available for this level! Would you like to
|
||||||
the game can not handle an endless count of buildings - So try to
|
watch it?
|
||||||
keep your factories compact!
|
tutorialVideoAvailableForeignLanguage:
|
||||||
|
title: Tutorial Available
|
||||||
|
desc: There is a tutorial video available for this level, but it is only
|
||||||
|
available in English. Would you like to watch it?
|
||||||
ingame:
|
ingame:
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: Move
|
moveMap: Move
|
||||||
@ -247,27 +250,6 @@ ingame:
|
|||||||
title: Upgrades
|
title: Upgrades
|
||||||
buttonUnlock: Upgrade
|
buttonUnlock: Upgrade
|
||||||
tier: Tier <x>
|
tier: Tier <x>
|
||||||
tierLabels:
|
|
||||||
- I
|
|
||||||
- II
|
|
||||||
- III
|
|
||||||
- IV
|
|
||||||
- V
|
|
||||||
- VI
|
|
||||||
- VII
|
|
||||||
- VIII
|
|
||||||
- IX
|
|
||||||
- X
|
|
||||||
- XI
|
|
||||||
- XII
|
|
||||||
- XIII
|
|
||||||
- XIV
|
|
||||||
- XV
|
|
||||||
- XVI
|
|
||||||
- XVII
|
|
||||||
- XVIII
|
|
||||||
- XIX
|
|
||||||
- XX
|
|
||||||
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
||||||
statistics:
|
statistics:
|
||||||
title: Statistics
|
title: Statistics
|
||||||
@ -291,10 +273,6 @@ ingame:
|
|||||||
playtime: Playtime
|
playtime: Playtime
|
||||||
buildingsPlaced: Buildings
|
buildingsPlaced: Buildings
|
||||||
beltsPlaced: Belts
|
beltsPlaced: Belts
|
||||||
buttons:
|
|
||||||
continue: Continue
|
|
||||||
settings: Settings
|
|
||||||
menu: Return to menu
|
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: Need help?
|
title: Need help?
|
||||||
showHint: Show hint
|
showHint: Show hint
|
||||||
@ -321,6 +299,30 @@ ingame:
|
|||||||
and belts to finish the goal quicker.<br><br>Tip: Hold
|
and belts to finish the goal quicker.<br><br>Tip: Hold
|
||||||
<strong>SHIFT</strong> to place multiple extractors, and use
|
<strong>SHIFT</strong> to place multiple extractors, and use
|
||||||
<strong>R</strong> to rotate them."
|
<strong>R</strong> to rotate them."
|
||||||
|
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
|
||||||
|
halves!<br><br> PS: The cutter always cuts from <strong>top to
|
||||||
|
bottom</strong> regardless of its orientation."
|
||||||
|
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
|
||||||
|
<strong>trash</strong> to get rid of the currently (!) not
|
||||||
|
needed waste.
|
||||||
|
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
|
||||||
|
up this slow process!<br><br> PS: Use the <strong>0-9
|
||||||
|
hotkeys</strong> to access buildings faster!"
|
||||||
|
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
|
||||||
|
extractors</strong> and connect them to the hub.<br><br> PS:
|
||||||
|
Hold <strong>SHIFT</strong> while dragging a belt to activate
|
||||||
|
the belt planner!"
|
||||||
|
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
|
||||||
|
<strong>circles</strong>, <strong>white</strong> and
|
||||||
|
<strong>red</strong> color!
|
||||||
|
21_2_switch_to_wires: Switch to the wires layer by pressing
|
||||||
|
<strong>E</strong>!<br><br> Then <strong>connect all four
|
||||||
|
inputs</strong> of the painter with cables!
|
||||||
|
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
|
||||||
|
with wires!
|
||||||
|
21_4_press_button: "Press the switch to make it <strong>emit a truthy
|
||||||
|
signal</strong> and thus activate the painter.<br><br> PS: You
|
||||||
|
don't have to connect all inputs! Try wiring only two."
|
||||||
colors:
|
colors:
|
||||||
red: Red
|
red: Red
|
||||||
green: Green
|
green: Green
|
||||||
@ -673,7 +675,7 @@ storyRewards:
|
|||||||
title: Balancer
|
title: Balancer
|
||||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
||||||
be used to build bigger factories by <strong>splitting and merging
|
be used to build bigger factories by <strong>splitting and merging
|
||||||
items</strong> onto multiple belts!<br><br>
|
items</strong> onto multiple belts!
|
||||||
reward_merger:
|
reward_merger:
|
||||||
title: Compact Merger
|
title: Compact Merger
|
||||||
desc: You have unlocked a <strong>merger</strong> variant of the
|
desc: You have unlocked a <strong>merger</strong> variant of the
|
||||||
@ -724,7 +726,8 @@ storyRewards:
|
|||||||
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
||||||
Painter</strong> - Connect the slots you would like to paint with on
|
Painter</strong> - Connect the slots you would like to paint with on
|
||||||
the wires layer!<br><br> To switch to the wires layer, press
|
the wires layer!<br><br> To switch to the wires layer, press
|
||||||
<strong>E</strong>."
|
<strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
|
||||||
|
the settings to activate the wires tutorial!"
|
||||||
reward_filter:
|
reward_filter:
|
||||||
title: Item Filter
|
title: Item Filter
|
||||||
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
||||||
@ -890,6 +893,14 @@ settings:
|
|||||||
title: Enable Mouse Pan
|
title: Enable Mouse Pan
|
||||||
description: Allows to move the map by moving the cursor to the edges of the
|
description: Allows to move the map by moving the cursor to the edges of the
|
||||||
screen. The speed depends on the Movement Speed setting.
|
screen. The speed depends on the Movement Speed setting.
|
||||||
|
zoomToCursor:
|
||||||
|
title: Zoom towards Cursor
|
||||||
|
description: If activated the zoom will happen in the direction of your mouse
|
||||||
|
position, otherwise in the middle of the screen.
|
||||||
|
mapResourcesScale:
|
||||||
|
title: Map Resources Size
|
||||||
|
description: Controls the size of the shapes on the map overview (when zooming
|
||||||
|
out).
|
||||||
rangeSliderPercentage: <amount> %
|
rangeSliderPercentage: <amount> %
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Keybindings
|
title: Keybindings
|
||||||
|
|||||||
@ -2,27 +2,28 @@ steamPage:
|
|||||||
shortText: shapez.io is een spel dat draait om het bouwen van fabrieken voor het
|
shortText: shapez.io is een spel dat draait om het bouwen van fabrieken voor het
|
||||||
produceren en automatiseren van steeds complexere vormen in een oneindig
|
produceren en automatiseren van steeds complexere vormen in een oneindig
|
||||||
groot speelveld.
|
groot speelveld.
|
||||||
discordLinkShort: Officiële Discord
|
discordLinkShort: Officiële Discord server
|
||||||
intro: >-
|
intro: >-
|
||||||
Shapez.io is een spel waarin je fabrieken moet bouwen voor de
|
Shapez.io is een spel waarin je fabrieken moet bouwen voor de
|
||||||
automatische productie van geometrische vormen.
|
automatische productie van geometrische vormen.
|
||||||
|
|
||||||
Naarmate het spel vordert, worden de vormen complexer, en moet je uitbreiden in het oneindige speelveld.
|
Naarmate het spel vordert, worden de vormen complexer, en moet je uitbreiden in het oneindige speelveld.
|
||||||
|
|
||||||
En als dat nog niet genoeg is moet je ook nog eens steeds me produceren om aan de vraag te kunnen voldoen. Het enige dat helpt is uitbreiden!
|
En als dat nog niet genoeg is moet je ook nog eens steeds meer produceren om aan de vraag te kunnen voldoen. Het enige dat helpt is uitbreiden!
|
||||||
|
|
||||||
Ondanks het feit dat je in het begin alleen vormen maakt, komt er het punt waarop je ze moet kleuren. Deze kleuren moet je vinden en mengen!
|
Ondanks het feit dat je in het begin alleen vormen maakt, komt er het punt waarop je ze moet kleuren. Deze kleuren moet je vinden en mengen!
|
||||||
|
|
||||||
Door het spel op Steam te kopen kun je de volledige versie spelen. Je kunt echter ook een demo versie spelen op shapez.io en later beslissen.
|
Door het spel op Steam te kopen kun je de volledige versie spelen. Je kunt echter ook een demo versie spelen op shapez.io en later beslissen
|
||||||
|
om over te schakelen zonder voortgang te verliezen.
|
||||||
title_advantages: Standalone Voordelen
|
title_advantages: Standalone Voordelen
|
||||||
advantages:
|
advantages:
|
||||||
- <b>12 Nieuwe Levels</b> met een totaal van 26 levels
|
- <b>12 Nieuwe Levels</b> met een totaal van 26 levels
|
||||||
- <b>18 Nieuwe Gebouwen</b> voor een volledig geautomatiseerde fabriek!
|
- <b>18 Nieuwe Gebouwen</b> voor een volledig geautomatiseerde fabriek!
|
||||||
- <b>20 Upgrade Levels</b> voor vele speeluren!
|
- <b>20 Upgrade Levels</b> voor vele speeluren!
|
||||||
- <b>Draden Update</b> voor een volledig nieuwe dimensie!
|
- <b>Draden Update</b> voor een volledig nieuwe dimensie!
|
||||||
- <b>Dark Mode</b>!
|
- <b>Dark Mode</b> Donkere modus!
|
||||||
- Ongelimiteerde Saves
|
- Oneindig veel werelden.
|
||||||
- Ongelimiteerde Markers
|
- Oneindig veel Markers
|
||||||
- Help mij! ❤️
|
- Help mij! ❤️
|
||||||
title_future: Geplande Content
|
title_future: Geplande Content
|
||||||
planned:
|
planned:
|
||||||
@ -40,7 +41,7 @@ steamPage:
|
|||||||
roadmap: Roadmap
|
roadmap: Roadmap
|
||||||
subreddit: Subreddit
|
subreddit: Subreddit
|
||||||
source_code: Source code (GitHub)
|
source_code: Source code (GitHub)
|
||||||
translate: Help vertalen
|
translate: Hulp met vertalen
|
||||||
text_open_source: >-
|
text_open_source: >-
|
||||||
Iedereen mag meewerken. Ik ben actief betrokken in de community en
|
Iedereen mag meewerken. Ik ben actief betrokken in de community en
|
||||||
probeer alle suggesties en feedback te beoordelen als dat nodig is.
|
probeer alle suggesties en feedback te beoordelen als dat nodig is.
|
||||||
@ -56,9 +57,9 @@ global:
|
|||||||
millions: M
|
millions: M
|
||||||
billions: B
|
billions: B
|
||||||
trillions: T
|
trillions: T
|
||||||
infinite: inf
|
infinite: ∞
|
||||||
time:
|
time:
|
||||||
oneSecondAgo: één seconde geleden
|
oneSecondAgo: een seconde geleden
|
||||||
xSecondsAgo: <x> seconden geleden
|
xSecondsAgo: <x> seconden geleden
|
||||||
oneMinuteAgo: een minuut geleden
|
oneMinuteAgo: een minuut geleden
|
||||||
xMinutesAgo: <x> minuten geleden
|
xMinutesAgo: <x> minuten geleden
|
||||||
@ -86,12 +87,12 @@ mainMenu:
|
|||||||
importSavegame: Importeren
|
importSavegame: Importeren
|
||||||
openSourceHint: Dit spel is open source!
|
openSourceHint: Dit spel is open source!
|
||||||
discordLink: Officiële Discord-server (Engelstalig)
|
discordLink: Officiële Discord-server (Engelstalig)
|
||||||
helpTranslate: Help met vertalen!
|
helpTranslate: Help ons met vertalen!
|
||||||
browserWarning: Sorry, maar dit spel draait langzaam in je huidige browser! Koop
|
browserWarning: Sorry, maar dit spel draait langzaam in je huidige browser! Koop
|
||||||
de standalone versie of download chrome voor de volledige ervaring.
|
de standalone versie of download chrome voor de volledige ervaring.
|
||||||
savegameLevel: Level <x>
|
savegameLevel: Level <x>
|
||||||
savegameLevelUnknown: Onbekend Level
|
savegameLevelUnknown: Onbekend Level
|
||||||
continue: Verder
|
continue: Ga verder
|
||||||
newGame: Nieuw Spel
|
newGame: Nieuw Spel
|
||||||
madeBy: Gemaakt door <author-link>
|
madeBy: Gemaakt door <author-link>
|
||||||
subreddit: Reddit
|
subreddit: Reddit
|
||||||
@ -119,10 +120,10 @@ dialogs:
|
|||||||
title: Het spel is kapot
|
title: Het spel is kapot
|
||||||
text: "Het laden van je savegame is mislukt:"
|
text: "Het laden van je savegame is mislukt:"
|
||||||
confirmSavegameDelete:
|
confirmSavegameDelete:
|
||||||
title: Bevestig verwijderen
|
title: Bevestig het verwijderen
|
||||||
text: Are you sure you want to delete the following game?<br><br>
|
text: Ben je zeker dat je het volgende spel wil verwijderen?<br><br>
|
||||||
'<savegameName>' at level <savegameLevel><br><br> This can not be
|
'<savegameName>' op niveau <savegameLevel><br><br> Dit kan niet ongedaan worden
|
||||||
undone!
|
gemaakt!
|
||||||
savegameDeletionError:
|
savegameDeletionError:
|
||||||
title: Verwijderen mislukt
|
title: Verwijderen mislukt
|
||||||
text: "Het verwijderen van de savegame is mislukt:"
|
text: "Het verwijderen van de savegame is mislukt:"
|
||||||
@ -177,9 +178,9 @@ dialogs:
|
|||||||
van lopende banden om te draaien wanneer je ze plaatst.<br>"
|
van lopende banden om te draaien wanneer je ze plaatst.<br>"
|
||||||
createMarker:
|
createMarker:
|
||||||
title: Nieuwe markering
|
title: Nieuwe markering
|
||||||
desc: Give it a meaningful name, you can also include a <strong>short
|
desc: Geef het een nuttige naam, Je kan ook een <strong>snel
|
||||||
key</strong> of a shape (Which you can generate <link>here</link>)
|
toets</strong> van een vorm gebruiken (die je <link>here</link> kan genereren).
|
||||||
titleEdit: Edit Marker
|
titleEdit: Bewerk markering
|
||||||
markerDemoLimit:
|
markerDemoLimit:
|
||||||
desc: Je kunt maar twee markeringen plaatsen in de demo. Koop de standalone voor
|
desc: Je kunt maar twee markeringen plaatsen in de demo. Koop de standalone voor
|
||||||
een ongelimiteerde hoeveelheid markeringen!
|
een ongelimiteerde hoeveelheid markeringen!
|
||||||
@ -197,18 +198,20 @@ dialogs:
|
|||||||
desc: Je kunt het je niet veroorloven om de selectie te plakken! Weet je zeker
|
desc: Je kunt het je niet veroorloven om de selectie te plakken! Weet je zeker
|
||||||
dat je het wil knippen?
|
dat je het wil knippen?
|
||||||
editSignal:
|
editSignal:
|
||||||
title: Set Signal
|
title: Stel het signaal in.
|
||||||
descItems: "Kies een ingesteld item:"
|
descItems: "Kies een ingesteld item:"
|
||||||
descShortKey: ... of voer de <strong>short key</strong> van een vorm (Die je
|
descShortKey: ... of voer de <strong>hotkey</strong> in van een vorm (Die je
|
||||||
<link>hier</link> kunt vinden) in.
|
<link>hier</link> kunt vinden).
|
||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: Hernoem opgeslagen spel
|
title: Hernoem opgeslagen spel
|
||||||
desc: Geef je opgeslagen spel een nieuwe naam.
|
desc: Geef je opgeslagen spel een nieuwe naam.
|
||||||
entityWarning:
|
tutorialVideoAvailable:
|
||||||
title: Performance Waarschuwing
|
title: Tutorial Beschikbaar
|
||||||
desc: Je hebt veel gebouwen geplaatst. Dit is een vriendelijke herinnering dat
|
desc: Er is een tutorial video beschikbaar voor dit level! Zou je het willen bekijken?
|
||||||
het spel niet oneindig veel gebouwen kan bewaren. Probeer je
|
tutorialVideoAvailableForeignLanguage:
|
||||||
fabrieken compact te houden.
|
title: Tutorial Available
|
||||||
|
desc: Er is een tutorial beschikbaar voor dit level, maar het is alleen
|
||||||
|
beschikbaar in het Engels. Zou je het toch graag kijken?
|
||||||
ingame:
|
ingame:
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: Beweeg speelveld
|
moveMap: Beweeg speelveld
|
||||||
@ -237,8 +240,8 @@ ingame:
|
|||||||
speed: Snelheid
|
speed: Snelheid
|
||||||
range: Bereik
|
range: Bereik
|
||||||
storage: Opslag
|
storage: Opslag
|
||||||
oneItemPerSecond: 1 voorwerp / s
|
oneItemPerSecond: 1 voorwerp/s
|
||||||
itemsPerSecond: <x> voorwerpen / s
|
itemsPerSecond: <x> voorwerpen/s
|
||||||
itemsPerSecondDouble: (x2)
|
itemsPerSecondDouble: (x2)
|
||||||
tiles: <x> tegels
|
tiles: <x> tegels
|
||||||
levelCompleteNotification:
|
levelCompleteNotification:
|
||||||
@ -254,27 +257,6 @@ ingame:
|
|||||||
title: Upgrades
|
title: Upgrades
|
||||||
buttonUnlock: Upgrade
|
buttonUnlock: Upgrade
|
||||||
tier: Niveau <x>
|
tier: Niveau <x>
|
||||||
tierLabels:
|
|
||||||
- I
|
|
||||||
- II
|
|
||||||
- III
|
|
||||||
- IV
|
|
||||||
- V
|
|
||||||
- VI
|
|
||||||
- VII
|
|
||||||
- VIII
|
|
||||||
- IX
|
|
||||||
- X
|
|
||||||
- XI
|
|
||||||
- XII
|
|
||||||
- XIII
|
|
||||||
- XIV
|
|
||||||
- XV
|
|
||||||
- XVI
|
|
||||||
- XVII
|
|
||||||
- XVIII
|
|
||||||
- XIX
|
|
||||||
- XX
|
|
||||||
maximumLevel: MAXIMAAL NIVEAU (Snelheid x<currentMult>)
|
maximumLevel: MAXIMAAL NIVEAU (Snelheid x<currentMult>)
|
||||||
statistics:
|
statistics:
|
||||||
title: Statistieken
|
title: Statistieken
|
||||||
@ -291,17 +273,13 @@ ingame:
|
|||||||
description: Geeft alle vormen weer die in de HUB worden bezorgd.
|
description: Geeft alle vormen weer die in de HUB worden bezorgd.
|
||||||
noShapesProduced: Er zijn nog geen vormen geproduceerd.
|
noShapesProduced: Er zijn nog geen vormen geproduceerd.
|
||||||
shapesDisplayUnits:
|
shapesDisplayUnits:
|
||||||
second: <shapes> / s
|
second: <shapes>/s
|
||||||
minute: <shapes> / m
|
minute: <shapes>/m
|
||||||
hour: <shapes> / h
|
hour: <shapes>/h
|
||||||
settingsMenu:
|
settingsMenu:
|
||||||
playtime: Speeltijd
|
playtime: Speeltijd
|
||||||
buildingsPlaced: Gebouwen
|
buildingsPlaced: Gebouwen
|
||||||
beltsPlaced: Lopende banden
|
beltsPlaced: Lopende banden
|
||||||
buttons:
|
|
||||||
continue: Verder spelen
|
|
||||||
settings: Opties
|
|
||||||
menu: Terug naar het Menu
|
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: Hulp nodig?
|
title: Hulp nodig?
|
||||||
showHint: Zie hint
|
showHint: Zie hint
|
||||||
@ -329,6 +307,30 @@ ingame:
|
|||||||
en lopende banden om het doel sneller te behalen.<br><br>Tip:
|
en lopende banden om het doel sneller te behalen.<br><br>Tip:
|
||||||
Houd <strong>SHIFT</strong> ingedrukt om meerdere ontginners te
|
Houd <strong>SHIFT</strong> ingedrukt om meerdere ontginners te
|
||||||
plaatsen en gebruik <strong>R</strong> om ze te draaien."
|
plaatsen en gebruik <strong>R</strong> om ze te draaien."
|
||||||
|
2_1_place_cutter: "Plaats nu een <strong>Knipper</strong> om de cirkels in twee te knippen
|
||||||
|
halves!<br><br> PS: De knipper knipt altijd van <strong>boven naar
|
||||||
|
onder</strong> ongeacht zijn oriëntatie."
|
||||||
|
2_2_place_trash: De knipper kan vormen <strong>verstoppen en bijhouden</strong>!<br><br> Gebruik een
|
||||||
|
<strong>vuilbak</strong> om van het (!) niet
|
||||||
|
nodige afval vanaf te geraken.
|
||||||
|
2_3_more_cutters: "Goed gedaan! Plaats nu <strong>2 extra knippers</strong> om dit traag
|
||||||
|
process te versnellen! <br><br> PS: Gebruik de <strong>0-9
|
||||||
|
sneltoetsen</strong> om gebouwen sneller te selecteren."
|
||||||
|
3_1_rectangles: "Laten we nu rechthoeken ontginnen! <strong>Bouw 4
|
||||||
|
ontginners</strong> en verbind ze met de lever.<br><br> PS:
|
||||||
|
Houd <strong>SHIFT</strong> Ingedrukt terwijl je lopende banden plaats
|
||||||
|
om ze te plannen!"
|
||||||
|
21_1_place_quad_painter: Plaats de <strong>quad painter</strong> en krijg een paar
|
||||||
|
<strong>cirkels</strong> in <strong>witte</strong> en
|
||||||
|
<strong>rode</strong> kleur!
|
||||||
|
21_2_switch_to_wires: Schakel naar de draden laag door te duwen op
|
||||||
|
<strong>E</strong>!<br><br> <strong>verbind daarna alle
|
||||||
|
inputs</strong> van de verver met kabels!
|
||||||
|
21_3_place_button: Mooi! Plaats nu een <strong>schakelaar</strong> en verbind het
|
||||||
|
met draden!
|
||||||
|
21_4_press_button: "Druk op de schakelaar om het een <strong>Juist signaal door
|
||||||
|
te geven</strong> en de verver te activeren.<br><br> PS: Je
|
||||||
|
moet niet alle inputs verbinden! Probeer er eens 2."
|
||||||
colors:
|
colors:
|
||||||
red: Rood
|
red: Rood
|
||||||
green: Groen
|
green: Groen
|
||||||
@ -350,7 +352,7 @@ ingame:
|
|||||||
watermark:
|
watermark:
|
||||||
title: Demo versie
|
title: Demo versie
|
||||||
desc: Klik hier om het spel op Steam te bekijken!
|
desc: Klik hier om het spel op Steam te bekijken!
|
||||||
get_on_steam: Get on steam
|
get_on_steam: Krijg het op Steam
|
||||||
standaloneAdvantages:
|
standaloneAdvantages:
|
||||||
title: Koop de volledige versie!
|
title: Koop de volledige versie!
|
||||||
no_thanks: Nee, bedankt!
|
no_thanks: Nee, bedankt!
|
||||||
@ -428,10 +430,10 @@ buildings:
|
|||||||
name: Roteerder
|
name: Roteerder
|
||||||
description: Draait vormen 90 graden met de klok mee.
|
description: Draait vormen 90 graden met de klok mee.
|
||||||
ccw:
|
ccw:
|
||||||
name: Roteerder (andersom)
|
name: Roteerder (omgekeerd)
|
||||||
description: Draait vormen 90 graden tegen de klok in.
|
description: Draait vormen 90 graden tegen de klok in.
|
||||||
rotate180:
|
rotate180:
|
||||||
name: Roteerder (180)
|
name: Roteerder (180°)
|
||||||
description: Draait vormen 180 graden.
|
description: Draait vormen 180 graden.
|
||||||
stacker:
|
stacker:
|
||||||
default:
|
default:
|
||||||
@ -465,7 +467,7 @@ buildings:
|
|||||||
name: Vuilnisbak
|
name: Vuilnisbak
|
||||||
description: Accepteert input van alle kanten en vernietigt het. Voor altijd.
|
description: Accepteert input van alle kanten en vernietigt het. Voor altijd.
|
||||||
hub:
|
hub:
|
||||||
deliver: Lever
|
deliver: Lever in
|
||||||
toUnlock: om te ontgrendelen
|
toUnlock: om te ontgrendelen
|
||||||
levelShortcut: LVL
|
levelShortcut: LVL
|
||||||
endOfDemo: End of Demo
|
endOfDemo: End of Demo
|
||||||
@ -488,11 +490,11 @@ buildings:
|
|||||||
name: Samenvoeger
|
name: Samenvoeger
|
||||||
description: Voeg 2 lopende banden samen.
|
description: Voeg 2 lopende banden samen.
|
||||||
splitter:
|
splitter:
|
||||||
name: Splitter (compact)
|
name: Splitser (compact)
|
||||||
description: Split een lopende band in tweeën.
|
description: Splits een lopende band in tweeën.
|
||||||
splitter-inverse:
|
splitter-inverse:
|
||||||
name: Splitter
|
name: Splitser
|
||||||
description: Split een lopende band in tweeën.
|
description: Splits een lopende band in tweeën.
|
||||||
storage:
|
storage:
|
||||||
default:
|
default:
|
||||||
name: Opslag
|
name: Opslag
|
||||||
@ -515,18 +517,18 @@ buildings:
|
|||||||
default:
|
default:
|
||||||
name: AND poort
|
name: AND poort
|
||||||
description: Zend een 1 uit als beide invoeren hetzelfde zijn. (Kan een vorm,
|
description: Zend een 1 uit als beide invoeren hetzelfde zijn. (Kan een vorm,
|
||||||
kleur of boolean (1 / 0) zijn)
|
kleur of boolean (1/0) zijn)
|
||||||
not:
|
not:
|
||||||
name: NOT poort
|
name: NOT poort
|
||||||
description: Zend een 1 uit als de invoer een 0 is.
|
description: Zend een 1 uit als de invoer een 0 is.
|
||||||
xor:
|
xor:
|
||||||
name: XOR poort
|
name: XOR poort
|
||||||
description: Zend een 1 uit als de invoeren niet hetzelfde zijn. (Kan een vorm,
|
description: Zend een 1 uit als de invoeren niet hetzelfde zijn. (Kan een vorm,
|
||||||
kleur of boolean (1 / 0) zijn)
|
kleur of boolean (1/0) zijn)
|
||||||
or:
|
or:
|
||||||
name: OR gate
|
name: OR poort
|
||||||
description: Zend een 1 uit als de invoeren wel of niet hetzelfde zijn, maar
|
description: Zend een 1 uit als de invoeren wel of niet hetzelfde zijn, maar
|
||||||
niet uit zijn. (Kan een vorm, kleur of boolean (1 / 0) zijn)
|
niet uit zijn. (Kan een vorm, kleur of boolean (1/0) zijn)
|
||||||
transistor:
|
transistor:
|
||||||
default:
|
default:
|
||||||
name: Transistor
|
name: Transistor
|
||||||
@ -543,7 +545,7 @@ buildings:
|
|||||||
default:
|
default:
|
||||||
name: Scherm
|
name: Scherm
|
||||||
description: Verbind een signaal met het scherm om de soort weer te geven. Kan
|
description: Verbind een signaal met het scherm om de soort weer te geven. Kan
|
||||||
een vorm, kleur of boolean (1 / 0) zijn.
|
een vorm, kleur of boolean (1/0) zijn.
|
||||||
reader:
|
reader:
|
||||||
default:
|
default:
|
||||||
name: Lopende band lezer
|
name: Lopende band lezer
|
||||||
@ -558,7 +560,7 @@ buildings:
|
|||||||
default:
|
default:
|
||||||
name: Vergelijker
|
name: Vergelijker
|
||||||
description: Zend 1 uit als beiden invoeren gelijk zijn, kunnen vormen, kleuren
|
description: Zend 1 uit als beiden invoeren gelijk zijn, kunnen vormen, kleuren
|
||||||
of booleans (1 / 0) zijn
|
of booleans (1/0) zijn
|
||||||
virtual_processor:
|
virtual_processor:
|
||||||
default:
|
default:
|
||||||
name: Virtuele Snijder
|
name: Virtuele Snijder
|
||||||
@ -585,12 +587,12 @@ buildings:
|
|||||||
storyRewards:
|
storyRewards:
|
||||||
reward_cutter_and_trash:
|
reward_cutter_and_trash:
|
||||||
title: Vormen Knippen
|
title: Vormen Knippen
|
||||||
desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half
|
desc: Je hebt juist de <strong>knipper</strong> ontgrendeld, die vormen in de helft
|
||||||
from top to bottom <strong>regardless of its
|
kan knippen van boven naar onder <strong>ongeacht zijn rotatie
|
||||||
orientation</strong>!<br><br>Be sure to get rid of the waste, or
|
</strong>!<br><br>Wees zeker dat je het afval weggooit, want
|
||||||
otherwise <strong>it will clog and stall</strong> - For this purpose
|
anders <strong>zal het vastlopen</strong> - Voor deze reden
|
||||||
I have given you the <strong>trash</strong>, which destroys
|
heb ik je de <strong>vuilbak</strong> gegeven, die alles
|
||||||
everything you put into it!
|
vernietigd wat je erin laat stromen!
|
||||||
reward_rotater:
|
reward_rotater:
|
||||||
title: Roteren
|
title: Roteren
|
||||||
desc: De <strong>roteerder</strong> is ontgrendeld - Het draait vormen 90 graden
|
desc: De <strong>roteerder</strong> is ontgrendeld - Het draait vormen 90 graden
|
||||||
@ -615,10 +617,10 @@ storyRewards:
|
|||||||
worden dan wordt het rechtervoorwerp <strong>boven op</strong> het
|
worden dan wordt het rechtervoorwerp <strong>boven op</strong> het
|
||||||
linker geplaatst!
|
linker geplaatst!
|
||||||
reward_splitter:
|
reward_splitter:
|
||||||
title: Splitter/samenvoeger
|
title: Splitser/samenvoeger
|
||||||
desc: You have unlocked a <strong>splitter</strong> variant of the
|
desc: Je hebt de <strong>splitser</strong> ontgrendeld, een variant van de
|
||||||
<strong>balancer</strong> - It accepts one input and splits them
|
<strong>samenvoeger</strong> - Het accepteert 1 input en verdeelt het
|
||||||
into two!
|
in 2!
|
||||||
reward_tunnel:
|
reward_tunnel:
|
||||||
title: Tunnel
|
title: Tunnel
|
||||||
desc: De <strong>tunnel</strong> is ontgrendeld - Je kunt nu voorwerpen onder
|
desc: De <strong>tunnel</strong> is ontgrendeld - Je kunt nu voorwerpen onder
|
||||||
@ -631,15 +633,15 @@ storyRewards:
|
|||||||
wisselen</strong>!
|
wisselen</strong>!
|
||||||
reward_miner_chainable:
|
reward_miner_chainable:
|
||||||
title: Ketting-ontginner
|
title: Ketting-ontginner
|
||||||
desc: "You have unlocked the <strong>chained extractor</strong>! It can
|
desc: "Je hebt de <strong>Ketting-ontginner</strong> ontgrendeld! Het kan
|
||||||
<strong>forward its resources</strong> to other extractors so you
|
<strong>zijn materialen ontginnen</strong> via andere ontginners zodat je
|
||||||
can more efficiently extract resources!<br><br> PS: The old
|
meer materialen tegelijkertijd kan ontginnen!<br><br> PS: De oude
|
||||||
extractor has been replaced in your toolbar now!"
|
ontginner is vervangen in je toolbar!"
|
||||||
reward_underground_belt_tier_2:
|
reward_underground_belt_tier_2:
|
||||||
title: Tunnel Niveau II
|
title: Tunnel Niveau II
|
||||||
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a
|
desc: Je hebt een nieuwe variant van de <strong>tunnel</strong> ontgrendeld. - Het heeft een
|
||||||
<strong>bigger range</strong>, and you can also mix-n-match those
|
<strong>groter bereik</strong>, en je kan nu ook die tunnels mixen
|
||||||
tunnels now!
|
over en onder elkaar!
|
||||||
reward_cutter_quad:
|
reward_cutter_quad:
|
||||||
title: Quad Knippen
|
title: Quad Knippen
|
||||||
desc: Je hebt een variant van de <strong>knipper</strong> ontgrendeld - Dit
|
desc: Je hebt een variant van de <strong>knipper</strong> ontgrendeld - Dit
|
||||||
@ -651,18 +653,18 @@ storyRewards:
|
|||||||
tegelijk</strong> met één kleur in plaats van twee!
|
tegelijk</strong> met één kleur in plaats van twee!
|
||||||
reward_storage:
|
reward_storage:
|
||||||
title: Opslagbuffer
|
title: Opslagbuffer
|
||||||
desc: You have unlocked the <strong>storage</strong> building - It allows you to
|
desc: Je hebt een variant van de <strong>opslag</strong> ontgrendeld - Het laat je toe om
|
||||||
store items up to a given capacity!<br><br> It priorities the left
|
vormen op te slagen tot een bepaalde capaciteit!<br><br> Het verkiest de linkse
|
||||||
output, so you can also use it as an <strong>overflow gate</strong>!
|
output, dus je kan het altijd gebruiken als een <strong>overloop poort</strong>!
|
||||||
reward_freeplay:
|
reward_freeplay:
|
||||||
title: Vrij spel
|
title: Vrij spel
|
||||||
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means
|
desc: Je hebt het gedaan! Je hebt de <strong>free-play modus</strong> ontgrendeld! Dit betekend
|
||||||
that shapes are now <strong>randomly</strong> generated!<br><br>
|
dat vormen nu <strong>willekeurig</strong> gegenereerd worden!<br><br>
|
||||||
Since the hub will require a <strong>throughput</strong> from now
|
Omdat de hub vanaf nu een <strong>bepaald aantal vormen per seconden</strong> nodig heeft,
|
||||||
on, I highly recommend to build a machine which automatically
|
Raad ik echt aan een machine te maken die automatisch
|
||||||
delivers the requested shape!<br><br> The HUB outputs the requested
|
de juiste vormen genereert!<br><br> De HUB geeft de vorm die je nodig hebt
|
||||||
shape on the wires layer, so all you have to do is to analyze it and
|
op de tweede laag met draden, dus alles wat je moet doen is dat analyseren
|
||||||
automatically configure your factory based on that.
|
en je fabriek dat automatisch laten maken op basis van dat.
|
||||||
reward_blueprints:
|
reward_blueprints:
|
||||||
title: Blauwdrukken
|
title: Blauwdrukken
|
||||||
desc: Je kunt nu delen van je fabriek <strong>kopiëren en plakken</strong>!
|
desc: Je kunt nu delen van je fabriek <strong>kopiëren en plakken</strong>!
|
||||||
@ -683,9 +685,9 @@ storyRewards:
|
|||||||
uitgebereid in de standalone!
|
uitgebereid in de standalone!
|
||||||
reward_balancer:
|
reward_balancer:
|
||||||
title: Verdeler
|
title: Verdeler
|
||||||
desc: De multifunctionele <strong>verdeler</strong> is vrijgespeeld - Dit gebouw
|
desc: De multifunctionele <strong>verdeler</strong> is nu ontgrendeld - Het kan
|
||||||
can worden gebruikt om je fabrieken nog groter te maken door lopende
|
gebruikt worden om grotere <strong>te knippen en plakken</strong> vormen op meerdere
|
||||||
banden te <strong>splitsen en samen te voegen</strong>!<br><br>
|
lopende banden te zetten
|
||||||
reward_merger:
|
reward_merger:
|
||||||
title: Compacte samenvoeger
|
title: Compacte samenvoeger
|
||||||
desc: Je hebt een variant op de <strong>samenvoeger</strong> van de
|
desc: Je hebt een variant op de <strong>samenvoeger</strong> van de
|
||||||
@ -702,17 +704,17 @@ storyRewards:
|
|||||||
je een item op de band 180 graden draaien!
|
je een item op de band 180 graden draaien!
|
||||||
reward_display:
|
reward_display:
|
||||||
title: Scherm
|
title: Scherm
|
||||||
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
|
desc: "Je hebt het <strong>scherm</strong> ontgrendeld - Verbind een signaal met de
|
||||||
wires layer to visualize it!<br><br> PS: Did you notice the belt
|
laag van draden om het te visualiseren!<br><br> PS: Heb je gezien dat de lopende band
|
||||||
reader and storage output their last read item? Try showing it on a
|
lezer en opslag hun laatste vorm weergeven? Probeer het te tonen op
|
||||||
display!"
|
een scherm!"
|
||||||
reward_constant_signal:
|
reward_constant_signal:
|
||||||
title: Constante Signaal
|
title: Constante Signaal
|
||||||
desc: Je hebt het <strong>constante signaal</strong> vrijgespeeld op de kabel
|
desc: Je hebt het <strong>constante signaal</strong> vrijgespeeld op de kabel
|
||||||
dimensie! Dit gebouw is handig in samenwerking met <strong>item
|
dimensie! Dit gebouw is handig in samenwerking met <strong>item
|
||||||
filters</strong>.<br><br> Het constante signaal kan een
|
filters</strong>.<br><br> Het constante signaal kan een
|
||||||
<strong>vorm</strong>, <strong>kleur</strong> of
|
<strong>vorm</strong>, <strong>kleur</strong> of
|
||||||
<strong>boolean</strong> (1 / 0) zijn.
|
<strong>boolean</strong> (1/0) zijn.
|
||||||
reward_logic_gates:
|
reward_logic_gates:
|
||||||
title: Logische poorten
|
title: Logische poorten
|
||||||
desc: Je hebt de <strong>logische poorten</strong> vrijgespeeld! Misschien word
|
desc: Je hebt de <strong>logische poorten</strong> vrijgespeeld! Misschien word
|
||||||
@ -721,28 +723,29 @@ storyRewards:
|
|||||||
uitvoeren.<br><br> Als bonus krijg je ook nog een
|
uitvoeren.<br><br> Als bonus krijg je ook nog een
|
||||||
<strong>transistor</strong> van mij!
|
<strong>transistor</strong> van mij!
|
||||||
reward_virtual_processing:
|
reward_virtual_processing:
|
||||||
title: Virtual Processing
|
title: VIrtuele verwerking
|
||||||
desc: I just gave a whole bunch of new buildings which allow you to
|
desc: Ik heb juist een hele hoop nieuwe gebouwen toegevoegd die je toetstaan om
|
||||||
<strong>simulate the processing of shapes</strong>!<br><br> You can
|
<strong>het process van vormen te stimuleren</strong>!<br><br> Je kan
|
||||||
now simulate a cutter, rotater, stacker and more on the wires layer!
|
nu de knipper, draaier, stapelaar en meer op de dradenlaag stimuleren!
|
||||||
With this you now have three options to continue the game:<br><br> -
|
Met dit heb je nu 3 opties om verder te gaan met het spel:<br><br> -
|
||||||
Build an <strong>automated machine</strong> to create any possible
|
Bouw een <strong>automatische fabriek</strong> om eender welke mogelijke
|
||||||
shape requested by the HUB (I recommend to try it!).<br><br> - Build
|
vorm te maken gebraagd door de HUB (Ik raad aan dit te proberen!).<br><br> - Bouw
|
||||||
something cool with wires.<br><br> - Continue to play
|
iets cool met draden.<br><br> - Ga verder met normaal
|
||||||
regulary.<br><br> Whatever you choose, remember to have fun!
|
spelen.<br><br> Wat je ook kiest, onthoud dat je plezier hoort te hebben!
|
||||||
reward_wires_painter_and_levers:
|
reward_wires_painter_and_levers:
|
||||||
title: Wires & Quad Painter
|
title: Wires & Quad Painter
|
||||||
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
|
desc: "Je hebt juist de <strong>draden laag</strong> ontgrendeld: Het is een aparte
|
||||||
layer on top of the regular layer and introduces a lot of new
|
laag boven op de huidige laag en introduceert heel veel nieuwe
|
||||||
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
manieren om te spelen!<br><br> Voor het begin heb ik voor jou de <strong>Quad
|
||||||
Painter</strong> - Connect the slots you would like to paint with on
|
Painter</strong> ontgrendeld - Verbind de gleuf waarin je wilt verven op
|
||||||
the wires layer!<br><br> To switch to the wires layer, press
|
de draden laag!<br><br> Om over te schakelen naar de draden laag, Duw op
|
||||||
<strong>E</strong>."
|
<strong>E</strong>. <br><br> PS: <strong>Zet hints aan</strong> in
|
||||||
|
de instellingen om de draden tutorial te activeren!"
|
||||||
reward_filter:
|
reward_filter:
|
||||||
title: Item Filter
|
title: Item Filter
|
||||||
desc: Je hebt de <strong>Item Filter</strong> vrijgespeeld! Items worden naar
|
desc: Je hebt de <strong>Item Filter</strong> vrijgespeeld! Items worden naar
|
||||||
rechts of naar boven gestuurd, afhankelijk van de invoer.<br><br> Er
|
rechts of naar boven gestuurd, afhankelijk van de invoer.<br><br> Er
|
||||||
kan ook een boolean (1 / 0) worden ingevoerd om de filter in en uit
|
kan ook een boolean (1/0) worden ingevoerd om de filter in en uit
|
||||||
te schakelen.
|
te schakelen.
|
||||||
reward_demo_end:
|
reward_demo_end:
|
||||||
title: Einde van de Demo
|
title: Einde van de Demo
|
||||||
@ -753,10 +756,10 @@ settings:
|
|||||||
general: Algemeen
|
general: Algemeen
|
||||||
userInterface: Opmaak
|
userInterface: Opmaak
|
||||||
advanced: Geavanceerd
|
advanced: Geavanceerd
|
||||||
performance: Performance
|
performance: Prestatie
|
||||||
versionBadges:
|
versionBadges:
|
||||||
dev: Ontwikkeling
|
dev: Ontwikkeling
|
||||||
staging: Staging
|
staging: Positie
|
||||||
prod: Productie
|
prod: Productie
|
||||||
buildDate: <at-date> gebouwd
|
buildDate: <at-date> gebouwd
|
||||||
labels:
|
labels:
|
||||||
@ -796,12 +799,12 @@ settings:
|
|||||||
description: Wanneer dit aan staat wordt alle muziek uitgeschakeld.
|
description: Wanneer dit aan staat wordt alle muziek uitgeschakeld.
|
||||||
theme:
|
theme:
|
||||||
title: Donkere modus
|
title: Donkere modus
|
||||||
description: Kies de gewenste weergave (licht / donker).
|
description: Kies de gewenste weergave (licht/donker).
|
||||||
themes:
|
themes:
|
||||||
dark: Donker
|
dark: Donker
|
||||||
light: Licht
|
light: Licht
|
||||||
refreshRate:
|
refreshRate:
|
||||||
title: Simulation Target
|
title: Simulatie doel
|
||||||
description: Wanneer je een 144 hz monitor hebt, verander de refresh rate hier
|
description: Wanneer je een 144 hz monitor hebt, verander de refresh rate hier
|
||||||
zodat het spel naar behoren weer blijft geven. Dit verlaagt
|
zodat het spel naar behoren weer blijft geven. Dit verlaagt
|
||||||
mogelijk de FPS als je computer te traag is.
|
mogelijk de FPS als je computer te traag is.
|
||||||
@ -865,11 +868,11 @@ settings:
|
|||||||
laatst geplaatst hebt. Dit kan handig zijn wanneer je vaak
|
laatst geplaatst hebt. Dit kan handig zijn wanneer je vaak
|
||||||
tussen verschillende soorten gebouwen wisselt.
|
tussen verschillende soorten gebouwen wisselt.
|
||||||
soundVolume:
|
soundVolume:
|
||||||
title: Sound Volume
|
title: Geluidsvolume
|
||||||
description: Set the volume for sound effects
|
description: Stel het volume voor geluidseffecten in.
|
||||||
musicVolume:
|
musicVolume:
|
||||||
title: Music Volume
|
title: Muziekvolume
|
||||||
description: Set the volume for music
|
description: Stel het volume voor muziek in.
|
||||||
lowQualityMapResources:
|
lowQualityMapResources:
|
||||||
title: Lage kwaliteit van resources
|
title: Lage kwaliteit van resources
|
||||||
description: Versimpeldde resources op de wereld wanneer ingezoomd om de
|
description: Versimpeldde resources op de wereld wanneer ingezoomd om de
|
||||||
@ -907,6 +910,14 @@ settings:
|
|||||||
description: Schakel deze functie in om met je muis het veld te kunnen bewegen.
|
description: Schakel deze functie in om met je muis het veld te kunnen bewegen.
|
||||||
Plaats de cursor boven, rechts, links of onder om daar naartoe
|
Plaats de cursor boven, rechts, links of onder om daar naartoe
|
||||||
te bewegen.
|
te bewegen.
|
||||||
|
zoomToCursor:
|
||||||
|
title: Zoom naar de Muis
|
||||||
|
description: "Wanneer geactiveert: de zoom zal gebeuren in de richting van je
|
||||||
|
muispositie, anders in het midden van het scherm."
|
||||||
|
mapResourcesScale:
|
||||||
|
title: Kaartbronnen schaal
|
||||||
|
description: Controleert de grote van de vormen op het map overzicht (wanneer je
|
||||||
|
uitzoomt).
|
||||||
rangeSliderPercentage: <amount> %
|
rangeSliderPercentage: <amount> %
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Sneltoetsen
|
title: Sneltoetsen
|
||||||
@ -1002,7 +1013,7 @@ demo:
|
|||||||
restoringGames: Savegames terughalen
|
restoringGames: Savegames terughalen
|
||||||
importingGames: Savegames importeren
|
importingGames: Savegames importeren
|
||||||
oneGameLimit: Gelimiteerd tot één savegame
|
oneGameLimit: Gelimiteerd tot één savegame
|
||||||
customizeKeybindings: Custom sneltoetsen
|
customizeKeybindings: Aangepaste sneltoetsen
|
||||||
exportingBase: Exporteer volledige basis als afbeelding
|
exportingBase: Exporteer volledige basis als afbeelding
|
||||||
settingNotAvailable: Niet beschikbaar in de demo.
|
settingNotAvailable: Niet beschikbaar in de demo.
|
||||||
tips:
|
tips:
|
||||||
|
|||||||
@ -203,11 +203,14 @@ dialogs:
|
|||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: Rename Savegame
|
title: Rename Savegame
|
||||||
desc: You can rename your savegame here.
|
desc: You can rename your savegame here.
|
||||||
entityWarning:
|
tutorialVideoAvailable:
|
||||||
title: Performance Warning
|
title: Tutorial Available
|
||||||
desc: You have placed a lot of buildings, this is just a friendly reminder that
|
desc: There is a tutorial video available for this level! Would you like to
|
||||||
the game can not handle an endless count of buildings - So try to
|
watch it?
|
||||||
keep your factories compact!
|
tutorialVideoAvailableForeignLanguage:
|
||||||
|
title: Tutorial Available
|
||||||
|
desc: There is a tutorial video available for this level, but it is only
|
||||||
|
available in English. Would you like to watch it?
|
||||||
ingame:
|
ingame:
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: Beveg
|
moveMap: Beveg
|
||||||
@ -253,27 +256,6 @@ ingame:
|
|||||||
title: Oppgraderinger
|
title: Oppgraderinger
|
||||||
buttonUnlock: Oppgrader
|
buttonUnlock: Oppgrader
|
||||||
tier: Nivå <x>
|
tier: Nivå <x>
|
||||||
tierLabels:
|
|
||||||
- I
|
|
||||||
- II
|
|
||||||
- III
|
|
||||||
- IV
|
|
||||||
- V
|
|
||||||
- VI
|
|
||||||
- VII
|
|
||||||
- VIII
|
|
||||||
- IX
|
|
||||||
- X
|
|
||||||
- XI
|
|
||||||
- XII
|
|
||||||
- XIII
|
|
||||||
- XIV
|
|
||||||
- XV
|
|
||||||
- XVI
|
|
||||||
- XVII
|
|
||||||
- XVIII
|
|
||||||
- XIX
|
|
||||||
- XX
|
|
||||||
maximumLevel: MAKS NIVÅ (Hastighet x<currentMult>)
|
maximumLevel: MAKS NIVÅ (Hastighet x<currentMult>)
|
||||||
statistics:
|
statistics:
|
||||||
title: Statistikk
|
title: Statistikk
|
||||||
@ -297,10 +279,6 @@ ingame:
|
|||||||
playtime: Spilletid
|
playtime: Spilletid
|
||||||
buildingsPlaced: Bygninger
|
buildingsPlaced: Bygninger
|
||||||
beltsPlaced: Samlebånd
|
beltsPlaced: Samlebånd
|
||||||
buttons:
|
|
||||||
continue: Fortsett
|
|
||||||
settings: Innstillinger
|
|
||||||
menu: Tilbake til hovedmeny
|
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: Trenger du hjelp?
|
title: Trenger du hjelp?
|
||||||
showHint: Vis hint
|
showHint: Vis hint
|
||||||
@ -327,6 +305,30 @@ ingame:
|
|||||||
og belter for å nå målet raskere.<br><br>Tips: Hold
|
og belter for å nå målet raskere.<br><br>Tips: Hold
|
||||||
<strong>SHIFT</strong> for å plassere flere utdragere, og bruk
|
<strong>SHIFT</strong> for å plassere flere utdragere, og bruk
|
||||||
<strong>R</strong> for å rotere dem."
|
<strong>R</strong> for å rotere dem."
|
||||||
|
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
|
||||||
|
halves!<br><br> PS: The cutter always cuts from <strong>top to
|
||||||
|
bottom</strong> regardless of its orientation."
|
||||||
|
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
|
||||||
|
<strong>trash</strong> to get rid of the currently (!) not
|
||||||
|
needed waste.
|
||||||
|
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
|
||||||
|
up this slow process!<br><br> PS: Use the <strong>0-9
|
||||||
|
hotkeys</strong> to access buildings faster!"
|
||||||
|
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
|
||||||
|
extractors</strong> and connect them to the hub.<br><br> PS:
|
||||||
|
Hold <strong>SHIFT</strong> while dragging a belt to activate
|
||||||
|
the belt planner!"
|
||||||
|
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
|
||||||
|
<strong>circles</strong>, <strong>white</strong> and
|
||||||
|
<strong>red</strong> color!
|
||||||
|
21_2_switch_to_wires: Switch to the wires layer by pressing
|
||||||
|
<strong>E</strong>!<br><br> Then <strong>connect all four
|
||||||
|
inputs</strong> of the painter with cables!
|
||||||
|
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
|
||||||
|
with wires!
|
||||||
|
21_4_press_button: "Press the switch to make it <strong>emit a truthy
|
||||||
|
signal</strong> and thus activate the painter.<br><br> PS: You
|
||||||
|
don't have to connect all inputs! Try wiring only two."
|
||||||
colors:
|
colors:
|
||||||
red: Rød
|
red: Rød
|
||||||
green: Grønn
|
green: Grønn
|
||||||
@ -687,7 +689,7 @@ storyRewards:
|
|||||||
title: Balancer
|
title: Balancer
|
||||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
||||||
be used to build bigger factories by <strong>splitting and merging
|
be used to build bigger factories by <strong>splitting and merging
|
||||||
items</strong> onto multiple belts!<br><br>
|
items</strong> onto multiple belts!
|
||||||
reward_merger:
|
reward_merger:
|
||||||
title: Compact Merger
|
title: Compact Merger
|
||||||
desc: You have unlocked a <strong>merger</strong> variant of the
|
desc: You have unlocked a <strong>merger</strong> variant of the
|
||||||
@ -738,7 +740,8 @@ storyRewards:
|
|||||||
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
||||||
Painter</strong> - Connect the slots you would like to paint with on
|
Painter</strong> - Connect the slots you would like to paint with on
|
||||||
the wires layer!<br><br> To switch to the wires layer, press
|
the wires layer!<br><br> To switch to the wires layer, press
|
||||||
<strong>E</strong>."
|
<strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
|
||||||
|
the settings to activate the wires tutorial!"
|
||||||
reward_filter:
|
reward_filter:
|
||||||
title: Item Filter
|
title: Item Filter
|
||||||
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
||||||
@ -906,6 +909,14 @@ settings:
|
|||||||
title: Enable Mouse Pan
|
title: Enable Mouse Pan
|
||||||
description: Allows to move the map by moving the cursor to the edges of the
|
description: Allows to move the map by moving the cursor to the edges of the
|
||||||
screen. The speed depends on the Movement Speed setting.
|
screen. The speed depends on the Movement Speed setting.
|
||||||
|
zoomToCursor:
|
||||||
|
title: Zoom towards Cursor
|
||||||
|
description: If activated the zoom will happen in the direction of your mouse
|
||||||
|
position, otherwise in the middle of the screen.
|
||||||
|
mapResourcesScale:
|
||||||
|
title: Map Resources Size
|
||||||
|
description: Controls the size of the shapes on the map overview (when zooming
|
||||||
|
out).
|
||||||
rangeSliderPercentage: <amount> %
|
rangeSliderPercentage: <amount> %
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Hurtigtaster
|
title: Hurtigtaster
|
||||||
|
|||||||
@ -4,8 +4,8 @@ steamPage:
|
|||||||
mapie, która nie ma końca.
|
mapie, która nie ma końca.
|
||||||
discordLinkShort: Oficjalny serwer Discord
|
discordLinkShort: Oficjalny serwer Discord
|
||||||
intro: >-
|
intro: >-
|
||||||
Shapez.io jest spokojną grą, której celem jest budowanie automatycznych fabryk
|
Shapez.io jest spokojną grą, której celem jest budowanie automatycznych
|
||||||
produkujących różne kształty geometryczne.
|
fabryk produkujących różne kształty geometryczne.
|
||||||
|
|
||||||
W miarę zwiększania się poziomów, kształty będą stawać się coraz bardziej skomplikowane, a Twoja fabryka będzie musiała się rozpszetrzenić na mapie o nieskończonej wielkości.
|
W miarę zwiększania się poziomów, kształty będą stawać się coraz bardziej skomplikowane, a Twoja fabryka będzie musiała się rozpszetrzenić na mapie o nieskończonej wielkości.
|
||||||
|
|
||||||
@ -17,7 +17,8 @@ steamPage:
|
|||||||
title_advantages: Korzyści wersji pełnej
|
title_advantages: Korzyści wersji pełnej
|
||||||
advantages:
|
advantages:
|
||||||
- <b>12 Nowych poziomów</b> (razem 26 poziomów)s
|
- <b>12 Nowych poziomów</b> (razem 26 poziomów)s
|
||||||
- <b>18 Nowych budynków</b> umożliwiających zbudowanie całkowicie automatycznej fabryki!
|
- <b>18 Nowych budynków</b> umożliwiających zbudowanie całkowicie
|
||||||
|
automatycznej fabryki!
|
||||||
- <b>20 Poziomów ulepszeń</b> zapewniających wiele godzin zabawy!
|
- <b>20 Poziomów ulepszeń</b> zapewniających wiele godzin zabawy!
|
||||||
- <b>Aktualizacja z przewodami</b> dodająca całkowicie nowy wymiar!
|
- <b>Aktualizacja z przewodami</b> dodająca całkowicie nowy wymiar!
|
||||||
- <b>Tryb Ciemny</b>!
|
- <b>Tryb Ciemny</b>!
|
||||||
@ -42,8 +43,8 @@ steamPage:
|
|||||||
source_code: Kod źródłowy (GitHub)
|
source_code: Kod źródłowy (GitHub)
|
||||||
translate: Pomóż w tłumaczeniu
|
translate: Pomóż w tłumaczeniu
|
||||||
text_open_source: >-
|
text_open_source: >-
|
||||||
Każdy może pomóc w tworzeniu gry, jestem aktywny wśród społeczności
|
Każdy może pomóc w tworzeniu gry, jestem aktywny wśród społeczności i
|
||||||
i próbuję odbierać wszystkie sugestie i brać je pod uwagę, gdzie tylko
|
próbuję odbierać wszystkie sugestie i brać je pod uwagę, gdzie tylko
|
||||||
jest to możliwe.
|
jest to możliwe.
|
||||||
|
|
||||||
Sprawdź moją tablicę Trello, by zobaczyć moje dalsze plany!
|
Sprawdź moją tablicę Trello, by zobaczyć moje dalsze plany!
|
||||||
@ -122,8 +123,8 @@ dialogs:
|
|||||||
confirmSavegameDelete:
|
confirmSavegameDelete:
|
||||||
title: Potwierdź usuwanie
|
title: Potwierdź usuwanie
|
||||||
text: Czy jesteś pewny, że chcesz usunąć poniższy zapis gry?<br><br>
|
text: Czy jesteś pewny, że chcesz usunąć poniższy zapis gry?<br><br>
|
||||||
'<savegameName>' (poziom <savegameLevel>)<br><br>
|
'<savegameName>' (poziom <savegameLevel>)<br><br> Ta akcja nie może
|
||||||
Ta akcja nie może być cofnięta!
|
być cofnięta!
|
||||||
savegameDeletionError:
|
savegameDeletionError:
|
||||||
title: Błąd usuwania
|
title: Błąd usuwania
|
||||||
text: "Nie udało się usunąć zapisu:"
|
text: "Nie udało się usunąć zapisu:"
|
||||||
@ -177,8 +178,8 @@ dialogs:
|
|||||||
taśmociągów.<br>"
|
taśmociągów.<br>"
|
||||||
createMarker:
|
createMarker:
|
||||||
title: Nowy Znacznik
|
title: Nowy Znacznik
|
||||||
desc: Nadaj mu nazwę. Możesz w niej zawrzeć <strong>kod</strong>
|
desc: Nadaj mu nazwę. Możesz w niej zawrzeć <strong>kod</strong> kształtu (Który
|
||||||
kształtu (Który możesz wygenerować <link>tutaj</link>)
|
możesz wygenerować <link>tutaj</link>)
|
||||||
titleEdit: Edytuj Znacznik
|
titleEdit: Edytuj Znacznik
|
||||||
markerDemoLimit:
|
markerDemoLimit:
|
||||||
desc: Możesz stworzyć tylko dwa własne znaczniki w wersji demo. Zakup pełną
|
desc: Możesz stworzyć tylko dwa własne znaczniki w wersji demo. Zakup pełną
|
||||||
@ -205,11 +206,14 @@ dialogs:
|
|||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: Zmień nazwę zapisu gry
|
title: Zmień nazwę zapisu gry
|
||||||
desc: Tutaj możesz zmienić nazwę zapisu gry.
|
desc: Tutaj możesz zmienić nazwę zapisu gry.
|
||||||
entityWarning:
|
tutorialVideoAvailable:
|
||||||
title: Uwaga o Wydajności gry
|
title: Tutorial Available
|
||||||
desc: Postawiłeś dużo budynków, to jest tylko przyjazne przypomnienie, że
|
desc: There is a tutorial video available for this level! Would you like to
|
||||||
gra nie może utrzymać nieskończonej ilości budynków - Więc spróbuj
|
watch it?
|
||||||
zrobić swoje budowle kompaktowe!
|
tutorialVideoAvailableForeignLanguage:
|
||||||
|
title: Tutorial Available
|
||||||
|
desc: There is a tutorial video available for this level, but it is only
|
||||||
|
available in English. Would you like to watch it?
|
||||||
ingame:
|
ingame:
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: Ruch
|
moveMap: Ruch
|
||||||
@ -265,27 +269,6 @@ ingame:
|
|||||||
title: Ulepszenia
|
title: Ulepszenia
|
||||||
buttonUnlock: Ulepsz
|
buttonUnlock: Ulepsz
|
||||||
tier: Poziom <x>
|
tier: Poziom <x>
|
||||||
tierLabels:
|
|
||||||
- I
|
|
||||||
- II
|
|
||||||
- III
|
|
||||||
- IV
|
|
||||||
- V
|
|
||||||
- VI
|
|
||||||
- VII
|
|
||||||
- VIII
|
|
||||||
- IX
|
|
||||||
- X
|
|
||||||
- XI
|
|
||||||
- XII
|
|
||||||
- XIII
|
|
||||||
- XIV
|
|
||||||
- XV
|
|
||||||
- XVI
|
|
||||||
- XVII
|
|
||||||
- XVIII
|
|
||||||
- XIX
|
|
||||||
- XX
|
|
||||||
maximumLevel: POZIOM MAKSYMALNY (Szybkość x<currentMult>)
|
maximumLevel: POZIOM MAKSYMALNY (Szybkość x<currentMult>)
|
||||||
statistics:
|
statistics:
|
||||||
title: Statystyki
|
title: Statystyki
|
||||||
@ -309,10 +292,6 @@ ingame:
|
|||||||
playtime: Czas Gry
|
playtime: Czas Gry
|
||||||
buildingsPlaced: Budynki
|
buildingsPlaced: Budynki
|
||||||
beltsPlaced: Taśmociągi
|
beltsPlaced: Taśmociągi
|
||||||
buttons:
|
|
||||||
continue: Kontynuuj
|
|
||||||
settings: Ustawienia
|
|
||||||
menu: Powrót do menu
|
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: Potrzebujesz pomocy?
|
title: Potrzebujesz pomocy?
|
||||||
showHint: Pokaż Wskazówkę
|
showHint: Pokaż Wskazówkę
|
||||||
@ -344,6 +323,30 @@ ingame:
|
|||||||
szybciej.<br><br>Porada: Przytrzymaj <strong>SHIFT</strong>, by
|
szybciej.<br><br>Porada: Przytrzymaj <strong>SHIFT</strong>, by
|
||||||
postawić wiele ekstraktorów. Naciśnij <strong>R</strong>, by je
|
postawić wiele ekstraktorów. Naciśnij <strong>R</strong>, by je
|
||||||
obracać.'
|
obracać.'
|
||||||
|
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
|
||||||
|
halves!<br><br> PS: The cutter always cuts from <strong>top to
|
||||||
|
bottom</strong> regardless of its orientation."
|
||||||
|
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
|
||||||
|
<strong>trash</strong> to get rid of the currently (!) not
|
||||||
|
needed waste.
|
||||||
|
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
|
||||||
|
up this slow process!<br><br> PS: Use the <strong>0-9
|
||||||
|
hotkeys</strong> to access buildings faster!"
|
||||||
|
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
|
||||||
|
extractors</strong> and connect them to the hub.<br><br> PS:
|
||||||
|
Hold <strong>SHIFT</strong> while dragging a belt to activate
|
||||||
|
the belt planner!"
|
||||||
|
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
|
||||||
|
<strong>circles</strong>, <strong>white</strong> and
|
||||||
|
<strong>red</strong> color!
|
||||||
|
21_2_switch_to_wires: Switch to the wires layer by pressing
|
||||||
|
<strong>E</strong>!<br><br> Then <strong>connect all four
|
||||||
|
inputs</strong> of the painter with cables!
|
||||||
|
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
|
||||||
|
with wires!
|
||||||
|
21_4_press_button: "Press the switch to make it <strong>emit a truthy
|
||||||
|
signal</strong> and thus activate the painter.<br><br> PS: You
|
||||||
|
don't have to connect all inputs! Try wiring only two."
|
||||||
connectedMiners:
|
connectedMiners:
|
||||||
one_miner: 1 ekstraktor
|
one_miner: 1 ekstraktor
|
||||||
n_miners: <amount> ekstraktorów
|
n_miners: <amount> ekstraktorów
|
||||||
@ -475,13 +478,14 @@ buildings:
|
|||||||
description: Pozwala na transportowanie energii.
|
description: Pozwala na transportowanie energii.
|
||||||
second:
|
second:
|
||||||
name: Przewód logiczny
|
name: Przewód logiczny
|
||||||
description:
|
description: Przekazuje sygnały, które mogą być w postaci przedmiotów, kolorów
|
||||||
Przekazuje sygnały, które mogą być w postaci przedmiotów, kolorów lub wartości typu Prawda/Fałsz.
|
lub wartości typu Prawda/Fałsz. Przewody o różnych kolorach nie
|
||||||
Przewody o różnych kolorach nie łączą sie ze sobą.
|
łączą sie ze sobą.
|
||||||
balancer:
|
balancer:
|
||||||
default:
|
default:
|
||||||
name: Dystrybutor
|
name: Dystrybutor
|
||||||
description: Wielofunkcyjny - Równo rozdziela wszystkie kształty wejściowe do wyjść.
|
description: Wielofunkcyjny - Równo rozdziela wszystkie kształty wejściowe do
|
||||||
|
wyjść.
|
||||||
merger:
|
merger:
|
||||||
name: Łącznik (kompaktowy)
|
name: Łącznik (kompaktowy)
|
||||||
description: Łączy dwa taśmociągi w jeden.
|
description: Łączy dwa taśmociągi w jeden.
|
||||||
@ -497,8 +501,9 @@ buildings:
|
|||||||
storage:
|
storage:
|
||||||
default:
|
default:
|
||||||
name: Magazyn
|
name: Magazyn
|
||||||
description: Przechowuje dodatkowe przedmioty, do pewnej ilości. Może zostać użyty jako
|
description: Przechowuje dodatkowe przedmioty, do pewnej ilości. Może zostać
|
||||||
brama przepełnieniowa. Prawe wyjście posiada większy piorytet.
|
użyty jako brama przepełnieniowa. Prawe wyjście posiada większy
|
||||||
|
piorytet.
|
||||||
wire_tunnel:
|
wire_tunnel:
|
||||||
default:
|
default:
|
||||||
name: Skrzyżowanie przewodów
|
name: Skrzyżowanie przewodów
|
||||||
@ -506,63 +511,72 @@ buildings:
|
|||||||
constant_signal:
|
constant_signal:
|
||||||
default:
|
default:
|
||||||
name: Stały sygnał
|
name: Stały sygnał
|
||||||
description: Emituje stały sygnał, który może być w postaci przedmiotu, koloru lub wartości typu Prawda/Fałsz.
|
description: Emituje stały sygnał, który może być w postaci przedmiotu, koloru
|
||||||
|
lub wartości typu Prawda/Fałsz.
|
||||||
lever:
|
lever:
|
||||||
default:
|
default:
|
||||||
name: Przełącznik
|
name: Przełącznik
|
||||||
description: >-
|
description: "Może zostać przełączony, by emitować sygnał typu prawda/fałsz, co
|
||||||
Może zostać przełączony, by emitować sygnał typu prawda/fałsz,
|
pozwala na przykład: na przełączanie filtra przedmiotów."
|
||||||
co pozwala na przykład: na przełączanie filtra przedmiotów.
|
|
||||||
logic_gate:
|
logic_gate:
|
||||||
default:
|
default:
|
||||||
name: Bramka AND
|
name: Bramka AND
|
||||||
description: Emituje sygnał "Prawda", jeżeli oba wejścia są wartością typu Prawda.
|
description: Emituje sygnał "Prawda", jeżeli oba wejścia są wartością typu
|
||||||
(Prawda oznacza dowolny kształt lub kolor, a także sygnał "Prawda")
|
Prawda. (Prawda oznacza dowolny kształt lub kolor, a także
|
||||||
|
sygnał "Prawda")
|
||||||
not:
|
not:
|
||||||
name: Bramka NOT
|
name: Bramka NOT
|
||||||
description: Emituje sygnał "Prawda", jeżeli wejście NIE jest wartością typu Prawda.
|
description: Emituje sygnał "Prawda", jeżeli wejście NIE jest wartością typu
|
||||||
(Prawda oznacza dowolny kształt lub kolor, a także sygnał "Prawda")
|
Prawda. (Prawda oznacza dowolny kształt lub kolor, a także
|
||||||
|
sygnał "Prawda")
|
||||||
xor:
|
xor:
|
||||||
name: Bramka XOR
|
name: Bramka XOR
|
||||||
description: Emituje sygnał "Prawda", jeżeli tylko jedno wejście jest wartością typu Prawda.
|
description: Emituje sygnał "Prawda", jeżeli tylko jedno wejście jest wartością
|
||||||
(Prawda oznacza dowolny kształt lub kolor, a także sygnał "Prawda")
|
typu Prawda. (Prawda oznacza dowolny kształt lub kolor, a także
|
||||||
|
sygnał "Prawda")
|
||||||
or:
|
or:
|
||||||
name: Bramka OR
|
name: Bramka OR
|
||||||
description: Emituje sygnał "Prawda", jeżeli dowolne wejście jest wartością typu Prawda.
|
description: Emituje sygnał "Prawda", jeżeli dowolne wejście jest wartością typu
|
||||||
(Prawda oznacza dowolny kształt lub kolor, a także sygnał "Prawda")
|
Prawda. (Prawda oznacza dowolny kształt lub kolor, a także
|
||||||
|
sygnał "Prawda")
|
||||||
transistor:
|
transistor:
|
||||||
default:
|
default:
|
||||||
name: Tranzystor
|
name: Tranzystor
|
||||||
description: Przekazuje dolne wejście, jeżeli wejście boczne jest wartością typu Prawda.
|
description: Przekazuje dolne wejście, jeżeli wejście boczne jest wartością typu
|
||||||
(Prawda oznacza dowolny kształt lub kolor, a także sygnał "Prawda")
|
Prawda. (Prawda oznacza dowolny kształt lub kolor, a także
|
||||||
|
sygnał "Prawda")
|
||||||
mirrored:
|
mirrored:
|
||||||
name: Tranzystor
|
name: Tranzystor
|
||||||
description: Przekazuje dolne wejście, jeżeli wejście boczne jest wartością typu Prawda.
|
description: Przekazuje dolne wejście, jeżeli wejście boczne jest wartością typu
|
||||||
(Prawda oznacza dowolny kształt lub kolor, a także sygnał "Prawda")
|
Prawda. (Prawda oznacza dowolny kształt lub kolor, a także
|
||||||
|
sygnał "Prawda")
|
||||||
filter:
|
filter:
|
||||||
default:
|
default:
|
||||||
name: Filtr
|
name: Filtr
|
||||||
description: Podłącz sygnał, by przekierować wszystkie pasujące przedmioty na górę, a
|
description: Podłącz sygnał, by przekierować wszystkie pasujące przedmioty na
|
||||||
resztę na prawo. Może być również sterowany za pomocą sygnałów Prawda/Fałsz.
|
górę, a resztę na prawo. Może być również sterowany za pomocą
|
||||||
|
sygnałów Prawda/Fałsz.
|
||||||
display:
|
display:
|
||||||
default:
|
default:
|
||||||
name: Wyświetlacz
|
name: Wyświetlacz
|
||||||
description: Podłącz sygnał, by pokazać go na wyświetlaczu - Może on być kształtem, kolorem
|
description: Podłącz sygnał, by pokazać go na wyświetlaczu - Może on być
|
||||||
lub wartością Prawda/Fałsz.
|
kształtem, kolorem lub wartością Prawda/Fałsz.
|
||||||
reader:
|
reader:
|
||||||
default:
|
default:
|
||||||
name: Czytnik taśmociągów
|
name: Czytnik taśmociągów
|
||||||
description: Pozwala na odczytywanie średniej przepustowości taśmociągu. Emituje ostatnio
|
description: Pozwala na odczytywanie średniej przepustowości taśmociągu. Emituje
|
||||||
odczytany przedmiot na warstwie przewodów (gdy ją odblokujesz).
|
ostatnio odczytany przedmiot na warstwie przewodów (gdy ją
|
||||||
|
odblokujesz).
|
||||||
analyzer:
|
analyzer:
|
||||||
default:
|
default:
|
||||||
name: Analizator kształtów
|
name: Analizator kształtów
|
||||||
description: Analizuje prawą górną ćwiartkę najniższej warstwy i zwraca jej kształt i kolor.
|
description: Analizuje prawą górną ćwiartkę najniższej warstwy i zwraca jej
|
||||||
|
kształt i kolor.
|
||||||
comparator:
|
comparator:
|
||||||
default:
|
default:
|
||||||
name: Porównywacz
|
name: Porównywacz
|
||||||
description: Zwraca sygnał "Prawda", jeżeli oba sygnały są dokładnie takie same. Działa na
|
description: Zwraca sygnał "Prawda", jeżeli oba sygnały są dokładnie takie same.
|
||||||
kształtach, kolorach i wartościach Prawda/Fałsz.
|
Działa na kształtach, kolorach i wartościach Prawda/Fałsz.
|
||||||
virtual_processor:
|
virtual_processor:
|
||||||
default:
|
default:
|
||||||
name: Wirtualny Przecinak
|
name: Wirtualny Przecinak
|
||||||
@ -572,15 +586,15 @@ buildings:
|
|||||||
description: Wirtualnie obraca kształt, potrafi to robić w oba kierunki.
|
description: Wirtualnie obraca kształt, potrafi to robić w oba kierunki.
|
||||||
unstacker:
|
unstacker:
|
||||||
name: Wirtualny Odklejacz
|
name: Wirtualny Odklejacz
|
||||||
description: Wirtualnie oddziela najwyższą warstwę na prawe wyjście i
|
description: Wirtualnie oddziela najwyższą warstwę na prawe wyjście i resztę na
|
||||||
resztę na lewe.
|
lewe.
|
||||||
stacker:
|
stacker:
|
||||||
name: Wirtualny Sklejacz
|
name: Wirtualny Sklejacz
|
||||||
description: Wirtualnie skleja prawy kształt na lewy.
|
description: Wirtualnie skleja prawy kształt na lewy.
|
||||||
painter:
|
painter:
|
||||||
name: Wirtualny Malarz
|
name: Wirtualny Malarz
|
||||||
description: Wirtualnie maluje kształt z dolnego wejścia barwnikiem z
|
description: Wirtualnie maluje kształt z dolnego wejścia barwnikiem z prawego
|
||||||
prawego wejścia.
|
wejścia.
|
||||||
item_producer:
|
item_producer:
|
||||||
default:
|
default:
|
||||||
name: Producent kształtów
|
name: Producent kształtów
|
||||||
@ -589,10 +603,11 @@ buildings:
|
|||||||
storyRewards:
|
storyRewards:
|
||||||
reward_cutter_and_trash:
|
reward_cutter_and_trash:
|
||||||
title: Przecinanie Kształtów
|
title: Przecinanie Kształtów
|
||||||
desc: Właśnie odblokowałeś <strong>przecinaka</strong>, który przecina kstałty na pół
|
desc: Właśnie odblokowałeś <strong>przecinaka</strong>, który przecina kstałty
|
||||||
od góry na dół <strong>bez znaczenia na ich orientację</strong>!<br><br>
|
na pół od góry na dół <strong>bez znaczenia na ich
|
||||||
Upewnij się, że usuwasz śmieci - w przeciwnym przypadku <strong>maszyna zapcha
|
orientację</strong>!<br><br> Upewnij się, że usuwasz śmieci - w
|
||||||
się i przestanie działać!</strong> Do tego celu dałem ci <strong>śmietnik</strong>,
|
przeciwnym przypadku <strong>maszyna zapcha się i przestanie
|
||||||
|
działać!</strong> Do tego celu dałem ci <strong>śmietnik</strong>,
|
||||||
który usuwa wszystko, co do niego włożysz!
|
który usuwa wszystko, co do niego włożysz!
|
||||||
reward_rotater:
|
reward_rotater:
|
||||||
title: Obracanie
|
title: Obracanie
|
||||||
@ -617,8 +632,9 @@ storyRewards:
|
|||||||
kształt po prawej jest <strong>kładziony na</strong> ten z lewej!"
|
kształt po prawej jest <strong>kładziony na</strong> ten z lewej!"
|
||||||
reward_splitter:
|
reward_splitter:
|
||||||
title: Rozdzielacz/Łącznik
|
title: Rozdzielacz/Łącznik
|
||||||
desc: Właśnie odblokowałeś <strong>rozdzielacz</strong> - typ <strong>dystrybutor</strong>,
|
desc: Właśnie odblokowałeś <strong>rozdzielacz</strong> - typ
|
||||||
który akceptuje jedno wejście i rozdziela je na dwa!
|
<strong>dystrybutor</strong>, który akceptuje jedno wejście i
|
||||||
|
rozdziela je na dwa!
|
||||||
reward_tunnel:
|
reward_tunnel:
|
||||||
title: Tunel
|
title: Tunel
|
||||||
desc: <strong>Tunel</strong> został odblokowany - Możesz teraz prowadzić
|
desc: <strong>Tunel</strong> został odblokowany - Możesz teraz prowadzić
|
||||||
@ -632,8 +648,8 @@ storyRewards:
|
|||||||
title: Wydobycie Łańcuchowe
|
title: Wydobycie Łańcuchowe
|
||||||
desc: "Właśnie odblokowałeś <strong>łańcuchowy ekstraktor</strong>! Może on
|
desc: "Właśnie odblokowałeś <strong>łańcuchowy ekstraktor</strong>! Może on
|
||||||
<strong>przekazywać swoje surowce</strong> do innych ekstraktorów,
|
<strong>przekazywać swoje surowce</strong> do innych ekstraktorów,
|
||||||
byś mógł bardziej efektywnie wydobywać surowce!<br><br> PS: Stary ekstraktor
|
byś mógł bardziej efektywnie wydobywać surowce!<br><br> PS: Stary
|
||||||
na pasku narzędzi został teraz zastąpiony nowym!"
|
ekstraktor na pasku narzędzi został teraz zastąpiony nowym!"
|
||||||
reward_underground_belt_tier_2:
|
reward_underground_belt_tier_2:
|
||||||
title: Tunel Poziomu II
|
title: Tunel Poziomu II
|
||||||
desc: Odblokowano nowy wariant <strong>tunelu</strong> - Posiada większy
|
desc: Odblokowano nowy wariant <strong>tunelu</strong> - Posiada większy
|
||||||
@ -650,17 +666,20 @@ storyRewards:
|
|||||||
raz</strong>, pobierając wyłącznie jeden barwnik!
|
raz</strong>, pobierając wyłącznie jeden barwnik!
|
||||||
reward_storage:
|
reward_storage:
|
||||||
title: Magazyn
|
title: Magazyn
|
||||||
desc: Właśnie odblokowałeś <strong>magazyn</strong> - Pozwala na przecowywanie przedmiotów,
|
desc: Właśnie odblokowałeś <strong>magazyn</strong> - Pozwala na przecowywanie
|
||||||
do pewnej ilości!<br><br> Prawe wyjście posiada większy piorytet, więc może być on
|
przedmiotów, do pewnej ilości!<br><br> Prawe wyjście posiada większy
|
||||||
użyty jako <strong>brama przepełnieniowa</strong>!
|
piorytet, więc może być on użyty jako <strong>brama
|
||||||
|
przepełnieniowa</strong>!
|
||||||
reward_freeplay:
|
reward_freeplay:
|
||||||
title: Tryb swobodny
|
title: Tryb swobodny
|
||||||
desc: Udało ci się! Odblokowałeś <strong>tryb swobodny</strong>! To oznacza, że
|
desc: Udało ci się! Odblokowałeś <strong>tryb swobodny</strong>! To oznacza, że
|
||||||
kształty są teraz <strong>losowo</strong> generowane!<br><br>
|
kształty są teraz <strong>losowo</strong> generowane!<br><br> Od
|
||||||
Od teraz budynek główny będzie wymagał odpowiedniej <strong>przepustowości</strong>
|
teraz budynek główny będzie wymagał odpowiedniej
|
||||||
kształtów, zatem sugeruję budowę maszyny, która będzie atuomatycznie dostarczała
|
<strong>przepustowości</strong> kształtów, zatem sugeruję budowę
|
||||||
wymagany kształt!<br><br> Budynek główny emituje wymagany kształt na warstwie
|
maszyny, która będzie atuomatycznie dostarczała wymagany
|
||||||
przewodów, więc wystarczy analizować ten sygnał i konfigurować fabrykę bazując na nim.
|
kształt!<br><br> Budynek główny emituje wymagany kształt na warstwie
|
||||||
|
przewodów, więc wystarczy analizować ten sygnał i konfigurować
|
||||||
|
fabrykę bazując na nim.
|
||||||
reward_blueprints:
|
reward_blueprints:
|
||||||
title: Schematy
|
title: Schematy
|
||||||
desc: Możesz teraz <strong>kopiować i wklejać</strong> części swojej fabryki!
|
desc: Możesz teraz <strong>kopiować i wklejać</strong> części swojej fabryki!
|
||||||
@ -680,62 +699,70 @@ storyRewards:
|
|||||||
pełnej!
|
pełnej!
|
||||||
reward_balancer:
|
reward_balancer:
|
||||||
title: Dystrybutor
|
title: Dystrybutor
|
||||||
desc: Właśnie odblokowałeś wielofunkcyjny <strong>dystrybutor</strong> - Pozwala
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
||||||
na budowę większych fabryk poprzez <strong>rozdzielanie i łączenie</strong>
|
be used to build bigger factories by <strong>splitting and merging
|
||||||
taśmociągów!<br><br>
|
items</strong> onto multiple belts!
|
||||||
reward_merger:
|
reward_merger:
|
||||||
title: Kompaktowy łącznik
|
title: Kompaktowy łącznik
|
||||||
desc: Właśnie odblokowałeś <strong>łącznik</strong> - typ <strong>dystrybutora</strong>,
|
desc: Właśnie odblokowałeś <strong>łącznik</strong> - typ
|
||||||
który akceptuje dwa wejścia i łączy je na jeden taśmociąg!
|
<strong>dystrybutora</strong>, który akceptuje dwa wejścia i łączy
|
||||||
|
je na jeden taśmociąg!
|
||||||
reward_belt_reader:
|
reward_belt_reader:
|
||||||
title: Czytnik taśmociągów
|
title: Czytnik taśmociągów
|
||||||
desc: Właśnie odblokowałeś <strong>czytnik taśmociągów</strong>! Pozwala ci na
|
desc: Właśnie odblokowałeś <strong>czytnik taśmociągów</strong>! Pozwala ci na
|
||||||
mierzenie przepustowości taśmociągu.<br><br>Czekaj tylko, aż odblokujesz przewody
|
mierzenie przepustowości taśmociągu.<br><br>Czekaj tylko, aż
|
||||||
logiczne - dopiero wtedy staje się bardzo użyteczny!
|
odblokujesz przewody logiczne - dopiero wtedy staje się bardzo
|
||||||
|
użyteczny!
|
||||||
reward_rotater_180:
|
reward_rotater_180:
|
||||||
title: Obracacz (180°)
|
title: Obracacz (180°)
|
||||||
desc: Właśnie odblokowałeś kolejny wariant <strong>obraczacza</strong>! - Pozwala ci na
|
desc: Właśnie odblokowałeś kolejny wariant <strong>obraczacza</strong>! -
|
||||||
obrócenie kształtu o 180 stopni!
|
Pozwala ci na obrócenie kształtu o 180 stopni!
|
||||||
reward_display:
|
reward_display:
|
||||||
title: Wyświetlacz
|
title: Wyświetlacz
|
||||||
desc: "Właśnie odblokowałeś <strong>Wyświetlacz</strong> - Podłącz sygnał na warstwie
|
desc: "Właśnie odblokowałeś <strong>Wyświetlacz</strong> - Podłącz sygnał na
|
||||||
przewodów, by go zwizualizować!<br><br> PS: Czy zauważyłeś, że czytnik taśmociągów
|
warstwie przewodów, by go zwizualizować!<br><br> PS: Czy zauważyłeś,
|
||||||
i magazyn emitują ostatni przedmiot jako sygnał? Spróbuj wyświetlić go na wyświetlaczu!"
|
że czytnik taśmociągów i magazyn emitują ostatni przedmiot jako
|
||||||
|
sygnał? Spróbuj wyświetlić go na wyświetlaczu!"
|
||||||
reward_constant_signal:
|
reward_constant_signal:
|
||||||
title: Stały sygnał
|
title: Stały sygnał
|
||||||
desc: >-
|
desc: "Właśnie odblokowałeś budynek emitujący <strong>stały sygnał</strong> na
|
||||||
Właśnie odblokowałeś budynek emitujący <strong>stały sygnał</strong> na warstwie przewodów!
|
warstwie przewodów! Jest on przydatny na przykład: do ustawiania
|
||||||
Jest on przydatny na przykład: do ustawiania <strong>filtrów</strong><br><br>
|
<strong>filtrów</strong><br><br> Sygnał może być
|
||||||
Sygnał może być <strong>kształtem</strong>, <strong>kolorem</strong> lub wartością
|
<strong>kształtem</strong>, <strong>kolorem</strong> lub wartością
|
||||||
<strong>Prawda/Fałsz</strong>.
|
<strong>Prawda/Fałsz</strong>."
|
||||||
reward_logic_gates:
|
reward_logic_gates:
|
||||||
title: Bramki logiczne
|
title: Bramki logiczne
|
||||||
desc: Właśnie odblokowałeś <strong>bramki logiczne</strong>! Nie musisz być z tego powodu
|
desc: Właśnie odblokowałeś <strong>bramki logiczne</strong>! Nie musisz być z
|
||||||
podekscytowany, ale one są bardzo fajne!<br><br> Z tymi bramkami możesz teraz wykonywać
|
tego powodu podekscytowany, ale one są bardzo fajne!<br><br> Z tymi
|
||||||
operacje AND, OR, XOR i NOT.<br><br> Dodatkowo dałem ci <strong>tranzystor</strong>!
|
bramkami możesz teraz wykonywać operacje AND, OR, XOR i NOT.<br><br>
|
||||||
|
Dodatkowo dałem ci <strong>tranzystor</strong>!
|
||||||
reward_virtual_processing:
|
reward_virtual_processing:
|
||||||
title: Wirtualne przetwarzanie
|
title: Wirtualne przetwarzanie
|
||||||
desc: Właśnie dałem ci mnóstwo budynków, które pozwolą ci
|
desc: Właśnie dałem ci mnóstwo budynków, które pozwolą ci <strong>symulować
|
||||||
<strong>symulować przetwarzanie kształtów</strong>!<br><br> Możesz teraz symulować
|
przetwarzanie kształtów</strong>!<br><br> Możesz teraz symulować
|
||||||
przecinaka, obracacza, sklejacza i wiele więcej na warstwie przewodów!
|
przecinaka, obracacza, sklejacza i wiele więcej na warstwie
|
||||||
Teraz masz trzy opcje na kontynuację gry:<br><br> -
|
przewodów! Teraz masz trzy opcje na kontynuację gry:<br><br> -
|
||||||
Zbuduj <strong>zautomatyzowaną maszynę</strong>, która stworzy każdy kstałt
|
Zbuduj <strong>zautomatyzowaną maszynę</strong>, która stworzy każdy
|
||||||
ządany przez budynek główny (Polecam tą opcję!).<br><br> - Zbuduj
|
kstałt ządany przez budynek główny (Polecam tą opcję!).<br><br> -
|
||||||
coś ciekawego za pomocą przewodów.<br><br> - Kontynuuj zwykłą
|
Zbuduj coś ciekawego za pomocą przewodów.<br><br> - Kontynuuj zwykłą
|
||||||
rozgrywkę.<br><br> Cokolwiek wybierzesz, pamiętaj by się dobrze bawić!
|
rozgrywkę.<br><br> Cokolwiek wybierzesz, pamiętaj by się dobrze
|
||||||
|
bawić!
|
||||||
reward_wires_painter_and_levers:
|
reward_wires_painter_and_levers:
|
||||||
title: Przewody i poczwórny malarz
|
title: Przewody i poczwórny malarz
|
||||||
desc: "Właśnie odblokowałeś <strong>Warstwę przewodów</strong>: Jest to osobna
|
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
|
||||||
warstwa położnoa na istniejącej, która wprowadza wiele nowych mechanik! <br><br>
|
layer on top of the regular layer and introduces a lot of new
|
||||||
Na początek dałem ci <strong>Poczwórnego Malarza</strong> - Podłącz ćwiartki, które
|
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
||||||
chcesz pomalować na warstwie przewodów!<br><br> By przełączyć się na warstwę przewodów,
|
Painter</strong> - Connect the slots you would like to paint with on
|
||||||
wciśnij <strong>E</strong>."
|
the wires layer!<br><br> To switch to the wires layer, press
|
||||||
|
<strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
|
||||||
|
the settings to activate the wires tutorial!"
|
||||||
reward_filter:
|
reward_filter:
|
||||||
title: Filtr przedmiotów
|
title: Filtr przedmiotów
|
||||||
desc: Właśnie odblokowałeś <strong>Filtr Przedmiotów</strong>! Będzie on przekirowywał
|
desc: Właśnie odblokowałeś <strong>Filtr Przedmiotów</strong>! Będzie on
|
||||||
przedmioty do górnego lub prawego wyjścia, zależnie od tego, czy pasują one do
|
przekirowywał przedmioty do górnego lub prawego wyjścia, zależnie od
|
||||||
sygnału z warstwy przewodów.<br><br> Możesz również przekazać sygnał typu Prawda/Fałsz,
|
tego, czy pasują one do sygnału z warstwy przewodów.<br><br> Możesz
|
||||||
by całkowicie go włączyć lub wyłączyć.
|
również przekazać sygnał typu Prawda/Fałsz, by całkowicie go włączyć
|
||||||
|
lub wyłączyć.
|
||||||
reward_demo_end:
|
reward_demo_end:
|
||||||
title: Koniec wersji demo
|
title: Koniec wersji demo
|
||||||
desc: Dotarłeś do końca wersji demo!
|
desc: Dotarłeś do końca wersji demo!
|
||||||
@ -860,38 +887,48 @@ settings:
|
|||||||
description: Ustaw głośność muzyki
|
description: Ustaw głośność muzyki
|
||||||
lowQualityMapResources:
|
lowQualityMapResources:
|
||||||
title: Zasoby mapy o niskiej jakości
|
title: Zasoby mapy o niskiej jakości
|
||||||
description: Upraszcza renderowanie zasobów na mapie, gdy kamera jest przybliżona,
|
description: Upraszcza renderowanie zasobów na mapie, gdy kamera jest
|
||||||
by zwiększyć wydajność. Wygląda to nawet ładnie, więc wypróbuj tą funkcję!
|
przybliżona, by zwiększyć wydajność. Wygląda to nawet ładnie,
|
||||||
|
więc wypróbuj tą funkcję!
|
||||||
disableTileGrid:
|
disableTileGrid:
|
||||||
title: Wyłącz siatkę
|
title: Wyłącz siatkę
|
||||||
description: Wyłączenie siatki może pomóc z wydajnością. Oprócz tego, poprawia
|
description: Wyłączenie siatki może pomóc z wydajnością. Oprócz tego, poprawia
|
||||||
wygląd gry!
|
wygląd gry!
|
||||||
clearCursorOnDeleteWhilePlacing:
|
clearCursorOnDeleteWhilePlacing:
|
||||||
title: Wyczyść kursor przy kliknięciu PPM
|
title: Wyczyść kursor przy kliknięciu PPM
|
||||||
description: Domyślnie włączone, resetuje wybrany budynek do budowy,
|
description: Domyślnie włączone, resetuje wybrany budynek do budowy, gdy klikasz
|
||||||
gdy klikasz prawym przyciskiem myszy. Jeżeli to wyłączysz, możesz
|
prawym przyciskiem myszy. Jeżeli to wyłączysz, możesz usuwać
|
||||||
usuwać budynki podczas budowania używając tego samego przycisku.
|
budynki podczas budowania używając tego samego przycisku.
|
||||||
lowQualityTextures:
|
lowQualityTextures:
|
||||||
title: Tekstury niskiej jakości (Brzydkie)
|
title: Tekstury niskiej jakości (Brzydkie)
|
||||||
description: Używa niskej jakości tekstur, by zwiększyć wydajność. Spowoduje to,
|
description: Używa niskej jakości tekstur, by zwiększyć wydajność. Spowoduje to,
|
||||||
że gra będzie wyglądać bardzo brzydko!
|
że gra będzie wyglądać bardzo brzydko!
|
||||||
displayChunkBorders:
|
displayChunkBorders:
|
||||||
title: Wyświetl granice chunków
|
title: Wyświetl granice chunków
|
||||||
description: Gra jest podzielona na chunki o wielkości 16x15 kratek.
|
description: Gra jest podzielona na chunki o wielkości 16x15 kratek. Włączenie
|
||||||
Włączenie tego ustawienia powoduje wyświetlenie granicy każdego chunku.
|
tego ustawienia powoduje wyświetlenie granicy każdego chunku.
|
||||||
pickMinerOnPatch:
|
pickMinerOnPatch:
|
||||||
title: Wybierz ekstraktor zamiast źródła
|
title: Wybierz ekstraktor zamiast źródła
|
||||||
description: Domyślnie włączone, wybiera ekstraktor, jeżeli spróbujesz
|
description: Domyślnie włączone, wybiera ekstraktor, jeżeli spróbujesz wybrać
|
||||||
wybrać źródło surowców za pomocą pipety
|
źródło surowców za pomocą pipety
|
||||||
simplifiedBelts:
|
simplifiedBelts:
|
||||||
title: Uproszczone taśmociągi (Brzydkie)
|
title: Uproszczone taśmociągi (Brzydkie)
|
||||||
description: Nie renderuje przedmiotów na taśmociągach, jeżeli nie
|
description: Nie renderuje przedmiotów na taśmociągach, jeżeli nie są zaznaczone
|
||||||
są zaznaczone kursorem, by zwiększyć wydajność. Nie zalecam
|
kursorem, by zwiększyć wydajność. Nie zalecam używać tego
|
||||||
używać tego ustawienia, chyba że absolutnie potrzebujesz wydajności.
|
ustawienia, chyba że absolutnie potrzebujesz wydajności.
|
||||||
enableMousePan:
|
enableMousePan:
|
||||||
title: Włącz przesuwanie myszą
|
title: Włącz przesuwanie myszą
|
||||||
description: Pozwala na poruszanie kamerą poprzez przez przesuwanie kursora
|
description: Pozwala na poruszanie kamerą poprzez przez przesuwanie kursora do
|
||||||
do granicy ekranu. Szybkość jest zależna od ustawienia Prędkość poruszania.
|
granicy ekranu. Szybkość jest zależna od ustawienia Prędkość
|
||||||
|
poruszania.
|
||||||
|
zoomToCursor:
|
||||||
|
title: Zoom towards Cursor
|
||||||
|
description: If activated the zoom will happen in the direction of your mouse
|
||||||
|
position, otherwise in the middle of the screen.
|
||||||
|
mapResourcesScale:
|
||||||
|
title: Map Resources Size
|
||||||
|
description: Controls the size of the shapes on the map overview (when zooming
|
||||||
|
out).
|
||||||
rangeSliderPercentage: <amount> %
|
rangeSliderPercentage: <amount> %
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Klawiszologia
|
title: Klawiszologia
|
||||||
@ -992,13 +1029,16 @@ demo:
|
|||||||
exportingBase: Eksportowanie całej fabryki jako zrzut ekranu
|
exportingBase: Eksportowanie całej fabryki jako zrzut ekranu
|
||||||
settingNotAvailable: Niedostępne w wersji demo.
|
settingNotAvailable: Niedostępne w wersji demo.
|
||||||
tips:
|
tips:
|
||||||
- Budynek główny akceptuje wejście każdego rodzaju - nie tylko aktualny kształt!
|
- Budynek główny akceptuje wejście każdego rodzaju - nie tylko aktualny
|
||||||
|
kształt!
|
||||||
- Upewnij się, że twoje fabryki są modularne - opłaci się to!
|
- Upewnij się, że twoje fabryki są modularne - opłaci się to!
|
||||||
- Nie buduj zbyt blisko budynku głównego, albo będziesz miał wielki chaos!
|
- Nie buduj zbyt blisko budynku głównego, albo będziesz miał wielki chaos!
|
||||||
- Jeżeli łączenie kształtów nie działa, spróbuj zamienić wejścia.
|
- Jeżeli łączenie kształtów nie działa, spróbuj zamienić wejścia.
|
||||||
- Możesz zmienić kierunek planera taśmociągów poprzez naciśnięcie <b>R</b>.
|
- Możesz zmienić kierunek planera taśmociągów poprzez naciśnięcie <b>R</b>.
|
||||||
- Przytrymanie <b>CTRL</b> pozwala na przeciąganie taśmociągów bez automatycznego zmieniania kierunków.
|
- Przytrymanie <b>CTRL</b> pozwala na przeciąganie taśmociągów bez
|
||||||
- Stosunku pozostają takie same, dopóki wszystkie ulepszenia są na tym samym poziomie.
|
automatycznego zmieniania kierunków.
|
||||||
|
- Stosunku pozostają takie same, dopóki wszystkie ulepszenia są na tym samym
|
||||||
|
poziomie.
|
||||||
- Seryjne wykonanie jest badziej wydajne niż równoległe.
|
- Seryjne wykonanie jest badziej wydajne niż równoległe.
|
||||||
- Odblokujesz więcej wariantów budynków później w rozgrywce!
|
- Odblokujesz więcej wariantów budynków później w rozgrywce!
|
||||||
- Możesz użyć <b>T</b>, by zmienić warianty budynków.
|
- Możesz użyć <b>T</b>, by zmienić warianty budynków.
|
||||||
@ -1010,40 +1050,53 @@ tips:
|
|||||||
- Na najwyższym poziomie, 5 ekstraktorów zapełni pojedynczy taśmociąg.
|
- Na najwyższym poziomie, 5 ekstraktorów zapełni pojedynczy taśmociąg.
|
||||||
- Nie zapomnij o tunelach!
|
- Nie zapomnij o tunelach!
|
||||||
- Nie musisz dzielić równo przedmiotów, by osiągnąć pełną wydajność.
|
- Nie musisz dzielić równo przedmiotów, by osiągnąć pełną wydajność.
|
||||||
- Przytrymanie <b>SHIFT</b> aktywuje planera taśmociągów, pozwalającego ci na łatwe budowanie długich taśmociągów.
|
- Przytrymanie <b>SHIFT</b> aktywuje planera taśmociągów, pozwalającego ci
|
||||||
|
na łatwe budowanie długich taśmociągów.
|
||||||
- Przecinaki zawsze tną pionowo, nie zważając na ich orientację.
|
- Przecinaki zawsze tną pionowo, nie zważając na ich orientację.
|
||||||
- Zmieszanie wszystich 3 barwników daje biały barwnik.
|
- Zmieszanie wszystich 3 barwników daje biały barwnik.
|
||||||
- Pierwsze wyjście z magazynu ma najwyższy piorytet.
|
- Pierwsze wyjście z magazynu ma najwyższy piorytet.
|
||||||
- Zainwestuj czas w budowanie powtarzalnych układów fabryk - warto!
|
- Zainwestuj czas w budowanie powtarzalnych układów fabryk - warto!
|
||||||
- Przytrymanie <b>CTRL</b> pozwala na układanie wielu budynków tego samego typu.
|
- Przytrymanie <b>CTRL</b> pozwala na układanie wielu budynków tego samego
|
||||||
|
typu.
|
||||||
- Możesz przytrzymać <b>ALT</b>, by odwrócić kierunek układanych taśmociągów.
|
- Możesz przytrzymać <b>ALT</b>, by odwrócić kierunek układanych taśmociągów.
|
||||||
- Wydajność to klucz do sukcesu!
|
- Wydajność to klucz do sukcesu!
|
||||||
- Kształty położone dalej od budynku głównego są bardziej skomplikowane.
|
- Kształty położone dalej od budynku głównego są bardziej skomplikowane.
|
||||||
- Maszyny mają limitowaną prędkość, podziel wejścia między wiele ich, by zmaksymalizować wydajność.
|
- Maszyny mają limitowaną prędkość, podziel wejścia między wiele ich, by
|
||||||
|
zmaksymalizować wydajność.
|
||||||
- Użyj dystrybutorów, by zmaksymalizować wydajność.
|
- Użyj dystrybutorów, by zmaksymalizować wydajność.
|
||||||
- Organizacja jest ważna. Próbuj nie krzyżować zbyt wielu taśmociągów.
|
- Organizacja jest ważna. Próbuj nie krzyżować zbyt wielu taśmociągów.
|
||||||
- Planuj na przyszłość, albo wszystko będzie wielkim chaosem!
|
- Planuj na przyszłość, albo wszystko będzie wielkim chaosem!
|
||||||
- Nie usuwaj swoich starych fabryk! Będziesz ich potrzebował, by odblokować ulepszenia.
|
- Nie usuwaj swoich starych fabryk! Będziesz ich potrzebował, by odblokować
|
||||||
|
ulepszenia.
|
||||||
- Spróbuj przejść poziom 20 samemu, zanim zaczniesz szukać pomocy!
|
- Spróbuj przejść poziom 20 samemu, zanim zaczniesz szukać pomocy!
|
||||||
- Nie komplikuj rzeczy, próbuj budować proste rzeczy, a zajdziesz daleko.
|
- Nie komplikuj rzeczy, próbuj budować proste rzeczy, a zajdziesz daleko.
|
||||||
- Możesz potrzebować ponownie używać swoich fabryk w późniejszej fazie rozgrywki. Planuj swoje fabryki, by były zdatne do ponownego użycia.
|
- Możesz potrzebować ponownie używać swoich fabryk w późniejszej fazie
|
||||||
- Czasami znajdziesz wymagany kształt na mapie, bez potrzeby tworzenia go za pomoca sklejaczy.
|
rozgrywki. Planuj swoje fabryki, by były zdatne do ponownego użycia.
|
||||||
|
- Czasami znajdziesz wymagany kształt na mapie, bez potrzeby tworzenia go za
|
||||||
|
pomoca sklejaczy.
|
||||||
- Pełne "wiatraczki" nigdy nie pojawią się naturalnie na mapie.
|
- Pełne "wiatraczki" nigdy nie pojawią się naturalnie na mapie.
|
||||||
- Maluj swoje kształty przed przecianiem dla maksymalnej wydajności.
|
- Maluj swoje kształty przed przecianiem dla maksymalnej wydajności.
|
||||||
- Z modułami, miejsce jest tylko tym, co postrzegamy; troska dla śmiertelników
|
- Z modułami, miejsce jest tylko tym, co postrzegamy; troska dla
|
||||||
|
śmiertelników
|
||||||
- Zbuduj osobną fabrykę schematów. Są one bardzo potrzebne do modułów.
|
- Zbuduj osobną fabrykę schematów. Są one bardzo potrzebne do modułów.
|
||||||
- Obejrz dokładnie mikser kolorów, a wszystkie twoje pytania zostaną rozwiązane.
|
- Obejrz dokładnie mikser kolorów, a wszystkie twoje pytania zostaną
|
||||||
|
rozwiązane.
|
||||||
- Przytrzymaj <b>CTRL</b> i przeciągnij, by zaznaczyć obszar
|
- Przytrzymaj <b>CTRL</b> i przeciągnij, by zaznaczyć obszar
|
||||||
- Budowanie zbyt blisko budynku głównego może przeszkodzić ci w późniejszych projektach.
|
- Budowanie zbyt blisko budynku głównego może przeszkodzić ci w późniejszych
|
||||||
- Ikona pinezki przy każdym kształcie na liście ulepszeń przypina je na ekranie.
|
projektach.
|
||||||
|
- Ikona pinezki przy każdym kształcie na liście ulepszeń przypina je na
|
||||||
|
ekranie.
|
||||||
- Połącz wszystkie głowne kolory, by stworzyć biały!
|
- Połącz wszystkie głowne kolory, by stworzyć biały!
|
||||||
- Masz nieskończoną mapę, nie ściskaj swojej fabryki, rozszerzaj ją!
|
- Masz nieskończoną mapę, nie ściskaj swojej fabryki, rozszerzaj ją!
|
||||||
- Spróbuj też Factorio! To moja ulubiona gra.
|
- Spróbuj też Factorio! To moja ulubiona gra.
|
||||||
- Poczwórny przecinak tnie zgodnie z ruchem wskazówek zegara, zaczynając do prawej górnej ćwiartki!
|
- Poczwórny przecinak tnie zgodnie z ruchem wskazówek zegara, zaczynając do
|
||||||
|
prawej górnej ćwiartki!
|
||||||
- Możesz pobrać swoje zapisy gry w głownym menu gry!
|
- Możesz pobrać swoje zapisy gry w głownym menu gry!
|
||||||
- Ta gra posiada dużo użytecznych skrótów klawiszowych! Sprawdź stronę ustawień!
|
- Ta gra posiada dużo użytecznych skrótów klawiszowych! Sprawdź stronę
|
||||||
|
ustawień!
|
||||||
- Ta gra posiada mnóstwo ustawień, sprawdź je!
|
- Ta gra posiada mnóstwo ustawień, sprawdź je!
|
||||||
- Znacznik do budynku główneko posiada mały kompas, wskazujący do niego kierunek!
|
- Znacznik do budynku główneko posiada mały kompas, wskazujący do niego
|
||||||
|
kierunek!
|
||||||
- By wyczyścić taśmociągi, wytnij obszar i wklej go w tym samym miejscu.
|
- By wyczyścić taśmociągi, wytnij obszar i wklej go w tym samym miejscu.
|
||||||
- Naciśnij F4, by zobaczyć ilość FPS i tempo ticków.
|
- Naciśnij F4, by zobaczyć ilość FPS i tempo ticków.
|
||||||
- Naciśnij F4 dwa razy, by zobaczyć kratkę twojej myszy i kamery.
|
- Naciśnij F4 dwa razy, by zobaczyć kratkę twojej myszy i kamery.
|
||||||
|
|||||||
@ -119,9 +119,8 @@ dialogs:
|
|||||||
text: "Houve uma falha ao carregar seu jogo salvo:"
|
text: "Houve uma falha ao carregar seu jogo salvo:"
|
||||||
confirmSavegameDelete:
|
confirmSavegameDelete:
|
||||||
title: Confirmar exclusão
|
title: Confirmar exclusão
|
||||||
text: Tem certeza que deseja deletar o jogo a seguir?<br><br>
|
text: Tem certeza que deseja deletar o jogo a seguir?<br><br> '<savegameName>'
|
||||||
'<savegameName>' no nível <savegameLevel><br><br> Isso não
|
no nível <savegameLevel><br><br> Isso não pode ser revertido!
|
||||||
pode ser revertido!
|
|
||||||
savegameDeletionError:
|
savegameDeletionError:
|
||||||
title: Falha ao deletar
|
title: Falha ao deletar
|
||||||
text: "Houve uma falha ao deletar seu jogo salvo:"
|
text: "Houve uma falha ao deletar seu jogo salvo:"
|
||||||
@ -199,11 +198,14 @@ dialogs:
|
|||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: Renomear Save
|
title: Renomear Save
|
||||||
desc: Você pode renomear seu save aqui.
|
desc: Você pode renomear seu save aqui.
|
||||||
entityWarning:
|
tutorialVideoAvailable:
|
||||||
title: Aviso de Performance
|
title: Tutorial Available
|
||||||
desc: Você colocou muitas construções, isso é apenas um aviso amigável de que o
|
desc: There is a tutorial video available for this level! Would you like to
|
||||||
jogo não suporta construções infinitas - Então tente manter suas
|
watch it?
|
||||||
fábricas compactas!
|
tutorialVideoAvailableForeignLanguage:
|
||||||
|
title: Tutorial Available
|
||||||
|
desc: There is a tutorial video available for this level, but it is only
|
||||||
|
available in English. Would you like to watch it?
|
||||||
ingame:
|
ingame:
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: Mover
|
moveMap: Mover
|
||||||
@ -259,27 +261,6 @@ ingame:
|
|||||||
title: Melhorias
|
title: Melhorias
|
||||||
buttonUnlock: Melhorar
|
buttonUnlock: Melhorar
|
||||||
tier: Nível <x>
|
tier: Nível <x>
|
||||||
tierLabels:
|
|
||||||
- I
|
|
||||||
- II
|
|
||||||
- III
|
|
||||||
- IV
|
|
||||||
- V
|
|
||||||
- VI
|
|
||||||
- VII
|
|
||||||
- VIII
|
|
||||||
- IX
|
|
||||||
- X
|
|
||||||
- XI
|
|
||||||
- XII
|
|
||||||
- XIII
|
|
||||||
- XIV
|
|
||||||
- XV
|
|
||||||
- XVI
|
|
||||||
- XVII
|
|
||||||
- XVIII
|
|
||||||
- XIX
|
|
||||||
- XX
|
|
||||||
maximumLevel: NÍVEL MÁXIMO (Velocidade x<currentMult>)
|
maximumLevel: NÍVEL MÁXIMO (Velocidade x<currentMult>)
|
||||||
statistics:
|
statistics:
|
||||||
title: Estatísticas
|
title: Estatísticas
|
||||||
@ -303,10 +284,6 @@ ingame:
|
|||||||
playtime: Tempo de Jogo
|
playtime: Tempo de Jogo
|
||||||
buildingsPlaced: Construções
|
buildingsPlaced: Construções
|
||||||
beltsPlaced: Esteiras
|
beltsPlaced: Esteiras
|
||||||
buttons:
|
|
||||||
continue: Continuar
|
|
||||||
settings: Configurações
|
|
||||||
menu: Voltar ao menu
|
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: Quer ajuda?
|
title: Quer ajuda?
|
||||||
showHint: Mostrar dica
|
showHint: Mostrar dica
|
||||||
@ -338,6 +315,30 @@ ingame:
|
|||||||
esteiras para concluir o objetivo mais rapidamente.<br><br>Dica,
|
esteiras para concluir o objetivo mais rapidamente.<br><br>Dica,
|
||||||
segure <strong>SHIFT</strong> para colocar vários extratores e
|
segure <strong>SHIFT</strong> para colocar vários extratores e
|
||||||
use <strong>R</strong> para girá-los.
|
use <strong>R</strong> para girá-los.
|
||||||
|
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
|
||||||
|
halves!<br><br> PS: The cutter always cuts from <strong>top to
|
||||||
|
bottom</strong> regardless of its orientation."
|
||||||
|
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
|
||||||
|
<strong>trash</strong> to get rid of the currently (!) not
|
||||||
|
needed waste.
|
||||||
|
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
|
||||||
|
up this slow process!<br><br> PS: Use the <strong>0-9
|
||||||
|
hotkeys</strong> to access buildings faster!"
|
||||||
|
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
|
||||||
|
extractors</strong> and connect them to the hub.<br><br> PS:
|
||||||
|
Hold <strong>SHIFT</strong> while dragging a belt to activate
|
||||||
|
the belt planner!"
|
||||||
|
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
|
||||||
|
<strong>circles</strong>, <strong>white</strong> and
|
||||||
|
<strong>red</strong> color!
|
||||||
|
21_2_switch_to_wires: Switch to the wires layer by pressing
|
||||||
|
<strong>E</strong>!<br><br> Then <strong>connect all four
|
||||||
|
inputs</strong> of the painter with cables!
|
||||||
|
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
|
||||||
|
with wires!
|
||||||
|
21_4_press_button: "Press the switch to make it <strong>emit a truthy
|
||||||
|
signal</strong> and thus activate the painter.<br><br> PS: You
|
||||||
|
don't have to connect all inputs! Try wiring only two."
|
||||||
connectedMiners:
|
connectedMiners:
|
||||||
one_miner: 1 Extrator
|
one_miner: 1 Extrator
|
||||||
n_miners: <amount> Extratores
|
n_miners: <amount> Extratores
|
||||||
@ -466,9 +467,9 @@ buildings:
|
|||||||
description: Colore as formas na entrada esquerda com a cor da entrada superior.
|
description: Colore as formas na entrada esquerda com a cor da entrada superior.
|
||||||
quad:
|
quad:
|
||||||
name: Pintor (Quádruplo)
|
name: Pintor (Quádruplo)
|
||||||
description: Permite que você pinte cada quadrante da forma individualmente. Apenas
|
description: Permite que você pinte cada quadrante da forma individualmente.
|
||||||
entradas com um <strong>sinal verdadeiro</strong> no plano de fios
|
Apenas entradas com um <strong>sinal verdadeiro</strong> no
|
||||||
serão pintadas!
|
plano de fios serão pintadas!
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
name: Lixo
|
name: Lixo
|
||||||
@ -593,12 +594,11 @@ buildings:
|
|||||||
storyRewards:
|
storyRewards:
|
||||||
reward_cutter_and_trash:
|
reward_cutter_and_trash:
|
||||||
title: Cortando formas
|
title: Cortando formas
|
||||||
desc: Você acabou de desbloquear o <strong>cortador</strong>, que corta formas pela metade
|
desc: Você acabou de desbloquear o <strong>cortador</strong>, que corta formas
|
||||||
de cima para baixo <strong>independente de sua
|
pela metade de cima para baixo <strong>independente de sua
|
||||||
orientação</strong>!<br><br>Lembre-se de se livrar do lixo, caso
|
orientação</strong>!<br><br>Lembre-se de se livrar do lixo, caso
|
||||||
contrário, <strong>a máquina irá entupir</strong> - Por isso
|
contrário, <strong>a máquina irá entupir</strong> - Por isso eu te
|
||||||
eu te dei o <strong>lixo</strong>, que destrói
|
dei o <strong>lixo</strong>, que destrói tudo que você coloca nele!
|
||||||
tudo que você coloca nele!
|
|
||||||
reward_rotater:
|
reward_rotater:
|
||||||
title: Rotação
|
title: Rotação
|
||||||
desc: O <strong>rotacionador</strong> foi desbloqueado! Gira as formas no
|
desc: O <strong>rotacionador</strong> foi desbloqueado! Gira as formas no
|
||||||
@ -622,8 +622,8 @@ storyRewards:
|
|||||||
reward_splitter:
|
reward_splitter:
|
||||||
title: Divisor
|
title: Divisor
|
||||||
desc: Você desbloqueou uma variante <strong>divisora</strong> do
|
desc: Você desbloqueou uma variante <strong>divisora</strong> do
|
||||||
<strong>balanceador</strong> - Ela aceita uma entrada e a divide
|
<strong>balanceador</strong> - Ela aceita uma entrada e a divide em
|
||||||
em duas saídas!
|
duas saídas!
|
||||||
reward_tunnel:
|
reward_tunnel:
|
||||||
title: Túnel
|
title: Túnel
|
||||||
desc: O <strong>túnel</strong> foi desbloqueado - Agora você pode transportar
|
desc: O <strong>túnel</strong> foi desbloqueado - Agora você pode transportar
|
||||||
@ -662,13 +662,15 @@ storyRewards:
|
|||||||
output, so you can also use it as an <strong>overflow gate</strong>!
|
output, so you can also use it as an <strong>overflow gate</strong>!
|
||||||
reward_freeplay:
|
reward_freeplay:
|
||||||
title: Modo Livre
|
title: Modo Livre
|
||||||
desc: Você conseguiu! Você desbloqueou o <strong>modo livre</strong>! Isso significa
|
desc: Você conseguiu! Você desbloqueou o <strong>modo livre</strong>! Isso
|
||||||
que formas agora são geradas <strong>aleatóriamente</strong>!<br><br>
|
significa que formas agora são geradas
|
||||||
Já que o HUB vai precisar de uma entrada <strong>constante</strong> a partir de
|
<strong>aleatóriamente</strong>!<br><br> Já que o HUB vai precisar
|
||||||
agora, eu altamente recomendo que você construa uma máquina que entregue
|
de uma entrada <strong>constante</strong> a partir de agora, eu
|
||||||
automaticamente as formas pedidas!<br><br> O HUB emite a forma pedida
|
altamente recomendo que você construa uma máquina que entregue
|
||||||
no plano dos fios, então tudo que você precisa fazer é analizá-la e
|
automaticamente as formas pedidas!<br><br> O HUB emite a forma
|
||||||
automaticamente configurar sua fábrica baseado nessa análise.
|
pedida no plano dos fios, então tudo que você precisa fazer é
|
||||||
|
analizá-la e automaticamente configurar sua fábrica baseado nessa
|
||||||
|
análise.
|
||||||
reward_blueprints:
|
reward_blueprints:
|
||||||
title: Projetos
|
title: Projetos
|
||||||
desc: Agora você pode <strong>copiar e colar</strong> partes de sua fábrica!
|
desc: Agora você pode <strong>copiar e colar</strong> partes de sua fábrica!
|
||||||
@ -687,9 +689,9 @@ storyRewards:
|
|||||||
desc: Parabéns! Aliás, mais conteúdo vindo na versão completa!
|
desc: Parabéns! Aliás, mais conteúdo vindo na versão completa!
|
||||||
reward_balancer:
|
reward_balancer:
|
||||||
title: Balanceador
|
title: Balanceador
|
||||||
desc: O <strong>balanceador</strong> multifuncional foi desbloqueado - Ele pode
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
||||||
ser usado para construir fábricas maiores <strong>dividindo e unindo
|
be used to build bigger factories by <strong>splitting and merging
|
||||||
itens</strong> em múltiplas esteiras!<br><br>
|
items</strong> onto multiple belts!
|
||||||
reward_merger:
|
reward_merger:
|
||||||
title: Unificador Compacto
|
title: Unificador Compacto
|
||||||
desc: Você desbloqueou uma variante <strong>unificadora</strong> do
|
desc: Você desbloqueou uma variante <strong>unificadora</strong> do
|
||||||
@ -706,10 +708,10 @@ storyRewards:
|
|||||||
Ele permite que você rotacione uma forma em 180 graus (Surpresa! :D)
|
Ele permite que você rotacione uma forma em 180 graus (Surpresa! :D)
|
||||||
reward_display:
|
reward_display:
|
||||||
title: Display
|
title: Display
|
||||||
desc: "Você desbloqueou o <strong>Display</strong> - Conecte um sinal no
|
desc: "Você desbloqueou o <strong>Display</strong> - Conecte um sinal no plano
|
||||||
plano de fios para poder vê-lo!<br><br> PS: Você percebeu que ambos o leitor
|
de fios para poder vê-lo!<br><br> PS: Você percebeu que ambos o
|
||||||
de esteiras e o armazenamento emitem o último item lido? Tente mostrar
|
leitor de esteiras e o armazenamento emitem o último item lido?
|
||||||
isso em um display!"
|
Tente mostrar isso em um display!"
|
||||||
reward_constant_signal:
|
reward_constant_signal:
|
||||||
title: Sinal Constante
|
title: Sinal Constante
|
||||||
desc: Você desbloqueou a construção que emite um <strong>sinal
|
desc: Você desbloqueou a construção que emite um <strong>sinal
|
||||||
@ -737,12 +739,13 @@ storyRewards:
|
|||||||
lembre de se divertir!
|
lembre de se divertir!
|
||||||
reward_wires_painter_and_levers:
|
reward_wires_painter_and_levers:
|
||||||
title: Fios e Pintor Quádruplo
|
title: Fios e Pintor Quádruplo
|
||||||
desc: "Você acabou de desbloquear o <strong>Plano de Fiação</strong>: Ele é um
|
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
|
||||||
plano separado no topo do plano comum e introduz um monte de novas
|
layer on top of the regular layer and introduces a lot of new
|
||||||
mecânicas!<br><br> Para começar eu te dou o <strong>Pintor
|
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
||||||
Quádruplo</strong> - Conecte a entrada que você quer que seja
|
Painter</strong> - Connect the slots you would like to paint with on
|
||||||
colorida com o plano da fiação!<br><br> Para mudar de plano, aperte
|
the wires layer!<br><br> To switch to the wires layer, press
|
||||||
<strong>E</strong>."
|
<strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
|
||||||
|
the settings to activate the wires tutorial!"
|
||||||
reward_filter:
|
reward_filter:
|
||||||
title: Filtro de Itens
|
title: Filtro de Itens
|
||||||
desc: Você desbloqueou o <strong>Filtro de Itens</strong>! Ele irá rotear os
|
desc: Você desbloqueou o <strong>Filtro de Itens</strong>! Ele irá rotear os
|
||||||
@ -915,6 +918,14 @@ settings:
|
|||||||
title: Habilitar Movimento com o Mouse
|
title: Habilitar Movimento com o Mouse
|
||||||
description: Permite mover o mapa ao mover o cursor para as bordas da tela. A
|
description: Permite mover o mapa ao mover o cursor para as bordas da tela. A
|
||||||
velocidade depende da configuração Velocidade de Movimento.
|
velocidade depende da configuração Velocidade de Movimento.
|
||||||
|
zoomToCursor:
|
||||||
|
title: Zoom towards Cursor
|
||||||
|
description: If activated the zoom will happen in the direction of your mouse
|
||||||
|
position, otherwise in the middle of the screen.
|
||||||
|
mapResourcesScale:
|
||||||
|
title: Map Resources Size
|
||||||
|
description: Controls the size of the shapes on the map overview (when zooming
|
||||||
|
out).
|
||||||
rangeSliderPercentage: <amount> %
|
rangeSliderPercentage: <amount> %
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Controles
|
title: Controles
|
||||||
|
|||||||
@ -47,7 +47,6 @@ steamPage:
|
|||||||
assim que possível.
|
assim que possível.
|
||||||
|
|
||||||
Segue o meu trello board para veres todo o roteiro de desenvolvimento!
|
Segue o meu trello board para veres todo o roteiro de desenvolvimento!
|
||||||
|
|
||||||
global:
|
global:
|
||||||
loading: A Carregar
|
loading: A Carregar
|
||||||
error: Erro
|
error: Erro
|
||||||
@ -123,10 +122,8 @@ dialogs:
|
|||||||
text: "Erro ao carregar o teu savegame:"
|
text: "Erro ao carregar o teu savegame:"
|
||||||
confirmSavegameDelete:
|
confirmSavegameDelete:
|
||||||
title: Confirmar eliminação
|
title: Confirmar eliminação
|
||||||
text: >-
|
text: Tens a certeza que queres apagar o seguinte jogo?<br><br> '<savegameName>'
|
||||||
Tens a certeza que queres apagar o seguinte jogo?<br><br>
|
no nível <savegameLevel><br><br> Isto não pode ser desfeito!
|
||||||
'<savegameName>' no nível <savegameLevel><br><br> Isto não pode ser
|
|
||||||
desfeito!
|
|
||||||
savegameDeletionError:
|
savegameDeletionError:
|
||||||
title: Erro de eliminação
|
title: Erro de eliminação
|
||||||
text: "Erro ao eliminar o teu savegame:"
|
text: "Erro ao eliminar o teu savegame:"
|
||||||
@ -181,8 +178,9 @@ dialogs:
|
|||||||
class='keybinding'>ALT</code>: Inverte as posições.<br>"
|
class='keybinding'>ALT</code>: Inverte as posições.<br>"
|
||||||
createMarker:
|
createMarker:
|
||||||
title: Novo Marco
|
title: Novo Marco
|
||||||
desc: Dá-lhe um nome com significado, também poderás adicionar um <strong>pequeno
|
desc: Dá-lhe um nome com significado, também poderás adicionar um
|
||||||
código</strong> de uma forma. (Pode ser gerado <link>aqui</link>)
|
<strong>pequeno código</strong> de uma forma. (Pode ser gerado
|
||||||
|
<link>aqui</link>)
|
||||||
titleEdit: Editar Marco
|
titleEdit: Editar Marco
|
||||||
markerDemoLimit:
|
markerDemoLimit:
|
||||||
desc: Apenas podes criar dois marcos na versão Demo. Adquire o jogo completo
|
desc: Apenas podes criar dois marcos na versão Demo. Adquire o jogo completo
|
||||||
@ -203,16 +201,19 @@ dialogs:
|
|||||||
editSignal:
|
editSignal:
|
||||||
title: Define o Sinal
|
title: Define o Sinal
|
||||||
descItems: "Escolhe um item pre-definido:"
|
descItems: "Escolhe um item pre-definido:"
|
||||||
descShortKey: ... ou insere o <strong>pequeno código</strong> de uma forma (Pode ser
|
descShortKey: ... ou insere o <strong>pequeno código</strong> de uma forma (Pode
|
||||||
gerado <link>aqui</link>)
|
ser gerado <link>aqui</link>)
|
||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: Renomear Savegame
|
title: Renomear Savegame
|
||||||
desc: Podes renomear o teu savegame aqui.
|
desc: Podes renomear o teu savegame aqui.
|
||||||
entityWarning:
|
tutorialVideoAvailable:
|
||||||
title: Aviso de Desempenho
|
title: Tutorial Disponível
|
||||||
desc: Tu colocaste muitas contruções, isto é apenas um lembrete amigável de que
|
desc: Existe um vídeo de tutorial disponível para este nível! Gostarias de
|
||||||
o que o jogo não aguenta com um número infinito de contruções - Sendo assim tenta
|
o ver?
|
||||||
manter as tuas fábricas compactas!
|
tutorialVideoAvailableForeignLanguage:
|
||||||
|
title: Tutorial Disponível
|
||||||
|
desc: Existe um vídeo de tutorial disponível para este nível, mas apenas
|
||||||
|
está disponível em Inglês. Gostarias de o ver?
|
||||||
ingame:
|
ingame:
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: Mover
|
moveMap: Mover
|
||||||
@ -258,27 +259,6 @@ ingame:
|
|||||||
title: Upgrades
|
title: Upgrades
|
||||||
buttonUnlock: Upgrade
|
buttonUnlock: Upgrade
|
||||||
tier: Nível <x>
|
tier: Nível <x>
|
||||||
tierLabels:
|
|
||||||
- I
|
|
||||||
- II
|
|
||||||
- III
|
|
||||||
- IV
|
|
||||||
- V
|
|
||||||
- VI
|
|
||||||
- VII
|
|
||||||
- VIII
|
|
||||||
- IX
|
|
||||||
- X
|
|
||||||
- XI
|
|
||||||
- XII
|
|
||||||
- XIII
|
|
||||||
- XIV
|
|
||||||
- XV
|
|
||||||
- XVI
|
|
||||||
- XVII
|
|
||||||
- XVIII
|
|
||||||
- XIX
|
|
||||||
- XX
|
|
||||||
maximumLevel: NÍVEL MÁXIMO (Velocidade x<currentMult>)
|
maximumLevel: NÍVEL MÁXIMO (Velocidade x<currentMult>)
|
||||||
statistics:
|
statistics:
|
||||||
title: Estatísticas
|
title: Estatísticas
|
||||||
@ -302,10 +282,6 @@ ingame:
|
|||||||
playtime: Tempo de jogo
|
playtime: Tempo de jogo
|
||||||
buildingsPlaced: Construções
|
buildingsPlaced: Construções
|
||||||
beltsPlaced: Tapetes rolantes
|
beltsPlaced: Tapetes rolantes
|
||||||
buttons:
|
|
||||||
continue: Continuar
|
|
||||||
settings: Definições
|
|
||||||
menu: Voltar ao menu
|
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: Precisas de ajuda?
|
title: Precisas de ajuda?
|
||||||
showHint: Mostrar dica
|
showHint: Mostrar dica
|
||||||
@ -332,6 +308,30 @@ ingame:
|
|||||||
e tapetes para atingir o objetivo mais rapidamente.<br><br>Dica:
|
e tapetes para atingir o objetivo mais rapidamente.<br><br>Dica:
|
||||||
Pressiona <strong>SHIFT</strong> para colocar vários extratores,
|
Pressiona <strong>SHIFT</strong> para colocar vários extratores,
|
||||||
e usa <strong>R</strong> para os rodar."
|
e usa <strong>R</strong> para os rodar."
|
||||||
|
2_1_place_cutter: "Agora coloca um <strong>Cortador</strong> para cortares os circulos
|
||||||
|
em duas metades!<br><br> PS: O cortador corta sempre <strong>de cima para
|
||||||
|
baixo</strong> independentemente da sua orientação"
|
||||||
|
2_2_place_trash: O cortador pode <strong>encravar e parar</strong>!<br><br> Usa
|
||||||
|
um <strong>lixo</strong> para de livrares do atual (!) não
|
||||||
|
é necessário desperdício.
|
||||||
|
2_3_more_cutters: "Bom trabalho! Agora coloca<strong>mais 2 cortadores</strong> para acelerades
|
||||||
|
este progresso lento!<br><br> PS: Usa os <strong>atalhos
|
||||||
|
0-9</strong> para acederes às contruções mais rapidamente!"
|
||||||
|
3_1_rectangles: "Agora vamos extrair alguns retângulos! <strong>Constrói 4
|
||||||
|
extratores</strong> e conecta-os ao edifício central.<br><br> PS:
|
||||||
|
Pressiona <strong>SHIFT</strong> enquanto arrastas um tapete rolante
|
||||||
|
para ativares o planeador de tapetes!"
|
||||||
|
21_1_place_quad_painter: Coloca o <strong>pintor quádruplo</strong> e arranja alguns
|
||||||
|
<strong>círculos</strong>, cores <strong>branca</strong> e
|
||||||
|
<strong>vermelha</strong>!
|
||||||
|
21_2_switch_to_wires: Troca para a camada de fios pressionando
|
||||||
|
<strong>E</strong>!<br><br> A seguir <strong>conecta todas as quatro
|
||||||
|
entradas</strong> do pintor com fios!
|
||||||
|
21_3_place_button: Fantástico! Agora coloca o <strong>Interruptor</strong> e conecta-o
|
||||||
|
com os fios!
|
||||||
|
21_4_press_button: "Pressiona o interruptor para que ele <strong>emita um
|
||||||
|
sinal verdadeiro</strong>, isso irá ativar o pintor.<br><br> PS: Tu
|
||||||
|
não tens de conectar todas as entradas! Tenta conectar apenas duas."
|
||||||
colors:
|
colors:
|
||||||
red: Vermelho
|
red: Vermelho
|
||||||
green: Verde
|
green: Verde
|
||||||
@ -382,7 +382,6 @@ ingame:
|
|||||||
support:
|
support:
|
||||||
title: Ajuda-me
|
title: Ajuda-me
|
||||||
desc: Eu desenvolvo este jogo no meu tempo livre!
|
desc: Eu desenvolvo este jogo no meu tempo livre!
|
||||||
|
|
||||||
shopUpgrades:
|
shopUpgrades:
|
||||||
belt:
|
belt:
|
||||||
name: Tapetes, Distribuidores e Túneis
|
name: Tapetes, Distribuidores e Túneis
|
||||||
@ -435,7 +434,6 @@ buildings:
|
|||||||
name: Rodar (CCW)
|
name: Rodar (CCW)
|
||||||
description: Roda as formas 90º no sentido contrário ao dos ponteiros do
|
description: Roda as formas 90º no sentido contrário ao dos ponteiros do
|
||||||
relógio.
|
relógio.
|
||||||
|
|
||||||
rotate180:
|
rotate180:
|
||||||
name: Rodar (180º)
|
name: Rodar (180º)
|
||||||
description: Roda as formas 180º.
|
description: Roda as formas 180º.
|
||||||
@ -460,8 +458,8 @@ buildings:
|
|||||||
quad:
|
quad:
|
||||||
name: Pintor (Quádruplo)
|
name: Pintor (Quádruplo)
|
||||||
description: Permite colorir cada quadrante da forma individualmente. Apenas
|
description: Permite colorir cada quadrante da forma individualmente. Apenas
|
||||||
entradas com um <strong>sinal verdadeira</strong> na camada de fios
|
entradas com um <strong>sinal verdadeira</strong> na camada de
|
||||||
irá ser pintada!
|
fios irá ser pintada!
|
||||||
mirrored:
|
mirrored:
|
||||||
name: Pintor
|
name: Pintor
|
||||||
description: Pinta a forma geométrica da entrada esquerda com a cor da entrada
|
description: Pinta a forma geométrica da entrada esquerda com a cor da entrada
|
||||||
@ -478,16 +476,17 @@ buildings:
|
|||||||
wire:
|
wire:
|
||||||
default:
|
default:
|
||||||
name: Fio Elétrico
|
name: Fio Elétrico
|
||||||
description: Tranfere sinais, que podem ser itens, cores ou um sinal binário (1 ou 0).
|
description: Tranfere sinais, que podem ser itens, cores ou um sinal binário (1
|
||||||
Fios de cores diferestes não se conectam.
|
ou 0). Fios de cores diferestes não se conectam.
|
||||||
second:
|
second:
|
||||||
name: Fio Elétrico
|
name: Fio Elétrico
|
||||||
description: Tranfere sinais, que podem ser itens, cores ou um sinal binário (1 ou 0).
|
description: Tranfere sinais, que podem ser itens, cores ou um sinal binário (1
|
||||||
Fios de cores diferestes não se conectam.
|
ou 0). Fios de cores diferestes não se conectam.
|
||||||
balancer:
|
balancer:
|
||||||
default:
|
default:
|
||||||
name: Distribuidor
|
name: Distribuidor
|
||||||
description: Multifunções - Distribui igualmente todas as entradas por todas as saídas.
|
description: Multifunções - Distribui igualmente todas as entradas por todas as
|
||||||
|
saídas.
|
||||||
merger:
|
merger:
|
||||||
name: Misturador (comp.)
|
name: Misturador (comp.)
|
||||||
description: Junta dois tapetes rolantes num só.
|
description: Junta dois tapetes rolantes num só.
|
||||||
@ -503,8 +502,9 @@ buildings:
|
|||||||
storage:
|
storage:
|
||||||
default:
|
default:
|
||||||
name: Armazém
|
name: Armazém
|
||||||
description: Armazena itens em excesso, até uma determinada capacidade. Dá prioridade à saída da
|
description: Armazena itens em excesso, até uma determinada capacidade. Dá
|
||||||
esquerda e pode ser usado como uma porta de transbordo.
|
prioridade à saída da esquerda e pode ser usado como uma porta
|
||||||
|
de transbordo.
|
||||||
wire_tunnel:
|
wire_tunnel:
|
||||||
default:
|
default:
|
||||||
name: Túnel de Fios
|
name: Túnel de Fios
|
||||||
@ -512,44 +512,41 @@ buildings:
|
|||||||
constant_signal:
|
constant_signal:
|
||||||
default:
|
default:
|
||||||
name: Sinal Constante
|
name: Sinal Constante
|
||||||
description: Emite um sinal constante , que pode ser uma forma, cor ou
|
description: Emite um sinal constante , que pode ser uma forma, cor ou um sinal
|
||||||
um sinal binário (1 ou 0).
|
binário (1 ou 0).
|
||||||
lever:
|
lever:
|
||||||
default:
|
default:
|
||||||
name: Interruptor
|
name: Interruptor
|
||||||
description: Pode emitir alternadamente um sinal binário (1 ou 0) na camada de fios,
|
description: Pode emitir alternadamente um sinal binário (1 ou 0) na camada de
|
||||||
que pode posteriormente ser usado, por exemplo, num filtro de itens.
|
fios, que pode posteriormente ser usado, por exemplo, num filtro
|
||||||
|
de itens.
|
||||||
logic_gate:
|
logic_gate:
|
||||||
default:
|
default:
|
||||||
name: Portão AND
|
name: Portão AND
|
||||||
description: >-
|
description: 'Emite um sinal binário "1" se ambas as entradas forem verdadeiras.
|
||||||
Emite um sinal binário "1" se ambas as entradas forem verdadeiras. (Verdadeiro significa:
|
(Verdadeiro significa: forma, cor ou sinal binário "1")'
|
||||||
forma, cor ou sinal binário "1")
|
|
||||||
not:
|
not:
|
||||||
name: Portão NOT
|
name: Portão NOT
|
||||||
description: >-
|
description: 'Emite um sinal binário "1" se a entrada não for verdadeira.
|
||||||
Emite um sinal binário "1" se a entrada não for verdadeira. (Verdadeiro significa:
|
(Verdadeiro significa: forma, cor ou sinal binário "1")'
|
||||||
forma, cor ou sinal binário "1")
|
|
||||||
xor:
|
xor:
|
||||||
name: Portão XOR
|
name: Portão XOR
|
||||||
description: >-
|
description: 'Emite um sinal binário "1" se uma das entradas for verdadeira, mas
|
||||||
Emite um sinal binário "1" se uma das entradas for verdadeira, mas não as duas. (Verdadeiro significa:
|
não as duas. (Verdadeiro significa: forma, cor ou sinal binário
|
||||||
forma, cor ou sinal binário "1")
|
"1")'
|
||||||
or:
|
or:
|
||||||
name: Portão OR
|
name: Portão OR
|
||||||
description: >-
|
description: 'Emite um sinal binário "1" se uma entrada é verdadeira.
|
||||||
Emite um sinal binário "1" se uma entrada é verdadeira. (Verdadeiro significa:
|
(Verdadeiro significa: forma, cor ou sinal binário "1")'
|
||||||
forma, cor ou sinal binário "1")
|
|
||||||
transistor:
|
transistor:
|
||||||
default:
|
default:
|
||||||
name: Transístor
|
name: Transístor
|
||||||
description: Encaminha a entrada inferior se a entrada lateral for verdade
|
description: Encaminha a entrada inferior se a entrada lateral for verdade (uma
|
||||||
(uma forma, cor ou "1").
|
forma, cor ou "1").
|
||||||
|
|
||||||
mirrored:
|
mirrored:
|
||||||
name: Transístor
|
name: Transístor
|
||||||
description: Encaminha a entrada inferior se a entrada lateral for verdade
|
description: Encaminha a entrada inferior se a entrada lateral for verdade (uma
|
||||||
(uma forma, cor ou "1").
|
forma, cor ou "1").
|
||||||
filter:
|
filter:
|
||||||
default:
|
default:
|
||||||
name: Filtro de Itens
|
name: Filtro de Itens
|
||||||
@ -559,56 +556,56 @@ buildings:
|
|||||||
display:
|
display:
|
||||||
default:
|
default:
|
||||||
name: Visor
|
name: Visor
|
||||||
description: Conecta um sinal para mostrar no Visor - Pode ser uma forma, cor
|
description: Conecta um sinal para mostrar no Visor - Pode ser uma forma, cor ou
|
||||||
ou um sinal binário.
|
um sinal binário.
|
||||||
reader:
|
reader:
|
||||||
default:
|
default:
|
||||||
name: Leitor de Tapete
|
name: Leitor de Tapete
|
||||||
description:
|
description: Permite medir a passagem média de itens no tapete. Fornece o último
|
||||||
Permite medir a passagem média de itens no tapete. Fornece o último item lido na camada de
|
item lido na camada de fios (quando desbloqueada).
|
||||||
fios (quando desbloqueada).
|
|
||||||
analyzer:
|
analyzer:
|
||||||
default:
|
default:
|
||||||
name: Analizador de Forma
|
name: Analizador de Forma
|
||||||
description: Analiza o quadrante superior direito da camada mais baixa da forma e retorna
|
description: Analiza o quadrante superior direito da camada mais baixa da forma
|
||||||
a forma ou cor.
|
e retorna a forma ou cor.
|
||||||
comparator:
|
comparator:
|
||||||
default:
|
default:
|
||||||
name: Comparador
|
name: Comparador
|
||||||
description:
|
description: Produz o sinal binário "1" se ambos os itens são exatamente iguais.
|
||||||
Produz o sinal binário "1" se ambos os itens são exatamente iguais. Pode comparar formas,
|
Pode comparar formas, itens e sinais binários.
|
||||||
itens e sinais binários.
|
|
||||||
virtual_processor:
|
virtual_processor:
|
||||||
default:
|
default:
|
||||||
name: Cortador Virtual
|
name: Cortador Virtual
|
||||||
description: Virtualmente, corta as formas em duas metades.
|
description: Virtualmente, corta as formas em duas metades.
|
||||||
rotater:
|
rotater:
|
||||||
name: Rodador Virtual
|
name: Rodador Virtual
|
||||||
description: Virtualmente, roda a forma tanto no sentido horário quanto no anti-horário.
|
description: Virtualmente, roda a forma tanto no sentido horário quanto no
|
||||||
|
anti-horário.
|
||||||
unstacker:
|
unstacker:
|
||||||
name: Desempilhador Virtual
|
name: Desempilhador Virtual
|
||||||
description: Virtualmente, remove a camada do topo para a saída da direita
|
description: Virtualmente, remove a camada do topo para a saída da direita e o
|
||||||
e o restante para a da esquerda.
|
restante para a da esquerda.
|
||||||
stacker:
|
stacker:
|
||||||
name: Empilhador Virtual
|
name: Empilhador Virtual
|
||||||
description: Virtualmente empilhada a forma da direita em cima do item da esquerda.
|
description: Virtualmente empilhada a forma da direita em cima do item da
|
||||||
|
esquerda.
|
||||||
painter:
|
painter:
|
||||||
name: Pintor Virtual
|
name: Pintor Virtual
|
||||||
description: Virtualmente, pinta a forma a forma da entrada de baixo
|
description: Virtualmente, pinta a forma a forma da entrada de baixo com o item
|
||||||
com o item da entrada da direita.
|
da entrada da direita.
|
||||||
item_producer:
|
item_producer:
|
||||||
default:
|
default:
|
||||||
name: Produtor de Itens
|
name: Produtor de Itens
|
||||||
description: Disponível apenas no modo sandbox, produz o sinal dado na
|
description: Disponível apenas no modo sandbox, produz o sinal dado na camada de
|
||||||
camada de fios na camada normal.
|
fios na camada normal.
|
||||||
storyRewards:
|
storyRewards:
|
||||||
reward_cutter_and_trash:
|
reward_cutter_and_trash:
|
||||||
title: Corte de formas
|
title: Corte de formas
|
||||||
desc: Acabaste de desbloquear o <strong>cortador</strong>, que corta as formas ao meio
|
desc: Acabaste de desbloquear o <strong>cortador</strong>, que corta as formas
|
||||||
de cima para baixo <strong>independentemente da sua
|
ao meio de cima para baixo <strong>independentemente da sua
|
||||||
orientação</strong>!<br><br>Certefica-te de que te livras do desperdício,
|
orientação</strong>!<br><br>Certefica-te de que te livras do
|
||||||
caso contrário <strong>irá encravar e parar</strong> - Para este propósito
|
desperdício, caso contrário <strong>irá encravar e parar</strong> -
|
||||||
eu dei-te um <strong>lixo</strong>, que destrói
|
Para este propósito eu dei-te um <strong>lixo</strong>, que destrói
|
||||||
tudo o que lá colocares!
|
tudo o que lá colocares!
|
||||||
reward_rotater:
|
reward_rotater:
|
||||||
title: Rotação
|
title: Rotação
|
||||||
@ -634,8 +631,8 @@ storyRewards:
|
|||||||
reward_splitter:
|
reward_splitter:
|
||||||
title: Divisor
|
title: Divisor
|
||||||
desc: Desbloqueaste o <strong>dvisor</strong> uma variante do
|
desc: Desbloqueaste o <strong>dvisor</strong> uma variante do
|
||||||
<strong>distribuidor</strong> - Aceita uma entradae divide-a
|
<strong>distribuidor</strong> - Aceita uma entradae divide-a em
|
||||||
em duas!
|
duas!
|
||||||
reward_tunnel:
|
reward_tunnel:
|
||||||
title: Túnel
|
title: Túnel
|
||||||
desc: O <strong>Túnel</strong> foi desbloqueado - Com ele podes passar itens
|
desc: O <strong>Túnel</strong> foi desbloqueado - Com ele podes passar itens
|
||||||
@ -649,9 +646,9 @@ storyRewards:
|
|||||||
reward_miner_chainable:
|
reward_miner_chainable:
|
||||||
title: Extração em série
|
title: Extração em série
|
||||||
desc: "Desbloqueaste o <strong>extrator em séire</strong>! Permite
|
desc: "Desbloqueaste o <strong>extrator em séire</strong>! Permite
|
||||||
<strong>enviar os recursos</strong> para outros extratores, sendo assim
|
<strong>enviar os recursos</strong> para outros extratores, sendo
|
||||||
permite uma extração de recursos mais eficiente!<br><br> PS: O extrator
|
assim permite uma extração de recursos mais eficiente!<br><br> PS: O
|
||||||
antigo já foi trocado na tua lista de construções!"
|
extrator antigo já foi trocado na tua lista de construções!"
|
||||||
reward_underground_belt_tier_2:
|
reward_underground_belt_tier_2:
|
||||||
title: Túnel Nível II
|
title: Túnel Nível II
|
||||||
desc: Desbloqueaste uma nova variante do <strong>Túnel</strong> - Tem um
|
desc: Desbloqueaste uma nova variante do <strong>Túnel</strong> - Tem um
|
||||||
@ -670,17 +667,20 @@ storyRewards:
|
|||||||
reward_storage:
|
reward_storage:
|
||||||
title: Armazém
|
title: Armazém
|
||||||
desc: Desbloqueaste uma variante do <strong>lixo</strong> - Permite armazenar
|
desc: Desbloqueaste uma variante do <strong>lixo</strong> - Permite armazenar
|
||||||
itens, até uma determinada capacidade!<br><br> Dá prioridade à saída da
|
itens, até uma determinada capacidade!<br><br> Dá prioridade à saída
|
||||||
esquerda e pode ser usado como uma <strong>porta de transbordo</strong>!
|
da esquerda e pode ser usado como uma <strong>porta de
|
||||||
|
transbordo</strong>!
|
||||||
reward_freeplay:
|
reward_freeplay:
|
||||||
title: Jogo livre
|
title: Jogo livre
|
||||||
desc: Conseguiste! Desbloqueaste o <strong>modo jogo livre</strong>! Isto
|
desc: Conseguiste! Desbloqueaste o <strong>modo jogo livre</strong>! Isto
|
||||||
significa que agora as formas são geradas <strong>aleatoriamente</strong>!<br><br>
|
significa que agora as formas são geradas
|
||||||
Como o edifício central vai precisar de uma <strong>taxa de rendimento</strong> a partir
|
<strong>aleatoriamente</strong>!<br><br> Como o edifício central vai
|
||||||
de agora, recomendo vivamente a contruires uma máquina que, automaticamente,
|
precisar de uma <strong>taxa de rendimento</strong> a partir de
|
||||||
entraga as formas pedidas!<br><br> O edifício central emite a forma pedida
|
agora, recomendo vivamente a contruires uma máquina que,
|
||||||
na camada de fios,sendo assim tudo o que tens a fazer é analiza-la e
|
automaticamente, entraga as formas pedidas!<br><br> O edifício
|
||||||
automaticamente configurares a tua fábrica baseada nisso.
|
central emite a forma pedida na camada de fios,sendo assim tudo o
|
||||||
|
que tens a fazer é analiza-la e automaticamente configurares a tua
|
||||||
|
fábrica baseada nisso.
|
||||||
reward_blueprints:
|
reward_blueprints:
|
||||||
title: Projetos
|
title: Projetos
|
||||||
desc: Agora podes <strong>copiar e colar</strong> partes da tua fábrica!
|
desc: Agora podes <strong>copiar e colar</strong> partes da tua fábrica!
|
||||||
@ -699,18 +699,18 @@ storyRewards:
|
|||||||
desc: Parabéns! Já agora, está planeado mais conteúdo para o jogo completo!
|
desc: Parabéns! Já agora, está planeado mais conteúdo para o jogo completo!
|
||||||
reward_balancer:
|
reward_balancer:
|
||||||
title: Distribuidor
|
title: Distribuidor
|
||||||
desc: O multifunctional <strong>distribuidor</strong> foi desbloqueado - Pode
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
||||||
ser usado para construbir fábricas maiores <strong>dividindo e juntando
|
be used to build bigger factories by <strong>splitting and merging
|
||||||
itens</strong> por vários tapetes rolantes!<br><br>
|
items</strong> onto multiple belts!
|
||||||
reward_merger:
|
reward_merger:
|
||||||
title: Misturador (compacto)
|
title: Misturador (compacto)
|
||||||
desc: Desbloqueaste um <strong>misturador</strong>, uma variante do
|
desc: Desbloqueaste um <strong>misturador</strong>, uma variante do
|
||||||
<strong>distribuidor</strong> - Aceita duas entradas e junta-as num só
|
<strong>distribuidor</strong> - Aceita duas entradas e junta-as num
|
||||||
tapete rolante!
|
só tapete rolante!
|
||||||
reward_belt_reader:
|
reward_belt_reader:
|
||||||
title: Leitor de Tapete
|
title: Leitor de Tapete
|
||||||
desc: Desbloqueaste o <strong>leitor de tapete</strong>! Permite-te medires
|
desc: Desbloqueaste o <strong>leitor de tapete</strong>! Permite-te medires a
|
||||||
a passagem média de itens no tapete.<br><br>E espera por desbloqueares
|
passagem média de itens no tapete.<br><br>E espera por desbloqueares
|
||||||
os fios - aí é que vão ser bastante úteis!
|
os fios - aí é que vão ser bastante úteis!
|
||||||
reward_rotater_180:
|
reward_rotater_180:
|
||||||
title: Rodar (180º)
|
title: Rodar (180º)
|
||||||
@ -718,17 +718,17 @@ storyRewards:
|
|||||||
rodares formas 180 graus (Surpresa! :D)
|
rodares formas 180 graus (Surpresa! :D)
|
||||||
reward_display:
|
reward_display:
|
||||||
title: Visor
|
title: Visor
|
||||||
desc: "Desbloqueaste o <strong>Visor</strong> - Conecta um sinal na
|
desc: "Desbloqueaste o <strong>Visor</strong> - Conecta um sinal na camada de
|
||||||
camada de fios para o visualizares!<br><br> PS: Reparaste que o leitor
|
fios para o visualizares!<br><br> PS: Reparaste que o leitor de
|
||||||
de tapete e o armazém emitem o último item lido por eles? tenta mostrar isso
|
tapete e o armazém emitem o último item lido por eles? tenta mostrar
|
||||||
num visor!"
|
isso num visor!"
|
||||||
reward_constant_signal:
|
reward_constant_signal:
|
||||||
title: Sinal Constante
|
title: Sinal Constante
|
||||||
desc: Desbloqueaste o <strong>sinal constante</strong> contruido na camada
|
desc: Desbloqueaste o <strong>sinal constante</strong> contruido na camada de
|
||||||
de fios! Isto é útil conectado com um <strong>filtro de itens</strong>
|
fios! Isto é útil conectado com um <strong>filtro de itens</strong>
|
||||||
por exemplo.<br><br> O sinal constante pode emitir uma
|
por exemplo.<br><br> O sinal constante pode emitir uma
|
||||||
<strong>forma</strong>, <strong>cor</strong> ou
|
<strong>forma</strong>, <strong>cor</strong> ou <strong>sinal
|
||||||
<strong>sinal binário</strong> (1 ou 0).
|
binário</strong> (1 ou 0).
|
||||||
reward_logic_gates:
|
reward_logic_gates:
|
||||||
title: Portões Lógicos
|
title: Portões Lógicos
|
||||||
desc: Desbloqueaste os <strong>portões lógicos</strong>! N tens de te excitar
|
desc: Desbloqueaste os <strong>portões lógicos</strong>! N tens de te excitar
|
||||||
@ -738,27 +738,30 @@ storyRewards:
|
|||||||
reward_virtual_processing:
|
reward_virtual_processing:
|
||||||
title: Processamento Virtual
|
title: Processamento Virtual
|
||||||
desc: Acadei de te dar um monte de novas construções, que te vão permitir
|
desc: Acadei de te dar um monte de novas construções, que te vão permitir
|
||||||
<strong>simular o processamento de formas</strong>!<br><br> Agora podes
|
<strong>simular o processamento de formas</strong>!<br><br> Agora
|
||||||
simular um cortador,um rodador, um empilhador e muito mais na camada de fios!
|
podes simular um cortador,um rodador, um empilhador e muito mais na
|
||||||
Com isto, agora tens três opções para continuares o jogo:<br><br> -
|
camada de fios! Com isto, agora tens três opções para continuares o
|
||||||
Construir uma <strong>máquina automática</strong> para criar qualquer forma
|
jogo:<br><br> - Construir uma <strong>máquina automática</strong>
|
||||||
possível pedida pelo Edifício Central (Reconmento-te a experimentares!).<br><br> - Contruir
|
para criar qualquer forma possível pedida pelo Edifício Central
|
||||||
algo fixe com os fios.<br><br> - Continuar a jogar
|
(Reconmento-te a experimentares!).<br><br> - Contruir algo fixe com
|
||||||
regularmente.<br><br> Independentemente da tua escolha, lembra-te de te divertires!
|
os fios.<br><br> - Continuar a jogar regularmente.<br><br>
|
||||||
|
Independentemente da tua escolha, lembra-te de te divertires!
|
||||||
reward_wires_painter_and_levers:
|
reward_wires_painter_and_levers:
|
||||||
title: Fios & Pintor Quádruplo
|
title: Fios & Pintor Quádruplo
|
||||||
desc: "Desbloquaste a <strong>Camada de Fios</strong>: É uma camada separada
|
desc: "Desbloquaste a <strong>Camada de Fios</strong>: É uma camada separada no
|
||||||
no topo da camada normal e introduz um monte de novas
|
topo da camada normal e introduz um monte de novas
|
||||||
mecânicas!<br><br> Para o inicio eu dei-te o <strong>Pintor
|
mecânicas!<br><br> Para o inicio eu dei-te o <strong>Pintor
|
||||||
Quádruplo</strong> - Conecta as entradasque queres pintar na
|
Quádruplo</strong> - Conecta as entradas que queres pintar na camada
|
||||||
camada de fios!<br><br> Para trocares para a camada de fios, pressiona a tecla
|
de fios!<br><br> Para trocares para a camada de fios, pressiona a
|
||||||
<strong>E</strong>."
|
tecla <strong>E</strong>. <br><br> PS: <strong>Ativa as dicas</strong> nas
|
||||||
|
definições para ativares o tutorial de fios!"
|
||||||
reward_filter:
|
reward_filter:
|
||||||
title: Filtro de Itens
|
title: Filtro de Itens
|
||||||
desc: Desbloquaste o <strong>Filtro de Itens</strong>! Vai mandar itens ou
|
desc: Desbloquaste o <strong>Filtro de Itens</strong>! Vai mandar itens ou para
|
||||||
para o topo ou para a saída da esquerda dependendo depending se são iguais ao
|
o topo ou para a saída da esquerda dependendo depending se são
|
||||||
sinal da camada de fios ou não.<br><br> Também podes passar um
|
iguais ao sinal da camada de fios ou não.<br><br> Também podes
|
||||||
sinal binário (1 ou 0) para ativa-lo ou desativa-lo totalmente.
|
passar um sinal binário (1 ou 0) para ativa-lo ou desativa-lo
|
||||||
|
totalmente.
|
||||||
reward_demo_end:
|
reward_demo_end:
|
||||||
title: Fim da Demo
|
title: Fim da Demo
|
||||||
desc: Tu chegaste ao fim da versão demo!
|
desc: Tu chegaste ao fim da versão demo!
|
||||||
@ -887,40 +890,50 @@ settings:
|
|||||||
description: Define o volume para música
|
description: Define o volume para música
|
||||||
lowQualityMapResources:
|
lowQualityMapResources:
|
||||||
title: Recursos de Mapa de Baixa Qualidade
|
title: Recursos de Mapa de Baixa Qualidade
|
||||||
description: Simplifica a renderização de recursos quando o mapa está ampliado para
|
description: Simplifica a renderização de recursos quando o mapa está ampliado
|
||||||
melhorar o desempenho. Até parece mais limpo, então lembra-te de
|
para melhorar o desempenho. Até parece mais limpo, então
|
||||||
experimentares!
|
lembra-te de experimentares!
|
||||||
disableTileGrid:
|
disableTileGrid:
|
||||||
title: Desativar Grelha
|
title: Desativar Grelha
|
||||||
description: Desativar a grelha pode ajudar com o desempenho. Isto também
|
description: Desativar a grelha pode ajudar com o desempenho. Isto também fazz o
|
||||||
fazz o jogo parecer mais limpo!
|
jogo parecer mais limpo!
|
||||||
clearCursorOnDeleteWhilePlacing:
|
clearCursorOnDeleteWhilePlacing:
|
||||||
title: Limpar Cursor com Clique Direito
|
title: Limpar Cursor com Clique Direito
|
||||||
description: Ativado por padrão, limpa o cursor sempre que pressionas o botão direito do rato
|
description: Ativado por padrão, limpa o cursor sempre que pressionas o botão
|
||||||
enquanto tens um edifício para colocamento. Se desativado,
|
direito do rato enquanto tens um edifício para colocamento. Se
|
||||||
podes apagar construções pressionando o botão direito do rato enquanto colocas um
|
desativado, podes apagar construções pressionando o botão
|
||||||
edifício.
|
direito do rato enquanto colocas um edifício.
|
||||||
lowQualityTextures:
|
lowQualityTextures:
|
||||||
title: Texturas de baixa qualidade (Feio)
|
title: Texturas de baixa qualidade (Feio)
|
||||||
description: sa texturas de baixa qualidade para melhorar o desempenho. sto vai tornar o
|
description: sa texturas de baixa qualidade para melhorar o desempenho. sto vai
|
||||||
jogo parecer muito feio!
|
tornar o jogo parecer muito feio!
|
||||||
displayChunkBorders:
|
displayChunkBorders:
|
||||||
title: Mostrar bordas de limites (chunk borders)
|
title: Mostrar bordas de limites (chunk borders)
|
||||||
description: O jogo está dividido em partes de 16x16 quadrados, se esta dedinição estiver
|
description: O jogo está dividido em partes de 16x16 quadrados, se esta
|
||||||
ativada as bordas de cada limitece são mostradas.
|
dedinição estiver ativada as bordas de cada limitece são
|
||||||
|
mostradas.
|
||||||
pickMinerOnPatch:
|
pickMinerOnPatch:
|
||||||
title: Selecionar extrator num quadrado de recurso
|
title: Selecionar extrator num quadrado de recurso
|
||||||
description: Ativado por padrão, seleciona um extrator se usares a pipeta quando
|
description: Ativado por padrão, seleciona um extrator se usares a pipeta quando
|
||||||
estiveres com o rato em cima de um quadrado de recurso.
|
estiveres com o rato em cima de um quadrado de recurso.
|
||||||
simplifiedBelts:
|
simplifiedBelts:
|
||||||
title: Tapetes rolantes simplificados (Feio)
|
title: Tapetes rolantes simplificados (Feio)
|
||||||
description: Não renderiza os intens nos tapetes excepto quando tens o rato em cima do tapete
|
description: Não renderiza os intens nos tapetes excepto quando tens o rato em
|
||||||
para melhorar o desempenho. Não recomendo a jogares com esta definição ativada
|
cima do tapete para melhorar o desempenho. Não recomendo a
|
||||||
a não ser que precises mesmo de melhorar o desempenho.
|
jogares com esta definição ativada a não ser que precises mesmo
|
||||||
|
de melhorar o desempenho.
|
||||||
enableMousePan:
|
enableMousePan:
|
||||||
title: Ativar rato panorâmico
|
title: Ativar rato panorâmico
|
||||||
description: Permite-te mover o mapa movento o rato nos cantos do
|
description: Permite-te mover o mapa movento o rato nos cantos do ecrâ. A
|
||||||
ecrâ. A velociade depende da definição de velocidade de movimentação.
|
velociade depende da definição de velocidade de movimentação.
|
||||||
|
zoomToCursor:
|
||||||
|
title: Zoom towards Cursor
|
||||||
|
description: If activated the zoom will happen in the direction of your mouse
|
||||||
|
position, otherwise in the middle of the screen.
|
||||||
|
mapResourcesScale:
|
||||||
|
title: Map Resources Size
|
||||||
|
description: Controls the size of the shapes on the map overview (when zooming
|
||||||
|
out).
|
||||||
rangeSliderPercentage: <amount> %
|
rangeSliderPercentage: <amount> %
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Atalhos
|
title: Atalhos
|
||||||
@ -1020,26 +1033,30 @@ demo:
|
|||||||
exportingBase: Exportar base como uma imagem
|
exportingBase: Exportar base como uma imagem
|
||||||
settingNotAvailable: Não disponível no Demo.
|
settingNotAvailable: Não disponível no Demo.
|
||||||
tips:
|
tips:
|
||||||
- "O edifício central aceita qualquer entrada, não apenas a forma atual!"
|
- O edifício central aceita qualquer entrada, não apenas a da forma atual!
|
||||||
- Tem a certeza que as tuas fábricas são modulares - vai valer a pena!
|
- Tem a certeza que as tuas fábricas são modulares - vai valer a pena!
|
||||||
- "Não construas demasiado perto do edifício, ou vai ser um grande caos!"
|
- Não construas demasiado perto do edifício, ou será um grande caos!
|
||||||
- "Se empilhar não funciona, tenta trocar as entradas."
|
- Se empilhar não funciona, tenta trocar as entradas.
|
||||||
- Podes alternar a direção do planeador de tapete rolante ao pressionar <b>R</b>.
|
- Podes alternar a direção do planeador de tapete rolante ao pressionar
|
||||||
- Ao segurar <b>CTRL</b> podes arrastar tapetes rolantes sem auto-orientação.
|
<b>R</b>.
|
||||||
- "Os rácios continuam os mesmos, desde que todos os upgrades estejam no mesmo Nível."
|
- Ao pressionares <b>CTRL</b> podes arrastar tapetes rolantes sem auto-orientação.
|
||||||
|
- Os rácios continuam os mesmos, desde que todos os upgrades estejam no
|
||||||
|
mesmo Nível.
|
||||||
- Execução em série é mais eficiente que em paralelo.
|
- Execução em série é mais eficiente que em paralelo.
|
||||||
- Vais desbloquear mais variações de edifícios mais tarde no jogo!
|
- Vais desbloquear mais variações de edifícios, mais tarde no jogo!
|
||||||
- Podes usar <b>T</b> para trocar entre as diferentes variantes.
|
- Podes usar <b>T</b> para trocares entre as diferentes variantes.
|
||||||
- Simetria é a solução!
|
- Simetria é a solução!
|
||||||
- Podes entrelaçar diferentes níveis de túneis.
|
- Podes entrelaçar diferentes tipos de túneis.
|
||||||
- Tenta construir fábricas compactas - vai valer a pena!
|
- Tenta construir fábricas compactas - vai valer a pena!
|
||||||
- O pintor tem uma variante espelhada que podes selectionar com <b>T</b>
|
- O pintor tem uma variante espelhada que podes selecionar com <b>T</b>
|
||||||
- Ter os rácios de edifícios corretos vai maximizar a eficiência.
|
- Ter os rácios de edifícios corretos vai maximizar a eficiência.
|
||||||
- "No nível máximo, 5 extratores vão encher um tapete."
|
- No nível máximo, 5 extratores vão encher um tapete.
|
||||||
- Não te esqueças dos túneis!
|
- Não te esqueças dos túneis!
|
||||||
- Não tens de dividir os itens uniformemente para eficiência máxima.
|
- Não tens de dividir os itens uniformemente para eficiência máxima.
|
||||||
- Segurar <b>SHIFT</b> vai ativar o planeador de tapetes, deixando-te colocar longas linhas de tapetes facilmente.
|
- Segurar <b>SHIFT</b> vai ativar o planeador de tapetes, deixando-te
|
||||||
- "Os cortadores cortam sempre verticalmente, independentemente da sua orientação."
|
colocar longas linhas de tapetes facilmente.
|
||||||
|
- Os cortadores cortam sempre verticalmente, independentemente da sua
|
||||||
|
orientação.
|
||||||
- Para obter branco junta as três cores.
|
- Para obter branco junta as três cores.
|
||||||
- O buffer do armazém prioritiza a primeira saída.
|
- O buffer do armazém prioritiza a primeira saída.
|
||||||
- Investe tempo para costruir designs repetiveis - vale a pena!
|
- Investe tempo para costruir designs repetiveis - vale a pena!
|
||||||
@ -1047,32 +1064,41 @@ tips:
|
|||||||
- Podes segurar <b>ALT</b> para inverter a direção de tapetes colocados.
|
- Podes segurar <b>ALT</b> para inverter a direção de tapetes colocados.
|
||||||
- Eficiência é a solução!
|
- Eficiência é a solução!
|
||||||
- As formas que estão mais longes do edifício central são mais complexas.
|
- As formas que estão mais longes do edifício central são mais complexas.
|
||||||
- "As Máquinas têm uma velocidade limitada, divide-as para eficiência máxima."
|
- As Máquinas têm uma velocidade limitada, divide-as para eficiência máxima.
|
||||||
- Usa balanceadores para maximizar a tua eficiência.
|
- Usa balanceadores para maximizar a tua eficiência.
|
||||||
- Organização é importante. Tenta não cruzar tapetes demasiado.
|
- Organização é importante. Tenta não cruzar demasiados tapetes.
|
||||||
- "Planeja antecipadamente, ou vai ser um grande caos!"
|
- Planeia antecipadamente, ou vai ser um grande caos!
|
||||||
- Não removas as tuas fábricas antigas! Vais precisar delas para desbloquear upgrades.
|
- Não removas as tuas fábricas antigas! Vais precisar delas para desbloqueares
|
||||||
- Tenta superar o nível 18 sozinho sem procurar ajuda!
|
upgrades.
|
||||||
- "Não complicas as coisas, tenta continuar simples e irás muito longe."
|
- Tenta superar o nível 20 sozinho sem procurar ajuda!
|
||||||
- Talvez precises de reusar fábricas mais tarde no jogo. Planeia as tuas fábricas para serem reutilizáveis.
|
- Não complicas as coisas, tenta continuar simples e irás muito longe.
|
||||||
- Às vezes, podes encontrar uma forma necessária no mapa sem criar-la com empilhadoras.
|
- Talvez precises de reutilizar fábricas, mais tarde no jogo. Planeia as tuas
|
||||||
|
fábricas para serem reutilizáveis.
|
||||||
|
- Às vezes, podes encontrar uma forma necessária no mapa sem criar-la com
|
||||||
|
empilhadoras.
|
||||||
- Moinhos de vento e cataventos completos nunca aparecem naturalmente.
|
- Moinhos de vento e cataventos completos nunca aparecem naturalmente.
|
||||||
- Pinta as tuas formas antes de cortar-las para eficiência máxima.
|
- Pinta as tuas formas antes de as cortares para eficiência máxima.
|
||||||
- "Com módulos, o espaço é apenas uma percepção; uma preocupação para pessoas mortais."
|
- Com módulos, o espaço é apenas uma perceção; uma preocupação para pessoas
|
||||||
|
mortais.
|
||||||
- Faz uma fábrica de diagramas separada. São importantes para módulos.
|
- Faz uma fábrica de diagramas separada. São importantes para módulos.
|
||||||
- "Dá uma olhada ao misturador de cores, e as tuas questões serão respondidas."
|
- Dá uma olhada ao misturador de cores, e as tuas questões serão respondidas.
|
||||||
- Use <b>CTRL</b> + Clique para selecionar uma área.
|
- Usa <b>CTRL</b> + Clique para selecionar uma área.
|
||||||
- Construir demasiado perto do edifício central pode ficar no caminho de projetos futuros.
|
- Construir demasiado perto do edifício central pode ficar no caminho de
|
||||||
- O ícone de alfinete perto duma forma na lista de upgrades vai afixar-la ao ecrã.
|
projetos futuros.
|
||||||
- Junta todas as cores primárias juntas para fazer branco!
|
- O ícone de alfinete perto duma forma na lista de upgrades vai afixa-la ao
|
||||||
- "Tu tens um mapa infinito, não limites a tua fábrica, expande!"
|
ecrã.
|
||||||
|
- Junta todas as cores primárias para fazeres branco!
|
||||||
|
- Tu tens um mapa infinito, não limites a tua fábrica, expande!
|
||||||
- Tenta também Factorio! É o meu jogo favorito.
|
- Tenta também Factorio! É o meu jogo favorito.
|
||||||
- O cortador quádruplo corta no sentido dos ponteiros começando no canto superior direito!
|
- O cortador quádruplo corta no sentido dos ponteiros do relógio começando no canto
|
||||||
|
superior direito!
|
||||||
- Podes fazer download dos teus savegames no menu principal!
|
- Podes fazer download dos teus savegames no menu principal!
|
||||||
- Este jogo tem muitos atalhos de teclado úteis! Não te esqueças de verificar a página de configurações.
|
- Este jogo tem muitos atalhos de teclado úteis! Não te esqueças de
|
||||||
- "Este jogo tem muitas definições, não te esqueças de as verificar!"
|
verificar a página de configurações.
|
||||||
- O marco para o teu edifício central tem uma pequena bússola para indicar a sua direção!
|
- Este jogo tem muitas definições, não te esqueças de as verificar!
|
||||||
- "Para limpar tapetes, corta a área e cola-a na mesma localização."
|
- O marco para o teu edifício central tem uma pequena bússola para indicar a
|
||||||
|
sua direção!
|
||||||
|
- Para limpar tapetes, corta a área e cola-a na mesma localização.
|
||||||
- Pressiona F4 para mostrar os teus FPS e Tick Rate.
|
- Pressiona F4 para mostrar os teus FPS e Tick Rate.
|
||||||
- Pressiona F4 duas vezes para mostrar a tile do teu rato e câmara.
|
- Pressiona F4 duas vezes para mostrar a tile do teu rato e câmara.
|
||||||
- Podes clicar numa forma afixada no lado direito para desafixar-la.
|
- Podes clicar numa forma afixada no lado direito para desafixa-la.
|
||||||
|
|||||||
@ -204,11 +204,14 @@ dialogs:
|
|||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: Rename Savegame
|
title: Rename Savegame
|
||||||
desc: You can rename your savegame here.
|
desc: You can rename your savegame here.
|
||||||
entityWarning:
|
tutorialVideoAvailable:
|
||||||
title: Performance Warning
|
title: Tutorial Available
|
||||||
desc: You have placed a lot of buildings, this is just a friendly reminder that
|
desc: There is a tutorial video available for this level! Would you like to
|
||||||
the game can not handle an endless count of buildings - So try to
|
watch it?
|
||||||
keep your factories compact!
|
tutorialVideoAvailableForeignLanguage:
|
||||||
|
title: Tutorial Available
|
||||||
|
desc: There is a tutorial video available for this level, but it is only
|
||||||
|
available in English. Would you like to watch it?
|
||||||
ingame:
|
ingame:
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: Move
|
moveMap: Move
|
||||||
@ -254,27 +257,6 @@ ingame:
|
|||||||
title: Upgrade-uri
|
title: Upgrade-uri
|
||||||
buttonUnlock: Upgrade
|
buttonUnlock: Upgrade
|
||||||
tier: Tier <x>
|
tier: Tier <x>
|
||||||
tierLabels:
|
|
||||||
- I
|
|
||||||
- II
|
|
||||||
- III
|
|
||||||
- IV
|
|
||||||
- V
|
|
||||||
- VI
|
|
||||||
- VII
|
|
||||||
- VIII
|
|
||||||
- IX
|
|
||||||
- X
|
|
||||||
- XI
|
|
||||||
- XII
|
|
||||||
- XIII
|
|
||||||
- XIV
|
|
||||||
- XV
|
|
||||||
- XVI
|
|
||||||
- XVII
|
|
||||||
- XVIII
|
|
||||||
- XIX
|
|
||||||
- XX
|
|
||||||
maximumLevel: NIVELUL MAXIM (Speed x<currentMult>)
|
maximumLevel: NIVELUL MAXIM (Speed x<currentMult>)
|
||||||
statistics:
|
statistics:
|
||||||
title: Statistici
|
title: Statistici
|
||||||
@ -298,10 +280,6 @@ ingame:
|
|||||||
playtime: Timp jucat
|
playtime: Timp jucat
|
||||||
buildingsPlaced: Construcții
|
buildingsPlaced: Construcții
|
||||||
beltsPlaced: Benzi
|
beltsPlaced: Benzi
|
||||||
buttons:
|
|
||||||
continue: Continuă
|
|
||||||
settings: Setări
|
|
||||||
menu: Întoarce-te în meniu
|
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: Ai nevoie de ajutor?
|
title: Ai nevoie de ajutor?
|
||||||
showHint: Arată o idee
|
showHint: Arată o idee
|
||||||
@ -329,6 +307,30 @@ ingame:
|
|||||||
rapid.<br><br>Sfat: Ține apăsat <strong>SHIFT</strong> pentru a
|
rapid.<br><br>Sfat: Ține apăsat <strong>SHIFT</strong> pentru a
|
||||||
plasa mai multe extractoare, și flosește <strong>R</strong>
|
plasa mai multe extractoare, și flosește <strong>R</strong>
|
||||||
pentru a le roti."
|
pentru a le roti."
|
||||||
|
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
|
||||||
|
halves!<br><br> PS: The cutter always cuts from <strong>top to
|
||||||
|
bottom</strong> regardless of its orientation."
|
||||||
|
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
|
||||||
|
<strong>trash</strong> to get rid of the currently (!) not
|
||||||
|
needed waste.
|
||||||
|
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
|
||||||
|
up this slow process!<br><br> PS: Use the <strong>0-9
|
||||||
|
hotkeys</strong> to access buildings faster!"
|
||||||
|
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
|
||||||
|
extractors</strong> and connect them to the hub.<br><br> PS:
|
||||||
|
Hold <strong>SHIFT</strong> while dragging a belt to activate
|
||||||
|
the belt planner!"
|
||||||
|
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
|
||||||
|
<strong>circles</strong>, <strong>white</strong> and
|
||||||
|
<strong>red</strong> color!
|
||||||
|
21_2_switch_to_wires: Switch to the wires layer by pressing
|
||||||
|
<strong>E</strong>!<br><br> Then <strong>connect all four
|
||||||
|
inputs</strong> of the painter with cables!
|
||||||
|
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
|
||||||
|
with wires!
|
||||||
|
21_4_press_button: "Press the switch to make it <strong>emit a truthy
|
||||||
|
signal</strong> and thus activate the painter.<br><br> PS: You
|
||||||
|
don't have to connect all inputs! Try wiring only two."
|
||||||
colors:
|
colors:
|
||||||
red: Roșu
|
red: Roșu
|
||||||
green: Verde
|
green: Verde
|
||||||
@ -689,7 +691,7 @@ storyRewards:
|
|||||||
title: Balancer
|
title: Balancer
|
||||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
||||||
be used to build bigger factories by <strong>splitting and merging
|
be used to build bigger factories by <strong>splitting and merging
|
||||||
items</strong> onto multiple belts!<br><br>
|
items</strong> onto multiple belts!
|
||||||
reward_merger:
|
reward_merger:
|
||||||
title: Compact Merger
|
title: Compact Merger
|
||||||
desc: You have unlocked a <strong>merger</strong> variant of the
|
desc: You have unlocked a <strong>merger</strong> variant of the
|
||||||
@ -740,7 +742,8 @@ storyRewards:
|
|||||||
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
||||||
Painter</strong> - Connect the slots you would like to paint with on
|
Painter</strong> - Connect the slots you would like to paint with on
|
||||||
the wires layer!<br><br> To switch to the wires layer, press
|
the wires layer!<br><br> To switch to the wires layer, press
|
||||||
<strong>E</strong>."
|
<strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
|
||||||
|
the settings to activate the wires tutorial!"
|
||||||
reward_filter:
|
reward_filter:
|
||||||
title: Item Filter
|
title: Item Filter
|
||||||
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
||||||
@ -910,6 +913,14 @@ settings:
|
|||||||
title: Enable Mouse Pan
|
title: Enable Mouse Pan
|
||||||
description: Allows to move the map by moving the cursor to the edges of the
|
description: Allows to move the map by moving the cursor to the edges of the
|
||||||
screen. The speed depends on the Movement Speed setting.
|
screen. The speed depends on the Movement Speed setting.
|
||||||
|
zoomToCursor:
|
||||||
|
title: Zoom towards Cursor
|
||||||
|
description: If activated the zoom will happen in the direction of your mouse
|
||||||
|
position, otherwise in the middle of the screen.
|
||||||
|
mapResourcesScale:
|
||||||
|
title: Map Resources Size
|
||||||
|
description: Controls the size of the shapes on the map overview (when zooming
|
||||||
|
out).
|
||||||
rangeSliderPercentage: <amount> %
|
rangeSliderPercentage: <amount> %
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Tastele setate
|
title: Tastele setate
|
||||||
|
|||||||
@ -199,11 +199,14 @@ dialogs:
|
|||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: Rename Savegame
|
title: Rename Savegame
|
||||||
desc: You can rename your savegame here.
|
desc: You can rename your savegame here.
|
||||||
entityWarning:
|
tutorialVideoAvailable:
|
||||||
title: Performance Warning
|
title: Tutorial Available
|
||||||
desc: You have placed a lot of buildings, this is just a friendly reminder that
|
desc: There is a tutorial video available for this level! Would you like to
|
||||||
the game can not handle an endless count of buildings - So try to
|
watch it?
|
||||||
keep your factories compact!
|
tutorialVideoAvailableForeignLanguage:
|
||||||
|
title: Tutorial Available
|
||||||
|
desc: There is a tutorial video available for this level, but it is only
|
||||||
|
available in English. Would you like to watch it?
|
||||||
ingame:
|
ingame:
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: Move
|
moveMap: Move
|
||||||
@ -259,27 +262,6 @@ ingame:
|
|||||||
title: Upgrades
|
title: Upgrades
|
||||||
buttonUnlock: Upgrade
|
buttonUnlock: Upgrade
|
||||||
tier: Tier <x>
|
tier: Tier <x>
|
||||||
tierLabels:
|
|
||||||
- I
|
|
||||||
- II
|
|
||||||
- III
|
|
||||||
- IV
|
|
||||||
- V
|
|
||||||
- VI
|
|
||||||
- VII
|
|
||||||
- VIII
|
|
||||||
- IX
|
|
||||||
- X
|
|
||||||
- XI
|
|
||||||
- XII
|
|
||||||
- XIII
|
|
||||||
- XIV
|
|
||||||
- XV
|
|
||||||
- XVI
|
|
||||||
- XVII
|
|
||||||
- XVIII
|
|
||||||
- XIX
|
|
||||||
- XX
|
|
||||||
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
||||||
statistics:
|
statistics:
|
||||||
title: Statistics
|
title: Statistics
|
||||||
@ -303,10 +285,6 @@ ingame:
|
|||||||
playtime: Playtime
|
playtime: Playtime
|
||||||
buildingsPlaced: Buildings
|
buildingsPlaced: Buildings
|
||||||
beltsPlaced: Belts
|
beltsPlaced: Belts
|
||||||
buttons:
|
|
||||||
continue: Continue
|
|
||||||
settings: Settings
|
|
||||||
menu: Return to menu
|
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: Need help?
|
title: Need help?
|
||||||
showHint: Show hint
|
showHint: Show hint
|
||||||
@ -337,6 +315,30 @@ ingame:
|
|||||||
and belts to finish the goal quicker.<br><br>Tip: Hold
|
and belts to finish the goal quicker.<br><br>Tip: Hold
|
||||||
<strong>SHIFT</strong> to place multiple extractors, and use
|
<strong>SHIFT</strong> to place multiple extractors, and use
|
||||||
<strong>R</strong> to rotate them."
|
<strong>R</strong> to rotate them."
|
||||||
|
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
|
||||||
|
halves!<br><br> PS: The cutter always cuts from <strong>top to
|
||||||
|
bottom</strong> regardless of its orientation."
|
||||||
|
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
|
||||||
|
<strong>trash</strong> to get rid of the currently (!) not
|
||||||
|
needed waste.
|
||||||
|
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
|
||||||
|
up this slow process!<br><br> PS: Use the <strong>0-9
|
||||||
|
hotkeys</strong> to access buildings faster!"
|
||||||
|
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
|
||||||
|
extractors</strong> and connect them to the hub.<br><br> PS:
|
||||||
|
Hold <strong>SHIFT</strong> while dragging a belt to activate
|
||||||
|
the belt planner!"
|
||||||
|
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
|
||||||
|
<strong>circles</strong>, <strong>white</strong> and
|
||||||
|
<strong>red</strong> color!
|
||||||
|
21_2_switch_to_wires: Switch to the wires layer by pressing
|
||||||
|
<strong>E</strong>!<br><br> Then <strong>connect all four
|
||||||
|
inputs</strong> of the painter with cables!
|
||||||
|
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
|
||||||
|
with wires!
|
||||||
|
21_4_press_button: "Press the switch to make it <strong>emit a truthy
|
||||||
|
signal</strong> and thus activate the painter.<br><br> PS: You
|
||||||
|
don't have to connect all inputs! Try wiring only two."
|
||||||
connectedMiners:
|
connectedMiners:
|
||||||
one_miner: 1 Miner
|
one_miner: 1 Miner
|
||||||
n_miners: <amount> Miners
|
n_miners: <amount> Miners
|
||||||
@ -676,7 +678,7 @@ storyRewards:
|
|||||||
title: Balancer
|
title: Balancer
|
||||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
||||||
be used to build bigger factories by <strong>splitting and merging
|
be used to build bigger factories by <strong>splitting and merging
|
||||||
items</strong> onto multiple belts!<br><br>
|
items</strong> onto multiple belts!
|
||||||
reward_merger:
|
reward_merger:
|
||||||
title: Compact Merger
|
title: Compact Merger
|
||||||
desc: You have unlocked a <strong>merger</strong> variant of the
|
desc: You have unlocked a <strong>merger</strong> variant of the
|
||||||
@ -727,7 +729,8 @@ storyRewards:
|
|||||||
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
||||||
Painter</strong> - Connect the slots you would like to paint with on
|
Painter</strong> - Connect the slots you would like to paint with on
|
||||||
the wires layer!<br><br> To switch to the wires layer, press
|
the wires layer!<br><br> To switch to the wires layer, press
|
||||||
<strong>E</strong>."
|
<strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
|
||||||
|
the settings to activate the wires tutorial!"
|
||||||
reward_filter:
|
reward_filter:
|
||||||
title: Item Filter
|
title: Item Filter
|
||||||
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
||||||
@ -893,6 +896,14 @@ settings:
|
|||||||
title: Enable Mouse Pan
|
title: Enable Mouse Pan
|
||||||
description: Allows to move the map by moving the cursor to the edges of the
|
description: Allows to move the map by moving the cursor to the edges of the
|
||||||
screen. The speed depends on the Movement Speed setting.
|
screen. The speed depends on the Movement Speed setting.
|
||||||
|
zoomToCursor:
|
||||||
|
title: Zoom towards Cursor
|
||||||
|
description: If activated the zoom will happen in the direction of your mouse
|
||||||
|
position, otherwise in the middle of the screen.
|
||||||
|
mapResourcesScale:
|
||||||
|
title: Map Resources Size
|
||||||
|
description: Controls the size of the shapes on the map overview (when zooming
|
||||||
|
out).
|
||||||
rangeSliderPercentage: <amount> %
|
rangeSliderPercentage: <amount> %
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Keybindings
|
title: Keybindings
|
||||||
|
|||||||
@ -199,11 +199,14 @@ dialogs:
|
|||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: Rename Savegame
|
title: Rename Savegame
|
||||||
desc: You can rename your savegame here.
|
desc: You can rename your savegame here.
|
||||||
entityWarning:
|
tutorialVideoAvailable:
|
||||||
title: Performance Warning
|
title: Tutorial Available
|
||||||
desc: You have placed a lot of buildings, this is just a friendly reminder that
|
desc: There is a tutorial video available for this level! Would you like to
|
||||||
the game can not handle an endless count of buildings - So try to
|
watch it?
|
||||||
keep your factories compact!
|
tutorialVideoAvailableForeignLanguage:
|
||||||
|
title: Tutorial Available
|
||||||
|
desc: There is a tutorial video available for this level, but it is only
|
||||||
|
available in English. Would you like to watch it?
|
||||||
ingame:
|
ingame:
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: Kretanje
|
moveMap: Kretanje
|
||||||
@ -259,27 +262,6 @@ ingame:
|
|||||||
title: Nadogradnje
|
title: Nadogradnje
|
||||||
buttonUnlock: Nadogradi
|
buttonUnlock: Nadogradi
|
||||||
tier: <x> red
|
tier: <x> red
|
||||||
tierLabels:
|
|
||||||
- I
|
|
||||||
- II
|
|
||||||
- III
|
|
||||||
- IV
|
|
||||||
- V
|
|
||||||
- VI
|
|
||||||
- VII
|
|
||||||
- VIII
|
|
||||||
- IX
|
|
||||||
- X
|
|
||||||
- XI
|
|
||||||
- XII
|
|
||||||
- XIII
|
|
||||||
- XIV
|
|
||||||
- XV
|
|
||||||
- XVI
|
|
||||||
- XVII
|
|
||||||
- XVIII
|
|
||||||
- XIX
|
|
||||||
- XX
|
|
||||||
maximumLevel: MAKSIMALNI LEVEL (Brzina x<currentMult>)
|
maximumLevel: MAKSIMALNI LEVEL (Brzina x<currentMult>)
|
||||||
statistics:
|
statistics:
|
||||||
title: Statistika
|
title: Statistika
|
||||||
@ -303,10 +285,6 @@ ingame:
|
|||||||
playtime: Vreme igranja
|
playtime: Vreme igranja
|
||||||
buildingsPlaced: Građevine
|
buildingsPlaced: Građevine
|
||||||
beltsPlaced: Trake
|
beltsPlaced: Trake
|
||||||
buttons:
|
|
||||||
continue: Nastavi
|
|
||||||
settings: Podešavanja
|
|
||||||
menu: Povratak na glavni meni
|
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: Potrebna pomoć?
|
title: Potrebna pomoć?
|
||||||
showHint: Prikaži savet
|
showHint: Prikaži savet
|
||||||
@ -337,6 +315,30 @@ ingame:
|
|||||||
pokretnih traka će ubrzati napredak do cilja.<br><br>Savet: Drži
|
pokretnih traka će ubrzati napredak do cilja.<br><br>Savet: Drži
|
||||||
<strong>SHIFT</strong> za postavljanje više rudara istovremeno,
|
<strong>SHIFT</strong> za postavljanje više rudara istovremeno,
|
||||||
a pritisni <strong>R</strong> za okretanje."
|
a pritisni <strong>R</strong> za okretanje."
|
||||||
|
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
|
||||||
|
halves!<br><br> PS: The cutter always cuts from <strong>top to
|
||||||
|
bottom</strong> regardless of its orientation."
|
||||||
|
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
|
||||||
|
<strong>trash</strong> to get rid of the currently (!) not
|
||||||
|
needed waste.
|
||||||
|
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
|
||||||
|
up this slow process!<br><br> PS: Use the <strong>0-9
|
||||||
|
hotkeys</strong> to access buildings faster!"
|
||||||
|
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
|
||||||
|
extractors</strong> and connect them to the hub.<br><br> PS:
|
||||||
|
Hold <strong>SHIFT</strong> while dragging a belt to activate
|
||||||
|
the belt planner!"
|
||||||
|
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
|
||||||
|
<strong>circles</strong>, <strong>white</strong> and
|
||||||
|
<strong>red</strong> color!
|
||||||
|
21_2_switch_to_wires: Switch to the wires layer by pressing
|
||||||
|
<strong>E</strong>!<br><br> Then <strong>connect all four
|
||||||
|
inputs</strong> of the painter with cables!
|
||||||
|
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
|
||||||
|
with wires!
|
||||||
|
21_4_press_button: "Press the switch to make it <strong>emit a truthy
|
||||||
|
signal</strong> and thus activate the painter.<br><br> PS: You
|
||||||
|
don't have to connect all inputs! Try wiring only two."
|
||||||
connectedMiners:
|
connectedMiners:
|
||||||
one_miner: 1 Miner
|
one_miner: 1 Miner
|
||||||
n_miners: <amount> Miners
|
n_miners: <amount> Miners
|
||||||
@ -674,7 +676,7 @@ storyRewards:
|
|||||||
title: Balancer
|
title: Balancer
|
||||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
||||||
be used to build bigger factories by <strong>splitting and merging
|
be used to build bigger factories by <strong>splitting and merging
|
||||||
items</strong> onto multiple belts!<br><br>
|
items</strong> onto multiple belts!
|
||||||
reward_merger:
|
reward_merger:
|
||||||
title: Compact Merger
|
title: Compact Merger
|
||||||
desc: You have unlocked a <strong>merger</strong> variant of the
|
desc: You have unlocked a <strong>merger</strong> variant of the
|
||||||
@ -725,7 +727,8 @@ storyRewards:
|
|||||||
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
||||||
Painter</strong> - Connect the slots you would like to paint with on
|
Painter</strong> - Connect the slots you would like to paint with on
|
||||||
the wires layer!<br><br> To switch to the wires layer, press
|
the wires layer!<br><br> To switch to the wires layer, press
|
||||||
<strong>E</strong>."
|
<strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
|
||||||
|
the settings to activate the wires tutorial!"
|
||||||
reward_filter:
|
reward_filter:
|
||||||
title: Item Filter
|
title: Item Filter
|
||||||
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
||||||
@ -891,6 +894,14 @@ settings:
|
|||||||
title: Enable Mouse Pan
|
title: Enable Mouse Pan
|
||||||
description: Allows to move the map by moving the cursor to the edges of the
|
description: Allows to move the map by moving the cursor to the edges of the
|
||||||
screen. The speed depends on the Movement Speed setting.
|
screen. The speed depends on the Movement Speed setting.
|
||||||
|
zoomToCursor:
|
||||||
|
title: Zoom towards Cursor
|
||||||
|
description: If activated the zoom will happen in the direction of your mouse
|
||||||
|
position, otherwise in the middle of the screen.
|
||||||
|
mapResourcesScale:
|
||||||
|
title: Map Resources Size
|
||||||
|
description: Controls the size of the shapes on the map overview (when zooming
|
||||||
|
out).
|
||||||
rangeSliderPercentage: <amount> %
|
rangeSliderPercentage: <amount> %
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Tasteri
|
title: Tasteri
|
||||||
|
|||||||
@ -121,8 +121,8 @@ dialogs:
|
|||||||
text: "Kunde inte ladda sparfil:"
|
text: "Kunde inte ladda sparfil:"
|
||||||
confirmSavegameDelete:
|
confirmSavegameDelete:
|
||||||
title: Bekräfta radering
|
title: Bekräfta radering
|
||||||
text: Är du säker på att du vill ta bort följande spel?<br><br>
|
text: Är du säker på att du vill ta bort följande spel?<br><br> '<savegameName>'
|
||||||
'<savegameName>' på nivå <savegameLevel><br><br> Detta kan inte ångras!
|
på nivå <savegameLevel><br><br> Detta kan inte ångras!
|
||||||
savegameDeletionError:
|
savegameDeletionError:
|
||||||
title: Kunde inte radera
|
title: Kunde inte radera
|
||||||
text: "Kunde inte radera sparfil:"
|
text: "Kunde inte radera sparfil:"
|
||||||
@ -203,9 +203,14 @@ dialogs:
|
|||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: Byt namn på sparfil
|
title: Byt namn på sparfil
|
||||||
desc: Du kan byta namn på din sparfil här.
|
desc: Du kan byta namn på din sparfil här.
|
||||||
entityWarning:
|
tutorialVideoAvailable:
|
||||||
title: Prestanda varning
|
title: Tutorial Available
|
||||||
desc: Du har placerat väldigt många byggnader, det här är bara en vänlig påminnelse att spelet inte klarar av ett oändligt antal av byggnader - så försök hålla dina fabriker kompakta!
|
desc: There is a tutorial video available for this level! Would you like to
|
||||||
|
watch it?
|
||||||
|
tutorialVideoAvailableForeignLanguage:
|
||||||
|
title: Tutorial Available
|
||||||
|
desc: There is a tutorial video available for this level, but it is only
|
||||||
|
available in English. Would you like to watch it?
|
||||||
ingame:
|
ingame:
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: Flytta
|
moveMap: Flytta
|
||||||
@ -251,27 +256,6 @@ ingame:
|
|||||||
title: Upgraderingar
|
title: Upgraderingar
|
||||||
buttonUnlock: Upgradera
|
buttonUnlock: Upgradera
|
||||||
tier: Tier <x>
|
tier: Tier <x>
|
||||||
tierLabels:
|
|
||||||
- I
|
|
||||||
- II
|
|
||||||
- III
|
|
||||||
- IV
|
|
||||||
- V
|
|
||||||
- VI
|
|
||||||
- VII
|
|
||||||
- VIII
|
|
||||||
- IX
|
|
||||||
- X
|
|
||||||
- XI
|
|
||||||
- XII
|
|
||||||
- XIII
|
|
||||||
- XIV
|
|
||||||
- XV
|
|
||||||
- XVI
|
|
||||||
- XVII
|
|
||||||
- XVIII
|
|
||||||
- XIX
|
|
||||||
- XX
|
|
||||||
maximumLevel: MAXNIVÅ (Hastighet x<currentMult>)
|
maximumLevel: MAXNIVÅ (Hastighet x<currentMult>)
|
||||||
statistics:
|
statistics:
|
||||||
title: Statistik
|
title: Statistik
|
||||||
@ -295,10 +279,6 @@ ingame:
|
|||||||
playtime: Speltid
|
playtime: Speltid
|
||||||
buildingsPlaced: Byggnader
|
buildingsPlaced: Byggnader
|
||||||
beltsPlaced: Rullband
|
beltsPlaced: Rullband
|
||||||
buttons:
|
|
||||||
continue: Fortsätt
|
|
||||||
settings: Inställningar
|
|
||||||
menu: Återvänd till meny
|
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: Behöver hjälp?
|
title: Behöver hjälp?
|
||||||
showHint: Visa tips
|
showHint: Visa tips
|
||||||
@ -325,6 +305,30 @@ ingame:
|
|||||||
för att klara målet snabbare.<br><br>Tips: Håll
|
för att klara målet snabbare.<br><br>Tips: Håll
|
||||||
<strong>SKIFT</strong> för att placera flera extraktörer, och
|
<strong>SKIFT</strong> för att placera flera extraktörer, och
|
||||||
använd <strong>R</strong> för att rotera dem."
|
använd <strong>R</strong> för att rotera dem."
|
||||||
|
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
|
||||||
|
halves!<br><br> PS: The cutter always cuts from <strong>top to
|
||||||
|
bottom</strong> regardless of its orientation."
|
||||||
|
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
|
||||||
|
<strong>trash</strong> to get rid of the currently (!) not
|
||||||
|
needed waste.
|
||||||
|
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
|
||||||
|
up this slow process!<br><br> PS: Use the <strong>0-9
|
||||||
|
hotkeys</strong> to access buildings faster!"
|
||||||
|
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
|
||||||
|
extractors</strong> and connect them to the hub.<br><br> PS:
|
||||||
|
Hold <strong>SHIFT</strong> while dragging a belt to activate
|
||||||
|
the belt planner!"
|
||||||
|
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
|
||||||
|
<strong>circles</strong>, <strong>white</strong> and
|
||||||
|
<strong>red</strong> color!
|
||||||
|
21_2_switch_to_wires: Switch to the wires layer by pressing
|
||||||
|
<strong>E</strong>!<br><br> Then <strong>connect all four
|
||||||
|
inputs</strong> of the painter with cables!
|
||||||
|
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
|
||||||
|
with wires!
|
||||||
|
21_4_press_button: "Press the switch to make it <strong>emit a truthy
|
||||||
|
signal</strong> and thus activate the painter.<br><br> PS: You
|
||||||
|
don't have to connect all inputs! Try wiring only two."
|
||||||
colors:
|
colors:
|
||||||
red: Röd
|
red: Röd
|
||||||
green: Grön
|
green: Grön
|
||||||
@ -665,7 +669,7 @@ storyRewards:
|
|||||||
title: Ritningar
|
title: Ritningar
|
||||||
desc: Du kan nu <strong>kopiera och klistra in</strong> delar av din fabrik!
|
desc: Du kan nu <strong>kopiera och klistra in</strong> delar av din fabrik!
|
||||||
Välj ett område (håll in CTRL, dra sedan med musen), och tryck 'C'
|
Välj ett område (håll in CTRL, dra sedan med musen), och tryck 'C'
|
||||||
för att kopiera det. <br><br>Att klistra in är<strong>inte
|
för att kopiera det. <br><br>Att klistra in är <strong>inte
|
||||||
gratis</strong>, du behöver producera
|
gratis</strong>, du behöver producera
|
||||||
<strong>ritningsformer</strong> för att ha råd med det! (De du just
|
<strong>ritningsformer</strong> för att ha råd med det! (De du just
|
||||||
levererade).
|
levererade).
|
||||||
@ -683,7 +687,7 @@ storyRewards:
|
|||||||
title: Balancer
|
title: Balancer
|
||||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
||||||
be used to build bigger factories by <strong>splitting and merging
|
be used to build bigger factories by <strong>splitting and merging
|
||||||
items</strong> onto multiple belts!<br><br>
|
items</strong> onto multiple belts!
|
||||||
reward_merger:
|
reward_merger:
|
||||||
title: Compact Merger
|
title: Compact Merger
|
||||||
desc: You have unlocked a <strong>merger</strong> variant of the
|
desc: You have unlocked a <strong>merger</strong> variant of the
|
||||||
@ -696,7 +700,8 @@ storyRewards:
|
|||||||
wires - then it gets really useful!
|
wires - then it gets really useful!
|
||||||
reward_rotater_180:
|
reward_rotater_180:
|
||||||
title: Roterare (180 grader)
|
title: Roterare (180 grader)
|
||||||
desc: Du låste precis upp <strong>roteraren</strong>! - Den låter dig rotera former med 180 grader (Vilken överraskning! :D)
|
desc: Du låste precis upp <strong>roteraren</strong>! - Den låter dig rotera
|
||||||
|
former med 180 grader (Vilken överraskning! :D)
|
||||||
reward_display:
|
reward_display:
|
||||||
title: Display
|
title: Display
|
||||||
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
|
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
|
||||||
@ -733,7 +738,8 @@ storyRewards:
|
|||||||
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
||||||
Painter</strong> - Connect the slots you would like to paint with on
|
Painter</strong> - Connect the slots you would like to paint with on
|
||||||
the wires layer!<br><br> To switch to the wires layer, press
|
the wires layer!<br><br> To switch to the wires layer, press
|
||||||
<strong>E</strong>."
|
<strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
|
||||||
|
the settings to activate the wires tutorial!"
|
||||||
reward_filter:
|
reward_filter:
|
||||||
title: Item Filter
|
title: Item Filter
|
||||||
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
||||||
@ -900,6 +906,14 @@ settings:
|
|||||||
title: Enable Mouse Pan
|
title: Enable Mouse Pan
|
||||||
description: Allows to move the map by moving the cursor to the edges of the
|
description: Allows to move the map by moving the cursor to the edges of the
|
||||||
screen. The speed depends on the Movement Speed setting.
|
screen. The speed depends on the Movement Speed setting.
|
||||||
|
zoomToCursor:
|
||||||
|
title: Zoom towards Cursor
|
||||||
|
description: If activated the zoom will happen in the direction of your mouse
|
||||||
|
position, otherwise in the middle of the screen.
|
||||||
|
mapResourcesScale:
|
||||||
|
title: Map Resources Size
|
||||||
|
description: Controls the size of the shapes on the map overview (when zooming
|
||||||
|
out).
|
||||||
rangeSliderPercentage: <amount> %
|
rangeSliderPercentage: <amount> %
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Snabbtangenter
|
title: Snabbtangenter
|
||||||
|
|||||||
@ -121,7 +121,8 @@ dialogs:
|
|||||||
confirmSavegameDelete:
|
confirmSavegameDelete:
|
||||||
title: Silme işlemini onayla
|
title: Silme işlemini onayla
|
||||||
text: <br><br> Bu kayıdı silmek istiyor musunuz?
|
text: <br><br> Bu kayıdı silmek istiyor musunuz?
|
||||||
'<savegameName>' <savegameLevel><br><br>. seviyede. Bu işlem geri alınamaz!
|
'<savegameName>' <savegameLevel><br><br>. seviyede. Bu işlem geri
|
||||||
|
alınamaz!
|
||||||
savegameDeletionError:
|
savegameDeletionError:
|
||||||
title: Silme başarısız
|
title: Silme başarısız
|
||||||
text: "Oyun kaydını silme başarısız:"
|
text: "Oyun kaydını silme başarısız:"
|
||||||
@ -173,8 +174,8 @@ dialogs:
|
|||||||
taşıma bantlarının yönünü ters çevirir.<br>"
|
taşıma bantlarının yönünü ters çevirir.<br>"
|
||||||
createMarker:
|
createMarker:
|
||||||
title: Yeni Konum İşareti
|
title: Yeni Konum İşareti
|
||||||
desc: Anlamlı bir isim ver. Ayrıca <strong>Şekil koduda</strong>
|
desc: Anlamlı bir isim ver. Ayrıca <strong>Şekil koduda</strong> koyabilirsiniz
|
||||||
koyabilirsiniz (<link>Buradan</link> kod yapabilirisinz )
|
(<link>Buradan</link> kod yapabilirisinz )
|
||||||
titleEdit: Konum İşaretini Düzenle
|
titleEdit: Konum İşaretini Düzenle
|
||||||
markerDemoLimit:
|
markerDemoLimit:
|
||||||
desc: Deneme sürümünde sadece iki adet yer imi oluşturabilirsiniz. Sınırsız yer
|
desc: Deneme sürümünde sadece iki adet yer imi oluşturabilirsiniz. Sınırsız yer
|
||||||
@ -200,10 +201,14 @@ dialogs:
|
|||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: Oyun Kaydının Yeniden Adlandır
|
title: Oyun Kaydının Yeniden Adlandır
|
||||||
desc: Oyun kaydını buradan adlandırabilirsiniz.
|
desc: Oyun kaydını buradan adlandırabilirsiniz.
|
||||||
entityWarning:
|
tutorialVideoAvailable:
|
||||||
title: Performans Uyarısı
|
title: Eğitim Mevcut
|
||||||
desc: Dostça bir uyarı; Çok fazla yapı inşa ettiniz. Oyun sınırsız sayıda
|
desc: Bu seviye için eğitim vidyosu mevcut! İzlemek
|
||||||
yapıyla başa çıkamaz - Bu yüzden fabrikalarınızı az ama öz tutun!
|
ister misin?
|
||||||
|
tutorialVideoAvailableForeignLanguage:
|
||||||
|
title: Eğitim Mevcut
|
||||||
|
desc: Bu seviye için eğitim vidyosu mevcut, ama İngilizce dilinde.
|
||||||
|
İzlemek ister misin?
|
||||||
ingame:
|
ingame:
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: Hareket Et
|
moveMap: Hareket Et
|
||||||
@ -249,27 +254,6 @@ ingame:
|
|||||||
title: Gelİştİrmeler
|
title: Gelİştİrmeler
|
||||||
buttonUnlock: Gelİştİr
|
buttonUnlock: Gelİştİr
|
||||||
tier: Aşama <x>
|
tier: Aşama <x>
|
||||||
tierLabels:
|
|
||||||
- I
|
|
||||||
- II
|
|
||||||
- III
|
|
||||||
- IV
|
|
||||||
- V
|
|
||||||
- VI
|
|
||||||
- VII
|
|
||||||
- VIII
|
|
||||||
- IX
|
|
||||||
- X
|
|
||||||
- XI
|
|
||||||
- XII
|
|
||||||
- XIII
|
|
||||||
- XIV
|
|
||||||
- XV
|
|
||||||
- XVI
|
|
||||||
- XVII
|
|
||||||
- XVIII
|
|
||||||
- XIX
|
|
||||||
- XX
|
|
||||||
maximumLevel: SON SEVİYE (Hız x<currentMult>)
|
maximumLevel: SON SEVİYE (Hız x<currentMult>)
|
||||||
statistics:
|
statistics:
|
||||||
title: İstatistikler
|
title: İstatistikler
|
||||||
@ -285,17 +269,13 @@ ingame:
|
|||||||
description: Merkez binanıza giden bütün şekilleri gösterir.
|
description: Merkez binanıza giden bütün şekilleri gösterir.
|
||||||
noShapesProduced: Henüz hiçbir şekil üretilmedi.
|
noShapesProduced: Henüz hiçbir şekil üretilmedi.
|
||||||
shapesDisplayUnits:
|
shapesDisplayUnits:
|
||||||
second: <shapes> / s
|
second: <shapes> / sn
|
||||||
minute: <shapes> / m
|
minute: <shapes> / dk
|
||||||
hour: <shapes> / h
|
hour: <shapes> / sa
|
||||||
settingsMenu:
|
settingsMenu:
|
||||||
playtime: Oynama zamanı
|
playtime: Oynama zamanı
|
||||||
buildingsPlaced: Yapılar
|
buildingsPlaced: Yapılar
|
||||||
beltsPlaced: Taşıma bantları
|
beltsPlaced: Taşıma bantları
|
||||||
buttons:
|
|
||||||
continue: Devam
|
|
||||||
settings: Ayarlar
|
|
||||||
menu: Ana Menüye Dön
|
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: Yardım?
|
title: Yardım?
|
||||||
showHint: İpucu Göster
|
showHint: İpucu Göster
|
||||||
@ -322,6 +302,30 @@ ingame:
|
|||||||
yerleştir.<br><br>İpucu: Birden fazla üretici yerleştirmek için
|
yerleştir.<br><br>İpucu: Birden fazla üretici yerleştirmek için
|
||||||
<strong>SHIFT</strong> tuşuna basılı tut, ve <strong>R</strong>
|
<strong>SHIFT</strong> tuşuna basılı tut, ve <strong>R</strong>
|
||||||
tuşuyla taşıma bandının yönünü döndür."
|
tuşuyla taşıma bandının yönünü döndür."
|
||||||
|
2_1_place_cutter: "Şimdi daireleri yarıya bölmek için bir <strong>Kesici</strong> yerleştir!<br><br>
|
||||||
|
Not: Kesici şekilleri yönünden bağımsız olarak her zaman <strong>yukarıdan aşağıya</strong>
|
||||||
|
keser."
|
||||||
|
2_2_place_trash: Kesicinin çıkış hatları doluysa <strong>durabilir</strong>!<br><br>
|
||||||
|
Bunun için kullanılmayan çıktılara <strong>çöp</strong>
|
||||||
|
yerleştirin.
|
||||||
|
2_3_more_cutters: "İyi iş çıkardın! Şimdi işleri hızlandırmak için <strong>iki kesici daha</strong>
|
||||||
|
yerleştir.<br><br> Not: <strong>0-9 tuşlarını</strong> kullanarak yapılara
|
||||||
|
daha hızlı ulaşabilirsin!"
|
||||||
|
3_1_rectangles: "Şimdi biraz dikdörtgen üretelim! <strong>4 Üretici yerleştir</strong> ve
|
||||||
|
bunları merkeze bağla.<br><br> Not: <strong>SHIFT tuşuna</strong>
|
||||||
|
basılı tutarak bant planlayıcıyı
|
||||||
|
etkinleştir!"
|
||||||
|
21_1_place_quad_painter: <strong>Dörtlü boyayıcıyı</strong> yerleştirin ve <strong>daireyi</strong>,
|
||||||
|
<strong>beyaz</strong> ve <strong>kırmızı</strong> renkleri
|
||||||
|
elde edin!
|
||||||
|
21_2_switch_to_wires: Kablo katmanına <strong>E tuşuna</strong> basarak geçiş yapın!<br><br>
|
||||||
|
Sonra boyayıcının <strong>dört girişini kablolara
|
||||||
|
bağlayın</strong>!
|
||||||
|
21_3_place_button: Harika! Şimdi bir <strong>Anahtar</strong> yerleştirin ve onu
|
||||||
|
kablolarla bağlayın!
|
||||||
|
21_4_press_button: "Anahtara basarak <strong>gerçekçi sinyal(1) gönderin</strong> ve bununla
|
||||||
|
boyayıcıyı aktifleştirin.<br><br> Not: Bütün girişleri bağlamanıza gerek yok!
|
||||||
|
Sadece iki tanesini kabloyla bağlamayı deneyin."
|
||||||
colors:
|
colors:
|
||||||
red: Kırmızı
|
red: Kırmızı
|
||||||
green: Yeşil
|
green: Yeşil
|
||||||
@ -583,15 +587,14 @@ buildings:
|
|||||||
storyRewards:
|
storyRewards:
|
||||||
reward_cutter_and_trash:
|
reward_cutter_and_trash:
|
||||||
title: Şekİllerİ Kesmek
|
title: Şekİllerİ Kesmek
|
||||||
|
|
||||||
desc: <strong>Kesici</strong> açıldı, bu alet şekilleri <strong>yönelimi ne
|
desc: <strong>Kesici</strong> açıldı, bu alet şekilleri <strong>yönelimi ne
|
||||||
olursa olsun</strong> ortadan ikiye böler!<br><br> Çıkan şekilleri kullanmayı veya
|
olursa olsun</strong> ortadan ikiye böler!<br><br> Çıkan şekilleri
|
||||||
çöpe atmayı unutma yoksa <strong>makine tıkanır</strong>! - Bu nedenle sana gönderdiğin
|
kullanmayı veya çöpe atmayı unutma yoksa <strong>makine
|
||||||
bütün her şeyi yok eden <strong>çöpü</strong> de verdim!
|
tıkanır</strong>! - Bu nedenle sana gönderdiğin bütün her şeyi yok
|
||||||
|
eden <strong>çöpü</strong> de verdim!
|
||||||
reward_rotater:
|
reward_rotater:
|
||||||
title: Döndürme
|
title: Döndürme
|
||||||
desc: <strong>Döndürücü</strong> açıldı! Döndürücü şekilleri saat yönüne 90
|
desc: <strong>Döndürücü</strong> açıldı! Döndürücü şekilleri saat yönünde 90
|
||||||
derece döndürür.
|
derece döndürür.
|
||||||
reward_painter:
|
reward_painter:
|
||||||
title: Boyama
|
title: Boyama
|
||||||
@ -611,9 +614,8 @@ storyRewards:
|
|||||||
<strong>üzerine kaynaştırılır</strong>!
|
<strong>üzerine kaynaştırılır</strong>!
|
||||||
reward_splitter:
|
reward_splitter:
|
||||||
title: Ayırıcı/Bİrleştİrİcİ
|
title: Ayırıcı/Bİrleştİrİcİ
|
||||||
|
desc: <strong>Ayırıcıyı</strong> açtın! <strong>dengeleyicin</strong> başka bir
|
||||||
desc: <strong>Ayırıcıyı</strong> açtın! <strong>dengeleyicin</strong>
|
türü - Tek giriş alıp ikiye ayırır
|
||||||
başka bir türü - Tek giriş alıp ikiye ayırır
|
|
||||||
reward_tunnel:
|
reward_tunnel:
|
||||||
title: Tünel
|
title: Tünel
|
||||||
desc: <strong>Tünel</strong> açıldı - Artık eşyaları taşıma bantları ve yapılar
|
desc: <strong>Tünel</strong> açıldı - Artık eşyaları taşıma bantları ve yapılar
|
||||||
@ -626,12 +628,10 @@ storyRewards:
|
|||||||
bas</strong>!
|
bas</strong>!
|
||||||
reward_miner_chainable:
|
reward_miner_chainable:
|
||||||
title: Zincirleme Üretici
|
title: Zincirleme Üretici
|
||||||
|
|
||||||
desc: " <strong>zincirleme üreticiyi</strong>açtın! bununla
|
desc: " <strong>zincirleme üreticiyi</strong>açtın! bununla
|
||||||
<strong>kaynaklarını</strong> diğer çıkarıcılarla paylaşıp
|
<strong>kaynaklarını</strong> diğer çıkarıcılarla paylaşıp daha
|
||||||
daha verimli bir şekilde çıkartabilirsin!<br><br> not: Eskilerini
|
verimli bir şekilde çıkartabilirsin!<br><br> not: Eskilerini
|
||||||
yenileri ile değiştirdim!"
|
yenileri ile değiştirdim!"
|
||||||
|
|
||||||
reward_underground_belt_tier_2:
|
reward_underground_belt_tier_2:
|
||||||
title: Tünel Aşama II
|
title: Tünel Aşama II
|
||||||
desc: <strong>Tünelin</strong> başka bir türünü açtın - Bu tünelin menzili
|
desc: <strong>Tünelin</strong> başka bir türünü açtın - Bu tünelin menzili
|
||||||
@ -648,10 +648,11 @@ storyRewards:
|
|||||||
boya yerine sadece bir boya harcar!
|
boya yerine sadece bir boya harcar!
|
||||||
reward_storage:
|
reward_storage:
|
||||||
title: Depo
|
title: Depo
|
||||||
desc: <strong>Depoyu</strong> açtınız! - Gönderdiğin eşyaları içinde biriktirir!<br><br>
|
desc: <strong>Depoyu</strong> açtınız! - Gönderdiğin eşyaları içinde
|
||||||
Öncelikli olarak sol tarafından eşyaları gönderir eğer sol taraf tıkanırsa sağ taraftan göndermeye başlar.
|
biriktirir!<br><br> Öncelikli olarak sol tarafından eşyaları
|
||||||
Bunu <strong>fazlalık eşyaları</strong> değerlendirmek için kullanabilirsin!
|
gönderir eğer sol taraf tıkanırsa sağ taraftan göndermeye başlar.
|
||||||
|
Bunu <strong>fazlalık eşyaları</strong> değerlendirmek için
|
||||||
|
kullanabilirsin!
|
||||||
reward_blueprints:
|
reward_blueprints:
|
||||||
title: Taslaklar
|
title: Taslaklar
|
||||||
desc: Fabrikanın bölümlerini artık <strong>kopyalayıp
|
desc: Fabrikanın bölümlerini artık <strong>kopyalayıp
|
||||||
@ -662,37 +663,35 @@ storyRewards:
|
|||||||
(Az önce teslim ettiğin şekiller).
|
(Az önce teslim ettiğin şekiller).
|
||||||
no_reward:
|
no_reward:
|
||||||
title: Sonrakİ Sevİye
|
title: Sonrakİ Sevİye
|
||||||
desc:
|
desc: "Bu seviyenin bir ödülü yok ama bir sonrakinin olacak!<br><br> Not: Şu
|
||||||
"Bu seviyenin bir ödülü yok ama bir sonrakinin olacak!<br><br> Not: Şu anki fabrikalarını yok etmemeni öneririm
|
anki fabrikalarını yok etmemeni öneririm - Daha sonra
|
||||||
- Daha sonra <strong>Geliştirmeleri açmak için </strong> <strong>bütün hepsine</strong> ihtiyacın olacak!"
|
<strong>Geliştirmeleri açmak için </strong> <strong>bütün
|
||||||
|
hepsine</strong> ihtiyacın olacak!"
|
||||||
no_reward_freeplay:
|
no_reward_freeplay:
|
||||||
title: Sonrakİ Sevİye
|
title: Sonrakİ Sevİye
|
||||||
desc: Tebrikler!
|
desc: Tebrikler!
|
||||||
reward_freeplay:
|
reward_freeplay:
|
||||||
title: Özgür Mod
|
title: Özgür Mod
|
||||||
|
|
||||||
desc: Başardın! <strong>Özgür modu</strong> açtın! Bu artık gelen şekillerin
|
desc: Başardın! <strong>Özgür modu</strong> açtın! Bu artık gelen şekillerin
|
||||||
<strong>rastgele</strong> oluşacağı anlamına geliyor!<br><br>
|
<strong>rastgele</strong> oluşacağı anlamına geliyor!<br><br> Bundan
|
||||||
Bundan sonra ana bölge belirli bir miktar eşya değil <strong>belirli bir miktar eşya geliş hızına</strong>
|
sonra ana bölge belirli bir miktar eşya değil <strong>belirli bir
|
||||||
bağlı olarak level atlayacaksın, istenilen şekilleri otomatik olarak yapacak bir fabrika inşa etmeni
|
miktar eşya geliş hızına</strong> bağlı olarak level atlayacaksın,
|
||||||
öneririm!<br><br> Ana bölgenin istediği şekil kablo katmanında sol taraftan sinyal olarak gönderiliyor,
|
istenilen şekilleri otomatik olarak yapacak bir fabrika inşa etmeni
|
||||||
yani sadece bu şekli analiz ederek üretecek tamen otomatik bir alet yapman yeterli.
|
öneririm!<br><br> Ana bölgenin istediği şekil kablo katmanında sol
|
||||||
|
taraftan sinyal olarak gönderiliyor, yani sadece bu şekli analiz
|
||||||
|
ederek üretecek tamen otomatik bir alet yapman yeterli.
|
||||||
reward_demo_end:
|
reward_demo_end:
|
||||||
title: Deneme Sürümünün Sonu
|
title: Deneme Sürümünün Sonu
|
||||||
desc: Deneme sürümünün sonuna geldin!
|
desc: Deneme sürümünün sonuna geldin!
|
||||||
reward_balancer:
|
reward_balancer:
|
||||||
title: Dengeleyici
|
title: Dengeleyici
|
||||||
|
desc: Çok fonksiyonlu <strong>dengeleyici</strong> açıldı. - <strong>Eşyaları
|
||||||
desc: Çok fonksiyonlu <strong>dengeleyeliyiciyi</strong> açtın! - daha büyük
|
bantlara ayırarak ve bantları birleştirerek</strong> daha büyük
|
||||||
fabrikalar yaratmak için <strong>eşyaları</strong><br><br> birden çok bantlara ayırıp
|
fabrikalar kurmak için kullanılabilir!
|
||||||
birleştirmek için kullanılabilir!
|
|
||||||
reward_merger:
|
reward_merger:
|
||||||
title: Tekil Birleştirici
|
title: Tekil Birleştirici
|
||||||
desc: <strong>Birleştiriciyi</strong> açtın !
|
desc: <strong>Birleştiriciyi</strong> açtın ! <strong>dengeleyecinin</strong>
|
||||||
<strong>dengeleyecinin</strong> bir türü - İki giriş alıp tek banta atar.
|
bir türü - İki giriş alıp tek banta atar.
|
||||||
|
|
||||||
reward_belt_reader:
|
reward_belt_reader:
|
||||||
title: Bant Okuyucu
|
title: Bant Okuyucu
|
||||||
desc: <strong>Bant okuyucu</strong> açıldı! Bu yapı taşıma bandındaki akış
|
desc: <strong>Bant okuyucu</strong> açıldı! Bu yapı taşıma bandındaki akış
|
||||||
@ -700,17 +699,21 @@ storyRewards:
|
|||||||
çok kullanışlı olacak.
|
çok kullanışlı olacak.
|
||||||
reward_rotater_180:
|
reward_rotater_180:
|
||||||
title: Dödürücü (180 derece)
|
title: Dödürücü (180 derece)
|
||||||
desc: 180 derece <strong>döndürücüyü</strong> açtınız! - Şekilleri
|
desc: 180 derece <strong>döndürücüyü</strong> açtınız! - Şekilleri 180 derece
|
||||||
180 derece döndürür (Süpriz! :D)
|
döndürür (Süpriz! :D)
|
||||||
reward_display:
|
reward_display:
|
||||||
title: Ekran
|
title: Ekran
|
||||||
desc: "Ekranda göstermek için bir sinyal bağla - Bu sinyal bir şekil, renk
|
desc: "<strong>Ekranı</strong> açtın. - Kablo katmanında bir sinyal bağla ve onu
|
||||||
veya ikili değer (1/0) olabilir"
|
ekranda göster! <br><br> Not: Bant okuyucunun ve deponun son
|
||||||
|
okudukları eşyayı çıkardığını fark ettin mi? Bunu ekranda göstermeyi
|
||||||
|
dene!"
|
||||||
reward_constant_signal:
|
reward_constant_signal:
|
||||||
title: Sabit Sinyal
|
title: Sabit Sinyal
|
||||||
desc: Şekil, renk veya ikili değer (1 / 0) olan sabit bir sinyal
|
desc: Kablo katmanında inşa edilebilen <strong>sabit sinyal'i</strong> açtın!
|
||||||
gönderir.
|
Bu yapı örneğin <strong>eşya filtrelerine</strong> bağlanabilir.<br><br>
|
||||||
|
Sabit sinyal <strong>şekil</strong>, <strong>renk</strong> veya
|
||||||
|
<strong>ikili değer</strong> (1 veya 0)
|
||||||
|
gönderelebilir.
|
||||||
reward_logic_gates:
|
reward_logic_gates:
|
||||||
title: Mantık Kapıları
|
title: Mantık Kapıları
|
||||||
desc: <strong>Mantık kapıları</strong> açıldı! Çok heyecanlanmana gerek yok, ama
|
desc: <strong>Mantık kapıları</strong> açıldı! Çok heyecanlanmana gerek yok, ama
|
||||||
@ -735,7 +738,8 @@ storyRewards:
|
|||||||
vardır!<br><br> Başlangıç olarak senin için <strong>Dörtlü
|
vardır!<br><br> Başlangıç olarak senin için <strong>Dörtlü
|
||||||
Boyayıcıyı</strong> açıyorum. - Kablo katmanında boyamak için
|
Boyayıcıyı</strong> açıyorum. - Kablo katmanında boyamak için
|
||||||
istediğin hatları bağla! <br><br> Kablo katmanına geçiş yapmak için
|
istediğin hatları bağla! <br><br> Kablo katmanına geçiş yapmak için
|
||||||
<strong>E</strong> tuşunu kullan."
|
<strong>E tuşunu </strong> kullan. <br><br> Not: İpuçlarını kablo eğitimlerini
|
||||||
|
görmek için ayarlarda aktifleştirmeyi unutma."
|
||||||
reward_filter:
|
reward_filter:
|
||||||
title: Eşya Filtresi
|
title: Eşya Filtresi
|
||||||
desc: <strong>Eşya filtresini</strong> açtın! Kablo katmanından gelen sinyalle
|
desc: <strong>Eşya filtresini</strong> açtın! Kablo katmanından gelen sinyalle
|
||||||
@ -754,6 +758,7 @@ settings:
|
|||||||
staging: Yükseltme
|
staging: Yükseltme
|
||||||
prod: Üretim
|
prod: Üretim
|
||||||
buildDate: <at-date> derlendi
|
buildDate: <at-date> derlendi
|
||||||
|
rangeSliderPercentage: <amount> %
|
||||||
labels:
|
labels:
|
||||||
uiScale:
|
uiScale:
|
||||||
title: Arayüz Ölçeğİ
|
title: Arayüz Ölçeğİ
|
||||||
@ -894,13 +899,21 @@ settings:
|
|||||||
kullanılırsa, üreteç yapısı inşa için seçilir.
|
kullanılırsa, üreteç yapısı inşa için seçilir.
|
||||||
simplifiedBelts:
|
simplifiedBelts:
|
||||||
title: Sadeleştİrİlmİş Bantlar (Çirkin)
|
title: Sadeleştİrİlmİş Bantlar (Çirkin)
|
||||||
description: Taşıma bandı üzerindeki eşyalar fare imleci üzerinde değilse görüntülenmez.
|
description: Taşıma bandı üzerindeki eşyalar fare imleci üzerinde değilse
|
||||||
Eğer gerçekten performansa
|
görüntülenmez. Eğer gerçekten performansa ihtiyacınız yoksa bu
|
||||||
ihtiyacınız yoksa bu ayarla oynamanız tavsiye edilmez.
|
ayarla oynamanız tavsiye edilmez.
|
||||||
enableMousePan:
|
enableMousePan:
|
||||||
title: Fare Kaydırarak Hareket Etme
|
title: Fare Kaydırarak Hareket Etme
|
||||||
description: Fareyi ekranın köşelerine getirerek hareket ettirmeyi sağlar.
|
description: Fareyi ekranın köşelerine getirerek hareket ettirmeyi sağlar.
|
||||||
rangeSliderPercentage: <amount> %
|
zoomToCursor:
|
||||||
|
title: Farenin Konumuna Yakınlaştırma
|
||||||
|
description: Eğer etkinleştirilirse zaman ekran yakınlaştırılması fare imlecinin
|
||||||
|
bulunduğu yere doğru olur. Etkinleştirilmezse yakınlaştırma
|
||||||
|
ekranın ortasına doğru olur.
|
||||||
|
mapResourcesScale:
|
||||||
|
title: Uzak Bakışta Kaynakların Büyüklüğü
|
||||||
|
description: Haritaya uzaktan bakıldığında, haritadaki şekillerin büyüklüğünü
|
||||||
|
ayarlar.
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Tuş Atamaları
|
title: Tuş Atamaları
|
||||||
hint: "İpucu: CTRL, SHIFT ve ALT tuşlarından yararlanın! Farklı yerleştirme
|
hint: "İpucu: CTRL, SHIFT ve ALT tuşlarından yararlanın! Farklı yerleştirme
|
||||||
|
|||||||
@ -202,11 +202,14 @@ dialogs:
|
|||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: Rename Savegame
|
title: Rename Savegame
|
||||||
desc: You can rename your savegame here.
|
desc: You can rename your savegame here.
|
||||||
entityWarning:
|
tutorialVideoAvailable:
|
||||||
title: Performance Warning
|
title: Tutorial Available
|
||||||
desc: You have placed a lot of buildings, this is just a friendly reminder that
|
desc: There is a tutorial video available for this level! Would you like to
|
||||||
the game can not handle an endless count of buildings - So try to
|
watch it?
|
||||||
keep your factories compact!
|
tutorialVideoAvailableForeignLanguage:
|
||||||
|
title: Tutorial Available
|
||||||
|
desc: There is a tutorial video available for this level, but it is only
|
||||||
|
available in English. Would you like to watch it?
|
||||||
ingame:
|
ingame:
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: Рухатися
|
moveMap: Рухатися
|
||||||
@ -262,27 +265,6 @@ ingame:
|
|||||||
title: Поліпшення
|
title: Поліпшення
|
||||||
buttonUnlock: Поліпшення
|
buttonUnlock: Поліпшення
|
||||||
tier: Ранг <x>
|
tier: Ранг <x>
|
||||||
tierLabels:
|
|
||||||
- I
|
|
||||||
- II
|
|
||||||
- III
|
|
||||||
- IV
|
|
||||||
- V
|
|
||||||
- VI
|
|
||||||
- VII
|
|
||||||
- VIII
|
|
||||||
- IX
|
|
||||||
- X
|
|
||||||
- XI
|
|
||||||
- XII
|
|
||||||
- XIII
|
|
||||||
- XIV
|
|
||||||
- XV
|
|
||||||
- XVI
|
|
||||||
- XVII
|
|
||||||
- XVIII
|
|
||||||
- XIX
|
|
||||||
- XX
|
|
||||||
maximumLevel: МАКСИМАЛЬНИЙ РІВЕНЬ (Швидкість x<currentMult>)
|
maximumLevel: МАКСИМАЛЬНИЙ РІВЕНЬ (Швидкість x<currentMult>)
|
||||||
statistics:
|
statistics:
|
||||||
title: Статистика
|
title: Статистика
|
||||||
@ -306,10 +288,6 @@ ingame:
|
|||||||
playtime: У грі
|
playtime: У грі
|
||||||
buildingsPlaced: Будівлі
|
buildingsPlaced: Будівлі
|
||||||
beltsPlaced: Стрічки
|
beltsPlaced: Стрічки
|
||||||
buttons:
|
|
||||||
continue: Продовжити
|
|
||||||
settings: Налаштування
|
|
||||||
menu: Повернутися до меню
|
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: Потрібна допомога?
|
title: Потрібна допомога?
|
||||||
showHint: Показати підказку
|
showHint: Показати підказку
|
||||||
@ -341,6 +319,30 @@ ingame:
|
|||||||
швидше.<br><br>Підказка: Утримуйте <strong>SHIFT</strong>, щоб
|
швидше.<br><br>Підказка: Утримуйте <strong>SHIFT</strong>, щоб
|
||||||
розмістити багато екстракторів, і використовуйте
|
розмістити багато екстракторів, і використовуйте
|
||||||
<strong>R</strong>, щоб обертати їх."
|
<strong>R</strong>, щоб обертати їх."
|
||||||
|
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
|
||||||
|
halves!<br><br> PS: The cutter always cuts from <strong>top to
|
||||||
|
bottom</strong> regardless of its orientation."
|
||||||
|
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
|
||||||
|
<strong>trash</strong> to get rid of the currently (!) not
|
||||||
|
needed waste.
|
||||||
|
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
|
||||||
|
up this slow process!<br><br> PS: Use the <strong>0-9
|
||||||
|
hotkeys</strong> to access buildings faster!"
|
||||||
|
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
|
||||||
|
extractors</strong> and connect them to the hub.<br><br> PS:
|
||||||
|
Hold <strong>SHIFT</strong> while dragging a belt to activate
|
||||||
|
the belt planner!"
|
||||||
|
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
|
||||||
|
<strong>circles</strong>, <strong>white</strong> and
|
||||||
|
<strong>red</strong> color!
|
||||||
|
21_2_switch_to_wires: Switch to the wires layer by pressing
|
||||||
|
<strong>E</strong>!<br><br> Then <strong>connect all four
|
||||||
|
inputs</strong> of the painter with cables!
|
||||||
|
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
|
||||||
|
with wires!
|
||||||
|
21_4_press_button: "Press the switch to make it <strong>emit a truthy
|
||||||
|
signal</strong> and thus activate the painter.<br><br> PS: You
|
||||||
|
don't have to connect all inputs! Try wiring only two."
|
||||||
connectedMiners:
|
connectedMiners:
|
||||||
one_miner: 1 Miner
|
one_miner: 1 Miner
|
||||||
n_miners: <amount> Miners
|
n_miners: <amount> Miners
|
||||||
@ -684,7 +686,7 @@ storyRewards:
|
|||||||
title: Balancer
|
title: Balancer
|
||||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
||||||
be used to build bigger factories by <strong>splitting and merging
|
be used to build bigger factories by <strong>splitting and merging
|
||||||
items</strong> onto multiple belts!<br><br>
|
items</strong> onto multiple belts!
|
||||||
reward_merger:
|
reward_merger:
|
||||||
title: Compact Merger
|
title: Compact Merger
|
||||||
desc: You have unlocked a <strong>merger</strong> variant of the
|
desc: You have unlocked a <strong>merger</strong> variant of the
|
||||||
@ -735,7 +737,8 @@ storyRewards:
|
|||||||
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
||||||
Painter</strong> - Connect the slots you would like to paint with on
|
Painter</strong> - Connect the slots you would like to paint with on
|
||||||
the wires layer!<br><br> To switch to the wires layer, press
|
the wires layer!<br><br> To switch to the wires layer, press
|
||||||
<strong>E</strong>."
|
<strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
|
||||||
|
the settings to activate the wires tutorial!"
|
||||||
reward_filter:
|
reward_filter:
|
||||||
title: Item Filter
|
title: Item Filter
|
||||||
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
||||||
@ -904,6 +907,14 @@ settings:
|
|||||||
title: Enable Mouse Pan
|
title: Enable Mouse Pan
|
||||||
description: Allows to move the map by moving the cursor to the edges of the
|
description: Allows to move the map by moving the cursor to the edges of the
|
||||||
screen. The speed depends on the Movement Speed setting.
|
screen. The speed depends on the Movement Speed setting.
|
||||||
|
zoomToCursor:
|
||||||
|
title: Zoom towards Cursor
|
||||||
|
description: If activated the zoom will happen in the direction of your mouse
|
||||||
|
position, otherwise in the middle of the screen.
|
||||||
|
mapResourcesScale:
|
||||||
|
title: Map Resources Size
|
||||||
|
description: Controls the size of the shapes on the map overview (when zooming
|
||||||
|
out).
|
||||||
rangeSliderPercentage: <amount> %
|
rangeSliderPercentage: <amount> %
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Гарячі клавіши
|
title: Гарячі клавіши
|
||||||
|
|||||||
@ -148,8 +148,7 @@ dialogs:
|
|||||||
desc: 你还没有解锁蓝图功能!完成更多的关卡来解锁蓝图。
|
desc: 你还没有解锁蓝图功能!完成更多的关卡来解锁蓝图。
|
||||||
keybindingsIntroduction:
|
keybindingsIntroduction:
|
||||||
title: 实用按键
|
title: 实用按键
|
||||||
desc:
|
desc: "这个游戏有很多能帮助搭建工厂的使用按键。 以下是其中的一些,记得在<strong>按键设置</strong>中查看其他的!<br><br>
|
||||||
"这个游戏有很多能帮助搭建工厂的使用按键。 以下是其中的一些,记得在<strong>按键设置</strong>中查看其他的!<br><br>
|
|
||||||
<code class='keybinding'>CTRL</code> + 拖动:选择区域以复制或删除。<br> <code
|
<code class='keybinding'>CTRL</code> + 拖动:选择区域以复制或删除。<br> <code
|
||||||
class='keybinding'>SHIFT</code>: 按住以放置多个。<br> <code
|
class='keybinding'>SHIFT</code>: 按住以放置多个。<br> <code
|
||||||
class='keybinding'>ALT</code>: 反向放置传送带。<br>"
|
class='keybinding'>ALT</code>: 反向放置传送带。<br>"
|
||||||
@ -177,9 +176,14 @@ dialogs:
|
|||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: 重命名存档
|
title: 重命名存档
|
||||||
desc: 您可以在此重命名存档。
|
desc: 您可以在此重命名存档。
|
||||||
entityWarning:
|
tutorialVideoAvailable:
|
||||||
title: 性能警告
|
title: Tutorial Available
|
||||||
desc: 您有非常多建筑,善意的提醒您,这个游戏无法处理过多的建筑 - 尝试将您的工厂压缩!
|
desc: There is a tutorial video available for this level! Would you like to
|
||||||
|
watch it?
|
||||||
|
tutorialVideoAvailableForeignLanguage:
|
||||||
|
title: Tutorial Available
|
||||||
|
desc: There is a tutorial video available for this level, but it is only
|
||||||
|
available in English. Would you like to watch it?
|
||||||
ingame:
|
ingame:
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: 移动地图
|
moveMap: 移动地图
|
||||||
@ -225,27 +229,6 @@ ingame:
|
|||||||
title: 建筑升级
|
title: 建筑升级
|
||||||
buttonUnlock: 升级
|
buttonUnlock: 升级
|
||||||
tier: <x>级
|
tier: <x>级
|
||||||
tierLabels:
|
|
||||||
- 一
|
|
||||||
- 二
|
|
||||||
- 三
|
|
||||||
- 四
|
|
||||||
- 五
|
|
||||||
- 六
|
|
||||||
- 七
|
|
||||||
- 八
|
|
||||||
- 九
|
|
||||||
- 十
|
|
||||||
- 十一
|
|
||||||
- 十二
|
|
||||||
- 十三
|
|
||||||
- 十四
|
|
||||||
- 十五
|
|
||||||
- 十六
|
|
||||||
- 十七
|
|
||||||
- 十八
|
|
||||||
- 十九
|
|
||||||
- 二十
|
|
||||||
maximumLevel: 最高级(<currentMult>倍效率)
|
maximumLevel: 最高级(<currentMult>倍效率)
|
||||||
statistics:
|
statistics:
|
||||||
title: 统计信息
|
title: 统计信息
|
||||||
@ -268,10 +251,6 @@ ingame:
|
|||||||
playtime: 游戏时间
|
playtime: 游戏时间
|
||||||
buildingsPlaced: 建筑数量
|
buildingsPlaced: 建筑数量
|
||||||
beltsPlaced: 传送带数量
|
beltsPlaced: 传送带数量
|
||||||
buttons:
|
|
||||||
continue: 继续
|
|
||||||
settings: 设置
|
|
||||||
menu: 回到主界面
|
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: 需要帮助?
|
title: 需要帮助?
|
||||||
showHint: 显示帮助
|
showHint: 显示帮助
|
||||||
@ -289,9 +268,32 @@ ingame:
|
|||||||
hints:
|
hints:
|
||||||
1_1_extractor: 在<strong>圆形矿脉</strong>上放一个<strong>开采机</strong>来获取圆形!
|
1_1_extractor: 在<strong>圆形矿脉</strong>上放一个<strong>开采机</strong>来获取圆形!
|
||||||
1_2_conveyor: 用<strong>传送带</strong>将你的开采机连接到基地上!<br><br>提示:用你的鼠标<strong>按下并拖动</strong>传送带!
|
1_2_conveyor: 用<strong>传送带</strong>将你的开采机连接到基地上!<br><br>提示:用你的鼠标<strong>按下并拖动</strong>传送带!
|
||||||
1_3_expand:
|
1_3_expand: 这<strong>不是</strong>一个挂机游戏!建造更多的开采机和传送带来更快地完成目标。<br><br> 提示:按住
|
||||||
这<strong>不是</strong>一个挂机游戏!建造更多的开采机和传送带来更快地完成目标。<br><br> 提示:按住
|
|
||||||
<strong>SHIFT</strong> 键来放置多个开采机,用 <strong>R</strong> 键旋转它们。
|
<strong>SHIFT</strong> 键来放置多个开采机,用 <strong>R</strong> 键旋转它们。
|
||||||
|
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
|
||||||
|
halves!<br><br> PS: The cutter always cuts from <strong>top to
|
||||||
|
bottom</strong> regardless of its orientation."
|
||||||
|
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
|
||||||
|
<strong>trash</strong> to get rid of the currently (!) not
|
||||||
|
needed waste.
|
||||||
|
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
|
||||||
|
up this slow process!<br><br> PS: Use the <strong>0-9
|
||||||
|
hotkeys</strong> to access buildings faster!"
|
||||||
|
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
|
||||||
|
extractors</strong> and connect them to the hub.<br><br> PS:
|
||||||
|
Hold <strong>SHIFT</strong> while dragging a belt to activate
|
||||||
|
the belt planner!"
|
||||||
|
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
|
||||||
|
<strong>circles</strong>, <strong>white</strong> and
|
||||||
|
<strong>red</strong> color!
|
||||||
|
21_2_switch_to_wires: Switch to the wires layer by pressing
|
||||||
|
<strong>E</strong>!<br><br> Then <strong>connect all four
|
||||||
|
inputs</strong> of the painter with cables!
|
||||||
|
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
|
||||||
|
with wires!
|
||||||
|
21_4_press_button: "Press the switch to make it <strong>emit a truthy
|
||||||
|
signal</strong> and thus activate the painter.<br><br> PS: You
|
||||||
|
don't have to connect all inputs! Try wiring only two."
|
||||||
colors:
|
colors:
|
||||||
red: 红色
|
red: 红色
|
||||||
green: 绿色
|
green: 绿色
|
||||||
@ -617,7 +619,7 @@ storyRewards:
|
|||||||
title: Balancer
|
title: Balancer
|
||||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
||||||
be used to build bigger factories by <strong>splitting and merging
|
be used to build bigger factories by <strong>splitting and merging
|
||||||
items</strong> onto multiple belts!<br><br>
|
items</strong> onto multiple belts!
|
||||||
reward_merger:
|
reward_merger:
|
||||||
title: Compact Merger
|
title: Compact Merger
|
||||||
desc: You have unlocked a <strong>merger</strong> variant of the
|
desc: You have unlocked a <strong>merger</strong> variant of the
|
||||||
@ -668,7 +670,8 @@ storyRewards:
|
|||||||
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
||||||
Painter</strong> - Connect the slots you would like to paint with on
|
Painter</strong> - Connect the slots you would like to paint with on
|
||||||
the wires layer!<br><br> To switch to the wires layer, press
|
the wires layer!<br><br> To switch to the wires layer, press
|
||||||
<strong>E</strong>."
|
<strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
|
||||||
|
the settings to activate the wires tutorial!"
|
||||||
reward_filter:
|
reward_filter:
|
||||||
title: Item Filter
|
title: Item Filter
|
||||||
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
||||||
@ -817,6 +820,14 @@ settings:
|
|||||||
title: Enable Mouse Pan
|
title: Enable Mouse Pan
|
||||||
description: Allows to move the map by moving the cursor to the edges of the
|
description: Allows to move the map by moving the cursor to the edges of the
|
||||||
screen. The speed depends on the Movement Speed setting.
|
screen. The speed depends on the Movement Speed setting.
|
||||||
|
zoomToCursor:
|
||||||
|
title: Zoom towards Cursor
|
||||||
|
description: If activated the zoom will happen in the direction of your mouse
|
||||||
|
position, otherwise in the middle of the screen.
|
||||||
|
mapResourcesScale:
|
||||||
|
title: Map Resources Size
|
||||||
|
description: Controls the size of the shapes on the map overview (when zooming
|
||||||
|
out).
|
||||||
rangeSliderPercentage: <amount> %
|
rangeSliderPercentage: <amount> %
|
||||||
keybindings:
|
keybindings:
|
||||||
title: 按键设置
|
title: 按键设置
|
||||||
|
|||||||
@ -18,7 +18,7 @@ steamPage:
|
|||||||
- 無限存檔
|
- 無限存檔
|
||||||
- 無限標記
|
- 無限標記
|
||||||
- 支持我! ❤️
|
- 支持我! ❤️
|
||||||
title_future: Planned Content
|
title_future: 未來計劃
|
||||||
planned:
|
planned:
|
||||||
- 藍圖圖庫(單機版獨有)
|
- 藍圖圖庫(單機版獨有)
|
||||||
- Steam 成就
|
- Steam 成就
|
||||||
@ -79,8 +79,8 @@ mainMenu:
|
|||||||
openSourceHint: 本遊戲已開源!
|
openSourceHint: 本遊戲已開源!
|
||||||
discordLink: 官方 Discord 伺服器
|
discordLink: 官方 Discord 伺服器
|
||||||
helpTranslate: 幫助我們翻譯!
|
helpTranslate: 幫助我們翻譯!
|
||||||
browserWarning: 很抱歉, 本遊戲在當前瀏覽器上可能運行緩慢! 使用chrome或者獲取獨立版以得到更好的體驗。
|
browserWarning: 很抱歉, 本遊戲在當前瀏覽器上可能運行緩慢! 使用chrome或者獲取單機版以得到更好的體驗。
|
||||||
savegameLevel: Level <x>
|
savegameLevel: <x>級
|
||||||
savegameLevelUnknown: 未知關卡
|
savegameLevelUnknown: 未知關卡
|
||||||
continue: 繼續
|
continue: 繼續
|
||||||
newGame: 新遊戲
|
newGame: 新遊戲
|
||||||
@ -95,7 +95,7 @@ dialogs:
|
|||||||
later: 之後
|
later: 之後
|
||||||
restart: 重啟
|
restart: 重啟
|
||||||
reset: 重置
|
reset: 重置
|
||||||
getStandalone: 獲得獨立版
|
getStandalone: 獲得單機版
|
||||||
deleteGame: 我知道我在做什麼
|
deleteGame: 我知道我在做什麼
|
||||||
viewUpdate: 查看更新
|
viewUpdate: 查看更新
|
||||||
showUpgrades: 顯示建築升級
|
showUpgrades: 顯示建築升級
|
||||||
@ -111,9 +111,7 @@ dialogs:
|
|||||||
text: 存檔載入失敗:
|
text: 存檔載入失敗:
|
||||||
confirmSavegameDelete:
|
confirmSavegameDelete:
|
||||||
title: 確認刪除
|
title: 確認刪除
|
||||||
text: 你確定要刪除這個存檔?<br><br>
|
text: 你確定要刪除這個存檔?<br><br> '<savegameName>' 在第 <savegameLevel><br><br> 級 不能反悔喔!
|
||||||
'<savegameName>' 在第 <savegameLevel><br><br> 級
|
|
||||||
不能反悔喔!
|
|
||||||
savegameDeletionError:
|
savegameDeletionError:
|
||||||
title: 刪除錯誤
|
title: 刪除錯誤
|
||||||
text: 存檔刪除失敗
|
text: 存檔刪除失敗
|
||||||
@ -131,10 +129,10 @@ dialogs:
|
|||||||
desc: 成功重置了所有按鍵!
|
desc: 成功重置了所有按鍵!
|
||||||
featureRestriction:
|
featureRestriction:
|
||||||
title: 演示版
|
title: 演示版
|
||||||
desc: 你嘗試使用了 <feature> 功能。該功能在演示版中不可用。請考慮購買獨立版以獲得更好的體驗。
|
desc: 你嘗試使用了 <feature> 功能。該功能在演示版中不可用。請考慮購買單機版以獲得更好的體驗。
|
||||||
oneSavegameLimit:
|
oneSavegameLimit:
|
||||||
title: 存檔數量限制
|
title: 存檔數量限制
|
||||||
desc: 演示版中只能保存一份存檔。請刪除舊存檔或者獲取獨立版!
|
desc: 演示版中只能保存一份存檔。請刪除舊存檔或者獲取單機版!
|
||||||
updateSummary:
|
updateSummary:
|
||||||
title: 更新了!
|
title: 更新了!
|
||||||
desc: "以下為自上次遊戲以來更新的內容:"
|
desc: "以下為自上次遊戲以來更新的內容:"
|
||||||
@ -149,16 +147,15 @@ dialogs:
|
|||||||
desc: 你還沒有解鎖藍圖功能!完成更多的關卡來解鎖藍圖。
|
desc: 你還沒有解鎖藍圖功能!完成更多的關卡來解鎖藍圖。
|
||||||
keybindingsIntroduction:
|
keybindingsIntroduction:
|
||||||
title: 實用按鍵
|
title: 實用按鍵
|
||||||
desc:
|
desc: "這個遊戲有很多能幫助搭建工廠的使用按鍵。 以下是其中的一些,記得在<strong>按鍵設置</strong>中查看其他的! <br><br>
|
||||||
"這個遊戲有很多能幫助搭建工廠的使用按鍵。 以下是其中的一些,記得在<strong>按鍵設置</strong>中查看其他的! <br><br>
|
|
||||||
<code class='keybinding'>CTRL</code> + 拖動:選擇區域以復製或刪除。 <br> <code
|
<code class='keybinding'>CTRL</code> + 拖動:選擇區域以復製或刪除。 <br> <code
|
||||||
class='keybinding'>SHIFT</code>: 按住以放置多個。 <br> <code
|
class='keybinding'>SHIFT</code>: 按住以放置多個。 <br> <code
|
||||||
class='keybinding'>ALT</code>: 反向放置傳送帶。 <br>"
|
class='keybinding'>ALT</code>: 反向放置傳送帶。 <br>"
|
||||||
createMarker:
|
createMarker:
|
||||||
title: 創建標記
|
title: 創建標記
|
||||||
desc: Give it a meaningful name, you can also include a <strong>short
|
desc: 給地圖標記起一個的名字。 你可以在名字中加入一個<strong>短代碼</strong>以加入圖形。 (你可以在 <link>here</link>
|
||||||
key</strong> of a shape (Which you can generate <link>here</link>)
|
生成短代碼。)
|
||||||
titleEdit: Edit Marker
|
titleEdit: 修改標記
|
||||||
markerDemoLimit:
|
markerDemoLimit:
|
||||||
desc: 在演示版中你只能創建兩個地圖標記。請獲取單機版以創建更多標記。
|
desc: 在演示版中你只能創建兩個地圖標記。請獲取單機版以創建更多標記。
|
||||||
massCutConfirm:
|
massCutConfirm:
|
||||||
@ -178,9 +175,14 @@ dialogs:
|
|||||||
renameSavegame:
|
renameSavegame:
|
||||||
title: 重新命名存檔
|
title: 重新命名存檔
|
||||||
desc: 你可以在這裡重新命名存檔
|
desc: 你可以在這裡重新命名存檔
|
||||||
entityWarning:
|
tutorialVideoAvailable:
|
||||||
title: 效能警告
|
title: Tutorial Available
|
||||||
desc: 你放置太多建築了,遊戲沒有辦法支撐無限數量的建築,善意提醒:最好降低工廠佔用的空間!
|
desc: There is a tutorial video available for this level! Would you like to
|
||||||
|
watch it?
|
||||||
|
tutorialVideoAvailableForeignLanguage:
|
||||||
|
title: Tutorial Available
|
||||||
|
desc: There is a tutorial video available for this level, but it is only
|
||||||
|
available in English. Would you like to watch it?
|
||||||
ingame:
|
ingame:
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: 移動
|
moveMap: 移動
|
||||||
@ -226,27 +228,6 @@ ingame:
|
|||||||
title: 建築升級
|
title: 建築升級
|
||||||
buttonUnlock: 升級
|
buttonUnlock: 升級
|
||||||
tier: <x>級
|
tier: <x>級
|
||||||
tierLabels:
|
|
||||||
- 壹
|
|
||||||
- 貳
|
|
||||||
- 叁
|
|
||||||
- 肆
|
|
||||||
- 伍
|
|
||||||
- 陸
|
|
||||||
- 柒
|
|
||||||
- 捌
|
|
||||||
- 玖
|
|
||||||
- 拾
|
|
||||||
- 拾壹
|
|
||||||
- 拾貳
|
|
||||||
- 拾叁
|
|
||||||
- 拾肆
|
|
||||||
- 拾伍
|
|
||||||
- 拾陸
|
|
||||||
- 拾柒
|
|
||||||
- 拾捌
|
|
||||||
- 拾玖
|
|
||||||
- 貳拾
|
|
||||||
maximumLevel: 最高級(<currentMult>倍效率)
|
maximumLevel: 最高級(<currentMult>倍效率)
|
||||||
statistics:
|
statistics:
|
||||||
title: 統計資訊
|
title: 統計資訊
|
||||||
@ -269,10 +250,6 @@ ingame:
|
|||||||
playtime: 遊戲時間
|
playtime: 遊戲時間
|
||||||
buildingsPlaced: 建築數量
|
buildingsPlaced: 建築數量
|
||||||
beltsPlaced: 傳送帶數量
|
beltsPlaced: 傳送帶數量
|
||||||
buttons:
|
|
||||||
continue: 繼續
|
|
||||||
settings: 設置
|
|
||||||
menu: 回到主選單
|
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: 需要幫助?
|
title: 需要幫助?
|
||||||
showHint: 顯示
|
showHint: 顯示
|
||||||
@ -282,8 +259,8 @@ ingame:
|
|||||||
waypoints:
|
waypoints:
|
||||||
waypoints: 地圖標記
|
waypoints: 地圖標記
|
||||||
hub: 基地
|
hub: 基地
|
||||||
description: 在標記上按左鍵以快速移動到標記區域,在標記上按右鍵以刪除該標記。
|
description: 在標記上按左鍵以快速移動到標記區域,在標記上按右鍵以刪除該標記。 <br><br>按 <keybinding>
|
||||||
<br><br>按 <keybinding> 為當前區域建立地圖標記或按 <strong>right-click</strong> 為選取區域建立地圖標記。
|
為當前區域建立地圖標記或按 <strong>right-click</strong> 為選取區域建立地圖標記。
|
||||||
creationSuccessNotification: 成功創建地圖標記。
|
creationSuccessNotification: 成功創建地圖標記。
|
||||||
interactiveTutorial:
|
interactiveTutorial:
|
||||||
title: 教程
|
title: 教程
|
||||||
@ -291,9 +268,32 @@ ingame:
|
|||||||
1_1_extractor: 在<strong>圓形礦脈</strong>上放一個<strong>開採機</strong>來獲取圓形!
|
1_1_extractor: 在<strong>圓形礦脈</strong>上放一個<strong>開採機</strong>來獲取圓形!
|
||||||
1_2_conveyor: 用<strong>傳送帶</strong>將你的開採機連接到基地上!
|
1_2_conveyor: 用<strong>傳送帶</strong>將你的開採機連接到基地上!
|
||||||
<br><br>提示:用你的游標<strong>按下並拖動</strong>傳送帶!
|
<br><br>提示:用你的游標<strong>按下並拖動</strong>傳送帶!
|
||||||
1_3_expand:
|
1_3_expand: 這<strong>不是</strong>一個放置型遊戲!建造更多的開採機和傳送帶來更快地完成目標。 <br><br>
|
||||||
這<strong>不是</strong>一個放置型遊戲!建造更多的開採機和傳送帶來更快地完成目標。 <br><br>
|
|
||||||
提示:按住<strong>SHIFT</strong>鍵來放置多個開採機,用<strong>R</strong>鍵旋轉它們。
|
提示:按住<strong>SHIFT</strong>鍵來放置多個開採機,用<strong>R</strong>鍵旋轉它們。
|
||||||
|
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
|
||||||
|
halves!<br><br> PS: The cutter always cuts from <strong>top to
|
||||||
|
bottom</strong> regardless of its orientation."
|
||||||
|
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
|
||||||
|
<strong>trash</strong> to get rid of the currently (!) not
|
||||||
|
needed waste.
|
||||||
|
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
|
||||||
|
up this slow process!<br><br> PS: Use the <strong>0-9
|
||||||
|
hotkeys</strong> to access buildings faster!"
|
||||||
|
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
|
||||||
|
extractors</strong> and connect them to the hub.<br><br> PS:
|
||||||
|
Hold <strong>SHIFT</strong> while dragging a belt to activate
|
||||||
|
the belt planner!"
|
||||||
|
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
|
||||||
|
<strong>circles</strong>, <strong>white</strong> and
|
||||||
|
<strong>red</strong> color!
|
||||||
|
21_2_switch_to_wires: Switch to the wires layer by pressing
|
||||||
|
<strong>E</strong>!<br><br> Then <strong>connect all four
|
||||||
|
inputs</strong> of the painter with cables!
|
||||||
|
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
|
||||||
|
with wires!
|
||||||
|
21_4_press_button: "Press the switch to make it <strong>emit a truthy
|
||||||
|
signal</strong> and thus activate the painter.<br><br> PS: You
|
||||||
|
don't have to connect all inputs! Try wiring only two."
|
||||||
colors:
|
colors:
|
||||||
red: 紅
|
red: 紅
|
||||||
green: 綠
|
green: 綠
|
||||||
@ -309,13 +309,13 @@ ingame:
|
|||||||
empty: 空
|
empty: 空
|
||||||
copyKey: Copy Key
|
copyKey: Copy Key
|
||||||
connectedMiners:
|
connectedMiners:
|
||||||
one_miner: 1 Miner
|
one_miner: 1 個開採機
|
||||||
n_miners: <amount> Miners
|
n_miners: <amount> 個開採機
|
||||||
limited_items: Limited to <max_throughput>
|
limited_items: Limited to <max_throughput>
|
||||||
watermark:
|
watermark:
|
||||||
title: Demo version
|
title: Demo version
|
||||||
desc: Click here to see the Steam version advantages!
|
desc: Click here to see the Steam version advantages!
|
||||||
get_on_steam: Get on steam
|
get_on_steam: 在 Steam 上取得
|
||||||
standaloneAdvantages:
|
standaloneAdvantages:
|
||||||
title: 取得單機版!
|
title: 取得單機版!
|
||||||
no_thanks: 不用了,謝謝!
|
no_thanks: 不用了,謝謝!
|
||||||
@ -328,7 +328,7 @@ ingame:
|
|||||||
desc: 邁向完全自動化!
|
desc: 邁向完全自動化!
|
||||||
savegames:
|
savegames:
|
||||||
title: ∞ 個存檔
|
title: ∞ 個存檔
|
||||||
desc: As many as your heart desires!
|
desc: 隨心所欲!
|
||||||
upgrades:
|
upgrades:
|
||||||
title: 20 個等級
|
title: 20 個等級
|
||||||
desc: 試玩版只有 5 個。
|
desc: 試玩版只有 5 個。
|
||||||
@ -410,8 +410,7 @@ buildings:
|
|||||||
description: 同時為兩個輸入的圖形上色,每次上色只消耗一份顏色塗料。
|
description: 同時為兩個輸入的圖形上色,每次上色只消耗一份顏色塗料。
|
||||||
quad:
|
quad:
|
||||||
name: 上色機(四向)
|
name: 上色機(四向)
|
||||||
description: 分別為圖形的四個部分上色。
|
description: 分別為圖形的四個部分上色。 只有 <strong>truthy signal</strong> 的格子會被上色。
|
||||||
只有 <strong>truthy signal</strong> 的格子會被上色。
|
|
||||||
mirrored:
|
mirrored:
|
||||||
name: 上色機
|
name: 上色機
|
||||||
description: 將整個圖形塗上輸入的顏色。
|
description: 將整個圖形塗上輸入的顏色。
|
||||||
@ -430,12 +429,11 @@ buildings:
|
|||||||
description: 傳輸能量。
|
description: 傳輸能量。
|
||||||
second:
|
second:
|
||||||
name: 電線
|
name: 電線
|
||||||
description: 傳輸訊號,訊號可以是物件,顏色或布林值(0或1)。
|
description: 傳輸訊號,訊號可以是物件,顏色或布林值(0或1)。 不同顏色的電線無法互相連接。
|
||||||
不同顏色的電線無法互相連接。
|
|
||||||
balancer:
|
balancer:
|
||||||
default:
|
default:
|
||||||
name: 平衡機
|
name: 平衡機
|
||||||
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
description: 多功能——將所有輸入平均分配到所有輸出。
|
||||||
merger:
|
merger:
|
||||||
name: 合流機(右)
|
name: 合流機(右)
|
||||||
description: 將兩個傳送帶整合成一個。
|
description: 將兩個傳送帶整合成一個。
|
||||||
@ -463,35 +461,31 @@ buildings:
|
|||||||
boolean (1 / 0).
|
boolean (1 / 0).
|
||||||
lever:
|
lever:
|
||||||
default:
|
default:
|
||||||
name: Switch
|
name: 信號切換器
|
||||||
description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
|
description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
|
||||||
which can then be used to control for example an item filter.
|
which can then be used to control for example an item filter.
|
||||||
logic_gate:
|
logic_gate:
|
||||||
default:
|
default:
|
||||||
name: AND Gate
|
name: AND 邏輯閘
|
||||||
description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape,
|
description: 當輸入均為「真」時,輸出才為1。 (「真」值代表:形狀正確、顏色正確或布林值為1)
|
||||||
color or boolean "1")
|
|
||||||
not:
|
not:
|
||||||
name: NOT Gate
|
name: NOT 邏輯閘
|
||||||
description: Emits a boolean "1" if the input is not truthy. (Truthy means
|
description: 當輸入之ㄧ為「假」時,輸出才為1。 (「假」值代表:形狀不正確、顏色不正確或布林值為0)
|
||||||
shape, color or boolean "1")
|
|
||||||
xor:
|
xor:
|
||||||
name: XOR Gate
|
name: XOR 邏輯閘
|
||||||
description: Emits a boolean "1" if one of the inputs is truthy, but not both.
|
description: 當輸入均為「假」時,輸出才為1。 (「假」值代表:形狀不正確、顏色不正確或布林值為0)
|
||||||
(Truthy means shape, color or boolean "1")
|
|
||||||
or:
|
or:
|
||||||
name: OR Gate
|
name: OR 邏輯閘
|
||||||
description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means
|
description: 當輸入之ㄧ為「真」時,輸出才為1。 (「真」值代表:形狀正確、顏色正確或布林值為1)
|
||||||
shape, color or boolean "1")
|
|
||||||
transistor:
|
transistor:
|
||||||
default:
|
default:
|
||||||
name: Transistor
|
name: 電晶體
|
||||||
description: Forwards the bottom input if the side input is truthy (a shape,
|
description: 如果基極(側面)的輸入訊號為「真」,則把射極(底部)輸入的真假值複製到集極(頂部)的輸出。
|
||||||
color or "1").
|
(「真」值代表:形狀正確、顏色正確或布林值為1)
|
||||||
mirrored:
|
mirrored:
|
||||||
name: Transistor
|
name: 電晶體
|
||||||
description: Forwards the bottom input if the side input is truthy (a shape,
|
description: 如果基極(側面)的輸入訊號為「真」,則把射極(底部)輸入的真假值複製到集極(頂部)的輸出。
|
||||||
color or "1").
|
(「真」值代表:形狀正確、顏色正確或布林值為1)
|
||||||
filter:
|
filter:
|
||||||
default:
|
default:
|
||||||
name: Filter
|
name: Filter
|
||||||
@ -505,54 +499,48 @@ buildings:
|
|||||||
color or boolean.
|
color or boolean.
|
||||||
reader:
|
reader:
|
||||||
default:
|
default:
|
||||||
name: Belt Reader
|
name: 傳送帶讀取機
|
||||||
description: Allows to measure the average belt throughput. Outputs the last
|
description: Allows to measure the average belt throughput. Outputs the last
|
||||||
read item on the wires layer (once unlocked).
|
read item on the wires layer (once unlocked).
|
||||||
analyzer:
|
analyzer:
|
||||||
default:
|
default:
|
||||||
name: Shape Analyzer
|
name: 形狀分析機
|
||||||
description: Analyzes the top right quadrant of the lowest layer of the shape
|
description: Analyzes the top right quadrant of the lowest layer of the shape
|
||||||
and returns its shape and color.
|
and returns its shape and color.
|
||||||
comparator:
|
comparator:
|
||||||
default:
|
default:
|
||||||
name: Compare
|
name: 比較機
|
||||||
description: Returns boolean "1" if both signals are exactly equal. Can compare
|
description: Returns boolean "1" if both signals are exactly equal. Can compare
|
||||||
shapes, items and booleans.
|
shapes, items and booleans.
|
||||||
virtual_processor:
|
virtual_processor:
|
||||||
default:
|
default:
|
||||||
name: Virtual Cutter
|
name: 虛擬切割機
|
||||||
description: Virtually cuts the shape into two halves.
|
description: 虛擬地將圖形從上到下切開並輸出。
|
||||||
rotater:
|
rotater:
|
||||||
name: Virtual Rotater
|
name: 虛擬旋轉機
|
||||||
description: Virtually rotates the shape, both clockwise and counter-clockwise.
|
description: 虛擬地將圖形順時針或逆時針旋轉。
|
||||||
unstacker:
|
unstacker:
|
||||||
name: Virtual Unstacker
|
name: 虛擬提取機
|
||||||
description: Virtually extracts the topmost layer to the right output and the
|
description: 虛擬地提取最上層的圖形到右方輸出,剩下的圖形由左方輸出。
|
||||||
remaining ones to the left.
|
|
||||||
stacker:
|
stacker:
|
||||||
name: Virtual Stacker
|
name: 虛擬堆疊機
|
||||||
description: Virtually stacks the right shape onto the left.
|
description: 虛擬地將輸入的圖形拼貼在一起。如果不能被直接拼貼,右邊的圖形會被疊在左邊的圖形上面。
|
||||||
painter:
|
painter:
|
||||||
name: Virtual Painter
|
name: 虛擬上色機
|
||||||
description: Virtually paints the shape from the bottom input with the shape on
|
description: 虛擬地將整個圖形塗上輸入的顏色。
|
||||||
the right input.
|
|
||||||
item_producer:
|
item_producer:
|
||||||
default:
|
default:
|
||||||
name: Item Producer
|
name: 物品製造機
|
||||||
description: Available in sandbox mode only, outputs the given signal from the
|
description: 沙盒模式專有,將電路層的輸入轉化成一般層的輸出。
|
||||||
wires layer on the regular layer.
|
|
||||||
storyRewards:
|
storyRewards:
|
||||||
reward_cutter_and_trash:
|
reward_cutter_and_trash:
|
||||||
title: 切割圖形
|
title: 切割圖形
|
||||||
desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half
|
desc: <strong>切割機</strong>已解鎖。不論切割機的方向,它都會把圖形<strong>垂直地</strong>切成兩半。
|
||||||
from top to bottom <strong>regardless of its
|
<br><br>記得把不需要的部分處理掉,否則這個這個建築會<strong>停止運作</strong>。
|
||||||
orientation</strong>!<br><br>Be sure to get rid of the waste, or
|
為此我給你準備了<strong>垃圾桶</strong>,它會把所有放進去的物品銷毀掉。
|
||||||
otherwise <strong>it will clog and stall</strong> - For this purpose
|
|
||||||
I have given you the <strong>trash</strong>, which destroys
|
|
||||||
everything you put into it!
|
|
||||||
reward_rotater:
|
reward_rotater:
|
||||||
title: 順時針旋轉
|
title: 順時針旋轉
|
||||||
desc: <strong>旋轉機</strong>已解鎖。它會順時針旋轉輸入的圖形90度。
|
desc: <strong>順時針旋轉機</strong>已解鎖。它會順時針旋轉輸入的圖形90度。
|
||||||
reward_painter:
|
reward_painter:
|
||||||
title: 上色
|
title: 上色
|
||||||
desc: <strong>上色機</strong>已解鎖。開採一些顏色,用上色機把顏色和圖形混合,就可以為圖形著色。<br><br>備註:如果你是色盲,設置中有<strong>色盲模式</strong>可以選。
|
desc: <strong>上色機</strong>已解鎖。開採一些顏色,用上色機把顏色和圖形混合,就可以為圖形著色。<br><br>備註:如果你是色盲,設置中有<strong>色盲模式</strong>可以選。
|
||||||
@ -563,7 +551,7 @@ storyRewards:
|
|||||||
title: 混合
|
title: 混合
|
||||||
desc: <strong>混合機</strong>已解鎖。如果沒有重疊的部分,混合機會嘗試把兩個輸入的圖形<strong>拼貼</strong>在一起。如果有重疊的部分,右邊的輸入會被<strong>疊</strong>到左邊的輸入上方!
|
desc: <strong>混合機</strong>已解鎖。如果沒有重疊的部分,混合機會嘗試把兩個輸入的圖形<strong>拼貼</strong>在一起。如果有重疊的部分,右邊的輸入會被<strong>疊</strong>到左邊的輸入上方!
|
||||||
reward_splitter:
|
reward_splitter:
|
||||||
title: 分離/合併
|
title: 分流
|
||||||
desc: You have unlocked a <strong>splitter</strong> variant of the
|
desc: You have unlocked a <strong>splitter</strong> variant of the
|
||||||
<strong>balancer</strong> - It accepts one input and splits them
|
<strong>balancer</strong> - It accepts one input and splits them
|
||||||
into two!
|
into two!
|
||||||
@ -572,28 +560,24 @@ storyRewards:
|
|||||||
desc: <strong>隧道</strong>已解鎖。你現在可以從其他傳送帶或建築底下運送物品了!
|
desc: <strong>隧道</strong>已解鎖。你現在可以從其他傳送帶或建築底下運送物品了!
|
||||||
reward_rotater_ccw:
|
reward_rotater_ccw:
|
||||||
title: 逆時針旋轉
|
title: 逆時針旋轉
|
||||||
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows
|
desc: <strong>逆時針旋轉機</strong>已解鎖。它會逆時針旋轉輸入的圖形90度。
|
||||||
you to rotate shapes counter-clockwise! To build it, select the
|
逆時針旋轉機是順時針旋轉機的變體。選擇「順時針旋轉機」並<strong>按「T」來切換變體</strong>就能創建。
|
||||||
rotater and <strong>press 'T' to cycle through its
|
|
||||||
variants</strong>!
|
|
||||||
reward_miner_chainable:
|
reward_miner_chainable:
|
||||||
title: 鏈式開採機
|
title: 鏈式開採
|
||||||
desc: "You have unlocked the <strong>chained extractor</strong>! It can
|
desc: "<strong>鏈式開採機</strong>變體已解鎖。它是開採機的一個變體。
|
||||||
<strong>forward its resources</strong> to other extractors so you
|
它可以將開採出來的資源<strong>傳遞</strong>給其他的開採機,使得資源提取更加高效!<br><br> PS:
|
||||||
can more efficiently extract resources!<br><br> PS: The old
|
工具列中舊的開採機已被取代。"
|
||||||
extractor has been replaced in your toolbar now!"
|
|
||||||
reward_underground_belt_tier_2:
|
reward_underground_belt_tier_2:
|
||||||
title: 貳級隧道
|
title: 貳級隧道
|
||||||
desc: <strong>貳級隧道</strong>變體已解鎖。這個隧道有<strong>更長的傳輸距離</strong>。你還可以混用不同的隧道變體!
|
desc: <strong>貳級隧道</strong>變體已解鎖。這個隧道有<strong>更長的傳輸距離</strong>。你還可以混用不同的隧道變體!
|
||||||
reward_cutter_quad:
|
reward_cutter_quad:
|
||||||
title: 四分切割機
|
title: 四分切割
|
||||||
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you
|
desc: 您已解鎖了<strong>切割機</strong>的變體:四分切割機。
|
||||||
to cut shapes in <strong>four parts</strong> instead of just two!
|
它允許您將形狀直接切割為<strong>四個部分</strong>,而不是兩個!
|
||||||
reward_painter_double:
|
reward_painter_double:
|
||||||
title: 雙倍上色機
|
title: 雙倍上色
|
||||||
desc: You have unlocked a variant of the <strong>painter</strong> - It works
|
desc: 您已經解鎖了<strong>上色機</strong>的變體:雙倍上色機。
|
||||||
similar to the regular painter but processes <strong>two shapes at
|
它的運作方式跟上色機類似,但一次能處理<strong>兩個形狀</strong>,而且只消耗一種顏色而不是兩種顏色!
|
||||||
once</strong>, consuming just one color instead of two!
|
|
||||||
reward_storage:
|
reward_storage:
|
||||||
title: 倉庫
|
title: 倉庫
|
||||||
desc: <strong>倉庫</strong> 已解鎖:
|
desc: <strong>倉庫</strong> 已解鎖:
|
||||||
@ -616,14 +600,12 @@ storyRewards:
|
|||||||
你生產過的<strong>所有</strong>圖形都會被用來<strong>升級建築</strong>。"
|
你生產過的<strong>所有</strong>圖形都會被用來<strong>升級建築</strong>。"
|
||||||
no_reward_freeplay:
|
no_reward_freeplay:
|
||||||
title: 下一關
|
title: 下一關
|
||||||
desc: 恭喜你!另外,我們已經計劃在獨立版中加入更多內容!
|
desc: 恭喜你!另外,我們已經計劃在單機版中加入更多內容!
|
||||||
reward_balancer:
|
reward_balancer:
|
||||||
title: Balancer
|
title: 平衡物流
|
||||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
desc: <strong>平衡機</strong>已解鎖。在大型工廠中,平衡機負責<strong>合流或分流</strong>多個傳送帶上的物品。
|
||||||
be used to build bigger factories by <strong>splitting and merging
|
|
||||||
items</strong> onto multiple belts!<br><br>
|
|
||||||
reward_merger:
|
reward_merger:
|
||||||
title: Compact Merger
|
title: 合流
|
||||||
desc: You have unlocked a <strong>merger</strong> variant of the
|
desc: You have unlocked a <strong>merger</strong> variant of the
|
||||||
<strong>balancer</strong> - It accepts two inputs and merges them
|
<strong>balancer</strong> - It accepts two inputs and merges them
|
||||||
into one belt!
|
into one belt!
|
||||||
@ -672,7 +654,8 @@ storyRewards:
|
|||||||
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
||||||
Painter</strong> - Connect the slots you would like to paint with on
|
Painter</strong> - Connect the slots you would like to paint with on
|
||||||
the wires layer!<br><br> To switch to the wires layer, press
|
the wires layer!<br><br> To switch to the wires layer, press
|
||||||
<strong>E</strong>."
|
<strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
|
||||||
|
the settings to activate the wires tutorial!"
|
||||||
reward_filter:
|
reward_filter:
|
||||||
title: Item Filter
|
title: Item Filter
|
||||||
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
||||||
@ -718,7 +701,7 @@ settings:
|
|||||||
description: 改變語言。所有的翻譯皆由玩家提供,且有可能正在施工中!
|
description: 改變語言。所有的翻譯皆由玩家提供,且有可能正在施工中!
|
||||||
fullscreen:
|
fullscreen:
|
||||||
title: 全螢幕
|
title: 全螢幕
|
||||||
description: 全螢幕以獲得更好的遊戲體驗。僅在獨立版中可用。
|
description: 全螢幕以獲得更好的遊戲體驗。僅在單機版中可用。
|
||||||
soundsMuted:
|
soundsMuted:
|
||||||
title: 關閉音效
|
title: 關閉音效
|
||||||
description: 關閉所有音效。
|
description: 關閉所有音效。
|
||||||
@ -781,11 +764,11 @@ settings:
|
|||||||
title: 依建築類型旋轉
|
title: 依建築類型旋轉
|
||||||
description: 每個建築類型,將會分別記住您最後一次使用的旋轉方向。 如果您常常切換不同類型的建築,這樣可能會更方便。
|
description: 每個建築類型,將會分別記住您最後一次使用的旋轉方向。 如果您常常切換不同類型的建築,這樣可能會更方便。
|
||||||
soundVolume:
|
soundVolume:
|
||||||
title: Sound Volume
|
title: 音效
|
||||||
description: Set the volume for sound effects
|
description: 音效設定
|
||||||
musicVolume:
|
musicVolume:
|
||||||
title: Music Volume
|
title: 音樂
|
||||||
description: Set the volume for music
|
description: 音樂設定
|
||||||
lowQualityMapResources:
|
lowQualityMapResources:
|
||||||
title: Low Quality Map Resources
|
title: Low Quality Map Resources
|
||||||
description: Simplifies the rendering of resources on the map when zoomed in to
|
description: Simplifies the rendering of resources on the map when zoomed in to
|
||||||
@ -822,6 +805,14 @@ settings:
|
|||||||
title: Enable Mouse Pan
|
title: Enable Mouse Pan
|
||||||
description: Allows to move the map by moving the cursor to the edges of the
|
description: Allows to move the map by moving the cursor to the edges of the
|
||||||
screen. The speed depends on the Movement Speed setting.
|
screen. The speed depends on the Movement Speed setting.
|
||||||
|
zoomToCursor:
|
||||||
|
title: Zoom towards Cursor
|
||||||
|
description: If activated the zoom will happen in the direction of your mouse
|
||||||
|
position, otherwise in the middle of the screen.
|
||||||
|
mapResourcesScale:
|
||||||
|
title: Map Resources Size
|
||||||
|
description: Controls the size of the shapes on the map overview (when zooming
|
||||||
|
out).
|
||||||
rangeSliderPercentage: <amount> %
|
rangeSliderPercentage: <amount> %
|
||||||
keybindings:
|
keybindings:
|
||||||
title: 按鍵設置
|
title: 按鍵設置
|
||||||
@ -878,12 +869,12 @@ keybindings:
|
|||||||
switchDirectionLockSide: 規劃器:換邊
|
switchDirectionLockSide: 規劃器:換邊
|
||||||
pipette: Pipette
|
pipette: Pipette
|
||||||
menuClose: Close Menu
|
menuClose: Close Menu
|
||||||
switchLayers: Switch layers
|
switchLayers: 更換層
|
||||||
wire: Energy Wire
|
wire: 電線
|
||||||
balancer: Balancer
|
balancer: 平衡機
|
||||||
storage: Storage
|
storage: Storage
|
||||||
constant_signal: Constant Signal
|
constant_signal: Constant Signal
|
||||||
logic_gate: Logic Gate
|
logic_gate: 邏輯閘
|
||||||
lever: Switch (regular)
|
lever: Switch (regular)
|
||||||
filter: Filter
|
filter: Filter
|
||||||
wire_tunnel: Wire Crossing
|
wire_tunnel: Wire Crossing
|
||||||
@ -891,9 +882,9 @@ keybindings:
|
|||||||
reader: Belt Reader
|
reader: Belt Reader
|
||||||
virtual_processor: Virtual Cutter
|
virtual_processor: Virtual Cutter
|
||||||
transistor: Transistor
|
transistor: Transistor
|
||||||
analyzer: Shape Analyzer
|
analyzer: 形狀分析機
|
||||||
comparator: Compare
|
comparator: 比對機
|
||||||
item_producer: Item Producer (Sandbox)
|
item_producer: 物品生產機(沙盒模式)
|
||||||
copyWireValue: "Wires: Copy value below cursor"
|
copyWireValue: "Wires: Copy value below cursor"
|
||||||
about:
|
about:
|
||||||
title: 關於遊戲
|
title: 關於遊戲
|
||||||
@ -903,7 +894,7 @@ about:
|
|||||||
|
|
||||||
如果你想參與開發,請查看<a href="<githublink>" target="_blank">shapez.io on github</a>。 <br><br>
|
如果你想參與開發,請查看<a href="<githublink>" target="_blank">shapez.io on github</a>。 <br><br>
|
||||||
|
|
||||||
這個遊戲的開發少不了熱情的Discord社區。請加入我們的<a href="<discordlink>" target="_blank">Discord 服務器</a>! <br><br>
|
這個遊戲的開發少不了熱情的 Discord 社區。請加入我們的<a href="<discordlink>" target="_blank">Discord 伺服器</a>! <br><br>
|
||||||
|
|
||||||
本遊戲的音樂由<a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a>製作——他是個很棒的伙伴。 <br><br>
|
本遊戲的音樂由<a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a>製作——他是個很棒的伙伴。 <br><br>
|
||||||
|
|
||||||
@ -919,63 +910,59 @@ demo:
|
|||||||
exportingBase: 匯出工廠截圖
|
exportingBase: 匯出工廠截圖
|
||||||
settingNotAvailable: 在演示版中不可用。
|
settingNotAvailable: 在演示版中不可用。
|
||||||
tips:
|
tips:
|
||||||
- The hub accepts input of any kind, not just the current shape!
|
- 基地接受任何輸入,不只是當前要求的圖形!
|
||||||
- Make sure your factories are modular - it will pay out!
|
- 盡量讓工廠模組化,會有回報的!
|
||||||
- Don't build too close to the hub, or it will be a huge chaos!
|
- 建築不要距離基地太近,否則容易混亂!
|
||||||
- If stacking does not work, try switching the inputs.
|
- 如果堆疊不如預期,嘗試將輸入端互換。
|
||||||
- You can toggle the belt planner direction by pressing <b>R</b>.
|
- 輸送帶的方向可以按 <b>R</b> 更換。
|
||||||
- Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
|
- 按住 <b>CTRL</b> 來防止輸送帶自動轉向。
|
||||||
- Ratios stay the same, as long as all upgrades are on the same Tier.
|
- 同等級的生產比例會是一樣的。
|
||||||
- Serial execution is more efficient than parallel.
|
- 串聯比並聯更有效率。
|
||||||
- You will unlock more variants of buildings later in the game!
|
- 遊戲後期可以解鎖更多建築變體!
|
||||||
- You can use <b>T</b> to switch between different variants.
|
- 玩家可以按 <b>T</b> 來選擇不同變體。
|
||||||
- Symmetry is key!
|
- 對稱是關鍵!
|
||||||
- You can weave different tiers of tunnels.
|
- 不同等級的隧道可以相互交織。
|
||||||
- Try to build compact factories - it will pay out!
|
- 盡量讓工廠保持緊密,會有回報的!
|
||||||
- The painter has a mirrored variant which you can select with <b>T</b>
|
- 上色機有對稱的變體。按 <b>T</b> 來選擇不同變體。
|
||||||
- Having the right building ratios will maximize efficiency.
|
- 正確的建築比例可以將效率最大化。
|
||||||
- At maximum level, 5 extractors will fill a single belt.
|
- 最高級時,五個開採機可填滿一個輸送帶。
|
||||||
- Don't forget about tunnels!
|
- 別忘記使用隧道!
|
||||||
- You don't need to divide up items evenly for full efficiency.
|
- 最高效率不一定來自均勻切割。
|
||||||
- Holding <b>SHIFT</b> will activate the belt planner, letting you place
|
- 按住 <b>SHIFT</b> 輕鬆規劃長距離輸送帶。
|
||||||
long lines of belts easily.
|
- 不論擺放方向,切割機永遠做垂直切割。
|
||||||
- Cutters always cut vertically, regardless of their orientation.
|
- 白 = 紅 + 綠 + 藍。
|
||||||
- To get white mix all three colors.
|
- 倉庫優先從左側輸出。
|
||||||
- The storage buffer priorities the first output.
|
- 花點時間研究可以重複利用的設計,會有回報的!
|
||||||
- Invest time to build repeatable designs - it's worth it!
|
- 按住 <b>CTRL</b> 可以一次放置多個建築。
|
||||||
- Holding <b>CTRL</b> allows to place multiple buildings.
|
- 按住 <b>ALT</b> 以反轉輸送帶的放置方向。
|
||||||
- You can hold <b>ALT</b> to invert the direction of placed belts.
|
- 效率是關鍵!
|
||||||
- Efficiency is key!
|
- 離基地越遠得圖形叢越複雜。
|
||||||
- Shape patches that are further away from the hub are more complex.
|
- 機器的運作速度有上限,多放幾個增加生產效率。
|
||||||
- Machines have a limited speed, divide them up for maximum efficiency.
|
- 用平衡機讓效率最大化。
|
||||||
- Use balancers to maximize your efficiency.
|
- 規劃很重要,盡量別讓輸送帶錯綜複雜。
|
||||||
- Organization is important. Try not to cross conveyors too much.
|
- 預先規劃,不然會混亂不堪!
|
||||||
- Plan in advance, or it will be a huge chaos!
|
- 不要刪除舊的工廠,解鎖更新能會需要它們。
|
||||||
- Don't remove your old factories! You'll need them to unlock upgrades.
|
- 先試著靠自己破第20關再去尋求幫助。
|
||||||
- Try beating level 20 on your own before seeking for help!
|
- 不要讓東西複雜化,保持簡單則行的遠。
|
||||||
- Don't complicate things, try to stay simple and you'll go far.
|
- 遊戲中有時需要重複利用工廠,設計時記得考量重複利用性。
|
||||||
- You may need to re-use factories later in the game. Plan your factories to
|
- 有些圖形地圖上就找的到,不必自行堆疊。
|
||||||
be re-usable.
|
- 地圖永遠部會自然生成完整的風車圖形。
|
||||||
- Sometimes, you can find a needed shape in the map without creating it with
|
- 先上色再切割會比較有效率。
|
||||||
stackers.
|
- 有了模組,空間淪為假議題、凡夫俗子的憂思。
|
||||||
- Full windmills / pinwheels can never spawn naturally.
|
- 創建一個藍圖工廠,這對模組化很有幫助。
|
||||||
- Color your shapes before cutting for maximum efficiency.
|
- 靠近一點看混色機,你會找到解答。
|
||||||
- With modules, space is merely a perception; a concern for mortal men.
|
- 按 <b>CTRL</b> + 點選想選取的區域。
|
||||||
- Make a separate blueprint factory. They're important for modules.
|
- 離基地太近的建築可能在未來會礙事。
|
||||||
- Have a closer look on the color mixer, and your questions will be answered.
|
- 更新目錄的每個圖形旁都有圖釘,點選即可把圖形釘在螢幕上(目標圖形旁)。
|
||||||
- Use <b>CTRL</b> + Click to select an area.
|
- 混合所有基本色就會得到白色!
|
||||||
- Building too close to the hub can get in the way of later projects.
|
- 地圖是無限延展的,別執著,擴張吧!
|
||||||
- The pin icon next to each shape in the upgrade list pins it to the screen.
|
- Factorio 是我最喜歡的遊戲,非常推薦!
|
||||||
- Mix all primary colors together to make white!
|
- 四分切割機從右上角順時鐘地輸出圖形的四個區塊。
|
||||||
- You have an infinite map, don't cramp your factory, expand!
|
- 你可以從主畫面下載存檔。
|
||||||
- Also try Factorio! It's my favorite game.
|
- 去設定頁看看,有很多有用的按鍵組合!
|
||||||
- The quad cutter cuts clockwise starting from the top right!
|
- 有很多東西都可以設定,有空的話去設定頁看看。
|
||||||
- You can download your savegames in the main menu!
|
- 看不見基地時,基地的標示左側有個小指南針會提醒你它的方位。
|
||||||
- This game has a lot of useful keybindings! Be sure to check out the
|
- 清除輸送帶有個方法:複製它再原地貼上。
|
||||||
settings page.
|
- 按 F4 來顯示螢幕的幀數(FPS)與刷新率(Tick Rate)。
|
||||||
- This game has a lot of settings, be sure to check them out!
|
- 按 F4 兩次來顯示相機和游標的絕對位置。
|
||||||
- The marker to your hub has a small compass to indicate its direction!
|
- 在已標記的圖形上按左鍵去除標記。
|
||||||
- To clear belts, cut the area and then paste it at the same location.
|
|
||||||
- Press F4 to show your FPS and Tick Rate.
|
|
||||||
- Press F4 twice to show the tile of your mouse and camera.
|
|
||||||
- You can click a pinned shape on the left side to unpin it.
|
|
||||||
|
|||||||