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0
mirror of https://github.com/tobspr/shapez.io.git synced 2026-02-19 06:19:19 +00:00

Merge remote-tracking branch 'upstream/master' into patch-1

This commit is contained in:
EmeraldBlock 2020-10-31 11:56:14 -05:00
commit ef2b1a52a0
92 changed files with 6820 additions and 6221 deletions

4
.gitpod.Dockerfile vendored Normal file
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@ -0,0 +1,4 @@
FROM gitpod/workspace-full
RUN sudo apt-get update \
&& sudo apt install ffmpeg -yq

10
.gitpod.yml Normal file
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@ -0,0 +1,10 @@
image:
file: .gitpod.Dockerfile
tasks:
- init: yarn && gp sync-done boot
- before: cd gulp
init: gp sync-await boot && yarn
command: yarn gulp
ports:
- port: 3005
onOpen: open-preview

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@ -31,6 +31,16 @@ Your goal is to produce shapes by cutting, rotating, merging and painting parts
**Notice**: This will produce a debug build with several debugging flags enabled. If you want to disable them, modify [`src/js/core/config.js`](src/js/core/config.js). **Notice**: This will produce a debug build with several debugging flags enabled. If you want to disable them, modify [`src/js/core/config.js`](src/js/core/config.js).
## Build Online with one-click setup
You can use [Gitpod](https://www.gitpod.io/) (an Online Open Source VS Code-like IDE which is free for Open Source) for working on issues and making PRs to this project. With a single click it will start a workspace and automatically:
- clone the `shapez.io` repo.
- install all of the dependencies.
- start `gulp` in `gulp/` directory.
[![Open in Gitpod](https://gitpod.io/button/open-in-gitpod.svg)](https://gitpod.io/from-referrer/)
## Helping translate ## Helping translate
Please checkout the [Translations readme](translations/). Please checkout the [Translations readme](translations/).

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@ -71,10 +71,6 @@ releaseUploader.gulptasksReleaseUploader($, gulp, buildFolder);
const translations = require("./translations"); const translations = require("./translations");
translations.gulptasksTranslations($, gulp, buildFolder); translations.gulptasksTranslations($, gulp, buildFolder);
// FIXME
// const cordova = require("./cordova");
// cordova.gulptasksCordova($, gulp, buildFolder);
///////////////////// BUILD TASKS ///////////////////// ///////////////////// BUILD TASKS /////////////////////
// Cleans up everything // Cleans up everything

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@ -1,8 +1,10 @@
<?xml version="1.0" encoding="iso-8859-1"?> <?xml version="1.0" encoding="iso-8859-1"?>
<!-- Generator: Adobe Illustrator 19.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) --> <!-- Generator: Adobe Illustrator 19.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" version="1.1" id="Layer_1" x="0px" y="0px" viewBox="0 0 512 512" style="enable-background:new 0 0 512 512;" xml:space="preserve"> <svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
<path style="fill:#FF4B55;" d="M400,0H112C50.144,0,0,50.144,0,112v288c0,61.856,50.144,112,112,112h288 c61.856,0,112-50.144,112-112V112C512,50.144,461.856,0,400,0z"/> viewBox="0 0 512 512" style="enable-background:new 0 0 512 512;" xml:space="preserve">
<polygon style="fill:#F5F5F5;" points="512,229.517 211.862,229.517 211.862,0 158.897,0 158.897,229.517 0,229.517 0,282.483 158.897,282.483 158.897,512 211.862,512 211.862,282.483 512,282.483 "/> <rect style="fill:#FF4B55;" width="512" height="512"/>
<polygon style="fill:#F5F5F5;" points="512,229.517 211.862,229.517 211.862,0 158.897,0 158.897,229.517 0,229.517 0,282.483
158.897,282.483 158.897,512 211.862,512 211.862,282.483 512,282.483 "/>
<g> <g>
</g> </g>
<g> <g>

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@ -27,7 +27,7 @@
@include S(border-radius, $globalBorderRadius); @include S(border-radius, $globalBorderRadius);
@include DarkThemeOverride { @include DarkThemeOverride {
background-color: rgba(darken($darkModeGameBackground, 15), 0.4); background-color: rgba(darken($darkModeGameBackground, 15), 0.95);
} }
&.secondary { &.secondary {

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@ -56,8 +56,9 @@
.helperGif { .helperGif {
@include S(margin-top, 5px); @include S(margin-top, 5px);
@include S(width, 150px);
@include S(height, 150px); @include S(height, 150px);
background: center center / contain no-repeat; background: center center / cover no-repeat;
transition: opacity 0.1s ease-out; transition: opacity 0.1s ease-out;
} }
} }

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@ -4,9 +4,7 @@
left: 0; left: 0;
right: 0; right: 0;
bottom: 0; bottom: 0;
display: flex; overflow: auto;
justify-content: center;
align-items: center;
pointer-events: all; pointer-events: all;
& { & {
@ -33,7 +31,6 @@
display: flex; display: flex;
align-items: center; align-items: center;
flex-direction: column; flex-direction: column;
max-height: 100vh;
color: #fff; color: #fff;
text-align: center; text-align: center;

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@ -73,8 +73,8 @@ ingame_HUD_KeybindingOverlay,
ingame_HUD_Notifications, ingame_HUD_Notifications,
ingame_HUD_DebugInfo, ingame_HUD_DebugInfo,
ingame_HUD_EntityDebugger, ingame_HUD_EntityDebugger,
ingame_HUD_InteractiveTutorial,
ingame_HUD_TutorialHints, ingame_HUD_TutorialHints,
ingame_HUD_InteractiveTutorial,
ingame_HUD_BuildingsToolbar, ingame_HUD_BuildingsToolbar,
ingame_HUD_wires_toolbar, ingame_HUD_wires_toolbar,
ingame_HUD_BlueprintPlacer, ingame_HUD_BlueprintPlacer,

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@ -1,4 +1,13 @@
export const CHANGELOG = [ export const CHANGELOG = [
{
version: "1.2.1",
date: "unreleased",
entries: [
"Fixed stacking bug for level 26 which required restarting the game",
"Fix reward notification being too long sometimes (by LeopoldTal)",
"Updated translations",
],
},
{ {
version: "1.2.0", version: "1.2.0",
date: "09.10.2020", date: "09.10.2020",

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@ -146,8 +146,6 @@ export class ClickDetector {
this.touchend.removeAll(); this.touchend.removeAll();
this.touchcancel.removeAll(); this.touchcancel.removeAll();
// TODO: Remove pointer captures
this.element = null; this.element = null;
} }
} }

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@ -18,6 +18,12 @@ export const THIRDPARTY_URLS = {
shapeViewer: "https://viewer.shapez.io", shapeViewer: "https://viewer.shapez.io",
standaloneStorePage: "https://store.steampowered.com/app/1318690/shapezio/", standaloneStorePage: "https://store.steampowered.com/app/1318690/shapezio/",
levelTutorialVideos: {
21: "https://www.youtube.com/watch?v=0nUfRLMCcgo&",
25: "https://www.youtube.com/watch?v=7OCV1g40Iew&",
26: "https://www.youtube.com/watch?v=gfm6dS1dCoY",
},
}; };
export const A_B_TESTING_LINK_TYPE = Math.random() > 0.5 ? "steam_1_pr" : "steam_2_npr"; export const A_B_TESTING_LINK_TYPE = Math.random() > 0.5 ? "steam_1_pr" : "steam_2_npr";
@ -132,3 +138,8 @@ if (G_IS_DEV && globalConfig.debug.renderForTrailer) {
if (globalConfig.debug.fastGameEnter) { if (globalConfig.debug.fastGameEnter) {
globalConfig.debug.noArtificialDelays = true; globalConfig.debug.noArtificialDelays = true;
} }
if (G_IS_DEV && globalConfig.debug.noArtificialDelays) {
globalConfig.warmupTimeSecondsFast = 0;
globalConfig.warmupTimeSecondsRegular = 0;
}

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@ -19,7 +19,6 @@ export class DrawParameters {
/** @type {number} */ /** @type {number} */
this.zoomLevel = zoomLevel; this.zoomLevel = zoomLevel;
// FIXME: Not really nice
/** @type {GameRoot} */ /** @type {GameRoot} */
this.root = root; this.root = root;
} }

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@ -13,6 +13,17 @@ import { getStringForKeyCode } from "../game/key_action_mapper";
import { createLogger } from "./logging"; import { createLogger } from "./logging";
import { T } from "../translations"; import { T } from "../translations";
/*
* ***************************************************
*
* LEGACY CODE WARNING
*
* This is old code from yorg3.io and needs to be refactored
* @TODO
*
* ***************************************************
*/
const kbEnter = 13; const kbEnter = 13;
const kbCancel = 27; const kbCancel = 27;

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@ -2,6 +2,17 @@ import { BaseItem } from "../game/base_item";
import { ClickDetector } from "./click_detector"; import { ClickDetector } from "./click_detector";
import { Signal } from "./signal"; import { Signal } from "./signal";
/*
* ***************************************************
*
* LEGACY CODE WARNING
*
* This is old code from yorg3.io and needs to be refactored
* @TODO
*
* ***************************************************
*/
export class FormElement { export class FormElement {
constructor(id, label) { constructor(id, label) {
this.id = id; this.id = id;

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@ -44,7 +44,6 @@ export class RestrictionManager extends ReadWriteProxy {
* @param {any} data * @param {any} data
*/ */
migrate(data) { migrate(data) {
// Todo
return ExplainedResult.good(); return ExplainedResult.good();
} }

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@ -108,17 +108,6 @@ export class RandomNumberGenerator {
assert(max > min, "rng: max <= min"); assert(max > min, "rng: max <= min");
return Math.floor(this.next() * (max - min) + min); return Math.floor(this.next() * (max - min) + min);
} }
/**
* @param {number} min
* @param {number} max
* @returns {number} Integer in range [min, max]
*/
nextIntRangeInclusive(min, max) {
assert(Number.isFinite(min), "Minimum is no integer");
assert(Number.isFinite(max), "Maximum is no integer");
assert(max > min, "rng: max <= min");
return Math.round(this.next() * (max - min) + min);
}
/** /**
* @param {number} min * @param {number} min

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@ -41,7 +41,7 @@ const variantsCache = new Map();
export function registerBuildingVariant( export function registerBuildingVariant(
code, code,
meta, meta,
variant = "default" /* FIXME: Circular dependency, actually its defaultBuildingVariant */, variant = "default" /* @TODO: Circular dependency, actually its defaultBuildingVariant */,
rotationVariant = 0 rotationVariant = 0
) { ) {
assert(!gBuildingVariants[code], "Duplicate id: " + code); assert(!gBuildingVariants[code], "Duplicate id: " + code);

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@ -7,6 +7,7 @@ import { BeltComponent } from "../components/belt";
import { Entity } from "../entity"; import { Entity } from "../entity";
import { MetaBuilding } from "../meta_building"; import { MetaBuilding } from "../meta_building";
import { GameRoot } from "../root"; import { GameRoot } from "../root";
import { THEME } from "../theme";
export const arrayBeltVariantToRotation = [enumDirection.top, enumDirection.left, enumDirection.right]; export const arrayBeltVariantToRotation = [enumDirection.top, enumDirection.left, enumDirection.right];
@ -22,7 +23,7 @@ export class MetaBeltBuilding extends MetaBuilding {
} }
getSilhouetteColor() { getSilhouetteColor() {
return "#777"; return THEME.map.chunkOverview.beltColor;
} }
getPlacementSound() { getPlacementSound() {

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@ -191,7 +191,6 @@ export class MetaUndergroundBeltBuilding extends MetaBuilding {
) { ) {
tile = tile.addScalars(searchVector.x, searchVector.y); tile = tile.addScalars(searchVector.x, searchVector.y);
/* WIRES: FIXME */
const contents = root.map.getTileContent(tile, "regular"); const contents = root.map.getTileContent(tile, "regular");
if (contents) { if (contents) {
const undergroundComp = contents.components.UndergroundBelt; const undergroundComp = contents.components.UndergroundBelt;

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@ -26,7 +26,7 @@ export class ItemEjectorComponent extends Component {
static getSchema() { static getSchema() {
// The cachedDestSlot, cachedTargetEntity fields are not serialized. // The cachedDestSlot, cachedTargetEntity fields are not serialized.
return { return {
slots: types.array( slots: types.fixedSizeArray(
types.structured({ types.structured({
item: types.nullable(typeItemSingleton), item: types.nullable(typeItemSingleton),
progress: types.float, progress: types.float,

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@ -31,7 +31,7 @@ export class WiredPinsComponent extends Component {
static getSchema() { static getSchema() {
return { return {
slots: types.array( slots: types.fixedSizeArray(
types.structured({ types.structured({
value: types.nullable(typeItemSingleton), value: types.nullable(typeItemSingleton),
}) })

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@ -182,23 +182,6 @@ export class EntityManager extends BasicSerializableObject {
return this.componentToEntity[componentHandle.getId()] || []; return this.componentToEntity[componentHandle.getId()] || [];
} }
/**
* Return all of a given class. This is SLOW!
* @param {object} entityClass
* @returns {Array<Entity>} entities
*/
getAllOfClass(entityClass) {
// FIXME: Slow
const result = [];
for (let i = 0; i < this.entities.length; ++i) {
const entity = this.entities[i];
if (entity instanceof entityClass) {
result.push(entity);
}
}
return result;
}
/** /**
* Unregisters all components of an entity from the component to entity mapping * Unregisters all components of an entity from the component to entity mapping
* @param {Entity} entity * @param {Entity} entity

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@ -369,7 +369,7 @@ export class HubGoals extends BasicSerializableObject {
if (allowUncolored) { if (allowUncolored) {
universalColors.push(enumColors.uncolored); universalColors.push(enumColors.uncolored);
} }
const index = rng.nextIntRangeInclusive(0, colorWheel.length - 3); const index = rng.nextIntRange(0, colorWheel.length - 2);
const pickedColors = colorWheel.slice(index, index + 3); const pickedColors = colorWheel.slice(index, index + 3);
pickedColors.push(rng.choice(universalColors)); pickedColors.push(rng.choice(universalColors));
return pickedColors; return pickedColors;

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@ -47,6 +47,7 @@ import { HUDMinerHighlight } from "./parts/miner_highlight";
import { HUDBetaOverlay } from "./parts/beta_overlay"; import { HUDBetaOverlay } from "./parts/beta_overlay";
import { HUDStandaloneAdvantages } from "./parts/standalone_advantages"; import { HUDStandaloneAdvantages } from "./parts/standalone_advantages";
import { HUDCatMemes } from "./parts/cat_memes"; import { HUDCatMemes } from "./parts/cat_memes";
import { HUDTutorialVideoOffer } from "./parts/tutorial_video_offer";
export class GameHUD { export class GameHUD {
/** /**
@ -60,6 +61,18 @@ export class GameHUD {
* Initializes the hud parts * Initializes the hud parts
*/ */
initialize() { initialize() {
this.signals = {
buildingSelectedForPlacement: /** @type {TypedSignal<[MetaBuilding|null]>} */ (new Signal()),
selectedPlacementBuildingChanged: /** @type {TypedSignal<[MetaBuilding|null]>} */ (new Signal()),
shapePinRequested: /** @type {TypedSignal<[ShapeDefinition]>} */ (new Signal()),
shapeUnpinRequested: /** @type {TypedSignal<[string]>} */ (new Signal()),
notification: /** @type {TypedSignal<[string, enumNotificationType]>} */ (new Signal()),
buildingsSelectedForCopy: /** @type {TypedSignal<[Array<number>]>} */ (new Signal()),
pasteBlueprintRequested: /** @type {TypedSignal<[]>} */ (new Signal()),
viewShapeDetailsRequested: /** @type {TypedSignal<[ShapeDefinition]>} */ (new Signal()),
unlockNotificationFinished: /** @type {TypedSignal<[]>} */ (new Signal()),
};
this.parts = { this.parts = {
buildingsToolbar: new HUDBuildingsToolbar(this.root), buildingsToolbar: new HUDBuildingsToolbar(this.root),
wiresToolbar: new HUDWiresToolbar(this.root), wiresToolbar: new HUDWiresToolbar(this.root),
@ -87,6 +100,7 @@ export class GameHUD {
layerPreview: new HUDLayerPreview(this.root), layerPreview: new HUDLayerPreview(this.root),
minerHighlight: new HUDMinerHighlight(this.root), minerHighlight: new HUDMinerHighlight(this.root),
tutorialVideoOffer: new HUDTutorialVideoOffer(this.root),
// Typing hints // Typing hints
/* typehints:start */ /* typehints:start */
@ -95,17 +109,6 @@ export class GameHUD {
/* typehints:end */ /* typehints:end */
}; };
this.signals = {
buildingSelectedForPlacement: /** @type {TypedSignal<[MetaBuilding|null]>} */ (new Signal()),
selectedPlacementBuildingChanged: /** @type {TypedSignal<[MetaBuilding|null]>} */ (new Signal()),
shapePinRequested: /** @type {TypedSignal<[ShapeDefinition]>} */ (new Signal()),
shapeUnpinRequested: /** @type {TypedSignal<[string]>} */ (new Signal()),
notification: /** @type {TypedSignal<[string, enumNotificationType]>} */ (new Signal()),
buildingsSelectedForCopy: /** @type {TypedSignal<[Array<number>]>} */ (new Signal()),
pasteBlueprintRequested: /** @type {TypedSignal<[]>} */ (new Signal()),
viewShapeDetailsRequested: /** @type {TypedSignal<[ShapeDefinition]>} */ (new Signal()),
};
if (!IS_MOBILE) { if (!IS_MOBILE) {
this.parts.keybindingOverlay = new HUDKeybindingOverlay(this.root); this.parts.keybindingOverlay = new HUDKeybindingOverlay(this.root);
} }

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@ -6,23 +6,25 @@ import { DynamicDomAttach } from "../dynamic_dom_attach";
import { TrackedState } from "../../../core/tracked_state"; import { TrackedState } from "../../../core/tracked_state";
import { cachebust } from "../../../core/cachebust"; import { cachebust } from "../../../core/cachebust";
import { T } from "../../../translations"; import { T } from "../../../translations";
import { enumItemProcessorTypes, ItemProcessorComponent } from "../../components/item_processor";
import { ShapeItem } from "../../items/shape_item";
import { WireComponent } from "../../components/wire";
import { LeverComponent } from "../../components/lever";
// @todo: Make dictionary
const tutorialsByLevel = [ const tutorialsByLevel = [
// Level 1 // Level 1
[ [
// 1.1. place an extractor // 1.1. place an extractor
{ {
id: "1_1_extractor", id: "1_1_extractor",
condition: /** @param {GameRoot} root */ root => { condition: /** @param {GameRoot} root */ root =>
return root.entityMgr.getAllWithComponent(MinerComponent).length === 0; root.entityMgr.getAllWithComponent(MinerComponent).length === 0,
},
}, },
// 1.2. connect to hub // 1.2. connect to hub
{ {
id: "1_2_conveyor", id: "1_2_conveyor",
condition: /** @param {GameRoot} root */ root => { condition: /** @param {GameRoot} root */ root => root.hubGoals.getCurrentGoalDelivered() === 0,
return root.hubGoals.getCurrentGoalDelivered() === 0;
},
}, },
// 1.3 wait for completion // 1.3 wait for completion
{ {
@ -30,6 +32,108 @@ const tutorialsByLevel = [
condition: () => true, condition: () => true,
}, },
], ],
// Level 2
[
// 2.1 place a cutter
{
id: "2_1_place_cutter",
condition: /** @param {GameRoot} root */ root =>
root.entityMgr
.getAllWithComponent(ItemProcessorComponent)
.filter(e => e.components.ItemProcessor.type === enumItemProcessorTypes.cutter).length ===
0,
},
// 2.2 place trash
{
id: "2_2_place_trash",
condition: /** @param {GameRoot} root */ root =>
root.entityMgr
.getAllWithComponent(ItemProcessorComponent)
.filter(e => e.components.ItemProcessor.type === enumItemProcessorTypes.trash).length ===
0,
},
// 2.3 place more cutters
{
id: "2_3_more_cutters",
condition: /** @param {GameRoot} root */ root =>
root.entityMgr
.getAllWithComponent(ItemProcessorComponent)
.filter(e => e.components.ItemProcessor.type === enumItemProcessorTypes.cutter).length <
3,
},
],
// Level 3
[
// 3.1. rectangles
{
id: "3_1_rectangles",
condition: /** @param {GameRoot} root */ root =>
// 4 miners placed above rectangles and 10 delivered
root.hubGoals.getCurrentGoalDelivered() < 10 ||
root.entityMgr.getAllWithComponent(MinerComponent).filter(entity => {
const tile = entity.components.StaticMapEntity.origin;
const below = root.map.getLowerLayerContentXY(tile.x, tile.y);
if (below && below.getItemType() === "shape") {
const shape = /** @type {ShapeItem} */ (below).definition.getHash();
return shape === "RuRuRuRu";
}
return false;
}).length < 4,
},
],
[], // Level 4
[], // Level 5
[], // Level 6
[], // Level 7
[], // Level 8
[], // Level 9
[], // Level 10
[], // Level 11
[], // Level 12
[], // Level 13
[], // Level 14
[], // Level 15
[], // Level 16
[], // Level 17
[], // Level 18
[], // Level 19
[], // Level 20
// Level 21
[
// 21.1 place quad painter
{
id: "21_1_place_quad_painter",
condition: /** @param {GameRoot} root */ root =>
root.entityMgr
.getAllWithComponent(ItemProcessorComponent)
.filter(e => e.components.ItemProcessor.type === enumItemProcessorTypes.painterQuad)
.length === 0,
},
// 21.2 switch to wires layer
{
id: "21_2_switch_to_wires",
condition: /** @param {GameRoot} root */ root =>
root.entityMgr.getAllWithComponent(WireComponent).length < 5,
},
// 21.3 place button
{
id: "21_3_place_button",
condition: /** @param {GameRoot} root */ root =>
root.entityMgr.getAllWithComponent(LeverComponent).length === 0,
},
// 21.4 activate button
{
id: "21_4_press_button",
condition: /** @param {GameRoot} root */ root =>
root.entityMgr.getAllWithComponent(LeverComponent).some(e => !e.components.Lever.toggled),
},
],
]; ];
export class HUDInteractiveTutorial extends BaseHUDPart { export class HUDInteractiveTutorial extends BaseHUDPart {

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@ -0,0 +1,34 @@
import { THIRDPARTY_URLS } from "../../../core/config";
import { T } from "../../../translations";
import { BaseHUDPart } from "../base_hud_part";
/**
* Offers to open the tutorial video after completing a level
*/
export class HUDTutorialVideoOffer extends BaseHUDPart {
createElements() {}
initialize() {
this.root.hud.signals.unlockNotificationFinished.add(() => {
const level = this.root.hubGoals.level;
const tutorialVideoLink = THIRDPARTY_URLS.levelTutorialVideos[level];
if (tutorialVideoLink) {
const isForeign = this.root.app.settings.getLanguage() !== "en";
const dialogData = isForeign
? T.dialogs.tutorialVideoAvailableForeignLanguage
: T.dialogs.tutorialVideoAvailable;
const { ok } = this.root.hud.parts.dialogs.showInfo(dialogData.title, dialogData.desc, [
"cancel:bad",
"ok:good",
]);
this.root.app.analytics.trackUiClick("ingame_video_link_show_" + level);
ok.add(() => {
this.root.app.platformWrapper.openExternalLink(tutorialVideoLink);
this.root.app.analytics.trackUiClick("ingame_video_link_open_" + level);
});
}
});
}
}

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@ -129,6 +129,8 @@ export class HUDUnlockNotification extends BaseHUDPart {
this.root.app.adProvider.showVideoAd().then(() => { this.root.app.adProvider.showVideoAd().then(() => {
this.close(); this.close();
this.root.hud.signals.unlockNotificationFinished.dispatch();
if (!this.root.app.settings.getAllSettings().offerHints) { if (!this.root.app.settings.getAllSettings().offerHints) {
return; return;
} }

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@ -11,6 +11,7 @@ import { MetaComparatorBuilding } from "../../buildings/comparator";
import { MetaReaderBuilding } from "../../buildings/reader"; import { MetaReaderBuilding } from "../../buildings/reader";
import { MetaFilterBuilding } from "../../buildings/filter"; import { MetaFilterBuilding } from "../../buildings/filter";
import { MetaDisplayBuilding } from "../../buildings/display"; import { MetaDisplayBuilding } from "../../buildings/display";
import { MetaStorageBuilding } from "../../buildings/storage";
export class HUDWiresToolbar extends HUDBaseToolbar { export class HUDWiresToolbar extends HUDBaseToolbar {
constructor(root) { constructor(root) {
@ -26,6 +27,7 @@ export class HUDWiresToolbar extends HUDBaseToolbar {
MetaTransistorBuilding, MetaTransistorBuilding,
], ],
secondaryBuildings: [ secondaryBuildings: [
MetaStorageBuilding,
MetaReaderBuilding, MetaReaderBuilding,
MetaLeverBuilding, MetaLeverBuilding,
MetaFilterBuilding, MetaFilterBuilding,

View File

@ -122,6 +122,7 @@ export const KEYCODE_RMB = 3;
* @returns {string} * @returns {string}
*/ */
export function getStringForKeyCode(code) { export function getStringForKeyCode(code) {
// @todo: Refactor into dictionary
switch (code) { switch (code) {
case KEYCODE_LMB: case KEYCODE_LMB:
return "LMB"; return "LMB";

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@ -104,15 +104,17 @@ export class MapChunkView extends MapChunk {
}); });
parameters.context.imageSmoothingEnabled = true; parameters.context.imageSmoothingEnabled = true;
const resourcesScale = this.root.app.settings.getAllSettings().mapResourcesScale;
// Draw patch items // Draw patch items
if (this.root.currentLayer === "regular") { if (this.root.currentLayer === "regular" && resourcesScale > 0.05) {
const diameter = (70 / Math.pow(parameters.zoomLevel, 0.35)) * (0.2 + 2 * resourcesScale);
for (let i = 0; i < this.patches.length; ++i) { for (let i = 0; i < this.patches.length; ++i) {
const patch = this.patches[i]; const patch = this.patches[i];
if (patch.item.getItemType() === "shape") { if (patch.item.getItemType() === "shape") {
const destX = this.x * dims + patch.pos.x * globalConfig.tileSize; const destX = this.x * dims + patch.pos.x * globalConfig.tileSize;
const destY = this.y * dims + patch.pos.y * globalConfig.tileSize; const destY = this.y * dims + patch.pos.y * globalConfig.tileSize;
const diameter = 80 / Math.pow(parameters.zoomLevel, 0.35);
patch.item.drawItemCenteredClipped(destX, destY, parameters, diameter); patch.item.drawItemCenteredClipped(destX, destY, parameters, diameter);
} }
} }

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@ -45,7 +45,7 @@ function generateUpgrades(limitedVersion = false) {
const upgrades = { const upgrades = {
belt: [ belt: [
{ {
required: [{ shape: "CuCuCuCu", amount: 60 }], required: [{ shape: "CuCuCuCu", amount: 30 }],
}, },
{ {
required: [{ shape: "--CuCu--", amount: 500 }], required: [{ shape: "--CuCu--", amount: 500 }],
@ -334,7 +334,7 @@ export function generateLevelDefinitions(limitedVersion = false) {
// Belt reader // Belt reader
{ {
shape: "--Cg----:--Cr----", // unused shape: "--Cg----:--Cr----", // unused
required: 16, // Per second! required: 8, // Per second!
reward: enumHubGoalRewards.reward_belt_reader, reward: enumHubGoalRewards.reward_belt_reader,
throughputOnly: true, throughputOnly: true,
}, },

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@ -31,7 +31,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
*/ */
this.shapeKeyToItem = {}; this.shapeKeyToItem = {};
// Caches operations in the form of 'operation:def1[:def2]' // Caches operations in the form of 'operation/def1[/def2]'
/** @type {Object.<string, Array<ShapeDefinition>|ShapeDefinition>} */ /** @type {Object.<string, Array<ShapeDefinition>|ShapeDefinition>} */
this.operationCache = {}; this.operationCache = {};
} }
@ -89,7 +89,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
* @returns {[ShapeDefinition, ShapeDefinition]} * @returns {[ShapeDefinition, ShapeDefinition]}
*/ */
shapeActionCutHalf(definition) { shapeActionCutHalf(definition) {
const key = "cut:" + definition.getHash(); const key = "cut/" + definition.getHash();
if (this.operationCache[key]) { if (this.operationCache[key]) {
return /** @type {[ShapeDefinition, ShapeDefinition]} */ (this.operationCache[key]); return /** @type {[ShapeDefinition, ShapeDefinition]} */ (this.operationCache[key]);
} }
@ -108,7 +108,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
* @returns {[ShapeDefinition, ShapeDefinition, ShapeDefinition, ShapeDefinition]} * @returns {[ShapeDefinition, ShapeDefinition, ShapeDefinition, ShapeDefinition]}
*/ */
shapeActionCutQuad(definition) { shapeActionCutQuad(definition) {
const key = "cut-quad:" + definition.getHash(); const key = "cut-quad/" + definition.getHash();
if (this.operationCache[key]) { if (this.operationCache[key]) {
return /** @type {[ShapeDefinition, ShapeDefinition, ShapeDefinition, ShapeDefinition]} */ (this return /** @type {[ShapeDefinition, ShapeDefinition, ShapeDefinition, ShapeDefinition]} */ (this
.operationCache[key]); .operationCache[key]);
@ -130,7 +130,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
* @returns {ShapeDefinition} * @returns {ShapeDefinition}
*/ */
shapeActionRotateCW(definition) { shapeActionRotateCW(definition) {
const key = "rotate-cw:" + definition.getHash(); const key = "rotate-cw/" + definition.getHash();
if (this.operationCache[key]) { if (this.operationCache[key]) {
return /** @type {ShapeDefinition} */ (this.operationCache[key]); return /** @type {ShapeDefinition} */ (this.operationCache[key]);
} }
@ -148,7 +148,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
* @returns {ShapeDefinition} * @returns {ShapeDefinition}
*/ */
shapeActionRotateCCW(definition) { shapeActionRotateCCW(definition) {
const key = "rotate-ccw:" + definition.getHash(); const key = "rotate-ccw/" + definition.getHash();
if (this.operationCache[key]) { if (this.operationCache[key]) {
return /** @type {ShapeDefinition} */ (this.operationCache[key]); return /** @type {ShapeDefinition} */ (this.operationCache[key]);
} }
@ -166,7 +166,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
* @returns {ShapeDefinition} * @returns {ShapeDefinition}
*/ */
shapeActionRotate180(definition) { shapeActionRotate180(definition) {
const key = "rotate-fl:" + definition.getHash(); const key = "rotate-fl/" + definition.getHash();
if (this.operationCache[key]) { if (this.operationCache[key]) {
return /** @type {ShapeDefinition} */ (this.operationCache[key]); return /** @type {ShapeDefinition} */ (this.operationCache[key]);
} }
@ -185,7 +185,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
* @returns {ShapeDefinition} * @returns {ShapeDefinition}
*/ */
shapeActionStack(lowerDefinition, upperDefinition) { shapeActionStack(lowerDefinition, upperDefinition) {
const key = "stack:" + lowerDefinition.getHash() + ":" + upperDefinition.getHash(); const key = "stack/" + lowerDefinition.getHash() + "/" + upperDefinition.getHash();
if (this.operationCache[key]) { if (this.operationCache[key]) {
return /** @type {ShapeDefinition} */ (this.operationCache[key]); return /** @type {ShapeDefinition} */ (this.operationCache[key]);
} }
@ -202,7 +202,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
* @returns {ShapeDefinition} * @returns {ShapeDefinition}
*/ */
shapeActionPaintWith(definition, color) { shapeActionPaintWith(definition, color) {
const key = "paint:" + definition.getHash() + ":" + color; const key = "paint/" + definition.getHash() + "/" + color;
if (this.operationCache[key]) { if (this.operationCache[key]) {
return /** @type {ShapeDefinition} */ (this.operationCache[key]); return /** @type {ShapeDefinition} */ (this.operationCache[key]);
} }
@ -219,7 +219,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
* @returns {ShapeDefinition} * @returns {ShapeDefinition}
*/ */
shapeActionPaintWith4Colors(definition, colors) { shapeActionPaintWith4Colors(definition, colors) {
const key = "paint4:" + definition.getHash() + ":" + colors.join(","); const key = "paint4/" + definition.getHash() + "/" + colors.join(",");
if (this.operationCache[key]) { if (this.operationCache[key]) {
return /** @type {ShapeDefinition} */ (this.operationCache[key]); return /** @type {ShapeDefinition} */ (this.operationCache[key]);
} }

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@ -48,7 +48,7 @@ export class BeltReaderSystem extends GameSystemWithFilter {
throughput = 1 / (averageSpacing / averageSpacingNum); throughput = 1 / (averageSpacing / averageSpacingNum);
} }
readerComp.lastThroughput = Math.min(30, throughput); readerComp.lastThroughput = Math.min(globalConfig.beltSpeedItemsPerSecond * 23.9, throughput);
} }
} }
} }

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@ -225,8 +225,7 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
*/ */
tryPassOverItem(item, receiver, slotIndex) { tryPassOverItem(item, receiver, slotIndex) {
// Try figuring out how what to do with the item // Try figuring out how what to do with the item
// TODO: Kinda hacky. How to solve this properly? Don't want to go through inheritance hell. // @TODO: Kinda hacky. How to solve this properly? Don't want to go through inheritance hell.
// Also its just a few cases (hope it stays like this .. :x).
const beltComp = receiver.components.Belt; const beltComp = receiver.components.Belt;
if (beltComp) { if (beltComp) {

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@ -32,7 +32,8 @@
}, },
"chunkOverview": { "chunkOverview": {
"empty": "#444856", "empty": "#444856",
"filled": "#646b7d" "filled": "#646b7d",
"beltColor": "#9096a3"
}, },
"wires": { "wires": {

View File

@ -33,7 +33,8 @@
"chunkOverview": { "chunkOverview": {
"empty": "#a6afbb", "empty": "#a6afbb",
"filled": "#c5ccd6" "filled": "#c5ccd6",
"beltColor": "#777"
}, },
"wires": { "wires": {

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@ -55,7 +55,7 @@ export const enumHubGoalRewardsToContentUnlocked = {
]), ]),
[enumHubGoalRewards.reward_logic_gates]: typed([[MetaLogicGateBuilding, defaultBuildingVariant]]), [enumHubGoalRewards.reward_logic_gates]: typed([[MetaLogicGateBuilding, defaultBuildingVariant]]),
[enumHubGoalRewards.reward_filter]: typed([[MetaFilterBuilding, defaultBuildingVariant]]), [enumHubGoalRewards.reward_filter]: typed([[MetaFilterBuilding, defaultBuildingVariant]]),
[enumHubGoalRewards.reward_virtual_processing]: null, // @TODO! [enumHubGoalRewards.reward_virtual_processing]: null,
[enumHubGoalRewards.reward_wires_painter_and_levers]: typed([ [enumHubGoalRewards.reward_wires_painter_and_levers]: typed([
[MetaPainterBuilding, enumPainterVariants.quad], [MetaPainterBuilding, enumPainterVariants.quad],

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@ -110,4 +110,11 @@ export const LANGUAGES = {
code: "sv", code: "sv",
region: "", region: "",
}, },
"da": {
name: "Dansk",
data: require("./built-temp/base-da.json"),
code: "da",
region: "",
},
}; };

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@ -267,6 +267,7 @@ export const allApplicationSettings = [
new BoolSetting("rotationByBuilding", enumCategories.advanced, (app, value) => {}), new BoolSetting("rotationByBuilding", enumCategories.advanced, (app, value) => {}),
new BoolSetting("displayChunkBorders", enumCategories.advanced, (app, value) => {}), new BoolSetting("displayChunkBorders", enumCategories.advanced, (app, value) => {}),
new BoolSetting("pickMinerOnPatch", enumCategories.advanced, (app, value) => {}), new BoolSetting("pickMinerOnPatch", enumCategories.advanced, (app, value) => {}),
new RangeSetting("mapResourcesScale", enumCategories.advanced, () => null),
new EnumSetting("refreshRate", { new EnumSetting("refreshRate", {
options: refreshRateOptions, options: refreshRateOptions,
@ -324,6 +325,7 @@ class SettingsStorage {
this.lowQualityTextures = false; this.lowQualityTextures = false;
this.simplifiedBelts = false; this.simplifiedBelts = false;
this.zoomToCursor = true; this.zoomToCursor = true;
this.mapResourcesScale = 0.5;
/** /**
* @type {Object.<string, number>} * @type {Object.<string, number>}
@ -534,7 +536,7 @@ export class ApplicationSettings extends ReadWriteProxy {
} }
getCurrentVersion() { getCurrentVersion() {
return 29; return 30;
} }
/** @param {{settings: SettingsStorage, version: number}} data */ /** @param {{settings: SettingsStorage, version: number}} data */
@ -672,6 +674,15 @@ export class ApplicationSettings extends ReadWriteProxy {
data.version = 29; data.version = 29;
} }
if (data.version < 30) {
data.settings.mapResourcesScale = 0.5;
// Re-enable hints as well
data.settings.offerHints = true;
data.version = 30;
}
return ExplainedResult.good(); return ExplainedResult.good();
} }
} }

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@ -7,6 +7,17 @@ import { T } from "../translations";
const logger = createLogger("setting_types"); const logger = createLogger("setting_types");
/*
* ***************************************************
*
* LEGACY CODE WARNING
*
* This is old code from yorg3.io and needs to be refactored
* @TODO
*
* ***************************************************
*/
export class BaseSetting { export class BaseSetting {
/** /**
* *

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@ -41,7 +41,7 @@ export class SavegameManager extends ReadWriteProxy {
} }
verify(data) { verify(data) {
// TODO / FIXME!!!! // @TODO
return ExplainedResult.good(); return ExplainedResult.good();
} }

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@ -248,7 +248,7 @@ export class SavegameInterface_V1006 extends SavegameInterface_V1005 {
if (components.Storage) { if (components.Storage) {
// @ts-ignore // @ts-ignore
components.Storage = { components.Storage = {
storedCount: 0, storedCount: rebalance(components.Storage.storedCount),
storedItem: null, storedItem: null,
}; };
} }

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@ -96,6 +96,13 @@ export const types = {
return new TypeArray(innerType); return new TypeArray(innerType);
}, },
/**
* @param {BaseDataType} innerType
*/
fixedSizeArray(innerType) {
return new TypeArray(innerType, true);
},
/** /**
* @param {SingletonFactoryTemplate<*>} innerType * @param {SingletonFactoryTemplate<*>} innerType
*/ */

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@ -122,7 +122,7 @@ export class BaseDataType {
"serialization verify failed: " + "serialization verify failed: " +
errorCode + errorCode +
" [value " + " [value " +
JSON.stringify(value).substr(0, 100) + (JSON.stringify(value) || "").substr(0, 100) +
"]" "]"
); );
} }
@ -859,8 +859,9 @@ export class TypeArray extends BaseDataType {
/** /**
* @param {BaseDataType} innerType * @param {BaseDataType} innerType
*/ */
constructor(innerType) { constructor(innerType, fixedSize = false) {
super(); super();
this.fixedSize = fixedSize;
this.innerType = innerType; this.innerType = innerType;
} }
@ -887,7 +888,9 @@ export class TypeArray extends BaseDataType {
targetObject[targetKey] = destination = new Array(value.length); targetObject[targetKey] = destination = new Array(value.length);
} }
for (let i = 0; i < value.length; ++i) { const size = this.fixedSize ? Math.min(value.length, destination.length) : value.length;
for (let i = 0; i < size; ++i) {
const errorStatus = this.innerType.deserializeWithVerify(value[i], destination, i, root); const errorStatus = this.innerType.deserializeWithVerify(value[i], destination, i, root);
if (errorStatus) { if (errorStatus) {
return errorStatus; return errorStatus;

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@ -80,8 +80,11 @@ export class SerializerInternal {
for (const componentId in data) { for (const componentId in data) {
if (!entity.components[componentId]) { if (!entity.components[componentId]) {
if (G_IS_DEV && !globalConfig.debug.disableSlowAsserts) { if (G_IS_DEV && !globalConfig.debug.disableSlowAsserts) {
// @ts-ignore
if (++window.componentWarningsShown < 100) {
logger.warn("Entity no longer has component:", componentId); logger.warn("Entity no longer has component:", componentId);
} }
}
continue; continue;
} }

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@ -285,9 +285,6 @@ export class InGameState extends GameState {
*/ */
stage7Warmup() { stage7Warmup() {
if (this.switchStage(stages.s7_warmup)) { if (this.switchStage(stages.s7_warmup)) {
if (G_IS_DEV && globalConfig.debug.noArtificialDelays) {
this.warmupTimeSeconds = 0.05;
} else {
if (this.creationPayload.fastEnter) { if (this.creationPayload.fastEnter) {
this.warmupTimeSeconds = globalConfig.warmupTimeSecondsFast; this.warmupTimeSeconds = globalConfig.warmupTimeSecondsFast;
} else { } else {
@ -295,7 +292,6 @@ export class InGameState extends GameState {
} }
} }
} }
}
/** /**
* The final stage where this game is running and updating regulary. * The final stage where this game is running and updating regulary.

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@ -320,20 +320,23 @@ export class MainMenuState extends GameState {
}); });
optionSelected.add(value => { optionSelected.add(value => {
this.app.settings.updateLanguage(value); this.app.settings.updateLanguage(value).then(() => {
if (setting.restartRequired) { if (setting.restartRequired) {
if (this.app.platformWrapper.getSupportsRestart()) { if (this.app.platformWrapper.getSupportsRestart()) {
this.app.platformWrapper.performRestart(); this.app.platformWrapper.performRestart();
} else { } else {
this.dialogs.showInfo(T.dialogs.restartRequired.title, T.dialogs.restartRequired.text, [ this.dialogs.showInfo(
"ok:good", T.dialogs.restartRequired.title,
]); T.dialogs.restartRequired.text,
["ok:good"]
);
} }
} }
if (setting.changeCb) { if (setting.changeCb) {
setting.changeCb(this.app, value); setting.changeCb(this.app, value);
} }
});
// Update current icon // Update current icon
this.htmlElement.querySelector("button.languageChoose").setAttribute("data-languageIcon", value); this.htmlElement.querySelector("button.languageChoose").setAttribute("data-languageIcon", value);

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@ -21,10 +21,6 @@ export class PreloadState extends GameState {
<div class="loadingImage"></div> <div class="loadingImage"></div>
<div class="loadingStatus"> <div class="loadingStatus">
<span class="desc">Booting</span> <span class="desc">Booting</span>
<span class="bar">
<span class="inner" style="width: 0%"></span>
<span class="status">0%</span>
</span>
</div> </div>
</div> </div>
<span class="prefab_GameHint"></span> <span class="prefab_GameHint"></span>
@ -56,10 +52,6 @@ export class PreloadState extends GameState {
/** @type {HTMLElement} */ /** @type {HTMLElement} */
this.statusText = this.htmlElement.querySelector(".loadingStatus > .desc"); this.statusText = this.htmlElement.querySelector(".loadingStatus > .desc");
/** @type {HTMLElement} */
this.statusBar = this.htmlElement.querySelector(".loadingStatus > .bar > .inner");
/** @type {HTMLElement} */
this.statusBarText = this.htmlElement.querySelector(".loadingStatus > .bar > .status");
/** @type {HTMLElement} */ /** @type {HTMLElement} */
this.hintsText = this.htmlElement.querySelector(".prefab_GameHint"); this.hintsText = this.htmlElement.querySelector(".prefab_GameHint");
@ -67,7 +59,6 @@ export class PreloadState extends GameState {
this.nextHintDuration = 0; this.nextHintDuration = 0;
this.currentStatus = "booting"; this.currentStatus = "booting";
this.currentIndex = 0;
this.startLoading(); this.startLoading();
} }
@ -259,16 +250,8 @@ export class PreloadState extends GameState {
*/ */
setStatus(text) { setStatus(text) {
logger.log("✅ " + text); logger.log("✅ " + text);
this.currentIndex += 1;
this.currentStatus = text; this.currentStatus = text;
this.statusText.innerText = text; this.statusText.innerText = text;
const numSteps = 10; // FIXME
const percentage = (this.currentIndex / numSteps) * 100.0;
this.statusBar.style.width = percentage + "%";
this.statusBarText.innerText = findNiceValue(percentage) + "%";
return Promise.resolve(); return Promise.resolve();
} }

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@ -36,7 +36,7 @@ function match(originalObj, translatedObj, path = "/") {
if (typeof valueOriginal === "object") { if (typeof valueOriginal === "object") {
match(valueOriginal, valueMatching, path + key + "/"); match(valueOriginal, valueMatching, path + key + "/");
} else if (typeof valueOriginal === "string") { } else if (typeof valueOriginal === "string") {
// todo // @todo
const originalPlaceholders = matchAll(valueOriginal, placeholderRegexp).toArray(); const originalPlaceholders = matchAll(valueOriginal, placeholderRegexp).toArray();
const translatedPlaceholders = matchAll(valueMatching, placeholderRegexp).toArray(); const translatedPlaceholders = matchAll(valueMatching, placeholderRegexp).toArray();

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@ -3,10 +3,10 @@ steamPage:
.آلي بصناعة أشكال مختلفة تزداد تعقيدا في خريطة لانهائية. .آلي بصناعة أشكال مختلفة تزداد تعقيدا في خريطة لانهائية.
discordLinkShort: Official Discord discordLinkShort: Official Discord
intro: >- intro: >-
لعبة شيبز (أشكال) هي لعبة مريحة تقوم فيها ببناء مصانع ووتشغيلها آليا لصناعة أشكال هندسية. لعبة شيبز (أشكال) هي لعبة مريحة تقوم فيها ببناء مصانع ووتشغيلها آليا
لصناعة أشكال هندسية.
مع التقدم في المستوى، تزداد الأشكال تعقيداً، فيتوجب عليك التوسع في الخريطة اللانهائية، وذلك ليس كافياً للتقدم في مستوى اللعبة مع التقدم في المستوى، تزداد الأشكال تعقيداً، فيتوجب عليك التوسع في الخريطة اللانهائية، وذلك ليس كافياً للتقدم في مستوى اللعبة حيث عليك صناعة المزيد بأضعاف مضاعفة لتلبية الطلب، الشيء الوحيد الذي يمكنه مساعدتك هو التوسع.
حيث عليك صناعة المزيد بأضعاف مضاعفة لتلبية الطلب، الشيء الوحيد الذي يمكنه مساعدتك هو التوسع.
بينما في البداية تقوم بصناعة أشكال مختلفة، تتطلب منك المراحل المتقدمة تلوين هذه الأشكال، حيث يتوجب عليك استخراج وخلط الألوان. بينما في البداية تقوم بصناعة أشكال مختلفة، تتطلب منك المراحل المتقدمة تلوين هذه الأشكال، حيث يتوجب عليك استخراج وخلط الألوان.
@ -196,11 +196,14 @@ dialogs:
renameSavegame: renameSavegame:
title: Rename Savegame title: Rename Savegame
desc: You can rename your savegame here. desc: You can rename your savegame here.
entityWarning: tutorialVideoAvailable:
title: Performance Warning title: Tutorial Available
desc: You have placed a lot of buildings, this is just a friendly reminder that desc: There is a tutorial video available for this level! Would you like to
the game can not handle an endless count of buildings - So try to watch it?
keep your factories compact! tutorialVideoAvailableForeignLanguage:
title: Tutorial Available
desc: There is a tutorial video available for this level, but it is only
available in English. Would you like to watch it?
ingame: ingame:
keybindingsOverlay: keybindingsOverlay:
moveMap: Move moveMap: Move
@ -256,27 +259,6 @@ ingame:
title: Upgrades title: Upgrades
buttonUnlock: Upgrade buttonUnlock: Upgrade
tier: Tier <x> tier: Tier <x>
tierLabels:
- I
- II
- III
- IV
- V
- VI
- VII
- VIII
- IX
- X
- XI
- XII
- XIII
- XIV
- XV
- XVI
- XVII
- XVIII
- XIX
- XX
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>) maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
statistics: statistics:
title: Statistics title: Statistics
@ -300,10 +282,6 @@ ingame:
playtime: Playtime playtime: Playtime
buildingsPlaced: Buildings buildingsPlaced: Buildings
beltsPlaced: Belts beltsPlaced: Belts
buttons:
continue: Continue
settings: Settings
menu: Return to menu
tutorialHints: tutorialHints:
title: Need help? title: Need help?
showHint: Show hint showHint: Show hint
@ -334,6 +312,30 @@ ingame:
and belts to finish the goal quicker.<br><br>Tip: Hold and belts to finish the goal quicker.<br><br>Tip: Hold
<strong>SHIFT</strong> to place multiple extractors, and use <strong>SHIFT</strong> to place multiple extractors, and use
<strong>R</strong> to rotate them." <strong>R</strong> to rotate them."
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
halves!<br><br> PS: The cutter always cuts from <strong>top to
bottom</strong> regardless of its orientation."
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
<strong>trash</strong> to get rid of the currently (!) not
needed waste.
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
up this slow process!<br><br> PS: Use the <strong>0-9
hotkeys</strong> to access buildings faster!"
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
extractors</strong> and connect them to the hub.<br><br> PS:
Hold <strong>SHIFT</strong> while dragging a belt to activate
the belt planner!"
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
<strong>circles</strong>, <strong>white</strong> and
<strong>red</strong> color!
21_2_switch_to_wires: Switch to the wires layer by pressing
<strong>E</strong>!<br><br> Then <strong>connect all four
inputs</strong> of the painter with cables!
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
with wires!
21_4_press_button: "Press the switch to make it <strong>emit a truthy
signal</strong> and thus activate the painter.<br><br> PS: You
don't have to connect all inputs! Try wiring only two."
connectedMiners: connectedMiners:
one_miner: 1 Miner one_miner: 1 Miner
n_miners: <amount> Miners n_miners: <amount> Miners
@ -673,7 +675,7 @@ storyRewards:
title: Balancer title: Balancer
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
be used to build bigger factories by <strong>splitting and merging be used to build bigger factories by <strong>splitting and merging
items</strong> onto multiple belts!<br><br> items</strong> onto multiple belts!
reward_merger: reward_merger:
title: Compact Merger title: Compact Merger
desc: You have unlocked a <strong>merger</strong> variant of the desc: You have unlocked a <strong>merger</strong> variant of the
@ -724,7 +726,8 @@ storyRewards:
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>." <strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
the settings to activate the wires tutorial!"
reward_filter: reward_filter:
title: Item Filter title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either desc: You unlocked the <strong>Item Filter</strong>! It will route items either
@ -890,6 +893,14 @@ settings:
title: Enable Mouse Pan title: Enable Mouse Pan
description: Allows to move the map by moving the cursor to the edges of the description: Allows to move the map by moving the cursor to the edges of the
screen. The speed depends on the Movement Speed setting. screen. The speed depends on the Movement Speed setting.
zoomToCursor:
title: Zoom towards Cursor
description: If activated the zoom will happen in the direction of your mouse
position, otherwise in the middle of the screen.
mapResourcesScale:
title: Map Resources Size
description: Controls the size of the shapes on the map overview (when zooming
out).
rangeSliderPercentage: <amount> % rangeSliderPercentage: <amount> %
keybindings: keybindings:
title: Keybindings title: Keybindings

View File

@ -93,9 +93,9 @@ mainMenu:
discordLink: Servidor Discord oficial discordLink: Servidor Discord oficial
helpTranslate: Ajuda a traduir-lo! helpTranslate: Ajuda a traduir-lo!
madeBy: Creat per <author-link> madeBy: Creat per <author-link>
browserWarning: >- browserWarning: Disculpa, però el joc funcionarà lent al teu navegador!
Aconsegueix el joc complet o descarrega't chrome per una millor
Disculpa, però el joc funcionarà lent al teu navegador! Aconsegueix el joc complet o descarrega't chrome per una millor experiència. experiència.
savegameLevel: Nivell <x> savegameLevel: Nivell <x>
savegameLevelUnknown: Nivell desconegut savegameLevelUnknown: Nivell desconegut
savegameUnnamed: Unnamed savegameUnnamed: Unnamed
@ -205,11 +205,14 @@ dialogs:
renameSavegame: renameSavegame:
title: Canviar el nom. title: Canviar el nom.
desc: Canviar el nom de la partida guardada. desc: Canviar el nom de la partida guardada.
entityWarning: tutorialVideoAvailable:
title: Alerta de rendiment title: Tutorial Available
desc: Has col·locat molts edificis, això és una alerta amistosa de que el joc no desc: There is a tutorial video available for this level! Would you like to
pot suportar edificis infinits, així que intenta mantenir els teus watch it?
dissenys minimament compactes! tutorialVideoAvailableForeignLanguage:
title: Tutorial Available
desc: There is a tutorial video available for this level, but it is only
available in English. Would you like to watch it?
ingame: ingame:
keybindingsOverlay: keybindingsOverlay:
moveMap: Moure moveMap: Moure
@ -265,27 +268,6 @@ ingame:
title: Millores title: Millores
buttonUnlock: Millorar buttonUnlock: Millorar
tier: Nivell <x> tier: Nivell <x>
tierLabels:
- I
- II
- III
- IV
- V
- VI
- VII
- VIII
- IX
- X
- XI
- XII
- XIII
- XIV
- XV
- XVI
- XVII
- XVIII
- XIX
- XX
maximumLevel: NIVELL MÀXIM (Velocitat x<currentMult>) maximumLevel: NIVELL MÀXIM (Velocitat x<currentMult>)
statistics: statistics:
title: Estadístiques title: Estadístiques
@ -310,10 +292,6 @@ ingame:
playtime: Temps de joc playtime: Temps de joc
buildingsPlaced: Edificis buildingsPlaced: Edificis
beltsPlaced: Cintes transportadores beltsPlaced: Cintes transportadores
buttons:
continue: Continuar
settings: Configuració
menu: Tornar al menú
tutorialHints: tutorialHints:
title: Necessites ajuda? title: Necessites ajuda?
showHint: Mostrar pista showHint: Mostrar pista
@ -345,6 +323,30 @@ ingame:
ràpidament.<br><br>Pista: Manté pressionat ràpidament.<br><br>Pista: Manté pressionat
<strong>SHIFT</strong> per a col·locar més extractors, i <strong>SHIFT</strong> per a col·locar més extractors, i
utilitza <strong>R</strong> per a rotar-los." utilitza <strong>R</strong> per a rotar-los."
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
halves!<br><br> PS: The cutter always cuts from <strong>top to
bottom</strong> regardless of its orientation."
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
<strong>trash</strong> to get rid of the currently (!) not
needed waste.
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
up this slow process!<br><br> PS: Use the <strong>0-9
hotkeys</strong> to access buildings faster!"
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
extractors</strong> and connect them to the hub.<br><br> PS:
Hold <strong>SHIFT</strong> while dragging a belt to activate
the belt planner!"
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
<strong>circles</strong>, <strong>white</strong> and
<strong>red</strong> color!
21_2_switch_to_wires: Switch to the wires layer by pressing
<strong>E</strong>!<br><br> Then <strong>connect all four
inputs</strong> of the painter with cables!
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
with wires!
21_4_press_button: "Press the switch to make it <strong>emit a truthy
signal</strong> and thus activate the painter.<br><br> PS: You
don't have to connect all inputs! Try wiring only two."
connectedMiners: connectedMiners:
one_miner: 1 Miner one_miner: 1 Miner
n_miners: <amount> Miners n_miners: <amount> Miners
@ -692,9 +694,9 @@ storyRewards:
completa - fora del web! completa - fora del web!
reward_balancer: reward_balancer:
title: Equilibrador title: Equilibrador
desc: Has desbloquejat el multifuncional <strong>equilibrador</strong>! Pot desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
ésser emprat per construir fàbriques més grans <strong>dividint i be used to build bigger factories by <strong>splitting and merging
fusionant ítems</strong> a múltiples cintes!<br><br> items</strong> onto multiple belts!
reward_merger: reward_merger:
title: Fusionador Compacte title: Fusionador Compacte
desc: Has desbloquejat una variant <strong>fusionadora</strong> de desc: Has desbloquejat una variant <strong>fusionadora</strong> de
@ -742,12 +744,13 @@ storyRewards:
passar-ho bé! passar-ho bé!
reward_wires_painter_and_levers: reward_wires_painter_and_levers:
title: Cables i Pintador Quàdruple title: Cables i Pintador Quàdruple
desc: "\"Has desbloquejat la <strong>Capa de Cables</strong>: És una capa desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
separada damunt la capa normal i introdueix moltes mecàniques layer on top of the regular layer and introduces a lot of new
noves!<br><br> Per començar t'he desbloquejat el <strong>Pintador mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Quàdruple</strong>. Conecta les ranures que vols pintar a la capa de Painter</strong> - Connect the slots you would like to paint with on
Cables!<br><br> Per canviar a la capa de Cables, prem the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>.\"" <strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
the settings to activate the wires tutorial!"
reward_filter: reward_filter:
title: Filtre d'Ítems title: Filtre d'Ítems
desc: Has desbloquejat el <strong>Filtre d'Ítems</strong>! Filtrarà els ítems a desc: Has desbloquejat el <strong>Filtre d'Ítems</strong>! Filtrarà els ítems a
@ -918,6 +921,14 @@ settings:
description: Permet moure el mapa quan mous el cursor a les vores de la description: Permet moure el mapa quan mous el cursor a les vores de la
pantalla. La velocitat de moviment depèn de la configuració de pantalla. La velocitat de moviment depèn de la configuració de
Velocitat de Moviment. Velocitat de Moviment.
zoomToCursor:
title: Zoom towards Cursor
description: If activated the zoom will happen in the direction of your mouse
position, otherwise in the middle of the screen.
mapResourcesScale:
title: Map Resources Size
description: Controls the size of the shapes on the map overview (when zooming
out).
rangeSliderPercentage: <amount> % rangeSliderPercentage: <amount> %
keybindings: keybindings:
title: Combinacions de tecles title: Combinacions de tecles

View File

@ -1,56 +1,53 @@
steamPage: steamPage:
shortText: shapez.io je hra o stavbě továren pro automatizaci výroby a shortText: shapez.io je hra o stavbě továren na automatizaci výroby a
kombinování čím dál složitějších tvarů na nekonečné mapě. kombinování čím dál složitějších tvarů na nekonečné mapě.
discordLinkShort: Oficiální Discord discordLinkShort: Oficiální Discord
intro: >- intro: >-
Shapez.io je relaxační hra, ve které musíte stavět továrny pro Máte rádi automatizaci? Tak to jste na správném místě!
automatizaci výroby geometrických tvarů.
Jak se zvyšuje úroveň, tvary se stávají stále složitějšími a vy se musíte rozšířit po nekonečné mapě. shapez.io je relaxační hra, ve které musíte stavět továrny na automatizaci výroby geometrických tvarů. Jak se zvyšuje úroveň, tvary se stávají stále složitějšími a vy se musíte rozšířit po nekonečné mapě.
A jako by to nestačilo, musíte také produkovat exponenciálně více, abyste uspokojili požadavky - jediná věc, která pomáhá, je škálování! A jako by to nestačilo, musíte také produkovat exponenciálně více, abyste uspokojili požadavky - jediná věc, která pomáhá, je škálování! Zatímco na začátku tvary pouze zpracováváte, později je musíte obarvit - těžbou a mícháním barev!
Zatímco tvary zpracováváte pouze na začátku, musíte je později obarvit - k tomu musíte těžit a míchat barvy! Koupením hry na platformě Steam získáte přístup k plné verzi hry, ale také můžete nejdříve hrát demo verzi na shapez.io a až potom se rozhodnout!
Koupením hry na platformě Steam vám dá přístup k plné verzi hry, ale také můžete hrát demo verzi na shapez.io a potom se můžete rozhodnou jestli hru koupíte!
title_advantages: Výhody samostatné verze hry title_advantages: Výhody samostatné verze hry
advantages: advantages:
- <b>12 Nových úrovní</b> celkem 26 úrovní - <b>12 Nových úrovní</b> z celkových 26 úrovní
- <b>18 Nových budov</b> pro plně automatizovanou továrnu! - <b>18 Nových budov</b> pro plně automatizovanou továrnu!
- <b>20 vylepšení</b> pro mnoho hodin zábavy! - <b>20 Řad vylepšení</b> pro mnoho hodin zábavy!
- <b>Wires Update</b> pro zcela nové rozměry! - <b>Wires Update</b> pro zcela novou dimenzi!
- <b>Dark Mode</b>! - <b>Tmavý mód</b>!
- Neomezený počet uložených her - Neomezený počet uložených her
- Neomezené značky - Neomezené značky
- Podpořte mě! ❤️ - Podpořte mě! ❤️
title_future: Plánovaný kontent title_future: Plánovaný obsah
planned: planned:
- Blueprintová knihovna - Blueprintová knihovna
- Steam Achievements - Steam Achievements
- Puzzle Mód - Puzzle mód
- Minimapa - Minimapa
- Módy - Módy
- Sandbox Mód - Sandbox mód
- ... a o hodně víc! - ... a mnohem více!
title_open_source: Tato hra je open source! title_open_source: Tato hra je open source!
text_open_source: >-
Kdokoli může přispět, jsem aktivně zapojený do komunity, pokouším se
zkontrolovat všechny návrhy a vzít v úvahu zpětnou vazbu všude, kde je
to možné.
Nezapomeňte se podívat na můj trello board pro kompletní plán!
title_links: Odkazy title_links: Odkazy
links: links:
discord: Oficiální Discord discord: Oficiální Discord
roadmap: Roadmap roadmap: Roadmap
subreddit: Subreddit subreddit: Subreddit
source_code: Source code (GitHub) source_code: Zdrojový kód (GitHub)
translate: Pomozte přeložit hru! translate: Pomozte přeložit hru!
text_open_source: |-
Kdokoli může přispět, jsem aktivně zapojený do komunity,
pokouším se zkontrolovat všechny návrhy a vzít v úvahu zpětnou vazbu všude,
kde je to možné.
Nezapomeňte se podívat na můj trello board, kde najdete kompletní plán!
global: global:
loading: Načítám loading: Načítání
error: Chyba error: Chyba
thousandsDivider: " " thousandsDivider: " "
decimalSeparator: . decimalSeparator: ","
suffix: suffix:
thousands: k thousands: k
millions: M millions: M
@ -79,23 +76,23 @@ global:
space: SPACE space: SPACE
demoBanners: demoBanners:
title: Demo verze title: Demo verze
intro: Získejte plnou verzi pro odemknutí všech funkcí! intro: Získejte plnou verzi pro odemknutí všech funkcí a obsahu!
mainMenu: mainMenu:
play: Hrát play: Hrát
changelog: Změny continue: Pokračovat
newGame: Nová hra
changelog: Seznam změn
subreddit: Reddit
importSavegame: Importovat importSavegame: Importovat
openSourceHint: Tato hra je open source! openSourceHint: Tato hra je open source!
discordLink: Oficiální Discord Server discordLink: Oficiální Discord Server
helpTranslate: Pomozte přeložit hru! helpTranslate: Pomozte přeložit hru!
browserWarning: Hrajete v nepodporovaném prohlížeči, je možné že hra poběží madeBy: Vytvořil <author-link>
pomalu! Pořiďte si samostatnou verzi nebo vyzkoušejte prohlížeč Chrome browserWarning: Promiňte, ale víme, že hra poběží pomalu ve vašem prohlížeči!
pro plnohodnotný zážitek. Pořiďte si samostatnou verzi nebo si stáhněte Google Chrome pro
plnohodnotný zážitek.
savegameLevel: Úroveň <x> savegameLevel: Úroveň <x>
savegameLevelUnknown: Neznámá úroveň savegameLevelUnknown: Neznámá úroveň
continue: Pokračovat
newGame: Nová hra
madeBy: Vytvořil <author-link>
subreddit: Reddit
savegameUnnamed: Nepojmenovaný savegameUnnamed: Nepojmenovaný
dialogs: dialogs:
buttons: buttons:
@ -105,8 +102,8 @@ dialogs:
later: Později later: Později
restart: Restart restart: Restart
reset: Reset reset: Reset
getStandalone: Získejte Plnou verzi getStandalone: Získejte plnou verzi
deleteGame: Vím co dělám deleteGame: Vím, co dělám
viewUpdate: Zobrazit aktualizaci viewUpdate: Zobrazit aktualizaci
showUpgrades: Zobrazit vylepšení showUpgrades: Zobrazit vylepšení
showKeybindings: Zobrazit klávesové zkratky showKeybindings: Zobrazit klávesové zkratky
@ -132,77 +129,81 @@ dialogs:
text: Pro aplikování nastavení musíte restartovat hru. text: Pro aplikování nastavení musíte restartovat hru.
editKeybinding: editKeybinding:
title: Změna klávesové zkratky title: Změna klávesové zkratky
desc: Zmáčkněte klávesu nebo tlačítko na myši pro přiřazení nebo Escape pro desc: Zmáčkněte klávesu nebo tlačítko myši pro přiřazení nebo Escape pro
zrušení. zrušení.
resetKeybindingsConfirmation: resetKeybindingsConfirmation:
title: Reset klávesových zkratek title: Reset klávesových zkratek
desc: Opravdu chcete vrátit klávesové zkratky zpět do původního nastavení? desc: Toto vrátí všechny klávesové zkratky do původního nastavení. Prosím
potvrďte.
keybindingsResetOk: keybindingsResetOk:
title: Reset klávesových zkratek title: Reset klávesových zkratek
desc: Vaše klávesové zkratky byly resetovány do původního nastavení! desc: Všechny klávesové zkratky byly vráceny do původního nastavení!
featureRestriction: featureRestriction:
title: Demo verze title: Demo verze
desc: Zkoušíte použít funkci (<feature>), která není v demo verzi. Pořiďte si desc: Zkoušíte použít funkci (<feature>), která není v demo verzi. Zvažte
plnou verzi pro lepší zážitek! pořízení plné verze pro kompletní zážitek!
oneSavegameLimit: oneSavegameLimit:
title: Omezené ukládání title: Omezené ukládání
desc: Ve zkušební verzi můžete mít pouze jednu uloženou hru. Odstraňte stávající desc: Ve demo verzi můžete mít pouze jednu uloženou hru. Odstraňte stávající
uloženou hru nebo si pořiďte plnou verzi! uloženou hru nebo si pořiďte plnou verzi!
updateSummary: updateSummary:
title: Nová aktualizace! title: Nová aktualizace!
desc: "Tady jsou změny od posledně:" desc: "Zde jsou změny od doby, kdy jste naposledy hráli:"
upgradesIntroduction: upgradesIntroduction:
title: Odemknout vylepšení title: Odemknout vylepšení
desc: Všechny tvary, které vytvoříte, lze použít k odemčení vylepšení - desc: Všechny tvary, které vytvoříte, lze použít k odemčení vylepšení -
<strong>Neničte své staré továrny!</strong> Karta vylepšení se <strong>Neničte své staré továrny!</strong> Kartu vylepšení lze
nachází v pravém horním rohu obrazovky. najít v pravém horním rohu obrazovky.
massDeleteConfirm: massDeleteConfirm:
title: Potvrdit smazání title: Potvrdit smazání
desc: Odstraňujete spoustu budov (přesněji <count>)! Opravdu je chcete smazat? desc: Odstraňujete spoustu budov (přesněji <count>)! Opravdu je chcete smazat?
massCutConfirm:
title: Potvrdit vyjmutí
desc: Vyjímáte spoustu budov (přesněji <count>)! Opravdu je chcete vyjmout?
massCutInsufficientConfirm:
title: Potvrdit vyjmutí
desc: Nemůžete si dovolit vložení této oblasti! Opravdu ji chcete vyjmout?
blueprintsNotUnlocked: blueprintsNotUnlocked:
title: Zatím neodemčeno title: Zatím neodemčeno
desc: Plány ještě nebyly odemčeny! Chcete-li je odemknout, dokončete úroveň 12. desc: Dokončete úroveň 12 pro odemčení Plánů!
keybindingsIntroduction: keybindingsIntroduction:
title: Užitečné klávesové zkratky title: Užitečné klávesové zkratky
desc: "Hra má spoustu klávesových zkratek, které usnadňují stavbu velkých desc: "Tato hra má spoustu klávesových zkratek, které usnadňují stavbu velkých
továren. Zde jsou některé, ale nezapomeňte se podívat i na továren. Zde jsou některé, ale nezapomeňte se podívat i na
<strong>ostatní klávesové zkratky</strong>!<br><br> <code <strong>ostatní klávesové zkratky</strong>!<br><br> <code
class='keybinding'>CTRL</code> + Táhnout: Vybrání oblasti.<br> <code class='keybinding'>CTRL</code> + Táhnout: Vybrání oblasti.<br> <code
class='keybinding'>SHIFT</code>: Podržením můžete umístit více budov class='keybinding'>SHIFT</code>: Podržením můžete umístit více budov
za sebout.<br> <code class='keybinding'>ALT</code>: Změnit orientaci za sebou.<br> <code class='keybinding'>ALT</code>: Změnit orientaci
umístěných pásů.<br>" umístěných pásů.<br>"
createMarker: createMarker:
title: Nová značka title: Nová značka
desc: Použijte smysluplný název, můžete také zahrnout <strong>krátký
klíč</strong> tvaru (který můžete vygenerovat <link>zde</link>)
titleEdit: Upravit značku titleEdit: Upravit značku
markerDemoLimit: desc: Použijte smysluplný název, můžete také zahrnout <strong>krátký
desc: V ukázce můžete vytvořit pouze dvě značky. Získejte plnou verzi pro klíč</strong> tvaru (Ten můžete vygenerovat <link>zde</link>)
neomezený počet značek!
massCutConfirm:
title: Potvrdit vyjmutí
desc: Chceš vyjmout spoustu budov (přesněji řečeno <count>)! Vážně to chceš
udělat?
exportScreenshotWarning:
title: Exportuj snímek obrazovky
desc: Zažádal jsi o exportování své základny jako obrázek. Měj prosím na paměti,
že to může zejména u větších základen dlouho trvat, nebo dokonce
shodit hru!
massCutInsufficientConfirm:
title: Potvrdit vyjmutí
desc: Nemůžeš si dovolit vložení této oblasti! Skutečně ji chceš vyjmout?
editSignal: editSignal:
title: Nastavte signál title: Nastavte signál
descItems: "Vyberte předdefinovanou položku:" descItems: "Vyberte předdefinovanou položku:"
descShortKey: ... nebo zadejte <strong>krátký klíč</strong> tvaru (který descShortKey: ... nebo zadejte <strong>krátký klíč</strong> tvaru (Ten můžete
můžete vygenerovat <link>zde</link>) vygenerovat <link>zde</link>)
markerDemoLimit:
desc: V demo verzi můžete vytvořit pouze dvě značky. Pořiďte si plnou verzi pro
neomezený počet značek!
exportScreenshotWarning:
title: Exportuj snímek obrazovky
desc: Chcete exportovat svou základnu jako snímek obrazovky. Mějte prosím na
paměti, že to bude docela pomalé u větších základen a může dokonce
dojít k pádu hry!
renameSavegame: renameSavegame:
title: Přejmenovat uloženou hru title: Přejmenovat uloženou hru
desc: Zde můžeš přejmenovat svoji uloženou hru. desc: Zde můžete přejmenovat svoji uloženou hru.
entityWarning: tutorialVideoAvailable:
title: Varování výkonu title: Dostupný tutoriál
desc: Umístili jste spoustu budov, to je jen přátelská připomínka. Hra nezvládne desc: Pro tuto úroveň je k dispozici tutoriál! Chtěli byste se na
nekonečný počet budov - zkuste udržet své továrny kompaktní! něj podívat?
tutorialVideoAvailableForeignLanguage:
title: Dostupný tutoriál
desc: Pro tuto úroveň je k dispozici tutoriál, ale je dostupný
pouze v angličtině. Chtěli byste se na něj podívat?
ingame: ingame:
keybindingsOverlay: keybindingsOverlay:
moveMap: Posun mapy moveMap: Posun mapy
@ -241,34 +242,13 @@ ingame:
unlockText: "Odemčeno: <reward>!" unlockText: "Odemčeno: <reward>!"
buttonNextLevel: Další úroveň buttonNextLevel: Další úroveň
notifications: notifications:
newUpgrade: Nová aktualizace je k dispozici! newUpgrade: Nové vylepšení je k dispozici!
gameSaved: Hra byla uložena. gameSaved: Hra byla uložena.
freeplayLevelComplete: Level <level> byl dokončen! freeplayLevelComplete: Level <level> byl dokončen!
shop: shop:
title: Vylepšení title: Vylepšení
buttonUnlock: Vylepšit buttonUnlock: Vylepšit
tier: Úroveň <x> tier: Úroveň <x>
tierLabels:
- I
- II
- III
- IV
- V
- VI
- VII
- VIII
- IX
- X
- XI
- XII
- XIII
- XIV
- XV
- XVI
- XVII
- XVIII
- XIX
- XX
maximumLevel: MAXIMÁLNÍ ÚROVEŇ (Rychlost x<currentMult>) maximumLevel: MAXIMÁLNÍ ÚROVEŇ (Rychlost x<currentMult>)
statistics: statistics:
title: Statistiky title: Statistiky
@ -278,10 +258,10 @@ ingame:
description: Tvary uložené ve vaší centrální budově. description: Tvary uložené ve vaší centrální budově.
produced: produced:
title: Vyprodukováno title: Vyprodukováno
description: Tvary která vaše továrna produkuje, včetně meziproduktů. description: Tvary, která vaše továrna produkuje, včetně meziproduktů.
delivered: delivered:
title: Dodáno title: Dodáno
description: Tvary které jsou dodávány do vaší centrální budovy. description: Tvary, které jsou dodávány do vaší centrální budovy.
noShapesProduced: Žádné tvary zatím nebyly vyprodukovány. noShapesProduced: Žádné tvary zatím nebyly vyprodukovány.
shapesDisplayUnits: shapesDisplayUnits:
second: <shapes> / s second: <shapes> / s
@ -291,10 +271,6 @@ ingame:
playtime: Herní čas playtime: Herní čas
buildingsPlaced: Budovy buildingsPlaced: Budovy
beltsPlaced: Pásy beltsPlaced: Pásy
buttons:
continue: Pokračovat
settings: Nastavení
menu: Návrat do menu
tutorialHints: tutorialHints:
title: Potřebujete pomoct? title: Potřebujete pomoct?
showHint: Zobrazit nápovědu showHint: Zobrazit nápovědu
@ -318,10 +294,34 @@ ingame:
1_2_conveyor: "Připojte extraktor pomocí <strong>dopravníkového pásu</strong> k 1_2_conveyor: "Připojte extraktor pomocí <strong>dopravníkového pásu</strong> k
vašemu HUBu!<br><br>Tip: <strong>Klikněte a táhněte</strong> vašemu HUBu!<br><br>Tip: <strong>Klikněte a táhněte</strong>
myší pro položení více pásů!" myší pro položení více pásů!"
1_3_expand: "Toto <strong>NENÍ</strong> hra o čekání! Sestavte další extraktory 1_3_expand: "Toto <strong>NENÍ</strong> hra o čekání! Postavte další extraktory
a pásy, abyste dosáhli cíle rychleji.<br><br>Tip: Chcete-li a pásy, abyste dosáhli cíle rychleji.<br><br>Tip: Chcete-li
umístit více extraktorů, podržte <strong>SHIFT</strong>. Pomocí umístit více extraktorů, podržte <strong>SHIFT</strong>. Pomocí
<strong>R</strong> je můžete otočit." <strong>R</strong> je můžete otočit."
2_1_place_cutter: "Teď umístěte <strong>pilu</strong> k rozřezání kruhového tvaru na dvě
poloviny!<br><br> PS: Pila řeže tvary vždy <strong>svisle na
poloviny</strong> bez ohledu na její orientaci."
2_2_place_trash: Pila se může <strong>zaseknout a zastavit vaši produkci</strong>!<br><br> Použijte
<strong>koš</strong> ke smazání (!) nepotřebných
částí tvarů.
2_3_more_cutters: "Dobrá práce! Teď postavte <strong>více pil</strong> pro zrychlení
tohoto pomalého procesu!<br><br> PS: Použijte <strong>0-9
na klávesnici</strong> pro rychlejší přístup k budovám!"
3_1_rectangles: "Teď vytěžte nějaké obdelníkové tvary! <strong>Postavte 4
extraktory</strong> a připojte je k HUBu.<br><br> PS:
Podržením klávesy <strong>SHIFT</strong> a tažením pásu aktivujete
plánovač pásů!"
21_1_place_quad_painter: Postavte <strong>čtyřnásobný barvič</strong> a získejte nějaké
<strong>kruhové tvary</strong>, <strong>bílou</strong> a
<strong>červenou</strong> barvu!
21_2_switch_to_wires: Změňte vrstvy na vrstvu kabelů stisknutím klávesy
<strong>E</strong>!<br><br> Pak <strong>připojte všechny čtyři
vstupy</strong> barviče s pomocí kabelů!
21_3_place_button: Úžasné! Teď postavte <strong>přepínač</strong> a připojte ho
pomocí kabelů!
21_4_press_button: "Stiskněte přepínač pro změnu <strong>vysílaného logického
signálu</strong> a tím aktivujte barvič.<br><br> PS: Nemusíte
připojit veškeré vstupy! Zkuste spojit pouze dva."
colors: colors:
red: Červená red: Červená
green: Zelená green: Zelená
@ -335,7 +335,7 @@ ingame:
shapeViewer: shapeViewer:
title: Vrstvy title: Vrstvy
empty: Prázdné empty: Prázdné
copyKey: Copy Key copyKey: Zkopírovat klíč
connectedMiners: connectedMiners:
one_miner: 1 Extraktor one_miner: 1 Extraktor
n_miners: <amount> Extraktorů n_miners: <amount> Extraktorů
@ -345,7 +345,7 @@ ingame:
desc: Kliknutím sem zobrazíte výhody Steam verze! desc: Kliknutím sem zobrazíte výhody Steam verze!
get_on_steam: Získejte na steamu get_on_steam: Získejte na steamu
standaloneAdvantages: standaloneAdvantages:
title: Získejte plnou verzy! title: Získejte plnou verzi!
no_thanks: Ne, děkuji! no_thanks: Ne, děkuji!
points: points:
levels: levels:
@ -374,7 +374,7 @@ ingame:
desc: Vyvíjím to ve svém volném čase! desc: Vyvíjím to ve svém volném čase!
shopUpgrades: shopUpgrades:
belt: belt:
name: Pásy, distribuce & tunely name: Pásy, distribuce a tunely
description: Rychlost x<currentMult> → x<newMult> description: Rychlost x<currentMult> → x<newMult>
miner: miner:
name: Extrakce name: Extrakce
@ -399,10 +399,10 @@ buildings:
miner: miner:
default: default:
name: Extraktor name: Extraktor
description: Umístěte na náleziště tvaru nebo barvy pro zahájení těžby. description: Umístěte na naleziště tvaru nebo barvy pro zahájení těžby.
chainable: chainable:
name: Extraktor (Navazující) name: Extraktor (Navazující)
description: Umístěte na náleziště tvaru nebo barvy pro zahájení těžby. Lze description: Umístěte na naleziště tvaru nebo barvy pro zahájení těžby. Lze
zapojit po skupinách. zapojit po skupinách.
underground_belt: underground_belt:
default: default:
@ -450,9 +450,9 @@ buildings:
description: Obarví tvary z levých vstupů barvou z horního vstupu. description: Obarví tvary z levých vstupů barvou z horního vstupu.
quad: quad:
name: Barvič (čtyřnásobný) name: Barvič (čtyřnásobný)
description: Umožnuje obarvit každou čtvrtinu tvaru individuálně. Jen description: Umožnuje obarvit každou čtvrtinu tvaru individuálně. Jen čtvrtiny
čtvrtiny se vstupy barev s <strong>logickým signálem</strong> na vrstvě kabelů se vstupy barev s <strong>logickým signálem</strong> na vrstvě
budou obarveny! kabelů budou obarveny!
mirrored: mirrored:
name: Barvič name: Barvič
description: Obarví celý tvar v levém vstupu barvou z pravého vstupu. description: Obarví celý tvar v levém vstupu barvou z pravého vstupu.
@ -470,7 +470,7 @@ buildings:
balancer: balancer:
default: default:
name: Vyvažovač name: Vyvažovač
description: Multifunkční - Rozděluje vstupy do výstupy. description: Multifunkční - Rovnoměrně rozděluje vstupy na výstupech.
merger: merger:
name: Spojovač (kompaktní) name: Spojovač (kompaktní)
description: Spojí dva pásy do jednoho. description: Spojí dva pásy do jednoho.
@ -486,8 +486,8 @@ buildings:
storage: storage:
default: default:
name: Sklad name: Sklad
description: Skladuje přebytečné věci až do naplnění kapacity. Může být použit na description: Skladuje přebytečné věci až do naplnění kapacity. Může být použit
skladování surovin navíc. na skladování surovin navíc.
wire_tunnel: wire_tunnel:
default: default:
name: Křížení kabelů name: Křížení kabelů
@ -535,7 +535,7 @@ buildings:
reader: reader:
default: default:
name: Čtečka pásů name: Čtečka pásů
description: Umožňuje měřit průměrnou propustnost pásu. Výstup čte poslední description: Umožňuje změřit průměrnou propustnost pásu. Výstup čte poslední
položku ve vrstvě kabelů. položku ve vrstvě kabelů.
analyzer: analyzer:
default: default:
@ -568,17 +568,16 @@ buildings:
item_producer: item_producer:
default: default:
name: Výrobník předmětů name: Výrobník předmětů
description: Dostupný pouze v sandboxovém módu, vydává daný signál z description: Dostupný pouze v sandboxovém módu, vydává daný signál z vrstvy
vrstvy kabelů na běžnou vrstvu. kabelů na běžnou vrstvu.
storyRewards: storyRewards:
reward_cutter_and_trash: reward_cutter_and_trash:
title: Řezání tvarů title: Řezání tvarů
desc: Právě jste odemkli <strong>pilu</strong>, která řeže tvary desc: Právě jste odemkli <strong>pilu</strong>, která řeže tvary svisle na
svisle na poloviny <strong>bez ohledu na její poloviny <strong>bez ohledu na její
orientaci</strong>!<br><br>Nezapoměňte se zbavit zbytku tvarů, jinak orientaci</strong>!<br><br>Nezapoměňte se zbavit zbytku tvarů, jinak
se <strong>vám produkce zasekne</strong> - za tímto účelem se <strong>vám produkce zasekne</strong> - za tímto účelem jsem vám
jsem vám dal <strong>koš</strong>, který smaže dal <strong>koš</strong>, který smaže vše, co do něj vložíte!
vše, co do něj vložíte!
reward_rotater: reward_rotater:
title: Otáčení title: Otáčení
desc: <strong>Rotor</strong> byl právě odemčen! Otáčí tvary po směru hodinových desc: <strong>Rotor</strong> byl právě odemčen! Otáčí tvary po směru hodinových
@ -599,10 +598,10 @@ storyRewards:
jde, oba tvary se <strong>slepí</strong> k sobě. Pokud ne, tvar jde, oba tvary se <strong>slepí</strong> k sobě. Pokud ne, tvar
vpravo se <strong>nalepí na</strong> tvar vlevo! vpravo se <strong>nalepí na</strong> tvar vlevo!
reward_splitter: reward_splitter:
title: Rozřazování/Spojování pásu title: Kompaktní rozdělovač
desc: Právě jste odemkli <strong>rozdělovací</strong> variantu desc: Právě jste odemkli <strong>rozdělovací</strong> variantu
<strong>vyvažovače</strong> - Přijímá jeden vstup a rozdělí ho <strong>vyvažovače</strong> - Přijímá jeden vstup a rozdělí ho na
na dva! dva!
reward_tunnel: reward_tunnel:
title: Tunel title: Tunel
desc: <strong>Tunel</strong> byl právě odemčen - Umožňuje vézt suroviny pod desc: <strong>Tunel</strong> byl právě odemčen - Umožňuje vézt suroviny pod
@ -615,9 +614,9 @@ storyRewards:
reward_miner_chainable: reward_miner_chainable:
title: Napojovací extraktor title: Napojovací extraktor
desc: "Právě jste odemkli <strong>napojovací extraktor</strong>! Může desc: "Právě jste odemkli <strong>napojovací extraktor</strong>! Může
<strong>předat své zdroje</strong> ostatním extraktorům, čímž <strong>předat své zdroje</strong> ostatním extraktorům, čímž můžete
můžete efektivněji těžit více zdrojů!<br><br> PS: Starý efektivněji těžit více zdrojů!<br><br> PS: Starý extraktor bude od
extraktor bude od teď nahrazen ve vašem panelu nástrojů!" teď nahrazen ve vašem panelu nástrojů!"
reward_underground_belt_tier_2: reward_underground_belt_tier_2:
title: Tunel II. úrovně title: Tunel II. úrovně
desc: Odemknuli jste <strong>tunel II. úrovně</strong> - Má <strong>delší desc: Odemknuli jste <strong>tunel II. úrovně</strong> - Má <strong>delší
@ -633,17 +632,17 @@ storyRewards:
barvy! barvy!
reward_storage: reward_storage:
title: Sklad title: Sklad
desc: Právě jste odemkli <strong>sklad</strong> - Umožnuje skladovat přebytečné věci desc: Právě jste odemkli <strong>sklad</strong> - Umožnuje skladovat přebytečné
až do naplnění kapacity!<br><br> Dává prioritu levému věci až do naplnění kapacity!<br><br> Dává prioritu levému výstupu,
výstupu, takže ho také můžete použít jako <strong>průtokovou bránu</strong>! takže ho také můžete použít jako <strong>průtokovou bránu</strong>!
reward_freeplay: reward_freeplay:
title: Volná hra title: Volná hra
desc: Zvládli jste to! Odemkli jste <strong>mód volné hry</strong>! To znamená, desc: Zvládli jste to! Odemkli jste <strong>mód volné hry</strong>! To znamená,
budou od teď <strong>náhodně</strong> generovány!<br><br> budou od teď <strong>náhodně</strong> generovány!<br><br> Vzhledem k
Vzhledem k tomu, že Hub nadále potřebuje <strong>propustnost</strong> tomu, že Hub nadále potřebuje <strong>propustnost</strong> ,
, především doporučuji postavit továrnu, která automaticky především doporučuji postavit továrnu, která automaticky doručí
doručí požadovaný tvar!<br><br> Hub vysílá požadovaný požadovaný tvar!<br><br> Hub vysílá požadovaný tvar na vrstvu
tvar na vrstvu kabelů, takže jediné co musíte udělat, je analyzovat tvar a kabelů, takže jediné co musíte udělat, je analyzovat tvar a
automaticky nastavit svou továrnu dle této analýzy. automaticky nastavit svou továrnu dle této analýzy.
reward_blueprints: reward_blueprints:
title: Plány title: Plány
@ -665,64 +664,66 @@ storyRewards:
title: Vyvažovač title: Vyvažovač
desc: Multifunkční <strong>vyvažovač</strong> byl odemknut - Může desc: Multifunkční <strong>vyvažovač</strong> byl odemknut - Může
být použit ke zvětšení vašich továren <strong>rozdělováním a spojováním být použit ke zvětšení vašich továren <strong>rozdělováním a spojováním
předmětů</strong> na několik pásu!<br><br> předmětů</strong> na několik pásu!
reward_merger: reward_merger:
title: Kompaktní spojovač title: Kompaktní spojovač
desc: Právě jste odemkli <strong>spojovací</strong> variantu desc: Právě jste odemkli <strong>spojovací</strong> variantu
<strong>vyvažovače</strong> - Přijímá dva vstupy a spojí je <strong>vyvažovače</strong> - Přijímá dva vstupy a spojí je do
do jednoho! jednoho!
reward_belt_reader: reward_belt_reader:
title: Čtečka pásů title: Čtečka pásů
desc: Právě jste odemkli <strong>čtečku pásů</strong>! Umožnuje vám desc: Právě jste odemkli <strong>čtečku pásů</strong>! Umožnuje vám změřit
změřit propustnost pásu.<br><br>A počkejte na odemčení propustnost pásu.<br><br>A počkejte na odemčení kabelů - později to
kabelů - později to bude velmi užitečné! bude velmi užitečné!
reward_rotater_180: reward_rotater_180:
title: Rotor (180°) title: Rotor (180°)
desc: Právě jste odemkli 180 stupňoví <strong>rotor</strong>! - Umožňuje desc: Právě jste odemkli 180 stupňoví <strong>rotor</strong>! - Umožňuje vám
vám otáčet tvar o 180 stupňů! otáčet tvar o 180 stupňů!
reward_display: reward_display:
title: Display title: Display
desc: "Právě jste odemkli <strong>Display</strong> - Připojte signál ve desc: "Právě jste odemkli <strong>Display</strong> - Připojte signál ve vrstvě
vrstvě kabelů pro vizualizaci!<br><br> PS: Všimli jste si, že čtečka kabelů pro vizualizaci!<br><br> PS: Všimli jste si, že čtečka pásů a
pásů a sklad vysílájí jejich poslední přečtěný předmět? Zkuste ho ukázat na sklad vysílájí jejich poslední přečtěný předmět? Zkuste ho ukázat na
displeji!" displeji!"
reward_constant_signal: reward_constant_signal:
title: Konstantní signál title: Konstantní signál
desc: Právě jste odemkli <strong>konstantní signál</strong> na vrstvě desc: Právě jste odemkli <strong>konstantní signál</strong> na vrstvě kabelů!
kabelů! Tohle je například užitečné pro připojení k <strong>filtrům předmětů</strong> Tohle je například užitečné pro připojení k <strong>filtrům
.<br><br> Konstantní signál může vysílat předmětů</strong> .<br><br> Konstantní signál může vysílat
<strong>tvar</strong>, <strong>barvu</strong> nebo <strong>tvar</strong>, <strong>barvu</strong> nebo <strong>logickou
<strong>logickou hodnotu</strong> (1 / 0). hodnotu</strong> (1 / 0).
reward_logic_gates: reward_logic_gates:
title: Logické brány title: Logické brány
desc: Právě jste odemkli <strong>logické brány</strong>! Nemusíte být zrovna nadšení, desc: Právě jste odemkli <strong>logické brány</strong>! Nemusíte být zrovna
ale ve skutečnosti je to celkem cool!<br><br> S těmito bránami nadšení, ale ve skutečnosti je to celkem cool!<br><br> S těmito
můžete propočítat AND, OR, XOR a NOT operace.<br><br> Jako bránami můžete propočítat AND, OR, XOR a NOT operace.<br><br> Jako
bonus navíc vám také zpřístupním <strong>tranzistor</strong>! bonus navíc vám také zpřístupním <strong>tranzistor</strong>!
reward_virtual_processing: reward_virtual_processing:
title: Virtuální zpracování title: Virtuální zpracování
desc: Právě jsem zpřístupnil spoustu nových budov, které vám umožní desc: Právě jsem zpřístupnil spoustu nových budov, které vám umožní
<strong>simulovat výrobu různých tvarů</strong>!<br><br> Můžete <strong>simulovat výrobu různých tvarů</strong>!<br><br> Můžete teď
teď také simulovat pilu, rotor, kombinátor a mnoho dalšího na vrstvě kabelů! také simulovat pilu, rotor, kombinátor a mnoho dalšího na vrstvě
Nadále máte tři možnosti, jak pokračovat ve hře:<br><br> - kabelů! Nadále máte tři možnosti, jak pokračovat ve hře:<br><br> -
Postavit <strong>automatickou továrnu</strong> k vytvoření jakéhokoliv Postavit <strong>automatickou továrnu</strong> k vytvoření
tvaru požadovaného Hubem (Doporučuji to alespoň vyzkoušet!).<br><br> - Postavit jakéhokoliv tvaru požadovaného Hubem (Doporučuji to alespoň
něco zajímavého s použitím kabelů.<br><br> - Pokračovat ve hře vyzkoušet!).<br><br> - Postavit něco zajímavého s použitím
pravidelně.<br><br> Bez ohledu na tvou volbu, nezapomeň si svou hru užít! kabelů.<br><br> - Pokračovat ve hře pravidelně.<br><br> Bez ohledu
na tvou volbu, nezapomeň si svou hru užít!
reward_wires_painter_and_levers: reward_wires_painter_and_levers:
title: Kabely a čtyřnásobný barvič title: Kabely a 4x-barvič
desc: "Právě jste odemkli <strong>vrstvu kabelů</strong>: Je to samostatná desc: "Právě jste odemkli <strong>vrstvu kabelů</strong>: Je to samostatná
vrstva navíc oproti běžné vrstvě a představuje spoustu nových vrstva navíc oproti běžné vrstvě a představuje spoustu nových
možností!<br><br> Do začátku jsem zpřístupnil <strong>čtyřnásobný možností!<br><br> Do začátku jsem zpřístupnil <strong>čtyřnásobný
barvič</strong> - Připojte vstupy, které byste chtěli obarvit barvič</strong> - Připojte vstupy, které byste chtěli obarvit
na vrstvě kabelů!<br><br> Pro přepnutí mezi vrstvami stiskněte klávesu na vrstvě kabelů!<br><br> Pro přepnutí mezi vrstvami stiskněte klávesu
<strong>E</strong>." <strong>E</strong>. <br><br> PS: <strong>Aktivujte nápovědy</strong> v
nastavení pro spuštění tutoriálu o kabelech!"
reward_filter: reward_filter:
title: Filtr předmětů title: Filtr předmětů
desc: Právě jste odemkli <strong>filtr předmětů</strong>! Nasměruje předměty buď desc: Právě jste odemkli <strong>filtr předmětů</strong>! Nasměruje předměty buď
na horní nebo pravý výstup podle toho, zda se shodují na horní nebo pravý výstup podle toho, zda se shodují nebo neshodují
nebo neshodují se signálem na vrstvě kabelů.<br><br> Také můžete vyslat logickou hodnotu se signálem na vrstvě kabelů.<br><br> Také můžete vyslat logickou
(1 / 0) pro zapnutí nebo kompletní vypnutí filtru. hodnotu (1 / 0) pro zapnutí nebo kompletní vypnutí filtru.
reward_demo_end: reward_demo_end:
title: Konec demo verze title: Konec demo verze
desc: Právě jste dosáhli konce demo verze! desc: Právě jste dosáhli konce demo verze!
@ -732,7 +733,7 @@ settings:
general: Obecné general: Obecné
userInterface: Uživatelské rozhraní userInterface: Uživatelské rozhraní
advanced: Rozšířené advanced: Rozšířené
performance: Performance performance: Výkon
versionBadges: versionBadges:
dev: Vývojová verze dev: Vývojová verze
staging: Testovací verze staging: Testovací verze
@ -742,7 +743,7 @@ settings:
uiScale: uiScale:
title: Škálování UI title: Škálování UI
description: Změní velikost uživatelského rozhraní. Rozhraní se bude stále description: Změní velikost uživatelského rozhraní. Rozhraní se bude stále
přizpůsobovoat rozlišení vaší obrazovky, toto nastavení pouze přizpůsobovat rozlišení vaší obrazovky, toto nastavení pouze
mění jeho škálu. mění jeho škálu.
scales: scales:
super_small: Velmi malé super_small: Velmi malé
@ -751,7 +752,7 @@ settings:
large: Velké large: Velké
huge: Obrovské huge: Obrovské
scrollWheelSensitivity: scrollWheelSensitivity:
title: Citlivost přibížení title: Citlivost přiblížení
description: Změní citlivost přiblížení (kolečkem myši nebo trackpadem). description: Změní citlivost přiblížení (kolečkem myši nebo trackpadem).
sensitivity: sensitivity:
super_slow: Hodně pomalé super_slow: Hodně pomalé
@ -786,7 +787,7 @@ settings:
alwaysMultiplace: alwaysMultiplace:
title: Několikanásobné pokládání title: Několikanásobné pokládání
description: Pokud bude zapnuté, zůstanou budovy vybrané i po postavení do té description: Pokud bude zapnuté, zůstanou budovy vybrané i po postavení do té
doby než je zrušíte. Má to stejný efekt jako držení klávesy doby, než je zrušíte. Má to stejný efekt jako držení klávesy
SHIFT. SHIFT.
offerHints: offerHints:
title: Tipy & Nápovědy title: Tipy & Nápovědy
@ -801,8 +802,8 @@ settings:
slow: Pomalá slow: Pomalá
regular: Normální regular: Normální
fast: Rychlá fast: Rychlá
super_fast: Hodně Rychlá super_fast: Hodně rychlá
extremely_fast: Extrémně Rychlá extremely_fast: Extrémně rychlá
enableTunnelSmartplace: enableTunnelSmartplace:
title: Chytré tunely title: Chytré tunely
description: Pokládání tunelů po zapnutí bude samo odstraňovat nepotřebné pásy. description: Pokládání tunelů po zapnutí bude samo odstraňovat nepotřebné pásy.
@ -829,16 +830,16 @@ settings:
koeficient. V opačném případě zobrazí popis a obrázek. koeficient. V opačném případě zobrazí popis a obrázek.
disableCutDeleteWarnings: disableCutDeleteWarnings:
title: Zakázat upozornění o vyjmutí nebo odstranění title: Zakázat upozornění o vyjmutí nebo odstranění
description: Deaktivujte varovná dialogová okna vyvolaná při vymutí/mazání více description: Deaktivujte varovná dialogová okna vyvolaná při vyjmutí/mazání více
než 100 entit. než 100 entit.
enableColorBlindHelper: enableColorBlindHelper:
title: Režim pro barvoslepé title: Režim pro barvoslepé
description: Zapné různé nástroje, které vám umožní hrát hru i pokud jste description: Zapne různé nástroje, které vám umožní hrát hru i pokud jste
barvoslepí. barvoslepí.
rotationByBuilding: rotationByBuilding:
title: Rotace dle typu budov title: Rotace dle typu budov
description: Každý typ budovy si zapamatuje poslední rotaci, na kterou jste je individuálně description: Každý typ budovy si zapamatuje poslední rotaci, na kterou jste je
nastavili. Tohle může být pohodlnější pokud často individuálně nastavili. Tohle může být pohodlnější pokud často
přepínáte mezi pokládáním budov různých typů. přepínáte mezi pokládáním budov různých typů.
soundVolume: soundVolume:
title: Hlasitost zvuků title: Hlasitost zvuků
@ -848,40 +849,48 @@ settings:
description: Nastavte hlasitost hudby description: Nastavte hlasitost hudby
lowQualityMapResources: lowQualityMapResources:
title: Nižší kvalita zdrojů na mapě title: Nižší kvalita zdrojů na mapě
description: Zjednoduší vykreslování zdrojů na mapě při přiblížení pro description: Zjednoduší vykreslování zdrojů na mapě při přiblížení pro zlepšení
zlepšení výkonu. Také to zlepšuje vzhled hry, takže neváhejte toto nastavení výkonu. Také to zlepšuje vzhled hry, takže neváhejte toto
vyzkoušet! nastavení vyzkoušet!
disableTileGrid: disableTileGrid:
title: Vypnout mřížku title: Vypnout mřížku
description: Vypnutí mřížky částic může pomoct s výkonem. Toto nastavení description: Vypnutí mřížky částic může pomoct s výkonem. Toto nastavení
zlepšuje vzhled hry! zlepšuje vzhled hry!
clearCursorOnDeleteWhilePlacing: clearCursorOnDeleteWhilePlacing:
title: Uvolní kurzor při kliknutím pravým tlačitkem title: Uvolní kurzor při kliknutím pravým tlačitkem
description: Povoleno dle výchozího nastavení, uvolní kurzor pokaždé co kliknete pravým tlačítkem, description: Povoleno dle výchozího nastavení, uvolní kurzor pokaždé co kliknete
když máte budovu vybranou pro pokládání. Při vypnutí, pravým tlačítkem, když máte budovu vybranou pro pokládání. Při
můžete smazat budovy při kliknutí pravým tlačikem spolu s položením dalších vypnutí, můžete smazat budovy při kliknutí pravým tlačikem spolu
budov. s položením dalších budov.
lowQualityTextures: lowQualityTextures:
title: Nižší kvalita textur (Horší vzhled) title: Nižší kvalita textur (Horší vzhled)
description: Používá nižší kvalitu textur pro zlepšení výkonu. Toto nastavení description: Používá nižší kvalitu textur pro zlepšení výkonu. Toto nastavení
zhorší vzhled hry! zhorší vzhled hry!
displayChunkBorders: displayChunkBorders:
title: Zobrazit hranice oblastí title: Zobrazit hranice oblastí
description: Hra je rozdělena na oblasti 16x16 částic. Pokud je toto nastavení povolené, description: Hra je rozdělena na oblasti 16x16 částic. Pokud je toto nastavení
zobrazí se hranice těchto oblastí. povolené, zobrazí se hranice těchto oblastí.
pickMinerOnPatch: pickMinerOnPatch:
title: Vybrat extraktor na naležistě zdrojů title: Vybrat extraktor na naležistě zdrojů
description: Povoleno dle výchozího nastavení, vybere extraktor, pokud použijete kapátko pro description: Povoleno dle výchozího nastavení, vybere extraktor, pokud použijete
kliknutí na nalezistě zdrojů. kapátko pro kliknutí na nalezistě zdrojů.
simplifiedBelts: simplifiedBelts:
title: Zjednodušené pásy (Horší vzhled) title: Zjednodušené pásy (Horší vzhled)
description: Nevykresluje předměty na pásech, pokud nad nimi nepřejíždíte kurzorem, pro ušetření description: Nevykresluje předměty na pásech, pokud nad nimi nepřejíždíte
výkonu. Nedoporučuji hrát s tímto nastavením, pokud kurzorem, pro ušetření výkonu. Nedoporučuji hrát s tímto
opravdu nepotřebujete ušetřit výkon. nastavením, pokud opravdu nepotřebujete ušetřit výkon.
enableMousePan: enableMousePan:
title: Posouvání myší title: Posouvání myší
description: Umožnuje posouvání po mapě, pokud myší přejedete na okraj description: Umožnuje posouvání po mapě, pokud myší přejedete na okraj
obrazovky. Rychlost žáleží na nastavení rychlosti pohybu. obrazovky. Rychlost žáleží na nastavení rychlosti pohybu.
zoomToCursor:
title: Přiblížení ke kurzoru
description: Při zapnutí dojde k přibližování ve směru polohy
kurzoru, jinak ve středu obrazovky.
mapResourcesScale:
title: Velikost zdrojů na mapě
description: Určuje velikost ikon tvarů na náhledu mapy (při
oddálení).
rangeSliderPercentage: <amount> % rangeSliderPercentage: <amount> %
keybindings: keybindings:
title: Klávesové zkratky title: Klávesové zkratky
@ -959,13 +968,13 @@ keybindings:
about: about:
title: O hře title: O hře
body: >- body: >-
Tato hra je open source a je vyvíjená <a Tato hra je open source. Je vyvíjená <a
href="https://github.com/tobspr" target="_blank">Tobiasem Springerem</a> href="https://github.com/tobspr" target="_blank">Tobiasem Springerem</a>
(česky neumí, ale je to fakt frajer :) ).<br><br> (česky neumí, ale je fakt frajer :) ).<br><br>
Pokud se chceš na hře podílet, podívej se na <a href="<githublink>" target="_blank">shapez.io na githubu</a>.<br><br> Pokud se chceš na hře podílet, podívej se na <a href="<githublink>" target="_blank">shapez.io na githubu</a>.<br><br>
Tato hra by nebyla ani možná bez skvělé Discord komunity okolo Tobiasových her - Vážně by ses měl přijít mrknout na <a href="<discordlink>" target="_blank">Discord server</a>!<br><br> Tato hra by nebyla možná ani bez skvělé Discord komunity okolo Tobiasových her - Vážně by ses měl přijít mrknout na <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>
Soundtrack udělal <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - Je úžasnej.<br><br> Soundtrack udělal <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - Je úžasnej.<br><br>
@ -994,17 +1003,19 @@ tips:
- Symetrie je klíčová! - Symetrie je klíčová!
- Můžete proplétat různé úrovně tunelů. - Můžete proplétat různé úrovně tunelů.
- Snažte se postavit kompaktní továrny - vyplatí se to! - Snažte se postavit kompaktní továrny - vyplatí se to!
- Barvič má zrcadlově otočenou variantu, kterou můžete vybrat klávesou <b>T</b> - Barvič má zrcadlově otočenou variantu, kterou můžete vybrat klávesou
<b>T</b>
- Užití správné kombinace vylepšení maximalizuje efektivitu. - Užití správné kombinace vylepšení maximalizuje efektivitu.
- Na maximální úrovní, 5 extraktorů zaplní jeden celý pás. - Na maximální úrovní, 5 extraktorů zaplní jeden celý pás.
- Nezapomeňte na tunely! - Nezapomeňte na tunely!
- Pro plnou efektivitu nemusíte rozdělovat předměty rovnoměrně. - Pro plnou efektivitu nemusíte rozdělovat předměty rovnoměrně.
- Držení klávesy <b>SHIFT</b> spolu s pásy aktivuje plánovač pásy, který vám snadno umožní - Držení klávesy <b>SHIFT</b> spolu s pásy aktivuje plánovač pásy, který vám
postavit dlouhé řady pásů. snadno umožní postavit dlouhé řady pásů.
- Pily řežou vždy svisle, bez ohledu na jejich orientaci. - Pily řežou vždy svisle, bez ohledu na jejich orientaci.
- Smícháním všech 3 barev získáte bílou barvu. - Smícháním všech 3 barev získáte bílou barvu.
- Sklad preferuje levý výstup. - Sklad preferuje levý výstup.
- Investujte čas pro vytvoření opakovatelných designů - ulehčí vám to pozdější expanzy! - Investujte čas pro vytvoření opakovatelných designů - ulehčí vám to
pozdější expanzy!
- Držení klávesy <b>CTRL</b> umožnuje postavit více budov stejného typu. - Držení klávesy <b>CTRL</b> umožnuje postavit více budov stejného typu.
- Můžete podržet klávesu <b>ALT</b> k obrácení směru pokládaných pásů. - Můžete podržet klávesu <b>ALT</b> k obrácení směru pokládaných pásů.
- Efektivita je klíčová! - Efektivita je klíčová!
@ -1015,29 +1026,36 @@ tips:
- Plánujte dopředu, abyste předešli vzniku velkého chaosu! - Plánujte dopředu, abyste předešli vzniku velkého chaosu!
- Neodstraňujte své staré továrny! Budete je potřebovat pro další vylepšení. - Neodstraňujte své staré továrny! Budete je potřebovat pro další vylepšení.
- Před vyhledáním pomoci zkuste sami porazit úroveň 20! - Před vyhledáním pomoci zkuste sami porazit úroveň 20!
- Snažte se věci nekomplikovat, zůstaňtě u jednoduchých designů a dostanete se daleko. - Snažte se věci nekomplikovat, zůstaňtě u jednoduchých designů a dostanete
- Možná budete muset použít stejné továrny i v budoucnu. Vytvořte své továrny takovým stylem, se daleko.
abyste je mohli použít i v dalších případech. - Možná budete muset použít stejné továrny i v budoucnu. Vytvořte své
- V nektěrých případech můžete najít celý požadovaný tvar bez nutnosti jeho výroby s pomocí továrny takovým stylem, abyste je mohli použít i v dalších případech.
kombinátorů. - V nektěrých případech můžete najít celý požadovaný tvar bez nutnosti jeho
výroby s pomocí kombinátorů.
- Celý tvar typu mlýnu se na mapě nikdy nevyskytne. - Celý tvar typu mlýnu se na mapě nikdy nevyskytne.
- Obarvěte své tvary před řezáním pro zvýšení efektivity. - Obarvěte své tvary před řezáním pro zvýšení efektivity.
- S moduly, prostor je pouze vnímáním; starost pro smrtelníky. - S moduly, prostor je pouze vnímáním; starost pro smrtelníky.
- Vytvořtě si samostatnou továrnu jen na plány (blueprinty). Jsou důležité pro moduly. - Vytvořtě si samostatnou továrnu jen na plány (blueprinty). Jsou důležité
pro moduly.
- Podívejte se zblízka na míchač barev, a vaše otázky budou odpovězeny. - Podívejte se zblízka na míchač barev, a vaše otázky budou odpovězeny.
- Použijte klávesu <b>CTRL</b> a myš pro označení oblasti. - Použijte klávesu <b>CTRL</b> a myš pro označení oblasti.
- Pokud stavíte příliš blízko Hubu, v budoucnu můžete narazit na problémy s dalšími projekty. - Pokud stavíte příliš blízko Hubu, v budoucnu můžete narazit na problémy s
- Ikona připínáčku vedle každého tvaru vám umožnuje připnout tvar, čímž se vám bude neustále zobrazovat vlevo na obrazovce. dalšími projekty.
- Ikona připínáčku vedle každého tvaru vám umožnuje připnout tvar, čímž se
vám bude neustále zobrazovat vlevo na obrazovce.
- Smíchejte všechny základní barvy pro vytvoření bílé barvy! - Smíchejte všechny základní barvy pro vytvoření bílé barvy!
- Vaše mapa je nekonečná, nesnažte se postavit továrnu na malinkém prostoru, rozšiřte se do okolí! - Vaše mapa je nekonečná, nesnažte se postavit továrnu na malinkém prostoru,
rozšiřte se do okolí!
- Neváhejte vyzkoušet hru Factorio! Je to má oblíbená hra. - Neváhejte vyzkoušet hru Factorio! Je to má oblíbená hra.
- Rozebírač funguje po směru hodinových ručiček, počínaje pravým horním rohem! - Rozebírač funguje po směru hodinových ručiček, počínaje pravým horním
rohem!
- V hlavním menu můžete stáhnout své uložené hry! - V hlavním menu můžete stáhnout své uložené hry!
- Tato hra má spoustu užitečných klávesových zkratek! Určitě si je projděte v - Tato hra má spoustu užitečných klávesových zkratek! Určitě si je projděte
nastavení. v nastavení.
- Tato hra má spoustu nastavení, určitě si je projděte! - Tato hra má spoustu nastavení, určitě si je projděte!
- Značka Hubu má vedle sebe malý kompas, který ukazuje směr k Hubu! - Značka Hubu má vedle sebe malý kompas, který ukazuje směr k Hubu!
- Pro vyčistění pásů, vyjměte budovy z prostoru a pak je zkopírujte zpět na stejné místo. - Pro vyčistění pásů, vyjměte budovy z prostoru a pak je zkopírujte zpět na
stejné místo.
- Stisknutím F4 zobrazíte FPS a rychlost ticků. - Stisknutím F4 zobrazíte FPS a rychlost ticků.
- Stisknutím F4 dvakrát zobrazíte častici myši a kamery. - Stisknutím F4 dvakrát zobrazíte častici myši a kamery.
- Můžete kliknout na připínáček vlevo vedle připnutého tvaru k jeho odepnutí. - Můžete kliknout na připínáček vlevo vedle připnutého tvaru k jeho odepnutí.

View File

@ -201,11 +201,14 @@ dialogs:
renameSavegame: renameSavegame:
title: Rename Savegame title: Rename Savegame
desc: You can rename your savegame here. desc: You can rename your savegame here.
entityWarning: tutorialVideoAvailable:
title: Performance Warning title: Tutorial Available
desc: You have placed a lot of buildings, this is just a friendly reminder that desc: There is a tutorial video available for this level! Would you like to
the game can not handle an endless count of buildings - So try to watch it?
keep your factories compact! tutorialVideoAvailableForeignLanguage:
title: Tutorial Available
desc: There is a tutorial video available for this level, but it is only
available in English. Would you like to watch it?
ingame: ingame:
keybindingsOverlay: keybindingsOverlay:
moveMap: Bevæg dig moveMap: Bevæg dig
@ -261,27 +264,6 @@ ingame:
title: Opgraderinger title: Opgraderinger
buttonUnlock: Opgrader buttonUnlock: Opgrader
tier: Trin <x> tier: Trin <x>
tierLabels:
- I
- II
- III
- IV
- V
- VI
- VII
- VIII
- IX
- X
- XI
- XII
- XIII
- XIV
- XV
- XVI
- XVII
- XVIII
- XIX
- XX
maximumLevel: HØJESTE NIVEAU (Speed x<currentMult>) maximumLevel: HØJESTE NIVEAU (Speed x<currentMult>)
statistics: statistics:
title: Statistikker title: Statistikker
@ -305,10 +287,6 @@ ingame:
playtime: Spilletid playtime: Spilletid
buildingsPlaced: Bygninger buildingsPlaced: Bygninger
beltsPlaced: Bælter beltsPlaced: Bælter
buttons:
continue: Fortsæt
settings: Indstillinger
menu: Hovedmenu
tutorialHints: tutorialHints:
title: Har du brug for hjælp? title: Har du brug for hjælp?
showHint: Vis hint showHint: Vis hint
@ -339,6 +317,30 @@ ingame:
bælter for at færdiggøre målet hurtigere.<br><br>Tip: Hold bælter for at færdiggøre målet hurtigere.<br><br>Tip: Hold
<strong>SKIFT</strong> for at sætte flere udvindere, og tryk <strong>SKIFT</strong> for at sætte flere udvindere, og tryk
<strong>R</strong> for at rotere dem." <strong>R</strong> for at rotere dem."
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
halves!<br><br> PS: The cutter always cuts from <strong>top to
bottom</strong> regardless of its orientation."
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
<strong>trash</strong> to get rid of the currently (!) not
needed waste.
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
up this slow process!<br><br> PS: Use the <strong>0-9
hotkeys</strong> to access buildings faster!"
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
extractors</strong> and connect them to the hub.<br><br> PS:
Hold <strong>SHIFT</strong> while dragging a belt to activate
the belt planner!"
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
<strong>circles</strong>, <strong>white</strong> and
<strong>red</strong> color!
21_2_switch_to_wires: Switch to the wires layer by pressing
<strong>E</strong>!<br><br> Then <strong>connect all four
inputs</strong> of the painter with cables!
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
with wires!
21_4_press_button: "Press the switch to make it <strong>emit a truthy
signal</strong> and thus activate the painter.<br><br> PS: You
don't have to connect all inputs! Try wiring only two."
connectedMiners: connectedMiners:
one_miner: 1 Miner one_miner: 1 Miner
n_miners: <amount> Miners n_miners: <amount> Miners
@ -678,7 +680,7 @@ storyRewards:
title: Balancer title: Balancer
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
be used to build bigger factories by <strong>splitting and merging be used to build bigger factories by <strong>splitting and merging
items</strong> onto multiple belts!<br><br> items</strong> onto multiple belts!
reward_merger: reward_merger:
title: Compact Merger title: Compact Merger
desc: You have unlocked a <strong>merger</strong> variant of the desc: You have unlocked a <strong>merger</strong> variant of the
@ -729,7 +731,8 @@ storyRewards:
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>." <strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
the settings to activate the wires tutorial!"
reward_filter: reward_filter:
title: Item Filter title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either desc: You unlocked the <strong>Item Filter</strong>! It will route items either
@ -898,6 +901,14 @@ settings:
title: Enable Mouse Pan title: Enable Mouse Pan
description: Allows to move the map by moving the cursor to the edges of the description: Allows to move the map by moving the cursor to the edges of the
screen. The speed depends on the Movement Speed setting. screen. The speed depends on the Movement Speed setting.
zoomToCursor:
title: Zoom towards Cursor
description: If activated the zoom will happen in the direction of your mouse
position, otherwise in the middle of the screen.
mapResourcesScale:
title: Map Resources Size
description: Controls the size of the shapes on the map overview (when zooming
out).
rangeSliderPercentage: <amount> % rangeSliderPercentage: <amount> %
keybindings: keybindings:
title: Keybindings title: Keybindings

View File

@ -1,15 +1,15 @@
---
steamPage: steamPage:
shortText: In shapez.io nutzt du die vorhandenen Ressourcen, um mit deinen shortText: In shapez.io nutzt du die vorhandenen Ressourcen, um mit deinen
Maschinen durch Kombination immer komplexere Formen zu erschaffen. Maschinen durch Kombination immer komplexere Formen zu erschaffen.
discordLinkShort: Offizieller Discord discordLinkShort: Offizieller Discord
intro: >- intro: >-
Du magst Automatisierungsspiele? Dann bist du hier genau richtig! Du magst Automatisierungsspiele? Dann bist du hier genau richtig!
shapez.io ist ein ruhiges Spiel, in dem du Fabriken zur automatisierten Produktion von geometrischen Formen bauen musst.
Mit steigendem Level werden die Formen immer komplexer, und du musst dich auf der unendlich großen Karte ausbreiten. shapez.io ist ein entspanntes Spiel, in dem du Fabriken zur automatisierten Produktion von geometrischen Formen bauen musst.
Das ist noch nicht alles, denn du musst exponentiell mehr produzieren, um die Anforderungen zu erfüllen - Da hilft nur skalieren!
Während du am Anfang nur Formen verarbeitest, musst du diese später auch einfärben - Dafür musst du Farben extrahieren und mischen! Mit steigendem Level werden die Formen immer komplexer, und du musst dich auf der unendlich großen Karte ausbreiten. Das ist noch nicht alles, denn du musst exponentiell mehr produzieren, um die Anforderungen zu erfüllen - Da hilft nur skalieren!
Der Kauf des Spiels auf Steam gibt dir Zugriff auf die Vollversion, aber du kannst auch zuerst die Demo auf shapez.io spielen und dich später entscheiden!
Während du am Anfang nur Formen verarbeitest, musst du diese später auch einfärben - Dafür musst du Farben extrahieren und mischen! Der Kauf des Spiels auf Steam gibt dir Zugriff auf die Vollversion, aber du kannst auch zuerst die Demo auf shapez.io spielen und dich später entscheiden!
title_advantages: Vorteile der Vollversion title_advantages: Vorteile der Vollversion
advantages: advantages:
- <b>12 Neue Level</b> für insgesamt 26 Level - <b>12 Neue Level</b> für insgesamt 26 Level
@ -30,10 +30,9 @@ steamPage:
- Sandkastenmodus - Sandkastenmodus
- ... und noch viel mehr! - ... und noch viel mehr!
title_open_source: Dieses Spiel ist quelloffen! title_open_source: Dieses Spiel ist quelloffen!
text_open_source: >- text_open_source: Jeder kann etwas zum Spiel beitragen! Ich engagiere mich aktiv
Jeder kann etwas zum Spiel beitragen! Ich engagiere mich aktiv in der in der Community und versuche alle Vorschläge zu berücksichtigen. Die
Community und versuche alle Vorschläge zu berücksichtigen. vollständige Roadmap findet ihr auf meinem Trello-Board!
Die vollständige Roadmap findet ihr auf meinem Trello-Board!
title_links: Links title_links: Links
links: links:
discord: Offizieller Discord discord: Offizieller Discord
@ -44,7 +43,7 @@ steamPage:
global: global:
loading: Laden loading: Laden
error: Fehler error: Fehler
thousandsDivider: "." thousandsDivider: .
decimalSeparator: "," decimalSeparator: ","
suffix: suffix:
thousands: k thousands: k
@ -86,7 +85,7 @@ mainMenu:
discordLink: Offizieller Discord Server discordLink: Offizieller Discord Server
helpTranslate: Hilf beim Übersetzen! helpTranslate: Hilf beim Übersetzen!
madeBy: Ein Spiel von <author-link> madeBy: Ein Spiel von <author-link>
browserWarning: Sorry, aber das Spiel wird in deinem Browser langsam laufen! browserWarning: Sorry, aber das Spiel wird in deinem Browser langsamer laufen!
Kaufe die Vollversion oder verwende Google Chrome für die beste Kaufe die Vollversion oder verwende Google Chrome für die beste
Erfahrung! Erfahrung!
savegameLevel: Level <x> savegameLevel: Level <x>
@ -117,7 +116,8 @@ dialogs:
confirmSavegameDelete: confirmSavegameDelete:
title: Löschen bestätigen title: Löschen bestätigen
text: Bist du sicher, dass du folgenden Speicherstand löschen willst?<br><br> text: Bist du sicher, dass du folgenden Speicherstand löschen willst?<br><br>
'<savegameName>' auf Level <savegameLevel><br><br>Das kann nicht rückgängig gemacht werden! '<savegameName>' auf Level <savegameLevel><br><br>Das kann nicht
rückgängig gemacht werden!
savegameDeletionError: savegameDeletionError:
title: Löschen fehlgeschlagen title: Löschen fehlgeschlagen
text: "Das Löschen des Speicherstands ist fehlgeschlagen:" text: "Das Löschen des Speicherstands ist fehlgeschlagen:"
@ -147,22 +147,20 @@ dialogs:
desc: "Hier sind die Änderungen, seitdem du das letzte Mal gespielt hast:" desc: "Hier sind die Änderungen, seitdem du das letzte Mal gespielt hast:"
upgradesIntroduction: upgradesIntroduction:
title: Upgrades freischalten title: Upgrades freischalten
desc: >- desc: Viele deiner Formen können noch benutzt werden, um Upgrades freizuschalten
Viele deiner Formen können noch benutzt werden, um Upgrades freizuschalten
- <strong>Zerstöre deine alten Fabriken nicht!</strong> Den - <strong>Zerstöre deine alten Fabriken nicht!</strong> Den
Upgrade-Tab findest du oben rechts im Bildschirm. Upgrade-Tab findest du oben rechts im Bildschirm.
massDeleteConfirm: massDeleteConfirm:
title: Löschen bestätigen title: Löschen bestätigen
desc: Du löscht viele Gebäude (<count> um genau zu sein)! Bist du dir desc: Du löscht viele Gebäude (<count> um genau zu sein)! Bist du dir sicher?
sicher?
massCutConfirm: massCutConfirm:
title: Ausschneiden bestätigen title: Ausschneiden bestätigen
desc: Du schneidest viele Gebäude aus (<count> um genau zu sein)! Bist du desc: Du schneidest viele Gebäude aus (<count> um genau zu sein)! Bist du dir
dir sicher? sicher?
massCutInsufficientConfirm: massCutInsufficientConfirm:
title: Ausschneiden bestätigen title: Ausschneiden bestätigen
desc: Du wirst dir das Einfügen nicht leisten können! Bist du sicher, dass du trotzdem desc: Du wirst dir das Einfügen nicht leisten können! Bist du sicher, dass du
Ausschneiden möchtest? trotzdem Ausschneiden möchtest?
blueprintsNotUnlocked: blueprintsNotUnlocked:
title: Noch nicht freigeschaltet title: Noch nicht freigeschaltet
desc: Blaupausen werden erst in Level 12 freigeschaltet! desc: Blaupausen werden erst in Level 12 freigeschaltet!
@ -173,17 +171,20 @@ dialogs:
vereinfachen und beschleunigen. Hier sind ein paar Beispiele, aber vereinfachen und beschleunigen. Hier sind ein paar Beispiele, aber
prüfe am besten die prüfe am besten die
<strong>Tastenbelegung-Einstellungen</strong>!<br><br> <strong>Tastenbelegung-Einstellungen</strong>!<br><br>
<code class='keybinding'>STRG</code> + Ziehen: Wähle Areal aus.<br> <code class='keybinding'>STRG</code> + Ziehen: Wähle Bereich aus.<br>
<code class='keybinding'>UMSCH</code>: Halten, um mehrere Gebäude zu platzieren.<br> <code class='keybinding'>UMSCH</code>: Halten, um mehrere Gebäude zu platzieren.<br>
<code class='keybinding'>ALT</code>: Invertiere die Platzierungsrichtung der Förderbänder.<br> <code class='keybinding'>ALT</code>: Invertiere die Platzierungsrichtung der Fließbänder.<br>
createMarker: createMarker:
title: Neuer Marker title: Neuer Marker
titleEdit: Marker bearbeiten titleEdit: Marker bearbeiten
desc: Gib ihm einen griffigen Namen. Du kannst auch den <strong>Kurz-Code</strong> einer Form eingeben (Welchen du <link>hier</link> generieren kannst). desc: Gib ihm einen griffigen Namen. Du kannst auch den
<strong>Kurz-Code</strong> einer Form eingeben (Welchen du
<link>hier</link> generieren kannst).
editSignal: editSignal:
title: Signal setzen title: Signal setzen
descItems: "Wähle ein vordefiniertes Item:" descItems: "Wähle ein vordefiniertes Item:"
descShortKey: ... oder gib den <strong>Kurz-Code</strong> einer Form an (Welchen du <link>hier</link> generieren kannst). descShortKey: ... oder gib den <strong>Kurz-Code</strong> einer Form an (Welchen
du <link>hier</link> generieren kannst).
markerDemoLimit: markerDemoLimit:
desc: Du kannst nur 2 Marker in der Demo benutzen. Hole dir die Vollversion, um desc: Du kannst nur 2 Marker in der Demo benutzen. Hole dir die Vollversion, um
unendlich viele Marker zu erstellen! unendlich viele Marker zu erstellen!
@ -195,9 +196,13 @@ dialogs:
renameSavegame: renameSavegame:
title: Speicherstand umbenennen title: Speicherstand umbenennen
desc: Hier kannst du deinen Speicherstand umbenennen. desc: Hier kannst du deinen Speicherstand umbenennen.
entityWarning: tutorialVideoAvailable:
title: Leistungswarnung title: Tutorial verfügbar
desc: Du hast eine Menge Gebäude platziert. Das hier ist nur ein freundlicher Hinweis, dass das Spiel nicht mit unendlich vielen Gebäuden umgehen kann. Halte deine Fabriken kompakt! desc: Für dieses Level ist ein Tutorial-Video verfügbar. Willst du es anschauen?
tutorialVideoAvailableForeignLanguage:
title: Tutorial verfügbar
desc: Für dieses Level ist ein Tutorial-Video verfügbar, allerdings nur auf
Englisch. Willst du es trotzdem anschauen?
ingame: ingame:
keybindingsOverlay: keybindingsOverlay:
moveMap: Bewegen moveMap: Bewegen
@ -253,27 +258,6 @@ ingame:
title: Upgrades title: Upgrades
buttonUnlock: Upgrade buttonUnlock: Upgrade
tier: Stufe <x> tier: Stufe <x>
tierLabels:
- I
- II
- III
- IV
- V
- VI
- VII
- VIII
- IX
- X
- XI
- XII
- XIII
- XIV
- XV
- XVI
- XVII
- XVIII
- XIX
- XX
maximumLevel: MAXIMALE STUFE (Geschw. x<currentMult>) maximumLevel: MAXIMALE STUFE (Geschw. x<currentMult>)
statistics: statistics:
title: Statistiken title: Statistiken
@ -295,7 +279,7 @@ ingame:
settingsMenu: settingsMenu:
playtime: Spielzeit playtime: Spielzeit
buildingsPlaced: Gebäude buildingsPlaced: Gebäude
beltsPlaced: Förderbänder beltsPlaced: Fließbänder
tutorialHints: tutorialHints:
title: Brauchst du Hilfe? title: Brauchst du Hilfe?
showHint: Hinweis showHint: Hinweis
@ -319,13 +303,39 @@ ingame:
hints: hints:
1_1_extractor: Platziere einen <strong>Extrahierer</strong> auf der 1_1_extractor: Platziere einen <strong>Extrahierer</strong> auf der
<strong>Kreisform</strong>, um sie zu extrahieren! <strong>Kreisform</strong>, um sie zu extrahieren!
1_2_conveyor: "Verbinde den Extrahierer mit einem <strong>Fließband</strong> 1_2_conveyor: "Verbinde den Extrahierer mit einem <strong>Fließband</strong> und
und schließe ihn am Hub an!<br><br>Tipp: <strong>Drücke und schließe ihn am Hub an!<br><br>Tipp: <strong>Drücke und
ziehe</strong> das Fließband mit der Maus!" ziehe</strong> das Fließband mit der Maus!"
1_3_expand: "Dies ist <strong>KEIN</strong> Idle-Game! Baue mehr Extrahierer und 1_3_expand: "Dies ist <strong>KEIN</strong> Idle-Game! Baue mehr Extrahierer und
Förderbänder, um das Ziel schneller zu erreichen.<br><br>Tipp: Fließbänder, um das Ziel schneller zu erreichen.<br><br>Tipp:
Halte <strong>UMSCH</strong>, um mehrere Gebäude zu platzieren Halte <strong>UMSCH</strong>, um mehrere Gebäude zu platzieren
und nutze <strong>R</strong>, um sie zu rotieren." und nutze <strong>R</strong>, um sie zu rotieren."
2_1_place_cutter: "Platziere nun einen <strong>Schneider</strong> um die Kreise
in zwei Hälften zu zerteilen.<br><br> Übrigens: Der Schneider
schneidet immer von <strong>oben nach unten</strong>, unabhängig
seiner Orientierung!"
2_2_place_trash: Der Schneider kann <strong>verstopfen</strong>!<br><br>Benutze
einen <strong>Mülleimer</strong> um den aktuell (!) nicht
benötigten Rest loszuwerden.
2_3_more_cutters: "Gut gemacht! Platziere noch <strong>2 mehr Schneider</strong>
um das ganze zu beschleunigen.<br><br> Übrigens: Benutze die
<strong>Tasten 0-9</strong> um Gebäude schneller auszuwählen!"
3_1_rectangles: "Lass uns ein paar Quadrate extrahieren! <strong>Baue 4
Extrahierer</strong> und verbinde sie mit deinem HUB.<br><br>
PS: Halte <strong>SHIFT</strong> während du ein Fließband
ziehst, um den Fließbandplaner zu aktivieren!"
21_1_place_quad_painter: Platzier den <strong>Vierfach-Färber</strong> und
organisier ein paar <strong>Kreise</strong>,
<strong>weiße</strong> und <strong>rote</strong> Farbe!
21_2_switch_to_wires: Wechsle in die Wires-Ebene indem du <strong>E</strong>
drückst!<br><br> Verbinde danach <strong>alle vier
Eingänge</strong> mit Signalkabeln!
21_3_place_button: Perfekt! Platziere jetzt einen <strong>Schalter</strong> und
verbinde ihn mit Signalkabeln.
21_4_press_button: "Drücke den Schalter damit er ein <strong>wahres
Signal</strong> ausgibt, und damit den Färber aktiviert.<br><br>
PS: Du musst nicht alle Eingänge verbinden! Probiere mal nur 2
aus."
connectedMiners: connectedMiners:
one_miner: Ein Extrahierer one_miner: Ein Extrahierer
n_miners: <amount> Extrahierer n_miners: <amount> Extrahierer
@ -334,7 +344,6 @@ ingame:
title: Demo-Version title: Demo-Version
desc: Klicke hier, um die Vorteile der Vollversion zu sehen! desc: Klicke hier, um die Vorteile der Vollversion zu sehen!
get_on_steam: Zur Vollversion get_on_steam: Zur Vollversion
standaloneAdvantages: standaloneAdvantages:
title: Vorteile der Vollversion title: Vorteile der Vollversion
no_thanks: Nein, danke! no_thanks: Nein, danke!
@ -355,7 +364,7 @@ ingame:
title: ∞ Marker title: ∞ Marker
desc: Verliere nie den Überblick! desc: Verliere nie den Überblick!
wires: wires:
title: Wires title: Wires-Ebene
desc: Eine ganz neue Dimension! desc: Eine ganz neue Dimension!
darkmode: darkmode:
title: Dark-Mode title: Dark-Mode
@ -365,7 +374,7 @@ ingame:
desc: Ich entwickle in meiner Freizeit! desc: Ich entwickle in meiner Freizeit!
shopUpgrades: shopUpgrades:
belt: belt:
name: Förderbänder, Verteiler & Tunnel name: Fließbänder, Verteiler & Tunnel
description: Geschw. x<currentMult> → x<newMult> description: Geschw. x<currentMult> → x<newMult>
miner: miner:
name: Extrahierer name: Extrahierer
@ -397,28 +406,29 @@ buildings:
underground_belt: underground_belt:
default: default:
name: Tunnel name: Tunnel
description: Erlaubt dir, Formen und Farbe unter Gebäuden und Förderbändern description: Erlaubt dir, Formen und Farbe unter Gebäuden und Fließbändern
durchzuleiten. durchzuleiten.
tier2: tier2:
name: Tunnel Stufe II name: Tunnel Stufe II
description: Erlaubt dir, Formen und Farbe unter Gebäuden und Förderbändern description: Erlaubt dir, Formen und Farbe unter Gebäuden und Fließbändern
durchzuleiten. Höhere Reichweite. durchzuleiten. Höhere Reichweite.
balancer: balancer:
default: default:
name: Verteiler name: Verteiler
description: Multifunktional - Verteilt alle Eingänge gleichmäßig auf die Ausgänge. description: Multifunktional - Verteilt alle Eingänge gleichmäßig auf die
Ausgänge.
merger: merger:
name: Kombinierer (kompakt) name: Kombinierer (kompakt)
description: Kombiniert zwei Fließbänder zu einem. description: Kombiniert zwei Eingänge gleichmäßig zu einem Ausgang.
merger-inverse: merger-inverse:
name: Kombinierer (kompakt) name: Kombinierer (kompakt)
description: Kombiniert zwei Fließbänder zu einem. description: Kombiniert zwei Eingänge gleichmäßig zu einem Ausgang.
splitter: splitter:
name: Aufteiler (kompakt) name: Aufteiler (kompakt)
description: Teilt ein Fließband in zwei. description: Teilt einen Eingang gleichmäßig in zwei Ausgänge auf.
splitter-inverse: splitter-inverse:
name: Aufteiler (kompakt) name: Aufteiler (kompakt)
description: Teilt ein Fließband in zwei. description: Teilt einen Eingang gleichmäßig in zwei Ausgänge auf.
cutter: cutter:
default: default:
name: Schneider name: Schneider
@ -463,8 +473,8 @@ buildings:
quad: quad:
name: Färber (vierfach) name: Färber (vierfach)
description: Erlaubt dir, jeden Quadranten der Form individuell zu färben. Nur description: Erlaubt dir, jeden Quadranten der Form individuell zu färben. Nur
Quadranten mit einem <strong>wahren Signal</strong> auf der Wires-Ebene Quadranten mit einem <strong>wahren Signal</strong> (Form, Farbe
werden angemalt! oder "1") auf der Wires-Ebene werden angemalt!
trash: trash:
default: default:
name: Mülleimer name: Mülleimer
@ -473,16 +483,20 @@ buildings:
storage: storage:
default: default:
name: Speicher name: Speicher
description: description: Speichert überschüssige Gegenstände, bis zu einer bestimmten
Speichert überschüssige Gegenstände, bis zu einer bestimmten Kapazität. Priorisiert den linken Kapazität. Priorisiert den linken Ausgang und kann als
Ausgang und kann als Überlauftor verwendet werden. Überlauftor verwendet werden.
wire: wire:
default: default:
name: Signalkabel name: Signalkabel
description: Erlaubt den Transport von Signalen. Das sind Items, Farben oder Wahrheitswerte (1 oder 0). Unterschiedlich gefärbte Kabel verbinden sich nicht. description: Erlaubt den Transport von Signalen. Das sind Items, Farben oder
Wahrheitswerte (1 oder 0). Unterschiedlich gefärbte Kabel
verbinden sich nicht.
second: second:
name: Signalkabel name: Signalkabel
description: Erlaubt den Transport von Signalen. Das sind Items, Farben oder Wahrheitswerte (1 oder 0). Unterschiedlich gefärbte Kabel verbinden sich nicht. description: Erlaubt den Transport von Signalen. Das sind Items, Farben oder
Wahrheitswerte (1 oder 0). Unterschiedlich gefärbte Kabel
verbinden sich nicht.
wire_tunnel: wire_tunnel:
default: default:
name: Kabelkreuzung name: Kabelkreuzung
@ -490,102 +504,108 @@ buildings:
constant_signal: constant_signal:
default: default:
name: Signalgeber name: Signalgeber
description: Sendet ein konstantes Signal. Du wählst zwischen Formen, Farben oder description: Sendet ein konstantes Signal. Du wählst zwischen Formen, Farben und
Wahrheitswerten (1 oder 0). Wahrheitswerten (1 oder 0).
lever: lever:
default: default:
name: Schalter name: Schalter
description: description: Sendet einen Wahrheitswert (1 oder 0) auf der Wires-Ebene abhängig
Sendet einen Wahrheitswert (1 oder 0) auf der Wires-Ebene abhängig von seiner Stellung, von seiner Stellung, welcher dann z.B. zur Steuerung eines
welcher dann z.B. zur Steuerung eines Filters verwendet werden kann. Filters verwendet werden kann.
logic_gate: logic_gate:
default: default:
name: UND Gatter name: UND-Gatter
description: Gibt eine "1" aus, wenn beide Eingänge wahr sind (wahr bedeutet Form, description: Gibt eine "1" aus, wenn beide Eingänge wahr (Form, Farbe oder "1")
Farbe oder "1"). sind.
not: not:
name: NICHT Gatter name: NICHT-Gatter
description: Gibt eine "1" aus, wenn der Eingang nicht wahr ist (wahr bedeutet Form, description: Gibt eine "1" aus, wenn beide Eingänge nicht wahr (kein Signal oder
Farbe oder "1"). "0") sind.
xor: xor:
name: XOR Gatter name: XODER-Gatter
description: Gibt eine "1" aus, wenn einer der Eingänge wahr ist, aber nicht beide description: Gibt eine "1" aus, wenn genau einer der Eingänge wahr (Form, Farbe
(wahr bedeutet Form, Farbe oder "1"). oder "1") ist.
or: or:
name: ODER Gatter name: ODER-Gatter
description: Gibt eine "1" aus, wenn einer der Eingänge wahr ist (wahr bedeutet Form, Farbe oder "1"). description: Gibt eine "1" aus, wenn mindestens einer der Eingänge wahr (Form,
Farbe oder "1") ist.
transistor: transistor:
default: default:
name: Transistor name: Transistor
description: Leitet den unteren Eingang weiter, wenn der seitliche Eingang wahr ist (eine Form, description: Lässt den unteren Eingang passieren, wenn der seitliche Eingang
Farbe oder "1"). wahr (Form, Farbe oder "1") ist.
mirrored: mirrored:
name: Transistor name: Transistor
description: Leitet den unteren Eingang weiter, wenn der seitliche Eingang wahr ist (eine Form, description: Lässt den unteren Eingang passieren, wenn der seitliche Eingang
Farbe oder "1"). wahr (Form, Farbe oder "1") ist.
filter: filter:
default: default:
name: Filter name: Itemfilter
description: Verbinde ein Signal, um alle passenden Gegenstände nach oben zu leiten und die description: Lässt nur die Items durch, die dem eingespeisten Signal entsprechen
restlichen nach rechts. Kann auch mit Wahrheitswerten gesteuert werden. und sortiert die restlichen aus. Mit Wahrheitswerten
konfiguriert fungiert er als Schranke.
display: display:
default: default:
name: Anzeige name: Anzeige
description: Verbinde ein Signal, um es auf der Anzeige darzustellen. Es kann eine Form, description: Verbinde ein Signal, um es auf der Anzeige darzustellen. Es kann
Farbe oder ein Wahrheitswert sein. eine Form, Farbe oder ein Wahrheitswert sein.
reader: reader:
default: default:
name: Fließbandkontrolle name: Fließbandkontrolle
description: description: Misst den gemittelten Durchsatz des Fließbandes. Gibt zuätzlich den
Ermöglicht es, den durchschnittlichen Durchsatz des Fließbandes zu messen. Gibt den letzten zuletzt passierten Gegenstand auf der Wires-Ebene aus (sobald
Gegenstand auf der Wires-Ebene aus (sobald freigeschaltet). freigeschaltet).
analyzer: analyzer:
default: default:
name: Formanalyse name: Formanalyse
description: Analysiert den oberen rechten Quadranten der untersten Schicht der Form description: Analysiert den oberen rechten Quadranten der untersten Schicht
und gibt seine Form und Farbe zurück. einer Form und gibt sowohl Form als auch Farbe aus.
comparator: comparator:
default: default:
name: Vergleich name: Vergleich
description: Gibt eine "1" zurück, wenn beide Signale genau gleich sind. Kann Formen, Farben und Wahrheitswerte vergleichen. description: Gibt eine "1" zurück, wenn beide Signale genau gleich sind. Kann
Formen, Farben und Wahrheitswerte vergleichen.
virtual_processor: virtual_processor:
default: default:
name: Virtueller Schneider name: Virtueller Schneider
description: Schneidet die Form virtuell in zwei Hälften. description: Schneidet die Form virtuell in zwei Hälften.
rotater: rotater:
name: Virtueller Rotierer name: Virtueller Rotierer
description: Dreht die Form virtuell, sowohl im als auch gegen den Uhrzeigersinn. description: Dreht die Form virtuell im Uhrzeigersinn.
unstacker: unstacker:
name: Virtueller Entstapler name: Virtueller Entstapler
description: Extrahiert virtuell die oberste Ebene nach rechts und die description: Extrahiert virtuell die oberste Ebene nach rechts und die
die restlichen Ebenen nach links. restlichen Ebenen nach links.
stacker: stacker:
name: Virtueller Stapler name: Virtueller Stapler
description: Stapelt virtuell die rechte Form auf die linke. description: Stapelt virtuell die rechte Form auf die linke.
painter: painter:
name: Virtueller Färber name: Virtueller Färber
description: Färbt virtuell die Form vom unteren Eingang mit der Farbe aus dem rechten Eingang. description: Färbt virtuell die Form vom unteren Eingang mit der Farbe aus dem
rechten Eingang.
item_producer: item_producer:
default: default:
name: Item-Produzent name: Item-Produzent
description: Nur im Sandkastenmodus verfügbar. Gibt das Signal aus der Wires-Ebene auf der regulären Ebene aus. description: Nur im Sandkastenmodus verfügbar. Gibt das Signal aus der
Wires-Ebene als Item aus.
storyRewards: storyRewards:
reward_cutter_and_trash: reward_cutter_and_trash:
title: Formen zerschneiden title: Formen zerschneiden
desc: desc: Du hast gerade den <strong>Schneider</strong> freigeschaltet, der Formen
Du hast gerade den <strong>Schneider</strong> freigeschaltet, der Formen in zwei Hälften schneidet, in zwei Hälften schneidet, von oben nach unten, <b>unabhängig der
von oben nach unten, <b>unabhängig der Orientierung</b>!<br><br>Achte darauf, den Abfall loszuwerden, oder Orientierung</b>!<br><br>Achte darauf, den Abfall loszuwerden, oder
<b>er wird verstopfen und blockieren</b> - Zu diesem Zweck habe ich dir den <strong>Mülleimer</strong> gegeben, der <b>er wird verstopfen und blockieren</b> - Zu diesem Zweck habe ich
alles entsorgt, was du hineintust! dir den <strong>Mülleimer</strong> gegeben, der alles entsorgt, was
du hineintust!
reward_rotater: reward_rotater:
title: Rotieren title: Rotieren
desc: Der <strong>Rotierer</strong> wurde freigeschaltet! Er rotiert Formen im desc: Der <strong>Rotierer</strong> wurde freigeschaltet! Er rotiert Formen im
Uhrzeigersinn um 90 Grad. Uhrzeigersinn um 90 Grad.
reward_painter: reward_painter:
title: Färben title: Färben
desc: "Der <strong>Färber</strong> wurde freigeschaltet. Extrahiere ein paar desc: "Der <strong>Färber</strong> wurde freigeschaltet! Extrahiere ein paar
Farben (genauso wie bei Formen) und färbe damit eine Form im Farben (genauso wie bei Formen) und lasse damit eine Form im Färber
Färber.<br><br>PS: Falls du Farbenblind bist, gibt es einen bemalen.<br><br>PS: Falls du farbenblind bist, gibt es einen
<strong>Modus für Farbenblinde</strong> in den Einstellungen!" <strong>Modus für Farbenblinde</strong> in den Einstellungen!"
reward_mixer: reward_mixer:
title: Farben mischen title: Farben mischen
@ -600,12 +620,13 @@ storyRewards:
<strong>gestapelt</strong>. <strong>gestapelt</strong>.
reward_balancer: reward_balancer:
title: Verteiler title: Verteiler
desc: Der multifunktionale <strong>Verteiler</strong> wurde freigeschaltet! Er kann desc: Der multifunktionale <strong>Verteiler</strong> wurde freigeschaltet! Er
benutzt werden, um größere Fabriken zu bauen, indem Items auf Fließbänder aufgeteilt oder zusammengelegt werden! kann benutzt werden, um größere Fabriken zu bauen, indem Fließbänder
<strong>aufgeteilt oder zusammengelegt</strong> werden!
reward_tunnel: reward_tunnel:
title: Tunnel title: Tunnel
desc: Der <strong>Tunnel</strong> wurde freigeschaltet! Du kannst Items nun desc: Der <strong>Tunnel</strong> wurde freigeschaltet! Du kannst Items nun
unter Gebäuden oder Förderbändern hindurchleiten. unter Gebäuden oder Fließbändern hindurchleiten.
reward_rotater_ccw: reward_rotater_ccw:
title: Gegen UZS Rotieren title: Gegen UZS Rotieren
desc: Du hast eine zweite Variante des <strong>Rotierers</strong> desc: Du hast eine zweite Variante des <strong>Rotierers</strong>
@ -614,10 +635,10 @@ storyRewards:
verschiedene Varianten zuzugreifen</strong>. verschiedene Varianten zuzugreifen</strong>.
reward_miner_chainable: reward_miner_chainable:
title: Extrahierer (Kette) title: Extrahierer (Kette)
desc: >- desc: "Du hast den <strong>Kettenextrahierer</strong> freigeschaltet! Er kann
Du hast den <strong>Kettenextrahierer</strong> freigeschaltet! Er kann seine Ressourcen an andere Extrahierer
seine Resourcen an andere Extrahierer <strong>weiterleiten</strong>! <br><br> <strong>weiterleiten</strong>. <br><br> PS: Der alte Extrahierer
PS: Die alten Extrahierer wurde jetzt in deiner Symbolleiste ersetzt! wurde jetzt in deiner Symbolleiste ersetzt!"
reward_underground_belt_tier_2: reward_underground_belt_tier_2:
title: Tunnel Stufe II title: Tunnel Stufe II
desc: Du hast eine neue Variante des <strong>Tunnels</strong> freigeschaltet! desc: Du hast eine neue Variante des <strong>Tunnels</strong> freigeschaltet!
@ -625,23 +646,27 @@ storyRewards:
beide Tunnel miteinander mischen. beide Tunnel miteinander mischen.
reward_merger: reward_merger:
title: Kompakter Kombinierer title: Kompakter Kombinierer
desc: Du hast eine <strong>kompakte Variante</strong> des <strong>Verteilers</strong> desc: Du hast eine <strong>kompakte Variante</strong> des
freigeschaltet! Der Kombinierer vereint zwei Eingäge zu einem Ausgang. <strong>Verteilers</strong> freigeschaltet! Der Kombinierer vereint
zwei Eingänge zu einem Ausgang.
reward_splitter: reward_splitter:
title: Kompakter Aufteiler title: Kompakter Aufteiler
desc: Du hast eine <strong>kompakte Variante</strong> des <strong>Verteilers</strong> desc: Du hast eine <strong>kompakte Variante</strong> des
freigeschaltet! Der Aufteiler spaltet einen Eingang in zwei Aufgänge auf. <strong>Verteilers</strong> freigeschaltet! Der Aufteiler spaltet
einen Eingang in zwei Aufgänge auf.
reward_belt_reader: reward_belt_reader:
title: Fließbandkontrolle title: Fließbandkontrolle
desc: Du hast nun die <strong>Fließbandkontrolle</strong> freigeschaltet! Damit kannst du dir desc: Du hast nun die <strong>Fließbandkontrolle</strong> freigeschaltet! Damit
den Durchsatz eines Fließbandes anzeigen lassen.<br><br>Wenn du Stromkabel freischaltest, kannst du dir den Durchsatz eines Fließbandes anzeigen
wird er um eine sehr nützliche Funktion ergänzt! lassen.<br><br>Wenn du Stromkabel freischaltest, wird er um eine
sehr nützliche Funktion ergänzt!
reward_cutter_quad: reward_cutter_quad:
title: Schneider (4-fach) title: Schneider (vierfach)
desc: Du hast eine neue Variante des <strong>Schneiders</strong> freigeschaltet! desc: Du hast eine neue Variante des <strong>Schneiders</strong> freigeschaltet!
Damit kannst du Formen in alle <strong>vier Teile</strong> zerschneiden. Damit kannst du Formen in alle <strong>vier Teile</strong>
zerschneiden.
reward_painter_double: reward_painter_double:
title: Färber (2-fach) title: Färber (zweifach)
desc: Du hast eine neue Variante des <strong>Färbers</strong> freigeschaltet! desc: Du hast eine neue Variante des <strong>Färbers</strong> freigeschaltet!
Hiermit kannst du <strong>zwei Formen auf einmal</strong> färben und Hiermit kannst du <strong>zwei Formen auf einmal</strong> färben und
verbrauchst nur eine Farbe. verbrauchst nur eine Farbe.
@ -649,62 +674,74 @@ storyRewards:
title: Lager title: Lager
desc: Du hast das <strong>Lager</strong> freigeschaltet! Es erlaubt dir, desc: Du hast das <strong>Lager</strong> freigeschaltet! Es erlaubt dir,
Gegenstände bis zu einer bestimmten Kapazität zu speichern!<br><br> Gegenstände bis zu einer bestimmten Kapazität zu speichern!<br><br>
Es priorisiert den linken Ausgang, also kannst du es auch als <strong>Überlauftor</strong> benutzen! Es priorisiert den linken Ausgang, also kannst du es auch als
<strong>Überlauftor</strong> benutzen!
reward_blueprints: reward_blueprints:
title: Blaupausen title: Blaupausen
desc: Jetzt kannst du Teile deiner Fabrik <strong>kopieren und desc: Jetzt kannst du Teile deiner Fabrik <strong>kopieren und
einfügen</strong>! Wähle ein Areal aus (Halte STRG und ziehe mit einfügen</strong>! Wähle einen Bereich aus (Halte STRG und ziehe mit
deiner Maus) und drücke 'C', um zu kopieren.<br><br>Einfügen ist deiner Maus) und drücke 'C', um zu kopieren.<br><br>Einfügen ist
<strong>nicht kostenlos</strong>! Du musst <strong>nicht kostenlos</strong>! Du musst
<strong>Blaupausenformen</strong> produzieren, um die Kopierkosten <strong>Blaupausenformen</strong> produzieren, um die Kopierkosten
zu decken (Welche du gerade produziert hast)! zu decken (Welche du gerade produziert hast).
reward_rotater_180: reward_rotater_180:
title: Rotierer (180°) title: Rotierer (180°)
desc: Du hast eine weitere Variante des <strong>Rotierers</strong> freigeschaltet! Mit ihm desc: Du hast eine weitere Variante des <strong>Rotierers</strong>
kannst du Formen um 180° drehen (Überraschung! :D). freigeschaltet! Mit ihm kannst du Formen um 180° drehen
(Überraschung! :D).
reward_wires_painter_and_levers: reward_wires_painter_and_levers:
title: Wires & Quad Painter title: Wires-Ebene & vierfacher Färber
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate desc: "Du hast soeben die <strong>Wires-Ebene</strong> freigeschaltet! Diese
layer on top of the regular layer and introduces a lot of new separate Ebene befindet sich unter deinen Gebäuden und gibt dir
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad viele neue Möglichkeiten.<br><br> Für den Anfang bekommst du einen
Painter</strong> - Connect the slots you would like to paint with on <strong>vierfachen Färber</strong>. Schließe die Eingänge, mit denen
the wires layer!<br><br> To switch to the wires layer, press du die Quadranten färben möchtest, an ein Signalkabel auf der
<strong>E</strong>." Wires-Ebene an!<br><br> Mit <strong>E</strong> wechselst du zwischen
den Ebenen. <br><br>PS: <strong>Aktiviere Hinweise</strong> in den
Einstellungen um das Tutorial anzuzeigen!"
reward_filter: reward_filter:
title: Item Filter title: Itemfilter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either desc: Du hast den <strong>Itemfilter</strong> freigeschaltet! Items, die dem
to the top or the right output depending on whether they match the eingespeisten Signal entsprechen, lässt er passieren. Den Rest
signal from the wires layer or not.<br><br> You can also pass in a zweigt er nach rechts ab.<br><br> Du kannst z.B. nach Farbe und Form
boolean signal (1 / 0) to entirely activate or disable it. sortieren oder mit Wahrheitswerten (1 oder 0) Items nur auf
Knopfdruck passieren lassen.
reward_display: reward_display:
title: Display title: Anzeige
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the desc: Du hast die <strong>Anzeige</strong> freigeschaltet! Jedes eingespeiste
wires layer to visualize it!<br><br> PS: Did you notice the belt Signal kann damit dargestellt werden.<br><br>Apropos, ist dir schon
reader and storage output their last read item? Try showing it on a aufgefallen, dass Fließbandkontrolle und Lager das zuletzt passierte
display!" Item ausgeben können? Lasse es dir doch gleich mal anzeigen!
reward_constant_signal: reward_constant_signal:
title: Constant Signal title: Signalgeber
desc: You unlocked the <strong>constant signal</strong> building on the wires desc: Du hast den <strong>Signalgeber</strong> freigeschaltet! Du kannst das
layer! This is useful to connect it to <strong>item filters</strong> Gebäude auf der Wires-Ebene platzieren und z.B. mit einem
for example.<br><br> The constant signal can emit a <strong>Itemfilter</strong> verbinden.<br><br> Der Signalgeber kann
<strong>shape</strong>, <strong>color</strong> or dir <strong>Formen</strong>, <strong>Farben</strong> oder
<strong>boolean</strong> (1 / 0). <strong>Wahrheitswerte</strong> (1 oder 0) zur Verfügung stellen.
reward_logic_gates: reward_logic_gates:
title: Logic Gates title: Logikgatter
desc: You unlocked <strong>logic gates</strong>! You don't have to be excited desc: Du hast nun eine Reihe an <strong>Logikgattern</strong> freigeschaltet!
about this, but it's actually super cool!<br><br> With those gates Das muss dich jetzt nicht nervös machen, die Funktionsweise ist
you can now compute AND, OR, XOR and NOT operations.<br><br> As a simpel und ziemlich cool.<br><br> Mit Logikgattern kannst du UND-,
bonus on top I also just gave you a <strong>transistor</strong>! ODER-, XODER- und NICHT-Operationen ausführen.<br><br> Als
Sahnehäubchen obendrauf stelle ich dir noch einen
<strong>Transistor</strong> zur Verfügung. Houston, wir sind
Turing-vollständig!
reward_virtual_processing: reward_virtual_processing:
title: Virtual Processing title: Virtuelle Verarbeitung
desc: I just gave a whole bunch of new buildings which allow you to desc: "Du hast gerade eine Menge neue Gebäude freigeschaltet! Mit ihnen kannst
<strong>simulate the processing of shapes</strong>!<br><br> You can du die <strong>Verarbeitung von Formen komplett
now simulate a cutter, rotater, stacker and more on the wires layer! simulieren</strong>.<br><br> Das beinhaltet einen Schneider,
With this you now have three options to continue the game:<br><br> - Rotierer, Stapler und mehr für die Wires-Ebene! Damit bleiben dir ab
Build an <strong>automated machine</strong> to create any possible jetzt drei Optionen offen:<br><br> - Ich empfehle dir, eine
shape requested by the HUB (I recommend to try it!).<br><br> - Build <strong>automatisierte Maschine</strong> zu bauen, die jede
something cool with wires.<br><br> - Continue to play beliebige Form am Hub abgreift und herstellt. (Probiere es
regulary.<br><br> Whatever you choose, remember to have fun! wenigstens!)<br><br> - Werde kreativ und lasse dir etwas Cooles
einfallen, das du auf der Wires-Ebene umsetzen kannst. (Und teile es
auf dem Discord!)<br><br> - Spiele dich weiter durch die Level. Auf
deine Art!<br><br> Das Wichstigste an deiner Entscheidung ist:
Vergiss nicht, dabei Spaß zu haben!"
no_reward: no_reward:
title: Nächstes Level title: Nächstes Level
desc: "Dieses Level hat dir keine Belohnung gegeben, aber im Nächsten gibt es desc: "Dieses Level hat dir keine Belohnung gegeben, aber im Nächsten gibt es
@ -716,12 +753,14 @@ storyRewards:
desc: Du hast das nächste Level freigeschaltet! desc: Du hast das nächste Level freigeschaltet!
reward_freeplay: reward_freeplay:
title: Freies Spiel title: Freies Spiel
desc: Du hast es geschafft! Du hast den <strong>Freispiel-Modus</strong> freigeschaltet! Das bedeutet, desc: Du hast es geschafft! Du bist im <strong>Freispiel-Modus</strong>
dass die abzuliefernden Formen jetzt <strong>zufällig</strong> erzeugt werden!<br><br> angekommen! Das bedeutet, dass die abzuliefernden Formen jetzt
Da der Hub ab jetzt einen bestimmten <strong>Durchsatz</strong> benötigt, empfehle ich dringend, eine Maschine zu bauen, <strong>zufällig</strong> erzeugt werden!<br><br> Da der Hub ab
die automatisch die gewünschte Form liefert!<br><br> jetzt einen bestimmten <strong>Durchsatz</strong> benötigt, empfehle
Der Hub gibt die gewünschte Form auf der Wires-Ebene aus. Also musst du sie nur analysieren und ich dringend, eine Maschine zu bauen, die automatisch die gewünschte
basierend darauf automatisch deine Fabrik konfigurieren. Form liefert!<br><br> Der Hub gibt die gewünschte Form auf der
Wires-Ebene aus. Also musst du sie nur analysieren und basierend
darauf automatisch deine Fabrik konfigurieren.
reward_demo_end: reward_demo_end:
title: Ende der Demo title: Ende der Demo
desc: Du bist am Ende der Demo angekommen! desc: Du bist am Ende der Demo angekommen!
@ -830,10 +869,9 @@ settings:
die den Einstieg erleichtern sollen. die den Einstieg erleichtern sollen.
enableTunnelSmartplace: enableTunnelSmartplace:
title: Intelligente Tunnel title: Intelligente Tunnel
description: Aktiviert das automatische Entfernen von überflüssigen description: Aktiviert das automatische Entfernen von überflüssigen Fließbändern
Förderbändern bei der Platzierung von Tunneln. Außerdem bei der Platzierung von Tunneln. Außerdem funktioniert das
funktioniert das Ziehen von Tunneln und überschüssige werden Ziehen von Tunneln und überschüssige werden ebenfalls entfernt.
ebenfalls entfernt.
vignette: vignette:
title: Vignette title: Vignette
description: Aktiviert den Vignetteneffekt, der den Rand des Bildschirms description: Aktiviert den Vignetteneffekt, der den Rand des Bildschirms
@ -854,43 +892,55 @@ settings:
mehr als 100 Feldern angezeigt wird. mehr als 100 Feldern angezeigt wird.
lowQualityMapResources: lowQualityMapResources:
title: Minimalistische Ressourcen title: Minimalistische Ressourcen
description: Vereinfacht die Darstellung der Ressourcen auf der hereingezoomten Karte description: Vereinfacht die Darstellung der Ressourcen auf der hereingezoomten
zur Verbesserung der Leistung. Die Darstellung ist übersichtlicher, also probiere Karte zur Verbesserung der Leistung. Die Darstellung ist
es ruhig aus! übersichtlicher, also probiere es ruhig aus!
disableTileGrid: disableTileGrid:
title: Gitter deaktivieren title: Gitter deaktivieren
description: Das Deaktivieren des Gitters kann deine Leistung verbessern. Außerdem vereinfacht description: Das Deaktivieren des Gitters kann deine Leistung verbessern.
es die Darstellung! Außerdem vereinfacht es die Darstellung!
clearCursorOnDeleteWhilePlacing: clearCursorOnDeleteWhilePlacing:
title: Abwählen mit Rechtsklick title: Abwählen mit Rechtsklick
description: Standardmäßig eingeschaltet, wählt es das aktuelle, zur Platzierung ausgewählte Gebäude description: Standardmäßig eingeschaltet, wählt es das aktuelle, zur Platzierung
ab, wenn du die rechte Masutaste drückst. Wenn du es abschaltest, kannst du mit der rechten ausgewählte Gebäude ab, wenn du die rechte Masutaste drückst.
Maustaste Gebäude löschen, während du im Platzierungsmodus bist. Wenn du es abschaltest, kannst du mit der rechten Maustaste
Gebäude löschen, während du im Platzierungsmodus bist.
lowQualityTextures: lowQualityTextures:
title: Niedrige Texturqualität (Unschön) title: Niedrige Texturqualität (Unschön)
description: Das Spiel verwendet eine niedrigere Auflösung bei den Texturen. description: Das Spiel verwendet eine niedrigere Auflösung bei den Texturen.
Allerdings leidet die Grafik des Spiels sehr darunter! Allerdings leidet die Grafik des Spiels sehr darunter!
displayChunkBorders: displayChunkBorders:
title: Chunk-Ränder anzeigen title: Chunk-Ränder anzeigen
description: Das Spiel ist in Blöcke (Chunks) aus je 16x16 Feldern aufgeteilt. Diese Einstellung description: Das Spiel ist in Blöcke (Chunks) aus je 16x16 Feldern aufgeteilt.
lässt dich die Grenzen zwischen den Chunks anzeigen. Diese Einstellung lässt dich die Grenzen zwischen den Chunks
anzeigen.
pickMinerOnPatch: pickMinerOnPatch:
title: Automatisch Extrahierer auswählen title: Automatisch Extrahierer auswählen
description: Standardmäßig eingeschaltet, wählst du automatisch den Extrahierer, wenn du mit description: Standardmäßig eingeschaltet, wählst du automatisch den Extrahierer,
der Pipette auf einen Ressourcenfleck zeigst wenn du mit der Pipette auf einen Ressourcenfleck zeigst
simplifiedBelts: simplifiedBelts:
title: Minimalistische Förderbänder (Unschön) title: Minimalistische Fließbänder (Unschön)
description: Zur Verbesserung der Leistung werden die Items auf Förderbändern nur angezeigt, description: Zur Verbesserung der Leistung werden die Items auf Fließbändern nur
wenn du deine Maus darüber bewegst. Hier leidet sowohl die Grafik, also auch dein angezeigt, wenn du deine Maus darüber bewegst. Hier leidet
Spielerlebnis. Benutze die Funktion nur, wenn du auf die Leistung wirklich angewiesen bist! sowohl die Grafik, also auch dein Spielerlebnis. Benutze die
Funktion nur, wenn du auf die Leistung wirklich angewiesen bist!
enableMousePan: enableMousePan:
title: Scrollen am Bildschirmrand title: Scrollen am Bildschirmrand
description: Damit kannst du dich über die Karte bewegen, indem du deinen Mauszeiger am description: Damit kannst du dich über die Karte bewegen, indem du deinen
Bildschirmrand platzierst. Die Geschwindigkeit stimmt dabei mit den Tasten überein. Mauszeiger am Bildschirmrand platzierst. Die Geschwindigkeit
stimmt dabei mit den Tasten überein.
zoomToCursor:
title: Zoom towards Cursor
description: If activated the zoom will happen in the direction of your mouse
position, otherwise in the middle of the screen.
mapResourcesScale:
title: Map Resources Size
description: Controls the size of the shapes on the map overview (when zooming
out).
keybindings: keybindings:
title: Tastenbelegung title: Tastenbelegung
hint: "Tipp: Benutze STRG, UMSCH and ALT! Sie aktivieren verschiedene Platzierungsoptionen." hint: "Tipp: Benutze STRG, UMSCH and ALT! Sie aktivieren verschiedene
Platzierungsoptionen."
resetKeybindings: Tastenbelegung zurücksetzen resetKeybindings: Tastenbelegung zurücksetzen
categoryLabels: categoryLabels:
general: Anwendung general: Anwendung
@ -962,16 +1012,19 @@ keybindings:
placeInverse: Automatische Fließbandorientierung invertieren placeInverse: Automatische Fließbandorientierung invertieren
about: about:
title: Über dieses Spiel title: Über dieses Spiel
body: >- body: Dieses Spiel ist quelloffen (Open Source) und wurde von <a
Dieses Spiel ist quelloffen (Open Source) und wurde von <a
href="https://github.com/tobspr" target="_blank">Tobias Springer</a> href="https://github.com/tobspr" target="_blank">Tobias Springer</a>
(das bin ich!) entwickelt.<br><br> (das bin ich!) entwickelt.<br><br> Wenn du etwas zum Spiel beitragen
Wenn du etwas zum Spiel beitragen möchtest, dann schaue dir <a href="<githublink>" target="_blank">shapez.io auf GitHub</a> an.<br><br> möchtest, dann schaue dir <a href="<githublink>"
Das Spiel wurde erst durch die großartige Discord-Community um meine Spiele möglich gemacht. target="_blank">shapez.io auf GitHub</a> an.<br><br> Das Spiel wurde
Komm doch einfach mal auf dem <a href="<discordlink>" target="_blank">Discord-Server</a> vorbei!<br><br> erst durch die großartige Discord-Community um meine Spiele möglich
Der Soundtrack wurde von <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> komponiert! Klasse Typ.<br><br> gemacht. Komm doch einfach mal auf dem <a href="<discordlink>"
Abschließend möchte ich meinem Kumpel <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> danken! target="_blank">Discord-Server</a> vorbei!<br><br> Der Soundtrack wurde
Ohne unsere etlichen gemeinsamen Stunden in Factorio wäre dieses Projekt nie zustande gekommen. von <a href="https://soundcloud.com/pettersumelius"
target="_blank">Peppsen</a> komponiert! Klasse Typ.<br><br> Abschließend
möchte ich meinem Kumpel <a href="https://github.com/niklas-dahl"
target="_blank">Niklas</a> danken! Ohne unsere etlichen gemeinsamen
Stunden in Factorio wäre dieses Projekt nie zustande gekommen.
changelog: changelog:
title: Änderungen title: Änderungen
demo: demo:
@ -984,41 +1037,57 @@ demo:
settingNotAvailable: Nicht verfügbar in der Demo. settingNotAvailable: Nicht verfügbar in der Demo.
tips: tips:
- Der Hub akzeptiert alle Formen, nicht nur die aktuell geforderten! - Der Hub akzeptiert alle Formen, nicht nur die aktuell geforderten!
- Stelle sicher, dass deine Fabriken modular sind. Es zahlt sich irgendwann aus! - Stelle sicher, dass deine Fabriken modular sind. Es zahlt sich irgendwann
aus!
- Baue nicht zu nah am Hub, sonst entsteht ein riesiges Chaos! - Baue nicht zu nah am Hub, sonst entsteht ein riesiges Chaos!
- Wenn der Stapler nicht die richtige Form ausspuckt, wechsle doch mal die Eingänge. - Wenn der Stapler nicht die richtige Form ausspuckt, wechsle doch mal die
Eingänge.
- Du kannst mit <b>R</b> die Richtung des Bandplaners umkehren. - Du kannst mit <b>R</b> die Richtung des Bandplaners umkehren.
- Halte <b>STRG</b>, um die Förderbänder ohne automatische Orientierung zu platzieren. - Halte <b>STRG</b>, um die Fließbänder ohne automatische Orientierung zu
- Die Verhältnisse der Maschinen bleiben gleich, wenn du die Upgrades gleichmäßig kaufst. platzieren.
- Die Verhältnisse der Maschinen bleiben gleich, wenn du die Upgrades
gleichmäßig kaufst.
- Serielle Ausführung ist effizienter als parallele. - Serielle Ausführung ist effizienter als parallele.
- Für viele Gebäude wirst du im Spielverlauf neue Varianten freischalten! - Für viele Gebäude wirst du im Spielverlauf neue Varianten freischalten!
- Du kanst <b>T</b> drücken, um auf andere Varianten des Gebäudes zu wechseln. - Du kanst <b>T</b> drücken, um auf andere Varianten des Gebäudes zu
wechseln.
- Symmetrie ist der Schlüssel! - Symmetrie ist der Schlüssel!
- Du kannst verschiedene Arten von Tunneln miteinander verweben. - Du kannst verschiedene Arten von Tunneln miteinander verweben.
- Versuche kompakte Fabriken zu bauen. Es zahlt sich aus! - Versuche kompakte Fabriken zu bauen. Es zahlt sich aus!
- Der Färber hat eine spiegelverkehrte Variante, die du mit <b>T</b> auswählen kannst. - Der Färber hat eine spiegelverkehrte Variante, die du mit <b>T</b>
auswählen kannst.
- Das richtige Verhältnis der Gebäude maximiert die Effizienz. - Das richtige Verhältnis der Gebäude maximiert die Effizienz.
- Auf der gleichen Upgrade-Stufe genügen 5 Extrahierer für ein ganzes Fließband. - Auf der gleichen Upgrade-Stufe genügen 5 Extrahierer für ein ganzes
Fließband.
- Vergiss die Tunnel nicht! - Vergiss die Tunnel nicht!
- Für maximale Effizienz musst du die Items nicht gleichmässig aufteilen. - Für maximale Effizienz musst du die Items nicht gleichmässig aufteilen.
- Das Halten von <b>UMSCH</b> aktiviert den Bandplaner, der lange Förderbänder ganz einfach platziert. - Das Halten von <b>UMSCH</b> aktiviert den Bandplaner, der lange
Fließbänder ganz einfach platziert.
- Schneider teilen die Form immer vertikal, unabhängig von der Orientierung. - Schneider teilen die Form immer vertikal, unabhängig von der Orientierung.
- Weiß erhälst du aus der Kombination aller 3 Grundfarben. - Weiß erhälst du aus der Kombination aller 3 Grundfarben.
- Das Lager gibt Items immer zuerst am linken Ausgang ab. - Das Lager gibt Items immer zuerst am linken Ausgang ab.
- Es lohnt sich, Zeit in den Bau von wiederverwendbaren Designs zu stecken! - Es lohnt sich, Zeit in den Bau von wiederverwendbaren Designs zu stecken!
- Das Halten von <b>STRG</b> ermöglicht dir, mehrere Gebäude zu platzieren. - Das Halten von <b>STRG</b> ermöglicht dir, mehrere Gebäude zu platzieren.
- Du kanst <b>ALT</b> gedrückt halten, um die Richtung der Förderbänder umzukehren. - Du kanst <b>ALT</b> gedrückt halten, um die Richtung der Fließbänder
umzukehren.
- Effizienz ist entscheidend! - Effizienz ist entscheidend!
- Abbaubare Formen werden komplexer, je weiter sie vom Hub entfernt sind. - Abbaubare Formen werden komplexer, je weiter sie vom Hub entfernt sind.
- Gebäude haben eine limitierte Geschwindigkeit. Teile die Last zwischen mehreren auf. - Gebäude haben eine limitierte Geschwindigkeit. Teile die Last zwischen
mehreren auf.
- Benutze Aufteiler, um deine Effizienz zu maximieren. - Benutze Aufteiler, um deine Effizienz zu maximieren.
- Organisation ist wichtig! Verheddere dich nicht in einem Gewirr aus Förderbändern. - Organisation ist wichtig! Verheddere dich nicht in einem Gewirr aus
- Plane vorher und lasse dir Platz für Reserven, oder es gibt ein riesiges Chaos! Fließbändern.
- Lösche deine alten Fabriken nicht! Du benötigst sie um Upgrades freizuschalten. - Plane vorher und lasse dir Platz für Reserven, oder es gibt ein riesiges
Chaos!
- Lösche deine alten Fabriken nicht! Du benötigst sie um Upgrades
freizuschalten.
- Versuche Level 20 alleine zu meistern, bevor du nach Hilfe suchst! - Versuche Level 20 alleine zu meistern, bevor du nach Hilfe suchst!
- Mache es dir nicht zu kompliziert! Auch mit einfachen Konzepten kommst du hier sehr weit. - Mache es dir nicht zu kompliziert! Auch mit einfachen Konzepten kommst du
- Manche Fabriken musst du später wiederverwenden. Also baue sie so, damit du genau das kannst. hier sehr weit.
- Manchmal kannst du die gewünschte Form auf der Karte finden, ohne sie herstellen zu müssen. - Manche Fabriken musst du später wiederverwenden. Also baue sie so, damit
du genau das kannst.
- Manchmal kannst du die gewünschte Form auf der Karte finden, ohne sie
herstellen zu müssen.
- Vollständige Windmühlen werden nicht natürlich generiert. - Vollständige Windmühlen werden nicht natürlich generiert.
- Färbe deine Formen vor dem Schneiden! Das geht viel schneller. - Färbe deine Formen vor dem Schneiden! Das geht viel schneller.
- Mit Modulen wird Platz nur noch zum Begriff; eine Sorge für Sterbliche. - Mit Modulen wird Platz nur noch zum Begriff; eine Sorge für Sterbliche.
@ -1026,16 +1095,21 @@ tips:
- Schau dir den Farbmischer genauer an und du wirst deine Antwort finden. - Schau dir den Farbmischer genauer an und du wirst deine Antwort finden.
- Benutze <b>STRG</b> + Rechtsklick, um einen Bereich zu selektieren. - Benutze <b>STRG</b> + Rechtsklick, um einen Bereich zu selektieren.
- Zu nahe am Hub zu bauen, kann späteren Projekten im Weg stehen. - Zu nahe am Hub zu bauen, kann späteren Projekten im Weg stehen.
- Die Reißzwecke neben Formen in der Upgrade-Liste lässt sie dich am Bildschirm anheften. - Die Reißzwecke neben Formen in der Upgrade-Liste lässt sie dich am
Bildschirm anheften.
- Mische alle drei Grundfarben, um Weiß zu erhalten! - Mische alle drei Grundfarben, um Weiß zu erhalten!
- Du hast eine unendlich grosse Karte, nutze den Platz und expandiere! - Du hast eine unendlich grosse Karte, nutze den Platz und expandiere!
- Probier auch mal Factorio! Es ist mein Lieblingsspiel. - Probier auch mal Factorio! Es ist mein Lieblingsspiel.
- Der Vierfachschneider schneidet im Uhrzeigersinn von oben rechts beginnend! - Der Vierfachschneider schneidet im Uhrzeigersinn von oben rechts beginnend!
- Du kannst deine Speicherstände im Hauptmenü herunterladen! - Du kannst deine Speicherstände im Hauptmenü herunterladen!
- Diese Spiel hat viele nützliche Tastenbelegungen! Schau sie dir in den Einstellungen an. - Diese Spiel hat viele nützliche Tastenbelegungen! Schau sie dir in den
Einstellungen an.
- Dieses Spiel hat eine Menge Einstellungen, schaue sie dir einmal an! - Dieses Spiel hat eine Menge Einstellungen, schaue sie dir einmal an!
- Die Richtung zu deinem Hub ist oben rechts mit einer kleinen Kompassnadel markiert! - Die Richtung zu deinem Hub ist oben rechts mit einer kleinen Kompassnadel
- Um alle Förderbänder zu leeren, schneide den Bereich aus und füge ihn auf der selben Position wieder ein. markiert!
- Um alle Fließbänder zu leeren, schneide den Bereich aus und füge ihn auf
der selben Position wieder ein.
- Drücke F4 um deine FPS und Tickrate anzuzeigen. - Drücke F4 um deine FPS und Tickrate anzuzeigen.
- Drücke doppelt F4 um den Standort des Mauszeigers und der Kamera zu bestimmen. - Drücke doppelt F4 um den Standort des Mauszeigers und der Kamera zu
bestimmen.
- Du kannst die angehefteten Formen am linken Rand wieder entfernen. - Du kannst die angehefteten Formen am linken Rand wieder entfernen.

View File

@ -209,11 +209,14 @@ dialogs:
renameSavegame: renameSavegame:
title: Rename Savegame title: Rename Savegame
desc: You can rename your savegame here. desc: You can rename your savegame here.
entityWarning: tutorialVideoAvailable:
title: Performance Warning title: Tutorial Available
desc: You have placed a lot of buildings, this is just a friendly reminder that desc: There is a tutorial video available for this level! Would you like to
the game can not handle an endless count of buildings - So try to watch it?
keep your factories compact! tutorialVideoAvailableForeignLanguage:
title: Tutorial Available
desc: There is a tutorial video available for this level, but it is only
available in English. Would you like to watch it?
ingame: ingame:
keybindingsOverlay: keybindingsOverlay:
moveMap: Κίνηση moveMap: Κίνηση
@ -259,27 +262,6 @@ ingame:
title: Αναβαθμίσεις title: Αναβαθμίσεις
buttonUnlock: Αναβάθμιση buttonUnlock: Αναβάθμιση
tier: Βαθμίδα <x> tier: Βαθμίδα <x>
tierLabels:
- I
- II
- III
- IV
- V
- VI
- VII
- VIII
- IX
- X
- XI
- XII
- XIII
- XIV
- XV
- XVI
- XVII
- XVIII
- XIX
- XX
maximumLevel: ΜΕΓΙΣΤΟ ΕΠΙΠΕΔΟ (Ταχύτητα x<currentMult>) maximumLevel: ΜΕΓΙΣΤΟ ΕΠΙΠΕΔΟ (Ταχύτητα x<currentMult>)
statistics: statistics:
title: Στατιστικά title: Στατιστικά
@ -303,10 +285,6 @@ ingame:
playtime: Χρόνος που έπαιξες playtime: Χρόνος που έπαιξες
buildingsPlaced: Κτήρια buildingsPlaced: Κτήρια
beltsPlaced: Ιμάντες beltsPlaced: Ιμάντες
buttons:
continue: Συνέχεια
settings: Ρυθμίσεις
menu: Επιστροφή στο μενού
tutorialHints: tutorialHints:
title: Χρειάζεσε βοήθεια; title: Χρειάζεσε βοήθεια;
showHint: Εμφάνιση υπόδειξης showHint: Εμφάνιση υπόδειξης
@ -336,6 +314,30 @@ ingame:
<strong>SHIFT</strong> για να τοποθετήσεις πολλούς αποσπαστές <strong>SHIFT</strong> για να τοποθετήσεις πολλούς αποσπαστές
και χρησιμοποιήστε το <strong>R</strong> για να τους και χρησιμοποιήστε το <strong>R</strong> για να τους
περιστρέψεις." περιστρέψεις."
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
halves!<br><br> PS: The cutter always cuts from <strong>top to
bottom</strong> regardless of its orientation."
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
<strong>trash</strong> to get rid of the currently (!) not
needed waste.
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
up this slow process!<br><br> PS: Use the <strong>0-9
hotkeys</strong> to access buildings faster!"
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
extractors</strong> and connect them to the hub.<br><br> PS:
Hold <strong>SHIFT</strong> while dragging a belt to activate
the belt planner!"
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
<strong>circles</strong>, <strong>white</strong> and
<strong>red</strong> color!
21_2_switch_to_wires: Switch to the wires layer by pressing
<strong>E</strong>!<br><br> Then <strong>connect all four
inputs</strong> of the painter with cables!
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
with wires!
21_4_press_button: "Press the switch to make it <strong>emit a truthy
signal</strong> and thus activate the painter.<br><br> PS: You
don't have to connect all inputs! Try wiring only two."
colors: colors:
red: Κόκκινο red: Κόκκινο
green: Πράσινο green: Πράσινο
@ -700,7 +702,7 @@ storyRewards:
title: Balancer title: Balancer
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
be used to build bigger factories by <strong>splitting and merging be used to build bigger factories by <strong>splitting and merging
items</strong> onto multiple belts!<br><br> items</strong> onto multiple belts!
reward_merger: reward_merger:
title: Compact Merger title: Compact Merger
desc: You have unlocked a <strong>merger</strong> variant of the desc: You have unlocked a <strong>merger</strong> variant of the
@ -751,7 +753,8 @@ storyRewards:
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>." <strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
the settings to activate the wires tutorial!"
reward_filter: reward_filter:
title: Item Filter title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either desc: You unlocked the <strong>Item Filter</strong>! It will route items either
@ -922,6 +925,14 @@ settings:
title: Enable Mouse Pan title: Enable Mouse Pan
description: Allows to move the map by moving the cursor to the edges of the description: Allows to move the map by moving the cursor to the edges of the
screen. The speed depends on the Movement Speed setting. screen. The speed depends on the Movement Speed setting.
zoomToCursor:
title: Zoom towards Cursor
description: If activated the zoom will happen in the direction of your mouse
position, otherwise in the middle of the screen.
mapResourcesScale:
title: Map Resources Size
description: Controls the size of the shapes on the map overview (when zooming
out).
rangeSliderPercentage: <amount> % rangeSliderPercentage: <amount> %
keybindings: keybindings:
title: Συνδιασμοί πλήκτρων title: Συνδιασμοί πλήκτρων

View File

@ -28,7 +28,7 @@ steamPage:
discordLinkShort: Official Discord discordLinkShort: Official Discord
intro: >- intro: >-
You like automation games? Then you are in the right place! Do you like automation games? Then you are in the right place!
shapez.io is a relaxed game in which you have to build factories for the automated production of geometric shapes. As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map. shapez.io is a relaxed game in which you have to build factories for the automated production of geometric shapes. As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
@ -272,6 +272,14 @@ dialogs:
title: Rename Savegame title: Rename Savegame
desc: You can rename your savegame here. desc: You can rename your savegame here.
tutorialVideoAvailable:
title: Tutorial Available
desc: There is a tutorial video available for this level! Would you like to watch it?
tutorialVideoAvailableForeignLanguage:
title: Tutorial Available
desc: There is a tutorial video available for this level, but it is only available in English. Would you like to watch it?
ingame: ingame:
# This is shown in the top left corner and displays useful keybindings in # This is shown in the top left corner and displays useful keybindings in
# every situation # every situation
@ -414,6 +422,36 @@ ingame:
1_3_expand: >- 1_3_expand: >-
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them. This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
2_1_place_cutter: >-
Now place a <strong>Cutter</strong> to cut the circles in two halves!<br><br>
PS: The cutter always cuts from <strong>top to bottom</strong> regardless of its orientation.
2_2_place_trash: >-
The cutter can <strong>clog and stall</strong>!<br><br>
Use a <strong>trash</strong> to get rid of the currently (!) not needed waste.
2_3_more_cutters: >-
Good job! Now place <strong>2 more cutters</strong> to speed up this slow process!<br><br>
PS: Use the <strong>0-9 hotkeys</strong> to access buildings faster!
3_1_rectangles: >-
Now let's extract some rectangles! <strong>Build 4 extractors</strong> and connect them to the hub.<br><br>
PS: Hold <strong>SHIFT</strong> while dragging a belt to activate the belt planner!
21_1_place_quad_painter: >-
Place the <strong>quad painter</strong> and get some <strong>circles</strong>, <strong>white</strong> and <strong>red</strong> color!
21_2_switch_to_wires: >-
Switch to the wires layer by pressing <strong>E</strong>!<br><br>
Then <strong>connect all four inputs</strong> of the painter with cables!
21_3_place_button: >-
Awesome! Now place a <strong>Switch</strong> and connect it with wires!
21_4_press_button: >-
Press the switch to make it <strong>emit a truthy signal</strong> and thus activate the painter.<br><br>
PS: You don't have to connect all inputs! Try wiring only two.
# Connected miners # Connected miners
connectedMiners: connectedMiners:
one_miner: 1 Extractor one_miner: 1 Extractor
@ -668,7 +706,7 @@ buildings:
rotater: rotater:
name: Virtual Rotater name: Virtual Rotater
description: Virtually rotates the shape, both clockwise and counter-clockwise. description: Virtually rotates the shape clockwise.
unstacker: unstacker:
name: Virtual Unstacker name: Virtual Unstacker
@ -775,7 +813,8 @@ storyRewards:
desc: >- desc: >-
You just unlocked the <strong>Wires Layer</strong>: It is a separate layer on top of the regular layer and introduces a lot of new mechanics!<br><br> You just unlocked the <strong>Wires Layer</strong>: It is a separate layer on top of the regular layer and introduces a lot of new mechanics!<br><br>
For the beginning I unlocked you the <strong>Quad Painter</strong> - Connect the slots you would like to paint with on the wires layer!<br><br> For the beginning I unlocked you the <strong>Quad Painter</strong> - Connect the slots you would like to paint with on the wires layer!<br><br>
To switch to the wires layer, press <strong>E</strong>. To switch to the wires layer, press <strong>E</strong>. <br><br>
PS: <strong>Enable hints</strong> in the settings to activate the wires tutorial!
reward_filter: reward_filter:
title: >- title: >-
@ -1030,6 +1069,11 @@ settings:
description: >- description: >-
If activated the zoom will happen in the direction of your mouse position, otherwise in the middle of the screen. If activated the zoom will happen in the direction of your mouse position, otherwise in the middle of the screen.
mapResourcesScale:
title: Map Resources Size
description: >-
Controls the size of the shapes on the map overview (when zooming out).
keybindings: keybindings:
title: Keybindings title: Keybindings
hint: >- hint: >-
@ -1145,9 +1189,9 @@ demo:
settingNotAvailable: Not available in the demo. settingNotAvailable: Not available in the demo.
tips: tips:
- The hub accepts input of any kind, not just the current shape! - The hub will accept any input, not just the current shape!
- Make sure your factories are modular - it will pay out! - Make sure your factories are modular - it will pay out!
- Don't build too close to the hub, or it will be a huge chaos! - Don't build too close to the hub, or it will be a mess!
- If stacking does not work, try switching the inputs. - If stacking does not work, try switching the inputs.
- You can toggle the belt planner direction by pressing <b>R</b>. - You can toggle the belt planner direction by pressing <b>R</b>.
- Holding <b>CTRL</b> allows dragging of belts without auto-orientation. - Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
@ -1165,21 +1209,20 @@ tips:
- You don't need to divide up items evenly for full efficiency. - You don't need to divide up items evenly for full efficiency.
- Holding <b>SHIFT</b> will activate the belt planner, letting you place long lines of belts easily. - Holding <b>SHIFT</b> will activate the belt planner, letting you place long lines of belts easily.
- Cutters always cut vertically, regardless of their orientation. - Cutters always cut vertically, regardless of their orientation.
- To get white mix all three colors.
- The storage buffer prioritises the left output. - The storage buffer prioritises the left output.
- Invest time to build repeatable designs - it's worth it! - Invest time to build repeatable designs - it's worth it!
- Holding <b>CTRL</b> allows to place multiple buildings. - Holding <b>SHIFT</b> lets you place multiple buildings in one click.
- You can hold <b>ALT</b> to invert the direction of placed belts. - You can hold <b>ALT</b> to invert the direction of placed belts.
- Efficiency is key! - Efficiency is key!
- Shape patches that are further away from the hub are more complex. - Shape patches that are further away from the hub are more complex.
- Machines have a limited speed, divide them up for maximum efficiency. - Machines have a limited speed, divide them up for maximum efficiency.
- Use balancers to maximize your efficiency. - Use balancers to maximize your efficiency.
- Organization is important. Try not to cross conveyors too much. - Organization is important. Try not to cross conveyors too much.
- Plan in advance, or it will be a huge chaos! - Plan in advance, or it will be a mess!
- Don't remove your old factories! You'll need them to unlock upgrades. - Don't remove your old factories! You'll need them to unlock upgrades.
- Try beating level 20 on your own before seeking for help! - Try beating level 20 or 26 on your own before seeking for help!
- Don't complicate things, try to stay simple and you'll go far. - Don't complicate things, try to stay simple and you'll go far.
- You may need to re-use factories later in the game. Plan your factories to be re-usable. - You may need to reuse factories later in the game. Build your factories to be reusable.
- Sometimes, you can find a needed shape in the map without creating it with stackers. - Sometimes, you can find a needed shape in the map without creating it with stackers.
- Full windmills/pinwheels can never spawn naturally. - Full windmills/pinwheels can never spawn naturally.
- Color your shapes before cutting for maximum efficiency. - Color your shapes before cutting for maximum efficiency.
@ -1190,13 +1233,13 @@ tips:
- Building too close to the hub can get in the way of later projects. - Building too close to the hub can get in the way of later projects.
- The pin icon next to each shape in the upgrade list pins it to the screen. - The pin icon next to each shape in the upgrade list pins it to the screen.
- Mix all three primary colors to make white! - Mix all three primary colors to make white!
- You have an infinite map, don't cramp your factory, expand! - You have an infinite map. Don't cramp your factory, expand!
- Also try Factorio! It's my favorite game. - Also try Factorio! It's my favorite game.
- The quad cutter cuts clockwise starting from the top right! - The quad cutter cuts clockwise, starting from the top right.
- You can download your savegames in the main menu! - You can download your savegames in the main menu!
- This game has a lot of useful keybindings! Be sure to check out the settings page. - This game has a lot of useful keybindings! Be sure to check out the settings page.
- This game has a lot of settings, be sure to check them out! - This game has a lot of settings, be sure to check them out!
- The marker to your hub has a small compass to indicate its direction! - Your hub marker has a small compass that shows which direction it is in!
- To clear belts, cut the area and then paste it at the same location. - To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate. - Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera. - Press F4 twice to show the tile of your mouse and camera.

View File

@ -4,8 +4,8 @@ steamPage:
infinito. infinito.
discordLinkShort: Discord oficial discordLinkShort: Discord oficial
intro: >- intro: >-
Shapez.io es un juego tranquilo en el que tienes que construir fábricas para la Shapez.io es un juego tranquilo en el que tienes que construir fábricas
producción automatizada de formas geométricas. para la producción automatizada de formas geométricas.
A medida que el nivel aumenta, las formas se vuelven más y más complejas, y tienes que extenderte en un mapa infinito. A medida que el nivel aumenta, las formas se vuelven más y más complejas, y tienes que extenderte en un mapa infinito.
@ -23,30 +23,30 @@ steamPage:
- <b>Modo oscuro</b>! - <b>Modo oscuro</b>!
- Partidad guardadas ilimitadas - Partidad guardadas ilimitadas
- Marcadores ilimitados - Marcadores ilimitados
- Support me! ❤️ - Me apoyarás! ❤️
title_future: Contenido futuro title_future: Contenido futuro
planned: planned:
- Blueprint Library (Standalone Exclusive) - Librería de planos (Exclusivo de Standalone)
- Steam Achievements - Logros de Steam
- Puzzle Mode - Modo Puzzle
- Minimap - Minimapa
- Mods - Mods
- Sandbox mode - Modo libre
- ... and a lot more! - ... y mucho más!
title_open_source: This game is open source! title_open_source: Este juego es de código abierto!
title_links: Links title_links: Links
links: links:
discord: Official Discord discord: Discord oficial
roadmap: Roadmap roadmap: Roadmap
subreddit: Subreddit subreddit: Subreddit
source_code: Source code (GitHub) source_code: Código fuente (GitHub)
translate: Help translate translate: Ayuda a traducír
text_open_source: >- text_open_source: >-
Anybody can contribute, I'm actively involved in the community and Cualquiera puede contribuír, Estoy activamete involucrado en la comunidad y
attempt to review all suggestions and take feedback into consideration trato de revisar todas las sugerencias además de tomar en cuenta los consejos
where possible. siempre que sea posible.
Be sure to check out my trello board for the full roadmap! Asegurate de revisar mi página de Trello donde podrás encontrar el Roadmap!
global: global:
loading: Cargando loading: Cargando
error: Error error: Error
@ -96,7 +96,7 @@ mainMenu:
Obtén el juego completo o descarga Chrome para la experiencia completa. Obtén el juego completo o descarga Chrome para la experiencia completa.
savegameLevel: Nivel <x> savegameLevel: Nivel <x>
savegameLevelUnknown: Nivel desconocido savegameLevelUnknown: Nivel desconocido
savegameUnnamed: Unnamed savegameUnnamed: Sin nombre
dialogs: dialogs:
buttons: buttons:
ok: OK ok: OK
@ -121,9 +121,8 @@ dialogs:
text: "No se ha podido cargar la partida guardada:" text: "No se ha podido cargar la partida guardada:"
confirmSavegameDelete: confirmSavegameDelete:
title: Confirmar borrado title: Confirmar borrado
text: Are you sure you want to delete the following game?<br><br> text: Estás seguro de querér borrar el siguiente guardado?<br><br>
'<savegameName>' at level <savegameLevel><br><br> This can not be '<savegameName>' que está en el nivel <savegameLevel><br><br> Esto no se puede deshacer!
undone!
savegameDeletionError: savegameDeletionError:
title: Fallo al borrar title: Fallo al borrar
text: "Fallo al borrar la partida guardada:" text: "Fallo al borrar la partida guardada:"
@ -186,8 +185,7 @@ dialogs:
createMarker: createMarker:
title: Nuevo marcador title: Nuevo marcador
titleEdit: Editar marcador titleEdit: Editar marcador
desc: Give it a meaningful name, you can also include a <strong>short desc: Dale un nombre significativo, tambien puedes incluir la <strong>clave</strong> de una forma (La cual puedes generar <link>aquí</link>)
key</strong> of a shape (Which you can generate <link>here</link>)
markerDemoLimit: markerDemoLimit:
desc: Solo puedes crear dos marcadores en la versión de prueba. ¡Obtén el juego desc: Solo puedes crear dos marcadores en la versión de prueba. ¡Obtén el juego
completo para marcadores ilimitados! completo para marcadores ilimitados!
@ -197,18 +195,19 @@ dialogs:
cuenta que puede tardar bastante en las bases grandes. ¡E incluso cuenta que puede tardar bastante en las bases grandes. ¡E incluso
crashear tu juego! crashear tu juego!
editSignal: editSignal:
title: Set Signal title: Establecer señal
descItems: "Choose a pre-defined item:" descItems: "Elige un item pre-definido:"
descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you descShortKey: ... o escribe la <strong>calve</strong> de una forma (La cual
can generate <link>here</link>) puedes generar <link>aquí</link>)
renameSavegame: renameSavegame:
title: Rename Savegame title: Renombrar archivo de guardado
desc: You can rename your savegame here. desc: Aquí puedes cambiarle el nombre a tu archivo de guardado.
entityWarning: tutorialVideoAvailable:
title: Performance Warning title: Tutorial disponible
desc: You have placed a lot of buildings, this is just a friendly reminder that desc: ¡Hay un video tutorial disponible para este nivel! ¿Te gustaría verlo?
the game can not handle an endless count of buildings - So try to tutorialVideoAvailableForeignLanguage:
keep your factories compact! title: Tutorial Disponible
desc: Hay un video tutorial disponible para este nivel, pero solo está disponible en inglés ¿Te gustaría verlo?
ingame: ingame:
keybindingsOverlay: keybindingsOverlay:
moveMap: Mover moveMap: Mover
@ -264,27 +263,6 @@ ingame:
title: Mejoras title: Mejoras
buttonUnlock: Mejorar buttonUnlock: Mejorar
tier: Nivel <x> tier: Nivel <x>
tierLabels:
- I
- II
- III
- IV
- V
- VI
- VII
- VIII
- IX
- X
- XI
- XII
- XIII
- XIV
- XV
- XVI
- XVII
- XVIII
- XIX
- XX
maximumLevel: NIVEL MÁXIMO (Velocidad x<currentMult>) maximumLevel: NIVEL MÁXIMO (Velocidad x<currentMult>)
statistics: statistics:
title: Estadísticas title: Estadísticas
@ -308,10 +286,6 @@ ingame:
playtime: Tiempo de juego playtime: Tiempo de juego
buildingsPlaced: Edificios buildingsPlaced: Edificios
beltsPlaced: Cintas transportadoras beltsPlaced: Cintas transportadoras
buttons:
continue: Continuar
settings: Opciones
menu: Volver al menú principal
tutorialHints: tutorialHints:
title: ¿Necesitas ayuda? title: ¿Necesitas ayuda?
showHint: Mostrar pista showHint: Mostrar pista
@ -344,42 +318,66 @@ ingame:
más rápido.<br><br> Pista: Mantén pulsado <strong>SHIFT</strong> más rápido.<br><br> Pista: Mantén pulsado <strong>SHIFT</strong>
para colocar varios extractores y usa <strong>R</strong> para para colocar varios extractores y usa <strong>R</strong> para
rotarlos.' rotarlos.'
2_1_place_cutter: "¡Ahora pon un <strong>Cortador</strong> para dividir los circulos en dos
mitades!<br><br> PD: El cortador siempre corta de <strong>de arriba a
abajo</strong> independientemente de su orientación."
2_2_place_trash: ¡El cortador se puede <strong>tabar y atorar</strong>!<br><br> Usa un
<strong>basurero</strong> para deshacerse de la actualmente (!) no
necesitada basura.
2_3_more_cutters: "¡Buen trabajo! ¡Ahora pon <strong>2 cortadores más</strong> para acelerar
este lento proceso!<br><br> PD: Usa las teclas <strong>0-9
</strong> para acceder a los edificios más rápido!"
3_1_rectangles: "¡Ahora consigamos unos rectangulos! <strong>construye 4
extractores</strong> y conectalos a el edificio central.<br><br> PD:
Manten apretado <strong>SHIFT</strong> mientrás pones cintas transportadoras para activar
el planeador de cintas!"
21_1_place_quad_painter: ¡Pon el <strong>pintaor cuadruple</strong> y consigue unos
<strong>circulos</strong>, el color <strong>blanco</strong> y el color
<strong>rojo</strong>!
21_2_switch_to_wires: ¡Cambia a la capa de cables apretando la técla
<strong>E</strong>!<br><br> Luego <strong>conecta las cuatro
entradas</strong> de el pintador con cables!
21_3_place_button: ¡Genial! ¡Ahora pon un <strong>Interruptor</strong> y conectalo
con cables!
21_4_press_button: "Presioa el interruptor para hacer que <strong>emita una señal
verdadera</strong> lo cual activa el piintador.<br><br> PD: ¡No necesitas
conectar todas las entradas! Intenta conectando solo dos."
connectedMiners: connectedMiners:
one_miner: 1 Miner one_miner: 1 Minero
n_miners: <amount> Miners n_miners: <amount> Mineros
limited_items: Limited to <max_throughput> limited_items: Limitado a <max_throughput>
watermark: watermark:
title: Demo version title: Versión demo
desc: Click here to see the Steam version advantages! desc: Presiona aquí para ver que tiene la versión de Steam!
get_on_steam: Get on steam get_on_steam: Consiguelo en Steam
standaloneAdvantages: standaloneAdvantages:
title: Get the full version! title: ¡Consigue la versión completa!
no_thanks: No, thanks! no_thanks: ¡No grácias!
points: points:
levels: levels:
title: 12 New Levels title: 12 nuevos niveles
desc: For a total of 26 levels! desc: ¡Para un total de 26 niveles!
buildings: buildings:
title: 18 New Buildings title: 18 nuevos edificios
desc: Fully automate your factory! desc: ¡Automatiza completamente tu fabrica!
savegames: savegames:
title: ∞ Savegames title: Archivos de guardado infinitos
desc: As many as your heart desires! desc: ¡Tantos como desees!
upgrades: upgrades:
title: 20 Upgrade Tiers title: 20 niveles de mejoras
desc: This demo version has only 5! desc: ¡Esta demo solo tiene 5!
markers: markers:
title: ∞ Markers title: Marcadores infinitos
desc: Never get lost in your factory! desc: ¡Nunca te pierdas en tu propia fabrica!
wires: wires:
title: Wires title: Cables
desc: An entirely new dimension! desc: ¡Una dimension completamente nueva!
darkmode: darkmode:
title: Dark Mode title: Modo oscuro
desc: Stop hurting your eyes! desc: ¡Deja de lastimar tus ojos!
support: support:
title: Support me title: Apoyame
desc: I develop it in my spare time! desc: ¡Desarrollo este juego en mi tiempo libre!
shopUpgrades: shopUpgrades:
belt: belt:
name: Cintas transportadoras, Distribuidores y Túneles name: Cintas transportadoras, Distribuidores y Túneles
@ -409,9 +407,9 @@ buildings:
name: Cable name: Cable
description: Te permite transportar energía description: Te permite transportar energía
second: second:
name: Wire name: Cable
description: Transfers signals, which can be items, colors or booleans (1 / 0). description: Transfiere señales, que pueden ser items, colores o valores booleanos (1 / 0).
Different colored wires do not connect. Cables de diferentes colores no se conectan.
miner: miner:
default: default:
name: Extractor name: Extractor
@ -447,8 +445,8 @@ buildings:
name: Rotador (Inverso) name: Rotador (Inverso)
description: Rota las figuras en sentido antihorario 90 grados. description: Rota las figuras en sentido antihorario 90 grados.
rotate180: rotate180:
name: Rotate (180) name: Rotador (180)
description: Rotates shapes by 180 degrees. description: Rota formas en 180 grados.
stacker: stacker:
default: default:
name: Apilador name: Apilador
@ -473,132 +471,131 @@ buildings:
la entrada de arriba. la entrada de arriba.
quad: quad:
name: Pintor (Cuádruple) name: Pintor (Cuádruple)
description: Allows you to color each quadrant of the shape individually. Only description: Te permite colorear cada cuadrante de la forma individualemte. ¡Solo las
slots with a <strong>truthy signal</strong> on the wires layer ranuras con una <strong>señal verdadera</strong> en la capa de cables
will be painted! seran pintadas!
trash: trash:
default: default:
name: Basurero name: Basurero
description: Acepta formas desde todos los lados y las destruye. Para siempre. description: Acepta formas desde todos los lados y las destruye. Para siempre.
balancer: balancer:
default: default:
name: Balancer name: Balanceador
description: Multifunctional - Evenly distributes all inputs onto all outputs. description: Multifuncional - Distribuye igualmente todas las entradas en las salidas.
merger: merger:
name: Merger (compact) name: Unión (compacta)
description: Merges two conveyor belts into one. description: Junta dos cintas transportadoras en una.
merger-inverse: merger-inverse:
name: Merger (compact) name: Unión (compacta)
description: Merges two conveyor belts into one. description: Junta dos cintas transportadoras en una.
splitter: splitter:
name: Splitter (compact) name: Separador (compacto)
description: Splits one conveyor belt into two. description: Separa una cinta trasportadora en dos.
splitter-inverse: splitter-inverse:
name: Splitter (compact) name: Separador (compacto)
description: Splits one conveyor belt into two. description: Separa una cinta trasportadora en dos.
storage: storage:
default: default:
name: Storage name: Almacén
description: Stores excess items, up to a given capacity. Prioritizes the left description: Guarda items en exceso, hasta una dada capacidad. Prioritiza la salida
output and can be used as an overflow gate. de la izquierda y puede ser usada como una puerta de desbordamiento.
wire_tunnel: wire_tunnel:
default: default:
name: Wire Crossing name: Cruze de cables
description: Allows to cross two wires without connecting them. description: Permite que dos cables se cruzen sin conectarse.
constant_signal: constant_signal:
default: default:
name: Constant Signal name: Señal costante
description: Emits a constant signal, which can be either a shape, color or description: Emite una señal constante, que puede ser una forma, color o valor booleano (1 / 0).
boolean (1 / 0).
lever: lever:
default: default:
name: Switch name: Interruptor
description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer, description: Puede ser activado para emitir una señal booleana (1 / 0) en la capa de cables,
which can then be used to control for example an item filter. la cual puede ser usada por ejemplo para un filtro de items.
logic_gate: logic_gate:
default: default:
name: AND Gate name: Puerta AND
description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape, description: Emite el valor booleano "1" si ambas entradas son verdaderas. (Verdadeas significa una forma,
color or boolean "1") color o valor booleano "1")
not: not:
name: NOT Gate name: Puerta NOT
description: Emits a boolean "1" if the input is not truthy. (Truthy means description: Emite el valor booleano "1" si ambas entradas no son verdaderas. (Verdadeas significa una forma,
shape, color or boolean "1") color o valor booleano "1")
xor: xor:
name: XOR Gate name: Puerta XOR
description: Emits a boolean "1" if one of the inputs is truthy, but not both. description: Emite el valor booleano "1" si una de las entradas es verdadera, pero no si ambas lo son.
(Truthy means shape, color or boolean "1") (Verdadeas significa una forma,
color o valor booleano "1")
or: or:
name: OR Gate name: Puerta OR
description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means description: Emite el valor booleano "1" Si una de las entradas es verdadera. (Verdadeas significa una forma,
shape, color or boolean "1") color o valor booleano "1")
transistor: transistor:
default: default:
name: Transistor name: Transistor
description: Forwards the bottom input if the side input is truthy (a shape, description: Envia la señal de abajo si la señal del costado es verdadera (Verdadeas significa una forma,
color or "1"). color o valor booleano "1").
mirrored: mirrored:
name: Transistor name: Transistor
description: Forwards the bottom input if the side input is truthy (a shape, description: Envia la señal de abajo si la señal del costado es verdadera (Verdadeas significa una forma,
color or "1"). color o valor booleano "1").
filter: filter:
default: default:
name: Filter name: Filtro
description: Connect a signal to route all matching items to the top and the description: Conecta una señal para enviar todas las que coincidan hacia arriba y las demás
remaining to the right. Can be controlled with boolean signals hacia la derecha. También puede ser controlada por señales booleanas.
too.
display: display:
default: default:
name: Display name: Monitor
description: Connect a signal to show it on the display - It can be a shape, description: Conecta una señal para mostrarla en el monitor - Puede ser una forma,
color or boolean. color o valor booleano.
reader: reader:
default: default:
name: Belt Reader name: Lector de cinta
description: Allows to measure the average belt throughput. Outputs the last description: Te permite medir la cantidad media de items que pasan por la cinta. Emite el último
read item on the wires layer (once unlocked). item leído en la capa de cables (una vez desbloquada).
analyzer: analyzer:
default: default:
name: Shape Analyzer name: Analizador de formas
description: Analyzes the top right quadrant of the lowest layer of the shape description: analiza el cuadrante de arriba a la derecha de la capa más baja de la forma
and returns its shape and color. y devuelve su figura y color.
comparator: comparator:
default: default:
name: Compare name: Comparador
description: Returns boolean "1" if both signals are exactly equal. Can compare description: Devuelve el valor booleano "1" Si ambas señales son exactamente iguales. Puede comparar
shapes, items and booleans. formas, items y valores booleanos.
virtual_processor: virtual_processor:
default: default:
name: Virtual Cutter name: Cortador virtual
description: Virtually cuts the shape into two halves. description: Corta virtualmente la forma en dos.
rotater: rotater:
name: Virtual Rotater name: Rotador virtual
description: Virtually rotates the shape, both clockwise and counter-clockwise. description: Rota virtualmente la forma, tanto en sentido del horario como sentido anti-horario.
unstacker: unstacker:
name: Virtual Unstacker name: Desapilador virtual
description: Virtually extracts the topmost layer to the right output and the description: Extrae virtualmente la capa más alta en la salida a la derecha y
remaining ones to the left. las que quedan en la izquierda.
stacker: stacker:
name: Virtual Stacker name: Apilador virtual
description: Virtually stacks the right shape onto the left. description: Apila virtualmente la forma de la derecha en la de la izquierda.
painter: painter:
name: Virtual Painter name: Pintor virtual
description: Virtually paints the shape from the bottom input with the shape on description: Pinta virtualmente la forma de la entrada de abajo con la forma de
the right input. la entrada de la derecha.
item_producer: item_producer:
default: default:
name: Item Producer name: Productor de items
description: Available in sandbox mode only, outputs the given signal from the description: Solo disponible en modo libre, envía la señal recivida de la
wires layer on the regular layer. capa de cables en la capa regular.
storyRewards: storyRewards:
reward_cutter_and_trash: reward_cutter_and_trash:
title: Cortador de figuras title: Cortador de figuras
desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half desc: ¡Acabas de desbloquear el <strong>cortador</strong>, el cual corta formas por la mitad
from top to bottom <strong>regardless of its de arriba a abajo <strong>independientemente de su
orientation</strong>!<br><br>Be sure to get rid of the waste, or orientacion</strong>!<br><br>Asegurate de deshacerte de la basura, o
otherwise <strong>it will clog and stall</strong> - For this purpose sino <strong>se trabará y parará</strong> - Por este proposite
I have given you the <strong>trash</strong>, which destroys Te he dado el <strong>basurero</strong>, el cual destruye
everything you put into it! todo lo que pongas dentro de él!
reward_rotater: reward_rotater:
title: Rotador title: Rotador
desc: ¡El <strong>rotador</strong> se ha desbloqueado! Rota figuras en sentido desc: ¡El <strong>rotador</strong> se ha desbloqueado! Rota figuras en sentido
@ -622,9 +619,9 @@ storyRewards:
será <strong>apilada encima</strong> de la entrada izquierda! será <strong>apilada encima</strong> de la entrada izquierda!
reward_splitter: reward_splitter:
title: Separador/Fusionador title: Separador/Fusionador
desc: You have unlocked a <strong>splitter</strong> variant of the desc: Has desbloqueado el <strong>separador</strong> , una variante de el
<strong>balancer</strong> - It accepts one input and splits them <strong>balanceador</strong> - Acepta una entrada y la separa
into two! en dos!
reward_tunnel: reward_tunnel:
title: Túnel title: Túnel
desc: El <strong>túnel</strong> se ha desbloqueado - ¡Ahora puedes transportar desc: El <strong>túnel</strong> se ha desbloqueado - ¡Ahora puedes transportar
@ -636,10 +633,10 @@ storyRewards:
y <strong>pulsa 'T' para ciclar por sus variantes</strong> y <strong>pulsa 'T' para ciclar por sus variantes</strong>
reward_miner_chainable: reward_miner_chainable:
title: Extractor en cadena title: Extractor en cadena
desc: "You have unlocked the <strong>chained extractor</strong>! It can desc: "¡Has desbloqueado el <strong>extractor en cadena</strong>! ¡Este puede
<strong>forward its resources</strong> to other extractors so you <strong>enviar sus recursos</strong> a otros extractores así puedes
can more efficiently extract resources!<br><br> PS: The old extraer recursos más eficientemente!<br><br> PD: ¡El extractor
extractor has been replaced in your toolbar now!" viejo ha sido reemplazado en tu barra de herramientas!"
reward_underground_belt_tier_2: reward_underground_belt_tier_2:
title: Túnel nivel II title: Túnel nivel II
desc: Has desbloqueado una nueva variante del <strong>túnel</strong> - ¡Tiene un desc: Has desbloqueado una nueva variante del <strong>túnel</strong> - ¡Tiene un
@ -656,13 +653,13 @@ storyRewards:
consumiendo solo un color en vez de dos! consumiendo solo un color en vez de dos!
reward_storage: reward_storage:
title: Almacenamiento intermedio title: Almacenamiento intermedio
desc: You have unlocked the <strong>storage</strong> building - It allows you to desc: Haz desbloquado el edificio de <strong>almacenamiento</strong> - ¡Te permite
store items up to a given capacity!<br><br> It priorities the left guardar items hasta una capacidad determinada!<br><br> Prioriza la salida
output, so you can also use it as an <strong>overflow gate</strong>! de la izquierda, por lo que tambien puedes suarlo como una <strong>puerta de desbordamiento</strong>!
reward_freeplay: reward_freeplay:
title: Juego libre title: Juego libre
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means desc: ¡Lo hiciste! Haz desbloqueado el <strong>modo de juego libre</strong>! ¡Esto significa
that shapes are now <strong>randomly</strong> generated!<br><br> que las formas ahora son <strong>aleatoriamente</strong> generadas!<br><br>
Since the hub will require a <strong>throughput</strong> from now Since the hub will require a <strong>throughput</strong> from now
on, I highly recommend to build a machine which automatically on, I highly recommend to build a machine which automatically
delivers the requested shape!<br><br> The HUB outputs the requested delivers the requested shape!<br><br> The HUB outputs the requested
@ -687,77 +684,78 @@ storyRewards:
desc: ¡Felicidades! ¡Por cierto, hay más contenido planeado para el juego desc: ¡Felicidades! ¡Por cierto, hay más contenido planeado para el juego
completo! completo!
reward_balancer: reward_balancer:
title: Balancer title: Balanceador
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can desc: El <strong>balanceador</strong> multifuncional ha sido desbloqueado - ¡Este puede
be used to build bigger factories by <strong>splitting and merging ser usado para construir fabricas más grandes al <strong>separar y mezclar
items</strong> onto multiple belts!<br><br> items</strong> hacia múltiples cintas!
reward_merger: reward_merger:
title: Compact Merger title: Unión compacta
desc: You have unlocked a <strong>merger</strong> variant of the desc: Has desbloqueado la variante <strong>unión</strong> de el
<strong>balancer</strong> - It accepts two inputs and merges them <strong>balanceador</strong> - ¡Acepta dos entradas y las une en
into one belt! una sola cinta!
reward_belt_reader: reward_belt_reader:
title: Belt reader title: Lector de cinta
desc: You have now unlocked the <strong>belt reader</strong>! It allows you to desc: ¡Has desbloqueado el <strong>lector de cinta</strong>! Este te permite
measure the throughput of a belt.<br><br>And wait until you unlock medir la cantidad de items que pasan por esta.<br><brY tan solo espera hasta debloquear
wires - then it gets really useful! los cables - ¡Ahí si que se vuelve útil!
reward_rotater_180: reward_rotater_180:
title: Rotater (180 degrees) title: Rotador (180 grados)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows desc: ¡Has desbloqueado el <strong>rotador</strong> de 180 grados! - Te permite
you to rotate a shape by 180 degress (Surprise! :D) rotar una forma en 180 grados (¡Sorpresa! :D)
reward_display: reward_display:
title: Display title: Monitor
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the desc: "Has desbloqueado el <strong>Monitor</strong> - ¡Conecta una señal dentro de
wires layer to visualize it!<br><br> PS: Did you notice the belt la capa de cables para visualizarla!<br><br> PD: ¿Te has dado cuenta que el lector
reader and storage output their last read item? Try showing it on a de cinta y el almacenador emiten su último item leído? ¡Trata de conectarlo
display!" al monitor!"
reward_constant_signal: reward_constant_signal:
title: Constant Signal title: Señal constante
desc: You unlocked the <strong>constant signal</strong> building on the wires desc: ¡Has desbloqueado la <strong>señal constante</strong> en la capa de
layer! This is useful to connect it to <strong>item filters</strong> cables! Esto es muy útil para conectar a el <strong>filtro de items</strong>
for example.<br><br> The constant signal can emit a por ejemplo.<br><br> La señal constante puede emitir
<strong>shape</strong>, <strong>color</strong> or <strong>formas</strong>, <strong>colores</strong> o
<strong>boolean</strong> (1 / 0). <strong>valores booleanos</strong> (1 / 0).
reward_logic_gates: reward_logic_gates:
title: Logic Gates title: Puertas lógicas
desc: You unlocked <strong>logic gates</strong>! You don't have to be excited desc: ¡Has desbloqueado las <strong>puertas lógicas</strong>! No es necesario que te emociones
about this, but it's actually super cool!<br><br> With those gates por esto ¡Pero en realidad es super geniall!<br><br> Con estas puertas
you can now compute AND, OR, XOR and NOT operations.<br><br> As a ahora puedes computar operaciones AND, OR, XOR y NOT.<br><br> Como bonus
bonus on top I also just gave you a <strong>transistor</strong>! también te he dado el <strong>transistor</strong>!
reward_virtual_processing: reward_virtual_processing:
title: Virtual Processing title: Procesamiento virtual
desc: I just gave a whole bunch of new buildings which allow you to desc: ¡Acabo de darte un monton de nuevos edificios los cuales te permiten
<strong>simulate the processing of shapes</strong>!<br><br> You can <strong>simular el procesamiento de las formas</strong>!<br><br> ¡Ahora puedes
now simulate a cutter, rotater, stacker and more on the wires layer! simular un cortador, rotador, apilador y más dentro de la capa de cables!
With this you now have three options to continue the game:<br><br> - Con esto ahora tienes tres opciones para continuar el juego:<br><br> -
Build an <strong>automated machine</strong> to create any possible Construir una <strong>maquina automatizada</strong> para crear cualquier
shape requested by the HUB (I recommend to try it!).<br><br> - Build forma que te pida el HUB (¡Te recomiendo que lo intentes!).<br><br> - Construir
something cool with wires.<br><br> - Continue to play algo genial con los cables.<br><br> - Continuar jugando de
regulary.<br><br> Whatever you choose, remember to have fun! la manera regular.<br><br> ¡Cualquiera que eligas, recuerda divertirte!
reward_wires_painter_and_levers: reward_wires_painter_and_levers:
title: Wires & Quad Painter title: Cables y pintor cuádruple
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate desc: "Has desbloqueado la <strong>Capa de cables</strong>: ¡Es una capa
layer on top of the regular layer and introduces a lot of new separada a la capa regular e introduce un montón de mecanicas
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad nuevas!<br><br> Para empezar te he dado el <strong>Pintor
Painter</strong> - Connect the slots you would like to paint with on Cuádruple</strong> - ¡Conecta las ranuras que quieras pintar usando
the wires layer!<br><br> To switch to the wires layer, press la capa de cables!<br><br> Para cambiar a la capa de cables, presiona la tecla
<strong>E</strong>." <strong>E</strong>. <br><br> PD: ¡Activa las <strong>pistas</strong> en
las opciones para activar el tutorial de cables!"
reward_filter: reward_filter:
title: Item Filter title: Filtro de items
desc: You unlocked the <strong>Item Filter</strong>! It will route items either desc: Has desbloqueado el <strong>Filtro de Items</strong>! Este enviará los items tanto
to the top or the right output depending on whether they match the arriaba como a la derecha dependiendo en si coinciden con la
signal from the wires layer or not.<br><br> You can also pass in a señal de la capa de cables o no.<br><br> Tambien puedes enviar una señal
boolean signal (1 / 0) to entirely activate or disable it. booleana (1 / 0) para activarlo o desactivarlo completamente.
reward_demo_end: reward_demo_end:
title: End of Demo title: Fin de la demo
desc: You have reached the end of the demo version! desc: ¡Has llegado al final de la demo!
settings: settings:
title: Opciones title: Opciones
categories: categories:
general: General general: General
userInterface: User Interface userInterface: Interfaz de Usuario
advanced: Avanzado advanced: Avanzado
performance: Performance performance: Rendimiento
versionBadges: versionBadges:
dev: Desarrollo dev: Desarrollo
staging: Escenificación staging: Escenificación
@ -869,47 +867,54 @@ settings:
description: Deshabilita los diálogos de advertencia que se muestran cuando se description: Deshabilita los diálogos de advertencia que se muestran cuando se
cortan/eliminan más de 100 elementos. cortan/eliminan más de 100 elementos.
soundVolume: soundVolume:
title: Sound Volume title: Volumen de efectos
description: Set the volume for sound effects description: Establece el volumen para los efectos de sonido
musicVolume: musicVolume:
title: Music Volume title: Volumen de música
description: Set the volume for music description: Establece el volumen para la música
lowQualityMapResources: lowQualityMapResources:
title: Low Quality Map Resources title: Recursos del mapa de baja calidad
description: Simplifies the rendering of resources on the map when zoomed in to description: Simplifica el renderizado de los recusos en el mapa al ser vistos desde cerca,
improve performance. It even looks cleaner, so be sure to try it mejorando el rendimiento. ¡Incluso se ve más limpio, asi que asegurate de probarlo!
out!
disableTileGrid: disableTileGrid:
title: Disable Grid title: Deshabilitar grilla
description: Disabling the tile grid can help with the performance. This also description: Deshabilitar la grilla puede ayudar con el rendimiento. ¡También hace
makes the game look cleaner! que el juego se vea más limpio!
clearCursorOnDeleteWhilePlacing: clearCursorOnDeleteWhilePlacing:
title: Clear Cursor on Right Click title: Limpiar el cursos al apretar click derecho
description: Enabled by default, clears the cursor whenever you right click description: Activado por defecto, Limpia el cursor al hacer click derecho
while you have a building selected for placement. If disabled, mientras tengas un un edificio seleccionado. Si se deshabilita,
you can delete buildings by right-clicking while placing a puedes eliminar edificios al hacer click derecho mientras pones
building. un edificio.
lowQualityTextures: lowQualityTextures:
title: Low quality textures (Ugly) title: Texturas de baja calidad (Feo)
description: Uses low quality textures to save performance. This will make the description: Usa texturas de baja calidad para mejorar el rendimiento. ¡Esto hará que el
game look very ugly! juego se vea muy feo!
displayChunkBorders: displayChunkBorders:
title: Display Chunk Borders title: Mostrar bordes de chunk
description: The game is divided into chunks of 16x16 tiles, if this setting is description: Este juego está dividido en chunks de 16x16 cuadrados, si esta opción es
enabled the borders of each chunk are displayed. habilitada los bordes de cada chunk serán mostrados.
pickMinerOnPatch: pickMinerOnPatch:
title: Pick miner on resource patch title: Elegír el minero en la veta de recursos
description: Enabled by default, selects the miner if you use the pipette when description: Activado pir defecto, selecciona el minero si usas el cuentagotas sobre
hovering a resource patch. una veta de recursos.
simplifiedBelts: simplifiedBelts:
title: Simplified Belts (Ugly) title: Cintas trasportadoras simplificadas (Feo)
description: Does not render belt items except when hovering the belt to save description: No rederiza los items en las cintas trasportadoras exceptuando al pasar el cursor sobre la cinta para mejorar
performance. I do not recommend to play with this setting if you el rendimiento. No recomiendo jugar con esta opcion activada
do not absolutely need the performance. a menos que necesites fuertemente mejorar el rendimiento.
enableMousePan: enableMousePan:
title: Enable Mouse Pan title: Habilitar movimiento con mouse
description: Allows to move the map by moving the cursor to the edges of the description: Te permite mover el mapa moviendo el cursor hacia los bordes de la
screen. The speed depends on the Movement Speed setting. pantalla. La velocidad depende de la opción de velocidad de movimiento.
zoomToCursor:
title: Hacer zoom donde está el cursor
description: Si se activa, se hará zoom en al dirección donde esté tu cursor,
a diferencia de hacer zoom en el centro de la pantalla.
mapResourcesScale:
title: Tamaño de recursos en el mapa
description: Controla el tamaño de los recursos en la vista de aerea del mapa (Al hacer zoom
minimo).
rangeSliderPercentage: <amount> % rangeSliderPercentage: <amount> %
keybindings: keybindings:
title: Atajos de teclado title: Atajos de teclado
@ -969,21 +974,21 @@ keybindings:
placementDisableAutoOrientation: Desactivar orientación automática placementDisableAutoOrientation: Desactivar orientación automática
placeMultiple: Permanecer en modo de construcción placeMultiple: Permanecer en modo de construcción
placeInverse: Invierte automáticamente la orientación de las cintas transportadoras placeInverse: Invierte automáticamente la orientación de las cintas transportadoras
balancer: Balancer balancer: Balanceador
storage: Storage storage: Almacenamiento
constant_signal: Constant Signal constant_signal: Señal constante
logic_gate: Logic Gate logic_gate: Puerta lógica
lever: Switch (regular) lever: Interruptor (regular)
filter: Filter filter: Filtro
wire_tunnel: Wire Crossing wire_tunnel: Cruze de cables
display: Display display: Monitor
reader: Belt Reader reader: Lector de cinta
virtual_processor: Virtual Cutter virtual_processor: Cortador virtual
transistor: Transistor transistor: Transistor
analyzer: Shape Analyzer analyzer: Analizador de formas
comparator: Compare comparator: Comparador
item_producer: Item Producer (Sandbox) item_producer: Productor de items (Sandbox)
copyWireValue: "Wires: Copy value below cursor" copyWireValue: "Cables: Copiar valor bajo el cursos"
about: about:
title: Sobre el juego title: Sobre el juego
body: >- body: >-

View File

@ -2,51 +2,51 @@ steamPage:
shortText: shapez.io on peli tehtaiden rakentamisesta, joiden avulla shortText: shapez.io on peli tehtaiden rakentamisesta, joiden avulla
automatisoidaan yhä monimutkaisempien muotojen luonti and yhdisteleminen automatisoidaan yhä monimutkaisempien muotojen luonti and yhdisteleminen
loputtomassa maailmassa. loputtomassa maailmassa.
discordLinkShort: Official Discord discordLinkShort: Virallinen Discord
intro: >- intro: >-
Shapez.io is a relaxed game in which you have to build factories for the Shapez.io on rento peli, jossa sinun täytyy rakentaa tehtaita geometristen muotojen
automated production of geometric shapes. automatisoituun tuotantoon.
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map. Kun taso kasvaa, muodot tulevat entistä vaikeammaksi sekä sinun täytyy laajentua loputtomassa kartassa.
And as if that wasn't enough, you also have to produce exponentially more to satisfy the demands - the only thing that helps is scaling! Ja jos tämä ei ollut tarpeeksi, niin sinun täytyy tuottaa eksponentiaalisesti enemmän täyttääksesi tarpeet - ainut asia mikä auttaa on skaalautuminen!
While you only process shapes at the beginning, you have to color them later - for this you have to extract and mix colors! Vaikka alussa vain prosessoit muotoja, myöhemmin niitä pitää maalata - tätä varten täytyy sinun kaivaa ja sekoittaa värejä
Buying the game on Steam gives you access to the full version, but you can also play a demo on shapez.io first and decide later! Pelin ostaminen Steamista antaa sinulle pääsyn pelin kokoversioon, mutta voit myös pelata kokeiluversiota esin sivuillamme shapez.io ja päättää myöhemmin!
title_advantages: Standalone Advantages title_advantages: Kokoversion hyödyt
advantages: advantages:
- <b>12 New Level</b> for a total of 26 levels - <b>12 uutta tasoa</b> nostaen tasojen määrän 26 tasoon!
- <b>18 New Buildings</b> for a fully automated factory! - <b>18 uutta rakennusta</b> täysin automatisoidulle tehtaalle!
- <b>20 Upgrade Tiers</b> for many hours of fun! - <b>20 päivitystasoa</b> monelle hauskalle pelitunnille!
- <b>Wires Update</b> for an entirely new dimension! - <b>Johdot -päivitys</b> tuoden täyden uuden ulottuvuuden!
- <b>Dark Mode</b>! - <b>Tumma teema</b>!
- Unlimited Savegames - Rajattomat tallennukset
- Unlimited Markers - Rajattomat merkit
- Support me! ❤️ - Tue minua! ❤️
title_future: Planned Content title_future: Suunniteltu sisältö
planned: planned:
- Blueprint Library (Standalone Exclusive) - Pohjapiirustus kirjasto (Standalone Exclusive)
- Steam Achievements - Steam Achievements
- Puzzle Mode - Palapelitila
- Minimap - Minikartta
- Mods - Modit
- Sandbox mode - Hiekkalaatikko -tila
- ... and a lot more! - ... ja paljon muuta!
title_open_source: This game is open source! title_open_source: Tämä peli on avointa lähdekoodia!
title_links: Links title_links: Linkit
links: links:
discord: Official Discord discord: Virallinen Discord
roadmap: Roadmap roadmap: Roadmap
subreddit: Subreddit subreddit: Subreddit
source_code: Source code (GitHub) source_code: Lähdekoodi (GitHub)
translate: Help translate translate: Auta kääntämään
text_open_source: >- text_open_source: >-
Anybody can contribute, I'm actively involved in the community and Kuka tahansa voi osallistua. Olen aktiivisesti mukana yhteisössä ja
attempt to review all suggestions and take feedback into consideration yritän tarkistaa kaikki ehdotukset ja ottaa palautteen huomioon missä
where possible. mahdollista.
Be sure to check out my trello board for the full roadmap! Muista tarkistaa Trello -lautani, jossa löytyy koko roadmap!
global: global:
loading: Ladataan loading: Ladataan
error: Virhe error: Virhe
@ -60,7 +60,7 @@ global:
infinite: infinite:
time: time:
oneSecondAgo: yksi sekunti sitten oneSecondAgo: yksi sekunti sitten
xSecondsAgo: <x> sekunttia sitten xSecondsAgo: <x> sekuntia sitten
oneMinuteAgo: yksi minuutti sitten oneMinuteAgo: yksi minuutti sitten
xMinutesAgo: <x> minuuttia sitten xMinutesAgo: <x> minuuttia sitten
oneHourAgo: yksi tunti sitten oneHourAgo: yksi tunti sitten
@ -76,11 +76,11 @@ global:
control: CTRL control: CTRL
alt: ALT alt: ALT
escape: ESC escape: ESC
shift: VAIHTO shift: SHIFT
space: VÄLILYÖNTI space: VÄLILYÖNTI
demoBanners: demoBanners:
title: Demoversio title: Demoversio
intro: Hanki itsenäinen peli avataksesi kaikki omunaisuudet! intro: Hanki pelin kokoversio avataksesi kaikki ominaisuudet!
mainMenu: mainMenu:
play: Pelaa play: Pelaa
continue: Jatka continue: Jatka
@ -89,13 +89,13 @@ mainMenu:
subreddit: Reddit subreddit: Reddit
importSavegame: Tuo peli importSavegame: Tuo peli
openSourceHint: Tämä on avoimen lähdekoodin peli! openSourceHint: Tämä on avoimen lähdekoodin peli!
discordLink: Virallinen Discord Palvelin discordLink: Virallinen Discord -palvelin
helpTranslate: Auta kääntämään! helpTranslate: Auta kääntämään!
madeBy: Pelin on tehnyt <author-link> madeBy: Pelin on tehnyt <author-link>
browserWarning: Anteeksi, mutta pelin tiedetään toimivan huonosti selaimellasi! browserWarning: Anteeksi, mutta pelin tiedetään toimivan huonosti selaimellasi!
Hanki itsenäinen versio tai lataa Chrome täyttä tukea varten. Hanki pelin kokoversio tai lataa Google Chrome täyttä tukea varten.
savegameLevel: Taso <x> savegameLevel: Taso <x>
savegameLevelUnknown: Tuntematon Taso savegameLevelUnknown: Tuntematon taso
savegameUnnamed: Unnamed savegameUnnamed: Unnamed
dialogs: dialogs:
buttons: buttons:
@ -105,13 +105,13 @@ dialogs:
later: Myöhemmin later: Myöhemmin
restart: Käynnistä uudelleen restart: Käynnistä uudelleen
reset: Nollaa reset: Nollaa
getStandalone: Hanki itsenäinen peli getStandalone: Hanki kokoversio
deleteGame: Tiedän mitä olen tekemässä deleteGame: Tiedän mitä olen tekemässä
viewUpdate: Näytä päivitys viewUpdate: Näytä päivitys
showUpgrades: Näytä Päivitykset showUpgrades: Näytä päivitykset
showKeybindings: Näytä pikanäppäimet showKeybindings: Näytä pikanäppäimet
importSavegameError: importSavegameError:
title: Tuonti Virhe title: Tuontivirhe
text: "Tallennuksen tuonti epäonnistui:" text: "Tallennuksen tuonti epäonnistui:"
importSavegameSuccess: importSavegameSuccess:
title: Tallennus tuotiin title: Tallennus tuotiin
@ -121,9 +121,9 @@ dialogs:
text: "Tallennuksen lataus epäonnistui:" text: "Tallennuksen lataus epäonnistui:"
confirmSavegameDelete: confirmSavegameDelete:
title: Varmista poisto title: Varmista poisto
text: Are you sure you want to delete the following game?<br><br> text: Oletko varma, että haluat poistaa valitun pelin?<br><br>
'<savegameName>' at level <savegameLevel><br><br> This can not be '<savegameName>' tasossa <savegameLevel><br><br> Tätä toimintoa ei
undone! voida peruuttaa!
savegameDeletionError: savegameDeletionError:
title: Poisto epäonnistui title: Poisto epäonnistui
text: "Tallennuksen poisto epäonnistui:" text: "Tallennuksen poisto epäonnistui:"
@ -132,8 +132,8 @@ dialogs:
text: Käynnistä peli uudelleen ottaaksesi asetukset käyttöön. text: Käynnistä peli uudelleen ottaaksesi asetukset käyttöön.
editKeybinding: editKeybinding:
title: Vaihda pikanäppäin title: Vaihda pikanäppäin
desc: Paina näppäintä tai hiiren nappia jonka haluat asettaa tai paina escape desc: Paina näppäintä tai hiiren nappia, jonka haluat asettaa tai paina
peruuttaaksesi. escape peruuttaaksesi.
resetKeybindingsConfirmation: resetKeybindingsConfirmation:
title: Nollaa pikanäppäimet title: Nollaa pikanäppäimet
desc: Tämä nollaa kaikki pikanäppäimet oletusarvoihin. Vahvista. desc: Tämä nollaa kaikki pikanäppäimet oletusarvoihin. Vahvista.
@ -142,32 +142,32 @@ dialogs:
desc: Pikanäppäimet nollattiin oletusarvoihin! desc: Pikanäppäimet nollattiin oletusarvoihin!
featureRestriction: featureRestriction:
title: Demoversio title: Demoversio
desc: Yritit käyttää ominaisuutta (<feature>) joka ei ole saatavilla desc: Yritit käyttää ominaisuutta (<feature>), joka ei ole saatavilla
demoversiossa. Harkitse itsenäisen version hankkimista avataksesi demoversiossa. Harkitse kokoversio avataksesi
kaikki ominaisuudet! kaikki ominaisuudet!
oneSavegameLimit: oneSavegameLimit:
title: Rajoitetut tallennukset title: Rajoitetut tallennukset
desc: Sinulla voi olla vain yksi tallennus kerrallaan demoversiossa. Poista desc: Sinulla voi olla vain yksi tallennus kerrallaan demoversiossa. Poista
vanha tallennus tai hanki itsenäinen versio! vanha tallennus tai hanki kokoversio pelistä!
updateSummary: updateSummary:
title: Uusi päivitys! title: Uusi päivitys!
desc: "Tässä on tulleet muutokset sen jälkeen kun viimeksi pelasit:" desc: "Tässä uudet muutokset sen jälkeen kun viimeksi pelasit:"
upgradesIntroduction: upgradesIntroduction:
title: Avaa Päivitykset title: Avaa päivitykset
desc: Kaikkia muodoja joita tuotat voi käyttää päivitysten avaamiseen - desc: Kaikkia muotoja joita tuotat voidaan käyttää päivitysten avaamiseen -
<strong>Älä tuhoa vanhoja tehtaitasi!</strong> Löydät <strong>Älä tuhoa vanhoja tehtaitasi!</strong> Löydät
päivitysikkunan näytön oikeasta yläkulmasta. päivitysikkunan näytön oikeasta yläkulmasta.
massDeleteConfirm: massDeleteConfirm:
title: Vahvista poisto title: Vahvista poisto
desc: Olet poistamassa paljon rakennuksia (tasan <count>)! Oletko varma että desc: Olet poistamassa paljon rakennuksia (<count> tarkalleen)! Oletko varma, että
haluat jatkaa? haluat jatkaa?
massCutConfirm: massCutConfirm:
title: Vahtista leikkaus title: Vahvista leikkaus
desc: Olet leikkaamassa paljon rakennuksia (tasan <count>)! Oletko varma että desc: Olet leikkaamassa paljon rakennuksia (<count> tarkalleen)! Oletko varma, että
haluat jatkaa? haluat jatkaa?
blueprintsNotUnlocked: blueprintsNotUnlocked:
title: Ei vielä avattu title: Ei vielä avattu
desc: Suorita taso 12 avataksesi Piirustukset! desc: Suorita taso 12 avataksesi piirustukset!
keybindingsIntroduction: keybindingsIntroduction:
title: Hyödyllisiä pikanäppäimiä title: Hyödyllisiä pikanäppäimiä
desc: "Tässä pelissä on paljon pikanäppäimiä, jotka tekevät isojen tehtaiden desc: "Tässä pelissä on paljon pikanäppäimiä, jotka tekevät isojen tehtaiden
@ -178,13 +178,13 @@ dialogs:
useita samoja rakennuksia.<br> <code class='keybinding'>ALT</code>: useita samoja rakennuksia.<br> <code class='keybinding'>ALT</code>:
Käännä sijoitettavien hihnojen suunta.<br>" Käännä sijoitettavien hihnojen suunta.<br>"
createMarker: createMarker:
title: Uusi Merkki title: Uusi merkki
desc: Give it a meaningful name, you can also include a <strong>short desc: Anna merkille merkitsevä nimi. Voit myös liittää <strong>lyhyen koodin</strong>
key</strong> of a shape (Which you can generate <link>here</link>) muodosta. (Jonka voit luoda <link>täällä</link>.)
titleEdit: Muokkaa merkkiä titleEdit: Muokkaa merkkiä
markerDemoLimit: markerDemoLimit:
desc: Voit tehdä vain kaksi mukautettua merkkiä demoversiossa. Hanki itsenäinen desc: Voit tehdä vain kaksi mukautettua merkkiä demoversiossa. Hanki kokoversio
versio saadaksesi loputtoman määrän merkkejä! saadaksesi loputtoman määrän merkkejä!
exportScreenshotWarning: exportScreenshotWarning:
title: Vie kuvakaappaus title: Vie kuvakaappaus
desc: Pyysit tukikohtasi viemistä kuvakaappauksena. Huomaa, että tämä voi olla desc: Pyysit tukikohtasi viemistä kuvakaappauksena. Huomaa, että tämä voi olla
@ -199,13 +199,14 @@ dialogs:
descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you
can generate <link>here</link>) can generate <link>here</link>)
renameSavegame: renameSavegame:
title: Rename Savegame title: Nimeä tallennus uudelleen
desc: You can rename your savegame here. desc: Voit nimetä tallennuksesi uudelleen täällä.
entityWarning: tutorialVideoAvailable:
title: Performance Warning title: Ohjevideo saatavilla
desc: You have placed a lot of buildings, this is just a friendly reminder that desc: Tästä tasosta on saatavilla ohjevideo! Haluaisitko katsoa sen?
the game can not handle an endless count of buildings - So try to tutorialVideoAvailableForeignLanguage:
keep your factories compact! title: Ohjevideo saatavilla
desc: Tästä tasosta on saatavilla ohjevideo! Haluaisitko katsoa sen?
ingame: ingame:
keybindingsOverlay: keybindingsOverlay:
moveMap: Liiku moveMap: Liiku
@ -224,9 +225,9 @@ ingame:
plannerSwitchSide: Käännä suunnittelijan puoli plannerSwitchSide: Käännä suunnittelijan puoli
cutSelection: Leikkaa cutSelection: Leikkaa
copySelection: Kopioi copySelection: Kopioi
clearSelection: Tyhjennä Valinta clearSelection: Tyhjennä valinta
pipette: Pipetti pipette: Pipetti
switchLayers: Vaihda Tasoa switchLayers: Vaihda tasoa
colors: colors:
red: Punainen red: Punainen
green: Vihreä green: Vihreä
@ -238,7 +239,7 @@ ingame:
uncolored: Väritön uncolored: Väritön
black: Musta black: Musta
buildingPlacement: buildingPlacement:
cycleBuildingVariants: Paina <key> kiertääksesi muunnoksia. cycleBuildingVariants: Paina <key> selataksesi vaihtoehtoja.
hotkeyLabel: "Pikanäppäin: <key>" hotkeyLabel: "Pikanäppäin: <key>"
infoTexts: infoTexts:
speed: Nopeus speed: Nopeus
@ -256,32 +257,11 @@ ingame:
notifications: notifications:
newUpgrade: Uusi päivitys on saatavilla! newUpgrade: Uusi päivitys on saatavilla!
gameSaved: Peli on tallennettu. gameSaved: Peli on tallennettu.
freeplayLevelComplete: Level <level> has been completed! freeplayLevelComplete: Taso <level> on saavutettu!
shop: shop:
title: Päivitykset title: Päivitykset
buttonUnlock: Päivitä buttonUnlock: Päivitä
tier: Taso <x> tier: Taso <x>
tierLabels:
- I
- II
- III
- IV
- V
- VI
- VII
- VIII
- IX
- X
- XI
- XII
- XIII
- XIV
- XV
- XVI
- XVII
- XVIII
- XIX
- XX
maximumLevel: SUURIN TASO (Nopeus x<currentMult>) maximumLevel: SUURIN TASO (Nopeus x<currentMult>)
statistics: statistics:
title: Tilastot title: Tilastot
@ -295,7 +275,7 @@ ingame:
välituotteet. välituotteet.
delivered: delivered:
title: Toimitettu title: Toimitettu
description: Näyttää muodot jotka on toimitettu keskusrakennukseen. description: Näyttää muodot, jotka on toimitettu keskusrakennukseen.
noShapesProduced: Toistaiseksi ei muotoja tuotettu. noShapesProduced: Toistaiseksi ei muotoja tuotettu.
shapesDisplayUnits: shapesDisplayUnits:
second: <shapes> / s second: <shapes> / s
@ -305,10 +285,6 @@ ingame:
playtime: Peliaika playtime: Peliaika
buildingsPlaced: Rakennukset buildingsPlaced: Rakennukset
beltsPlaced: Liukuhihnat beltsPlaced: Liukuhihnat
buttons:
continue: Jatka
settings: Asetukset
menu: Palaa valikkoon
tutorialHints: tutorialHints:
title: Tarvitsetko apua? title: Tarvitsetko apua?
showHint: Näytä vihje showHint: Näytä vihje
@ -318,9 +294,9 @@ ingame:
waypoints: waypoints:
waypoints: Merkit waypoints: Merkit
hub: Keskusrakennus hub: Keskusrakennus
description: Paina merkkia hiiren vasemmalla mennäksesi siihen, paina oikeaa description: Paina merkkiä hiiren vasemmalla mennäksesi siihen, paina oikeaa
nappia poistaaksesi sen.<br><br>Paina <keybinding> luodaksesi merkin nappia poistaaksesi sen.<br><br>Paina <keybinding> luodaksesi merkin
nykyisestä näkymästä tai <strong>varen nappi</strong> luodaksesi nykyisestä näkymästä tai <strong>vasen nappi</strong> luodaksesi
merkin valittuun paikkaan. merkin valittuun paikkaan.
creationSuccessNotification: Merkki luotiin onnistuneesti. creationSuccessNotification: Merkki luotiin onnistuneesti.
shapeViewer: shapeViewer:
@ -340,73 +316,97 @@ ingame:
valmiiksi.<br><br>Vihje: Pidä pohjassa <strong>VAIHTO</strong> valmiiksi.<br><br>Vihje: Pidä pohjassa <strong>VAIHTO</strong>
laittaaksesi useampia kaivajia ja käytä <strong>R</strong> laittaaksesi useampia kaivajia ja käytä <strong>R</strong>
kääntääksesi niitä." kääntääksesi niitä."
2_1_place_cutter: "Nyt aseta <strong>Leikkuri</strong> leikataksesi ympyrä
puoliksi!<br><br> PS: Leikkuri aina leikkaa <strong>ylhäältä alaspäin</strong>
riippumatta sen asennosta."
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
<strong>trash</strong> to get rid of the currently (!) not
needed waste.
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
up this slow process!<br><br> PS: Use the <strong>0-9
hotkeys</strong> to access buildings faster!"
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
extractors</strong> and connect them to the hub.<br><br> PS:
Hold <strong>SHIFT</strong> while dragging a belt to activate
the belt planner!"
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
<strong>circles</strong>, <strong>white</strong> and
<strong>red</strong> color!
21_2_switch_to_wires: Switch to the wires layer by pressing
<strong>E</strong>!<br><br> Then <strong>connect all four
inputs</strong> of the painter with cables!
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
with wires!
21_4_press_button: "Press the switch to make it <strong>emit a truthy
signal</strong> and thus activate the painter.<br><br> PS: You
don't have to connect all inputs! Try wiring only two."
connectedMiners: connectedMiners:
one_miner: 1 Miner one_miner: 1 kaivaja
n_miners: <amount> Miners n_miners: <amount> kaivajaa
limited_items: Limited to <max_throughput> limited_items: Rajoitettu <max_throughput>
watermark: watermark:
title: Demo version title: Kokeiluversio
desc: Click here to see the Steam version advantages! desc: Napsauta tästä nähdäksesi Steam version edut!
get_on_steam: Get on steam get_on_steam: Hanki Steamista
standaloneAdvantages: standaloneAdvantages:
title: Get the full version! title: Hanki kokoversio!
no_thanks: No, thanks! no_thanks: Ei kiitos!
points: points:
levels: levels:
title: 12 New Levels title: 12 Uutta tasoa
desc: For a total of 26 levels! desc: Yhteensä 26 tasoa!
buildings: buildings:
title: 18 New Buildings title: 18 Uutta rakennusta
desc: Fully automate your factory! desc: Automatisoi tehtaasi täysin!
savegames: savegames:
title: ∞ Savegames title: Tallennukset
desc: As many as your heart desires! desc: Niin paljon kuin sielusi kaipaa!
upgrades: upgrades:
title: 20 Upgrade Tiers title: 20 päivitystasoa
desc: This demo version has only 5! desc: Kokeiluversiossa on vain viisi!
markers: markers:
title: ∞ Markers title: ∞ Merkit
desc: Never get lost in your factory! desc: Älä koskaan eksy tehtaassasi!
wires: wires:
title: Wires title: Johdot
desc: An entirely new dimension! desc: Täysin uusi ulottuvuus!
darkmode: darkmode:
title: Dark Mode title: Tumma teema
desc: Stop hurting your eyes! desc: Jotta silmiisi ei sattuisi!
support: support:
title: Support me title: Tue minua
desc: I develop it in my spare time! desc: Kehitän peliä vapaa-ajallani!
shopUpgrades: shopUpgrades:
belt: belt:
name: Hihnat, Jakelija & Tunneli name: Hihnat, jakelija & tunneli
description: Nopeus x<currentMult> → x<newMult> description: Nopeus x<currentMult> → x<newMult>
miner: miner:
name: Kaivuu name: Kaivuu
description: Nopeus x<currentMult> → x<newMult> description: Nopeus x<currentMult> → x<newMult>
processors: processors:
name: Leikkaus, Kääntö & Pinoaminen name: Leikkaus, kääntö & pinoaminen
description: Nopeus x<currentMult> → x<newMult> description: Nopeus x<currentMult> → x<newMult>
painting: painting:
name: Sekoitus & Värjäys name: Sekoitus & värjäys
description: Nopeus x<currentMult> → x<newMult> description: Nopeus x<currentMult> → x<newMult>
buildings: buildings:
hub: hub:
deliver: Toimita deliver: Toimita
toUnlock: avataksesi toUnlock: avataksesi
levelShortcut: LVL levelShortcut: LVL
endOfDemo: End of Demo endOfDemo: Kokeiluversion loppu!
belt: belt:
default: default:
name: Liukuhihna name: Liukuhihna
description: Kuljettaa esineitä, pidä pohjassa ja raahaa laittaaksesi useampia. description: Kuljettaa esineitä. Pidä pohjassa ja raahaa laittaaksesi useampia.
wire: wire:
default: default:
name: Johto name: Johto
description: Sallii sähkönkuljetuksen description: Sallii sähkönkuljetuksen
second: second:
name: Wire name: Johto
description: Transfers signals, which can be items, colors or booleans (1 / 0). description: Siirtää signaaleja, jotka voivat olla muotoja, värejä, taikka binääriarvoja (1 / 0).
Different colored wires do not connect. Eriväriset johdot eivät yhdisty toisiinsa.
miner: miner:
default: default:
name: Kaivaja name: Kaivaja
@ -420,7 +420,7 @@ buildings:
name: Tunneli name: Tunneli
description: Sallii resurssien kuljetuksen rakennuksien ja hihnojen alta. description: Sallii resurssien kuljetuksen rakennuksien ja hihnojen alta.
tier2: tier2:
name: Tunneli Taso II name: Tunneli taso II
description: Sallii resurssien kuljetuksen rakennuksien ja hihnojen alta description: Sallii resurssien kuljetuksen rakennuksien ja hihnojen alta
pidemmältä kantamalta. pidemmältä kantamalta.
cutter: cutter:
@ -439,11 +439,11 @@ buildings:
name: Kääntäjä name: Kääntäjä
description: Kääntää muotoja 90 astetta myötäpäivään. description: Kääntää muotoja 90 astetta myötäpäivään.
ccw: ccw:
name: Kääntäjä (Vastapäivään) name: Kääntäjä (vastapäivään)
description: Kääntää muotoja 90 astetta vastapäivään. description: Kääntää muotoja 90 astetta vastapäivään.
rotate180: rotate180:
name: Rotate (180) name: Kääntäjä (180)
description: Rotates shapes by 180 degrees. description: Kääntää muotoja 180 astetta.
stacker: stacker:
default: default:
name: Pinoaja name: Pinoaja
@ -455,19 +455,19 @@ buildings:
description: Sekoittaa kaksi väriä lisäaineiden avulla. description: Sekoittaa kaksi väriä lisäaineiden avulla.
painter: painter:
default: default:
name: Värjääjä name: Maalari
description: Värjää vasemmasta sisääntulosta tulevan muodon ylemmästä description: Maalaa vasemmasta sisääntulosta tulevan muodon ylemmästä
sisääntulosta tulevalla värillä. sisääntulosta tulevalla värillä.
mirrored: mirrored:
name: Värjääjä name: Maalari
description: Värjää vasemmasta sisääntulosta tulevan muodon ylemmästä description: Maalaa vasemmasta sisääntulosta tulevan muodon alemmasta
sisääntulosta tulevalla värillä. sisääntulosta tulevalla värillä.
double: double:
name: Värjääjä (Kaksinkertainen) name: Maalari (kaksinkertainen)
description: Värjää vasemmasta sisääntulosta tulevan muodon ylemmästä description: Värjää vasemmasta sisääntulosta tulevat muodot ylemmästä
sisääntulosta tulevalla värillä. sisääntulosta tulevalla värillä.
quad: quad:
name: Painter (Neljännes) name: Maalari (neljännes)
description: Allows you to color each quadrant of the shape individually. Only description: Allows you to color each quadrant of the shape individually. Only
slots with a <strong>truthy signal</strong> on the wires layer slots with a <strong>truthy signal</strong> on the wires layer
will be painted! will be painted!
@ -477,114 +477,111 @@ buildings:
description: Sallii sisääntulot kaikilta sivuilta ja tuhoaa ne. Lopullisesti. description: Sallii sisääntulot kaikilta sivuilta ja tuhoaa ne. Lopullisesti.
balancer: balancer:
default: default:
name: Balancer name: Tasaaja
description: Multifunctional - Evenly distributes all inputs onto all outputs. description: Monikäyttöinen - Jaa sisääntulot tasaisesti kaikkiin ulostuloihin.
merger: merger:
name: Merger (compact) name: Yhdistäjä (compact)
description: Merges two conveyor belts into one. description: Yhdistää kaksi hihnaa yhteen.
merger-inverse: merger-inverse:
name: Merger (compact) name: Yhdistäjä (compact)
description: Merges two conveyor belts into one. description: Yhdistää kaksi hihnaa yhteen.
splitter: splitter:
name: Splitter (compact) name: Erottaja (compact)
description: Splits one conveyor belt into two. description: Erottaa hihnan kahteen hihnaan.
splitter-inverse: splitter-inverse:
name: Splitter (compact) name: Erottaja (compact)
description: Splits one conveyor belt into two. description: Erottaa hihnan kahteen hihnaan.
storage: storage:
default: default:
name: Storage name: Varasto
description: Stores excess items, up to a given capacity. Prioritizes the left description: Varasotoi ylijäämätavarat tiettyyn kapasiteettiin asti. Priorisoi vasemman ulostulon
output and can be used as an overflow gate. ja voidaan käyttää ylivuotoporttina.
wire_tunnel: wire_tunnel:
default: default:
name: Wire Crossing name: Johdon ylitys
description: Allows to cross two wires without connecting them. description: Antaa johdon ylittää toisen liittämättä niitä.
constant_signal: constant_signal:
default: default:
name: Constant Signal name: Jatkuva signaali
description: Emits a constant signal, which can be either a shape, color or description: Lähettää vakiosignaalin, joka voi olla muoto, väri, taikka binääriarvo (1 / 0).
boolean (1 / 0).
lever: lever:
default: default:
name: Switch name: Kytkin
description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer, description: Voidaan kytkeä lähettämään binääriarvoa (1 / 0) johtotasolla,
which can then be used to control for example an item filter. jota voidaan sitten käyttää esimerkiksi tavarasuodattimen ohjaukseen.
logic_gate: logic_gate:
default: default:
name: AND Gate name: AND portti
description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape, description: Lähettää totuusarvon "1", jos molemmat sisääntulot ovat totta. (Totuus tarkoittaa,
color or boolean "1") että muoto, väri tai totuusarvo "1")
not: not:
name: NOT Gate name: NOT portti
description: Emits a boolean "1" if the input is not truthy. (Truthy means description: Lähettää totuusarvon "1", jos sisääntulot eivät ole totta.
shape, color or boolean "1") (Totuus tarkoittaa, että muoto, väri tai totuusarvo "1")
xor: xor:
name: XOR Gate name: XOR portti
description: Emits a boolean "1" if one of the inputs is truthy, but not both. description: Lähettää totuusarvon "1", jos yksi sisääntuloista on totta, mutta kaikki eivät.
(Truthy means shape, color or boolean "1") (Totuus tarkoittaa, että muoto, väri tai totuusarvo "1")
or: or:
name: OR Gate name: OR portti
description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means description: Lähettää totuusarvon "1", jos yksi sisääntuloista on totta.
shape, color or boolean "1") (Totuus tarkoittaa, että muoto, väri tai totuusarvo "1")
transistor: transistor:
default: default:
name: Transistor name: Transistori
description: Forwards the bottom input if the side input is truthy (a shape, description: Lähettää pohjasignaalin eteenpäin, jos sivusisääntulo on totta.
color or "1"). (Totuus tarkoittaa, että muoto, väri tai totuusarvo "1")
mirrored: mirrored:
name: Transistor name: Transistori
description: Forwards the bottom input if the side input is truthy (a shape, description: Lähettää pohjasignaalin eteenpäin, jos sivusisääntulo on totta.
color or "1"). (Totuus tarkoittaa, että muoto, väri tai totuusarvo "1")
filter: filter:
default: default:
name: Filter name: Suodatin
description: Connect a signal to route all matching items to the top and the description: Yhdistä signaali reitittääksesi kaikki vastaavat tavarat ylös,
remaining to the right. Can be controlled with boolean signals ja jäljelle jäämät vasemmalle. Voidaan ohjata myös binääriarvoilla.
too.
display: display:
default: default:
name: Display name: Näyttö
description: Connect a signal to show it on the display - It can be a shape, description: Yhdistö signaali näyttääksesi sen näytöllä. Voi olla muoto,
color or boolean. väri tai binääriarvo.
reader: reader:
default: default:
name: Belt Reader name: Hihnanlukija
description: Allows to measure the average belt throughput. Outputs the last description: Mittaa hihnan keskiarvosuorituskyky. Antaa viimeksi luetun
read item on the wires layer (once unlocked). tavaran signaalin johtotasolla (kun saavutettu).
analyzer: analyzer:
default: default:
name: Shape Analyzer name: Tutkija
description: Analyzes the top right quadrant of the lowest layer of the shape description: Analysoi ylä oikean neljänneksen alimmasta tavaran tasosta ja
and returns its shape and color. palauttaa sen muodon ja värin.
comparator: comparator:
default: default:
name: Compare name: Vertain
description: Returns boolean "1" if both signals are exactly equal. Can compare description: Palauttaa binääriarvon "1", jos molemmat signaalit ovat täysin samat.
shapes, items and booleans. Voi verrata värejä, tavaroita, ja binääriarvoja.
virtual_processor: virtual_processor:
default: default:
name: Virtual Cutter name: Virtuaalileikkuri
description: Virtually cuts the shape into two halves. description: Virtuaalisesti leikkaa tavara kahteen puoliskoon.
rotater: rotater:
name: Virtual Rotater name: Virtuaalikääntäjä Rotater
description: Virtually rotates the shape, both clockwise and counter-clockwise. description: Virtuaalisesti käännä tavara, sekä myötäpäivään että vastapäivään.
unstacker: unstacker:
name: Virtual Unstacker name: Virtuaalierottaja
description: Virtually extracts the topmost layer to the right output and the description: Virtuaalisesti erota ylin taso oikeaan ulostuloon ja jäljelle jäävät
remaining ones to the left. vasempaan ulostuloon.
stacker: stacker:
name: Virtual Stacker name: Virtuaaliyhdistäjä
description: Virtually stacks the right shape onto the left. description: Virtuaalisesti yhdistä oikea tavara vasempaan.
painter: painter:
name: Virtual Painter name: Virtuaalimaalaaja
description: Virtually paints the shape from the bottom input with the shape on description: Virtuaalisesti maalaa tavara alhaalta sisääntulosta oikean sisääntulon värillä.
the right input.
item_producer: item_producer:
default: default:
name: Item Producer name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the description: Saatavilla vain hiekkalaatikkotilassa. Palauttaa
wires layer on the regular layer. johtotasolla annetun signaalin normaaliin tasoon.
storyRewards: storyRewards:
reward_cutter_and_trash: reward_cutter_and_trash:
title: Muotojen Leikkaus title: Muotojen Leikkaus
@ -682,7 +679,7 @@ storyRewards:
title: Balancer title: Balancer
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
be used to build bigger factories by <strong>splitting and merging be used to build bigger factories by <strong>splitting and merging
items</strong> onto multiple belts!<br><br> items</strong> onto multiple belts!
reward_merger: reward_merger:
title: Compact Merger title: Compact Merger
desc: You have unlocked a <strong>merger</strong> variant of the desc: You have unlocked a <strong>merger</strong> variant of the
@ -733,7 +730,8 @@ storyRewards:
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>." <strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
the settings to activate the wires tutorial!"
reward_filter: reward_filter:
title: Item Filter title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either desc: You unlocked the <strong>Item Filter</strong>! It will route items either
@ -741,26 +739,25 @@ storyRewards:
signal from the wires layer or not.<br><br> You can also pass in a signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it. boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end: reward_demo_end:
title: End of Demo title: Kokeiluversion loppu!
desc: You have reached the end of the demo version! desc: Olet läpäissyt kokeiluversion!
settings: settings:
title: Asetukset title: Asetukset
categories: categories:
general: Yleinen general: Yleinen
userInterface: Käyttöliittyma userInterface: Käyttöliittymä
advanced: Kehittynyt advanced: Lisäasetukset
performance: Performance performance: Suorityskyky
versionBadges: versionBadges:
dev: Kehitys dev: Kehitys
staging: Näyttämö staging: Testaus
prod: Tuotanto prod: Tuotanto
buildDate: Rakennettu <at-date> buildDate: Koottu <at-date>
labels: labels:
uiScale: uiScale:
title: Käyttöliittymän Koko title: Käyttöliittymän koko
description: Muuttaa käyttöliittymän kokoa. Käyttöliittymä skaalataan silti description: Muuttaa käyttöliittymän kokoa. Käyttöliittymä skaalataan silti
laitteen resoluution perusteella based on your device laitteen resoluution perusteella, mutta tämä asetus määrittää skaalauksen määrän.
resolution, mutta tämä asetus määrittää skaalauksen määrän.
scales: scales:
super_small: Erittäin pieni super_small: Erittäin pieni
small: Pieni small: Pieni
@ -768,7 +765,7 @@ settings:
large: Iso large: Iso
huge: Valtava huge: Valtava
autosaveInterval: autosaveInterval:
title: Automaattitallennuksen Aikaväli title: Automaattitallennuksen aikaväli
description: Määrittää kuinka usein peli tallentaa automaattisesti. Voit myös description: Määrittää kuinka usein peli tallentaa automaattisesti. Voit myös
poistaa automaattisen tallennuksen kokonaan käytöstä täällä. poistaa automaattisen tallennuksen kokonaan käytöstä täällä.
intervals: intervals:
@ -779,8 +776,8 @@ settings:
twenty_minutes: 20 Minuutin välein twenty_minutes: 20 Minuutin välein
disabled: Pois käytöstä disabled: Pois käytöstä
scrollWheelSensitivity: scrollWheelSensitivity:
title: Zoomausherkkyys title: Suurennusherkkyys
description: Vaihtaa kuinka herkkä zoomi on (Joko hiiren rulla tai ohjauslevy). description: Vaihtaa kuinka herkkä suurennus on (Joko hiiren rulla tai ohjauslevy).
sensitivity: sensitivity:
super_slow: Erittäin hidas super_slow: Erittäin hidas
slow: Hidas slow: Hidas
@ -796,7 +793,7 @@ settings:
regular: Normaali regular: Normaali
fast: Nopea fast: Nopea
super_fast: Erittäin nopea super_fast: Erittäin nopea
extremely_fast: Hyper nopea extremely_fast: Supernopea
language: language:
title: Kieli title: Kieli
description: Vaihda kieltä. Kaikki käännökset ovat käyttäjien tekemiä ja description: Vaihda kieltä. Kaikki käännökset ovat käyttäjien tekemiä ja
@ -810,19 +807,19 @@ settings:
description: On suositeltava pelata tätä peliä kokonäytön tilassa saadaksesi description: On suositeltava pelata tätä peliä kokonäytön tilassa saadaksesi
parhaan kokemuksen. Saatavilla vain itsenäisessä versiossa. parhaan kokemuksen. Saatavilla vain itsenäisessä versiossa.
soundsMuted: soundsMuted:
title: Mykistä Äänet title: Mykistä äänet
description: Jos käytössä, mykistää kaikki ääniefektit. description: Jos käytössä, mykistää kaikki ääniefektit.
musicMuted: musicMuted:
title: Mykistä Musiikki title: Mykistä musiikki
description: Jos käytössä, mykistää musiikin. description: Jos käytössä, mykistää musiikin.
theme: theme:
title: Pelin Teema title: Pelin teema
description: Valitse pelin teema (vaalea / tumma). description: Valitse pelin teema (vaalea / tumma).
themes: themes:
dark: Tumma dark: Tumma
light: Kirkas light: Vaalea
refreshRate: refreshRate:
title: Simulaatiotavoite title: Virkistystaajuus
description: Jos sinulla on 144hz näyttö, muuta virkistystaajuus täällä jotta description: Jos sinulla on 144hz näyttö, muuta virkistystaajuus täällä jotta
pelin simulaatio toimii oikein isommilla virkistystaajuuksilla. pelin simulaatio toimii oikein isommilla virkistystaajuuksilla.
Tämä voi laskea FPS nopeutta, jos tietokoneesi on liian hidas. Tämä voi laskea FPS nopeutta, jos tietokoneesi on liian hidas.
@ -832,18 +829,18 @@ settings:
jälkeen kunnes peruutat sen. Tämä vastaa SHIFT:in pitämistä jälkeen kunnes peruutat sen. Tämä vastaa SHIFT:in pitämistä
pohjassa ikuisesti. pohjassa ikuisesti.
offerHints: offerHints:
title: Vihjeet & Oppaat title: Vihjeet & oppaat
description: Tarjoaa pelaamisen aikana vihjeitä ja oppaita. Myös piilottaa description: Tarjoaa pelaamisen aikana vihjeitä ja oppaita. Myös piilottaa
tietyt käyttöliittymäelementit tietyn tason mukaan, jotta tietyt käyttöliittymäelementit tietyn tason mukaan, jotta
alkuunpääseminen olisi helpompaa. alkuunpääseminen olisi helpompaa.
enableTunnelSmartplace: enableTunnelSmartplace:
title: Älykkäät Tunnelit title: Älykkäät tunnelit
description: Kun käytössä, tunnelin sijoittaminen automaattisesti poistaa description: Kun käytössä, tunnelin sijoittaminen automaattisesti poistaa
tarpeettomat liukuhihnat. Tämä myös ottaa käyttöön tunnelien tarpeettomat liukuhihnat. Tämä myös ottaa käyttöön tunnelien
raahaamisen ja ylimääräiset tunnelit poistetaan. raahaamisen ja ylimääräiset tunnelit poistetaan.
vignette: vignette:
title: Vignetti title: Vinjetointi
description: Ottaa käyttöön vignetin, joka tummentaa näytön kulmia ja tekee description: Ottaa käyttöön vinjetoinnin, joka tummentaa näytön kulmia ja tekee
tekstin lukemisesta helpompaa. tekstin lukemisesta helpompaa.
rotationByBuilding: rotationByBuilding:
title: Kiertäminen rakennustyypin mukaan title: Kiertäminen rakennustyypin mukaan
@ -851,26 +848,26 @@ settings:
yksilöllisesti. Tämä voi olla mukavampi vaihtoehto jos usein yksilöllisesti. Tämä voi olla mukavampi vaihtoehto jos usein
sijoitat eri rakennustyyppejä. sijoitat eri rakennustyyppejä.
compactBuildingInfo: compactBuildingInfo:
title: Kompaktit Rakennusten Tiedot title: Kompaktit rakennusten tiedot
description: Lyhentää rakennusten tietolaatikoita näyttämällä vain niiden description: Lyhentää rakennusten tietolaatikoita näyttämällä vain niiden
suhteet. Muuten rakennuksen kuvaus ja kuva näytetään. suhteet. Muuten rakennuksen kuvaus ja kuva näytetään.
disableCutDeleteWarnings: disableCutDeleteWarnings:
title: Poista Leikkaus/Poisto Varoitukset title: Poista leikkaus/poisto -varoitukset
description: Poista varoitusikkunat jotka ilmestyy kun leikkaat/poistat enemmän description: Poista varoitusikkunat jotka ilmestyy kun leikkaat/poistat enemmän
kuin 100 entiteettiä kuin 100 entiteettiä
soundVolume: soundVolume:
title: Sound Volume title: Efektien äänenvoimakkuus
description: Set the volume for sound effects description: Aseta äänenvoimakkuus efekteille
musicVolume: musicVolume:
title: Music Volume title: Musiikin äänenvoimakkuus
description: Set the volume for music description: Aseta äänenvoimakkuus musiikille
lowQualityMapResources: lowQualityMapResources:
title: Low Quality Map Resources title: Low Quality Map Resources
description: Simplifies the rendering of resources on the map when zoomed in to description: Simplifies the rendering of resources on the map when zoomed in to
improve performance. It even looks cleaner, so be sure to try it improve performance. It even looks cleaner, so be sure to try it
out! out!
disableTileGrid: disableTileGrid:
title: Disable Grid title: Poista ruudukko
description: Disabling the tile grid can help with the performance. This also description: Disabling the tile grid can help with the performance. This also
makes the game look cleaner! makes the game look cleaner!
clearCursorOnDeleteWhilePlacing: clearCursorOnDeleteWhilePlacing:
@ -880,13 +877,13 @@ settings:
you can delete buildings by right-clicking while placing a you can delete buildings by right-clicking while placing a
building. building.
lowQualityTextures: lowQualityTextures:
title: Low quality textures (Ugly) title: Alhaisen tason tekstuurit (ruma)
description: Uses low quality textures to save performance. This will make the description: Käyttää alhaisen tason tekstuureja tehojen säästämiseksi. Tämä
game look very ugly! muutta pelin rumaksi!
displayChunkBorders: displayChunkBorders:
title: Display Chunk Borders title: Näytä kimpaleiden reunus Display Chunk Borders
description: The game is divided into chunks of 16x16 tiles, if this setting is description: Pel on jaettu 16x16 kimpaleisiin. Jos tämä asetus on käytössä,
enabled the borders of each chunk are displayed. reunat jokaiselle kimpaleelle näytetään.
pickMinerOnPatch: pickMinerOnPatch:
title: Pick miner on resource patch title: Pick miner on resource patch
description: Enabled by default, selects the miner if you use the pipette when description: Enabled by default, selects the miner if you use the pipette when
@ -900,18 +897,26 @@ settings:
title: Enable Mouse Pan title: Enable Mouse Pan
description: Allows to move the map by moving the cursor to the edges of the description: Allows to move the map by moving the cursor to the edges of the
screen. The speed depends on the Movement Speed setting. screen. The speed depends on the Movement Speed setting.
zoomToCursor:
title: Zoom towards Cursor
description: If activated the zoom will happen in the direction of your mouse
position, otherwise in the middle of the screen.
mapResourcesScale:
title: Map Resources Size
description: Controls the size of the shapes on the map overview (when zooming
out).
rangeSliderPercentage: <amount> % rangeSliderPercentage: <amount> %
keybindings: keybindings:
title: Pikanäppäimet title: Pikanäppäimet
hint: "Tip: Muista käyttää CTRL, VAIHTO ja ALT! Ne ottavat käyttöön erilaisia hint: "Tip: Muista käyttää CTRL, SHIFT ja ALT! Ne ottavat käyttöön erilaisia
sijoitteluvaihtoehtoja." sijoitteluvaihtoehtoja."
resetKeybindings: Nollaa Pikanäppäimet resetKeybindings: Nollaa pikanäppäimet
categoryLabels: categoryLabels:
general: Sovellus general: Sovellus
ingame: Peli ingame: Peli
navigation: Navigointi navigation: Navigointi
placement: Sijoitus placement: Sijoitus
massSelect: Massa Valinta massSelect: Massavalinta
buildings: Rakennus Pikanäppäimet buildings: Rakennus Pikanäppäimet
placementModifiers: Sijoittelu Muokkaajat placementModifiers: Sijoittelu Muokkaajat
mappings: mappings:
@ -981,9 +986,9 @@ about:
href="https://github.com/tobspr" target="_blank">Tobias Springer</a> href="https://github.com/tobspr" target="_blank">Tobias Springer</a>
(tämä on minä).<br><br> (tämä on minä).<br><br>
Jos haluat osallistua, tarkista <a href="<githublink>" target="_blank">shapez.io githubissa</a>.<br><br> Jos haluat osallistua, tarkista <a href="<githublink>" target="_blank">shapez.io GitHubissa</a>.<br><br>
Tämä peli ei olisi ollut mahdollinen ilman suurta Discord yhteisöä pelini ympärillä - Sinun kannattaisi liittyä <a href="<discordlink>" target="_blank">Discord palvelimelleni</a>!<br><br> Tämä peli ei olisi ollut mahdollista ilman suurta Discord -yhteisöä pelini ympärillä - Sinun kannattaisi liittyä <a href="<discordlink>" target="_blank">Discord palvelimelleni</a>!<br><br>
Ääniraidan on tehnyt <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - Hän on mahtava.<br><br> Ääniraidan on tehnyt <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - Hän on mahtava.<br><br>
@ -1009,7 +1014,7 @@ tips:
- Serial execution is more efficient than parallel. - Serial execution is more efficient than parallel.
- You will unlock more variants of buildings later in the game! - You will unlock more variants of buildings later in the game!
- You can use <b>T</b> to switch between different variants. - You can use <b>T</b> to switch between different variants.
- Symmetry is key! - Symmetria on keskeistä!
- You can weave different tiers of tunnels. - You can weave different tiers of tunnels.
- Try to build compact factories - it will pay out! - Try to build compact factories - it will pay out!
- The painter has a mirrored variant which you can select with <b>T</b> - The painter has a mirrored variant which you can select with <b>T</b>
@ -1020,12 +1025,12 @@ tips:
- Holding <b>SHIFT</b> will activate the belt planner, letting you place - Holding <b>SHIFT</b> will activate the belt planner, letting you place
long lines of belts easily. long lines of belts easily.
- Cutters always cut vertically, regardless of their orientation. - Cutters always cut vertically, regardless of their orientation.
- To get white mix all three colors. - Sekoita kolmea väriä saadaksesi valkoista.
- The storage buffer priorities the first output. - The storage buffer priorities the first output.
- Invest time to build repeatable designs - it's worth it! - Invest time to build repeatable designs - it's worth it!
- Holding <b>CTRL</b> allows to place multiple buildings. - Holding <b>CTRL</b> allows to place multiple buildings.
- You can hold <b>ALT</b> to invert the direction of placed belts. - You can hold <b>ALT</b> to invert the direction of placed belts.
- Efficiency is key! - Tehokkuus on keskeistä!
- Shape patches that are further away from the hub are more complex. - Shape patches that are further away from the hub are more complex.
- Machines have a limited speed, divide them up for maximum efficiency. - Machines have a limited speed, divide them up for maximum efficiency.
- Use balancers to maximize your efficiency. - Use balancers to maximize your efficiency.
@ -1056,6 +1061,6 @@ tips:
- This game has a lot of settings, be sure to check them out! - This game has a lot of settings, be sure to check them out!
- The marker to your hub has a small compass to indicate its direction! - The marker to your hub has a small compass to indicate its direction!
- To clear belts, cut the area and then paste it at the same location. - To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate. - Paina F4 nähdäksesi FPS laskurin ja virkistystaajuuden.
- Press F4 twice to show the tile of your mouse and camera. - Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it. - You can click a pinned shape on the left side to unpin it.

View File

@ -47,7 +47,7 @@ steamPage:
global: global:
loading: Chargement loading: Chargement
error: Erreur error: Erreur
thousandsDivider: "" thousandsDivider:
decimalSeparator: "," decimalSeparator: ","
suffix: suffix:
thousands: k thousands: k
@ -176,16 +176,15 @@ dialogs:
usines. En voici quelques-uns, nhésitez pas à aller usines. En voici quelques-uns, nhésitez pas à aller
<strong>découvrir les raccourcis</strong>!<br><br> <code <strong>découvrir les raccourcis</strong>!<br><br> <code
class="keybinding">CTRL</code> + glisser : Sélectionne une zone à class="keybinding">CTRL</code> + glisser : Sélectionne une zone à
copier/supprimer.<br> <code class="keybinding">MAJ</code> : Laissez copier/supprimer.<br> <code class="keybinding">MAJ</code> :
appuyé pour placer plusieurs fois le même bâtiment.<br> <code Laissez appuyé pour placer plusieurs fois le même bâtiment.<br>
class="keybinding">ALT</code> : Inverse lorientation des convoyeurs <code class="keybinding">ALT</code> : Inverse lorientation des
placés.<br>' convoyeurs placés.<br>'
createMarker: createMarker:
title: Nouvelle balise title: Nouvelle balise
titleEdit: Modifier cette balise titleEdit: Modifier cette balise
desc: Donnez-lui un nom. Vous pouvez aussi inclure <strong>le raccourci</strong> desc: Donnez-lui un nom. Vous pouvez aussi inclure <strong>le raccourci</strong>
dune forme (que vous pouvez générer <a dune forme (que vous pouvez générer <link>ici</link>).
href="https://viewer.shapez.io" target="_blank">ici</a>).
editSignal: editSignal:
title: Définir le signal title: Définir le signal
descItems: "Choisissez un objet prédéfini :" descItems: "Choisissez un objet prédéfini :"
@ -202,11 +201,13 @@ dialogs:
renameSavegame: renameSavegame:
title: Renommer la sauvegarde title: Renommer la sauvegarde
desc: Vous pouvez renommer la sauvegarde ici. desc: Vous pouvez renommer la sauvegarde ici.
entityWarning: tutorialVideoAvailable:
title: Avertissement sur les performances title: Tutoriel disponible
desc: Vous avez placé beaucoup de bâtiments. Ceci est juste un rappel amical que desc: Il y a un tutoriel vidéo pour ce niveau. Voulez-vous le regarder?
le jeu ne peut pas gérer un nombre infini de bâtiments, alors tutorialVideoAvailableForeignLanguage:
essayez de garder vos usines compactes! title: Tutoriel disponible
desc: Il y a un tutoriel vidéo pour ce niveau, mais il nest disponible quen
anglais. Voulez-vous le regarder?
ingame: ingame:
keybindingsOverlay: keybindingsOverlay:
moveMap: Déplacer moveMap: Déplacer
@ -262,27 +263,6 @@ ingame:
title: Améliorations title: Améliorations
buttonUnlock: Améliorer buttonUnlock: Améliorer
tier: Niveau <x> tier: Niveau <x>
tierLabels:
- I
- II
- III
- IV
- V
- VI
- VII
- VIII
- IX
- X
- XI
- XII
- XIII
- XIV
- XV
- XVI
- XVII
- XVIII
- XIX
- XX
maximumLevel: NIVEAU MAX (Vitesse ×<currentMult>) maximumLevel: NIVEAU MAX (Vitesse ×<currentMult>)
statistics: statistics:
title: Statistiques title: Statistiques
@ -306,10 +286,6 @@ ingame:
playtime: Temps de jeu playtime: Temps de jeu
buildingsPlaced: Bâtiments buildingsPlaced: Bâtiments
beltsPlaced: Convoyeurs beltsPlaced: Convoyeurs
buttons:
continue: Continuer
settings: Options
menu: Retourner au menu
tutorialHints: tutorialHints:
title: Besoin daide? title: Besoin daide?
showHint: Indice showHint: Indice
@ -319,8 +295,8 @@ ingame:
waypoints: waypoints:
waypoints: Balise waypoints: Balise
hub: Centre hub: Centre
description: Cliquez sur une balise pour vous y rendre, clic-droit pour description: Cliquez sur une balise pour vous y rendre, clic-droit pour la
la supprimer.<br><br> Appuyez sur <keybinding> pour créer une balise supprimer.<br><br> Appuyez sur <keybinding> pour créer une balise
sur la vue actuelle, ou <strong>clic-droit</strong> pour en créer sur la vue actuelle, ou <strong>clic-droit</strong> pour en créer
une sur lendroit pointé. une sur lendroit pointé.
creationSuccessNotification: La balise a été créée. creationSuccessNotification: La balise a été créée.
@ -341,6 +317,32 @@ ingame:
plus vite votre but.<br><br> Astuce : Gardez plus vite votre but.<br><br> Astuce : Gardez
<strong>MAJ</strong> enfoncé pour placer plusieurs extracteurs, <strong>MAJ</strong> enfoncé pour placer plusieurs extracteurs,
et utilisez <strong>R</strong> pour les faire pivoter." et utilisez <strong>R</strong> pour les faire pivoter."
2_1_place_cutter: "Maintenant, placez un <strong>découpeur</strong> pour
couper les cercles en deux.<br><br> PS : Le découpeur coupe toujours
<strong>de haut en bas</strong> quelle que soit son orientation."
2_2_place_trash: Le découpeur peut se <strong>bloquer</strong>!<br><br>
Utilisez la <strong>poubelle</strong> pour vous débarrasser des déchets
dont vous navez pas (encore) besoin.
2_3_more_cutters: "Bravo! Maintenant ajoutez <strong>deux découpeurs de
plus</strong> pour accélérer le processus!<br><br>
PS : Utilisez les <strong>raccourcis clavier 09</strong> pour accéder
plus rapidement aux bâtiments."
3_1_rectangles: "Maintenant, extrayez des rectangles.<strong>Construisez
quatre extracteurs</strong> et connectez-les au centre.<br><br>
PS : Gardez <strong>MAJ</strong> enfoncé en plaçant un convoyeur pour
activer le planificateur."
21_1_place_quad_painter: Placez un <strong>quadruple peintre</strong> et
connectez des <strong>cercles</strong> et des couleurs
<strong>blanche</strong> et <strong>rouge</strong>!
21_2_switch_to_wires: Basculez sur le calque de câblage en appuyant sur
<strong>E</strong>.<br><br> Puis <strong>connectez les quatre
entrées</strong> du peintre avec des câbles!
21_3_place_button: Génial! Maintenant, placez un
<strong>interrupteur</strong> et connectez-le avec des câbles!
21_4_press_button: "Appuyez sur le bouton pour quil émette un
<strong>signal vrai</strong> et active le peintre.<br><br> PS : Vous
nêtes pas obligé de connecter toutes les entrées! Essayez den brancher
seulement deux."
connectedMiners: connectedMiners:
one_miner: 1 extracteur one_miner: 1 extracteur
n_miners: <amount>extracteurs n_miners: <amount>extracteurs
@ -654,8 +656,9 @@ storyRewards:
les deux variantes de tunnels! les deux variantes de tunnels!
reward_merger: reward_merger:
title: Fusionneur compact title: Fusionneur compact
desc: Vous avez débloqué une variante du <strong>répartiteur</strong>. Il desc: Vous avez débloqué le <strong>fusionneur</strong>, une variante du
accepte deux entrées et les fusionne en un seul convoyeur! <strong>répartiteur</strong>. Il accepte deux entrées et les fusionne en un
seul convoyeur!
reward_splitter: reward_splitter:
title: Répartiteur compact title: Répartiteur compact
desc: Vous avez débloqué une variante compacte du <strong>répartiteur</strong> — desc: Vous avez débloqué une variante compacte du <strong>répartiteur</strong> —
@ -701,7 +704,9 @@ storyRewards:
nouvelles mécaniques de jeu!<br><br> Pour commencer, je vous nouvelles mécaniques de jeu!<br><br> Pour commencer, je vous
débloque le <strong>quadruple peintre</strong>. Connectez les débloque le <strong>quadruple peintre</strong>. Connectez les
entrées à peindre sur le calque de câblage.<br><br> Pour voir le entrées à peindre sur le calque de câblage.<br><br> Pour voir le
calque de câblage, appuyez sur <strong>E</strong>." calque de câblage, appuyez sur <strong>E</strong>.<br><br>PS : Activez
les <strong>indices</strong> dans les paramètres pour voir un tutoriel
sur le câblage."
reward_filter: reward_filter:
title: Filtre à objets title: Filtre à objets
desc: Vous avez débloqué le <strong>filtre à objets</strong>! Il dirige les desc: Vous avez débloqué le <strong>filtre à objets</strong>! Il dirige les
@ -934,6 +939,12 @@ settings:
description: Permet de déplacer la carte en déplaçant le curseur sur les bords description: Permet de déplacer la carte en déplaçant le curseur sur les bords
de lécran. La vitesse dépend du réglage de la vitesse de de lécran. La vitesse dépend du réglage de la vitesse de
déplacement. déplacement.
zoomToCursor:
title: Zoomer vers le curseur
description: Si activé, zoome vers la position de la souris; sinon, vers le centre de lécran.
mapResourcesScale:
title: Taille des ressources sur la carte
description: Contrôle la taille des formes sur la vue densemble de la carte visible en dézoomant.
keybindings: keybindings:
title: Contrôles title: Contrôles
hint: "Astuce : Noubliez pas dutiliser CTRL, MAJ et ALT! Ces touches activent hint: "Astuce : Noubliez pas dutiliser CTRL, MAJ et ALT! Ces touches activent
@ -1083,8 +1094,7 @@ tips:
Planifiez vos usines pour quelles soient réutilisables. Planifiez vos usines pour quelles soient réutilisables.
- Parfois, vous pouvez trouver une forme nécessaire sur la carte sans la - Parfois, vous pouvez trouver une forme nécessaire sur la carte sans la
créer avec des combineurs. créer avec des combineurs.
- Les formes en hélice complètes ne peuvent jamais apparaître - Les formes en hélice complètes ne peuvent jamais apparaître naturellement.
naturellement.
- Colorez vos formes avant de les découper pour une efficacité maximale. - Colorez vos formes avant de les découper pour une efficacité maximale.
- Avec les modules, lespace nest quune perception; une préoccupation - Avec les modules, lespace nest quune perception; une préoccupation
pour les hommes mortels. pour les hommes mortels.

View File

@ -198,11 +198,14 @@ dialogs:
renameSavegame: renameSavegame:
title: Rename Savegame title: Rename Savegame
desc: You can rename your savegame here. desc: You can rename your savegame here.
entityWarning: tutorialVideoAvailable:
title: Performance Warning title: Tutorial Available
desc: You have placed a lot of buildings, this is just a friendly reminder that desc: There is a tutorial video available for this level! Would you like to
the game can not handle an endless count of buildings - So try to watch it?
keep your factories compact! tutorialVideoAvailableForeignLanguage:
title: Tutorial Available
desc: There is a tutorial video available for this level, but it is only
available in English. Would you like to watch it?
ingame: ingame:
keybindingsOverlay: keybindingsOverlay:
moveMap: Kretanje moveMap: Kretanje
@ -258,27 +261,6 @@ ingame:
title: Nadogradnje title: Nadogradnje
buttonUnlock: Nadogradi buttonUnlock: Nadogradi
tier: Razina <x> tier: Razina <x>
tierLabels:
- I
- II
- III
- IV
- V
- VI
- VII
- VIII
- IX
- X
- XI
- XII
- XIII
- XIV
- XV
- XVI
- XVII
- XVIII
- XIX
- XX
maximumLevel: MAKSIMALNI LEVEL (Brzina x<currentMult>) maximumLevel: MAKSIMALNI LEVEL (Brzina x<currentMult>)
statistics: statistics:
title: Statistika title: Statistika
@ -302,10 +284,6 @@ ingame:
playtime: Vrijeme igranja playtime: Vrijeme igranja
buildingsPlaced: Građevine buildingsPlaced: Građevine
beltsPlaced: Trake beltsPlaced: Trake
buttons:
continue: Nastavi
settings: Postavke
menu: Vrati se u glavni izbornik
tutorialHints: tutorialHints:
title: Trebaš pomoć? title: Trebaš pomoć?
showHint: Savjet za gradnju showHint: Savjet za gradnju
@ -336,6 +314,30 @@ ingame:
traka će ubrzati napredak do cilja.<br><br>Savjet: Drži traka će ubrzati napredak do cilja.<br><br>Savjet: Drži
<strong>SHIFT</strong> za postavljanje više rudara istovremeno, <strong>SHIFT</strong> za postavljanje više rudara istovremeno,
a pritisni <strong>R</strong> za rotaciju." a pritisni <strong>R</strong> za rotaciju."
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
halves!<br><br> PS: The cutter always cuts from <strong>top to
bottom</strong> regardless of its orientation."
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
<strong>trash</strong> to get rid of the currently (!) not
needed waste.
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
up this slow process!<br><br> PS: Use the <strong>0-9
hotkeys</strong> to access buildings faster!"
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
extractors</strong> and connect them to the hub.<br><br> PS:
Hold <strong>SHIFT</strong> while dragging a belt to activate
the belt planner!"
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
<strong>circles</strong>, <strong>white</strong> and
<strong>red</strong> color!
21_2_switch_to_wires: Switch to the wires layer by pressing
<strong>E</strong>!<br><br> Then <strong>connect all four
inputs</strong> of the painter with cables!
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
with wires!
21_4_press_button: "Press the switch to make it <strong>emit a truthy
signal</strong> and thus activate the painter.<br><br> PS: You
don't have to connect all inputs! Try wiring only two."
connectedMiners: connectedMiners:
one_miner: 1 Miner one_miner: 1 Miner
n_miners: <amount> Miners n_miners: <amount> Miners
@ -670,7 +672,7 @@ storyRewards:
title: Balancer title: Balancer
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
be used to build bigger factories by <strong>splitting and merging be used to build bigger factories by <strong>splitting and merging
items</strong> onto multiple belts!<br><br> items</strong> onto multiple belts!
reward_merger: reward_merger:
title: Compact Merger title: Compact Merger
desc: You have unlocked a <strong>merger</strong> variant of the desc: You have unlocked a <strong>merger</strong> variant of the
@ -721,7 +723,8 @@ storyRewards:
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>." <strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
the settings to activate the wires tutorial!"
reward_filter: reward_filter:
title: Item Filter title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either desc: You unlocked the <strong>Item Filter</strong>! It will route items either
@ -885,6 +888,14 @@ settings:
title: Enable Mouse Pan title: Enable Mouse Pan
description: Allows to move the map by moving the cursor to the edges of the description: Allows to move the map by moving the cursor to the edges of the
screen. The speed depends on the Movement Speed setting. screen. The speed depends on the Movement Speed setting.
zoomToCursor:
title: Zoom towards Cursor
description: If activated the zoom will happen in the direction of your mouse
position, otherwise in the middle of the screen.
mapResourcesScale:
title: Map Resources Size
description: Controls the size of the shapes on the map overview (when zooming
out).
rangeSliderPercentage: <amount> % rangeSliderPercentage: <amount> %
keybindings: keybindings:
title: Tipka title: Tipka

View File

@ -204,11 +204,14 @@ dialogs:
renameSavegame: renameSavegame:
title: Rename Savegame title: Rename Savegame
desc: You can rename your savegame here. desc: You can rename your savegame here.
entityWarning: tutorialVideoAvailable:
title: Performance Warning title: Tutorial Available
desc: You have placed a lot of buildings, this is just a friendly reminder that desc: There is a tutorial video available for this level! Would you like to
the game can not handle an endless count of buildings - So try to watch it?
keep your factories compact! tutorialVideoAvailableForeignLanguage:
title: Tutorial Available
desc: There is a tutorial video available for this level, but it is only
available in English. Would you like to watch it?
ingame: ingame:
keybindingsOverlay: keybindingsOverlay:
moveMap: Mozgatás moveMap: Mozgatás
@ -264,27 +267,6 @@ ingame:
title: Fejlesztések title: Fejlesztések
buttonUnlock: Fejlesztés buttonUnlock: Fejlesztés
tier: <x>. Szint tier: <x>. Szint
tierLabels:
- I
- II
- III
- IV
- V
- VI
- VII
- VIII
- IX
- X
- XI
- XII
- XIII
- XIV
- XV
- XVI
- XVII
- XVIII
- XIX
- XX
maximumLevel: LEGMAGASABB SZINT (<currentMult>x Sebesség) maximumLevel: LEGMAGASABB SZINT (<currentMult>x Sebesség)
statistics: statistics:
title: Statisztikák title: Statisztikák
@ -308,10 +290,6 @@ ingame:
playtime: Játékidő playtime: Játékidő
buildingsPlaced: Épületek száma buildingsPlaced: Épületek száma
beltsPlaced: Futószalagok hossza beltsPlaced: Futószalagok hossza
buttons:
continue: Folytatás
settings: Beállítások
menu: Vissza a menübe
tutorialHints: tutorialHints:
title: Segítségre van szükséged? title: Segítségre van szükséged?
showHint: Segítség mutatása showHint: Segítség mutatása
@ -342,6 +320,30 @@ ingame:
futószalagot, hogy hamarabb elérd a célt.<br><br>Tipp: Tartsd futószalagot, hogy hamarabb elérd a célt.<br><br>Tipp: Tartsd
lenyomva a <strong>SHIFT</strong>-et, hogy egyszerre több bányát lenyomva a <strong>SHIFT</strong>-et, hogy egyszerre több bányát
helyezz le, és nyomj <strong>R</strong>-t a forgatáshoz." helyezz le, és nyomj <strong>R</strong>-t a forgatáshoz."
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
halves!<br><br> PS: The cutter always cuts from <strong>top to
bottom</strong> regardless of its orientation."
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
<strong>trash</strong> to get rid of the currently (!) not
needed waste.
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
up this slow process!<br><br> PS: Use the <strong>0-9
hotkeys</strong> to access buildings faster!"
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
extractors</strong> and connect them to the hub.<br><br> PS:
Hold <strong>SHIFT</strong> while dragging a belt to activate
the belt planner!"
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
<strong>circles</strong>, <strong>white</strong> and
<strong>red</strong> color!
21_2_switch_to_wires: Switch to the wires layer by pressing
<strong>E</strong>!<br><br> Then <strong>connect all four
inputs</strong> of the painter with cables!
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
with wires!
21_4_press_button: "Press the switch to make it <strong>emit a truthy
signal</strong> and thus activate the painter.<br><br> PS: You
don't have to connect all inputs! Try wiring only two."
connectedMiners: connectedMiners:
one_miner: 1 Miner one_miner: 1 Miner
n_miners: <amount> Miners n_miners: <amount> Miners
@ -684,7 +686,7 @@ storyRewards:
title: Balancer title: Balancer
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
be used to build bigger factories by <strong>splitting and merging be used to build bigger factories by <strong>splitting and merging
items</strong> onto multiple belts!<br><br> items</strong> onto multiple belts!
reward_merger: reward_merger:
title: Compact Merger title: Compact Merger
desc: You have unlocked a <strong>merger</strong> variant of the desc: You have unlocked a <strong>merger</strong> variant of the
@ -735,7 +737,8 @@ storyRewards:
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>." <strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
the settings to activate the wires tutorial!"
reward_filter: reward_filter:
title: Item Filter title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either desc: You unlocked the <strong>Item Filter</strong>! It will route items either
@ -901,6 +904,14 @@ settings:
title: Enable Mouse Pan title: Enable Mouse Pan
description: Allows to move the map by moving the cursor to the edges of the description: Allows to move the map by moving the cursor to the edges of the
screen. The speed depends on the Movement Speed setting. screen. The speed depends on the Movement Speed setting.
zoomToCursor:
title: Zoom towards Cursor
description: If activated the zoom will happen in the direction of your mouse
position, otherwise in the middle of the screen.
mapResourcesScale:
title: Map Resources Size
description: Controls the size of the shapes on the map overview (when zooming
out).
rangeSliderPercentage: <amount> % rangeSliderPercentage: <amount> %
keybindings: keybindings:
title: Keybindings title: Keybindings

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@ -22,7 +22,7 @@ steamPage:
- <b>L'aggiornamento dei Cavi</b> per una dimensione completamente nuova! - <b>L'aggiornamento dei Cavi</b> per una dimensione completamente nuova!
- <b>Modalità scura</b>! - <b>Modalità scura</b>!
- Salvataggi illimitati - Salvataggi illimitati
- Segnapunti illimitati - Etichette illimitate
- Mi sostieni! ❤️ - Mi sostieni! ❤️
title_future: Contenuti pianificati title_future: Contenuti pianificati
planned: planned:
@ -82,8 +82,8 @@ demoBanners:
title: Versione Demo title: Versione Demo
intro: Ottieni la versione completa per sbloccare tutte le funzioni! intro: Ottieni la versione completa per sbloccare tutte le funzioni!
mainMenu: mainMenu:
play: Play play: Gioca
changelog: Changelog changelog: Registro modifiche
importSavegame: Importa importSavegame: Importa
openSourceHint: Questo gioco è open source! openSourceHint: Questo gioco è open source!
discordLink: Server ufficiale Discord discordLink: Server ufficiale Discord
@ -121,9 +121,9 @@ dialogs:
text: "Impossibile caricare il salvataggio:" text: "Impossibile caricare il salvataggio:"
confirmSavegameDelete: confirmSavegameDelete:
title: Conferma eliminazione title: Conferma eliminazione
text: Are you sure you want to delete the following game?<br><br> text: Sei sicuro di voler eliminare la partita seguente?<br><br>
'<savegameName>' at level <savegameLevel><br><br> This can not be '<savegameName>' al livello <savegameLevel><br><br> Da qui in poi
undone! non si può più tornare indietro!
savegameDeletionError: savegameDeletionError:
title: Impossibile eliminare title: Impossibile eliminare
text: "Impossibile eliminare il salvataggio:" text: "Impossibile eliminare il salvataggio:"
@ -177,13 +177,14 @@ dialogs:
class='keybinding'>ALT</code>: Inverti l'orientamento dei nastri class='keybinding'>ALT</code>: Inverti l'orientamento dei nastri
trasportatori.<br>" trasportatori.<br>"
createMarker: createMarker:
title: Nuovo segnapunto title: Nuova etichetta
desc: Give it a meaningful name, you can also include a <strong>short desc: Dagli un nome significativo, puoi anche inserire un
key</strong> of a shape (Which you can generate <link>here</link>) <strong>codice</strong> di una forma (Che puoi generare
titleEdit: Modifica segnapunto <link>qui</link>)
titleEdit: Modifica etichetta
markerDemoLimit: markerDemoLimit:
desc: Puoi creare solo due segnapunti personalizzati nella Demo. Ottieni la desc: Puoi creare solo due etichette personalizzate nella Demo. Ottieni la
versione completa per avere segnapunti personalizzati illimitati! versione completa per avere etichette personalizzate illimitati!
massCutConfirm: massCutConfirm:
title: Conferma taglio title: Conferma taglio
desc: Stai tagliando molte strutture (<count> per essere precisi)! Sei sicuro di desc: Stai tagliando molte strutture (<count> per essere precisi)! Sei sicuro di
@ -205,11 +206,14 @@ dialogs:
renameSavegame: renameSavegame:
title: Rinomina salvataggio. title: Rinomina salvataggio.
desc: Qui puoi cambiare il nome del salvataggio. desc: Qui puoi cambiare il nome del salvataggio.
entityWarning: tutorialVideoAvailable:
title: Attento alle prestazioni title: Tutorial Available
desc: Hai posizionato molti edifici, questo messaggio serve a ricordarti che il desc: There is a tutorial video available for this level! Would you like to
gioco non può gestire una quantità infinita di edifici. Quindi cerca watch it?
di mantenere le tue fabbriche compatte! tutorialVideoAvailableForeignLanguage:
title: Tutorial Available
desc: There is a tutorial video available for this level, but it is only
available in English. Would you like to watch it?
ingame: ingame:
keybindingsOverlay: keybindingsOverlay:
moveMap: Sposta moveMap: Sposta
@ -239,7 +243,7 @@ ingame:
range: Raggio range: Raggio
storage: Spazio storage: Spazio
oneItemPerSecond: 1 oggetto / secondo oneItemPerSecond: 1 oggetto / secondo
itemsPerSecond: <x> oggetti / s itemsPerSecond: <x> oggetti / secondo
itemsPerSecondDouble: (x2) itemsPerSecondDouble: (x2)
tiles: <x> caselle tiles: <x> caselle
levelCompleteNotification: levelCompleteNotification:
@ -250,39 +254,18 @@ ingame:
notifications: notifications:
newUpgrade: È disponibile un nuovo aggiornamento! newUpgrade: È disponibile un nuovo aggiornamento!
gameSaved: Partita salvata. gameSaved: Partita salvata.
freeplayLevelComplete: Level <level> has been completed! freeplayLevelComplete: Il livello <level> è stato completato!
shop: shop:
title: Miglioramenti title: Miglioramenti
buttonUnlock: Sblocca buttonUnlock: Sblocca
tier: Grado <x> tier: Grado <x>
tierLabels:
- I
- II
- III
- IV
- V
- VI
- VII
- VIII
- IX
- X
- XI
- XII
- XIII
- XIV
- XV
- XVI
- XVII
- XVIII
- XIX
- XX
maximumLevel: GRADO MASSIMO (Velocità x<currentMult>) maximumLevel: GRADO MASSIMO (Velocità x<currentMult>)
statistics: statistics:
title: Statistiche title: Statistiche
dataSources: dataSources:
stored: stored:
title: Immagazzinate title: Immagazzinate
description: Mostra il numero di forme immagizzinate nell'edificio centrale. description: Mostra il numero di forme immagazzinate nell'Edificio centrale.
produced: produced:
title: Prodotte title: Prodotte
description: Mostra tutte le forme prodotte dalla tua fabbrica, inclusi i description: Mostra tutte le forme prodotte dalla tua fabbrica, inclusi i
@ -299,10 +282,6 @@ ingame:
playtime: Tempo di gioco playtime: Tempo di gioco
buildingsPlaced: Edifici buildingsPlaced: Edifici
beltsPlaced: Nastri beltsPlaced: Nastri
buttons:
continue: Continua
settings: Impostazioni
menu: Torna al menù
tutorialHints: tutorialHints:
title: Serve aiuto? title: Serve aiuto?
showHint: Mostra indizio showHint: Mostra indizio
@ -310,19 +289,19 @@ ingame:
blueprintPlacer: blueprintPlacer:
cost: Costo cost: Costo
waypoints: waypoints:
waypoints: Segnapunti waypoints: Punti di interesse
hub: HUB hub: HUB
description: Clic sinistro su un segnapunto per raggiungerlo, clic destro per description: Clic sinistro su un etichetta per raggiungerla, clic destro per
cancellarlo. <br><br>Premi <keybinding> per creare un segnapunto cancellarla. <br><br>Premi <keybinding> per creare un etichetta
dalla visuale corrente, oppure <strong>click destro</strong> per dalla visuale corrente, oppure <strong>click destro</strong> per
creare un segnapunto nella posizione selezionata. creare un etichetta nella posizione selezionata.
creationSuccessNotification: Il segnapunto è stato creato. creationSuccessNotification: L'etichetta è stata creata.
interactiveTutorial: interactiveTutorial:
title: Tutorial title: Tutorial
hints: hints:
1_1_extractor: Posiziona un <strong>estrattore</strong> sopra una <strong>forma 1_1_extractor: Posiziona un <strong>estrattore</strong> sopra una <strong>forma
circolare</strong> per estrarla! circolare</strong> per estrarla!
1_2_conveyor: "Connetti l'estrattore all'Hub centrale utilizzando un 1_2_conveyor: "Connetti l'estrattore all'Edificio centrale utilizzando un
<strong>nastro trasportatore</strong>!<br><br>Suggerimento: <strong>nastro trasportatore</strong>!<br><br>Suggerimento:
<strong>Clicca e trascina</strong> il nastro con il mouse!" <strong>Clicca e trascina</strong> il nastro con il mouse!"
1_3_expand: "Questo <strong>NON</strong> è un idle game! Costruisci più 1_3_expand: "Questo <strong>NON</strong> è un idle game! Costruisci più
@ -330,6 +309,30 @@ ingame:
velocemente.<br><br>Suggerimento: Tieni premuto velocemente.<br><br>Suggerimento: Tieni premuto
<strong>MAIUSC</strong> per piazzare estrattori multipli, e usa <strong>MAIUSC</strong> per piazzare estrattori multipli, e usa
<strong>R</strong> per ruotarli." <strong>R</strong> per ruotarli."
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
halves!<br><br> PS: The cutter always cuts from <strong>top to
bottom</strong> regardless of its orientation."
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
<strong>trash</strong> to get rid of the currently (!) not
needed waste.
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
up this slow process!<br><br> PS: Use the <strong>0-9
hotkeys</strong> to access buildings faster!"
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
extractors</strong> and connect them to the hub.<br><br> PS:
Hold <strong>SHIFT</strong> while dragging a belt to activate
the belt planner!"
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
<strong>circles</strong>, <strong>white</strong> and
<strong>red</strong> color!
21_2_switch_to_wires: Switch to the wires layer by pressing
<strong>E</strong>!<br><br> Then <strong>connect all four
inputs</strong> of the painter with cables!
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
with wires!
21_4_press_button: "Press the switch to make it <strong>emit a truthy
signal</strong> and thus activate the painter.<br><br> PS: You
don't have to connect all inputs! Try wiring only two."
colors: colors:
red: Rosso red: Rosso
green: Verde green: Verde
@ -338,7 +341,7 @@ ingame:
purple: Magenta purple: Magenta
cyan: Azzurro cyan: Azzurro
white: Bianco white: Bianco
uncolored: No colore uncolored: Senza colore
black: Nero black: Nero
shapeViewer: shapeViewer:
title: Strati title: Strati
@ -350,7 +353,7 @@ ingame:
limited_items: Limitato a <max_throughput> limited_items: Limitato a <max_throughput>
watermark: watermark:
title: Versione demo title: Versione demo
desc: Clicca qui per vedere i vantaggi della versione Steam! desc: Clicca qui per vedere i vantaggi della versione Completa!
get_on_steam: Ottieni su Steam get_on_steam: Ottieni su Steam
standaloneAdvantages: standaloneAdvantages:
title: Ottieni la versione completa! title: Ottieni la versione completa!
@ -369,7 +372,7 @@ ingame:
title: 20 gradi di miglioramenti title: 20 gradi di miglioramenti
desc: Questa demo ne ha solo 5! desc: Questa demo ne ha solo 5!
markers: markers:
title: segnapunti title: etichette
desc: Non perderti nella tua fabbrica! desc: Non perderti nella tua fabbrica!
wires: wires:
title: Cavi title: Cavi
@ -397,43 +400,43 @@ buildings:
belt: belt:
default: default:
name: Nastro Trasportatore name: Nastro Trasportatore
description: Trasporta oggetti, clicca e trascina per posizionare in sequenza. description: Trasporta oggetti, clicca e trascina per posizionarli in sequenza.
miner: miner:
default: default:
name: Estrattore name: Estrattore
description: Posiziona sopra una forma o un colore per estrarlo. description: Posizionalo sopra una forma o un colore per estrarlo.
chainable: chainable:
name: Estrattore (Catena) name: Estrattore (Catena)
description: Posiziona sopra una forma o un colore per estrarlo. Puoi combinarlo description: Posizionalo sopra una forma o un colore per estrarlo. Puoi
con altri estrattori. combinarlo con altri estrattori.
underground_belt: underground_belt:
default: default:
name: Tunnel name: Tunnel
description: Permette di far passare delle risorse sotto a costruzioni e nastri description: Permette di far passare le risorse sotto alle costruzioni e ai
trasportatori. nastri trasportatori.
tier2: tier2:
name: Tunnel Grado II name: Tunnel Grado II
description: Permette di far passare delle risorse sotto a costruzioni e nastri description: Permette di far passare le risorse sotto alle costruzioni e ai
trasportatori. nastri trasportatori.
cutter: cutter:
default: default:
name: Tagliatrice name: Taglierino
description: Taglia le forme verticalmente e restituisce le metà destra e description: Taglia le forme verticalmente e restituisce le due metà a destra e
sinistra. <strong>Se usi solo una parte, distruggi l'altra o la a sinistra. <strong>Se usi solo una parte, distruggi l'altra o
macchina si fermerà!</strong> la macchina si fermerà!</strong>
quad: quad:
name: Tagliatrice (4x) name: Taglierino (4x)
description: Taglia le forme in quattro parti. <strong>Se usi solo una parte, description: Taglia le forme in quattro parti. <strong>Se usi meno di quattro
distruggi le altre o la macchina si fermerà!</strong> parti, distruggi le altre o la macchina si fermerà!</strong>
rotater: rotater:
default: default:
name: Ruotatrice name: Ruotatore
description: Ruota le forme di 90 gradi in senso orario. description: Ruota le forme di 90 gradi in senso orario.
ccw: ccw:
name: Ruotatrice (Ant.) name: Ruotatore (Ant.)
description: Ruota le forme di 90 gradi in senso antiorario. description: Ruota le forme di 90 gradi in senso antiorario.
rotate180: rotate180:
name: Ruotatrice (180) name: Ruotatore (180°)
description: Ruota le forme di 180 gradi. description: Ruota le forme di 180 gradi.
stacker: stacker:
default: default:
@ -442,26 +445,26 @@ buildings:
uniti, l'oggetto destro è posizionato sopra il sinstro. uniti, l'oggetto destro è posizionato sopra il sinstro.
mixer: mixer:
default: default:
name: Mixer Colori name: Miscelatore di vernice
description: Mescola due colori mediante sintesi additiva. description: Mescola due colori mediante sintesi additiva.
painter: painter:
default: default:
name: Verniciatrice name: Verniciatore
description: Colora l'intera forma dall'ingresso sinistro con il colore description: Colora l'intera forma dall'ingresso sinistro con il colore
dall'ingresso destro. dall'ingresso superiore.
double: double:
name: Verniciatrice (2x) name: Verniciatore (2x)
description: Colora le forme dagli ingressi sinistri con il colore dall'ingresso description: Colora le forme dagli ingressi sinistri con il colore dall'ingresso
destro. superiore.
quad: quad:
name: Verniciatrice (4x) name: Verniciatore (4x)
description: Allows you to color each quadrant of the shape individually. Only description: Ti permette di colorare ogni quadrante della forma individualmente.
slots with a <strong>truthy signal</strong> on the wires layer Solo gli spazi con un <strong>Vero</strong> sul livello
will be painted! elettrico saranno colorati!
mirrored: mirrored:
name: Verniciatrice name: Verniciatore
description: Colora l'intera forma dall'ingresso sinistro con il colore description: Colora l'intera forma dall'ingresso sinistro con il colore
dall'ingresso destro. dall'ingresso inferiore.
trash: trash:
default: default:
name: Cestino name: Cestino
@ -482,7 +485,7 @@ buildings:
balancer: balancer:
default: default:
name: Bilanciatore name: Bilanciatore
description: Multifunzionale, distribuisce equamente gli ogetti in ingresso tra description: Multifunzione, distribuisce equamente gli oggetti in ingresso tra
tutte le uscite. tutte le uscite.
merger: merger:
name: Aggregatore (compatto) name: Aggregatore (compatto)
@ -498,13 +501,13 @@ buildings:
description: Divide un nastro in due. description: Divide un nastro in due.
storage: storage:
default: default:
name: Stoccaggio name: Magazzino
description: Immagazzina gli oggetti in eccesso, fino ad una capacità massima. description: Immagazzina gli oggetti in eccesso, fino ad una capacità massima.
Prioritizza l'uscita sinistra e può quindi essere usato per Dà priorità all'uscita sinistra e può quindi essere usato per
gestire le eccedenze. gestire le eccedenze.
wire_tunnel: wire_tunnel:
default: default:
name: Incrocio cavi name: Incrocio fra cavi
description: Consente a due cavi di attraversarsi senza connettersi. description: Consente a due cavi di attraversarsi senza connettersi.
constant_signal: constant_signal:
default: default:
@ -513,15 +516,15 @@ buildings:
un booleano (1 / 0). un booleano (1 / 0).
lever: lever:
default: default:
name: Bottone name: Interruttore
description: Può essere azionato per emettere un segnale booleano (1 / 0) nel description: Può essere azionato per emettere un segnale booleano (1 / 0) nel
livello dei cavi, che può essere usato per controllare, per livello elettrico, che può essere usato per controllare, per
esempio, un filtro. esempio, un filtro.
logic_gate: logic_gate:
default: default:
name: Porta AND name: Porta AND
description: Emette un "1" booleano se entrambi gli ingressi sono veri. (Vero description: Emette un "1" booleano se entrambi gli ingressi sono veri. (Vero
significa forma, colore o "1" boolean) significa forma, colore o "1" booleano)
not: not:
name: Porta NOT name: Porta NOT
description: Emette un "1" booleano se l'ingresso è falso. (Vero significa description: Emette un "1" booleano se l'ingresso è falso. (Vero significa
@ -536,11 +539,11 @@ buildings:
significa forma, colore o "1" booleano) significa forma, colore o "1" booleano)
transistor: transistor:
default: default:
name: Transistor name: Transistore
description: Inoltra il segnale dall'ingresso inferiore se l'ingresso laterale è description: Inoltra il segnale dall'ingresso inferiore se l'ingresso laterale è
vero (una forma, un colore o "1"). vero (una forma, un colore o "1").
mirrored: mirrored:
name: Transistor name: Transistore
description: Inoltra il segnale dall'ingresso inferiore se l'ingresso laterale è description: Inoltra il segnale dall'ingresso inferiore se l'ingresso laterale è
vero (una forma, un colore o "1"). vero (una forma, un colore o "1").
filter: filter:
@ -572,105 +575,107 @@ buildings:
comparare forme, colori e booleani. comparare forme, colori e booleani.
virtual_processor: virtual_processor:
default: default:
name: Tagliatrice virtuale name: Taglierino virtuale
description: Taglia virtualmente la forma in due metà. description: Taglia virtualmente la forma in due metà.
rotater: rotater:
name: Ruotatrice virtuale name: Ruotatore virtuale
description: Ruota virtualmente la forma, sia in senso orario che antiorario. description: Ruota virtualmente la forma, sia in senso orario sia antiorario.
unstacker: unstacker:
name: Disimpilatrice virtuale name: Disimpilatrice virtuale
description: Estrae virtualmente lo strato più alto e lo emette a destra, i description: Estrae virtualmente lo strato più alto e lo emette a destra, i
restanti sono emessi a sinistra. restanti sono emessi a sinistra.
stacker: stacker:
name: Impilatrice virtuale name: Impilatrice virtuale
description: Impila visrtualmente la forma destra sulla sinistra. description: Impila virtualmente la forma destra sulla sinistra.
painter: painter:
name: Verniciatrice virtuale name: Verniciatore virtuale
description: Vernicia virtualmente la forma dall'ingresso inferiore con il description: Vernicia virtualmente la forma dall'ingresso inferiore con il
colore dall'ingresso destro. colore dall'ingresso destro.
item_producer: item_producer:
default: default:
name: Generatore di oggetti name: Generatore di oggetti
description: Disponibile solo nella modalità sandbox, emette il segnale dal description: Disponibile solo nella modalità sandbox, emette il segnale dal
livello dei cavi come oggetti sul livello normale. livello elettrico come oggetti sul livello normale.
storyRewards: storyRewards:
reward_cutter_and_trash: reward_cutter_and_trash:
title: Taglio forme title: Taglio forme
desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half desc: Il <strong>taglierino</strong> è stato bloccato! Taglia le forme a metà da
from top to bottom <strong>regardless of its sopra a sotto <strong>indipendentemente dal suo
orientation</strong>!<br><br>Be sure to get rid of the waste, or orientamento</strong>!<br><br> Assicurati di buttare via lo scarto,
otherwise <strong>it will clog and stall</strong> - For this purpose sennò <strong>si intaserà e andrà in stallo </strong> - Per questo
I have given you the <strong>trash</strong>, which destroys ti ho dato il <strong>certino</strong>, che distrugge tutto quello
everything you put into it! che riceve!
reward_rotater: reward_rotater:
title: Rotazione title: Rotazione
desc: La <strong>ruotatrice</strong> è stata sbloccata! Ruota le forme di 90 desc: Il <strong>ruotatore</strong> è stato sbloccato! Ruota le forme di 90
gradi in senso orario. gradi in senso orario.
reward_painter: reward_painter:
title: Verniciatura title: Verniciatura
desc: "La <strong>verniciatrice</strong> è stata sbloccata - Estrai dalle vene desc: "Il <strong>verniciatore</strong> è stato sbloccato! Estrai dalle vene
colorate (esattamente come fai con le forme) e combina il colore con colorate (esattamente come fai con le forme) e combina il colore con
una forma nella veniciatrice per colorarla!<br><br>PS: Se sei una forma nella veniciatrice per colorarla!<br><br>PS: Se sei
daltonico, c'è la <strong>modalità daltonici </strong> nelle daltonico, c'è la <strong>modalità daltonici </strong> nelle
opzioni!" impostazion!"
reward_mixer: reward_mixer:
title: Mix colori title: Mix colori
desc: Il <strong>mixer</strong> è stato sbloccato - Con questo edificio, puoi desc: Il <strong>miscelatore</strong> è stato sbloccato! Con questo edificio,
combinare due colori mediante <strong>sintesi additiva</strong>! puoi combinare due colori mediante la <strong>sintesi
additiva</strong>!
reward_splitter: reward_splitter:
title: Separatore/Agrregatore title: Separatore/Agrregatore
desc: You have unlocked a <strong>splitter</strong> variant of the desc: Il <strong>separatore</strong> è stato sbloccato! è una variante del
<strong>balancer</strong> - It accepts one input and splits them <strong>bilanciatore</strong> - Accetta un imput e lo divide in due!
into two!
reward_tunnel: reward_tunnel:
title: Tunnel title: Tunnel
desc: Il <strong>tunnel</strong> è stato sbloccato. In questo modo puoi desc: Il <strong>tunnel</strong> è stato sbloccato! In questo modo puoi
trasportare oggetti al di sotto di nastri ed edifici! trasportare oggetti al di sotto di nastri ed edifici!
reward_rotater_ccw: reward_rotater_ccw:
title: Rotazione antioraria title: Rotazione antioraria
desc: Hai sbloccato una variante della <strong>ruotatrice</strong>. Consente di desc: Hai sbloccato una variante del <strong>ruotatore</strong>! Consente di
ruotare in senso antiorario! Per costruirla, seleziona la ruotatrice ruotare in senso antiorario! Per costruirla, seleziona la ruotatrice
e <strong>premi 'T' per cambiare variante</strong>! e <strong>premi 'T' per cambiare variante</strong>!
reward_miner_chainable: reward_miner_chainable:
title: Estrattore a catena title: Estrattore a catena
desc: "You have unlocked the <strong>chained extractor</strong>! It can desc: "L'<strong>estrattore a catena</strong> è stato sbloccato! Può
<strong>forward its resources</strong> to other extractors so you <strong>passare le sue risorse</strong> agli altri estrattori, così
can more efficiently extract resources!<br><br> PS: The old tu puoi estrarre le risorse in modo più efficiente!<br><br> PS: Il
extractor has been replaced in your toolbar now!" primo estrattore è stato rimpiazzato nel tuo inventario!"
reward_underground_belt_tier_2: reward_underground_belt_tier_2:
title: Tunnel grado II title: Tunnel grado II
desc: Hai sbloccato una nuova variante del <strong>tunnel</strong>. Ha un desc: Hai sbloccato una variante del <strong>tunnel</strong>! Ha un
<strong>raggio più ampio</strong> e puoi anche mischiare le due <strong>raggio più ampio</strong> e puoi anche mischiare le due
varianti ora! varianti ora!
reward_cutter_quad: reward_cutter_quad:
title: Taglio quadruplo title: Taglio quadruplo
desc: Hai sbloccato una variante della <strong>tagliatrice</strong>. Cconsente desc: Hai sbloccato una variante del <strong>taglierino</strong>! Consente di
di tagliare le forme in <strong>quattro parti</strong> invece che in tagliare le forme in <strong>quattro parti</strong> invece che in
due! due!
reward_painter_double: reward_painter_double:
title: Verniciatura doppia title: Verniciatura doppia
desc: Hai sbloccato una variante della <strong>verniciatrice</strong>. Funziona desc: Hai sbloccato una variante del <strong>verniciatore</strong>! Funziona
come una normale verniciatrice, ma processa <strong>due forme alla come un normale verniciatore, ma processa <strong>due forme alla
volta</strong> consumando solo un'unità di colore invece che due! volta</strong> consumando solo un'unità di colore invece che due!
reward_storage: reward_storage:
title: Unità di stoccaggio title: Unità di stoccaggio
desc: You have unlocked the <strong>storage</strong> building - It allows you to desc: Hai sbloccato il <strong>magazzino</strong>! Ti permette di immagazzinare
store items up to a given capacity!<br><br> It priorities the left le forme fino a un certo limite!<br><br> Dà priorità all'uscita a
output, so you can also use it as an <strong>overflow gate</strong>! sinistra, puoi quindi usarlo per gestire le
<strong>eccedenze</strong>!
reward_freeplay: reward_freeplay:
title: Modalità libera title: Modalità libera
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means desc: Ce l'hai fatta! Hai sbloccato la <strong>modalità libera</strong>! Questo
that shapes are now <strong>randomly</strong> generated!<br><br> significa che le forme da adesso in poi sono generate
Since the hub will require a <strong>throughput</strong> from now <strong>casualmente</strong>!<br><br> Visto che la HUB avrà bisogno
on, I highly recommend to build a machine which automatically di una <strong>portata maggiore</strong> Ti consiglio vivamente di
delivers the requested shape!<br><br> The HUB outputs the requested costruire un macchinario che consegna automaticamente la forma
shape on the wires layer, so all you have to do is to analyze it and richiesta!<br><br> La HUB da come output la forma richiesta sul
automatically configure your factory based on that. livello elettrico, quindi ti basta solo analizzarla e configurare
automaticamente la tua fabbrica in base a quei dati.
reward_blueprints: reward_blueprints:
title: Progetti title: Progetti
desc: Ora puoi <strong>copiare ed incollare</strong> parti della tua fabbrica! desc: Ora puoi <strong>copiare ed incollare</strong> componenti della tua
Seleziona un'area (Tieni premuto CTRL e trascina con il mouse) e fabbrica! Seleziona un'area (Tieni premuto CTRL e trascina con il
premi 'C' per copiarla.<br><br>Incollarla <strong>non è mouse) e premi 'C' per copiarla.<br><br>Incollarla <strong>non è
gratis</strong>, devi produrre <strong>forme progetto</strong> per gratis</strong>, devi produrre <strong>forme progetto</strong> per
potertelo permettere! (Quelle che hai appena consegnato). potertelo permettere! (Quelle che hai appena consegnato).
no_reward: no_reward:
@ -693,11 +698,11 @@ storyRewards:
title: Bilanciatore title: Bilanciatore
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
be used to build bigger factories by <strong>splitting and merging be used to build bigger factories by <strong>splitting and merging
items</strong> onto multiple belts!<br><br> items</strong> onto multiple belts!
reward_merger: reward_merger:
title: Aggregatore compatto title: Aggregatore compatto
desc: Hai sbloccato un <strong>aggregatore</strong>, variante del desc: Hai sbloccato un <strong>aggregatore</strong>, variante del
<strong>bilanciatore</strong>. Acetta due ingressi e li aggrega su <strong>bilanciatore</strong>! Acetta due ingressi e li aggrega su
un unico nastro! un unico nastro!
reward_belt_reader: reward_belt_reader:
title: Lettore di nastri title: Lettore di nastri
@ -706,19 +711,19 @@ storyRewards:
allora sì che sarà molto utile! allora sì che sarà molto utile!
reward_rotater_180: reward_rotater_180:
title: Ruotatrice (180 gradi) title: Ruotatrice (180 gradi)
desc: Hai appena sbloccato la <strong>ruotatrice</strong> a 180 gradi! Consente desc: Hai appena sbloccato il <strong>ruotatore</strong> a 180 gradi! Consente
di ruotare una forma di 180 gradi (Sorpresa! :D) di ruotare una forma di 180 gradi (Sorpresa! :D)
reward_display: reward_display:
title: Display title: Display
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the desc: "Hai sbloccato il <strong>Display</strong>! Connetti un segnale sul
wires layer to visualize it!<br><br> PS: Did you notice the belt livello elettrico per visualizzarlo!<br><br> PS: Hai notato che il
reader and storage output their last read item? Try showing it on a lettore di nastri e il magazzino mostrano l'ultimo oggetto da loro
display!" letto? Prova a mostrarlo su di un display!"
reward_constant_signal: reward_constant_signal:
title: Sengale costante title: Sengale costante
desc: Hai sblocatto l'edificio <strong>segnale costante</strong> sul livello dei desc: Hai sblocatto l'edificio <strong>segnale costante</strong> sul livello
cavi! È utile collegarlo ai <strong>filtri oggetti</strong> per elettrico! È utile collegarlo ai <strong>filtri di oggetti</strong>
esempio.<br><br> Il segnale costante può emettere una per esempio.<br><br> Il segnale costante può emettere una
<strong>forma</strong>, un <strong>colore</strong> o un <strong>forma</strong>, un <strong>colore</strong> o un
<strong>booleano</strong> (1 / 0). <strong>booleano</strong> (1 / 0).
reward_logic_gates: reward_logic_gates:
@ -727,33 +732,34 @@ storyRewards:
entusiasta, ma in realtà sono fantastiche!<br><br> Con quelle porte entusiasta, ma in realtà sono fantastiche!<br><br> Con quelle porte
ora puoi eseguire le operazioni logiche di AND, OR, XOR e ora puoi eseguire le operazioni logiche di AND, OR, XOR e
NOT.<br><br> Come bonus extra ti ho anche regalato un NOT.<br><br> Come bonus extra ti ho anche regalato un
<strong>transistor</strong>! <strong>transistore</strong>!
reward_virtual_processing: reward_virtual_processing:
title: Lavorazione virtuale title: Lavorazione virtuale
desc: Ti ho appena dato un bel po' di nuovi edifici che ti consentono di desc: Ti ho appena dato un bel po' di nuovi edifici che ti consentono di
<strong>simulare la lavorazione delle forme</strong>!<br><br> Ora <strong>simulare la lavorazione delle forme</strong>!<br><br> Ora
puoi simulare una tagliatrice, una ruotatrice, un'impilatrice e puoi simulare un taglierino, un ruotatore, un'impilatrice e molto
molto altro sul livello dei cavi! In questo modo hai tre opzioni per altro sul livello elettrico! In questo modo hai tre opzioni per
continuare il gioco:<br><br> -Costruisci una <strong>macchina continuare il gioco:<br><br> -Costruisci una <strong>macchina
automatica</strong> per creare ogni possibile forma richiesta automatica</strong> per creare ogni possibile forma richiesta
dall'HUB (ti consiglio di provarci!).<br><br> - Costruisci qualcosa dall'HUB (ti consiglio di provarci!).<br><br> - Costruisci qualcosa
di interessante con i cavi.<br><br> - Continua a giocare di interessante con i cavi.<br><br> - Continua a giocare
normalmente. <br><br> Qualsiasi cosa tu scelga, riordati di normalmente. <br><br> Qualsiasi cosa tu scelga, ricordati di
divertirti! divertirti!
reward_wires_painter_and_levers: reward_wires_painter_and_levers:
title: Cavi e Verniciatrice quadrupla title: Cavi e Verniciatrice quadrupla
desc: "Hai appena sbloccato il <strong>livello dei cavi</strong>: È un livello desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
separato al di sopra di quello normale e introduce un sacco di nuove layer on top of the regular layer and introduces a lot of new
meccaniche!<br><br> Per il momento ti ho sbloccato la mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
<strong>Verniciatrice quadrupla</strong>. Collega gli ingressi con i Painter</strong> - Connect the slots you would like to paint with on
quali vuoi dipingere nel livello dei cavi!<br><br> Per passare al the wires layer!<br><br> To switch to the wires layer, press
livello dei cavi, premi <strong>E</strong>." <strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
the settings to activate the wires tutorial!"
reward_filter: reward_filter:
title: Filtro oggetti title: Filtro oggetti
desc: Hai sbloccato il <strong>filtro oggetti</strong>! Smisterà gli oggetti desc: Hai sbloccato il <strong>filtro oggetti</strong>! Smisterà gli oggetti
verso l'alto o verso destra a seconda che corrispondano al sengale verso l'alto o verso destra a seconda del segnale dal livello
dal livello dei cavi o no.<br><br> Puoi anche mandargli un segnale elettrico o meno.<br><br> Puoi anche mandargli un segnale booleano
booleano (1 / 0) per attivarlo o disattivarlo completamente. (1 / 0) per attivarlo o disattivarlo completamente.
reward_demo_end: reward_demo_end:
title: Fine della demo title: Fine della demo
desc: Hai raggiunto la fine della demo! desc: Hai raggiunto la fine della demo!
@ -763,7 +769,7 @@ settings:
general: Generali general: Generali
userInterface: Interfaccia utente userInterface: Interfaccia utente
advanced: Avanzate advanced: Avanzate
performance: Performance performance: Prestazioni
versionBadges: versionBadges:
dev: Sviluppo dev: Sviluppo
staging: Staging staging: Staging
@ -920,6 +926,14 @@ settings:
description: Consente di spostare la mappa spostando il mouse verso il bordo description: Consente di spostare la mappa spostando il mouse verso il bordo
dello schermo. La velocità dipende dall'impostazione Velocità di dello schermo. La velocità dipende dall'impostazione Velocità di
movimento. movimento.
zoomToCursor:
title: Zoom towards Cursor
description: If activated the zoom will happen in the direction of your mouse
position, otherwise in the middle of the screen.
mapResourcesScale:
title: Map Resources Size
description: Controls the size of the shapes on the map overview (when zooming
out).
rangeSliderPercentage: <amount> % rangeSliderPercentage: <amount> %
keybindings: keybindings:
title: Comandi title: Comandi
@ -944,7 +958,7 @@ keybindings:
centerMap: Centra mappa centerMap: Centra mappa
mapZoomIn: Aumenta zoom mapZoomIn: Aumenta zoom
mapZoomOut: Riduci zoom mapZoomOut: Riduci zoom
createMarker: Crea segnapunto createMarker: Crea Etichetta
menuOpenShop: Miglioramenti menuOpenShop: Miglioramenti
menuOpenStats: Statistiche menuOpenStats: Statistiche
toggleHud: Mostra/Nascondi HUD toggleHud: Mostra/Nascondi HUD
@ -952,17 +966,17 @@ keybindings:
belt: Nastro Trasportatore belt: Nastro Trasportatore
underground_belt: Tunnel underground_belt: Tunnel
miner: Estrattore miner: Estrattore
cutter: Tagliatrice cutter: Taglierino
rotater: Ruotatrice rotater: Ruotatore
stacker: Impilatrice stacker: Impilatrice
mixer: Mixer Colori mixer: Miscelatore di vernice
painter: Verniciatrice painter: Verniciatore
trash: Cestino trash: Cestino
rotateWhilePlacing: Ruota rotateWhilePlacing: Ruota
rotateInverseModifier: "Modificatore: Ruota in senso antiorario" rotateInverseModifier: "Modificatore: Ruota in senso antiorario"
cycleBuildingVariants: Cicla varianti cycleBuildingVariants: Cicla varianti
confirmMassDelete: Conferma eliminazione di massa confirmMassDelete: Conferma eliminazione di massa
cycleBuildings: Cicla edifici cycleBuildings: Cambia variante
massSelectStart: Clicca e trascina per cominciare massSelectStart: Clicca e trascina per cominciare
massSelectSelectMultiple: Seleziona aree multiple massSelectSelectMultiple: Seleziona aree multiple
massSelectCopy: Copia area massSelectCopy: Copia area
@ -980,16 +994,16 @@ keybindings:
switchLayers: Cambia livello switchLayers: Cambia livello
wire: Cavo wire: Cavo
balancer: Bilanciatore balancer: Bilanciatore
storage: Stoccaggio storage: Magazzino
constant_signal: Segnale costante constant_signal: Segnale costante
logic_gate: Porta logica logic_gate: Porta logica
lever: Bottone (normale) lever: Interruttore (normale)
filter: Filtro filter: Filtro
wire_tunnel: Incrocio cavi wire_tunnel: Incrocio cavi
display: Display display: Display
reader: Lettore nastri reader: Lettore nastri
virtual_processor: Tagliatrice virtuale virtual_processor: Taglierino virtuale
transistor: Transistor transistor: Transistore
analyzer: Analizzatore forme analyzer: Analizzatore forme
comparator: Comparatore comparator: Comparatore
item_producer: Generatore di oggetti (Sandbox) item_producer: Generatore di oggetti (Sandbox)
@ -1009,7 +1023,7 @@ about:
Per finire, grazie di cuore al mio migliore amico <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Senza le nostre sessioni su factorio questo gioco non sarebbe mai esistito. Per finire, grazie di cuore al mio migliore amico <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Senza le nostre sessioni su factorio questo gioco non sarebbe mai esistito.
changelog: changelog:
title: Changelog title: Registro modifiche
demo: demo:
features: features:
restoringGames: Recupero salvataggi restoringGames: Recupero salvataggi
@ -1034,8 +1048,7 @@ tips:
- La simmetria è la chiave! - La simmetria è la chiave!
- Puoi intrecciare gradi diversi del tunnel. - Puoi intrecciare gradi diversi del tunnel.
- Cerca di costruire fabbriche compatte, sarai ricompensato! - Cerca di costruire fabbriche compatte, sarai ricompensato!
- La verniciatrice ha una variante speculare che puoi selezionare con - Il verniciatore ha una variante speculare che puoi selezionare con <b>T</b>
<b>T</b>
- Avere i giusti rapporti tra gli edifici massimizzerà l'efficienza. - Avere i giusti rapporti tra gli edifici massimizzerà l'efficienza.
- Al massimo livello, 5 estrattori saturano un singolo nastro. - Al massimo livello, 5 estrattori saturano un singolo nastro.
- Non dimenticare i tunnel! - Non dimenticare i tunnel!
@ -1043,10 +1056,10 @@ tips:
efficienza. efficienza.
- Tenere premuto <b>SHIFT</b> attiva il pianificatore nastri, facilitando il - Tenere premuto <b>SHIFT</b> attiva il pianificatore nastri, facilitando il
posizionamento dei nastri più lunghi posizionamento dei nastri più lunghi
- Le tagliatrici tagliano sempre in verticale, indipendentemente dalla - I taglierini tagliano sempre in verticale, indipendentemente
direzione. dall'orientamento.
- Mischia tutti i tre colori per fare il bianco. - Mischia tutti i tre colori per fare il bianco.
- L'unità di stoccaggio prioritizza la prima uscita. - Il magazzino prioritizza la prima uscita.
- Impiega tempo per costruire design replicabili, ne vale la pena! - Impiega tempo per costruire design replicabili, ne vale la pena!
- Tenere premuto <b>CTRL</b> ti consente di piazzare multipli edifici. - Tenere premuto <b>CTRL</b> ti consente di piazzare multipli edifici.
- Puoi tenere premuto <b>ALT</b> per invertire la direzione dei nastri - Puoi tenere premuto <b>ALT</b> per invertire la direzione dei nastri
@ -1072,23 +1085,24 @@ tips:
mortali. mortali.
- Costruisci una fabbrica dedicata per i progetti. Sono importanti per i - Costruisci una fabbrica dedicata per i progetti. Sono importanti per i
moduli. moduli.
- Guarda da vicino il mixer dei colori, e le tue domande avranno risposta. - Guarda da vicino il miscelatore di colori, e le tue domande avranno
risposta.
- Usa <b>CTRL</b> + Clic per selezionare un'area. - Usa <b>CTRL</b> + Clic per selezionare un'area.
- Costruire troppo vicino all'hub potrebbe intralciare progetti futuri. - Costruire troppo vicino all'hub potrebbe intralciare progetti futuri.
- Premere la puntina vicino a ogni forma nel menù miglioramenti la farà - Premere la puntina vicino a ogni forma nel menù miglioramenti la farà
visualizzare sempre a schermo visualizzare sempre a schermo
- Mescola tutti i colori primari per fare il bianco! - Mescola tutti i colori primari per fare il bianco!
- Hai una mappa finita, non incastrare la tua fabbrica, espanditi! - Hai una mappa infinita, non incastrare la tua fabbrica, espanditi!
- Prova anhe factorio! È il mio gioco preferito. - Prova anche factorio! È il mio gioco preferito.
- La tagliatrice quadrupla taglia in senso orario a partire dal quadrante in - Il taglierino quadruplo taglia in senso orario a partire dal quadrante in
alto a destra! alto a destra!
- Puoi scaricare i salvataggi dal menù principale! - Puoi scaricare i salvataggi dal menù principale!
- Questo gioco ha molti tasti di scelta rapida! Dai un'occhiata alla pagina - Questo gioco ha molti tasti di scelta rapida! Dai un'occhiata alla pagina
delle impostazioni delle impostazioni
- Questo gioco ha molte impostazioni, dai un'occhiata! - Questo gioco ha molte impostazioni, dai un'occhiata!
- Il segnapunto dell'hub ha una piccola bussola per indicarne la direzione! - L'etichetta dell'hub ha una piccola bussola per indicarne la direzione!
- Per svutare i nastri, taglia e re-incolla l'area nello stesso punto. - Per svuotare i nastri, taglia e re-incolla l'area nello stesso punto.
- Premi F4 per mostrare FPS e Tick al secondo. - Premi F4 per mostrare FPS e Tick al secondo.
- Press F4 due volte per mostrare la casella del cursore e della telecamera. - Press F4 due volte per mostrare la casella del cursore e della telecamera.
- Puoi cliccare a sinistra di una forma fermata a schermo per rimuoverla - Puoi cliccare a sinistra di una forma fermata a schermo per rimuoverla
dalla lisata. dalla lista.

View File

@ -1,4 +1,3 @@
---
steamPage: steamPage:
shortText: shapez.ioは無限のマップ内で様々な"形"を資源とし、段々と複雑になっていく形の作成や合成の自動化を目指して工場を構築するゲームです。 shortText: shapez.ioは無限のマップ内で様々な"形"を資源とし、段々と複雑になっていく形の作成や合成の自動化を目指して工場を構築するゲームです。
discordLinkShort: 公式Discord discordLinkShort: 公式Discord
@ -20,7 +19,6 @@ steamPage:
- セーブ数の上限がなくなります。 - セーブ数の上限がなくなります。
- マップマーカー数の上限がなくなります。 - マップマーカー数の上限がなくなります。
- 私をサポートできる!❤️ - 私をサポートできる!❤️
title_future: 計画中の要素 title_future: 計画中の要素
planned: planned:
- ブループリント (スタンドアロン版専用) - ブループリント (スタンドアロン版専用)
@ -31,12 +29,9 @@ steamPage:
- サンドボックスモード - サンドボックスモード
- ……あともっとたくさんの要素! - ……あともっとたくさんの要素!
title_open_source: このゲームはオープンソースです! title_open_source: このゲームはオープンソースです!
text_open_source: |-
text_open_source: >-
誰でも参加することができます。私はコミュニティに積極的に参加し、すべての提案を確認し、可能な場合はフィードバックしようとしています。 誰でも参加することができます。私はコミュニティに積極的に参加し、すべての提案を確認し、可能な場合はフィードバックしようとしています。
完全なロードマップについては、Trello boardを確認してください 完全なロードマップについては、Trello boardを確認してください
title_links: リンク title_links: リンク
links: links:
discord: 公式Discord discord: 公式Discord
@ -44,12 +39,11 @@ steamPage:
subreddit: Subreddit subreddit: Subreddit
source_code: ソースコード(GitHub) source_code: ソースコード(GitHub)
translate: 翻訳を助けてください! translate: 翻訳を助けてください!
global: global:
loading: ロード中 loading: ロード中
error: エラー error: エラー
thousandsDivider: "," thousandsDivider: ","
decimalSeparator: "." decimalSeparator: .
suffix: suffix:
thousands: k thousands: k
millions: M millions: M
@ -78,8 +72,7 @@ global:
space: SPACE space: SPACE
demoBanners: demoBanners:
title: デモ版 title: デモ版
intro: >- intro: スタンドアローン版を手に入れ、すべての機能をアンロックしましょう!
スタンドアローン版を手に入れ、すべての機能をアンロックしましょう!
mainMenu: mainMenu:
play: プレイ play: プレイ
continue: 続きから continue: 続きから
@ -91,9 +84,7 @@ mainMenu:
discordLink: 公式Discordサーバー discordLink: 公式Discordサーバー
helpTranslate: 翻訳を助けてください! helpTranslate: 翻訳を助けてください!
madeBy: <author-link>によって作られました madeBy: <author-link>によって作られました
browserWarning: >- browserWarning: このゲームはお使いのブラウザでは速度が落ちることがあります。スタンドアローン版を入手するか、Chromeでプレイすることでこの問題は避けられます。
このゲームはお使いのブラウザでは速度が落ちることがあります。スタンドアローン版を入手するか、Chromeでプレイすることでこの問題は避けられます。
savegameLevel: レベル <x> savegameLevel: レベル <x>
savegameLevelUnknown: 不明なレベル savegameLevelUnknown: 不明なレベル
savegameUnnamed: 無名のデータ savegameUnnamed: 無名のデータ
@ -110,116 +101,89 @@ dialogs:
viewUpdate: アップデートを見る viewUpdate: アップデートを見る
showUpgrades: アップグレード表示 showUpgrades: アップグレード表示
showKeybindings: キー設定表示 showKeybindings: キー設定表示
importSavegameError: importSavegameError:
title: インポートエラー title: インポートエラー
text: >- text: "セーブデータのインポートに失敗しました:"
セーブデータのインポートに失敗しました:
importSavegameSuccess: importSavegameSuccess:
title: セーブデータのインポートに成功 title: セーブデータのインポートに成功
text: セーブデータをインポートしました。 text: セーブデータをインポートしました。
gameLoadFailure: gameLoadFailure:
title: ゲームが壊れています title: ゲームが壊れています
text: >- text: "セーブデータのロードに失敗しました:"
セーブデータのロードに失敗しました:
confirmSavegameDelete: confirmSavegameDelete:
title: 削除確認 title: 削除確認
text: >- text: "本当に削除しますか?<br><br> レベル<savegameLevel>: '<savegameName>'<br><br>
本当に削除しますか?<br><br> この操作は取り消しできません!"
レベル<savegameLevel>: '<savegameName>'<br><br>
この操作は取り消しできません!
savegameDeletionError: savegameDeletionError:
title: 削除に失敗 title: 削除に失敗
text: >- text: "セーブデータの削除に失敗しました:"
セーブデータの削除に失敗しました:
restartRequired: restartRequired:
title: 再起動が必要 title: 再起動が必要
text: 設定を反映するには再起動が必要です text: 設定を反映するには再起動が必要です
editKeybinding: editKeybinding:
title: キー設定の変更 title: キー設定の変更
desc: 割り当てるキーかマウスボタンを押してください。ESCでキャンセルします。 desc: 割り当てるキーかマウスボタンを押してください。ESCでキャンセルします。
resetKeybindingsConfirmation: resetKeybindingsConfirmation:
title: キー設定のリセット title: キー設定のリセット
desc: すべてのキー設定を初期値に戻します。実行する前によく確認してください。 desc: すべてのキー設定を初期値に戻します。実行する前によく確認してください。
keybindingsResetOk: keybindingsResetOk:
title: キー設定のリセット title: キー設定のリセット
desc: キー設定を初期値に設定しました! desc: キー設定を初期値に設定しました!
featureRestriction: featureRestriction:
title: デモ版 title: デモ版
desc: アクセスした要素 (<feature>) はデモ版では利用できません。スタンドアローン版の入手をご検討ください! desc: アクセスした要素 (<feature>) はデモ版では利用できません。スタンドアローン版の入手をご検討ください!
oneSavegameLimit: oneSavegameLimit:
title: セーブデータ制限 title: セーブデータ制限
desc: デモ版ではひとつのセーブデータのみ保持できます。既存のデータを削除するか、スタンドアローン版の入手をご検討ください! desc: デモ版ではひとつのセーブデータのみ保持できます。既存のデータを削除するか、スタンドアローン版の入手をご検討ください!
updateSummary: updateSummary:
title: 新アップデート! title: 新アップデート!
desc: >- desc: "前回からの変更点:"
前回からの変更点:
upgradesIntroduction: upgradesIntroduction:
title: アップグレード解除 title: アップグレード解除
desc: すべての納品された形はアップグレードの解除のためにカウントされています。<strong>作った生産ラインを削除しないようにしてください!</strong> アップグレードタブは画面の右上から確認できます。 desc: すべての納品された形はアップグレードの解除のためにカウントされています。<strong>作った生産ラインを削除しないようにしてください!</strong> アップグレードタブは画面の右上から確認できます。
massDeleteConfirm: massDeleteConfirm:
title: 削除確認 title: 削除確認
desc: 多数の建造物を削除しようとしています! (<count> 個の選択) 続行しますか? desc: 多数の建造物を削除しようとしています! (<count> 個の選択) 続行しますか?
massCutConfirm: massCutConfirm:
title: カット確認 title: カット確認
desc: 多数の建造物をカットしようとしています! (<count> 個の選択) 続行しますか? desc: 多数の建造物をカットしようとしています! (<count> 個の選択) 続行しますか?
massCutInsufficientConfirm: massCutInsufficientConfirm:
title: カット確認 title: カット確認
desc: 設置コストが不足しています! 続行しますか? desc: 設置コストが不足しています! 続行しますか?
blueprintsNotUnlocked: blueprintsNotUnlocked:
title: 未解除 title: 未解除
desc: レベル12をクリアしてブループリント機能を解除してください desc: レベル12をクリアしてブループリント機能を解除してください
keybindingsIntroduction: keybindingsIntroduction:
title: 便利なキー設定 title: 便利なキー設定
desc: >- desc: "このゲームには大規模な工場の構築をスムーズにするため、沢山のキー設定があります。
このゲームには大規模な工場の構築をスムーズにするため、沢山のキー設定があります。 以下に数例を示します。詳細は<strong>キー設定を確認してください</strong><br><br> <code
以下に数例を示します。詳細は<strong>キー設定を確認してください</strong><br><br> class='keybinding'>CTRL</code> + ドラッグ: 削除範囲を指定<br> <code
<code class='keybinding'>CTRL</code> + ドラッグ: 削除範囲を指定<br> class='keybinding'>SHIFT</code>: 押し続けると1種の建造物を連続配置<br> <code
<code class='keybinding'>SHIFT</code>: 押し続けると1種の建造物を連続配置<br> class='keybinding'>ALT</code>: 設置されたベルトの方向を逆転させる<br>"
<code class='keybinding'>ALT</code>: 設置されたベルトの方向を逆転させる<br>
createMarker: createMarker:
title: マーカーを設置 title: マーカーを設置
titleEdit: マーカーを編集 titleEdit: マーカーを編集
desc: わかりやすい名前をつけてください。形を表す<strong>短いキー</strong>を含めることもできます。(<link>ここ</link>から生成できます) desc: わかりやすい名前をつけてください。形を表す<strong>短いキー</strong>を含めることもできます。(<link>ここ</link>から生成できます)
editSignal: editSignal:
title: 信号を設定 title: 信号を設定
descItems: >- descItems: "プリセットを選択:"
プリセットを選択:
descShortKey: もしくは形を表す<strong>短いキー</strong>を入力してください。 (<link>ここ</link>から生成できます) descShortKey: もしくは形を表す<strong>短いキー</strong>を入力してください。 (<link>ここ</link>から生成できます)
markerDemoLimit: markerDemoLimit:
desc: デモ版ではマーカー設置は2つまでに制限されています。スタンドアローン版は無制限です desc: デモ版ではマーカー設置は2つまでに制限されています。スタンドアローン版は無制限です
exportScreenshotWarning: exportScreenshotWarning:
title: スクリーンショット出力 title: スクリーンショット出力
desc: スクリーンショット出力を実行します。この処理は工場の全体像があまりに大きいと、 ゲームが遅くなったりクラッシュしてしまう可能性があります! desc: スクリーンショット出力を実行します。この処理は工場の全体像があまりに大きいと、 ゲームが遅くなったりクラッシュしてしまう可能性があります!
renameSavegame: renameSavegame:
title: セーブデータの名前を変更 title: セーブデータの名前を変更
desc: セーブデータの名前を変更することができます desc: セーブデータの名前を変更することができます
tutorialVideoAvailable:
entityWarning: title: Tutorial Available
title: パフォーマンスの警告 desc: There is a tutorial video available for this level! Would you like to
desc: あなたは沢山の工場を配置しましたが、このゲームは無限の建物を処理できるわけではありません。これは友好的なリマインダですが、より工場をコンパクトにすることに挑戦してみてください。 watch it?
tutorialVideoAvailableForeignLanguage:
title: Tutorial Available
desc: There is a tutorial video available for this level, but it is only
available in English. Would you like to watch it?
ingame: ingame:
keybindingsOverlay: keybindingsOverlay:
moveMap: マップ移動 moveMap: マップ移動
@ -241,7 +205,6 @@ ingame:
clearSelection: 選択範囲をクリア clearSelection: 選択範囲をクリア
pipette: ピペット pipette: ピペット
switchLayers: レイヤーを変更 switchLayers: レイヤーを変更
colors: colors:
red: red:
green: green:
@ -252,11 +215,9 @@ ingame:
white: white:
black: black:
uncolored: 無色 uncolored: 無色
buildingPlacement: buildingPlacement:
cycleBuildingVariants: <key> キーを押して変更 cycleBuildingVariants: <key> キーを押して変更
hotkeyLabel: "ホットキー: <key>" hotkeyLabel: "ホットキー: <key>"
infoTexts: infoTexts:
speed: スピード speed: スピード
range: レンジ range: レンジ
@ -265,27 +226,20 @@ ingame:
itemsPerSecond: <x> アイテム / 秒 itemsPerSecond: <x> アイテム / 秒
itemsPerSecondDouble: (x2) itemsPerSecondDouble: (x2)
tiles: <x> タイル tiles: <x> タイル
levelCompleteNotification: levelCompleteNotification:
levelTitle: レベル <level> levelTitle: レベル <level>
completed: 完了 completed: 完了
unlockText: <reward> を解除! unlockText: <reward> を解除!
buttonNextLevel: 次のレベル buttonNextLevel: 次のレベル
notifications: notifications:
newUpgrade: 新しいアップグレードが利用可能です! newUpgrade: 新しいアップグレードが利用可能です!
gameSaved: ゲームをセーブしました。 gameSaved: ゲームをセーブしました。
freeplayLevelComplete: レベル <level> をクリアしました! freeplayLevelComplete: レベル <level> をクリアしました!
shop: shop:
title: アップグレード title: アップグレード
buttonUnlock: アップグレード buttonUnlock: アップグレード
tier: 第 <x> 段階 tier: 第 <x> 段階
tierLabels:
[I, II, III, IV, V, VI, VII, VIII, IX, X, XI, XII, XIII, XIV, XV, XVI, XVII, XVIII, XIX, XX]
maximumLevel: 最大レベル (スピード x<currentMult>) maximumLevel: 最大レベル (スピード x<currentMult>)
statistics: statistics:
title: 統計情報 title: 統計情報
dataSources: dataSources:
@ -299,60 +253,68 @@ ingame:
title: 納品済 title: 納品済
description: 中央の建造物に納品された形の総数です。 description: 中央の建造物に納品された形の総数です。
noShapesProduced: まだ形が生産されていません。 noShapesProduced: まだ形が生産されていません。
shapesDisplayUnits: shapesDisplayUnits:
second: <shapes> / 秒 second: <shapes> / 秒
minute: <shapes> / 分 minute: <shapes> / 分
hour: <shapes> / 時間 hour: <shapes> / 時間
settingsMenu: settingsMenu:
playtime: プレイ時間 playtime: プレイ時間
buildingsPlaced: 建造物 buildingsPlaced: 建造物
beltsPlaced: ベルト beltsPlaced: ベルト
buttons:
continue: 続ける
settings: 設定
menu: メニューに戻る
tutorialHints: tutorialHints:
title: ヒントが必要ですか? title: ヒントが必要ですか?
showHint: ヒントを見る showHint: ヒントを見る
hideHint: 閉じる hideHint: 閉じる
blueprintPlacer: blueprintPlacer:
cost: コスト cost: コスト
waypoints: waypoints:
waypoints: マーカー waypoints: マーカー
hub: HUB hub: HUB
description: >- description: マーカーを左クリックでその場所にジャンプ、右クリックで削除します。<br><br>
マーカーを左クリックでその場所にジャンプ、右クリックで削除します。<br><br>
<keybinding>キーを押すことで現在地にマーカーを設置します。選択した位置で<strong>右クリック</strong>することでもマーカー設置できます。 <keybinding>キーを押すことで現在地にマーカーを設置します。選択した位置で<strong>右クリック</strong>することでもマーカー設置できます。
creationSuccessNotification: マーカーを設置しました creationSuccessNotification: マーカーを設置しました
shapeViewer: shapeViewer:
title: レイヤー title: レイヤー
empty: empty:
copyKey: キーをコピー copyKey: キーをコピー
interactiveTutorial: interactiveTutorial:
title: チュートリアル title: チュートリアル
hints: hints:
1_1_extractor: <strong>抽出機</strong> を <strong>円の形</strong> の上において抽出しましょう! 1_1_extractor: <strong>抽出機</strong> を <strong>円の形</strong> の上において抽出しましょう!
1_2_conveyor: >- 1_2_conveyor: "抽出機を <strong>コンベアベルト</strong> でHUBまで繋げましょう<br><br> Tip:
抽出機を <strong>コンベアベルト</strong> でHUBまで繋げましょう<br><br> Tip: <strong>マウスのドラッグ</strong> でベルトを引けます。 <strong>マウスのドラッグ</strong> でベルトを引けます。"
1_3_expand: "このゲームは放置系のゲームでは<strong>ありません</strong> 1_3_expand: "このゲームは放置系のゲームでは<strong>ありません</strong>
もっと早く要件を満たせるように、追加の抽出機とベルトを設置しましょう。<br><br>Tip: もっと早く要件を満たせるように、追加の抽出機とベルトを設置しましょう。<br><br>Tip:
<strong>SHIFT</strong> <strong>SHIFT</strong>
キーを押し続けると抽出機を連続配置できます。<strong>R</strong>キーで設置方向を回転できます。" キーを押し続けると抽出機を連続配置できます。<strong>R</strong>キーで設置方向を回転できます。"
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
halves!<br><br> PS: The cutter always cuts from <strong>top to
bottom</strong> regardless of its orientation."
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
<strong>trash</strong> to get rid of the currently (!) not
needed waste.
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
up this slow process!<br><br> PS: Use the <strong>0-9
hotkeys</strong> to access buildings faster!"
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
extractors</strong> and connect them to the hub.<br><br> PS:
Hold <strong>SHIFT</strong> while dragging a belt to activate
the belt planner!"
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
<strong>circles</strong>, <strong>white</strong> and
<strong>red</strong> color!
21_2_switch_to_wires: Switch to the wires layer by pressing
<strong>E</strong>!<br><br> Then <strong>connect all four
inputs</strong> of the painter with cables!
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
with wires!
21_4_press_button: "Press the switch to make it <strong>emit a truthy
signal</strong> and thus activate the painter.<br><br> PS: You
don't have to connect all inputs! Try wiring only two."
connectedMiners: connectedMiners:
one_miner: 1個の抽出機 one_miner: 1個の抽出機
n_miners: <amount>個の抽出機 n_miners: <amount>個の抽出機
limited_items: <max_throughput>に制限されます limited_items: <max_throughput>に制限されます
watermark: watermark:
title: デモバージョン title: デモバージョン
desc: Steamバージョンの特典を確認するには、ここをクリックしてください desc: Steamバージョンの特典を確認するには、ここをクリックしてください
@ -406,25 +368,25 @@ buildings:
endOfDemo: お試し終了 endOfDemo: お試し終了
belt: belt:
default: default:
name: &belt コンベアベルト name: コンベアベルト
description: アイテムを輸送します。マウスドラッグで連続配置できます。 description: アイテムを輸送します。マウスドラッグで連続配置できます。
miner: miner:
default: default:
name: &miner 抽出機 name: 抽出機
description: 形や色の上に設置することで抽出できます。 description: 形や色の上に設置することで抽出できます。
chainable: chainable:
name: 連鎖抽出機 name: 連鎖抽出機
description: 形や色の上に設置することで抽出できます。連鎖設置可能です。 description: 形や色の上に設置することで抽出できます。連鎖設置可能です。
underground_belt: underground_belt:
default: default:
name: &underground_belt トンネル name: トンネル
description: 建造物や他のベルトの地下を通してベルトを配置できます。 description: 建造物や他のベルトの地下を通してベルトを配置できます。
tier2: tier2:
name: トンネル レベルII name: トンネル レベルII
description: 建造物や他のベルトの地下を通してベルトを配置できます。 description: 建造物や他のベルトの地下を通してベルトを配置できます。
balancer: balancer:
default: default:
name: &balancer 分配機/合流機 name: 分配機/合流機
description: 多機能 - すべての入力をすべての出力に均等に分配します。 description: 多機能 - すべての入力をすべての出力に均等に分配します。
merger: merger:
name: 合流機(コンパクト) name: 合流機(コンパクト)
@ -440,14 +402,14 @@ buildings:
description: 1つの入力を2つの出力に分配します。 description: 1つの入力を2つの出力に分配します。
cutter: cutter:
default: default:
name: &cutter 切断機 name: 切断機
description: 形を上下の直線で切断し、双方を出力します。<strong>もしひとつの出力しか使わない場合、他の出力を破棄しないと出力が詰まって停止することに注意してください!</strong> description: 形を上下の直線で切断し、双方を出力します。<strong>もしひとつの出力しか使わない場合、他の出力を破棄しないと出力が詰まって停止することに注意してください!</strong>
quad: quad:
name: 切断機 (四分割) name: 切断機 (四分割)
description: 形を四分割します。<strong>もしひとつの出力しか使わない場合、他の出力を破棄しないと出力が詰まって停止することに注意してください!</strong> description: 形を四分割します。<strong>もしひとつの出力しか使わない場合、他の出力を破棄しないと出力が詰まって停止することに注意してください!</strong>
rotater: rotater:
default: default:
name: &rotater 回転機 name: 回転機
description: 形を時計回り方向に90度回転します。 description: 形を時計回り方向に90度回転します。
ccw: ccw:
name: 回転機 (逆) name: 回転機 (逆)
@ -457,56 +419,53 @@ buildings:
description: 形を180度回転します。 description: 形を180度回転します。
stacker: stacker:
default: default:
name: &stacker 積層機 name: 積層機
description: 入力アイテムを積み重ねます。もしうまく統合できなかった場合は、右の入力アイテムを左の入力アイテムの上に重ねます。 description: 入力アイテムを積み重ねます。もしうまく統合できなかった場合は、右の入力アイテムを左の入力アイテムの上に重ねます。
mixer: mixer:
default: default:
name: &mixer 混合機 name: 混合機
description: 2つの色を加算混合で混ぜ合わせます。 description: 2つの色を加算混合で混ぜ合わせます。
painter: painter:
default: default:
name: &painter 着色機 name: 着色機
description: &painter_desc 左から入力された形の全体を、上から入力された色で着色します。 description: 左から入力された形の全体を、上から入力された色で着色します。
mirrored: mirrored:
name: *painter name: 着色機
description: 左から入力された形の全体を、下から入力された色で着色します。 description: 左から入力された形の全体を、下から入力された色で着色します。
double: double:
name: 着色機 (ダブル) name: 着色機 (ダブル)
description: 左から入力された形を、上から入力された色で着色します。 description: 左から入力された形を、上から入力された色で着色します。
quad: quad:
name: 着色機 (四分割) name: 着色機 (四分割)
description: 入力された形を四分割づつ別の色で塗り分けられます。 <strong>真らしい信号</strong>が流れているスロットのみがペイントされます! description: 入力された形を四分割づつ別の色で塗り分けられます。
<strong>真らしい信号</strong>が流れているスロットのみがペイントされます!
trash: trash:
default: default:
name: &trash ゴミ箱 name: ゴミ箱
description: すべての辺からの入力を破棄します。永遠に。 description: すべての辺からの入力を破棄します。永遠に。
storage: storage:
default: default:
name: &storage ストレージ name: ストレージ
description: >- description: 所定の容量まで、アイテムを蓄えることができます。左側の出力が優先され、オーバーフローゲートとして利用できます。
所定の容量まで、アイテムを蓄えることができます。左側の出力が優先され、オーバーフローゲートとして利用できます。
wire: wire:
default: default:
name: &wire ワイヤ name: ワイヤ
description: &wire_desc 形状、色、真偽値(1/0)の信号を運ぶことができます。異なる色のワイヤは互いに接続しません。 description: 形状、色、真偽値(1/0)の信号を運ぶことができます。異なる色のワイヤは互いに接続しません。
second: second:
name: *wire name: ワイヤ
description: *wire_desc description: 形状、色、真偽値(1/0)の信号を運ぶことができます。異なる色のワイヤは互いに接続しません。
wire_tunnel: wire_tunnel:
default: default:
name: &wire_tunnel 交差ワイヤ name: 交差ワイヤ
description: 2本のワイヤを接続させることなく交差させることができます。 description: 2本のワイヤを接続させることなく交差させることができます。
constant_signal: constant_signal:
default: default:
name: &constant_signal 定値信号 name: 定値信号
description: 常に同じ値を出力します。形状、色、真偽値(1/0)が使用できます。 description: 常に同じ値を出力します。形状、色、真偽値(1/0)が使用できます。
lever: lever:
default: default:
name: &lever スイッチ name: スイッチ
description: >- description: ワイヤ上に真偽値(1/0)を出力できます。スイッチを押すことで1と0を切り替えることができ、
ワイヤ上に真偽値(1/0)を出力できます。スイッチを押すことで1と0を切り替えることができ、
それを利用してアイテムフィルタ等を制御できます。 それを利用してアイテムフィルタ等を制御できます。
logic_gate: logic_gate:
default: default:
@ -523,42 +482,34 @@ buildings:
description: 両方の入力のうち少なくとも片方が真らしいなら、真偽値"1"を出力します。(真らしいとは、形状、色、または真偽値"1"のことです) description: 両方の入力のうち少なくとも片方が真らしいなら、真偽値"1"を出力します。(真らしいとは、形状、色、または真偽値"1"のことです)
transistor: transistor:
default: default:
name: &transistor トランジスタ name: トランジスタ
description: &transistor_desc 横からの入力が真らしいなら、下からの入力を通過させます。(真らしいとは、形状、色、または真偽値"1"のことです) description: 横からの入力が真らしいなら、下からの入力を通過させます。(真らしいとは、形状、色、または真偽値"1"のことです)
mirrored: mirrored:
name: *transistor name: トランジスタ
description: *transistor_desc description: 横からの入力が真らしいなら、下からの入力を通過させます。(真らしいとは、形状、色、または真偽値"1"のことです)
filter: filter:
default: default:
name: &filter アイテムフィルタ name: アイテムフィルタ
description: >- description: 入力された信号と一致するアイテムを上部に通過させ、残りを右側に通過させます。 真偽値(1/0)でも制御できます。
入力された信号と一致するアイテムを上部に通過させ、残りを右側に通過させます。
真偽値(1/0)でも制御できます。
display: display:
default: default:
name: &display ディスプレイ name: ディスプレイ
description: >- description: 入力された信号をディスプレイに表示します。 形状、色、真偽値のいずれでも可能です。
入力された信号をディスプレイに表示します。
形状、色、真偽値のいずれでも可能です。
reader: reader:
default: default:
name: &reader ベルトリーダ name: ベルトリーダ
description: >- description: 平均スループットを計測できます。 アンロック後は、 最後に通過したアイテムの情報を出力します。
平均スループットを計測できます。 アンロック後は、
最後に通過したアイテムの情報を出力します。
analyzer: analyzer:
default: default:
name: &analyzer 形状解析機 name: 形状解析機
description: 形状の最下層の右上の形状を分析し、形状と色に分解します。 description: 形状の最下層の右上の形状を分析し、形状と色に分解します。
comparator: comparator:
default: default:
name: &comparator 比較機 name: 比較機
description: >- description: 両方の信号が完全に一致している場合、真偽値"1"を出力します。 形状、色、真偽値を比較できます。
両方の信号が完全に一致している場合、真偽値"1"を出力します。
形状、色、真偽値を比較できます。
virtual_processor: virtual_processor:
default: default:
name: &virtual_processor 仮想切断機 name: 仮想切断機
description: 形状の信号を2つに切断できます。 description: 形状の信号を2つに切断できます。
rotater: rotater:
name: 仮想回転機 name: 仮想回転機
@ -576,140 +527,133 @@ buildings:
default: default:
name: なんでも抽出機 name: なんでも抽出機
description: サンドボックスモードでのみ使用可能で、ワイヤレイヤーで与えられた信号の形状を通常レイヤーに出力します。 description: サンドボックスモードでのみ使用可能で、ワイヤレイヤーで与えられた信号の形状を通常レイヤーに出力します。
storyRewards: storyRewards:
reward_cutter_and_trash: reward_cutter_and_trash:
title: 形の切断 title: 形の切断
desc: <strong>切断機</strong>が利用可能になりました。これは入力された形を、<strong>向きを考慮せず上下の直線で</strong>半分に切断します。<br><br>利用しない側の出力に注意しましょう。破棄するなどをしない限り<strong>詰まって停止してしまいます</strong> - このために<strong>ゴミ箱</strong>も用意しました。入力アイテムをすべて破棄できます! desc: <strong>切断機</strong>が利用可能になりました。これは入力された形を、<strong>向きを考慮せず上下の直線で</strong>半分に切断します。<br><br>利用しない側の出力に注意しましょう。破棄するなどをしない限り<strong>詰まって停止してしまいます</strong>
- このために<strong>ゴミ箱</strong>も用意しました。入力アイテムをすべて破棄できます!
reward_rotater: reward_rotater:
title: 回転 title: 回転
desc: <strong>回転機</strong>が利用可能になりました。形を時計回り方向に90度回転させます。 desc: <strong>回転機</strong>が利用可能になりました。形を時計回り方向に90度回転させます。
reward_painter: reward_painter:
title: 着色 title: 着色
desc: >- desc: "<strong>着色機</strong>が利用可能になりました。(今まで形状でやってきた方法で)色を抽出し、
<strong>着色機</strong>が利用可能になりました。(今まで形状でやってきた方法で)色を抽出し、
形状と合成することで着色します!<br><br>追伸: もし色覚特性をお持ちでしたら、 形状と合成することで着色します!<br><br>追伸: もし色覚特性をお持ちでしたら、
設定に<strong>色覚特性モード</strong>があります! 設定に<strong>色覚特性モード</strong>があります!"
reward_mixer: reward_mixer:
title: 色の混合 title: 色の混合
desc: <strong>混合機</strong>が利用可能になりました。 - この建造物は2つの色を<strong>加算混合で</strong>混ぜ合わせます。 desc: <strong>混合機</strong>が利用可能になりました。 -
この建造物は2つの色を<strong>加算混合で</strong>混ぜ合わせます。
reward_stacker: reward_stacker:
title: 積層機 title: 積層機
desc: <strong>積層機</strong>で形を組み合わせ可能になりました。双方の入力を組み合わせ、もし連続した形になっていればそれらは<strong>融合してひとつ</strong>になります! もしできなかった場合は、左の入力の<strong>上に右の入力が重なります。</strong> desc: <strong>積層機</strong>で形を組み合わせ可能になりました。双方の入力を組み合わせ、もし連続した形になっていればそれらは<strong>融合してひとつ</strong>になります! もしできなかった場合は、左の入力の<strong>上に右の入力が重なります。</strong>
reward_balancer: reward_balancer:
title: 分配機/合流機 title: 分配機/合流機
desc: >- desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
多機能な<strong>分配機/合流機</strong>が利用可能になりました。 - より大規模な工場を構築するため、複数のベルト間で<strong>アイテムを合流、分配</strong>できます!<br><br> be used to build bigger factories by <strong>splitting and merging
items</strong> onto multiple belts!
reward_tunnel: reward_tunnel:
title: トンネル title: トンネル
desc: <strong>トンネル</strong>が利用可能になりました。 - 他のベルトや建造物の地下を通してベルトが配置可能です! desc: <strong>トンネル</strong>が利用可能になりました。 - 他のベルトや建造物の地下を通してベルトが配置可能です!
reward_rotater_ccw: reward_rotater_ccw:
title: 反時計回りの回転 title: 反時計回りの回転
desc: <strong>回転機</strong>のバリエーションが利用可能になりました。 - 反時計回りの回転ができるようになります! 回転機を選択し、<strong>'T'キーを押すことで方向の切り替えができます</strong> desc: <strong>回転機</strong>のバリエーションが利用可能になりました。 -
反時計回りの回転ができるようになります! 回転機を選択し、<strong>'T'キーを押すことで方向の切り替えができます</strong>
reward_miner_chainable: reward_miner_chainable:
title: 連鎖抽出機 title: 連鎖抽出機
desc: >- desc: "You have unlocked the <strong>chained extractor</strong>! It can
<strong>連鎖抽出機</strong>が利用可能になりました。他の抽出機に<strong>出力を渡す</strong>ことができるので、資源の抽出がより効率的になります! <strong>forward its resources</strong> to other extractors so you
補足: ツールバーの旧い抽出機が置き換えられました! can more efficiently extract resources!<br><br> PS: The old
extractor has been replaced in your toolbar now!"
reward_underground_belt_tier_2: reward_underground_belt_tier_2:
title: トンネル レベルII title: トンネル レベルII
desc: <strong>トンネル</strong>のバリエーションが利用可能になりました。 - <strong>距離拡張版が追加され</strong>、以前のものと組み合わせて目的に応じて利用することができます! desc: <strong>トンネル</strong>のバリエーションが利用可能になりました。 -
<strong>距離拡張版が追加され</strong>、以前のものと組み合わせて目的に応じて利用することができます!
reward_merger: reward_merger:
title: コンパクトな合流機 title: コンパクトな合流機
desc: >- desc: <strong>合流機</strong>の<strong>コンパクトバージョン</strong>が利用可能になりました! -
<strong>合流機</strong>の<strong>コンパクトバージョン</strong>が利用可能になりました! - 2つの入力を1つの出力に合流させます 2つの入力を1つの出力に合流させます
reward_splitter: reward_splitter:
title: コンパクトな分配機 title: コンパクトな分配機
desc: >- desc: <strong>分配機</strong>の<strong>コンパクトバージョン</strong>が利用可能になりました! -
<strong>分配機</strong>の<strong>コンパクトバージョン</strong>が利用可能になりました! - 1つの入力を2つの出力に分配します 1つの入力を2つの出力に分配します
reward_belt_reader: reward_belt_reader:
title: ベルトリーダ title: ベルトリーダ
desc: >- desc: <strong>ベルトリーダ</strong>が利用可能になりました!ベルトのスループットを計測できます。<br><br>ワイヤーのロックが解除されれば、より便利になります!
<strong>ベルトリーダ</strong>が利用可能になりました!ベルトのスループットを計測できます。<br><br>ワイヤーのロックが解除されれば、より便利になります!
reward_cutter_quad: reward_cutter_quad:
title: 四分割 title: 四分割
desc: >- desc: <strong>切断機</strong>のバリエーションが利用可能になりました。 -
<strong>切断機</strong>のバリエーションが利用可能になりました。 -
上下の二分割ではなく、<strong>四分割</strong>に切断できます! 上下の二分割ではなく、<strong>四分割</strong>に切断できます!
reward_painter_double: reward_painter_double:
title: 着色機 (ダブル) title: 着色機 (ダブル)
desc: >- desc: <strong>着色機</strong>のバリエーションが利用可能になりました。 -
<strong>着色機</strong>のバリエーションが利用可能になりました。 -
通常の着色機と同様に機能しますが、ひとつの色の消費で<strong>一度に2つの形</strong>を着色処理できます! 通常の着色機と同様に機能しますが、ひとつの色の消費で<strong>一度に2つの形</strong>を着色処理できます!
reward_storage: reward_storage:
title: 余剰の貯蓄 title: 余剰の貯蓄
desc: >- desc: <strong>ゴミ箱</strong>のバリエーションが利用可能になりました。 - 容量上限までアイテムを格納することができます!<br><br>
<strong>ゴミ箱</strong>のバリエーションが利用可能になりました。 - 容量上限までアイテムを格納することができます!<br><br>
左側の出力を優先するため、<strong>オーバーフローゲート</strong>としても使用できます! 左側の出力を優先するため、<strong>オーバーフローゲート</strong>としても使用できます!
reward_blueprints: reward_blueprints:
title: ブループリント title: ブループリント
desc: 工場の建造物の<strong>コピー&ペースト</strong>が利用可能になりました! 範囲選択(CTRLキーを押したままマウスドラッグ)した状態で、'C'キーを押すことでコピーができます。<br><br>ペーストは<strong>タダではありません。</strong><strong>ブループリントの形</strong>を生産することで可能になります!(たった今納品したものです) desc: 工場の建造物の<strong>コピー&ペースト</strong>が利用可能になりました! 範囲選択(CTRLキーを押したままマウスドラッグ)した状態で、'C'キーを押すことでコピーができます。<br><br>ペーストは<strong>タダではありません。</strong><strong>ブループリントの形</strong>を生産することで可能になります!(たった今納品したものです)
reward_rotater_180: reward_rotater_180:
title: 180度の回転 title: 180度の回転
desc: >- desc: <strong>回転機</strong>のバリエーションが利用可能になりました! 180度の回転ができるようになります(サプライズ! :D)
<strong>回転機</strong>のバリエーションが利用可能になりました!
180度の回転ができるようになります(サプライズ! :D)
reward_wires_painter_and_levers: reward_wires_painter_and_levers:
title: ワイヤ&着色機(四分割) title: ワイヤ&着色機(四分割)
desc: >- desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
<strong>ワイヤレイヤ</strong>が利用可能になりました!: 通常レイヤとは別のレイヤーであり、異なる機能が使用できます!<br><br> layer on top of the regular layer and introduces a lot of new
最初に、<strong>着色機(四分割)</strong>が利用可能です。着色したいスロットを、ワイヤレイヤで接続します。<br><br> mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
ワイヤレイヤに切り替えるには、<strong>E</strong>を押します。 Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
the settings to activate the wires tutorial!"
reward_filter: reward_filter:
title: アイテムフィルタ title: アイテムフィルタ
desc: >- desc: <strong>アイテムフィルタ</strong>が利用可能になりました! ワイヤレイヤの信号と一致するかどうかに応じて、
<strong>アイテムフィルタ</strong>が利用可能になりました! ワイヤレイヤの信号と一致するかどうかに応じて、
アイテムを上部または右側の出力に分離します。<br><br>真偽値(0/1)信号を利用することで アイテムを上部または右側の出力に分離します。<br><br>真偽値(0/1)信号を利用することで
どんなアイテムでも通過させるか、または通過させないかを選ぶこともできます。 どんなアイテムでも通過させるか、または通過させないかを選ぶこともできます。
reward_display: reward_display:
title: ディスプレイ title: ディスプレイ
desc: >- desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
<strong>ディスプレイ</strong>が利用可能になりました! ワイヤレイヤで信号を接続することで、その内容を視認することができます! wires layer to visualize it!<br><br> PS: Did you notice the belt
補足: ベルトリーダーとストレージが最後に通過したアイテムを出力していることに気づきましたか?ディスプレイに表示するのを試してみてください! reader and storage output their last read item? Try showing it on a
display!"
reward_constant_signal: reward_constant_signal:
title: 定数信号 title: 定数信号
desc: >- desc: You unlocked the <strong>constant signal</strong> building on the wires
<strong>定数信号</strong>が利用可能になりました! layer! This is useful to connect it to <strong>item filters</strong>
これは、例えばアイテムフィルタに接続する場合に便利です。 for example.<br><br> The constant signal can emit a
定数信号は、<strong>形状</strong>、<strong>色</strong>、または<strong>真偽値(1/0)</strong>を出力できます。 <strong>shape</strong>, <strong>color</strong> or
<strong>boolean</strong> (1 or 0).
reward_logic_gates: reward_logic_gates:
title: 論理ゲート title: 論理ゲート
desc: >- desc: <strong>論理ゲート</strong>が利用可能になりました! 興奮するほどでは ありませんが、これらは非常に優秀です!<br><br>
<strong>論理ゲート</strong>が利用可能になりました! 興奮するほどでは AND, OR, XOR and
ありませんが、これらは非常に優秀です!<br><br> NOTを計算できます<br><br>ボーナスとして<strong>トランジスタ</strong>も追加しました!
AND, OR, XOR and NOTを計算できます<br><br>ボーナスとして<strong>トランジスタ</strong>も追加しました!
reward_virtual_processing: reward_virtual_processing:
title: 仮想処理 title: 仮想処理
desc: >- desc: <strong>形状処理をシミュレート</strong>できる新しい部品を沢山追加しました!<br><br>
<strong>形状処理をシミュレート</strong>できる新しい部品を沢山追加しました!<br><br>
ワイヤレイヤで切断、回転、積層をシミュレートできるようになりました。 ワイヤレイヤで切断、回転、積層をシミュレートできるようになりました。
これからゲームを続けるにあたり、3つの方法があります:<br><br> これからゲームを続けるにあたり、3つの方法があります:<br><br> -
- <strong>完全自動化された機械</strong>を構築し、HUBが要求する形状を作成する(試してみることをオススメします!)。<br><br> <strong>完全自動化された機械</strong>を構築し、HUBが要求する形状を作成する(試してみることをオススメします!)。<br><br>
- ワイヤでイカしたものを作る。<br><br> - ワイヤでイカしたものを作る。<br><br> - 今までのように工場を建設する。<br><br> いずれにしても、楽しんでください!
- 今までのように工場を建設する。<br><br>
いずれにしても、楽しんでください!
no_reward: no_reward:
title: 次のレベル title: 次のレベル
desc: >- desc: "このレベルには報酬はありません。次にはあるでしょう! <br><br> 補足: すでに作った生産ラインは削除しないようにしましょう。 -
このレベルには報酬はありません。次にはあるでしょう! <br><br> 補足: すでに作った生産ラインは削除しないようにしましょう。 - 生産された形は<strong>すべて</strong>、後に<strong>アップグレードの解除</strong>のために必要になりま\
生産された形は<strong>すべて</strong>、後に<strong>アップグレードの解除</strong>のために必要になります! す!"
no_reward_freeplay: no_reward_freeplay:
title: 次のレベル title: 次のレベル
desc: >- desc: おめでとうございます!
おめでとうございます!
reward_freeplay: reward_freeplay:
title: フリープレイ title: フリープレイ
desc: >- desc: やりましたね! <strong>フリープレイモード</strong>が利用可能になりました。 -
やりましたね! <strong>フリープレイモード</strong>が利用可能になりました。 - これからは納品すべき形は<strong>ランダムに</strong>生成されます!<br><br> これからは納品すべき形は<strong>ランダムに</strong>生成されます!<br><br>
今後、ハブには<strong>スループット</strong>が必要になるため、要求する形状を自動的に納品するマシンを構築することを強くお勧めします!<br><br> 今後、ハブには<strong>スループット</strong>が必要になるため、要求する形状を自動的に納品するマシンを構築することを強くお勧めします!<br><br>
ハブは要求する形状をワイヤー層に出力するので、それを分析し自動的に調整する工場を作成するだけです。 ハブは要求する形状をワイヤー層に出力するので、それを分析し自動的に調整する工場を作成するだけです。
reward_demo_end: reward_demo_end:
title: お試し終了 title: お試し終了
desc: >- desc: デモ版の最後に到達しました!
デモ版の最後に到達しました!
settings: settings:
title: 設定 title: 設定
categories: categories:
@ -726,8 +670,7 @@ settings:
labels: labels:
uiScale: uiScale:
title: 画面表示サイズ title: 画面表示サイズ
description: >- description: ユーザーインターフェイスのサイズを変更します。解像度をベースに調整されますが、この設定でそれを変更できます。
ユーザーインターフェイスのサイズを変更します。解像度をベースに調整されますが、この設定でそれを変更できます。
scales: scales:
super_small: 極小 super_small: 極小
small: small:
@ -736,9 +679,7 @@ settings:
huge: 極大 huge: 極大
autosaveInterval: autosaveInterval:
title: オートセーブ間隔 title: オートセーブ間隔
description: >- description: ゲームが自動的にセーブされる頻度を設定します。無効化することも可能です。
ゲームが自動的にセーブされる頻度を設定します。無効化することも可能です。
intervals: intervals:
one_minute: 1分 one_minute: 1分
two_minutes: 2分 two_minutes: 2分
@ -783,7 +724,6 @@ settings:
soundVolume: soundVolume:
title: 音量(SE) title: 音量(SE)
description: 効果音の音量を設定してください。 description: 効果音の音量を設定してください。
musicVolume: musicVolume:
title: 音量(BGM) title: 音量(BGM)
description: 音楽の音量を設定してください。 description: 音楽の音量を設定してください。
@ -802,7 +742,6 @@ settings:
offerHints: offerHints:
title: ヒントとチュートリアル title: ヒントとチュートリアル
description: ゲーム中、ヒントとチュートリアルを表示します。レベルごとに不要なUI要素も非表示になり、ゲームに集中しやすくなります。 description: ゲーム中、ヒントとチュートリアルを表示します。レベルごとに不要なUI要素も非表示になり、ゲームに集中しやすくなります。
enableTunnelSmartplace: enableTunnelSmartplace:
title: スマートトンネル title: スマートトンネル
description: 有効にすると、トンネルを設置した際に不要なベルトを自動的に除去します。 description: 有効にすると、トンネルを設置した際に不要なベルトを自動的に除去します。
@ -818,30 +757,23 @@ settings:
description: レートのみを表示することで、建造物の情報ボックスを短くします。選択しない場合は、説明文と画像も表示されます。 description: レートのみを表示することで、建造物の情報ボックスを短くします。選択しない場合は、説明文と画像も表示されます。
disableCutDeleteWarnings: disableCutDeleteWarnings:
title: カット/削除の警告を無効化 title: カット/削除の警告を無効化
description: >- description: 100個以上のエンティティをカット/削除する際に表示される警告ダイアログを無効にします。
100個以上のエンティティをカット/削除する際に表示される警告ダイアログを無効にします。
lowQualityMapResources: lowQualityMapResources:
title: リソース表示の簡易化 title: リソース表示の簡易化
description: ズームインしたときのリソース表示を簡素化して、パフォーマンスを向上させます。 description: ズームインしたときのリソース表示を簡素化して、パフォーマンスを向上させます。 外見もすっきりしますので、ぜひお試しください!
外見もすっきりしますので、ぜひお試しください!
disableTileGrid: disableTileGrid:
title: グリッドの無効化 title: グリッドの無効化
description: 配置用のグリッドを無効にして、パフォーマンスを向上させます。 description: 配置用のグリッドを無効にして、パフォーマンスを向上させます。 これにより、ゲームの見た目もすっきりします。
これにより、ゲームの見た目もすっきりします。
clearCursorOnDeleteWhilePlacing: clearCursorOnDeleteWhilePlacing:
title: 右クリックで配置をキャンセル title: 右クリックで配置をキャンセル
description: description: デフォルトで有効です。建物を設置しているときに右クリックすると、選択中の建物がキャンセルされます。
デフォルトで有効です。建物を設置しているときに右クリックすると、選択中の建物がキャンセルされます。
無効にすると、建物の設置中に右クリックで建物を削除できます。 無効にすると、建物の設置中に右クリックで建物を削除できます。
lowQualityTextures: lowQualityTextures:
title: 低品質のテクスチャ(視認性低下) title: 低品質のテクスチャ(視認性低下)
description: 低品質のテクスチャを使用してパフォーマンスを向上させます。 description: 低品質のテクスチャを使用してパフォーマンスを向上させます。 ゲームの視認性が非常に低下します!
ゲームの視認性が非常に低下します!
displayChunkBorders: displayChunkBorders:
title: チャンクの境界線を表示する title: チャンクの境界線を表示する
description: このゲームでは16x16タイルのチャンクで構成されています。 description: このゲームでは16x16タイルのチャンクで構成されています。 有効にすると、チャンクの境界線が表示されます。
有効にすると、チャンクの境界線が表示されます。
pickMinerOnPatch: pickMinerOnPatch:
title: 資源で抽出機を選択 title: 資源で抽出機を選択
description: デフォルトで有効です。資源の上でスポイトを使用すると、抽出機を選択します。 description: デフォルトで有効です。資源の上でスポイトを使用すると、抽出機を選択します。
@ -852,14 +784,18 @@ settings:
enableMousePan: enableMousePan:
title: マウスで画面を移動 title: マウスで画面を移動
description: 画面の端にカーソルを合わせることで移動できます。移動速度を設定することで、速度を変更できます。 description: 画面の端にカーソルを合わせることで移動できます。移動速度を設定することで、速度を変更できます。
zoomToCursor:
title: Zoom towards Cursor
description: If activated the zoom will happen in the direction of your mouse
position, otherwise in the middle of the screen.
mapResourcesScale:
title: Map Resources Size
description: Controls the size of the shapes on the map overview (when zooming
out).
keybindings: keybindings:
title: キー設定 title: キー設定
hint: >- hint: "Tip: CTRL, SHIFT, ALTを利用するようにしてください。これらはそれぞれ建造物配置の際の機能があります。"
Tip: CTRL, SHIFT, ALTを利用するようにしてください。これらはそれぞれ建造物配置の際の機能があります。
resetKeybindings: キー設定をリセット resetKeybindings: キー設定をリセット
categoryLabels: categoryLabels:
general: アプリケーション general: アプリケーション
ingame: ゲーム ingame: ゲーム
@ -877,73 +813,62 @@ keybindings:
mapMoveLeft: 左移動 mapMoveLeft: 左移動
mapMoveFaster: より速く移動 mapMoveFaster: より速く移動
centerMap: マップ中央移動 centerMap: マップ中央移動
mapZoomIn: ズームイン mapZoomIn: ズームイン
mapZoomOut: ズームアウト mapZoomOut: ズームアウト
createMarker: マーカー設置 createMarker: マーカー設置
menuOpenShop: アップグレード menuOpenShop: アップグレード
menuOpenStats: 統計情報 menuOpenStats: 統計情報
menuClose: メニューを閉じる menuClose: メニューを閉じる
toggleHud: HUD切り替え toggleHud: HUD切り替え
toggleFPSInfo: FPS、デバッグ情報表示切り替え toggleFPSInfo: FPS、デバッグ情報表示切り替え
switchLayers: レイヤを変更 switchLayers: レイヤを変更
exportScreenshot: 工場の全体像を画像出力 exportScreenshot: 工場の全体像を画像出力
belt: コンベアベルト
# --- Do not translate the values in this section balancer: 分配機/合流機
belt: *belt underground_belt: トンネル
balancer: *balancer miner: 抽出機
underground_belt: *underground_belt cutter: 切断機
miner: *miner rotater: 回転機
cutter: *cutter stacker: 積層機
rotater: *rotater mixer: 混合機
stacker: *stacker painter: 着色機
mixer: *mixer trash: ゴミ箱
painter: *painter storage: ストレージ
trash: *trash wire: ワイヤ
storage: *storage constant_signal: 定値信号
wire: *wire
constant_signal: *constant_signal
logic_gate: Logic Gate logic_gate: Logic Gate
lever: *lever lever: スイッチ
filter: *filter filter: アイテムフィルタ
wire_tunnel: *wire_tunnel wire_tunnel: 交差ワイヤ
display: *display display: ディスプレイ
reader: *reader reader: ベルトリーダ
virtual_processor: *virtual_processor virtual_processor: 仮想切断機
transistor: *transistor transistor: トランジスタ
analyzer: *analyzer analyzer: 形状解析機
comparator: *comparator comparator: 比較機
item_producer: なんでも抽出機(サンドボックス) item_producer: なんでも抽出機(サンドボックス)
# ---
pipette: スポイト pipette: スポイト
rotateWhilePlacing: 回転 rotateWhilePlacing: 回転
rotateInverseModifier: >- rotateInverseModifier: "Modifier: 逆時計回りにする"
Modifier: 逆時計回りにする
cycleBuildingVariants: バリエーション変更 cycleBuildingVariants: バリエーション変更
confirmMassDelete: 複数選択削除の確認 confirmMassDelete: 複数選択削除の確認
pasteLastBlueprint: 直前のブループリントをペーストする pasteLastBlueprint: 直前のブループリントをペーストする
cycleBuildings: 建造物の選択 cycleBuildings: 建造物の選択
lockBeltDirection: ベルトプランナーを有効化 lockBeltDirection: ベルトプランナーを有効化
switchDirectionLockSide: >- switchDirectionLockSide: "プランナー: 通る側を切り替え"
プランナー: 通る側を切り替え copyWireValue: "ワイヤ: カーソルに合っている形状信号をキーとしてコピー"
copyWireValue: >-
ワイヤ: カーソルに合っている形状信号をキーとしてコピー
massSelectStart: マウスドラッグで開始 massSelectStart: マウスドラッグで開始
massSelectSelectMultiple: 複数範囲選択 massSelectSelectMultiple: 複数範囲選択
massSelectCopy: 範囲コピー massSelectCopy: 範囲コピー
massSelectCut: 範囲カット massSelectCut: 範囲カット
placementDisableAutoOrientation: 自動向き合わせ無効 placementDisableAutoOrientation: 自動向き合わせ無効
placeMultiple: 配置モードの維持 placeMultiple: 配置モードの維持
placeInverse: ベルトの自動向き合わせを逆転 placeInverse: ベルトの自動向き合わせを逆転
about: about:
title: このゲームについて title: このゲームについて
body: >- body: >-
このゲームはオープンソースであり、<a href="https://github.com/tobspr" target="_blank">Tobias Springer</a> (私)によって開発されています。<br><br> このゲームはオープンソースであり、<a href="https://github.com/tobspr"
target="_blank">Tobias Springer</a> (私)によって開発されています。<br><br>
開発に参加したい場合は以下をチェックしてみてください。<a href="<githublink>" target="_blank">shapez.io on github</a>.<br><br> 開発に参加したい場合は以下をチェックしてみてください。<a href="<githublink>" target="_blank">shapez.io on github</a>.<br><br>
@ -961,9 +886,7 @@ demo:
oneGameLimit: セーブデータの1個制限 oneGameLimit: セーブデータの1個制限
customizeKeybindings: キー設定のカスタマイズ customizeKeybindings: キー設定のカスタマイズ
exportingBase: 工場の全体像の画像出力 exportingBase: 工場の全体像の画像出力
settingNotAvailable: デモ版では利用できません。 settingNotAvailable: デモ版では利用できません。
tips: tips:
- ハブは現在指定されている形状だけではなく、あらゆる種類の入力を受け付けることができます。 - ハブは現在指定されている形状だけではなく、あらゆる種類の入力を受け付けることができます。
- あなたの工場が拡張可能か確認してください - あとで報われるでしょう! - あなたの工場が拡張可能か確認してください - あとで報われるでしょう!

View File

@ -1,8 +1,9 @@
steamPage: steamPage:
shortText: shapez.io는 무한한 공간에서 점점 더 복잡한 도형의 생산과 조합을 자동화하는 공장을 짓는 게임입니다. shortText: shapez.io는 무한한 공간에서 점점 더 복잡한 도형의 생산과 조합을 자동화하는 공장을 짓는 게임입니다.
discordLinkShort: 공식 Discord discordLinkShort: 공식 Discord
intro: intro: >-
Shapez.io는 다양한 기하학적 도형을 만드는 공장을 건설하는 편안한 게임입니다. 레벨이 올라갈수록 더욱 복잡한 도형을 만들어야 하고 그만큼 무한히 커지는 지도 안에 당신의 공장을 세워야 합니다. Shapez.io는 다양한 기하학적 도형을 만드는 공장을 건설하는 편안한 게임입니다. 레벨이 올라갈수록 더욱 복잡한 도형을
만들어야 하고 그만큼 무한히 커지는 지도 안에 당신의 공장을 세워야 합니다.
심지어 그것만으로는 충분하지 않을 겁니다. 수요는 기하급수적으로 늘어나게 될 것이고, 더욱 복잡한 도형을 더욱 많이 생산하여야 하므로, 유일하게 도움이 되는 것은 끊임없이 확장을 하는 것입니다! 처음에는 단순한 도형만을 만들지만, 나중에는 색소를 추출하고 혼합하여 도형에 색칠을 해야 합니다! 심지어 그것만으로는 충분하지 않을 겁니다. 수요는 기하급수적으로 늘어나게 될 것이고, 더욱 복잡한 도형을 더욱 많이 생산하여야 하므로, 유일하게 도움이 되는 것은 끊임없이 확장을 하는 것입니다! 처음에는 단순한 도형만을 만들지만, 나중에는 색소를 추출하고 혼합하여 도형에 색칠을 해야 합니다!
@ -34,15 +35,16 @@ steamPage:
subreddit: Subreddit subreddit: Subreddit
source_code: 소스 코드 (GitHub) source_code: 소스 코드 (GitHub)
translate: 번역에 도움주세요 translate: 번역에 도움주세요
text_open_source: text_open_source: >-
누구나 번역에 기여하실 수 있으며, 저는 커뮤니티에서 적극적으로 참여하여 모든 제안을 검토하고 가능한 모든 피드백도 고려하고자 합니다. 누구나 번역에 기여하실 수 있으며, 저는 커뮤니티에서 적극적으로 참여하여 모든 제안을 검토하고 가능한 모든 피드백도 고려하고자
합니다.
모든 로드맵을 보시려면 저의 trello 보드를 참고해주세요. 모든 로드맵을 보시려면 저의 trello 보드를 참고해주세요.
global: global:
loading: 불러오는 중 loading: 불러오는 중
error: 오류 error: 오류
thousandsDivider: "," thousandsDivider: ","
decimalSeparator: "." decimalSeparator: .
suffix: suffix:
thousands: k thousands: k
millions: M millions: M
@ -75,11 +77,12 @@ demoBanners:
mainMenu: mainMenu:
play: 시작 play: 시작
changelog: 버전 기록 changelog: 버전 기록
importSavegame: 불러오기 importSavegame: 가져오기
openSourceHint: 이 게임은 오픈 소스입니다! openSourceHint: 이 게임은 오픈 소스입니다!
discordLink: 공식 디스코드 서버 discordLink: 공식 디스코드 서버
helpTranslate: 번역을 도와주세요! helpTranslate: 번역을 도와주세요!
browserWarning: 이 게임은 현재 브라우저에서 느리게 작동하는 것으로 알려져 있습니다! 더 좋은 성능을 위해 정식 버전을 구매하거나 Google Chrome 브라우저를 다운로드하세요. browserWarning: 이 게임은 현재 브라우저에서 느리게 작동하는 것으로 알려져 있습니다! 더 좋은 성능을 위해 정식 버전을 구매하거나
Google Chrome 브라우저를 다운로드하세요.
savegameLevel: 레벨 <x> savegameLevel: 레벨 <x>
savegameLevelUnknown: 미확인 레벨 savegameLevelUnknown: 미확인 레벨
continue: 계속하기 continue: 계속하기
@ -101,21 +104,18 @@ dialogs:
showUpgrades: 업그레이드 보기 showUpgrades: 업그레이드 보기
showKeybindings: 조작법 보기 showKeybindings: 조작법 보기
importSavegameError: importSavegameError:
title: 불러오기 오류 title: 가져오기 오류
text: text: "세이브 파일을 가져오지 못했습니다:"
세이브 파일을 불러오지 못했습니다:
importSavegameSuccess: importSavegameSuccess:
title: 세이브 파일 불러오기 성공 title: 세이브 파일 가져오기 성공
text: 세이브 파일을 성공적으로 불러왔습니다. text: 세이브 파일을 성공적으로 불러왔습니다.
gameLoadFailure: gameLoadFailure:
title: 세이브 파일 에러 title: 세이브 파일 에러
text: text: "세이브 파일을 불러오지 못했습니다:"
세이브 파일을 불러오지 못했습니다:
confirmSavegameDelete: confirmSavegameDelete:
title: 삭제 확인 title: 삭제 확인
text: 이 세이브 파일을 정말로 삭제하시겠습니까?<br><br> text: 이 세이브 파일을 정말로 삭제하시겠습니까?<br><br> '<savegameName>' <savegameLevel>
'<savegameName>' <savegameLevel> 레벨<br><br> 레벨<br><br> 이 작업은 되돌릴 수 없습니다!
이 작업은 되돌릴 수 없습니다!
savegameDeletionError: savegameDeletionError:
title: 삭제 실패 title: 삭제 실패
text: 세이브 파일을 삭제하지 못했습니다. text: 세이브 파일을 삭제하지 못했습니다.
@ -142,8 +142,7 @@ dialogs:
desc: 지난번 플레이 이후 변경 사항은 다음과 같습니다. desc: 지난번 플레이 이후 변경 사항은 다음과 같습니다.
upgradesIntroduction: upgradesIntroduction:
title: 업그레이드 하기 title: 업그레이드 하기
desc: desc: <strong>기존의 공장을 허물지 마세요!</strong> 여러분이 그동안 만들어 수집한 모든 도형은 업그레이드에 사용됩니다.
<strong>기존의 공장을 허물지 마세요!</strong> 여러분이 그동안 만들어 수집한 모든 도형은 업그레이드에 사용됩니다.
업그레이드 버튼은 화면의 오른쪽 위에 있습니다. 업그레이드 버튼은 화면의 오른쪽 위에 있습니다.
massDeleteConfirm: massDeleteConfirm:
title: 삭제 확인 title: 삭제 확인
@ -156,36 +155,39 @@ dialogs:
desc: 12 레벨부터 청사진 기능이 해금됩니다! desc: 12 레벨부터 청사진 기능이 해금됩니다!
keybindingsIntroduction: keybindingsIntroduction:
title: 유용한 조작법 title: 유용한 조작법
desc: >- desc: "이 게임에는 거대한 공장을 수월하게 세우기 위한 많은 조작법이 있습니다. 아래는 그 대표적인 것이며, 자세한 조작법은
이 게임에는 거대한 공장을 수월하게 세우기 위한 많은 조작법이 있습니다. <strong>조작법 설정</strong>을 참고해주세요!<br><br> <code
아래는 그 대표적인 것이며, 자세한 조작법은 <strong>조작법 설정</strong>을 참고해주세요!<br><br> class='keybinding'>CTRL</code> + 드래그: 영역을 선택합니다.<br> <code
<code class='keybinding'>CTRL</code> + 드래그: 영역을 선택합니다.<br> class='keybinding'>SHIFT</code>: 누르는 동안 같은 건물을 여러개 배치할 수 있습니다.<br>
<code class='keybinding'>SHIFT</code>: 누르는 동안 같은 건물을 여러개 배치할 수 있습니다.<br> <code class='keybinding'>ALT</code>: 배치된 벨트의 방향을 반전시킵니다.<br>"
<code class='keybinding'>ALT</code>: 배치된 벨트의 방향을 반전시킵니다.<br>
createMarker: createMarker:
title: 새로운 마커 title: 새로운 마커
titleEdit: 마커 변경 titleEdit: 마커 변경
desc: 의미있는 이름을 정해주거나 <strong>단축키</strong>를 통해 도형을 직접 삽입할 수도 있습니다. (<link>여기</link>에서 만드실 수 있습니다). desc: 의미있는 이름을 정해주거나 <strong>단축키</strong>를 통해 도형을 직접 삽입할 수도 있습니다.
(<link>여기</link>에서 만드실 수 있습니다).
markerDemoLimit: markerDemoLimit:
desc: 체험판 버전에서는 마커를 2개 까지만 배치할 수 있습니다. 정식 버전을 구입하면 마커를 무제한으로 배치할 수 있습니다! desc: 체험판 버전에서는 마커를 2개 까지만 배치할 수 있습니다. 정식 버전을 구입하면 마커를 무제한으로 배치할 수 있습니다!
exportScreenshotWarning: exportScreenshotWarning:
title: 스크린샷 내보내기 title: 스크린샷 내보내기
desc: 당신의 공장을 스크린샷으로 내보내려 합니다. 매우 거대한 크기의 공장이라면 그 처리 시간이 상당히 오래 걸릴 것이며, 최악의 경우 게임이 중단될 수 있습니다! desc: 당신의 공장을 스크린샷으로 내보내려 합니다. 매우 거대한 크기의 공장이라면 그 처리 시간이 상당히 오래 걸릴 것이며, 최악의 경우
게임이 중단될 수 있습니다!
massCutInsufficientConfirm: massCutInsufficientConfirm:
title: 자르기 확인 title: 자르기 확인
desc: 이 영역에는 붙여넣기를 할 수 없습니다! 정말 자르시겠습니까? desc: 이 영역에는 붙여넣기를 할 수 없습니다! 정말 자르시겠습니까?
editSignal: editSignal:
title: 신호 설정 title: 신호 설정
descItems: descItems: "미리 정의된 아이템을 선택합니다:"
미리 정의된 아이템을 선택합니다:
descShortKey: ... 또는 도형 <strong>단축키</strong>를 사용합니다 (<link>여기</link>에서 만드실 수 있습니다). descShortKey: ... 또는 도형 <strong>단축키</strong>를 사용합니다 (<link>여기</link>에서 만드실 수 있습니다).
renameSavegame: renameSavegame:
title: 세이브 파일 이름 설정 title: 세이브 파일 이름 설정
desc: 여기에서 세이브 파일의 이름을 바꿀 수 있습니다. desc: 여기에서 세이브 파일의 이름을 바꿀 수 있습니다.
entityWarning: tutorialVideoAvailable:
title: 성능 경고 title: 활성화된 튜토리얼
desc: 너무 많은 건물을 배치했습니다. 이것은 단지 게임이 무한할 정도로 많은 건물을 처리할 수 없다는 것을 알려주는 친절한 알림일 뿐입니다. 공장을 작게 유지해주세요! desc: 현재 레벨에서 사용할 수 있는 튜토리얼 비디오가 있습니다! 보시겠습니까?
tutorialVideoAvailableForeignLanguage:
title: 활성화된 튜토리얼
desc: 현재 레벨에서 사용할 수 있는 튜토리얼 비디오가 있습니다! 허나 영어로만
제공될 것입니다. 보시겠습니까?
ingame: ingame:
keybindingsOverlay: keybindingsOverlay:
moveMap: 이동 moveMap: 이동
@ -209,8 +211,7 @@ ingame:
switchLayers: 레이어 전환 switchLayers: 레이어 전환
buildingPlacement: buildingPlacement:
cycleBuildingVariants: <key> 키를 눌러 변형 전환 cycleBuildingVariants: <key> 키를 눌러 변형 전환
hotkeyLabel: hotkeyLabel: "단축키: <key>"
단축키: <key>
infoTexts: infoTexts:
speed: 속도 speed: 속도
range: 최대 거리 range: 최대 거리
@ -232,27 +233,6 @@ ingame:
title: 업그레이드 title: 업그레이드
buttonUnlock: 업그레이드 buttonUnlock: 업그레이드
tier: <x> 티어 tier: <x> 티어
tierLabels:
- I
- II
- III
- IV
- V
- VI
- VII
- VIII
- IX
- X
- XI
- XII
- XIII
- XIV
- XV
- XVI
- XVII
- XVIII
- XIX
- XX
maximumLevel: 최종 레벨 (속도 x<currentMult>) maximumLevel: 최종 레벨 (속도 x<currentMult>)
statistics: statistics:
title: 통계 title: 통계
@ -275,10 +255,6 @@ ingame:
playtime: 플레이 시간 playtime: 플레이 시간
buildingsPlaced: 건물 수 buildingsPlaced: 건물 수
beltsPlaced: 벨트 수 beltsPlaced: 벨트 수
buttons:
continue: 계속하기
settings: 설정
menu: 메뉴로 돌아가기
tutorialHints: tutorialHints:
title: 도움이 필요하세요? title: 도움이 필요하세요?
showHint: 힌트 보기 showHint: 힌트 보기
@ -288,16 +264,42 @@ ingame:
waypoints: waypoints:
waypoints: 마커 waypoints: 마커
hub: 허브 hub: 허브
description: 마커를 좌클릭하여 그곳으로 이동하고, 우클릭으로 삭제할 수 있습니다.<br><br>마커를 배치하기 위해 <keybinding> 키로 지금 있는 위치에 혹은 <strong>우클릭</strong>하여 원하는 위치에 배치할 수 있습니다. description: 마커를 좌클릭하여 그곳으로 이동하고, 우클릭으로 삭제할 수 있습니다.<br><br>마커를 배치하기 위해
<keybinding> 키로 지금 있는 위치에 혹은 <strong>우클릭</strong>하여 원하는 위치에 배치할 수
있습니다.
creationSuccessNotification: 마커가 성공적으로 생성되었습니다. creationSuccessNotification: 마커가 성공적으로 생성되었습니다.
interactiveTutorial: interactiveTutorial:
title: 튜토리얼 title: 튜토리얼
hints: hints:
1_1_extractor: <strong>원형 도형</strong>을 추출하기 위해 그 위에 <strong>추출기</strong>를 선택한 뒤 배치하여 추출하세요! 1_1_extractor: <strong>원형 도형</strong>을 추출하기 위해 그 위에 <strong>추출기</strong>를 선택한 뒤
1_2_conveyor: 배치하여 추출하세요!
이제 <strong>컨베이어 벨트</strong>를 추출기와 허브를 서로 연결하세요!<br><br>팁: 벨트를 마우스로 <strong>클릭한 뒤 드래그</strong>하세요! 1_2_conveyor: "이제 <strong>컨베이어 벨트</strong>를 추출기와 허브를 서로 연결하세요!<br><br> 팁: 벨트를
1_3_expand: 마우스로 <strong>클릭한 뒤 드래그</strong>하세요!"
이 게임은 방치형 게임이 <strong>아닙니다</strong>! 더 많은 추출기와 벨트를 만들어 지정된 목표를 빨리 달성하세요.<br><br>팁: <strong>SHIFT</strong> 키를 누른 상태에서는 빠르게 배치할 수 있고, <strong>R</strong> 키를 눌러 회전할 수 있습니다. 1_3_expand: "이 게임은 방치형 게임이 <strong>아닙니다</strong>! 더 많은 추출기와 벨트를 만들어 지정된 목표를 빨리
달성하세요.<br><br> 팁: <strong>SHIFT</strong> 키를 누른 상태에서는 빠르게 배치할 수
있고, <strong>R</strong> 키를 눌러 회전할 수 있습니다."
2_1_place_cutter: "이제 <strong>절단기</strong>를 배치하여 원형 도형을 둘로 자르세요!<br><br>
추신: 절단기는 방향에 관계 없이 항상 수직으로 자릅니다."
2_2_place_trash: 절단기가 <strong>막히거나 멈출 수 있습니다</strong>!<br><br>
<strong>휴지통</strong>을 사용하여 현재 필요없는 쓰레기 도형 (!)을
제거하세요.
2_3_more_cutters: "잘하셨습니다! 느린 처리 속도를 보완하기 위해 <strong>절단기를 두 개</strong>
이상 배치해보세요!<br><br> 추신: <strong>상단 숫자 단축키 (0~9)</strong>를 사용하여
건물을 빠르게 선택할 수 있습니다!"
3_1_rectangles: "이제 사각형 도형을 추출해 볼까요! <strong>추출기 네 개를
배치</strong>하고 허브와 연결하세요.<br><br> 추신: 긴 벨트 한 줄을
간단히 만들려면 <strong>SHIFT 키</strong>를 누른 채 드래그하세요!"
21_1_place_quad_painter: <strong>4단 색칠기</strong>를 배치하여 <strong>흰색</strong>과
<strong>빨간색</strong>이 칠해진 <strong>원형
도형</strong>을 만들어보세요!
21_2_switch_to_wires: <strong>E 키</strong>를 눌러 전선 레이어
로 전환하세요!<br><br> 그 후 색칠기의 <strong>네 입력 부분</strong>을
모두 케이블로 연결하세요!
21_3_place_button: 훌륭해요! 이제 <strong>스위치</strong>를 배치하고 전선으로
연결하세요!
21_4_press_button: "스위치를 눌러 </strong>참 신호를 내보내<strong>
색칠기를 활성화하세요. 추신: 모든 입력을 연결할 필요는 없습니다!
지금은 두 개만 연결하세요."
colors: colors:
red: 빨간색 red: 빨간색
green: 초록색 green: 초록색
@ -309,13 +311,13 @@ ingame:
black: 검은색 black: 검은색
uncolored: 회색 uncolored: 회색
shapeViewer: shapeViewer:
title: title: 레이어
empty: 비었음 empty: 비었음
copyKey: 키 복사하기 copyKey: 키 복사하기
connectedMiners: connectedMiners:
one_miner: 추출기 1 개 one_miner: 추출기 1 개
n_miners: 추출기 <amount>개 n_miners: 추출기 <amount>개
limited_items: <max_throughput>개로 제한됨 limited_items: <max_throughput>까지가 한계임
watermark: watermark:
title: 체험판 버전 title: 체험판 버전
desc: 정식 버전의 장점을 보려면 여기를 클릭하세요! desc: 정식 버전의 장점을 보려면 여기를 클릭하세요!
@ -388,10 +390,12 @@ buildings:
cutter: cutter:
default: default:
name: 절단기 name: 절단기
description: 도형을 수직으로 잘라 두 가지 도형으로 나눕니다. <strong>한쪽만 사용할 경우라면 다른 부분을 파괴하지 않을 경우 절단기가 막혀 멈추게 됩니다!</strong> description: 도형을 수직으로 잘라 두 가지 도형으로 나눕니다. <strong>한쪽만 사용할 경우라면 다른 부분을 파괴하지 않을 경우
절단기가 막혀 멈추게 됩니다!</strong>
quad: quad:
name: 4단 절단기 name: 4단 절단기
description: 도형을 즉시 네 개로 자릅니다. <strong>한쪽만 사용할 경우라면 다른 부분을 파괴하지 않을 경우 절단기가 막혀 멈추게 됩니다!</strong> description: 도형을 즉시 네 개로 자릅니다. <strong>한쪽만 사용할 경우라면 다른 부분을 파괴하지 않을 경우 절단기가 막혀
멈추게 됩니다!</strong>
rotater: rotater:
default: default:
name: 회전기 name: 회전기
@ -405,7 +409,8 @@ buildings:
stacker: stacker:
default: default:
name: 결합기 name: 결합기
description: 도형을 서로 결합하고 쌓습니다. 서로 결합할 수 있다면 두 도형을 붙여 하나로 만들고, 그렇지 않으면 오른쪽 도형이 왼쪽 도형 위에 쌓이게 됩니다. description: 도형을 서로 결합하고 쌓습니다. 서로 결합할 수 있다면 두 도형을 붙여 하나로 만들고, 그렇지 않으면 오른쪽 도형이 왼쪽
도형 위에 쌓이게 됩니다.
mixer: mixer:
default: default:
name: 색소 혼합기 name: 색소 혼합기
@ -419,7 +424,8 @@ buildings:
description: 색소를 이용해 도형을 색칠합니다. 위쪽에서 받는 색소로 왼쪽에서 받는 도형 전체를 색칠합니다. description: 색소를 이용해 도형을 색칠합니다. 위쪽에서 받는 색소로 왼쪽에서 받는 도형 전체를 색칠합니다.
quad: quad:
name: 4단 색칠기 name: 4단 색칠기
description: 도형의 각 사분면에 개별적으로 색상을 칠할 수 있습니다. 전선 레이어를 통해 <strong>참 신호</strong>가 있는 슬롯만 칠해집니다! description: 도형의 각 사분면에 개별적으로 색상을 칠할 수 있습니다. 전선 레이어를 통해 <strong>참 신호</strong>가
있는 슬롯만 칠해집니다!
mirrored: mirrored:
name: 색칠기 name: 색칠기
description: 색소를 이용해 도형을 색칠합니다. 아래쪽에서 받는 색소로 왼쪽에서 받는 도형 전체를 색칠합니다. description: 색소를 이용해 도형을 색칠합니다. 아래쪽에서 받는 색소로 왼쪽에서 받는 도형 전체를 색칠합니다.
@ -465,7 +471,8 @@ buildings:
lever: lever:
default: default:
name: 스위치 name: 스위치
description: 전선 레이어에서 불 값 (1 또는 0)를 방출하도록 전환할 수 있으며, 그 후 아이템 선별같은 구성 요소를 제어하는 데 사용될 수 있습니다. description: 전선 레이어에서 불 값 (1 또는 0)를 방출하도록 전환할 수 있으며, 그 후 아이템 선별같은 구성 요소를 제어하는 데
사용될 수 있습니다.
logic_gate: logic_gate:
default: default:
name: AND 회로 name: AND 회로
@ -475,7 +482,8 @@ buildings:
description: 입력이 거짓일 경우 불 값 "1"을 내보냅니다 (참은 도형, 색상, 불 값 "1"을 의미합니다). description: 입력이 거짓일 경우 불 값 "1"을 내보냅니다 (참은 도형, 색상, 불 값 "1"을 의미합니다).
xor: xor:
name: XOR 회로 name: XOR 회로
description: 입력 중 하나만 참이고 둘 다 같지 않을 경우 불 값 "1"을 내보냅니다 (참은 도형, 색상, 불 값 "1"을 의미합니다). description: 입력 중 하나만 참이고 둘 다 같지 않을 경우 불 값 "1"을 내보냅니다 (참은 도형, 색상, 불 값 "1"을
의미합니다).
or: or:
name: OR 회로 name: OR 회로
description: 입력 중 하나 이상이 참일 경우 불 값 "1"을 내보냅니다 (참은 도형, 색상, 불 값 "1"을 의미합니다). description: 입력 중 하나 이상이 참일 경우 불 값 "1"을 내보냅니다 (참은 도형, 색상, 불 값 "1"을 의미합니다).
@ -529,113 +537,129 @@ buildings:
storyRewards: storyRewards:
reward_cutter_and_trash: reward_cutter_and_trash:
title: 절단기 title: 절단기
desc: <strong>절단기</strong>가 잠금 해제되었습니다! 절단기는 들어오는 도형이 어떤 모양을 하고 있던 수직으로 잘라 <strong>반으로 나눕니다</strong>!<br><br> 쓰지 않는 도형은 쓰레기로 처리하세요. 그렇지 않으면 <strong>작동을 멈출 것입니다</strong>!<br><br> 이러한 목적을 위해 <strong>휴지통</strong>도 함께 지급되었습니다. 휴지통에 들어간 것은 모두 파괴됩니다! desc: <strong>절단기</strong>가 잠금 해제되었습니다! 절단기는 들어오는 도형이 어떤 모양을 하고 있던 수직으로 잘라
<strong>반으로 나눕니다</strong>!<br><br> 쓰지 않는 도형은 쓰레기로 처리하세요, 그렇지 않으면
<strong>작동을 멈출 것입니다</strong>! 이러한 목적을 위해 <strong>휴지통</strong>도 함께
지급되었습니다. 휴지통에 들어간 것은 모두 파괴됩니다!
reward_rotater: reward_rotater:
title: 회전기 title: 회전기
desc: <strong>회전기</strong>가 잠금 해제되었습니다! 회전기는 들어오는 도형을 시계 방향으로 90도 회전시켜줍니다. desc: <strong>회전기</strong>가 잠금 해제되었습니다! 회전기는 들어오는 도형을 시계 방향으로 90도 회전시켜줍니다.
reward_painter: reward_painter:
title: 색칠기 title: 색칠기
desc: >- desc: "<strong>색칠기</strong>가 잠금 해제되었습니다! 도형과 마찬가지로 색소를 추출하고 색칠기에 넣거 도형과 결합하여 색칠된
<strong>색칠기</strong>가 잠금 해제되었습니다! 도형과 마찬가지로 색소를 추출하고 색칠기에 넣거 도형과 결합하여 색칠된 도형을 만들도록 하세요!<br><br>추신: 만약 당신이 색맹이라면, 설정에서 <strong>색맹 모드</strong>를 활성화하세요! 도형을 만들도록 하세요!<br><br>추신: 만약 당신이 색맹이라면, 설정에서 <strong>색맹 모드</strong>를
활성화하세요!"
reward_mixer: reward_mixer:
title: 혼합기 title: 혼합기
desc: <strong>혼합기</strong>가 잠금 해제되었습니다! 서로 다른 두 색소를 혼합하여 새로운 <strong>혼합 색소</strong>를 얻을 수 있습니다! desc: <strong>혼합기</strong>가 잠금 해제되었습니다! 서로 다른 두 색소를 혼합하여 새로운 <strong>혼합
색소</strong>를 얻을 수 있습니다!
reward_stacker: reward_stacker:
title: 결합기 title: 결합기
desc: <strong>결합기</strong>가 잠금 해제되었습니다! 이제 결합기를 통해 여러 도형을 붙이고 결합할 수 있습니다! 들어오는 두 도형의 모양이 서로 나란히 붙일 수 있다면, 하나의 도형으로 <strong>결합</strong>됩니다. 만약 서로 겹쳐진다면, 오른쪽 도형이 왼쪽 도형의 <strong>위에 쌓이게</strong> 됩니다! desc: <strong>결합기</strong>가 잠금 해제되었습니다! 이제 결합기를 통해 여러 도형을 붙이고 결합할 수 있습니다! 들어오는 두
도형의 모양이 서로 나란히 붙일 수 있다면, 하나의 도형으로 <strong>결합</strong>됩니다. 만약 서로
겹쳐진다면, 오른쪽 도형이 왼쪽 도형의 <strong>위에 쌓이게</strong> 됩니다!
reward_splitter: reward_splitter:
title: 압축형 분배기 title: 압축형 분배기
desc: <strong>밸런서</strong>의 새로운 형태인 <strong>분배기</strong>가 잠금 해제되었습니다! 이제 벨트 한 줄을 즉시 두 줄로 분배합니다! desc: <strong>밸런서</strong>의 새로운 형태인 <strong>분배기</strong>가 잠금 해제되었습니다! 이제 벨트 한 줄을
즉시 두 줄로 분배합니다!
reward_tunnel: reward_tunnel:
title: 터널 title: 터널
desc: <strong>터널</strong>이 잠금 해제되었습니다! 이제 벨트와 건물 아래로 공간을 만들어내 옮길 수 있습니다! desc: <strong>터널</strong>이 잠금 해제되었습니다! 이제 벨트와 건물 아래로 공간을 만들어내 옮길 수 있습니다!
reward_rotater_ccw: reward_rotater_ccw:
title: 반시계 방향 회전기 title: 반시계 방향 회전기
desc: <strong>반시계 방향 회전기</strong>가 잠금 해제되었습니다! 반시계 방향 회전기는 회전기의 다른 형태로, 이름처럼 들어오는 도형을 반시계 방향으로 90도만큼 회전시킵니다! 제작하려면 회전기를 선택한 후 <strong>'T' 키를 눌러 다른 형태로 전환</strong>하세요! desc: <strong>반시계 방향 회전기</strong>가 잠금 해제되었습니다! 반시계 방향 회전기는 회전기의 다른 형태로, 이름처럼
들어오는 도형을 반시계 방향으로 90도만큼 회전시킵니다! 제작하려면 회전기를 선택한 후 <strong>'T' 키를 눌러
다른 형태로 전환</strong>하세요!
reward_miner_chainable: reward_miner_chainable:
title: 연쇄 추출기 title: 연쇄 추출기
desc: >- desc: "<strong>연쇄 추출기</strong>가 잠금 해제되었습니다! 자원을 보다 더욱 효율적으로 추출할 수 있도록 <strong>앞에
<strong>연쇄 추출기</strong>가 잠금 해제되었습니다! 자원을 보다 더욱 효율적으로 추출할 수 있도록 <strong>앞에 있는 추출기로 자원을 보낼 수 있습니다</strong>!<br><br> 있는 추출기로 자원을 보낼 수 있습니다</strong>!<br><br> 추신: 이제 툴바에 있는 기존 추출기는 연쇄
추신: 이제 툴바에 있는 기존 추출기는 연쇄 추출기로 대체되었습니다! 추출기로 대체되었습니다!"
reward_underground_belt_tier_2: reward_underground_belt_tier_2:
title: 터널 티어 II title: 터널 티어 II
desc: <strong>터널</strong>의 새로운 형태가 잠금 해제되었습니다! 터널 티어 II는 <strong>더욱 긴 거리</strong>를 운송할 수 있고 기존 터널과 겹쳐지지 않고도 자원을 보낼 수 있습니다! desc: <strong>터널</strong>의 새로운 형태가 잠금 해제되었습니다! 터널 티어 II는 <strong>더욱 긴
거리</strong>를 운송할 수 있고 기존 터널과 겹쳐지지 않고도 자원을 보낼 수 있습니다!
reward_cutter_quad: reward_cutter_quad:
title: 4단 절단기 title: 4단 절단기
desc: 새로운 종류의 <strong>절단기</strong>가 잠금 해제되었습니다! 4단 절단기는 도형을 두 조각이 아닌 <strong>네 조각</strong>으로 자를 수 있습니다! desc: 새로운 종류의 <strong>절단기</strong>가 잠금 해제되었습니다! 4단 절단기는 도형을 두 조각이 아닌 <strong>네
조각</strong>으로 자를 수 있습니다!
reward_painter_double: reward_painter_double:
title: 2단 색칠기 title: 2단 색칠기
desc: 새로운 종류의 <strong>절단기</strong>가 잠금 해제되었습니다! 일반적인 색칠기와 거의 동일하지만, 하나의 색소를 사용하여 <strong>동시에 두 개의 도형을 색칠</strong>할 수 있습니다! desc: 새로운 종류의 <strong>절단기</strong>가 잠금 해제되었습니다! 일반적인 색칠기와 거의 동일하지만, 하나의 색소를 사용하여
<strong>동시에 두 개의 도형을 색칠</strong>할 수 있습니다!
reward_storage: reward_storage:
title: 저장고 title: 저장고
desc: desc: <strong>저장고</strong>가 잠금 해제되었습니다! 저장고는 최대 용량까지 도형을 저장할 수 있습니다!<br><br> 왼쪽
<strong>저장고</strong>가 잠금 해제되었습니다! 저장고는 최대 용량까지 도형을 저장할 수 있습니다!<br><br> 출력이 우선되므로 <strong>오버플로 회로</strong>로도 활용될 수 있습니다!
왼쪽 출력이 우선되므로 <strong>오버플로 회로</strong>로도 활용될 수 있습니다!
reward_freeplay: reward_freeplay:
title: 자유플레이 title: 자유플레이
desc: desc: 드디어 해내셨군요! <strong>자유플레이 모드</strong>가 잠금 해제되었습니다! 이는 즉 앞으로 도형이
드디어 해내셨군요! <strong>자유플레이 모드</strong>가 잠금 해제되었습니다! 이는 즉 앞으로 도형이 <strong>무작위</strong>로 생성됩니다.<br><br> <strong>무작위</strong>로 생성됩니다.<br><br> 이제부터 허브는 <strong>처리량</strong>이
이제부터 허브는 <strong>처리량</strong>이 필요하므로 요청하는 도형을 자동으로 전달하는 공장을 구축하는 것이 좋습니다.<br><br> 필요하므로 요청하는 도형을 자동으로 전달하는 공장을 구축하는 것이 좋습니다.<br><br> 허브는 요청된 도형을 전선
허브는 요청된 도형을 전선 레이어에서 출력하므로 이를 분석하고 기반으로 하여 공장을 자동으로 구성하기만 하면 됩니다. 레이어에서 출력하므로 이를 분석하고 기반으로 하여 공장을 자동으로 구성하기만 하면 됩니다.
reward_blueprints: reward_blueprints:
title: 청사진 title: 청사진
desc: 이제 공장의 일부를 <strong>복사하고 붙여넣는 기능</strong>을 사용할 수 있습니다! 영역을 선택 (CTRL 키를 누른 채 마우스로 드래그)한 뒤 'C' 키를 눌러 복사할 수 있습니다.<br><br>하지만 <strong>공짜는 아닙니다</strong>, <strong>청사진 모양 도형</strong>을 허브에 저장하고 그것을 일부 사용해 붙여넣기 기능을 사용할 수 있습니다! (방금 당신이 만든 것입니다.) desc: 이제 공장의 일부를 <strong>복사하고 붙여넣는 기능</strong>을 사용할 수 있습니다! 영역을 선택 (CTRL 키를 누른 채
마우스로 드래그)한 뒤 'C' 키를 눌러 복사할 수 있습니다.<br><br>하지만 <strong>공짜는
아닙니다</strong>, <strong>청사진 모양 도형</strong>을 허브에 저장하고 그것을 일부 사용해 붙여넣기
기능을 사용할 수 있습니다! (방금 당신이 만든 것입니다.)
no_reward: no_reward:
title: 다음 레벨 title: 다음 레벨
desc: desc: "이번 레벨의 보상은 없네요. 대신 다음 레벨에서 줄겁니다!<br><br> 추신: 기존 공장을 파괴하지는 마세요. 후에
이번 레벨의 보상은 없네요. 대신 다음 레벨에서 줄겁니다!<br><br> 추신: 기존 공장을 파괴하는 것은 좋지 않은 선택입니다. 나중에 <strong>업그레이드를 잠금 해제</strong>하려면 <strong>기존의 모든</strong> 도형이 필요합니다! <strong>업그레이드 잠금 해제</strong>되면 <strong>기존의 모든</strong> 도형이 필요합니다!"
no_reward_freeplay: no_reward_freeplay:
title: 다음 레벨 title: 다음 레벨
desc: 축하드립니다! desc: 축하드립니다!
reward_balancer: reward_balancer:
title: 밸런서 title: 밸런서
desc: <strong>밸런서</strong>가 잠금 해제되었습니다! 다목적 밸런서를 통해 여러 벨트의 아이템을 서로 <strong>다른 벨트로 분할하거나 합침</strong>으로써 더욱 거대한 공장을 만들 수 있습니다! desc: <strong>밸런서</strong>가 잠금 해제되었습니다! 다목적 밸런서를 통해 여러 벨트의 아이템을 서로 <strong>다른
벨트로 분할하거나 합침</strong>으로써 더욱 거대한 공장을 만들 수 있습니다!
reward_merger: reward_merger:
title: 압축형 병합기 title: 압축형 병합기
desc: <strong>밸런서</strong>의 새로운 형태인 <strong>병합기</strong>가 잠금 해제되었습니다! 이제 벨트 두 줄을 즉시 한 줄로 병합합니다! desc: <strong>밸런서</strong>의 새로운 형태인 <strong>병합기</strong>가 잠금 해제되었습니다! 이제 벨트 두 줄을
즉시 한 줄로 병합합니다!
reward_belt_reader: reward_belt_reader:
title: 벨트 판독기 title: 벨트 판독기
desc: <strong>벨트 판독기</strong>가 잠금 해제되었습니다! 이제 벨트의 처리량을 확인할 수 있습니다.<br><br>그리고, 전선이 잠금 해제될 때 까지 기다리신다면 정말 유용하게 사용할 수 있을 겁니다! desc: <strong>벨트 판독기</strong>가 잠금 해제되었습니다! 이제 벨트의 처리량을 확인할 수 있습니다.<br><br>그리고,
전선이 잠금 해제될 때 까지 기다리신다면 정말 유용하게 사용할 수 있을 겁니다!
reward_rotater_180: reward_rotater_180:
title: 180도 회전기 title: 180도 회전기
desc: <strong>180도 회전기</strong>가 잠금 해제되었습니다! 이제 도형을 바로 180도로 회전시킬 수 있습니다. (짜잔! :D) desc: <strong>180도 회전기</strong>가 잠금 해제되었습니다! 이제 도형을 바로 180도로 회전시킬 수 있습니다. (짜잔!
:D)
reward_display: reward_display:
title: 디스플레이 title: 디스플레이
desc: >- desc: "<strong>디스플레이</strong>가 잠금 해제되었습니다! 이제 신호를 전선 레이어에 연결해 시각화할 수
<strong>디스플레이</strong>가 잠금 해제되었습니다! 이제 신호를 전선 레이어에 연결해 시각화할 수 있습니다.<br><br> 있습니다.<br><br> 추신: 벨트 판독기와 저장고가 마지막으로 읽은 아이템을 출력했나요? 디스플레이로 한번 봐보세요!"
추신: 벨트 판독기와 저장고가 마지막으로 읽은 아이템을 출력했나요? 디스플레이로 한번 봐보세요!
reward_constant_signal: reward_constant_signal:
title: 일정 신호 title: 일정 신호
desc: desc: 전선 레이어에서 구축할 수 있는 <strong>일정 신호</strong>가 잠금 해제되었습니다! 간단한 예시로, <strong>아이템
전선 레이어에서 구축할 수 있는 <strong>일정 신호</strong>가 잠금 해제되었습니다! 간단한 예시로, <strong>아이템 선별</strong>에 연결하여 사용하는 데 유용합니다.<br><br> 선별</strong>에 연결하여 사용하는 데 유용합니다.<br><br> 일정 신호는 <strong>도형</strong>,
일정 신호는 <strong>도형</strong>, <strong>색상</strong>, 혹은 <strong>불 값</strong> (1 혹은 0)을 출력할 수 있습니다. <strong>색상</strong>, 혹은 <strong>불 값</strong> (1 혹은 0)을 출력할 수 있습니다.
reward_logic_gates: reward_logic_gates:
title: 논리 회로 title: 논리 회로
desc: desc: <strong>논리 회로</strong>가 잠금 해제되었습니다! 굳이 흥분할 필요는 없지만, 진짜 멋진 기술입니다!<br><br>
<strong>논리 회로</strong>가 잠금 해제되었습니다! 굳이 흥분할 필요는 없지만, 진짜 멋진 기술입니다!<br><br> 논리 회로를 통해 이제 AND, OR, XOR, NOT 논리 연산을 할 수 있습니다.<br><br> 보너스로,
논리 회로를 통해 이제 AND, OR, XOR, NOT 논리 연산을 할 수 있습니다.<br><br> <strong>트랜지스터</strong>도 지급되었습니다!
보너스로, <strong>트랜지스터</strong>도 지급되었습니다!
reward_virtual_processing: reward_virtual_processing:
title: 가상 처리 title: 가상 처리
desc: desc: <strong>도형의 처리를 시뮬레이션</strong>할 수 있는 다양한 새로운 건물이 잠금 해제되었습니다!<br><br> 이제 전선
<strong>도형의 처리를 시뮬레이션</strong>할 수 있는 다양한 새로운 건물이 잠금 해제되었습니다!<br><br> 레이어에서 도형에 대한 절단기, 회전기, 결합기 등을 가상으로 시뮬레이션할 수 있습니다! 이제 게임 진행에 있어 다음 세
이제 전선 레이어에서 도형에 대한 절단기, 회전기, 결합기 등을 가상으로 시뮬레이션할 수 있습니다! 가지의 방법이 존재합니다:<br><br> - <strong>완전 자동화된 기계</strong>를 구축하고 허브에서 요구되는
이제 게임 진행에 있어 다음 세 가지의 방법이 존재합니다:<br><br> 도형을 제작합니다. (먼저 시도해볼 것을 권합니다!).<br><br> - 전선을 통해 멋진 것들 만듭니다.<br><br>
- <strong>완전 자동화된 기계</strong>를 구축하고 허브에서 요구되는 도형을 제작합니다. (먼저 시도해볼 것을 권합니다!).<br><br> - 평소처럼 게임을 진행합니다.<br><br> 어떤 방식으로든, 재미있게 게임을 플레이해주시길 바랍니다!
- 전선을 통해 멋진 것들 만듭니다.<br><br>
- 평소처럼 게임을 진행합니다.<br><br>
어떤 방식으로든, 재미있게 게임을 플레이해주시길 바랍니다!
reward_wires_painter_and_levers: reward_wires_painter_and_levers:
title: 전선과 4단 색칠기 title: 전선과 4단 색칠기
desc: desc: "<strong>전선 레이어</strong>가 잠금 해제되었습니다! 전선 레이어는
이제 <strong>전선 레이어</strong>를 사용할 수 있게 되었습니다! 전서 ㄴ레이어는 일반 레이어 위에 존재하는 별도의 레이어로, 이를 통한 다양하고 새로운 메커니즘을 소개하겠습니다!<br><br> 일반 레이어 위에 존재하는 별도의 레이어로, 이를 통한 다양하고 새로운
우선 <strong>4단 색칠기</strong>가 잠금 해제되었습니다. 전선 레이어에서 색칠하고 싶은 슬롯에 전선을 연결하세요! 메커니즘을 소개하겠습니다!<br><br> 우선 <strong>4단 색칠기</strong>가
전선 레이어로 전환하려면 <strong>E</strong> 키를 누르세요. 잠금 해제되었습니다. 전선 레이어에서 색칠하고 싶은 슬롯에 전선을 연결하세요!
전선 레이어로 전환하려면 <strong>E</strong> 키를 누르세요. <br><br>
추신: 설정에서 <strong>힌트를 활성화</strong>하여 전선 튜토리얼을 활성화하세요!"
reward_filter: reward_filter:
title: 아이템 선별기 title: 아이템 선별기
desc: desc: <strong>아이템 선별기</strong>가 잠금 해제되었습니다! 전선 레이어의 신호와 일치하는지에 대한 여부로 아이템을 위쪽
<strong>아이템 선별기</strong>가 잠금 해제되었습니다! 전선 레이어의 신호와 일치하는지에 대한 여부로 아이템을 위쪽 출력이나 오른쪽 출력으로 보냅니다.<br><br> 출력이나 오른쪽 출력으로 보냅니다.<br><br> 불 값 (1 또는 0)을 전달하여 완전히 활성화과 비활성화를 전환할 수
불 값 (1 또는 0)을 전달하여 완전히 활성화과 비활성화를 전환할 수 있습니다. 있습니다.
reward_demo_end: reward_demo_end:
title: 체험판 끝 title: 체험판 끝
desc: 체험판 콘텐츠가 모두 끝이 났습니다! desc: 체험판 콘텐츠가 모두 끝이 났습니다!
@ -654,7 +678,8 @@ settings:
labels: labels:
uiScale: uiScale:
title: UI 크기 title: UI 크기
description: 사용자 인터페이스의 크기를 변경합니다. 인터페이스는 당신의 해상도에 따라 확장되는데 이 설정은 그 확장의 정도를 제어합니다. description: 사용자 인터페이스의 크기를 변경합니다. 인터페이스는 당신의 해상도에 따라 확장되는데 이 설정은 그 확장의 정도를
제어합니다.
scales: scales:
super_small: 매우 작게 super_small: 매우 작게
small: 작게 small: 작게
@ -700,13 +725,16 @@ settings:
light: 라이트 light: 라이트
refreshRate: refreshRate:
title: 틱 빈도 title: 틱 빈도
description: 이것은 초당 발생하는 게임 틱 수를 결정합니다. 일반적으로 틱 속도가 높을수록 정밀도는 향상되나 성능은 낮아집니다. 낮은 틱 빈도에서는 처리량이 정확하지 않을 수 있습니다. description: 이것은 초당 발생하는 게임 틱 수를 결정합니다. 일반적으로 틱 속도가 높을수록 정밀도는 향상되나 성능은 낮아집니다. 낮은
틱 빈도에서는 처리량이 정확하지 않을 수 있습니다.
alwaysMultiplace: alwaysMultiplace:
title: 다수 배치 항시 켜기 title: 다수 배치 항시 켜기
description: 활성화할 경우 모든 건물은 배치한 후 취소할 때 까지 커서에 선택된 상태를 유지합니다. 이 기능은 SHIFT 키를 계속 누르는 것과 같습니다. description: 활성화할 경우 모든 건물은 배치한 후 취소할 때 까지 커서에 선택된 상태를 유지합니다. 이 기능은 SHIFT 키를 계속
누르는 것과 같습니다.
offerHints: offerHints:
title: 힌트와 튜토리얼 title: 힌트와 튜토리얼
description: 게임 플레이하는 동안 힌트와 튜토리얼을 보여줄 지를 결정합니다. 또한 게임에 더 쉽게 빠져들 수 있도록 특정 레벨까지 특정한 UI 요소를 숨깁니다. description: 게임 플레이하는 동안 힌트와 튜토리얼을 보여줄 지를 결정합니다. 또한 게임에 더 쉽게 빠져들 수 있도록 특정 레벨까지
특정한 UI 요소를 숨깁니다.
enableTunnelSmartplace: enableTunnelSmartplace:
title: 지능적인 터널 배치 title: 지능적인 터널 배치
description: 활성화할 경우 터널을 설치할 때 터널 사이에 있는 불필요한 벨트를 제거합니다. 또한 터널을 당겨서 남는 터널을 없앱니다. description: 활성화할 경우 터널을 설치할 때 터널 사이에 있는 불필요한 벨트를 제거합니다. 또한 터널을 당겨서 남는 터널을 없앱니다.
@ -734,7 +762,8 @@ settings:
description: 색맹 사용자를 위해 게임을 플레이하는 데 도움을 주는 다양한 도구를 활성화합니다. description: 색맹 사용자를 위해 게임을 플레이하는 데 도움을 주는 다양한 도구를 활성화합니다.
rotationByBuilding: rotationByBuilding:
title: 건물 유형에 따른 방향 title: 건물 유형에 따른 방향
description: 각 건물 유형마다 개별적으로 마지막으로 설정했던 방향을 기억하도록 합니다. 다른 건물 변형을 자주 전환하는 경우 이 방법이 더욱 편할 수 있습니다. description: 각 건물 유형마다 개별적으로 마지막으로 설정했던 방향을 기억하도록 합니다. 다른 건물 변형을 자주 전환하는 경우 이
방법이 더욱 편할 수 있습니다.
soundVolume: soundVolume:
title: 효과음 볼륨 title: 효과음 볼륨
description: 효과음의 볼륨을 조절합니다. description: 효과음의 볼륨을 조절합니다.
@ -743,14 +772,14 @@ settings:
description: 음악 볼륨을 조절합니다. description: 음악 볼륨을 조절합니다.
lowQualityMapResources: lowQualityMapResources:
title: 저품질 지도 자원 title: 저품질 지도 자원
description: 성능 향상을 위해 지도 확대 시 자원의 렌더링을 단순화합니다. description: 성능 향상을 위해 지도 확대 시 자원의 렌더링을 단순화합니다. 더욱 깨끗해 보이는 편이니 꼭 해보세요!
더욱 깨끗해 보이는 편이니 꼭 해보세요!
disableTileGrid: disableTileGrid:
title: 그리드 비활성화 title: 그리드 비활성화
description: 성능 향상을 위해 타일 그리드를 비활성화할 수 있습니다. 이 역시 게임을 더욱 깨끗하게 보여줍니다! description: 성능 향상을 위해 타일 그리드를 비활성화할 수 있습니다. 이 역시 게임을 더욱 깨끗하게 보여줍니다!
clearCursorOnDeleteWhilePlacing: clearCursorOnDeleteWhilePlacing:
title: 우클릭 시 커서 지우기 title: 우클릭 시 커서 지우기
description: 기본적으로 활성화되어 있으며, 배치할 건물을 선택한 상태에서 마우스 우클릭 시 커서를 지웁니다. 비활성화할 경우, 건물을 커서에 선택한 채로 우클릭하면 바로 건물을 삭제할 수 있습니다. description: 기본적으로 활성화되어 있으며, 배치할 건물을 선택한 상태에서 마우스 우클릭 시 커서를 지웁니다. 비활성화할 경우, 건물을
커서에 선택한 채로 우클릭하면 바로 건물을 삭제할 수 있습니다.
lowQualityTextures: lowQualityTextures:
title: 저품질 텍스처 (못생김) title: 저품질 텍스처 (못생김)
description: 성능 향상을 위해 낮은 품질의 텍스처를 사용합니다. 이것은 게임을 아주 못생기게 만들 겁니다! description: 성능 향상을 위해 낮은 품질의 텍스처를 사용합니다. 이것은 게임을 아주 못생기게 만들 겁니다!
@ -762,15 +791,21 @@ settings:
description: 기본적으로 활성화되어 있으며, 자원 패치에서 피펫 기능을 사용 시 즉시 추출기를 선택합니다. description: 기본적으로 활성화되어 있으며, 자원 패치에서 피펫 기능을 사용 시 즉시 추출기를 선택합니다.
simplifiedBelts: simplifiedBelts:
title: 벨트 단순화 (못생김) title: 벨트 단순화 (못생김)
description: 성능 향상을 위해 벨트를 가리킬 때를 제외한 모든 상황에서 벨트 아이템을 렌더링하지 않습니다. 이 기능을 사용할 할 정도로 심각한 성능 문제가 일어나지 않는 한, 이 설정을 사용할 필요는 없습니다. description: 성능 향상을 위해 벨트를 가리킬 때를 제외한 모든 상황에서 벨트 아이템을 렌더링하지 않습니다. 이 기능을 사용할 할
정도로 심각한 성능 문제가 일어나지 않는 한, 이 설정을 사용할 필요는 없습니다.
enableMousePan: enableMousePan:
title: 화면 가장자리 패닝 title: 화면 가장자리 패닝
description: 커서를 화면 가장자리로 옮기면 스크롤되어 지도를 이동할 수 있습니다. 스크롤 속도는 이동 속도 설정에 따릅니다. description: 커서를 화면 가장자리로 옮기면 스크롤되어 지도를 이동할 수 있습니다. 스크롤 속도는 이동 속도 설정에 따릅니다.
zoomToCursor:
title: 커서를 기준으로 줌
description: 활성화할 경우 화면 줌 인 아웃이 마우스 커서가 있는 지점을 기준이 되며, 아닐 경우 화면 중앙이 기준이 됩니다.
mapResourcesScale:
title: 지도 자원 크기
description: 지도를 축소할 때 나타나는 도형의 크기를 제어합니다.
rangeSliderPercentage: <amount> % rangeSliderPercentage: <amount> %
keybindings: keybindings:
title: 조작법 title: 조작법
hint: hint: "팁: CTRL, SHIFT, ALT를 적절히 사용하세요! 건물을 배치할 때 유용합니다."
: CTRL, SHIFT, ALT를 적절히 사용하세요! 건물을 배치할 때 유용합니다.
resetKeybindings: 초기화 resetKeybindings: 초기화
categoryLabels: categoryLabels:
general: 애플리케이션 general: 애플리케이션
@ -805,8 +840,7 @@ keybindings:
painter: 색칠기 painter: 색칠기
trash: 휴지통 trash: 휴지통
rotateWhilePlacing: 회전 rotateWhilePlacing: 회전
rotateInverseModifier: rotateInverseModifier: "변경: 대신 반시계 방향"
변경: 대신 반시계 방향
cycleBuildingVariants: 형태 전환 cycleBuildingVariants: 형태 전환
confirmMassDelete: 대량 삭제 confirmMassDelete: 대량 삭제
pasteLastBlueprint: 마지막 청사진 붙여넣기 pasteLastBlueprint: 마지막 청사진 붙여넣기
@ -821,8 +855,7 @@ keybindings:
exportScreenshot: 공장 전체를 이미지로 내보내기 exportScreenshot: 공장 전체를 이미지로 내보내기
mapMoveFaster: 더 빠르게 움직이기 mapMoveFaster: 더 빠르게 움직이기
lockBeltDirection: 벨트 계획기 활성화 lockBeltDirection: 벨트 계획기 활성화
switchDirectionLockSide: switchDirectionLockSide: "계획기: 방향 바꾸기"
계획기: 방향 바꾸기
pipette: 피펫 pipette: 피펫
menuClose: 메뉴 닫기 menuClose: 메뉴 닫기
switchLayers: 레이어 전환 switchLayers: 레이어 전환
@ -841,11 +874,11 @@ keybindings:
analyzer: 도형 분석기 analyzer: 도형 분석기
comparator: 비교기 comparator: 비교기
item_producer: 아이템 생성기 (샌드박스) item_producer: 아이템 생성기 (샌드박스)
copyWireValue: copyWireValue: "전선: 커서 아래 값 복사"
전선: 커서 아래 값 복사
about: about:
title: 게임 정보 title: 게임 정보
body: 이 게임은 오픈소스이고, <a href="https://github.com/tobspr" target="_blank">Tobias body: >-
이 게임은 오픈소스이고, <a href="https://github.com/tobspr" target="_blank">Tobias
Springer</a>가 개발했습니다.<br><br> Springer</a>가 개발했습니다.<br><br>
이 게임을 위해 기여하고 싶다면, <a href="<githublink>" target="_blank">shapez.io on github</a>를 확인하세요.<br><br> 이 게임을 위해 기여하고 싶다면, <a href="<githublink>" target="_blank">shapez.io on github</a>를 확인하세요.<br><br>
@ -860,7 +893,7 @@ changelog:
demo: demo:
features: features:
restoringGames: 게임 세이브 파일 복원 하기 restoringGames: 게임 세이브 파일 복원 하기
importingGames: 게임 세이브 파일 불러오기 importingGames: 게임 세이브 파일 가져오기
oneGameLimit: 게임 세이브 파일 최대 1개 oneGameLimit: 게임 세이브 파일 최대 1개
customizeKeybindings: 조작법 설정하기 customizeKeybindings: 조작법 설정하기
exportingBase: 공장 전체를 이미지로 내보내기 exportingBase: 공장 전체를 이미지로 내보내기
@ -884,7 +917,7 @@ tips:
- 최대 레벨에서, 한 줄의 벨트를 채우기 위해 다섯 개의 추출기가 필요합니다. - 최대 레벨에서, 한 줄의 벨트를 채우기 위해 다섯 개의 추출기가 필요합니다.
- 터널을 잊지 마세요! - 터널을 잊지 마세요!
- 완벽한 효율성을 위해 굳이 아이템을 균등하게 배분할 필요는 없습니다. - 완벽한 효율성을 위해 굳이 아이템을 균등하게 배분할 필요는 없습니다.
- b>SHIFT</b>키를 누르면 벨트 계획기가 활성화되어 긴 길이의 벨트 한 줄을 쉽게 배치할 수 있습니다. - <b>SHIFT</b>키를 누르면 벨트 계획기가 활성화되어 긴 길이의 벨트 한 줄을 쉽게 배치할 수 있습니다.
- 절단기는 들어오는 도형과 배치된 절단기의 방향에 관계 없이, 언제나 수직으로 자릅니다. - 절단기는 들어오는 도형과 배치된 절단기의 방향에 관계 없이, 언제나 수직으로 자릅니다.
- 흰색은 세 가지의 색소를 혼합해야 합니다. - 흰색은 세 가지의 색소를 혼합해야 합니다.
- 저장고의 양쪽 출력 중 왼쪽 출력이 가장 우선됩니다. - 저장고의 양쪽 출력 중 왼쪽 출력이 가장 우선됩니다.

View File

@ -197,11 +197,14 @@ dialogs:
renameSavegame: renameSavegame:
title: Rename Savegame title: Rename Savegame
desc: You can rename your savegame here. desc: You can rename your savegame here.
entityWarning: tutorialVideoAvailable:
title: Performance Warning title: Tutorial Available
desc: You have placed a lot of buildings, this is just a friendly reminder that desc: There is a tutorial video available for this level! Would you like to
the game can not handle an endless count of buildings - So try to watch it?
keep your factories compact! tutorialVideoAvailableForeignLanguage:
title: Tutorial Available
desc: There is a tutorial video available for this level, but it is only
available in English. Would you like to watch it?
ingame: ingame:
keybindingsOverlay: keybindingsOverlay:
moveMap: Move moveMap: Move
@ -247,27 +250,6 @@ ingame:
title: Upgrades title: Upgrades
buttonUnlock: Upgrade buttonUnlock: Upgrade
tier: Tier <x> tier: Tier <x>
tierLabels:
- I
- II
- III
- IV
- V
- VI
- VII
- VIII
- IX
- X
- XI
- XII
- XIII
- XIV
- XV
- XVI
- XVII
- XVIII
- XIX
- XX
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>) maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
statistics: statistics:
title: Statistics title: Statistics
@ -291,10 +273,6 @@ ingame:
playtime: Playtime playtime: Playtime
buildingsPlaced: Buildings buildingsPlaced: Buildings
beltsPlaced: Belts beltsPlaced: Belts
buttons:
continue: Continue
settings: Settings
menu: Return to menu
tutorialHints: tutorialHints:
title: Need help? title: Need help?
showHint: Show hint showHint: Show hint
@ -321,6 +299,30 @@ ingame:
and belts to finish the goal quicker.<br><br>Tip: Hold and belts to finish the goal quicker.<br><br>Tip: Hold
<strong>SHIFT</strong> to place multiple extractors, and use <strong>SHIFT</strong> to place multiple extractors, and use
<strong>R</strong> to rotate them." <strong>R</strong> to rotate them."
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
halves!<br><br> PS: The cutter always cuts from <strong>top to
bottom</strong> regardless of its orientation."
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
<strong>trash</strong> to get rid of the currently (!) not
needed waste.
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
up this slow process!<br><br> PS: Use the <strong>0-9
hotkeys</strong> to access buildings faster!"
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
extractors</strong> and connect them to the hub.<br><br> PS:
Hold <strong>SHIFT</strong> while dragging a belt to activate
the belt planner!"
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
<strong>circles</strong>, <strong>white</strong> and
<strong>red</strong> color!
21_2_switch_to_wires: Switch to the wires layer by pressing
<strong>E</strong>!<br><br> Then <strong>connect all four
inputs</strong> of the painter with cables!
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
with wires!
21_4_press_button: "Press the switch to make it <strong>emit a truthy
signal</strong> and thus activate the painter.<br><br> PS: You
don't have to connect all inputs! Try wiring only two."
colors: colors:
red: Red red: Red
green: Green green: Green
@ -673,7 +675,7 @@ storyRewards:
title: Balancer title: Balancer
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
be used to build bigger factories by <strong>splitting and merging be used to build bigger factories by <strong>splitting and merging
items</strong> onto multiple belts!<br><br> items</strong> onto multiple belts!
reward_merger: reward_merger:
title: Compact Merger title: Compact Merger
desc: You have unlocked a <strong>merger</strong> variant of the desc: You have unlocked a <strong>merger</strong> variant of the
@ -724,7 +726,8 @@ storyRewards:
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>." <strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
the settings to activate the wires tutorial!"
reward_filter: reward_filter:
title: Item Filter title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either desc: You unlocked the <strong>Item Filter</strong>! It will route items either
@ -890,6 +893,14 @@ settings:
title: Enable Mouse Pan title: Enable Mouse Pan
description: Allows to move the map by moving the cursor to the edges of the description: Allows to move the map by moving the cursor to the edges of the
screen. The speed depends on the Movement Speed setting. screen. The speed depends on the Movement Speed setting.
zoomToCursor:
title: Zoom towards Cursor
description: If activated the zoom will happen in the direction of your mouse
position, otherwise in the middle of the screen.
mapResourcesScale:
title: Map Resources Size
description: Controls the size of the shapes on the map overview (when zooming
out).
rangeSliderPercentage: <amount> % rangeSliderPercentage: <amount> %
keybindings: keybindings:
title: Keybindings title: Keybindings

View File

@ -2,27 +2,28 @@ steamPage:
shortText: shapez.io is een spel dat draait om het bouwen van fabrieken voor het shortText: shapez.io is een spel dat draait om het bouwen van fabrieken voor het
produceren en automatiseren van steeds complexere vormen in een oneindig produceren en automatiseren van steeds complexere vormen in een oneindig
groot speelveld. groot speelveld.
discordLinkShort: Officiële Discord discordLinkShort: Officiële Discord server
intro: >- intro: >-
Shapez.io is een spel waarin je fabrieken moet bouwen voor de Shapez.io is een spel waarin je fabrieken moet bouwen voor de
automatische productie van geometrische vormen. automatische productie van geometrische vormen.
Naarmate het spel vordert, worden de vormen complexer, en moet je uitbreiden in het oneindige speelveld. Naarmate het spel vordert, worden de vormen complexer, en moet je uitbreiden in het oneindige speelveld.
En als dat nog niet genoeg is moet je ook nog eens steeds me produceren om aan de vraag te kunnen voldoen. Het enige dat helpt is uitbreiden! En als dat nog niet genoeg is moet je ook nog eens steeds meer produceren om aan de vraag te kunnen voldoen. Het enige dat helpt is uitbreiden!
Ondanks het feit dat je in het begin alleen vormen maakt, komt er het punt waarop je ze moet kleuren. Deze kleuren moet je vinden en mengen! Ondanks het feit dat je in het begin alleen vormen maakt, komt er het punt waarop je ze moet kleuren. Deze kleuren moet je vinden en mengen!
Door het spel op Steam te kopen kun je de volledige versie spelen. Je kunt echter ook een demo versie spelen op shapez.io en later beslissen. Door het spel op Steam te kopen kun je de volledige versie spelen. Je kunt echter ook een demo versie spelen op shapez.io en later beslissen
om over te schakelen zonder voortgang te verliezen.
title_advantages: Standalone Voordelen title_advantages: Standalone Voordelen
advantages: advantages:
- <b>12 Nieuwe Levels</b> met een totaal van 26 levels - <b>12 Nieuwe Levels</b> met een totaal van 26 levels
- <b>18 Nieuwe Gebouwen</b> voor een volledig geautomatiseerde fabriek! - <b>18 Nieuwe Gebouwen</b> voor een volledig geautomatiseerde fabriek!
- <b>20 Upgrade Levels</b> voor vele speeluren! - <b>20 Upgrade Levels</b> voor vele speeluren!
- <b>Draden Update</b> voor een volledig nieuwe dimensie! - <b>Draden Update</b> voor een volledig nieuwe dimensie!
- <b>Dark Mode</b>! - <b>Dark Mode</b> Donkere modus!
- Ongelimiteerde Saves - Oneindig veel werelden.
- Ongelimiteerde Markers - Oneindig veel Markers
- Help mij! ❤️ - Help mij! ❤️
title_future: Geplande Content title_future: Geplande Content
planned: planned:
@ -40,7 +41,7 @@ steamPage:
roadmap: Roadmap roadmap: Roadmap
subreddit: Subreddit subreddit: Subreddit
source_code: Source code (GitHub) source_code: Source code (GitHub)
translate: Help vertalen translate: Hulp met vertalen
text_open_source: >- text_open_source: >-
Iedereen mag meewerken. Ik ben actief betrokken in de community en Iedereen mag meewerken. Ik ben actief betrokken in de community en
probeer alle suggesties en feedback te beoordelen als dat nodig is. probeer alle suggesties en feedback te beoordelen als dat nodig is.
@ -56,9 +57,9 @@ global:
millions: M millions: M
billions: B billions: B
trillions: T trillions: T
infinite: inf infinite:
time: time:
oneSecondAgo: één seconde geleden oneSecondAgo: een seconde geleden
xSecondsAgo: <x> seconden geleden xSecondsAgo: <x> seconden geleden
oneMinuteAgo: een minuut geleden oneMinuteAgo: een minuut geleden
xMinutesAgo: <x> minuten geleden xMinutesAgo: <x> minuten geleden
@ -86,12 +87,12 @@ mainMenu:
importSavegame: Importeren importSavegame: Importeren
openSourceHint: Dit spel is open source! openSourceHint: Dit spel is open source!
discordLink: Officiële Discord-server (Engelstalig) discordLink: Officiële Discord-server (Engelstalig)
helpTranslate: Help met vertalen! helpTranslate: Help ons met vertalen!
browserWarning: Sorry, maar dit spel draait langzaam in je huidige browser! Koop browserWarning: Sorry, maar dit spel draait langzaam in je huidige browser! Koop
de standalone versie of download chrome voor de volledige ervaring. de standalone versie of download chrome voor de volledige ervaring.
savegameLevel: Level <x> savegameLevel: Level <x>
savegameLevelUnknown: Onbekend Level savegameLevelUnknown: Onbekend Level
continue: Verder continue: Ga verder
newGame: Nieuw Spel newGame: Nieuw Spel
madeBy: Gemaakt door <author-link> madeBy: Gemaakt door <author-link>
subreddit: Reddit subreddit: Reddit
@ -119,10 +120,10 @@ dialogs:
title: Het spel is kapot title: Het spel is kapot
text: "Het laden van je savegame is mislukt:" text: "Het laden van je savegame is mislukt:"
confirmSavegameDelete: confirmSavegameDelete:
title: Bevestig verwijderen title: Bevestig het verwijderen
text: Are you sure you want to delete the following game?<br><br> text: Ben je zeker dat je het volgende spel wil verwijderen?<br><br>
'<savegameName>' at level <savegameLevel><br><br> This can not be '<savegameName>' op niveau <savegameLevel><br><br> Dit kan niet ongedaan worden
undone! gemaakt!
savegameDeletionError: savegameDeletionError:
title: Verwijderen mislukt title: Verwijderen mislukt
text: "Het verwijderen van de savegame is mislukt:" text: "Het verwijderen van de savegame is mislukt:"
@ -177,9 +178,9 @@ dialogs:
van lopende banden om te draaien wanneer je ze plaatst.<br>" van lopende banden om te draaien wanneer je ze plaatst.<br>"
createMarker: createMarker:
title: Nieuwe markering title: Nieuwe markering
desc: Give it a meaningful name, you can also include a <strong>short desc: Geef het een nuttige naam, Je kan ook een <strong>snel
key</strong> of a shape (Which you can generate <link>here</link>) toets</strong> van een vorm gebruiken (die je <link>here</link> kan genereren).
titleEdit: Edit Marker titleEdit: Bewerk markering
markerDemoLimit: markerDemoLimit:
desc: Je kunt maar twee markeringen plaatsen in de demo. Koop de standalone voor desc: Je kunt maar twee markeringen plaatsen in de demo. Koop de standalone voor
een ongelimiteerde hoeveelheid markeringen! een ongelimiteerde hoeveelheid markeringen!
@ -197,18 +198,20 @@ dialogs:
desc: Je kunt het je niet veroorloven om de selectie te plakken! Weet je zeker desc: Je kunt het je niet veroorloven om de selectie te plakken! Weet je zeker
dat je het wil knippen? dat je het wil knippen?
editSignal: editSignal:
title: Set Signal title: Stel het signaal in.
descItems: "Kies een ingesteld item:" descItems: "Kies een ingesteld item:"
descShortKey: ... of voer de <strong>short key</strong> van een vorm (Die je descShortKey: ... of voer de <strong>hotkey</strong> in van een vorm (Die je
<link>hier</link> kunt vinden) in. <link>hier</link> kunt vinden).
renameSavegame: renameSavegame:
title: Hernoem opgeslagen spel title: Hernoem opgeslagen spel
desc: Geef je opgeslagen spel een nieuwe naam. desc: Geef je opgeslagen spel een nieuwe naam.
entityWarning: tutorialVideoAvailable:
title: Performance Waarschuwing title: Tutorial Beschikbaar
desc: Je hebt veel gebouwen geplaatst. Dit is een vriendelijke herinnering dat desc: Er is een tutorial video beschikbaar voor dit level! Zou je het willen bekijken?
het spel niet oneindig veel gebouwen kan bewaren. Probeer je tutorialVideoAvailableForeignLanguage:
fabrieken compact te houden. title: Tutorial Available
desc: Er is een tutorial beschikbaar voor dit level, maar het is alleen
beschikbaar in het Engels. Zou je het toch graag kijken?
ingame: ingame:
keybindingsOverlay: keybindingsOverlay:
moveMap: Beweeg speelveld moveMap: Beweeg speelveld
@ -254,27 +257,6 @@ ingame:
title: Upgrades title: Upgrades
buttonUnlock: Upgrade buttonUnlock: Upgrade
tier: Niveau <x> tier: Niveau <x>
tierLabels:
- I
- II
- III
- IV
- V
- VI
- VII
- VIII
- IX
- X
- XI
- XII
- XIII
- XIV
- XV
- XVI
- XVII
- XVIII
- XIX
- XX
maximumLevel: MAXIMAAL NIVEAU (Snelheid x<currentMult>) maximumLevel: MAXIMAAL NIVEAU (Snelheid x<currentMult>)
statistics: statistics:
title: Statistieken title: Statistieken
@ -298,10 +280,6 @@ ingame:
playtime: Speeltijd playtime: Speeltijd
buildingsPlaced: Gebouwen buildingsPlaced: Gebouwen
beltsPlaced: Lopende banden beltsPlaced: Lopende banden
buttons:
continue: Verder spelen
settings: Opties
menu: Terug naar het Menu
tutorialHints: tutorialHints:
title: Hulp nodig? title: Hulp nodig?
showHint: Zie hint showHint: Zie hint
@ -329,6 +307,30 @@ ingame:
en lopende banden om het doel sneller te behalen.<br><br>Tip: en lopende banden om het doel sneller te behalen.<br><br>Tip:
Houd <strong>SHIFT</strong> ingedrukt om meerdere ontginners te Houd <strong>SHIFT</strong> ingedrukt om meerdere ontginners te
plaatsen en gebruik <strong>R</strong> om ze te draaien." plaatsen en gebruik <strong>R</strong> om ze te draaien."
2_1_place_cutter: "Plaats nu een <strong>Knipper</strong> om de cirkels in twee te knippen
halves!<br><br> PS: De knipper knipt altijd van <strong>boven naar
onder</strong> ongeacht zijn oriëntatie."
2_2_place_trash: De knipper kan vormen <strong>verstoppen en bijhouden</strong>!<br><br> Gebruik een
<strong>vuilbak</strong> om van het (!) niet
nodige afval vanaf te geraken.
2_3_more_cutters: "Goed gedaan! Plaats nu <strong>2 extra knippers</strong> om dit traag
process te versnellen! <br><br> PS: Gebruik de <strong>0-9
sneltoetsen</strong> om gebouwen sneller te selecteren."
3_1_rectangles: "Laten we nu rechthoeken ontginnen! <strong>Bouw 4
ontginners</strong> en verbind ze met de lever.<br><br> PS:
Houd <strong>SHIFT</strong> Ingedrukt terwijl je lopende banden plaats
om ze te plannen!"
21_1_place_quad_painter: Plaats de <strong>quad painter</strong> en krijg een paar
<strong>cirkels</strong> in <strong>witte</strong> en
<strong>rode</strong> kleur!
21_2_switch_to_wires: Schakel naar de draden laag door te duwen op
<strong>E</strong>!<br><br> <strong>verbind daarna alle
inputs</strong> van de verver met kabels!
21_3_place_button: Mooi! Plaats nu een <strong>schakelaar</strong> en verbind het
met draden!
21_4_press_button: "Druk op de schakelaar om het een <strong>Juist signaal door
te geven</strong> en de verver te activeren.<br><br> PS: Je
moet niet alle inputs verbinden! Probeer er eens 2."
colors: colors:
red: Rood red: Rood
green: Groen green: Groen
@ -350,7 +352,7 @@ ingame:
watermark: watermark:
title: Demo versie title: Demo versie
desc: Klik hier om het spel op Steam te bekijken! desc: Klik hier om het spel op Steam te bekijken!
get_on_steam: Get on steam get_on_steam: Krijg het op Steam
standaloneAdvantages: standaloneAdvantages:
title: Koop de volledige versie! title: Koop de volledige versie!
no_thanks: Nee, bedankt! no_thanks: Nee, bedankt!
@ -428,10 +430,10 @@ buildings:
name: Roteerder name: Roteerder
description: Draait vormen 90 graden met de klok mee. description: Draait vormen 90 graden met de klok mee.
ccw: ccw:
name: Roteerder (andersom) name: Roteerder (omgekeerd)
description: Draait vormen 90 graden tegen de klok in. description: Draait vormen 90 graden tegen de klok in.
rotate180: rotate180:
name: Roteerder (180) name: Roteerder (180°)
description: Draait vormen 180 graden. description: Draait vormen 180 graden.
stacker: stacker:
default: default:
@ -465,7 +467,7 @@ buildings:
name: Vuilnisbak name: Vuilnisbak
description: Accepteert input van alle kanten en vernietigt het. Voor altijd. description: Accepteert input van alle kanten en vernietigt het. Voor altijd.
hub: hub:
deliver: Lever deliver: Lever in
toUnlock: om te ontgrendelen toUnlock: om te ontgrendelen
levelShortcut: LVL levelShortcut: LVL
endOfDemo: End of Demo endOfDemo: End of Demo
@ -488,11 +490,11 @@ buildings:
name: Samenvoeger name: Samenvoeger
description: Voeg 2 lopende banden samen. description: Voeg 2 lopende banden samen.
splitter: splitter:
name: Splitter (compact) name: Splitser (compact)
description: Split een lopende band in tweeën. description: Splits een lopende band in tweeën.
splitter-inverse: splitter-inverse:
name: Splitter name: Splitser
description: Split een lopende band in tweeën. description: Splits een lopende band in tweeën.
storage: storage:
default: default:
name: Opslag name: Opslag
@ -524,7 +526,7 @@ buildings:
description: Zend een 1 uit als de invoeren niet hetzelfde zijn. (Kan een vorm, description: Zend een 1 uit als de invoeren niet hetzelfde zijn. (Kan een vorm,
kleur of boolean (1/0) zijn) kleur of boolean (1/0) zijn)
or: or:
name: OR gate name: OR poort
description: Zend een 1 uit als de invoeren wel of niet hetzelfde zijn, maar description: Zend een 1 uit als de invoeren wel of niet hetzelfde zijn, maar
niet uit zijn. (Kan een vorm, kleur of boolean (1/0) zijn) niet uit zijn. (Kan een vorm, kleur of boolean (1/0) zijn)
transistor: transistor:
@ -585,12 +587,12 @@ buildings:
storyRewards: storyRewards:
reward_cutter_and_trash: reward_cutter_and_trash:
title: Vormen Knippen title: Vormen Knippen
desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half desc: Je hebt juist de <strong>knipper</strong> ontgrendeld, die vormen in de helft
from top to bottom <strong>regardless of its kan knippen van boven naar onder <strong>ongeacht zijn rotatie
orientation</strong>!<br><br>Be sure to get rid of the waste, or </strong>!<br><br>Wees zeker dat je het afval weggooit, want
otherwise <strong>it will clog and stall</strong> - For this purpose anders <strong>zal het vastlopen</strong> - Voor deze reden
I have given you the <strong>trash</strong>, which destroys heb ik je de <strong>vuilbak</strong> gegeven, die alles
everything you put into it! vernietigd wat je erin laat stromen!
reward_rotater: reward_rotater:
title: Roteren title: Roteren
desc: De <strong>roteerder</strong> is ontgrendeld - Het draait vormen 90 graden desc: De <strong>roteerder</strong> is ontgrendeld - Het draait vormen 90 graden
@ -615,10 +617,10 @@ storyRewards:
worden dan wordt het rechtervoorwerp <strong>boven op</strong> het worden dan wordt het rechtervoorwerp <strong>boven op</strong> het
linker geplaatst! linker geplaatst!
reward_splitter: reward_splitter:
title: Splitter/samenvoeger title: Splitser/samenvoeger
desc: You have unlocked a <strong>splitter</strong> variant of the desc: Je hebt de <strong>splitser</strong> ontgrendeld, een variant van de
<strong>balancer</strong> - It accepts one input and splits them <strong>samenvoeger</strong> - Het accepteert 1 input en verdeelt het
into two! in 2!
reward_tunnel: reward_tunnel:
title: Tunnel title: Tunnel
desc: De <strong>tunnel</strong> is ontgrendeld - Je kunt nu voorwerpen onder desc: De <strong>tunnel</strong> is ontgrendeld - Je kunt nu voorwerpen onder
@ -631,15 +633,15 @@ storyRewards:
wisselen</strong>! wisselen</strong>!
reward_miner_chainable: reward_miner_chainable:
title: Ketting-ontginner title: Ketting-ontginner
desc: "You have unlocked the <strong>chained extractor</strong>! It can desc: "Je hebt de <strong>Ketting-ontginner</strong> ontgrendeld! Het kan
<strong>forward its resources</strong> to other extractors so you <strong>zijn materialen ontginnen</strong> via andere ontginners zodat je
can more efficiently extract resources!<br><br> PS: The old meer materialen tegelijkertijd kan ontginnen!<br><br> PS: De oude
extractor has been replaced in your toolbar now!" ontginner is vervangen in je toolbar!"
reward_underground_belt_tier_2: reward_underground_belt_tier_2:
title: Tunnel Niveau II title: Tunnel Niveau II
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a desc: Je hebt een nieuwe variant van de <strong>tunnel</strong> ontgrendeld. - Het heeft een
<strong>bigger range</strong>, and you can also mix-n-match those <strong>groter bereik</strong>, en je kan nu ook die tunnels mixen
tunnels now! over en onder elkaar!
reward_cutter_quad: reward_cutter_quad:
title: Quad Knippen title: Quad Knippen
desc: Je hebt een variant van de <strong>knipper</strong> ontgrendeld - Dit desc: Je hebt een variant van de <strong>knipper</strong> ontgrendeld - Dit
@ -651,18 +653,18 @@ storyRewards:
tegelijk</strong> met één kleur in plaats van twee! tegelijk</strong> met één kleur in plaats van twee!
reward_storage: reward_storage:
title: Opslagbuffer title: Opslagbuffer
desc: You have unlocked the <strong>storage</strong> building - It allows you to desc: Je hebt een variant van de <strong>opslag</strong> ontgrendeld - Het laat je toe om
store items up to a given capacity!<br><br> It priorities the left vormen op te slagen tot een bepaalde capaciteit!<br><br> Het verkiest de linkse
output, so you can also use it as an <strong>overflow gate</strong>! output, dus je kan het altijd gebruiken als een <strong>overloop poort</strong>!
reward_freeplay: reward_freeplay:
title: Vrij spel title: Vrij spel
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means desc: Je hebt het gedaan! Je hebt de <strong>free-play modus</strong> ontgrendeld! Dit betekend
that shapes are now <strong>randomly</strong> generated!<br><br> dat vormen nu <strong>willekeurig</strong> gegenereerd worden!<br><br>
Since the hub will require a <strong>throughput</strong> from now Omdat de hub vanaf nu een <strong>bepaald aantal vormen per seconden</strong> nodig heeft,
on, I highly recommend to build a machine which automatically Raad ik echt aan een machine te maken die automatisch
delivers the requested shape!<br><br> The HUB outputs the requested de juiste vormen genereert!<br><br> De HUB geeft de vorm die je nodig hebt
shape on the wires layer, so all you have to do is to analyze it and op de tweede laag met draden, dus alles wat je moet doen is dat analyseren
automatically configure your factory based on that. en je fabriek dat automatisch laten maken op basis van dat.
reward_blueprints: reward_blueprints:
title: Blauwdrukken title: Blauwdrukken
desc: Je kunt nu delen van je fabriek <strong>kopiëren en plakken</strong>! desc: Je kunt nu delen van je fabriek <strong>kopiëren en plakken</strong>!
@ -683,9 +685,9 @@ storyRewards:
uitgebereid in de standalone! uitgebereid in de standalone!
reward_balancer: reward_balancer:
title: Verdeler title: Verdeler
desc: De multifunctionele <strong>verdeler</strong> is vrijgespeeld - Dit gebouw desc: De multifunctionele <strong>verdeler</strong> is nu ontgrendeld - Het kan
can worden gebruikt om je fabrieken nog groter te maken door lopende gebruikt worden om grotere <strong>te knippen en plakken</strong> vormen op meerdere
banden te <strong>splitsen en samen te voegen</strong>!<br><br> lopende banden te zetten
reward_merger: reward_merger:
title: Compacte samenvoeger title: Compacte samenvoeger
desc: Je hebt een variant op de <strong>samenvoeger</strong> van de desc: Je hebt een variant op de <strong>samenvoeger</strong> van de
@ -702,10 +704,10 @@ storyRewards:
je een item op de band 180 graden draaien! je een item op de band 180 graden draaien!
reward_display: reward_display:
title: Scherm title: Scherm
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the desc: "Je hebt het <strong>scherm</strong> ontgrendeld - Verbind een signaal met de
wires layer to visualize it!<br><br> PS: Did you notice the belt laag van draden om het te visualiseren!<br><br> PS: Heb je gezien dat de lopende band
reader and storage output their last read item? Try showing it on a lezer en opslag hun laatste vorm weergeven? Probeer het te tonen op
display!" een scherm!"
reward_constant_signal: reward_constant_signal:
title: Constante Signaal title: Constante Signaal
desc: Je hebt het <strong>constante signaal</strong> vrijgespeeld op de kabel desc: Je hebt het <strong>constante signaal</strong> vrijgespeeld op de kabel
@ -721,23 +723,24 @@ storyRewards:
uitvoeren.<br><br> Als bonus krijg je ook nog een uitvoeren.<br><br> Als bonus krijg je ook nog een
<strong>transistor</strong> van mij! <strong>transistor</strong> van mij!
reward_virtual_processing: reward_virtual_processing:
title: Virtual Processing title: VIrtuele verwerking
desc: I just gave a whole bunch of new buildings which allow you to desc: Ik heb juist een hele hoop nieuwe gebouwen toegevoegd die je toetstaan om
<strong>simulate the processing of shapes</strong>!<br><br> You can <strong>het process van vormen te stimuleren</strong>!<br><br> Je kan
now simulate a cutter, rotater, stacker and more on the wires layer! nu de knipper, draaier, stapelaar en meer op de dradenlaag stimuleren!
With this you now have three options to continue the game:<br><br> - Met dit heb je nu 3 opties om verder te gaan met het spel:<br><br> -
Build an <strong>automated machine</strong> to create any possible Bouw een <strong>automatische fabriek</strong> om eender welke mogelijke
shape requested by the HUB (I recommend to try it!).<br><br> - Build vorm te maken gebraagd door de HUB (Ik raad aan dit te proberen!).<br><br> - Bouw
something cool with wires.<br><br> - Continue to play iets cool met draden.<br><br> - Ga verder met normaal
regulary.<br><br> Whatever you choose, remember to have fun! spelen.<br><br> Wat je ook kiest, onthoud dat je plezier hoort te hebben!
reward_wires_painter_and_levers: reward_wires_painter_and_levers:
title: Wires & Quad Painter title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate desc: "Je hebt juist de <strong>draden laag</strong> ontgrendeld: Het is een aparte
layer on top of the regular layer and introduces a lot of new laag boven op de huidige laag en introduceert heel veel nieuwe
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad manieren om te spelen!<br><br> Voor het begin heb ik voor jou de <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on Painter</strong> ontgrendeld - Verbind de gleuf waarin je wilt verven op
the wires layer!<br><br> To switch to the wires layer, press de draden laag!<br><br> Om over te schakelen naar de draden laag, Duw op
<strong>E</strong>." <strong>E</strong>. <br><br> PS: <strong>Zet hints aan</strong> in
de instellingen om de draden tutorial te activeren!"
reward_filter: reward_filter:
title: Item Filter title: Item Filter
desc: Je hebt de <strong>Item Filter</strong> vrijgespeeld! Items worden naar desc: Je hebt de <strong>Item Filter</strong> vrijgespeeld! Items worden naar
@ -753,10 +756,10 @@ settings:
general: Algemeen general: Algemeen
userInterface: Opmaak userInterface: Opmaak
advanced: Geavanceerd advanced: Geavanceerd
performance: Performance performance: Prestatie
versionBadges: versionBadges:
dev: Ontwikkeling dev: Ontwikkeling
staging: Staging staging: Positie
prod: Productie prod: Productie
buildDate: <at-date> gebouwd buildDate: <at-date> gebouwd
labels: labels:
@ -801,7 +804,7 @@ settings:
dark: Donker dark: Donker
light: Licht light: Licht
refreshRate: refreshRate:
title: Simulation Target title: Simulatie doel
description: Wanneer je een 144 hz monitor hebt, verander de refresh rate hier description: Wanneer je een 144 hz monitor hebt, verander de refresh rate hier
zodat het spel naar behoren weer blijft geven. Dit verlaagt zodat het spel naar behoren weer blijft geven. Dit verlaagt
mogelijk de FPS als je computer te traag is. mogelijk de FPS als je computer te traag is.
@ -865,11 +868,11 @@ settings:
laatst geplaatst hebt. Dit kan handig zijn wanneer je vaak laatst geplaatst hebt. Dit kan handig zijn wanneer je vaak
tussen verschillende soorten gebouwen wisselt. tussen verschillende soorten gebouwen wisselt.
soundVolume: soundVolume:
title: Sound Volume title: Geluidsvolume
description: Set the volume for sound effects description: Stel het volume voor geluidseffecten in.
musicVolume: musicVolume:
title: Music Volume title: Muziekvolume
description: Set the volume for music description: Stel het volume voor muziek in.
lowQualityMapResources: lowQualityMapResources:
title: Lage kwaliteit van resources title: Lage kwaliteit van resources
description: Versimpeldde resources op de wereld wanneer ingezoomd om de description: Versimpeldde resources op de wereld wanneer ingezoomd om de
@ -907,6 +910,14 @@ settings:
description: Schakel deze functie in om met je muis het veld te kunnen bewegen. description: Schakel deze functie in om met je muis het veld te kunnen bewegen.
Plaats de cursor boven, rechts, links of onder om daar naartoe Plaats de cursor boven, rechts, links of onder om daar naartoe
te bewegen. te bewegen.
zoomToCursor:
title: Zoom naar de Muis
description: "Wanneer geactiveert: de zoom zal gebeuren in de richting van je
muispositie, anders in het midden van het scherm."
mapResourcesScale:
title: Kaartbronnen schaal
description: Controleert de grote van de vormen op het map overzicht (wanneer je
uitzoomt).
rangeSliderPercentage: <amount> % rangeSliderPercentage: <amount> %
keybindings: keybindings:
title: Sneltoetsen title: Sneltoetsen
@ -1002,7 +1013,7 @@ demo:
restoringGames: Savegames terughalen restoringGames: Savegames terughalen
importingGames: Savegames importeren importingGames: Savegames importeren
oneGameLimit: Gelimiteerd tot één savegame oneGameLimit: Gelimiteerd tot één savegame
customizeKeybindings: Custom sneltoetsen customizeKeybindings: Aangepaste sneltoetsen
exportingBase: Exporteer volledige basis als afbeelding exportingBase: Exporteer volledige basis als afbeelding
settingNotAvailable: Niet beschikbaar in de demo. settingNotAvailable: Niet beschikbaar in de demo.
tips: tips:

View File

@ -203,11 +203,14 @@ dialogs:
renameSavegame: renameSavegame:
title: Rename Savegame title: Rename Savegame
desc: You can rename your savegame here. desc: You can rename your savegame here.
entityWarning: tutorialVideoAvailable:
title: Performance Warning title: Tutorial Available
desc: You have placed a lot of buildings, this is just a friendly reminder that desc: There is a tutorial video available for this level! Would you like to
the game can not handle an endless count of buildings - So try to watch it?
keep your factories compact! tutorialVideoAvailableForeignLanguage:
title: Tutorial Available
desc: There is a tutorial video available for this level, but it is only
available in English. Would you like to watch it?
ingame: ingame:
keybindingsOverlay: keybindingsOverlay:
moveMap: Beveg moveMap: Beveg
@ -253,27 +256,6 @@ ingame:
title: Oppgraderinger title: Oppgraderinger
buttonUnlock: Oppgrader buttonUnlock: Oppgrader
tier: Nivå <x> tier: Nivå <x>
tierLabels:
- I
- II
- III
- IV
- V
- VI
- VII
- VIII
- IX
- X
- XI
- XII
- XIII
- XIV
- XV
- XVI
- XVII
- XVIII
- XIX
- XX
maximumLevel: MAKS NIVÅ (Hastighet x<currentMult>) maximumLevel: MAKS NIVÅ (Hastighet x<currentMult>)
statistics: statistics:
title: Statistikk title: Statistikk
@ -297,10 +279,6 @@ ingame:
playtime: Spilletid playtime: Spilletid
buildingsPlaced: Bygninger buildingsPlaced: Bygninger
beltsPlaced: Samlebånd beltsPlaced: Samlebånd
buttons:
continue: Fortsett
settings: Innstillinger
menu: Tilbake til hovedmeny
tutorialHints: tutorialHints:
title: Trenger du hjelp? title: Trenger du hjelp?
showHint: Vis hint showHint: Vis hint
@ -327,6 +305,30 @@ ingame:
og belter for å nå målet raskere.<br><br>Tips: Hold og belter for å nå målet raskere.<br><br>Tips: Hold
<strong>SHIFT</strong> for å plassere flere utdragere, og bruk <strong>SHIFT</strong> for å plassere flere utdragere, og bruk
<strong>R</strong> for å rotere dem." <strong>R</strong> for å rotere dem."
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
halves!<br><br> PS: The cutter always cuts from <strong>top to
bottom</strong> regardless of its orientation."
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
<strong>trash</strong> to get rid of the currently (!) not
needed waste.
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
up this slow process!<br><br> PS: Use the <strong>0-9
hotkeys</strong> to access buildings faster!"
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
extractors</strong> and connect them to the hub.<br><br> PS:
Hold <strong>SHIFT</strong> while dragging a belt to activate
the belt planner!"
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
<strong>circles</strong>, <strong>white</strong> and
<strong>red</strong> color!
21_2_switch_to_wires: Switch to the wires layer by pressing
<strong>E</strong>!<br><br> Then <strong>connect all four
inputs</strong> of the painter with cables!
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
with wires!
21_4_press_button: "Press the switch to make it <strong>emit a truthy
signal</strong> and thus activate the painter.<br><br> PS: You
don't have to connect all inputs! Try wiring only two."
colors: colors:
red: Rød red: Rød
green: Grønn green: Grønn
@ -687,7 +689,7 @@ storyRewards:
title: Balancer title: Balancer
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
be used to build bigger factories by <strong>splitting and merging be used to build bigger factories by <strong>splitting and merging
items</strong> onto multiple belts!<br><br> items</strong> onto multiple belts!
reward_merger: reward_merger:
title: Compact Merger title: Compact Merger
desc: You have unlocked a <strong>merger</strong> variant of the desc: You have unlocked a <strong>merger</strong> variant of the
@ -738,7 +740,8 @@ storyRewards:
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>." <strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
the settings to activate the wires tutorial!"
reward_filter: reward_filter:
title: Item Filter title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either desc: You unlocked the <strong>Item Filter</strong>! It will route items either
@ -906,6 +909,14 @@ settings:
title: Enable Mouse Pan title: Enable Mouse Pan
description: Allows to move the map by moving the cursor to the edges of the description: Allows to move the map by moving the cursor to the edges of the
screen. The speed depends on the Movement Speed setting. screen. The speed depends on the Movement Speed setting.
zoomToCursor:
title: Zoom towards Cursor
description: If activated the zoom will happen in the direction of your mouse
position, otherwise in the middle of the screen.
mapResourcesScale:
title: Map Resources Size
description: Controls the size of the shapes on the map overview (when zooming
out).
rangeSliderPercentage: <amount> % rangeSliderPercentage: <amount> %
keybindings: keybindings:
title: Hurtigtaster title: Hurtigtaster

View File

@ -4,8 +4,8 @@ steamPage:
mapie, która nie ma końca. mapie, która nie ma końca.
discordLinkShort: Oficjalny serwer Discord discordLinkShort: Oficjalny serwer Discord
intro: >- intro: >-
Shapez.io jest spokojną grą, której celem jest budowanie automatycznych fabryk Shapez.io jest spokojną grą, której celem jest budowanie automatycznych
produkujących różne kształty geometryczne. fabryk produkujących różne kształty geometryczne.
W miarę zwiększania się poziomów, kształty będą stawać się coraz bardziej skomplikowane, a Twoja fabryka będzie musiała się rozpszetrzenić na mapie o nieskończonej wielkości. W miarę zwiększania się poziomów, kształty będą stawać się coraz bardziej skomplikowane, a Twoja fabryka będzie musiała się rozpszetrzenić na mapie o nieskończonej wielkości.
@ -17,7 +17,8 @@ steamPage:
title_advantages: Korzyści wersji pełnej title_advantages: Korzyści wersji pełnej
advantages: advantages:
- <b>12 Nowych poziomów</b> (razem 26 poziomów)s - <b>12 Nowych poziomów</b> (razem 26 poziomów)s
- <b>18 Nowych budynków</b> umożliwiających zbudowanie całkowicie automatycznej fabryki! - <b>18 Nowych budynków</b> umożliwiających zbudowanie całkowicie
automatycznej fabryki!
- <b>20 Poziomów ulepszeń</b> zapewniających wiele godzin zabawy! - <b>20 Poziomów ulepszeń</b> zapewniających wiele godzin zabawy!
- <b>Aktualizacja z przewodami</b> dodająca całkowicie nowy wymiar! - <b>Aktualizacja z przewodami</b> dodająca całkowicie nowy wymiar!
- <b>Tryb Ciemny</b>! - <b>Tryb Ciemny</b>!
@ -42,8 +43,8 @@ steamPage:
source_code: Kod źródłowy (GitHub) source_code: Kod źródłowy (GitHub)
translate: Pomóż w tłumaczeniu translate: Pomóż w tłumaczeniu
text_open_source: >- text_open_source: >-
Każdy może pomóc w tworzeniu gry, jestem aktywny wśród społeczności Każdy może pomóc w tworzeniu gry, jestem aktywny wśród społeczności i
i próbuję odbierać wszystkie sugestie i brać je pod uwagę, gdzie tylko próbuję odbierać wszystkie sugestie i brać je pod uwagę, gdzie tylko
jest to możliwe. jest to możliwe.
Sprawdź moją tablicę Trello, by zobaczyć moje dalsze plany! Sprawdź moją tablicę Trello, by zobaczyć moje dalsze plany!
@ -122,8 +123,8 @@ dialogs:
confirmSavegameDelete: confirmSavegameDelete:
title: Potwierdź usuwanie title: Potwierdź usuwanie
text: Czy jesteś pewny, że chcesz usunąć poniższy zapis gry?<br><br> text: Czy jesteś pewny, że chcesz usunąć poniższy zapis gry?<br><br>
'<savegameName>' (poziom <savegameLevel>)<br><br> '<savegameName>' (poziom <savegameLevel>)<br><br> Ta akcja nie może
Ta akcja nie może być cofnięta! być cofnięta!
savegameDeletionError: savegameDeletionError:
title: Błąd usuwania title: Błąd usuwania
text: "Nie udało się usunąć zapisu:" text: "Nie udało się usunąć zapisu:"
@ -177,8 +178,8 @@ dialogs:
taśmociągów.<br>" taśmociągów.<br>"
createMarker: createMarker:
title: Nowy Znacznik title: Nowy Znacznik
desc: Nadaj mu nazwę. Możesz w niej zawrzeć <strong>kod</strong> desc: Nadaj mu nazwę. Możesz w niej zawrzeć <strong>kod</strong> kształtu (Który
kształtu (Który możesz wygenerować <link>tutaj</link>) możesz wygenerować <link>tutaj</link>)
titleEdit: Edytuj Znacznik titleEdit: Edytuj Znacznik
markerDemoLimit: markerDemoLimit:
desc: Możesz stworzyć tylko dwa własne znaczniki w wersji demo. Zakup pełną desc: Możesz stworzyć tylko dwa własne znaczniki w wersji demo. Zakup pełną
@ -205,11 +206,14 @@ dialogs:
renameSavegame: renameSavegame:
title: Zmień nazwę zapisu gry title: Zmień nazwę zapisu gry
desc: Tutaj możesz zmienić nazwę zapisu gry. desc: Tutaj możesz zmienić nazwę zapisu gry.
entityWarning: tutorialVideoAvailable:
title: Uwaga o Wydajności gry title: Tutorial Available
desc: Postawiłeś dużo budynków, to jest tylko przyjazne przypomnienie, że desc: There is a tutorial video available for this level! Would you like to
gra nie może utrzymać nieskończonej ilości budynków - Więc spróbuj watch it?
zrobić swoje budowle kompaktowe! tutorialVideoAvailableForeignLanguage:
title: Tutorial Available
desc: There is a tutorial video available for this level, but it is only
available in English. Would you like to watch it?
ingame: ingame:
keybindingsOverlay: keybindingsOverlay:
moveMap: Ruch moveMap: Ruch
@ -265,27 +269,6 @@ ingame:
title: Ulepszenia title: Ulepszenia
buttonUnlock: Ulepsz buttonUnlock: Ulepsz
tier: Poziom <x> tier: Poziom <x>
tierLabels:
- I
- II
- III
- IV
- V
- VI
- VII
- VIII
- IX
- X
- XI
- XII
- XIII
- XIV
- XV
- XVI
- XVII
- XVIII
- XIX
- XX
maximumLevel: POZIOM MAKSYMALNY (Szybkość x<currentMult>) maximumLevel: POZIOM MAKSYMALNY (Szybkość x<currentMult>)
statistics: statistics:
title: Statystyki title: Statystyki
@ -309,10 +292,6 @@ ingame:
playtime: Czas Gry playtime: Czas Gry
buildingsPlaced: Budynki buildingsPlaced: Budynki
beltsPlaced: Taśmociągi beltsPlaced: Taśmociągi
buttons:
continue: Kontynuuj
settings: Ustawienia
menu: Powrót do menu
tutorialHints: tutorialHints:
title: Potrzebujesz pomocy? title: Potrzebujesz pomocy?
showHint: Pokaż Wskazówkę showHint: Pokaż Wskazówkę
@ -344,6 +323,30 @@ ingame:
szybciej.<br><br>Porada: Przytrzymaj <strong>SHIFT</strong>, by szybciej.<br><br>Porada: Przytrzymaj <strong>SHIFT</strong>, by
postawić wiele ekstraktorów. Naciśnij <strong>R</strong>, by je postawić wiele ekstraktorów. Naciśnij <strong>R</strong>, by je
obracać.' obracać.'
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
halves!<br><br> PS: The cutter always cuts from <strong>top to
bottom</strong> regardless of its orientation."
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
<strong>trash</strong> to get rid of the currently (!) not
needed waste.
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
up this slow process!<br><br> PS: Use the <strong>0-9
hotkeys</strong> to access buildings faster!"
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
extractors</strong> and connect them to the hub.<br><br> PS:
Hold <strong>SHIFT</strong> while dragging a belt to activate
the belt planner!"
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
<strong>circles</strong>, <strong>white</strong> and
<strong>red</strong> color!
21_2_switch_to_wires: Switch to the wires layer by pressing
<strong>E</strong>!<br><br> Then <strong>connect all four
inputs</strong> of the painter with cables!
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
with wires!
21_4_press_button: "Press the switch to make it <strong>emit a truthy
signal</strong> and thus activate the painter.<br><br> PS: You
don't have to connect all inputs! Try wiring only two."
connectedMiners: connectedMiners:
one_miner: 1 ekstraktor one_miner: 1 ekstraktor
n_miners: <amount> ekstraktorów n_miners: <amount> ekstraktorów
@ -475,13 +478,14 @@ buildings:
description: Pozwala na transportowanie energii. description: Pozwala na transportowanie energii.
second: second:
name: Przewód logiczny name: Przewód logiczny
description: description: Przekazuje sygnały, które mogą być w postaci przedmiotów, kolorów
Przekazuje sygnały, które mogą być w postaci przedmiotów, kolorów lub wartości typu Prawda/Fałsz. lub wartości typu Prawda/Fałsz. Przewody o różnych kolorach nie
Przewody o różnych kolorach nie łączą sie ze sobą. łączą sie ze sobą.
balancer: balancer:
default: default:
name: Dystrybutor name: Dystrybutor
description: Wielofunkcyjny - Równo rozdziela wszystkie kształty wejściowe do wyjść. description: Wielofunkcyjny - Równo rozdziela wszystkie kształty wejściowe do
wyjść.
merger: merger:
name: Łącznik (kompaktowy) name: Łącznik (kompaktowy)
description: Łączy dwa taśmociągi w jeden. description: Łączy dwa taśmociągi w jeden.
@ -497,8 +501,9 @@ buildings:
storage: storage:
default: default:
name: Magazyn name: Magazyn
description: Przechowuje dodatkowe przedmioty, do pewnej ilości. Może zostać użyty jako description: Przechowuje dodatkowe przedmioty, do pewnej ilości. Może zostać
brama przepełnieniowa. Prawe wyjście posiada większy piorytet. użyty jako brama przepełnieniowa. Prawe wyjście posiada większy
piorytet.
wire_tunnel: wire_tunnel:
default: default:
name: Skrzyżowanie przewodów name: Skrzyżowanie przewodów
@ -506,63 +511,72 @@ buildings:
constant_signal: constant_signal:
default: default:
name: Stały sygnał name: Stały sygnał
description: Emituje stały sygnał, który może być w postaci przedmiotu, koloru lub wartości typu Prawda/Fałsz. description: Emituje stały sygnał, który może być w postaci przedmiotu, koloru
lub wartości typu Prawda/Fałsz.
lever: lever:
default: default:
name: Przełącznik name: Przełącznik
description: >- description: "Może zostać przełączony, by emitować sygnał typu prawda/fałsz, co
Może zostać przełączony, by emitować sygnał typu prawda/fałsz, pozwala na przykład: na przełączanie filtra przedmiotów."
co pozwala na przykład: na przełączanie filtra przedmiotów.
logic_gate: logic_gate:
default: default:
name: Bramka AND name: Bramka AND
description: Emituje sygnał "Prawda", jeżeli oba wejścia są wartością typu Prawda. description: Emituje sygnał "Prawda", jeżeli oba wejścia są wartością typu
(Prawda oznacza dowolny kształt lub kolor, a także sygnał "Prawda") Prawda. (Prawda oznacza dowolny kształt lub kolor, a także
sygnał "Prawda")
not: not:
name: Bramka NOT name: Bramka NOT
description: Emituje sygnał "Prawda", jeżeli wejście NIE jest wartością typu Prawda. description: Emituje sygnał "Prawda", jeżeli wejście NIE jest wartością typu
(Prawda oznacza dowolny kształt lub kolor, a także sygnał "Prawda") Prawda. (Prawda oznacza dowolny kształt lub kolor, a także
sygnał "Prawda")
xor: xor:
name: Bramka XOR name: Bramka XOR
description: Emituje sygnał "Prawda", jeżeli tylko jedno wejście jest wartością typu Prawda. description: Emituje sygnał "Prawda", jeżeli tylko jedno wejście jest wartością
(Prawda oznacza dowolny kształt lub kolor, a także sygnał "Prawda") typu Prawda. (Prawda oznacza dowolny kształt lub kolor, a także
sygnał "Prawda")
or: or:
name: Bramka OR name: Bramka OR
description: Emituje sygnał "Prawda", jeżeli dowolne wejście jest wartością typu Prawda. description: Emituje sygnał "Prawda", jeżeli dowolne wejście jest wartością typu
(Prawda oznacza dowolny kształt lub kolor, a także sygnał "Prawda") Prawda. (Prawda oznacza dowolny kształt lub kolor, a także
sygnał "Prawda")
transistor: transistor:
default: default:
name: Tranzystor name: Tranzystor
description: Przekazuje dolne wejście, jeżeli wejście boczne jest wartością typu Prawda. description: Przekazuje dolne wejście, jeżeli wejście boczne jest wartością typu
(Prawda oznacza dowolny kształt lub kolor, a także sygnał "Prawda") Prawda. (Prawda oznacza dowolny kształt lub kolor, a także
sygnał "Prawda")
mirrored: mirrored:
name: Tranzystor name: Tranzystor
description: Przekazuje dolne wejście, jeżeli wejście boczne jest wartością typu Prawda. description: Przekazuje dolne wejście, jeżeli wejście boczne jest wartością typu
(Prawda oznacza dowolny kształt lub kolor, a także sygnał "Prawda") Prawda. (Prawda oznacza dowolny kształt lub kolor, a także
sygnał "Prawda")
filter: filter:
default: default:
name: Filtr name: Filtr
description: Podłącz sygnał, by przekierować wszystkie pasujące przedmioty na górę, a description: Podłącz sygnał, by przekierować wszystkie pasujące przedmioty na
resztę na prawo. Może być również sterowany za pomocą sygnałów Prawda/Fałsz. górę, a resztę na prawo. Może być również sterowany za pomocą
sygnałów Prawda/Fałsz.
display: display:
default: default:
name: Wyświetlacz name: Wyświetlacz
description: Podłącz sygnał, by pokazać go na wyświetlaczu - Może on być kształtem, kolorem description: Podłącz sygnał, by pokazać go na wyświetlaczu - Może on być
lub wartością Prawda/Fałsz. kształtem, kolorem lub wartością Prawda/Fałsz.
reader: reader:
default: default:
name: Czytnik taśmociągów name: Czytnik taśmociągów
description: Pozwala na odczytywanie średniej przepustowości taśmociągu. Emituje ostatnio description: Pozwala na odczytywanie średniej przepustowości taśmociągu. Emituje
odczytany przedmiot na warstwie przewodów (gdy ją odblokujesz). ostatnio odczytany przedmiot na warstwie przewodów (gdy ją
odblokujesz).
analyzer: analyzer:
default: default:
name: Analizator kształtów name: Analizator kształtów
description: Analizuje prawą górną ćwiartkę najniższej warstwy i zwraca jej kształt i kolor. description: Analizuje prawą górną ćwiartkę najniższej warstwy i zwraca jej
kształt i kolor.
comparator: comparator:
default: default:
name: Porównywacz name: Porównywacz
description: Zwraca sygnał "Prawda", jeżeli oba sygnały są dokładnie takie same. Działa na description: Zwraca sygnał "Prawda", jeżeli oba sygnały są dokładnie takie same.
kształtach, kolorach i wartościach Prawda/Fałsz. Działa na kształtach, kolorach i wartościach Prawda/Fałsz.
virtual_processor: virtual_processor:
default: default:
name: Wirtualny Przecinak name: Wirtualny Przecinak
@ -572,15 +586,15 @@ buildings:
description: Wirtualnie obraca kształt, potrafi to robić w oba kierunki. description: Wirtualnie obraca kształt, potrafi to robić w oba kierunki.
unstacker: unstacker:
name: Wirtualny Odklejacz name: Wirtualny Odklejacz
description: Wirtualnie oddziela najwyższą warstwę na prawe wyjście i description: Wirtualnie oddziela najwyższą warstwę na prawe wyjście i resztę na
resztę na lewe. lewe.
stacker: stacker:
name: Wirtualny Sklejacz name: Wirtualny Sklejacz
description: Wirtualnie skleja prawy kształt na lewy. description: Wirtualnie skleja prawy kształt na lewy.
painter: painter:
name: Wirtualny Malarz name: Wirtualny Malarz
description: Wirtualnie maluje kształt z dolnego wejścia barwnikiem z description: Wirtualnie maluje kształt z dolnego wejścia barwnikiem z prawego
prawego wejścia. wejścia.
item_producer: item_producer:
default: default:
name: Producent kształtów name: Producent kształtów
@ -589,10 +603,11 @@ buildings:
storyRewards: storyRewards:
reward_cutter_and_trash: reward_cutter_and_trash:
title: Przecinanie Kształtów title: Przecinanie Kształtów
desc: Właśnie odblokowałeś <strong>przecinaka</strong>, który przecina kstałty na pół desc: Właśnie odblokowałeś <strong>przecinaka</strong>, który przecina kstałty
od góry na dół <strong>bez znaczenia na ich orientację</strong>!<br><br> na pół od góry na dół <strong>bez znaczenia na ich
Upewnij się, że usuwasz śmieci - w przeciwnym przypadku <strong>maszyna zapcha orientację</strong>!<br><br> Upewnij się, że usuwasz śmieci - w
się i przestanie działać!</strong> Do tego celu dałem ci <strong>śmietnik</strong>, przeciwnym przypadku <strong>maszyna zapcha się i przestanie
działać!</strong> Do tego celu dałem ci <strong>śmietnik</strong>,
który usuwa wszystko, co do niego włożysz! który usuwa wszystko, co do niego włożysz!
reward_rotater: reward_rotater:
title: Obracanie title: Obracanie
@ -617,8 +632,9 @@ storyRewards:
kształt po prawej jest <strong>kładziony na</strong> ten z lewej!" kształt po prawej jest <strong>kładziony na</strong> ten z lewej!"
reward_splitter: reward_splitter:
title: Rozdzielacz/Łącznik title: Rozdzielacz/Łącznik
desc: Właśnie odblokowałeś <strong>rozdzielacz</strong> - typ <strong>dystrybutor</strong>, desc: Właśnie odblokowałeś <strong>rozdzielacz</strong> - typ
który akceptuje jedno wejście i rozdziela je na dwa! <strong>dystrybutor</strong>, który akceptuje jedno wejście i
rozdziela je na dwa!
reward_tunnel: reward_tunnel:
title: Tunel title: Tunel
desc: <strong>Tunel</strong> został odblokowany - Możesz teraz prowadzić desc: <strong>Tunel</strong> został odblokowany - Możesz teraz prowadzić
@ -632,8 +648,8 @@ storyRewards:
title: Wydobycie Łańcuchowe title: Wydobycie Łańcuchowe
desc: "Właśnie odblokowałeś <strong>łańcuchowy ekstraktor</strong>! Może on desc: "Właśnie odblokowałeś <strong>łańcuchowy ekstraktor</strong>! Może on
<strong>przekazywać swoje surowce</strong> do innych ekstraktorów, <strong>przekazywać swoje surowce</strong> do innych ekstraktorów,
byś mógł bardziej efektywnie wydobywać surowce!<br><br> PS: Stary ekstraktor byś mógł bardziej efektywnie wydobywać surowce!<br><br> PS: Stary
na pasku narzędzi został teraz zastąpiony nowym!" ekstraktor na pasku narzędzi został teraz zastąpiony nowym!"
reward_underground_belt_tier_2: reward_underground_belt_tier_2:
title: Tunel Poziomu II title: Tunel Poziomu II
desc: Odblokowano nowy wariant <strong>tunelu</strong> - Posiada większy desc: Odblokowano nowy wariant <strong>tunelu</strong> - Posiada większy
@ -650,17 +666,20 @@ storyRewards:
raz</strong>, pobierając wyłącznie jeden barwnik! raz</strong>, pobierając wyłącznie jeden barwnik!
reward_storage: reward_storage:
title: Magazyn title: Magazyn
desc: Właśnie odblokowałeś <strong>magazyn</strong> - Pozwala na przecowywanie przedmiotów, desc: Właśnie odblokowałeś <strong>magazyn</strong> - Pozwala na przecowywanie
do pewnej ilości!<br><br> Prawe wyjście posiada większy piorytet, więc może być on przedmiotów, do pewnej ilości!<br><br> Prawe wyjście posiada większy
użyty jako <strong>brama przepełnieniowa</strong>! piorytet, więc może być on użyty jako <strong>brama
przepełnieniowa</strong>!
reward_freeplay: reward_freeplay:
title: Tryb swobodny title: Tryb swobodny
desc: Udało ci się! Odblokowałeś <strong>tryb swobodny</strong>! To oznacza, że desc: Udało ci się! Odblokowałeś <strong>tryb swobodny</strong>! To oznacza, że
kształty są teraz <strong>losowo</strong> generowane!<br><br> kształty są teraz <strong>losowo</strong> generowane!<br><br> Od
Od teraz budynek główny będzie wymagał odpowiedniej <strong>przepustowości</strong> teraz budynek główny będzie wymagał odpowiedniej
kształtów, zatem sugeruję budowę maszyny, która będzie atuomatycznie dostarczała <strong>przepustowości</strong> kształtów, zatem sugeruję budowę
wymagany kształt!<br><br> Budynek główny emituje wymagany kształt na warstwie maszyny, która będzie atuomatycznie dostarczała wymagany
przewodów, więc wystarczy analizować ten sygnał i konfigurować fabrykę bazując na nim. kształt!<br><br> Budynek główny emituje wymagany kształt na warstwie
przewodów, więc wystarczy analizować ten sygnał i konfigurować
fabrykę bazując na nim.
reward_blueprints: reward_blueprints:
title: Schematy title: Schematy
desc: Możesz teraz <strong>kopiować i wklejać</strong> części swojej fabryki! desc: Możesz teraz <strong>kopiować i wklejać</strong> części swojej fabryki!
@ -680,62 +699,70 @@ storyRewards:
pełnej! pełnej!
reward_balancer: reward_balancer:
title: Dystrybutor title: Dystrybutor
desc: Właśnie odblokowałeś wielofunkcyjny <strong>dystrybutor</strong> - Pozwala desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
na budowę większych fabryk poprzez <strong>rozdzielanie i łączenie</strong> be used to build bigger factories by <strong>splitting and merging
taśmociągów!<br><br> items</strong> onto multiple belts!
reward_merger: reward_merger:
title: Kompaktowy łącznik title: Kompaktowy łącznik
desc: Właśnie odblokowałeś <strong>łącznik</strong> - typ <strong>dystrybutora</strong>, desc: Właśnie odblokowałeś <strong>łącznik</strong> - typ
który akceptuje dwa wejścia i łączy je na jeden taśmociąg! <strong>dystrybutora</strong>, który akceptuje dwa wejścia i łączy
je na jeden taśmociąg!
reward_belt_reader: reward_belt_reader:
title: Czytnik taśmociągów title: Czytnik taśmociągów
desc: Właśnie odblokowałeś <strong>czytnik taśmociągów</strong>! Pozwala ci na desc: Właśnie odblokowałeś <strong>czytnik taśmociągów</strong>! Pozwala ci na
mierzenie przepustowości taśmociągu.<br><br>Czekaj tylko, aż odblokujesz przewody mierzenie przepustowości taśmociągu.<br><br>Czekaj tylko, aż
logiczne - dopiero wtedy staje się bardzo użyteczny! odblokujesz przewody logiczne - dopiero wtedy staje się bardzo
użyteczny!
reward_rotater_180: reward_rotater_180:
title: Obracacz (180°) title: Obracacz (180°)
desc: Właśnie odblokowałeś kolejny wariant <strong>obraczacza</strong>! - Pozwala ci na desc: Właśnie odblokowałeś kolejny wariant <strong>obraczacza</strong>! -
obrócenie kształtu o 180 stopni! Pozwala ci na obrócenie kształtu o 180 stopni!
reward_display: reward_display:
title: Wyświetlacz title: Wyświetlacz
desc: "Właśnie odblokowałeś <strong>Wyświetlacz</strong> - Podłącz sygnał na warstwie desc: "Właśnie odblokowałeś <strong>Wyświetlacz</strong> - Podłącz sygnał na
przewodów, by go zwizualizować!<br><br> PS: Czy zauważyłeś, że czytnik taśmociągów warstwie przewodów, by go zwizualizować!<br><br> PS: Czy zauważyłeś,
i magazyn emitują ostatni przedmiot jako sygnał? Spróbuj wyświetlić go na wyświetlaczu!" że czytnik taśmociągów i magazyn emitują ostatni przedmiot jako
sygnał? Spróbuj wyświetlić go na wyświetlaczu!"
reward_constant_signal: reward_constant_signal:
title: Stały sygnał title: Stały sygnał
desc: >- desc: "Właśnie odblokowałeś budynek emitujący <strong>stały sygnał</strong> na
Właśnie odblokowałeś budynek emitujący <strong>stały sygnał</strong> na warstwie przewodów! warstwie przewodów! Jest on przydatny na przykład: do ustawiania
Jest on przydatny na przykład: do ustawiania <strong>filtrów</strong><br><br> <strong>filtrów</strong><br><br> Sygnał może być
Sygnał może być <strong>kształtem</strong>, <strong>kolorem</strong> lub wartością <strong>kształtem</strong>, <strong>kolorem</strong> lub wartością
<strong>Prawda/Fałsz</strong>. <strong>Prawda/Fałsz</strong>."
reward_logic_gates: reward_logic_gates:
title: Bramki logiczne title: Bramki logiczne
desc: Właśnie odblokowałeś <strong>bramki logiczne</strong>! Nie musisz być z tego powodu desc: Właśnie odblokowałeś <strong>bramki logiczne</strong>! Nie musisz być z
podekscytowany, ale one są bardzo fajne!<br><br> Z tymi bramkami możesz teraz wykonywać tego powodu podekscytowany, ale one są bardzo fajne!<br><br> Z tymi
operacje AND, OR, XOR i NOT.<br><br> Dodatkowo dałem ci <strong>tranzystor</strong>! bramkami możesz teraz wykonywać operacje AND, OR, XOR i NOT.<br><br>
Dodatkowo dałem ci <strong>tranzystor</strong>!
reward_virtual_processing: reward_virtual_processing:
title: Wirtualne przetwarzanie title: Wirtualne przetwarzanie
desc: Właśnie dałem ci mnóstwo budynków, które pozwolą ci desc: Właśnie dałem ci mnóstwo budynków, które pozwolą ci <strong>symulować
<strong>symulować przetwarzanie kształtów</strong>!<br><br> Możesz teraz symulować przetwarzanie kształtów</strong>!<br><br> Możesz teraz symulować
przecinaka, obracacza, sklejacza i wiele więcej na warstwie przewodów! przecinaka, obracacza, sklejacza i wiele więcej na warstwie
Teraz masz trzy opcje na kontynuację gry:<br><br> - przewodów! Teraz masz trzy opcje na kontynuację gry:<br><br> -
Zbuduj <strong>zautomatyzowaną maszynę</strong>, która stworzy każdy kstałt Zbuduj <strong>zautomatyzowaną maszynę</strong>, która stworzy każdy
ządany przez budynek główny (Polecam tą opcję!).<br><br> - Zbuduj kstałt ządany przez budynek główny (Polecam tą opcję!).<br><br> -
coś ciekawego za pomocą przewodów.<br><br> - Kontynuuj zwykłą Zbuduj coś ciekawego za pomocą przewodów.<br><br> - Kontynuuj zwykłą
rozgrywkę.<br><br> Cokolwiek wybierzesz, pamiętaj by się dobrze bawić! rozgrywkę.<br><br> Cokolwiek wybierzesz, pamiętaj by się dobrze
bawić!
reward_wires_painter_and_levers: reward_wires_painter_and_levers:
title: Przewody i poczwórny malarz title: Przewody i poczwórny malarz
desc: "Właśnie odblokowałeś <strong>Warstwę przewodów</strong>: Jest to osobna desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
warstwa położnoa na istniejącej, która wprowadza wiele nowych mechanik! <br><br> layer on top of the regular layer and introduces a lot of new
Na początek dałem ci <strong>Poczwórnego Malarza</strong> - Podłącz ćwiartki, które mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
chcesz pomalować na warstwie przewodów!<br><br> By przełączyć się na warstwę przewodów, Painter</strong> - Connect the slots you would like to paint with on
wciśnij <strong>E</strong>." the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
the settings to activate the wires tutorial!"
reward_filter: reward_filter:
title: Filtr przedmiotów title: Filtr przedmiotów
desc: Właśnie odblokowałeś <strong>Filtr Przedmiotów</strong>! Będzie on przekirowywał desc: Właśnie odblokowałeś <strong>Filtr Przedmiotów</strong>! Będzie on
przedmioty do górnego lub prawego wyjścia, zależnie od tego, czy pasują one do przekirowywał przedmioty do górnego lub prawego wyjścia, zależnie od
sygnału z warstwy przewodów.<br><br> Możesz również przekazać sygnał typu Prawda/Fałsz, tego, czy pasują one do sygnału z warstwy przewodów.<br><br> Możesz
by całkowicie go włączyć lub wyłączyć. również przekazać sygnał typu Prawda/Fałsz, by całkowicie go włączyć
lub wyłączyć.
reward_demo_end: reward_demo_end:
title: Koniec wersji demo title: Koniec wersji demo
desc: Dotarłeś do końca wersji demo! desc: Dotarłeś do końca wersji demo!
@ -860,38 +887,48 @@ settings:
description: Ustaw głośność muzyki description: Ustaw głośność muzyki
lowQualityMapResources: lowQualityMapResources:
title: Zasoby mapy o niskiej jakości title: Zasoby mapy o niskiej jakości
description: Upraszcza renderowanie zasobów na mapie, gdy kamera jest przybliżona, description: Upraszcza renderowanie zasobów na mapie, gdy kamera jest
by zwiększyć wydajność. Wygląda to nawet ładnie, więc wypróbuj tą funkcję! przybliżona, by zwiększyć wydajność. Wygląda to nawet ładnie,
więc wypróbuj tą funkcję!
disableTileGrid: disableTileGrid:
title: Wyłącz siatkę title: Wyłącz siatkę
description: Wyłączenie siatki może pomóc z wydajnością. Oprócz tego, poprawia description: Wyłączenie siatki może pomóc z wydajnością. Oprócz tego, poprawia
wygląd gry! wygląd gry!
clearCursorOnDeleteWhilePlacing: clearCursorOnDeleteWhilePlacing:
title: Wyczyść kursor przy kliknięciu PPM title: Wyczyść kursor przy kliknięciu PPM
description: Domyślnie włączone, resetuje wybrany budynek do budowy, description: Domyślnie włączone, resetuje wybrany budynek do budowy, gdy klikasz
gdy klikasz prawym przyciskiem myszy. Jeżeli to wyłączysz, możesz prawym przyciskiem myszy. Jeżeli to wyłączysz, możesz usuwać
usuwać budynki podczas budowania używając tego samego przycisku. budynki podczas budowania używając tego samego przycisku.
lowQualityTextures: lowQualityTextures:
title: Tekstury niskiej jakości (Brzydkie) title: Tekstury niskiej jakości (Brzydkie)
description: Używa niskej jakości tekstur, by zwiększyć wydajność. Spowoduje to, description: Używa niskej jakości tekstur, by zwiększyć wydajność. Spowoduje to,
że gra będzie wyglądać bardzo brzydko! że gra będzie wyglądać bardzo brzydko!
displayChunkBorders: displayChunkBorders:
title: Wyświetl granice chunków title: Wyświetl granice chunków
description: Gra jest podzielona na chunki o wielkości 16x15 kratek. description: Gra jest podzielona na chunki o wielkości 16x15 kratek. Włączenie
Włączenie tego ustawienia powoduje wyświetlenie granicy każdego chunku. tego ustawienia powoduje wyświetlenie granicy każdego chunku.
pickMinerOnPatch: pickMinerOnPatch:
title: Wybierz ekstraktor zamiast źródła title: Wybierz ekstraktor zamiast źródła
description: Domyślnie włączone, wybiera ekstraktor, jeżeli spróbujesz description: Domyślnie włączone, wybiera ekstraktor, jeżeli spróbujesz wybrać
wybrać źródło surowców za pomocą pipety źródło surowców za pomocą pipety
simplifiedBelts: simplifiedBelts:
title: Uproszczone taśmociągi (Brzydkie) title: Uproszczone taśmociągi (Brzydkie)
description: Nie renderuje przedmiotów na taśmociągach, jeżeli nie description: Nie renderuje przedmiotów na taśmociągach, jeżeli nie są zaznaczone
są zaznaczone kursorem, by zwiększyć wydajność. Nie zalecam kursorem, by zwiększyć wydajność. Nie zalecam używać tego
używać tego ustawienia, chyba że absolutnie potrzebujesz wydajności. ustawienia, chyba że absolutnie potrzebujesz wydajności.
enableMousePan: enableMousePan:
title: Włącz przesuwanie myszą title: Włącz przesuwanie myszą
description: Pozwala na poruszanie kamerą poprzez przez przesuwanie kursora description: Pozwala na poruszanie kamerą poprzez przez przesuwanie kursora do
do granicy ekranu. Szybkość jest zależna od ustawienia Prędkość poruszania. granicy ekranu. Szybkość jest zależna od ustawienia Prędkość
poruszania.
zoomToCursor:
title: Zoom towards Cursor
description: If activated the zoom will happen in the direction of your mouse
position, otherwise in the middle of the screen.
mapResourcesScale:
title: Map Resources Size
description: Controls the size of the shapes on the map overview (when zooming
out).
rangeSliderPercentage: <amount> % rangeSliderPercentage: <amount> %
keybindings: keybindings:
title: Klawiszologia title: Klawiszologia
@ -992,13 +1029,16 @@ demo:
exportingBase: Eksportowanie całej fabryki jako zrzut ekranu exportingBase: Eksportowanie całej fabryki jako zrzut ekranu
settingNotAvailable: Niedostępne w wersji demo. settingNotAvailable: Niedostępne w wersji demo.
tips: tips:
- Budynek główny akceptuje wejście każdego rodzaju - nie tylko aktualny kształt! - Budynek główny akceptuje wejście każdego rodzaju - nie tylko aktualny
kształt!
- Upewnij się, że twoje fabryki są modularne - opłaci się to! - Upewnij się, że twoje fabryki są modularne - opłaci się to!
- Nie buduj zbyt blisko budynku głównego, albo będziesz miał wielki chaos! - Nie buduj zbyt blisko budynku głównego, albo będziesz miał wielki chaos!
- Jeżeli łączenie kształtów nie działa, spróbuj zamienić wejścia. - Jeżeli łączenie kształtów nie działa, spróbuj zamienić wejścia.
- Możesz zmienić kierunek planera taśmociągów poprzez naciśnięcie <b>R</b>. - Możesz zmienić kierunek planera taśmociągów poprzez naciśnięcie <b>R</b>.
- Przytrymanie <b>CTRL</b> pozwala na przeciąganie taśmociągów bez automatycznego zmieniania kierunków. - Przytrymanie <b>CTRL</b> pozwala na przeciąganie taśmociągów bez
- Stosunku pozostają takie same, dopóki wszystkie ulepszenia są na tym samym poziomie. automatycznego zmieniania kierunków.
- Stosunku pozostają takie same, dopóki wszystkie ulepszenia są na tym samym
poziomie.
- Seryjne wykonanie jest badziej wydajne niż równoległe. - Seryjne wykonanie jest badziej wydajne niż równoległe.
- Odblokujesz więcej wariantów budynków później w rozgrywce! - Odblokujesz więcej wariantów budynków później w rozgrywce!
- Możesz użyć <b>T</b>, by zmienić warianty budynków. - Możesz użyć <b>T</b>, by zmienić warianty budynków.
@ -1010,40 +1050,53 @@ tips:
- Na najwyższym poziomie, 5 ekstraktorów zapełni pojedynczy taśmociąg. - Na najwyższym poziomie, 5 ekstraktorów zapełni pojedynczy taśmociąg.
- Nie zapomnij o tunelach! - Nie zapomnij o tunelach!
- Nie musisz dzielić równo przedmiotów, by osiągnąć pełną wydajność. - Nie musisz dzielić równo przedmiotów, by osiągnąć pełną wydajność.
- Przytrymanie <b>SHIFT</b> aktywuje planera taśmociągów, pozwalającego ci na łatwe budowanie długich taśmociągów. - Przytrymanie <b>SHIFT</b> aktywuje planera taśmociągów, pozwalającego ci
na łatwe budowanie długich taśmociągów.
- Przecinaki zawsze tną pionowo, nie zważając na ich orientację. - Przecinaki zawsze tną pionowo, nie zważając na ich orientację.
- Zmieszanie wszystich 3 barwników daje biały barwnik. - Zmieszanie wszystich 3 barwników daje biały barwnik.
- Pierwsze wyjście z magazynu ma najwyższy piorytet. - Pierwsze wyjście z magazynu ma najwyższy piorytet.
- Zainwestuj czas w budowanie powtarzalnych układów fabryk - warto! - Zainwestuj czas w budowanie powtarzalnych układów fabryk - warto!
- Przytrymanie <b>CTRL</b> pozwala na układanie wielu budynków tego samego typu. - Przytrymanie <b>CTRL</b> pozwala na układanie wielu budynków tego samego
typu.
- Możesz przytrzymać <b>ALT</b>, by odwrócić kierunek układanych taśmociągów. - Możesz przytrzymać <b>ALT</b>, by odwrócić kierunek układanych taśmociągów.
- Wydajność to klucz do sukcesu! - Wydajność to klucz do sukcesu!
- Kształty położone dalej od budynku głównego są bardziej skomplikowane. - Kształty położone dalej od budynku głównego są bardziej skomplikowane.
- Maszyny mają limitowaną prędkość, podziel wejścia między wiele ich, by zmaksymalizować wydajność. - Maszyny mają limitowaną prędkość, podziel wejścia między wiele ich, by
zmaksymalizować wydajność.
- Użyj dystrybutorów, by zmaksymalizować wydajność. - Użyj dystrybutorów, by zmaksymalizować wydajność.
- Organizacja jest ważna. Próbuj nie krzyżować zbyt wielu taśmociągów. - Organizacja jest ważna. Próbuj nie krzyżować zbyt wielu taśmociągów.
- Planuj na przyszłość, albo wszystko będzie wielkim chaosem! - Planuj na przyszłość, albo wszystko będzie wielkim chaosem!
- Nie usuwaj swoich starych fabryk! Będziesz ich potrzebował, by odblokować ulepszenia. - Nie usuwaj swoich starych fabryk! Będziesz ich potrzebował, by odblokować
ulepszenia.
- Spróbuj przejść poziom 20 samemu, zanim zaczniesz szukać pomocy! - Spróbuj przejść poziom 20 samemu, zanim zaczniesz szukać pomocy!
- Nie komplikuj rzeczy, próbuj budować proste rzeczy, a zajdziesz daleko. - Nie komplikuj rzeczy, próbuj budować proste rzeczy, a zajdziesz daleko.
- Możesz potrzebować ponownie używać swoich fabryk w późniejszej fazie rozgrywki. Planuj swoje fabryki, by były zdatne do ponownego użycia. - Możesz potrzebować ponownie używać swoich fabryk w późniejszej fazie
- Czasami znajdziesz wymagany kształt na mapie, bez potrzeby tworzenia go za pomoca sklejaczy. rozgrywki. Planuj swoje fabryki, by były zdatne do ponownego użycia.
- Czasami znajdziesz wymagany kształt na mapie, bez potrzeby tworzenia go za
pomoca sklejaczy.
- Pełne "wiatraczki" nigdy nie pojawią się naturalnie na mapie. - Pełne "wiatraczki" nigdy nie pojawią się naturalnie na mapie.
- Maluj swoje kształty przed przecianiem dla maksymalnej wydajności. - Maluj swoje kształty przed przecianiem dla maksymalnej wydajności.
- Z modułami, miejsce jest tylko tym, co postrzegamy; troska dla śmiertelników - Z modułami, miejsce jest tylko tym, co postrzegamy; troska dla
śmiertelników
- Zbuduj osobną fabrykę schematów. Są one bardzo potrzebne do modułów. - Zbuduj osobną fabrykę schematów. Są one bardzo potrzebne do modułów.
- Obejrz dokładnie mikser kolorów, a wszystkie twoje pytania zostaną rozwiązane. - Obejrz dokładnie mikser kolorów, a wszystkie twoje pytania zostaną
rozwiązane.
- Przytrzymaj <b>CTRL</b> i przeciągnij, by zaznaczyć obszar - Przytrzymaj <b>CTRL</b> i przeciągnij, by zaznaczyć obszar
- Budowanie zbyt blisko budynku głównego może przeszkodzić ci w późniejszych projektach. - Budowanie zbyt blisko budynku głównego może przeszkodzić ci w późniejszych
- Ikona pinezki przy każdym kształcie na liście ulepszeń przypina je na ekranie. projektach.
- Ikona pinezki przy każdym kształcie na liście ulepszeń przypina je na
ekranie.
- Połącz wszystkie głowne kolory, by stworzyć biały! - Połącz wszystkie głowne kolory, by stworzyć biały!
- Masz nieskończoną mapę, nie ściskaj swojej fabryki, rozszerzaj ją! - Masz nieskończoną mapę, nie ściskaj swojej fabryki, rozszerzaj ją!
- Spróbuj też Factorio! To moja ulubiona gra. - Spróbuj też Factorio! To moja ulubiona gra.
- Poczwórny przecinak tnie zgodnie z ruchem wskazówek zegara, zaczynając do prawej górnej ćwiartki! - Poczwórny przecinak tnie zgodnie z ruchem wskazówek zegara, zaczynając do
prawej górnej ćwiartki!
- Możesz pobrać swoje zapisy gry w głownym menu gry! - Możesz pobrać swoje zapisy gry w głownym menu gry!
- Ta gra posiada dużo użytecznych skrótów klawiszowych! Sprawdź stronę ustawień! - Ta gra posiada dużo użytecznych skrótów klawiszowych! Sprawdź stronę
ustawień!
- Ta gra posiada mnóstwo ustawień, sprawdź je! - Ta gra posiada mnóstwo ustawień, sprawdź je!
- Znacznik do budynku główneko posiada mały kompas, wskazujący do niego kierunek! - Znacznik do budynku główneko posiada mały kompas, wskazujący do niego
kierunek!
- By wyczyścić taśmociągi, wytnij obszar i wklej go w tym samym miejscu. - By wyczyścić taśmociągi, wytnij obszar i wklej go w tym samym miejscu.
- Naciśnij F4, by zobaczyć ilość FPS i tempo ticków. - Naciśnij F4, by zobaczyć ilość FPS i tempo ticków.
- Naciśnij F4 dwa razy, by zobaczyć kratkę twojej myszy i kamery. - Naciśnij F4 dwa razy, by zobaczyć kratkę twojej myszy i kamery.

View File

@ -119,9 +119,8 @@ dialogs:
text: "Houve uma falha ao carregar seu jogo salvo:" text: "Houve uma falha ao carregar seu jogo salvo:"
confirmSavegameDelete: confirmSavegameDelete:
title: Confirmar exclusão title: Confirmar exclusão
text: Tem certeza que deseja deletar o jogo a seguir?<br><br> text: Tem certeza que deseja deletar o jogo a seguir?<br><br> '<savegameName>'
'<savegameName>' no nível <savegameLevel><br><br> Isso não no nível <savegameLevel><br><br> Isso não pode ser revertido!
pode ser revertido!
savegameDeletionError: savegameDeletionError:
title: Falha ao deletar title: Falha ao deletar
text: "Houve uma falha ao deletar seu jogo salvo:" text: "Houve uma falha ao deletar seu jogo salvo:"
@ -199,11 +198,14 @@ dialogs:
renameSavegame: renameSavegame:
title: Renomear Save title: Renomear Save
desc: Você pode renomear seu save aqui. desc: Você pode renomear seu save aqui.
entityWarning: tutorialVideoAvailable:
title: Aviso de Performance title: Tutorial Available
desc: Você colocou muitas construções, isso é apenas um aviso amigável de que o desc: There is a tutorial video available for this level! Would you like to
jogo não suporta construções infinitas - Então tente manter suas watch it?
fábricas compactas! tutorialVideoAvailableForeignLanguage:
title: Tutorial Available
desc: There is a tutorial video available for this level, but it is only
available in English. Would you like to watch it?
ingame: ingame:
keybindingsOverlay: keybindingsOverlay:
moveMap: Mover moveMap: Mover
@ -259,27 +261,6 @@ ingame:
title: Melhorias title: Melhorias
buttonUnlock: Melhorar buttonUnlock: Melhorar
tier: Nível <x> tier: Nível <x>
tierLabels:
- I
- II
- III
- IV
- V
- VI
- VII
- VIII
- IX
- X
- XI
- XII
- XIII
- XIV
- XV
- XVI
- XVII
- XVIII
- XIX
- XX
maximumLevel: NÍVEL MÁXIMO (Velocidade x<currentMult>) maximumLevel: NÍVEL MÁXIMO (Velocidade x<currentMult>)
statistics: statistics:
title: Estatísticas title: Estatísticas
@ -303,10 +284,6 @@ ingame:
playtime: Tempo de Jogo playtime: Tempo de Jogo
buildingsPlaced: Construções buildingsPlaced: Construções
beltsPlaced: Esteiras beltsPlaced: Esteiras
buttons:
continue: Continuar
settings: Configurações
menu: Voltar ao menu
tutorialHints: tutorialHints:
title: Quer ajuda? title: Quer ajuda?
showHint: Mostrar dica showHint: Mostrar dica
@ -338,6 +315,30 @@ ingame:
esteiras para concluir o objetivo mais rapidamente.<br><br>Dica, esteiras para concluir o objetivo mais rapidamente.<br><br>Dica,
segure <strong>SHIFT</strong> para colocar vários extratores e segure <strong>SHIFT</strong> para colocar vários extratores e
use <strong>R</strong> para girá-los. use <strong>R</strong> para girá-los.
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
halves!<br><br> PS: The cutter always cuts from <strong>top to
bottom</strong> regardless of its orientation."
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
<strong>trash</strong> to get rid of the currently (!) not
needed waste.
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
up this slow process!<br><br> PS: Use the <strong>0-9
hotkeys</strong> to access buildings faster!"
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
extractors</strong> and connect them to the hub.<br><br> PS:
Hold <strong>SHIFT</strong> while dragging a belt to activate
the belt planner!"
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
<strong>circles</strong>, <strong>white</strong> and
<strong>red</strong> color!
21_2_switch_to_wires: Switch to the wires layer by pressing
<strong>E</strong>!<br><br> Then <strong>connect all four
inputs</strong> of the painter with cables!
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
with wires!
21_4_press_button: "Press the switch to make it <strong>emit a truthy
signal</strong> and thus activate the painter.<br><br> PS: You
don't have to connect all inputs! Try wiring only two."
connectedMiners: connectedMiners:
one_miner: 1 Extrator one_miner: 1 Extrator
n_miners: <amount> Extratores n_miners: <amount> Extratores
@ -466,9 +467,9 @@ buildings:
description: Colore as formas na entrada esquerda com a cor da entrada superior. description: Colore as formas na entrada esquerda com a cor da entrada superior.
quad: quad:
name: Pintor (Quádruplo) name: Pintor (Quádruplo)
description: Permite que você pinte cada quadrante da forma individualmente. Apenas description: Permite que você pinte cada quadrante da forma individualmente.
entradas com um <strong>sinal verdadeiro</strong> no plano de fios Apenas entradas com um <strong>sinal verdadeiro</strong> no
serão pintadas! plano de fios serão pintadas!
trash: trash:
default: default:
name: Lixo name: Lixo
@ -593,12 +594,11 @@ buildings:
storyRewards: storyRewards:
reward_cutter_and_trash: reward_cutter_and_trash:
title: Cortando formas title: Cortando formas
desc: Você acabou de desbloquear o <strong>cortador</strong>, que corta formas pela metade desc: Você acabou de desbloquear o <strong>cortador</strong>, que corta formas
de cima para baixo <strong>independente de sua pela metade de cima para baixo <strong>independente de sua
orientação</strong>!<br><br>Lembre-se de se livrar do lixo, caso orientação</strong>!<br><br>Lembre-se de se livrar do lixo, caso
contrário, <strong>a máquina irá entupir</strong> - Por isso contrário, <strong>a máquina irá entupir</strong> - Por isso eu te
eu te dei o <strong>lixo</strong>, que destrói dei o <strong>lixo</strong>, que destrói tudo que você coloca nele!
tudo que você coloca nele!
reward_rotater: reward_rotater:
title: Rotação title: Rotação
desc: O <strong>rotacionador</strong> foi desbloqueado! Gira as formas no desc: O <strong>rotacionador</strong> foi desbloqueado! Gira as formas no
@ -622,8 +622,8 @@ storyRewards:
reward_splitter: reward_splitter:
title: Divisor title: Divisor
desc: Você desbloqueou uma variante <strong>divisora</strong> do desc: Você desbloqueou uma variante <strong>divisora</strong> do
<strong>balanceador</strong> - Ela aceita uma entrada e a divide <strong>balanceador</strong> - Ela aceita uma entrada e a divide em
em duas saídas! duas saídas!
reward_tunnel: reward_tunnel:
title: Túnel title: Túnel
desc: O <strong>túnel</strong> foi desbloqueado - Agora você pode transportar desc: O <strong>túnel</strong> foi desbloqueado - Agora você pode transportar
@ -662,13 +662,15 @@ storyRewards:
output, so you can also use it as an <strong>overflow gate</strong>! output, so you can also use it as an <strong>overflow gate</strong>!
reward_freeplay: reward_freeplay:
title: Modo Livre title: Modo Livre
desc: Você conseguiu! Você desbloqueou o <strong>modo livre</strong>! Isso significa desc: Você conseguiu! Você desbloqueou o <strong>modo livre</strong>! Isso
que formas agora são geradas <strong>aleatóriamente</strong>!<br><br> significa que formas agora são geradas
Já que o HUB vai precisar de uma entrada <strong>constante</strong> a partir de <strong>aleatóriamente</strong>!<br><br> Já que o HUB vai precisar
agora, eu altamente recomendo que você construa uma máquina que entregue de uma entrada <strong>constante</strong> a partir de agora, eu
automaticamente as formas pedidas!<br><br> O HUB emite a forma pedida altamente recomendo que você construa uma máquina que entregue
no plano dos fios, então tudo que você precisa fazer é analizá-la e automaticamente as formas pedidas!<br><br> O HUB emite a forma
automaticamente configurar sua fábrica baseado nessa análise. pedida no plano dos fios, então tudo que você precisa fazer é
analizá-la e automaticamente configurar sua fábrica baseado nessa
análise.
reward_blueprints: reward_blueprints:
title: Projetos title: Projetos
desc: Agora você pode <strong>copiar e colar</strong> partes de sua fábrica! desc: Agora você pode <strong>copiar e colar</strong> partes de sua fábrica!
@ -687,9 +689,9 @@ storyRewards:
desc: Parabéns! Aliás, mais conteúdo vindo na versão completa! desc: Parabéns! Aliás, mais conteúdo vindo na versão completa!
reward_balancer: reward_balancer:
title: Balanceador title: Balanceador
desc: O <strong>balanceador</strong> multifuncional foi desbloqueado - Ele pode desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
ser usado para construir fábricas maiores <strong>dividindo e unindo be used to build bigger factories by <strong>splitting and merging
itens</strong> em múltiplas esteiras!<br><br> items</strong> onto multiple belts!
reward_merger: reward_merger:
title: Unificador Compacto title: Unificador Compacto
desc: Você desbloqueou uma variante <strong>unificadora</strong> do desc: Você desbloqueou uma variante <strong>unificadora</strong> do
@ -706,10 +708,10 @@ storyRewards:
Ele permite que você rotacione uma forma em 180 graus (Surpresa! :D) Ele permite que você rotacione uma forma em 180 graus (Surpresa! :D)
reward_display: reward_display:
title: Display title: Display
desc: "Você desbloqueou o <strong>Display</strong> - Conecte um sinal no desc: "Você desbloqueou o <strong>Display</strong> - Conecte um sinal no plano
plano de fios para poder vê-lo!<br><br> PS: Você percebeu que ambos o leitor de fios para poder vê-lo!<br><br> PS: Você percebeu que ambos o
de esteiras e o armazenamento emitem o último item lido? Tente mostrar leitor de esteiras e o armazenamento emitem o último item lido?
isso em um display!" Tente mostrar isso em um display!"
reward_constant_signal: reward_constant_signal:
title: Sinal Constante title: Sinal Constante
desc: Você desbloqueou a construção que emite um <strong>sinal desc: Você desbloqueou a construção que emite um <strong>sinal
@ -737,12 +739,13 @@ storyRewards:
lembre de se divertir! lembre de se divertir!
reward_wires_painter_and_levers: reward_wires_painter_and_levers:
title: Fios e Pintor Quádruplo title: Fios e Pintor Quádruplo
desc: "Você acabou de desbloquear o <strong>Plano de Fiação</strong>: Ele é um desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
plano separado no topo do plano comum e introduz um monte de novas layer on top of the regular layer and introduces a lot of new
mecânicas!<br><br> Para começar eu te dou o <strong>Pintor mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Quádruplo</strong> - Conecte a entrada que você quer que seja Painter</strong> - Connect the slots you would like to paint with on
colorida com o plano da fiação!<br><br> Para mudar de plano, aperte the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>." <strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
the settings to activate the wires tutorial!"
reward_filter: reward_filter:
title: Filtro de Itens title: Filtro de Itens
desc: Você desbloqueou o <strong>Filtro de Itens</strong>! Ele irá rotear os desc: Você desbloqueou o <strong>Filtro de Itens</strong>! Ele irá rotear os
@ -915,6 +918,14 @@ settings:
title: Habilitar Movimento com o Mouse title: Habilitar Movimento com o Mouse
description: Permite mover o mapa ao mover o cursor para as bordas da tela. A description: Permite mover o mapa ao mover o cursor para as bordas da tela. A
velocidade depende da configuração Velocidade de Movimento. velocidade depende da configuração Velocidade de Movimento.
zoomToCursor:
title: Zoom towards Cursor
description: If activated the zoom will happen in the direction of your mouse
position, otherwise in the middle of the screen.
mapResourcesScale:
title: Map Resources Size
description: Controls the size of the shapes on the map overview (when zooming
out).
rangeSliderPercentage: <amount> % rangeSliderPercentage: <amount> %
keybindings: keybindings:
title: Controles title: Controles

View File

@ -47,7 +47,6 @@ steamPage:
assim que possível. assim que possível.
Segue o meu trello board para veres todo o roteiro de desenvolvimento! Segue o meu trello board para veres todo o roteiro de desenvolvimento!
global: global:
loading: A Carregar loading: A Carregar
error: Erro error: Erro
@ -123,10 +122,8 @@ dialogs:
text: "Erro ao carregar o teu savegame:" text: "Erro ao carregar o teu savegame:"
confirmSavegameDelete: confirmSavegameDelete:
title: Confirmar eliminação title: Confirmar eliminação
text: >- text: Tens a certeza que queres apagar o seguinte jogo?<br><br> '<savegameName>'
Tens a certeza que queres apagar o seguinte jogo?<br><br> no nível <savegameLevel><br><br> Isto não pode ser desfeito!
'<savegameName>' no nível <savegameLevel><br><br> Isto não pode ser
desfeito!
savegameDeletionError: savegameDeletionError:
title: Erro de eliminação title: Erro de eliminação
text: "Erro ao eliminar o teu savegame:" text: "Erro ao eliminar o teu savegame:"
@ -181,8 +178,9 @@ dialogs:
class='keybinding'>ALT</code>: Inverte as posições.<br>" class='keybinding'>ALT</code>: Inverte as posições.<br>"
createMarker: createMarker:
title: Novo Marco title: Novo Marco
desc: Dá-lhe um nome com significado, também poderás adicionar um <strong>pequeno desc: Dá-lhe um nome com significado, também poderás adicionar um
código</strong> de uma forma. (Pode ser gerado <link>aqui</link>) <strong>pequeno código</strong> de uma forma. (Pode ser gerado
<link>aqui</link>)
titleEdit: Editar Marco titleEdit: Editar Marco
markerDemoLimit: markerDemoLimit:
desc: Apenas podes criar dois marcos na versão Demo. Adquire o jogo completo desc: Apenas podes criar dois marcos na versão Demo. Adquire o jogo completo
@ -203,16 +201,19 @@ dialogs:
editSignal: editSignal:
title: Define o Sinal title: Define o Sinal
descItems: "Escolhe um item pre-definido:" descItems: "Escolhe um item pre-definido:"
descShortKey: ... ou insere o <strong>pequeno código</strong> de uma forma (Pode ser descShortKey: ... ou insere o <strong>pequeno código</strong> de uma forma (Pode
gerado <link>aqui</link>) ser gerado <link>aqui</link>)
renameSavegame: renameSavegame:
title: Renomear Savegame title: Renomear Savegame
desc: Podes renomear o teu savegame aqui. desc: Podes renomear o teu savegame aqui.
entityWarning: tutorialVideoAvailable:
title: Aviso de Desempenho title: Tutorial Disponível
desc: Tu colocaste muitas contruções, isto é apenas um lembrete amigável de que desc: Existe um vídeo de tutorial disponível para este nível! Gostarias de
o que o jogo não aguenta com um número infinito de contruções - Sendo assim tenta o ver?
manter as tuas fábricas compactas! tutorialVideoAvailableForeignLanguage:
title: Tutorial Disponível
desc: Existe um vídeo de tutorial disponível para este nível, mas apenas
está disponível em Inglês. Gostarias de o ver?
ingame: ingame:
keybindingsOverlay: keybindingsOverlay:
moveMap: Mover moveMap: Mover
@ -258,27 +259,6 @@ ingame:
title: Upgrades title: Upgrades
buttonUnlock: Upgrade buttonUnlock: Upgrade
tier: Nível <x> tier: Nível <x>
tierLabels:
- I
- II
- III
- IV
- V
- VI
- VII
- VIII
- IX
- X
- XI
- XII
- XIII
- XIV
- XV
- XVI
- XVII
- XVIII
- XIX
- XX
maximumLevel: NÍVEL MÁXIMO (Velocidade x<currentMult>) maximumLevel: NÍVEL MÁXIMO (Velocidade x<currentMult>)
statistics: statistics:
title: Estatísticas title: Estatísticas
@ -302,10 +282,6 @@ ingame:
playtime: Tempo de jogo playtime: Tempo de jogo
buildingsPlaced: Construções buildingsPlaced: Construções
beltsPlaced: Tapetes rolantes beltsPlaced: Tapetes rolantes
buttons:
continue: Continuar
settings: Definições
menu: Voltar ao menu
tutorialHints: tutorialHints:
title: Precisas de ajuda? title: Precisas de ajuda?
showHint: Mostrar dica showHint: Mostrar dica
@ -332,6 +308,30 @@ ingame:
e tapetes para atingir o objetivo mais rapidamente.<br><br>Dica: e tapetes para atingir o objetivo mais rapidamente.<br><br>Dica:
Pressiona <strong>SHIFT</strong> para colocar vários extratores, Pressiona <strong>SHIFT</strong> para colocar vários extratores,
e usa <strong>R</strong> para os rodar." e usa <strong>R</strong> para os rodar."
2_1_place_cutter: "Agora coloca um <strong>Cortador</strong> para cortares os circulos
em duas metades!<br><br> PS: O cortador corta sempre <strong>de cima para
baixo</strong> independentemente da sua orientação"
2_2_place_trash: O cortador pode <strong>encravar e parar</strong>!<br><br> Usa
um <strong>lixo</strong> para de livrares do atual (!) não
é necessário desperdício.
2_3_more_cutters: "Bom trabalho! Agora coloca<strong>mais 2 cortadores</strong> para acelerades
este progresso lento!<br><br> PS: Usa os <strong>atalhos
0-9</strong> para acederes às contruções mais rapidamente!"
3_1_rectangles: "Agora vamos extrair alguns retângulos! <strong>Constrói 4
extratores</strong> e conecta-os ao edifício central.<br><br> PS:
Pressiona <strong>SHIFT</strong> enquanto arrastas um tapete rolante
para ativares o planeador de tapetes!"
21_1_place_quad_painter: Coloca o <strong>pintor quádruplo</strong> e arranja alguns
<strong>círculos</strong>, cores <strong>branca</strong> e
<strong>vermelha</strong>!
21_2_switch_to_wires: Troca para a camada de fios pressionando
<strong>E</strong>!<br><br> A seguir <strong>conecta todas as quatro
entradas</strong> do pintor com fios!
21_3_place_button: Fantástico! Agora coloca o <strong>Interruptor</strong> e conecta-o
com os fios!
21_4_press_button: "Pressiona o interruptor para que ele <strong>emita um
sinal verdadeiro</strong>, isso irá ativar o pintor.<br><br> PS: Tu
não tens de conectar todas as entradas! Tenta conectar apenas duas."
colors: colors:
red: Vermelho red: Vermelho
green: Verde green: Verde
@ -382,7 +382,6 @@ ingame:
support: support:
title: Ajuda-me title: Ajuda-me
desc: Eu desenvolvo este jogo no meu tempo livre! desc: Eu desenvolvo este jogo no meu tempo livre!
shopUpgrades: shopUpgrades:
belt: belt:
name: Tapetes, Distribuidores e Túneis name: Tapetes, Distribuidores e Túneis
@ -435,7 +434,6 @@ buildings:
name: Rodar (CCW) name: Rodar (CCW)
description: Roda as formas 90º no sentido contrário ao dos ponteiros do description: Roda as formas 90º no sentido contrário ao dos ponteiros do
relógio. relógio.
rotate180: rotate180:
name: Rodar (180º) name: Rodar (180º)
description: Roda as formas 180º. description: Roda as formas 180º.
@ -460,8 +458,8 @@ buildings:
quad: quad:
name: Pintor (Quádruplo) name: Pintor (Quádruplo)
description: Permite colorir cada quadrante da forma individualmente. Apenas description: Permite colorir cada quadrante da forma individualmente. Apenas
entradas com um <strong>sinal verdadeira</strong> na camada de fios entradas com um <strong>sinal verdadeira</strong> na camada de
irá ser pintada! fios irá ser pintada!
mirrored: mirrored:
name: Pintor name: Pintor
description: Pinta a forma geométrica da entrada esquerda com a cor da entrada description: Pinta a forma geométrica da entrada esquerda com a cor da entrada
@ -478,16 +476,17 @@ buildings:
wire: wire:
default: default:
name: Fio Elétrico name: Fio Elétrico
description: Tranfere sinais, que podem ser itens, cores ou um sinal binário (1 ou 0). description: Tranfere sinais, que podem ser itens, cores ou um sinal binário (1
Fios de cores diferestes não se conectam. ou 0). Fios de cores diferestes não se conectam.
second: second:
name: Fio Elétrico name: Fio Elétrico
description: Tranfere sinais, que podem ser itens, cores ou um sinal binário (1 ou 0). description: Tranfere sinais, que podem ser itens, cores ou um sinal binário (1
Fios de cores diferestes não se conectam. ou 0). Fios de cores diferestes não se conectam.
balancer: balancer:
default: default:
name: Distribuidor name: Distribuidor
description: Multifunções - Distribui igualmente todas as entradas por todas as saídas. description: Multifunções - Distribui igualmente todas as entradas por todas as
saídas.
merger: merger:
name: Misturador (comp.) name: Misturador (comp.)
description: Junta dois tapetes rolantes num só. description: Junta dois tapetes rolantes num só.
@ -503,8 +502,9 @@ buildings:
storage: storage:
default: default:
name: Armazém name: Armazém
description: Armazena itens em excesso, até uma determinada capacidade. Dá prioridade à saída da description: Armazena itens em excesso, até uma determinada capacidade. Dá
esquerda e pode ser usado como uma porta de transbordo. prioridade à saída da esquerda e pode ser usado como uma porta
de transbordo.
wire_tunnel: wire_tunnel:
default: default:
name: Túnel de Fios name: Túnel de Fios
@ -512,44 +512,41 @@ buildings:
constant_signal: constant_signal:
default: default:
name: Sinal Constante name: Sinal Constante
description: Emite um sinal constante , que pode ser uma forma, cor ou description: Emite um sinal constante , que pode ser uma forma, cor ou um sinal
um sinal binário (1 ou 0). binário (1 ou 0).
lever: lever:
default: default:
name: Interruptor name: Interruptor
description: Pode emitir alternadamente um sinal binário (1 ou 0) na camada de fios, description: Pode emitir alternadamente um sinal binário (1 ou 0) na camada de
que pode posteriormente ser usado, por exemplo, num filtro de itens. fios, que pode posteriormente ser usado, por exemplo, num filtro
de itens.
logic_gate: logic_gate:
default: default:
name: Portão AND name: Portão AND
description: >- description: 'Emite um sinal binário "1" se ambas as entradas forem verdadeiras.
Emite um sinal binário "1" se ambas as entradas forem verdadeiras. (Verdadeiro significa: (Verdadeiro significa: forma, cor ou sinal binário "1")'
forma, cor ou sinal binário "1")
not: not:
name: Portão NOT name: Portão NOT
description: >- description: 'Emite um sinal binário "1" se a entrada não for verdadeira.
Emite um sinal binário "1" se a entrada não for verdadeira. (Verdadeiro significa: (Verdadeiro significa: forma, cor ou sinal binário "1")'
forma, cor ou sinal binário "1")
xor: xor:
name: Portão XOR name: Portão XOR
description: >- description: 'Emite um sinal binário "1" se uma das entradas for verdadeira, mas
Emite um sinal binário "1" se uma das entradas for verdadeira, mas não as duas. (Verdadeiro significa: não as duas. (Verdadeiro significa: forma, cor ou sinal binário
forma, cor ou sinal binário "1") "1")'
or: or:
name: Portão OR name: Portão OR
description: >- description: 'Emite um sinal binário "1" se uma entrada é verdadeira.
Emite um sinal binário "1" se uma entrada é verdadeira. (Verdadeiro significa: (Verdadeiro significa: forma, cor ou sinal binário "1")'
forma, cor ou sinal binário "1")
transistor: transistor:
default: default:
name: Transístor name: Transístor
description: Encaminha a entrada inferior se a entrada lateral for verdade description: Encaminha a entrada inferior se a entrada lateral for verdade (uma
(uma forma, cor ou "1"). forma, cor ou "1").
mirrored: mirrored:
name: Transístor name: Transístor
description: Encaminha a entrada inferior se a entrada lateral for verdade description: Encaminha a entrada inferior se a entrada lateral for verdade (uma
(uma forma, cor ou "1"). forma, cor ou "1").
filter: filter:
default: default:
name: Filtro de Itens name: Filtro de Itens
@ -559,56 +556,56 @@ buildings:
display: display:
default: default:
name: Visor name: Visor
description: Conecta um sinal para mostrar no Visor - Pode ser uma forma, cor description: Conecta um sinal para mostrar no Visor - Pode ser uma forma, cor ou
ou um sinal binário. um sinal binário.
reader: reader:
default: default:
name: Leitor de Tapete name: Leitor de Tapete
description: description: Permite medir a passagem média de itens no tapete. Fornece o último
Permite medir a passagem média de itens no tapete. Fornece o último item lido na camada de item lido na camada de fios (quando desbloqueada).
fios (quando desbloqueada).
analyzer: analyzer:
default: default:
name: Analizador de Forma name: Analizador de Forma
description: Analiza o quadrante superior direito da camada mais baixa da forma e retorna description: Analiza o quadrante superior direito da camada mais baixa da forma
a forma ou cor. e retorna a forma ou cor.
comparator: comparator:
default: default:
name: Comparador name: Comparador
description: description: Produz o sinal binário "1" se ambos os itens são exatamente iguais.
Produz o sinal binário "1" se ambos os itens são exatamente iguais. Pode comparar formas, Pode comparar formas, itens e sinais binários.
itens e sinais binários.
virtual_processor: virtual_processor:
default: default:
name: Cortador Virtual name: Cortador Virtual
description: Virtualmente, corta as formas em duas metades. description: Virtualmente, corta as formas em duas metades.
rotater: rotater:
name: Rodador Virtual name: Rodador Virtual
description: Virtualmente, roda a forma tanto no sentido horário quanto no anti-horário. description: Virtualmente, roda a forma tanto no sentido horário quanto no
anti-horário.
unstacker: unstacker:
name: Desempilhador Virtual name: Desempilhador Virtual
description: Virtualmente, remove a camada do topo para a saída da direita description: Virtualmente, remove a camada do topo para a saída da direita e o
e o restante para a da esquerda. restante para a da esquerda.
stacker: stacker:
name: Empilhador Virtual name: Empilhador Virtual
description: Virtualmente empilhada a forma da direita em cima do item da esquerda. description: Virtualmente empilhada a forma da direita em cima do item da
esquerda.
painter: painter:
name: Pintor Virtual name: Pintor Virtual
description: Virtualmente, pinta a forma a forma da entrada de baixo description: Virtualmente, pinta a forma a forma da entrada de baixo com o item
com o item da entrada da direita. da entrada da direita.
item_producer: item_producer:
default: default:
name: Produtor de Itens name: Produtor de Itens
description: Disponível apenas no modo sandbox, produz o sinal dado na description: Disponível apenas no modo sandbox, produz o sinal dado na camada de
camada de fios na camada normal. fios na camada normal.
storyRewards: storyRewards:
reward_cutter_and_trash: reward_cutter_and_trash:
title: Corte de formas title: Corte de formas
desc: Acabaste de desbloquear o <strong>cortador</strong>, que corta as formas ao meio desc: Acabaste de desbloquear o <strong>cortador</strong>, que corta as formas
de cima para baixo <strong>independentemente da sua ao meio de cima para baixo <strong>independentemente da sua
orientação</strong>!<br><br>Certefica-te de que te livras do desperdício, orientação</strong>!<br><br>Certefica-te de que te livras do
caso contrário <strong>irá encravar e parar</strong> - Para este propósito desperdício, caso contrário <strong>irá encravar e parar</strong> -
eu dei-te um <strong>lixo</strong>, que destrói Para este propósito eu dei-te um <strong>lixo</strong>, que destrói
tudo o que lá colocares! tudo o que lá colocares!
reward_rotater: reward_rotater:
title: Rotação title: Rotação
@ -634,8 +631,8 @@ storyRewards:
reward_splitter: reward_splitter:
title: Divisor title: Divisor
desc: Desbloqueaste o <strong>dvisor</strong> uma variante do desc: Desbloqueaste o <strong>dvisor</strong> uma variante do
<strong>distribuidor</strong> - Aceita uma entradae divide-a <strong>distribuidor</strong> - Aceita uma entradae divide-a em
em duas! duas!
reward_tunnel: reward_tunnel:
title: Túnel title: Túnel
desc: O <strong>Túnel</strong> foi desbloqueado - Com ele podes passar itens desc: O <strong>Túnel</strong> foi desbloqueado - Com ele podes passar itens
@ -649,9 +646,9 @@ storyRewards:
reward_miner_chainable: reward_miner_chainable:
title: Extração em série title: Extração em série
desc: "Desbloqueaste o <strong>extrator em séire</strong>! Permite desc: "Desbloqueaste o <strong>extrator em séire</strong>! Permite
<strong>enviar os recursos</strong> para outros extratores, sendo assim <strong>enviar os recursos</strong> para outros extratores, sendo
permite uma extração de recursos mais eficiente!<br><br> PS: O extrator assim permite uma extração de recursos mais eficiente!<br><br> PS: O
antigo já foi trocado na tua lista de construções!" extrator antigo já foi trocado na tua lista de construções!"
reward_underground_belt_tier_2: reward_underground_belt_tier_2:
title: Túnel Nível II title: Túnel Nível II
desc: Desbloqueaste uma nova variante do <strong>Túnel</strong> - Tem um desc: Desbloqueaste uma nova variante do <strong>Túnel</strong> - Tem um
@ -670,17 +667,20 @@ storyRewards:
reward_storage: reward_storage:
title: Armazém title: Armazém
desc: Desbloqueaste uma variante do <strong>lixo</strong> - Permite armazenar desc: Desbloqueaste uma variante do <strong>lixo</strong> - Permite armazenar
itens, até uma determinada capacidade!<br><br> Dá prioridade à saída da itens, até uma determinada capacidade!<br><br> Dá prioridade à saída
esquerda e pode ser usado como uma <strong>porta de transbordo</strong>! da esquerda e pode ser usado como uma <strong>porta de
transbordo</strong>!
reward_freeplay: reward_freeplay:
title: Jogo livre title: Jogo livre
desc: Conseguiste! Desbloqueaste o <strong>modo jogo livre</strong>! Isto desc: Conseguiste! Desbloqueaste o <strong>modo jogo livre</strong>! Isto
significa que agora as formas são geradas <strong>aleatoriamente</strong>!<br><br> significa que agora as formas são geradas
Como o edifício central vai precisar de uma <strong>taxa de rendimento</strong> a partir <strong>aleatoriamente</strong>!<br><br> Como o edifício central vai
de agora, recomendo vivamente a contruires uma máquina que, automaticamente, precisar de uma <strong>taxa de rendimento</strong> a partir de
entraga as formas pedidas!<br><br> O edifício central emite a forma pedida agora, recomendo vivamente a contruires uma máquina que,
na camada de fios,sendo assim tudo o que tens a fazer é analiza-la e automaticamente, entraga as formas pedidas!<br><br> O edifício
automaticamente configurares a tua fábrica baseada nisso. central emite a forma pedida na camada de fios,sendo assim tudo o
que tens a fazer é analiza-la e automaticamente configurares a tua
fábrica baseada nisso.
reward_blueprints: reward_blueprints:
title: Projetos title: Projetos
desc: Agora podes <strong>copiar e colar</strong> partes da tua fábrica! desc: Agora podes <strong>copiar e colar</strong> partes da tua fábrica!
@ -699,18 +699,18 @@ storyRewards:
desc: Parabéns! Já agora, está planeado mais conteúdo para o jogo completo! desc: Parabéns! Já agora, está planeado mais conteúdo para o jogo completo!
reward_balancer: reward_balancer:
title: Distribuidor title: Distribuidor
desc: O multifunctional <strong>distribuidor</strong> foi desbloqueado - Pode desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
ser usado para construbir fábricas maiores <strong>dividindo e juntando be used to build bigger factories by <strong>splitting and merging
itens</strong> por vários tapetes rolantes!<br><br> items</strong> onto multiple belts!
reward_merger: reward_merger:
title: Misturador (compacto) title: Misturador (compacto)
desc: Desbloqueaste um <strong>misturador</strong>, uma variante do desc: Desbloqueaste um <strong>misturador</strong>, uma variante do
<strong>distribuidor</strong> - Aceita duas entradas e junta-as num <strong>distribuidor</strong> - Aceita duas entradas e junta-as num
tapete rolante! tapete rolante!
reward_belt_reader: reward_belt_reader:
title: Leitor de Tapete title: Leitor de Tapete
desc: Desbloqueaste o <strong>leitor de tapete</strong>! Permite-te medires desc: Desbloqueaste o <strong>leitor de tapete</strong>! Permite-te medires a
a passagem média de itens no tapete.<br><br>E espera por desbloqueares passagem média de itens no tapete.<br><br>E espera por desbloqueares
os fios - aí é que vão ser bastante úteis! os fios - aí é que vão ser bastante úteis!
reward_rotater_180: reward_rotater_180:
title: Rodar (180º) title: Rodar (180º)
@ -718,17 +718,17 @@ storyRewards:
rodares formas 180 graus (Surpresa! :D) rodares formas 180 graus (Surpresa! :D)
reward_display: reward_display:
title: Visor title: Visor
desc: "Desbloqueaste o <strong>Visor</strong> - Conecta um sinal na desc: "Desbloqueaste o <strong>Visor</strong> - Conecta um sinal na camada de
camada de fios para o visualizares!<br><br> PS: Reparaste que o leitor fios para o visualizares!<br><br> PS: Reparaste que o leitor de
de tapete e o armazém emitem o último item lido por eles? tenta mostrar isso tapete e o armazém emitem o último item lido por eles? tenta mostrar
num visor!" isso num visor!"
reward_constant_signal: reward_constant_signal:
title: Sinal Constante title: Sinal Constante
desc: Desbloqueaste o <strong>sinal constante</strong> contruido na camada desc: Desbloqueaste o <strong>sinal constante</strong> contruido na camada de
de fios! Isto é útil conectado com um <strong>filtro de itens</strong> fios! Isto é útil conectado com um <strong>filtro de itens</strong>
por exemplo.<br><br> O sinal constante pode emitir uma por exemplo.<br><br> O sinal constante pode emitir uma
<strong>forma</strong>, <strong>cor</strong> ou <strong>forma</strong>, <strong>cor</strong> ou <strong>sinal
<strong>sinal binário</strong> (1 ou 0). binário</strong> (1 ou 0).
reward_logic_gates: reward_logic_gates:
title: Portões Lógicos title: Portões Lógicos
desc: Desbloqueaste os <strong>portões lógicos</strong>! N tens de te excitar desc: Desbloqueaste os <strong>portões lógicos</strong>! N tens de te excitar
@ -738,27 +738,30 @@ storyRewards:
reward_virtual_processing: reward_virtual_processing:
title: Processamento Virtual title: Processamento Virtual
desc: Acadei de te dar um monte de novas construções, que te vão permitir desc: Acadei de te dar um monte de novas construções, que te vão permitir
<strong>simular o processamento de formas</strong>!<br><br> Agora podes <strong>simular o processamento de formas</strong>!<br><br> Agora
simular um cortador,um rodador, um empilhador e muito mais na camada de fios! podes simular um cortador,um rodador, um empilhador e muito mais na
Com isto, agora tens três opções para continuares o jogo:<br><br> - camada de fios! Com isto, agora tens três opções para continuares o
Construir uma <strong>máquina automática</strong> para criar qualquer forma jogo:<br><br> - Construir uma <strong>máquina automática</strong>
possível pedida pelo Edifício Central (Reconmento-te a experimentares!).<br><br> - Contruir para criar qualquer forma possível pedida pelo Edifício Central
algo fixe com os fios.<br><br> - Continuar a jogar (Reconmento-te a experimentares!).<br><br> - Contruir algo fixe com
regularmente.<br><br> Independentemente da tua escolha, lembra-te de te divertires! os fios.<br><br> - Continuar a jogar regularmente.<br><br>
Independentemente da tua escolha, lembra-te de te divertires!
reward_wires_painter_and_levers: reward_wires_painter_and_levers:
title: Fios & Pintor Quádruplo title: Fios & Pintor Quádruplo
desc: "Desbloquaste a <strong>Camada de Fios</strong>: É uma camada separada desc: "Desbloquaste a <strong>Camada de Fios</strong>: É uma camada separada no
no topo da camada normal e introduz um monte de novas topo da camada normal e introduz um monte de novas
mecânicas!<br><br> Para o inicio eu dei-te o <strong>Pintor mecânicas!<br><br> Para o inicio eu dei-te o <strong>Pintor
Quádruplo</strong> - Conecta as entradasque queres pintar na Quádruplo</strong> - Conecta as entradas que queres pintar na camada
camada de fios!<br><br> Para trocares para a camada de fios, pressiona a tecla de fios!<br><br> Para trocares para a camada de fios, pressiona a
<strong>E</strong>." tecla <strong>E</strong>. <br><br> PS: <strong>Ativa as dicas</strong> nas
definições para ativares o tutorial de fios!"
reward_filter: reward_filter:
title: Filtro de Itens title: Filtro de Itens
desc: Desbloquaste o <strong>Filtro de Itens</strong>! Vai mandar itens ou desc: Desbloquaste o <strong>Filtro de Itens</strong>! Vai mandar itens ou para
para o topo ou para a saída da esquerda dependendo depending se são iguais ao o topo ou para a saída da esquerda dependendo depending se são
sinal da camada de fios ou não.<br><br> Também podes passar um iguais ao sinal da camada de fios ou não.<br><br> Também podes
sinal binário (1 ou 0) para ativa-lo ou desativa-lo totalmente. passar um sinal binário (1 ou 0) para ativa-lo ou desativa-lo
totalmente.
reward_demo_end: reward_demo_end:
title: Fim da Demo title: Fim da Demo
desc: Tu chegaste ao fim da versão demo! desc: Tu chegaste ao fim da versão demo!
@ -887,40 +890,50 @@ settings:
description: Define o volume para música description: Define o volume para música
lowQualityMapResources: lowQualityMapResources:
title: Recursos de Mapa de Baixa Qualidade title: Recursos de Mapa de Baixa Qualidade
description: Simplifica a renderização de recursos quando o mapa está ampliado para description: Simplifica a renderização de recursos quando o mapa está ampliado
melhorar o desempenho. Até parece mais limpo, então lembra-te de para melhorar o desempenho. Até parece mais limpo, então
experimentares! lembra-te de experimentares!
disableTileGrid: disableTileGrid:
title: Desativar Grelha title: Desativar Grelha
description: Desativar a grelha pode ajudar com o desempenho. Isto também description: Desativar a grelha pode ajudar com o desempenho. Isto também fazz o
fazz o jogo parecer mais limpo! jogo parecer mais limpo!
clearCursorOnDeleteWhilePlacing: clearCursorOnDeleteWhilePlacing:
title: Limpar Cursor com Clique Direito title: Limpar Cursor com Clique Direito
description: Ativado por padrão, limpa o cursor sempre que pressionas o botão direito do rato description: Ativado por padrão, limpa o cursor sempre que pressionas o botão
enquanto tens um edifício para colocamento. Se desativado, direito do rato enquanto tens um edifício para colocamento. Se
podes apagar construções pressionando o botão direito do rato enquanto colocas um desativado, podes apagar construções pressionando o botão
edifício. direito do rato enquanto colocas um edifício.
lowQualityTextures: lowQualityTextures:
title: Texturas de baixa qualidade (Feio) title: Texturas de baixa qualidade (Feio)
description: sa texturas de baixa qualidade para melhorar o desempenho. sto vai tornar o description: sa texturas de baixa qualidade para melhorar o desempenho. sto vai
jogo parecer muito feio! tornar o jogo parecer muito feio!
displayChunkBorders: displayChunkBorders:
title: Mostrar bordas de limites (chunk borders) title: Mostrar bordas de limites (chunk borders)
description: O jogo está dividido em partes de 16x16 quadrados, se esta dedinição estiver description: O jogo está dividido em partes de 16x16 quadrados, se esta
ativada as bordas de cada limitece são mostradas. dedinição estiver ativada as bordas de cada limitece são
mostradas.
pickMinerOnPatch: pickMinerOnPatch:
title: Selecionar extrator num quadrado de recurso title: Selecionar extrator num quadrado de recurso
description: Ativado por padrão, seleciona um extrator se usares a pipeta quando description: Ativado por padrão, seleciona um extrator se usares a pipeta quando
estiveres com o rato em cima de um quadrado de recurso. estiveres com o rato em cima de um quadrado de recurso.
simplifiedBelts: simplifiedBelts:
title: Tapetes rolantes simplificados (Feio) title: Tapetes rolantes simplificados (Feio)
description: Não renderiza os intens nos tapetes excepto quando tens o rato em cima do tapete description: Não renderiza os intens nos tapetes excepto quando tens o rato em
para melhorar o desempenho. Não recomendo a jogares com esta definição ativada cima do tapete para melhorar o desempenho. Não recomendo a
a não ser que precises mesmo de melhorar o desempenho. jogares com esta definição ativada a não ser que precises mesmo
de melhorar o desempenho.
enableMousePan: enableMousePan:
title: Ativar rato panorâmico title: Ativar rato panorâmico
description: Permite-te mover o mapa movento o rato nos cantos do description: Permite-te mover o mapa movento o rato nos cantos do ecrâ. A
ecrâ. A velociade depende da definição de velocidade de movimentação. velociade depende da definição de velocidade de movimentação.
zoomToCursor:
title: Zoom towards Cursor
description: If activated the zoom will happen in the direction of your mouse
position, otherwise in the middle of the screen.
mapResourcesScale:
title: Map Resources Size
description: Controls the size of the shapes on the map overview (when zooming
out).
rangeSliderPercentage: <amount> % rangeSliderPercentage: <amount> %
keybindings: keybindings:
title: Atalhos title: Atalhos
@ -1020,26 +1033,30 @@ demo:
exportingBase: Exportar base como uma imagem exportingBase: Exportar base como uma imagem
settingNotAvailable: Não disponível no Demo. settingNotAvailable: Não disponível no Demo.
tips: tips:
- "O edifício central aceita qualquer entrada, não apenas a forma atual!" - O edifício central aceita qualquer entrada, não apenas a da forma atual!
- Tem a certeza que as tuas fábricas são modulares - vai valer a pena! - Tem a certeza que as tuas fábricas são modulares - vai valer a pena!
- "Não construas demasiado perto do edifício, ou vai ser um grande caos!" - Não construas demasiado perto do edifício, ou será um grande caos!
- "Se empilhar não funciona, tenta trocar as entradas." - Se empilhar não funciona, tenta trocar as entradas.
- Podes alternar a direção do planeador de tapete rolante ao pressionar <b>R</b>. - Podes alternar a direção do planeador de tapete rolante ao pressionar
- Ao segurar <b>CTRL</b> podes arrastar tapetes rolantes sem auto-orientação. <b>R</b>.
- "Os rácios continuam os mesmos, desde que todos os upgrades estejam no mesmo Nível." - Ao pressionares <b>CTRL</b> podes arrastar tapetes rolantes sem auto-orientação.
- Os rácios continuam os mesmos, desde que todos os upgrades estejam no
mesmo Nível.
- Execução em série é mais eficiente que em paralelo. - Execução em série é mais eficiente que em paralelo.
- Vais desbloquear mais variações de edifícios mais tarde no jogo! - Vais desbloquear mais variações de edifícios, mais tarde no jogo!
- Podes usar <b>T</b> para trocar entre as diferentes variantes. - Podes usar <b>T</b> para trocares entre as diferentes variantes.
- Simetria é a solução! - Simetria é a solução!
- Podes entrelaçar diferentes níveis de túneis. - Podes entrelaçar diferentes tipos de túneis.
- Tenta construir fábricas compactas - vai valer a pena! - Tenta construir fábricas compactas - vai valer a pena!
- O pintor tem uma variante espelhada que podes selectionar com <b>T</b> - O pintor tem uma variante espelhada que podes selecionar com <b>T</b>
- Ter os rácios de edifícios corretos vai maximizar a eficiência. - Ter os rácios de edifícios corretos vai maximizar a eficiência.
- "No nível máximo, 5 extratores vão encher um tapete." - No nível máximo, 5 extratores vão encher um tapete.
- Não te esqueças dos túneis! - Não te esqueças dos túneis!
- Não tens de dividir os itens uniformemente para eficiência máxima. - Não tens de dividir os itens uniformemente para eficiência máxima.
- Segurar <b>SHIFT</b> vai ativar o planeador de tapetes, deixando-te colocar longas linhas de tapetes facilmente. - Segurar <b>SHIFT</b> vai ativar o planeador de tapetes, deixando-te
- "Os cortadores cortam sempre verticalmente, independentemente da sua orientação." colocar longas linhas de tapetes facilmente.
- Os cortadores cortam sempre verticalmente, independentemente da sua
orientação.
- Para obter branco junta as três cores. - Para obter branco junta as três cores.
- O buffer do armazém prioritiza a primeira saída. - O buffer do armazém prioritiza a primeira saída.
- Investe tempo para costruir designs repetiveis - vale a pena! - Investe tempo para costruir designs repetiveis - vale a pena!
@ -1047,32 +1064,41 @@ tips:
- Podes segurar <b>ALT</b> para inverter a direção de tapetes colocados. - Podes segurar <b>ALT</b> para inverter a direção de tapetes colocados.
- Eficiência é a solução! - Eficiência é a solução!
- As formas que estão mais longes do edifício central são mais complexas. - As formas que estão mais longes do edifício central são mais complexas.
- "As Máquinas têm uma velocidade limitada, divide-as para eficiência máxima." - As Máquinas têm uma velocidade limitada, divide-as para eficiência máxima.
- Usa balanceadores para maximizar a tua eficiência. - Usa balanceadores para maximizar a tua eficiência.
- Organização é importante. Tenta não cruzar tapetes demasiado. - Organização é importante. Tenta não cruzar demasiados tapetes.
- "Planeja antecipadamente, ou vai ser um grande caos!" - Planeia antecipadamente, ou vai ser um grande caos!
- Não removas as tuas fábricas antigas! Vais precisar delas para desbloquear upgrades. - Não removas as tuas fábricas antigas! Vais precisar delas para desbloqueares
- Tenta superar o nível 18 sozinho sem procurar ajuda! upgrades.
- "Não complicas as coisas, tenta continuar simples e irás muito longe." - Tenta superar o nível 20 sozinho sem procurar ajuda!
- Talvez precises de reusar fábricas mais tarde no jogo. Planeia as tuas fábricas para serem reutilizáveis. - Não complicas as coisas, tenta continuar simples e irás muito longe.
- Às vezes, podes encontrar uma forma necessária no mapa sem criar-la com empilhadoras. - Talvez precises de reutilizar fábricas, mais tarde no jogo. Planeia as tuas
fábricas para serem reutilizáveis.
- Às vezes, podes encontrar uma forma necessária no mapa sem criar-la com
empilhadoras.
- Moinhos de vento e cataventos completos nunca aparecem naturalmente. - Moinhos de vento e cataventos completos nunca aparecem naturalmente.
- Pinta as tuas formas antes de cortar-las para eficiência máxima. - Pinta as tuas formas antes de as cortares para eficiência máxima.
- "Com módulos, o espaço é apenas uma percepção; uma preocupação para pessoas mortais." - Com módulos, o espaço é apenas uma perceção; uma preocupação para pessoas
mortais.
- Faz uma fábrica de diagramas separada. São importantes para módulos. - Faz uma fábrica de diagramas separada. São importantes para módulos.
- "Dá uma olhada ao misturador de cores, e as tuas questões serão respondidas." - Dá uma olhada ao misturador de cores, e as tuas questões serão respondidas.
- Use <b>CTRL</b> + Clique para selecionar uma área. - Usa <b>CTRL</b> + Clique para selecionar uma área.
- Construir demasiado perto do edifício central pode ficar no caminho de projetos futuros. - Construir demasiado perto do edifício central pode ficar no caminho de
- O ícone de alfinete perto duma forma na lista de upgrades vai afixar-la ao ecrã. projetos futuros.
- Junta todas as cores primárias juntas para fazer branco! - O ícone de alfinete perto duma forma na lista de upgrades vai afixa-la ao
- "Tu tens um mapa infinito, não limites a tua fábrica, expande!" ecrã.
- Junta todas as cores primárias para fazeres branco!
- Tu tens um mapa infinito, não limites a tua fábrica, expande!
- Tenta também Factorio! É o meu jogo favorito. - Tenta também Factorio! É o meu jogo favorito.
- O cortador quádruplo corta no sentido dos ponteiros começando no canto superior direito! - O cortador quádruplo corta no sentido dos ponteiros do relógio começando no canto
superior direito!
- Podes fazer download dos teus savegames no menu principal! - Podes fazer download dos teus savegames no menu principal!
- Este jogo tem muitos atalhos de teclado úteis! Não te esqueças de verificar a página de configurações. - Este jogo tem muitos atalhos de teclado úteis! Não te esqueças de
- "Este jogo tem muitas definições, não te esqueças de as verificar!" verificar a página de configurações.
- O marco para o teu edifício central tem uma pequena bússola para indicar a sua direção! - Este jogo tem muitas definições, não te esqueças de as verificar!
- "Para limpar tapetes, corta a área e cola-a na mesma localização." - O marco para o teu edifício central tem uma pequena bússola para indicar a
sua direção!
- Para limpar tapetes, corta a área e cola-a na mesma localização.
- Pressiona F4 para mostrar os teus FPS e Tick Rate. - Pressiona F4 para mostrar os teus FPS e Tick Rate.
- Pressiona F4 duas vezes para mostrar a tile do teu rato e câmara. - Pressiona F4 duas vezes para mostrar a tile do teu rato e câmara.
- Podes clicar numa forma afixada no lado direito para desafixar-la. - Podes clicar numa forma afixada no lado direito para desafixa-la.

View File

@ -204,11 +204,14 @@ dialogs:
renameSavegame: renameSavegame:
title: Rename Savegame title: Rename Savegame
desc: You can rename your savegame here. desc: You can rename your savegame here.
entityWarning: tutorialVideoAvailable:
title: Performance Warning title: Tutorial Available
desc: You have placed a lot of buildings, this is just a friendly reminder that desc: There is a tutorial video available for this level! Would you like to
the game can not handle an endless count of buildings - So try to watch it?
keep your factories compact! tutorialVideoAvailableForeignLanguage:
title: Tutorial Available
desc: There is a tutorial video available for this level, but it is only
available in English. Would you like to watch it?
ingame: ingame:
keybindingsOverlay: keybindingsOverlay:
moveMap: Move moveMap: Move
@ -254,27 +257,6 @@ ingame:
title: Upgrade-uri title: Upgrade-uri
buttonUnlock: Upgrade buttonUnlock: Upgrade
tier: Tier <x> tier: Tier <x>
tierLabels:
- I
- II
- III
- IV
- V
- VI
- VII
- VIII
- IX
- X
- XI
- XII
- XIII
- XIV
- XV
- XVI
- XVII
- XVIII
- XIX
- XX
maximumLevel: NIVELUL MAXIM (Speed x<currentMult>) maximumLevel: NIVELUL MAXIM (Speed x<currentMult>)
statistics: statistics:
title: Statistici title: Statistici
@ -298,10 +280,6 @@ ingame:
playtime: Timp jucat playtime: Timp jucat
buildingsPlaced: Construcții buildingsPlaced: Construcții
beltsPlaced: Benzi beltsPlaced: Benzi
buttons:
continue: Continuă
settings: Setări
menu: Întoarce-te în meniu
tutorialHints: tutorialHints:
title: Ai nevoie de ajutor? title: Ai nevoie de ajutor?
showHint: Arată o idee showHint: Arată o idee
@ -329,6 +307,30 @@ ingame:
rapid.<br><br>Sfat: Ține apăsat <strong>SHIFT</strong> pentru a rapid.<br><br>Sfat: Ține apăsat <strong>SHIFT</strong> pentru a
plasa mai multe extractoare, și flosește <strong>R</strong> plasa mai multe extractoare, și flosește <strong>R</strong>
pentru a le roti." pentru a le roti."
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
halves!<br><br> PS: The cutter always cuts from <strong>top to
bottom</strong> regardless of its orientation."
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
<strong>trash</strong> to get rid of the currently (!) not
needed waste.
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
up this slow process!<br><br> PS: Use the <strong>0-9
hotkeys</strong> to access buildings faster!"
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
extractors</strong> and connect them to the hub.<br><br> PS:
Hold <strong>SHIFT</strong> while dragging a belt to activate
the belt planner!"
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
<strong>circles</strong>, <strong>white</strong> and
<strong>red</strong> color!
21_2_switch_to_wires: Switch to the wires layer by pressing
<strong>E</strong>!<br><br> Then <strong>connect all four
inputs</strong> of the painter with cables!
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
with wires!
21_4_press_button: "Press the switch to make it <strong>emit a truthy
signal</strong> and thus activate the painter.<br><br> PS: You
don't have to connect all inputs! Try wiring only two."
colors: colors:
red: Roșu red: Roșu
green: Verde green: Verde
@ -689,7 +691,7 @@ storyRewards:
title: Balancer title: Balancer
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
be used to build bigger factories by <strong>splitting and merging be used to build bigger factories by <strong>splitting and merging
items</strong> onto multiple belts!<br><br> items</strong> onto multiple belts!
reward_merger: reward_merger:
title: Compact Merger title: Compact Merger
desc: You have unlocked a <strong>merger</strong> variant of the desc: You have unlocked a <strong>merger</strong> variant of the
@ -740,7 +742,8 @@ storyRewards:
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>." <strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
the settings to activate the wires tutorial!"
reward_filter: reward_filter:
title: Item Filter title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either desc: You unlocked the <strong>Item Filter</strong>! It will route items either
@ -910,6 +913,14 @@ settings:
title: Enable Mouse Pan title: Enable Mouse Pan
description: Allows to move the map by moving the cursor to the edges of the description: Allows to move the map by moving the cursor to the edges of the
screen. The speed depends on the Movement Speed setting. screen. The speed depends on the Movement Speed setting.
zoomToCursor:
title: Zoom towards Cursor
description: If activated the zoom will happen in the direction of your mouse
position, otherwise in the middle of the screen.
mapResourcesScale:
title: Map Resources Size
description: Controls the size of the shapes on the map overview (when zooming
out).
rangeSliderPercentage: <amount> % rangeSliderPercentage: <amount> %
keybindings: keybindings:
title: Tastele setate title: Tastele setate

File diff suppressed because it is too large Load Diff

View File

@ -199,11 +199,14 @@ dialogs:
renameSavegame: renameSavegame:
title: Rename Savegame title: Rename Savegame
desc: You can rename your savegame here. desc: You can rename your savegame here.
entityWarning: tutorialVideoAvailable:
title: Performance Warning title: Tutorial Available
desc: You have placed a lot of buildings, this is just a friendly reminder that desc: There is a tutorial video available for this level! Would you like to
the game can not handle an endless count of buildings - So try to watch it?
keep your factories compact! tutorialVideoAvailableForeignLanguage:
title: Tutorial Available
desc: There is a tutorial video available for this level, but it is only
available in English. Would you like to watch it?
ingame: ingame:
keybindingsOverlay: keybindingsOverlay:
moveMap: Move moveMap: Move
@ -259,27 +262,6 @@ ingame:
title: Upgrades title: Upgrades
buttonUnlock: Upgrade buttonUnlock: Upgrade
tier: Tier <x> tier: Tier <x>
tierLabels:
- I
- II
- III
- IV
- V
- VI
- VII
- VIII
- IX
- X
- XI
- XII
- XIII
- XIV
- XV
- XVI
- XVII
- XVIII
- XIX
- XX
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>) maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
statistics: statistics:
title: Statistics title: Statistics
@ -303,10 +285,6 @@ ingame:
playtime: Playtime playtime: Playtime
buildingsPlaced: Buildings buildingsPlaced: Buildings
beltsPlaced: Belts beltsPlaced: Belts
buttons:
continue: Continue
settings: Settings
menu: Return to menu
tutorialHints: tutorialHints:
title: Need help? title: Need help?
showHint: Show hint showHint: Show hint
@ -337,6 +315,30 @@ ingame:
and belts to finish the goal quicker.<br><br>Tip: Hold and belts to finish the goal quicker.<br><br>Tip: Hold
<strong>SHIFT</strong> to place multiple extractors, and use <strong>SHIFT</strong> to place multiple extractors, and use
<strong>R</strong> to rotate them." <strong>R</strong> to rotate them."
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
halves!<br><br> PS: The cutter always cuts from <strong>top to
bottom</strong> regardless of its orientation."
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
<strong>trash</strong> to get rid of the currently (!) not
needed waste.
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
up this slow process!<br><br> PS: Use the <strong>0-9
hotkeys</strong> to access buildings faster!"
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
extractors</strong> and connect them to the hub.<br><br> PS:
Hold <strong>SHIFT</strong> while dragging a belt to activate
the belt planner!"
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
<strong>circles</strong>, <strong>white</strong> and
<strong>red</strong> color!
21_2_switch_to_wires: Switch to the wires layer by pressing
<strong>E</strong>!<br><br> Then <strong>connect all four
inputs</strong> of the painter with cables!
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
with wires!
21_4_press_button: "Press the switch to make it <strong>emit a truthy
signal</strong> and thus activate the painter.<br><br> PS: You
don't have to connect all inputs! Try wiring only two."
connectedMiners: connectedMiners:
one_miner: 1 Miner one_miner: 1 Miner
n_miners: <amount> Miners n_miners: <amount> Miners
@ -676,7 +678,7 @@ storyRewards:
title: Balancer title: Balancer
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
be used to build bigger factories by <strong>splitting and merging be used to build bigger factories by <strong>splitting and merging
items</strong> onto multiple belts!<br><br> items</strong> onto multiple belts!
reward_merger: reward_merger:
title: Compact Merger title: Compact Merger
desc: You have unlocked a <strong>merger</strong> variant of the desc: You have unlocked a <strong>merger</strong> variant of the
@ -727,7 +729,8 @@ storyRewards:
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>." <strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
the settings to activate the wires tutorial!"
reward_filter: reward_filter:
title: Item Filter title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either desc: You unlocked the <strong>Item Filter</strong>! It will route items either
@ -893,6 +896,14 @@ settings:
title: Enable Mouse Pan title: Enable Mouse Pan
description: Allows to move the map by moving the cursor to the edges of the description: Allows to move the map by moving the cursor to the edges of the
screen. The speed depends on the Movement Speed setting. screen. The speed depends on the Movement Speed setting.
zoomToCursor:
title: Zoom towards Cursor
description: If activated the zoom will happen in the direction of your mouse
position, otherwise in the middle of the screen.
mapResourcesScale:
title: Map Resources Size
description: Controls the size of the shapes on the map overview (when zooming
out).
rangeSliderPercentage: <amount> % rangeSliderPercentage: <amount> %
keybindings: keybindings:
title: Keybindings title: Keybindings

View File

@ -199,11 +199,14 @@ dialogs:
renameSavegame: renameSavegame:
title: Rename Savegame title: Rename Savegame
desc: You can rename your savegame here. desc: You can rename your savegame here.
entityWarning: tutorialVideoAvailable:
title: Performance Warning title: Tutorial Available
desc: You have placed a lot of buildings, this is just a friendly reminder that desc: There is a tutorial video available for this level! Would you like to
the game can not handle an endless count of buildings - So try to watch it?
keep your factories compact! tutorialVideoAvailableForeignLanguage:
title: Tutorial Available
desc: There is a tutorial video available for this level, but it is only
available in English. Would you like to watch it?
ingame: ingame:
keybindingsOverlay: keybindingsOverlay:
moveMap: Kretanje moveMap: Kretanje
@ -259,27 +262,6 @@ ingame:
title: Nadogradnje title: Nadogradnje
buttonUnlock: Nadogradi buttonUnlock: Nadogradi
tier: <x> red tier: <x> red
tierLabels:
- I
- II
- III
- IV
- V
- VI
- VII
- VIII
- IX
- X
- XI
- XII
- XIII
- XIV
- XV
- XVI
- XVII
- XVIII
- XIX
- XX
maximumLevel: MAKSIMALNI LEVEL (Brzina x<currentMult>) maximumLevel: MAKSIMALNI LEVEL (Brzina x<currentMult>)
statistics: statistics:
title: Statistika title: Statistika
@ -303,10 +285,6 @@ ingame:
playtime: Vreme igranja playtime: Vreme igranja
buildingsPlaced: Građevine buildingsPlaced: Građevine
beltsPlaced: Trake beltsPlaced: Trake
buttons:
continue: Nastavi
settings: Podešavanja
menu: Povratak na glavni meni
tutorialHints: tutorialHints:
title: Potrebna pomoć? title: Potrebna pomoć?
showHint: Prikaži savet showHint: Prikaži savet
@ -337,6 +315,30 @@ ingame:
pokretnih traka će ubrzati napredak do cilja.<br><br>Savet: Drži pokretnih traka će ubrzati napredak do cilja.<br><br>Savet: Drži
<strong>SHIFT</strong> za postavljanje više rudara istovremeno, <strong>SHIFT</strong> za postavljanje više rudara istovremeno,
a pritisni <strong>R</strong> za okretanje." a pritisni <strong>R</strong> za okretanje."
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
halves!<br><br> PS: The cutter always cuts from <strong>top to
bottom</strong> regardless of its orientation."
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
<strong>trash</strong> to get rid of the currently (!) not
needed waste.
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
up this slow process!<br><br> PS: Use the <strong>0-9
hotkeys</strong> to access buildings faster!"
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
extractors</strong> and connect them to the hub.<br><br> PS:
Hold <strong>SHIFT</strong> while dragging a belt to activate
the belt planner!"
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
<strong>circles</strong>, <strong>white</strong> and
<strong>red</strong> color!
21_2_switch_to_wires: Switch to the wires layer by pressing
<strong>E</strong>!<br><br> Then <strong>connect all four
inputs</strong> of the painter with cables!
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
with wires!
21_4_press_button: "Press the switch to make it <strong>emit a truthy
signal</strong> and thus activate the painter.<br><br> PS: You
don't have to connect all inputs! Try wiring only two."
connectedMiners: connectedMiners:
one_miner: 1 Miner one_miner: 1 Miner
n_miners: <amount> Miners n_miners: <amount> Miners
@ -674,7 +676,7 @@ storyRewards:
title: Balancer title: Balancer
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
be used to build bigger factories by <strong>splitting and merging be used to build bigger factories by <strong>splitting and merging
items</strong> onto multiple belts!<br><br> items</strong> onto multiple belts!
reward_merger: reward_merger:
title: Compact Merger title: Compact Merger
desc: You have unlocked a <strong>merger</strong> variant of the desc: You have unlocked a <strong>merger</strong> variant of the
@ -725,7 +727,8 @@ storyRewards:
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>." <strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
the settings to activate the wires tutorial!"
reward_filter: reward_filter:
title: Item Filter title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either desc: You unlocked the <strong>Item Filter</strong>! It will route items either
@ -891,6 +894,14 @@ settings:
title: Enable Mouse Pan title: Enable Mouse Pan
description: Allows to move the map by moving the cursor to the edges of the description: Allows to move the map by moving the cursor to the edges of the
screen. The speed depends on the Movement Speed setting. screen. The speed depends on the Movement Speed setting.
zoomToCursor:
title: Zoom towards Cursor
description: If activated the zoom will happen in the direction of your mouse
position, otherwise in the middle of the screen.
mapResourcesScale:
title: Map Resources Size
description: Controls the size of the shapes on the map overview (when zooming
out).
rangeSliderPercentage: <amount> % rangeSliderPercentage: <amount> %
keybindings: keybindings:
title: Tasteri title: Tasteri

View File

@ -121,8 +121,8 @@ dialogs:
text: "Kunde inte ladda sparfil:" text: "Kunde inte ladda sparfil:"
confirmSavegameDelete: confirmSavegameDelete:
title: Bekräfta radering title: Bekräfta radering
text: Är du säker på att du vill ta bort följande spel?<br><br> text: Är du säker på att du vill ta bort följande spel?<br><br> '<savegameName>'
'<savegameName>' på nivå <savegameLevel><br><br> Detta kan inte ångras! på nivå <savegameLevel><br><br> Detta kan inte ångras!
savegameDeletionError: savegameDeletionError:
title: Kunde inte radera title: Kunde inte radera
text: "Kunde inte radera sparfil:" text: "Kunde inte radera sparfil:"
@ -203,9 +203,14 @@ dialogs:
renameSavegame: renameSavegame:
title: Byt namn på sparfil title: Byt namn på sparfil
desc: Du kan byta namn på din sparfil här. desc: Du kan byta namn på din sparfil här.
entityWarning: tutorialVideoAvailable:
title: Prestanda varning title: Tutorial Available
desc: Du har placerat väldigt många byggnader, det här är bara en vänlig påminnelse att spelet inte klarar av ett oändligt antal av byggnader - så försök hålla dina fabriker kompakta! desc: There is a tutorial video available for this level! Would you like to
watch it?
tutorialVideoAvailableForeignLanguage:
title: Tutorial Available
desc: There is a tutorial video available for this level, but it is only
available in English. Would you like to watch it?
ingame: ingame:
keybindingsOverlay: keybindingsOverlay:
moveMap: Flytta moveMap: Flytta
@ -251,27 +256,6 @@ ingame:
title: Upgraderingar title: Upgraderingar
buttonUnlock: Upgradera buttonUnlock: Upgradera
tier: Tier <x> tier: Tier <x>
tierLabels:
- I
- II
- III
- IV
- V
- VI
- VII
- VIII
- IX
- X
- XI
- XII
- XIII
- XIV
- XV
- XVI
- XVII
- XVIII
- XIX
- XX
maximumLevel: MAXNIVÅ (Hastighet x<currentMult>) maximumLevel: MAXNIVÅ (Hastighet x<currentMult>)
statistics: statistics:
title: Statistik title: Statistik
@ -295,10 +279,6 @@ ingame:
playtime: Speltid playtime: Speltid
buildingsPlaced: Byggnader buildingsPlaced: Byggnader
beltsPlaced: Rullband beltsPlaced: Rullband
buttons:
continue: Fortsätt
settings: Inställningar
menu: Återvänd till meny
tutorialHints: tutorialHints:
title: Behöver hjälp? title: Behöver hjälp?
showHint: Visa tips showHint: Visa tips
@ -325,6 +305,30 @@ ingame:
för att klara målet snabbare.<br><br>Tips: Håll för att klara målet snabbare.<br><br>Tips: Håll
<strong>SKIFT</strong> för att placera flera extraktörer, och <strong>SKIFT</strong> för att placera flera extraktörer, och
använd <strong>R</strong> för att rotera dem." använd <strong>R</strong> för att rotera dem."
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
halves!<br><br> PS: The cutter always cuts from <strong>top to
bottom</strong> regardless of its orientation."
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
<strong>trash</strong> to get rid of the currently (!) not
needed waste.
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
up this slow process!<br><br> PS: Use the <strong>0-9
hotkeys</strong> to access buildings faster!"
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
extractors</strong> and connect them to the hub.<br><br> PS:
Hold <strong>SHIFT</strong> while dragging a belt to activate
the belt planner!"
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
<strong>circles</strong>, <strong>white</strong> and
<strong>red</strong> color!
21_2_switch_to_wires: Switch to the wires layer by pressing
<strong>E</strong>!<br><br> Then <strong>connect all four
inputs</strong> of the painter with cables!
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
with wires!
21_4_press_button: "Press the switch to make it <strong>emit a truthy
signal</strong> and thus activate the painter.<br><br> PS: You
don't have to connect all inputs! Try wiring only two."
colors: colors:
red: Röd red: Röd
green: Grön green: Grön
@ -683,7 +687,7 @@ storyRewards:
title: Balancer title: Balancer
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
be used to build bigger factories by <strong>splitting and merging be used to build bigger factories by <strong>splitting and merging
items</strong> onto multiple belts!<br><br> items</strong> onto multiple belts!
reward_merger: reward_merger:
title: Compact Merger title: Compact Merger
desc: You have unlocked a <strong>merger</strong> variant of the desc: You have unlocked a <strong>merger</strong> variant of the
@ -696,7 +700,8 @@ storyRewards:
wires - then it gets really useful! wires - then it gets really useful!
reward_rotater_180: reward_rotater_180:
title: Roterare (180 grader) title: Roterare (180 grader)
desc: Du låste precis upp <strong>roteraren</strong>! - Den låter dig rotera former med 180 grader (Vilken överraskning! :D) desc: Du låste precis upp <strong>roteraren</strong>! - Den låter dig rotera
former med 180 grader (Vilken överraskning! :D)
reward_display: reward_display:
title: Display title: Display
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
@ -733,7 +738,8 @@ storyRewards:
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>." <strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
the settings to activate the wires tutorial!"
reward_filter: reward_filter:
title: Item Filter title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either desc: You unlocked the <strong>Item Filter</strong>! It will route items either
@ -900,6 +906,14 @@ settings:
title: Enable Mouse Pan title: Enable Mouse Pan
description: Allows to move the map by moving the cursor to the edges of the description: Allows to move the map by moving the cursor to the edges of the
screen. The speed depends on the Movement Speed setting. screen. The speed depends on the Movement Speed setting.
zoomToCursor:
title: Zoom towards Cursor
description: If activated the zoom will happen in the direction of your mouse
position, otherwise in the middle of the screen.
mapResourcesScale:
title: Map Resources Size
description: Controls the size of the shapes on the map overview (when zooming
out).
rangeSliderPercentage: <amount> % rangeSliderPercentage: <amount> %
keybindings: keybindings:
title: Snabbtangenter title: Snabbtangenter

View File

@ -121,7 +121,8 @@ dialogs:
confirmSavegameDelete: confirmSavegameDelete:
title: Silme işlemini onayla title: Silme işlemini onayla
text: <br><br> Bu kayıdı silmek istiyor musunuz? text: <br><br> Bu kayıdı silmek istiyor musunuz?
'<savegameName>' <savegameLevel><br><br>. seviyede. Bu işlem geri alınamaz! '<savegameName>' <savegameLevel><br><br>. seviyede. Bu işlem geri
alınamaz!
savegameDeletionError: savegameDeletionError:
title: Silme başarısız title: Silme başarısız
text: "Oyun kaydını silme başarısız:" text: "Oyun kaydını silme başarısız:"
@ -173,8 +174,8 @@ dialogs:
taşıma bantlarının yönünü ters çevirir.<br>" taşıma bantlarının yönünü ters çevirir.<br>"
createMarker: createMarker:
title: Yeni Konum İşareti title: Yeni Konum İşareti
desc: Anlamlı bir isim ver. Ayrıca <strong>Şekil koduda</strong> desc: Anlamlı bir isim ver. Ayrıca <strong>Şekil koduda</strong> koyabilirsiniz
koyabilirsiniz (<link>Buradan</link> kod yapabilirisinz ) (<link>Buradan</link> kod yapabilirisinz )
titleEdit: Konum İşaretini Düzenle titleEdit: Konum İşaretini Düzenle
markerDemoLimit: markerDemoLimit:
desc: Deneme sürümünde sadece iki adet yer imi oluşturabilirsiniz. Sınırsız yer desc: Deneme sürümünde sadece iki adet yer imi oluşturabilirsiniz. Sınırsız yer
@ -200,10 +201,14 @@ dialogs:
renameSavegame: renameSavegame:
title: Oyun Kaydının Yeniden Adlandır title: Oyun Kaydının Yeniden Adlandır
desc: Oyun kaydını buradan adlandırabilirsiniz. desc: Oyun kaydını buradan adlandırabilirsiniz.
entityWarning: tutorialVideoAvailable:
title: Performans Uyarısı title: Eğitim Mevcut
desc: Dostça bir uyarı; Çok fazla yapı inşa ettiniz. Oyun sınırsız sayıda desc: Bu seviye için eğitim vidyosu mevcut! İzlemek
yapıyla başa çıkamaz - Bu yüzden fabrikalarınızı az ama öz tutun! ister misin?
tutorialVideoAvailableForeignLanguage:
title: Eğitim Mevcut
desc: Bu seviye için eğitim vidyosu mevcut, ama İngilizce dilinde.
İzlemek ister misin?
ingame: ingame:
keybindingsOverlay: keybindingsOverlay:
moveMap: Hareket Et moveMap: Hareket Et
@ -249,27 +254,6 @@ ingame:
title: Gelİştİrmeler title: Gelİştİrmeler
buttonUnlock: Gelİştİr buttonUnlock: Gelİştİr
tier: Aşama <x> tier: Aşama <x>
tierLabels:
- I
- II
- III
- IV
- V
- VI
- VII
- VIII
- IX
- X
- XI
- XII
- XIII
- XIV
- XV
- XVI
- XVII
- XVIII
- XIX
- XX
maximumLevel: SON SEVİYE (Hız x<currentMult>) maximumLevel: SON SEVİYE (Hız x<currentMult>)
statistics: statistics:
title: İstatistikler title: İstatistikler
@ -285,17 +269,13 @@ ingame:
description: Merkez binanıza giden bütün şekilleri gösterir. description: Merkez binanıza giden bütün şekilleri gösterir.
noShapesProduced: Henüz hiçbir şekil üretilmedi. noShapesProduced: Henüz hiçbir şekil üretilmedi.
shapesDisplayUnits: shapesDisplayUnits:
second: <shapes> / s second: <shapes> / sn
minute: <shapes> / m minute: <shapes> / dk
hour: <shapes> / h hour: <shapes> / sa
settingsMenu: settingsMenu:
playtime: Oynama zamanı playtime: Oynama zamanı
buildingsPlaced: Yapılar buildingsPlaced: Yapılar
beltsPlaced: Taşıma bantları beltsPlaced: Taşıma bantları
buttons:
continue: Devam
settings: Ayarlar
menu: Ana Menüye Dön
tutorialHints: tutorialHints:
title: Yardım? title: Yardım?
showHint: İpucu Göster showHint: İpucu Göster
@ -322,6 +302,30 @@ ingame:
yerleştir.<br><br>İpucu: Birden fazla üretici yerleştirmek için yerleştir.<br><br>İpucu: Birden fazla üretici yerleştirmek için
<strong>SHIFT</strong> tuşuna basılı tut, ve <strong>R</strong> <strong>SHIFT</strong> tuşuna basılı tut, ve <strong>R</strong>
tuşuyla taşıma bandının yönünü döndür." tuşuyla taşıma bandının yönünü döndür."
2_1_place_cutter: "Şimdi daireleri yarıya bölmek için bir <strong>Kesici</strong> yerleştir!<br><br>
Not: Kesici şekilleri yönünden bağımsız olarak her zaman <strong>yukarıdan aşağıya</strong>
keser."
2_2_place_trash: Kesicinin çıkış hatları doluysa <strong>durabilir</strong>!<br><br>
Bunun için kullanılmayan çıktılara <strong>çöp</strong>
yerleştirin.
2_3_more_cutters: "İyi iş çıkardın! Şimdi işleri hızlandırmak için <strong>iki kesici daha</strong>
yerleştir.<br><br> Not: <strong>0-9 tuşlarını</strong> kullanarak yapılara
daha hızlı ulaşabilirsin!"
3_1_rectangles: "Şimdi biraz dikdörtgen üretelim! <strong>4 Üretici yerleştir</strong> ve
bunları merkeze bağla.<br><br> Not: <strong>SHIFT tuşuna</strong>
basılı tutarak bant planlayıcıyı
etkinleştir!"
21_1_place_quad_painter: <strong>Dörtlü boyayıcıyı</strong> yerleştirin ve <strong>daireyi</strong>,
<strong>beyaz</strong> ve <strong>kırmızı</strong> renkleri
elde edin!
21_2_switch_to_wires: Kablo katmanına <strong>E tuşuna</strong> basarak geçiş yapın!<br><br>
Sonra boyayıcının <strong>dört girişini kablolara
bağlayın</strong>!
21_3_place_button: Harika! Şimdi bir <strong>Anahtar</strong> yerleştirin ve onu
kablolarla bağlayın!
21_4_press_button: "Anahtara basarak <strong>gerçekçi sinyal(1) gönderin</strong> ve bununla
boyayıcıyı aktifleştirin.<br><br> Not: Bütün girişleri bağlamanıza gerek yok!
Sadece iki tanesini kabloyla bağlamayı deneyin."
colors: colors:
red: Kırmızı red: Kırmızı
green: Yeşil green: Yeşil
@ -583,15 +587,14 @@ buildings:
storyRewards: storyRewards:
reward_cutter_and_trash: reward_cutter_and_trash:
title: Şekİllerİ Kesmek title: Şekİllerİ Kesmek
desc: <strong>Kesici</strong> açıldı, bu alet şekilleri <strong>yönelimi ne desc: <strong>Kesici</strong> açıldı, bu alet şekilleri <strong>yönelimi ne
olursa olsun</strong> ortadan ikiye böler!<br><br> Çıkan şekilleri kullanmayı veya olursa olsun</strong> ortadan ikiye böler!<br><br> Çıkan şekilleri
çöpe atmayı unutma yoksa <strong>makine tıkanır</strong>! - Bu nedenle sana gönderdiğin kullanmayı veya çöpe atmayı unutma yoksa <strong>makine
bütün her şeyi yok eden <strong>çöpü</strong> de verdim! tıkanır</strong>! - Bu nedenle sana gönderdiğin bütün her şeyi yok
eden <strong>çöpü</strong> de verdim!
reward_rotater: reward_rotater:
title: Döndürme title: Döndürme
desc: <strong>Döndürücü</strong> açıldı! Döndürücü şekilleri saat yönüne 90 desc: <strong>Döndürücü</strong> açıldı! Döndürücü şekilleri saat yönünde 90
derece döndürür. derece döndürür.
reward_painter: reward_painter:
title: Boyama title: Boyama
@ -611,9 +614,8 @@ storyRewards:
<strong>üzerine kaynaştırılır</strong>! <strong>üzerine kaynaştırılır</strong>!
reward_splitter: reward_splitter:
title: Ayırıcı/Bİrleştİrİcİ title: Ayırıcı/Bİrleştİrİcİ
desc: <strong>Ayırıcıyı</strong> açtın! <strong>dengeleyicin</strong> başka bir
desc: <strong>Ayırıcıyı</strong> açtın! <strong>dengeleyicin</strong> türü - Tek giriş alıp ikiye ayırır
başka bir türü - Tek giriş alıp ikiye ayırır
reward_tunnel: reward_tunnel:
title: Tünel title: Tünel
desc: <strong>Tünel</strong> açıldı - Artık eşyaları taşıma bantları ve yapılar desc: <strong>Tünel</strong> açıldı - Artık eşyaları taşıma bantları ve yapılar
@ -626,12 +628,10 @@ storyRewards:
bas</strong>! bas</strong>!
reward_miner_chainable: reward_miner_chainable:
title: Zincirleme Üretici title: Zincirleme Üretici
desc: " <strong>zincirleme üreticiyi</strong>açtın! bununla desc: " <strong>zincirleme üreticiyi</strong>açtın! bununla
<strong>kaynaklarını</strong> diğer çıkarıcılarla paylaşıp <strong>kaynaklarını</strong> diğer çıkarıcılarla paylaşıp daha
daha verimli bir şekilde çıkartabilirsin!<br><br> not: Eskilerini verimli bir şekilde çıkartabilirsin!<br><br> not: Eskilerini
yenileri ile değiştirdim!" yenileri ile değiştirdim!"
reward_underground_belt_tier_2: reward_underground_belt_tier_2:
title: Tünel Aşama II title: Tünel Aşama II
desc: <strong>Tünelin</strong> başka bir türünü açtın - Bu tünelin menzili desc: <strong>Tünelin</strong> başka bir türünü açtın - Bu tünelin menzili
@ -648,10 +648,11 @@ storyRewards:
boya yerine sadece bir boya harcar! boya yerine sadece bir boya harcar!
reward_storage: reward_storage:
title: Depo title: Depo
desc: <strong>Depoyu</strong> açtınız! - Gönderdiğin eşyaları içinde biriktirir!<br><br> desc: <strong>Depoyu</strong> açtınız! - Gönderdiğin eşyaları içinde
Öncelikli olarak sol tarafından eşyaları gönderir eğer sol taraf tıkanırsa sağ taraftan göndermeye başlar. biriktirir!<br><br> Öncelikli olarak sol tarafından eşyaları
Bunu <strong>fazlalık eşyaları</strong> değerlendirmek için kullanabilirsin! gönderir eğer sol taraf tıkanırsa sağ taraftan göndermeye başlar.
Bunu <strong>fazlalık eşyaları</strong> değerlendirmek için
kullanabilirsin!
reward_blueprints: reward_blueprints:
title: Taslaklar title: Taslaklar
desc: Fabrikanın bölümlerini artık <strong>kopyalayıp desc: Fabrikanın bölümlerini artık <strong>kopyalayıp
@ -662,37 +663,35 @@ storyRewards:
(Az önce teslim ettiğin şekiller). (Az önce teslim ettiğin şekiller).
no_reward: no_reward:
title: Sonrakİ Sevİye title: Sonrakİ Sevİye
desc: desc: "Bu seviyenin bir ödülü yok ama bir sonrakinin olacak!<br><br> Not: Şu
"Bu seviyenin bir ödülü yok ama bir sonrakinin olacak!<br><br> Not: Şu anki fabrikalarını yok etmemeni öneririm anki fabrikalarını yok etmemeni öneririm - Daha sonra
- Daha sonra <strong>Geliştirmeleri açmak için </strong> <strong>bütün hepsine</strong> ihtiyacın olacak!" <strong>Geliştirmeleri açmak için </strong> <strong>bütün
hepsine</strong> ihtiyacın olacak!"
no_reward_freeplay: no_reward_freeplay:
title: Sonrakİ Sevİye title: Sonrakİ Sevİye
desc: Tebrikler! desc: Tebrikler!
reward_freeplay: reward_freeplay:
title: Özgür Mod title: Özgür Mod
desc: Başardın! <strong>Özgür modu</strong> açtın! Bu artık gelen şekillerin desc: Başardın! <strong>Özgür modu</strong> açtın! Bu artık gelen şekillerin
<strong>rastgele</strong> oluşacağı anlamına geliyor!<br><br> <strong>rastgele</strong> oluşacağı anlamına geliyor!<br><br> Bundan
Bundan sonra ana bölge belirli bir miktar eşya değil <strong>belirli bir miktar eşya geliş hızına</strong> sonra ana bölge belirli bir miktar eşya değil <strong>belirli bir
bağlı olarak level atlayacaksın, istenilen şekilleri otomatik olarak yapacak bir fabrika inşa etmeni miktar eşya geliş hızına</strong> bağlı olarak level atlayacaksın,
öneririm!<br><br> Ana bölgenin istediği şekil kablo katmanında sol taraftan sinyal olarak gönderiliyor, istenilen şekilleri otomatik olarak yapacak bir fabrika inşa etmeni
yani sadece bu şekli analiz ederek üretecek tamen otomatik bir alet yapman yeterli. öneririm!<br><br> Ana bölgenin istediği şekil kablo katmanında sol
taraftan sinyal olarak gönderiliyor, yani sadece bu şekli analiz
ederek üretecek tamen otomatik bir alet yapman yeterli.
reward_demo_end: reward_demo_end:
title: Deneme Sürümünün Sonu title: Deneme Sürümünün Sonu
desc: Deneme sürümünün sonuna geldin! desc: Deneme sürümünün sonuna geldin!
reward_balancer: reward_balancer:
title: Dengeleyici title: Dengeleyici
desc: Çok fonksiyonlu <strong>dengeleyici</strong> açıldı. - <strong>Eşyaları
desc: Çok fonksiyonlu <strong>dengeleyeliyiciyi</strong> açtın! - daha büyük bantlara ayırarak ve bantları birleştirerek</strong> daha büyük
fabrikalar yaratmak için <strong>eşyaları</strong><br><br> birden çok bantlara ayırıp fabrikalar kurmak için kullanılabilir!
birleştirmek için kullanılabilir!
reward_merger: reward_merger:
title: Tekil Birleştirici title: Tekil Birleştirici
desc: <strong>Birleştiriciyi</strong> açtın ! desc: <strong>Birleştiriciyi</strong> açtın ! <strong>dengeleyecinin</strong>
<strong>dengeleyecinin</strong> bir türü - İki giriş alıp tek banta atar. bir türü - İki giriş alıp tek banta atar.
reward_belt_reader: reward_belt_reader:
title: Bant Okuyucu title: Bant Okuyucu
desc: <strong>Bant okuyucu</strong> açıldı! Bu yapı taşıma bandındaki akış desc: <strong>Bant okuyucu</strong> açıldı! Bu yapı taşıma bandındaki akış
@ -700,17 +699,21 @@ storyRewards:
çok kullanışlı olacak. çok kullanışlı olacak.
reward_rotater_180: reward_rotater_180:
title: Dödürücü (180 derece) title: Dödürücü (180 derece)
desc: 180 derece <strong>döndürücüyü</strong> açtınız! - Şekilleri desc: 180 derece <strong>döndürücüyü</strong> açtınız! - Şekilleri 180 derece
180 derece döndürür (Süpriz! :D) döndürür (Süpriz! :D)
reward_display: reward_display:
title: Ekran title: Ekran
desc: "Ekranda göstermek için bir sinyal bağla - Bu sinyal bir şekil, renk desc: "<strong>Ekranı</strong> açtın. - Kablo katmanında bir sinyal bağla ve onu
veya ikili değer (1/0) olabilir" ekranda göster! <br><br> Not: Bant okuyucunun ve deponun son
okudukları eşyayı çıkardığını fark ettin mi? Bunu ekranda göstermeyi
dene!"
reward_constant_signal: reward_constant_signal:
title: Sabit Sinyal title: Sabit Sinyal
desc: Şekil, renk veya ikili değer (1 / 0) olan sabit bir sinyal desc: Kablo katmanında inşa edilebilen <strong>sabit sinyal'i</strong> açtın!
gönderir. Bu yapı örneğin <strong>eşya filtrelerine</strong> bağlanabilir.<br><br>
Sabit sinyal <strong>şekil</strong>, <strong>renk</strong> veya
<strong>ikili değer</strong> (1 veya 0)
gönderelebilir.
reward_logic_gates: reward_logic_gates:
title: Mantık Kapıları title: Mantık Kapıları
desc: <strong>Mantık kapıları</strong> açıldı! Çok heyecanlanmana gerek yok, ama desc: <strong>Mantık kapıları</strong> açıldı! Çok heyecanlanmana gerek yok, ama
@ -735,7 +738,8 @@ storyRewards:
vardır!<br><br> Başlangıç olarak senin için <strong>Dörtlü vardır!<br><br> Başlangıç olarak senin için <strong>Dörtlü
Boyayıcıyı</strong> açıyorum. - Kablo katmanında boyamak için Boyayıcıyı</strong> açıyorum. - Kablo katmanında boyamak için
istediğin hatları bağla! <br><br> Kablo katmanına geçiş yapmak için istediğin hatları bağla! <br><br> Kablo katmanına geçiş yapmak için
<strong>E</strong> tuşunu kullan." <strong>E tuşunu </strong> kullan. <br><br> Not: İpuçlarını kablo eğitimlerini
görmek için ayarlarda aktifleştirmeyi unutma."
reward_filter: reward_filter:
title: Eşya Filtresi title: Eşya Filtresi
desc: <strong>Eşya filtresini</strong> açtın! Kablo katmanından gelen sinyalle desc: <strong>Eşya filtresini</strong> açtın! Kablo katmanından gelen sinyalle
@ -754,6 +758,7 @@ settings:
staging: Yükseltme staging: Yükseltme
prod: Üretim prod: Üretim
buildDate: <at-date> derlendi buildDate: <at-date> derlendi
rangeSliderPercentage: <amount> %
labels: labels:
uiScale: uiScale:
title: Arayüz Ölçeğİ title: Arayüz Ölçeğİ
@ -894,13 +899,21 @@ settings:
kullanılırsa, üreteç yapısı inşa için seçilir. kullanılırsa, üreteç yapısı inşa için seçilir.
simplifiedBelts: simplifiedBelts:
title: Sadeleştİrİlmİş Bantlar (Çirkin) title: Sadeleştİrİlmİş Bantlar (Çirkin)
description: Taşıma bandı üzerindeki eşyalar fare imleci üzerinde değilse görüntülenmez. description: Taşıma bandı üzerindeki eşyalar fare imleci üzerinde değilse
Eğer gerçekten performansa görüntülenmez. Eğer gerçekten performansa ihtiyacınız yoksa bu
ihtiyacınız yoksa bu ayarla oynamanız tavsiye edilmez. ayarla oynamanız tavsiye edilmez.
enableMousePan: enableMousePan:
title: Fare Kaydırarak Hareket Etme title: Fare Kaydırarak Hareket Etme
description: Fareyi ekranın köşelerine getirerek hareket ettirmeyi sağlar. description: Fareyi ekranın köşelerine getirerek hareket ettirmeyi sağlar.
rangeSliderPercentage: <amount> % zoomToCursor:
title: Farenin Konumuna Yakınlaştırma
description: Eğer etkinleştirilirse zaman ekran yakınlaştırılması fare imlecinin
bulunduğu yere doğru olur. Etkinleştirilmezse yakınlaştırma
ekranın ortasına doğru olur.
mapResourcesScale:
title: Uzak Bakışta Kaynakların Büyüklüğü
description: Haritaya uzaktan bakıldığında, haritadaki şekillerin büyüklüğünü
ayarlar.
keybindings: keybindings:
title: Tuş Atamaları title: Tuş Atamaları
hint: "İpucu: CTRL, SHIFT ve ALT tuşlarından yararlanın! Farklı yerleştirme hint: "İpucu: CTRL, SHIFT ve ALT tuşlarından yararlanın! Farklı yerleştirme

View File

@ -202,11 +202,14 @@ dialogs:
renameSavegame: renameSavegame:
title: Rename Savegame title: Rename Savegame
desc: You can rename your savegame here. desc: You can rename your savegame here.
entityWarning: tutorialVideoAvailable:
title: Performance Warning title: Tutorial Available
desc: You have placed a lot of buildings, this is just a friendly reminder that desc: There is a tutorial video available for this level! Would you like to
the game can not handle an endless count of buildings - So try to watch it?
keep your factories compact! tutorialVideoAvailableForeignLanguage:
title: Tutorial Available
desc: There is a tutorial video available for this level, but it is only
available in English. Would you like to watch it?
ingame: ingame:
keybindingsOverlay: keybindingsOverlay:
moveMap: Рухатися moveMap: Рухатися
@ -262,27 +265,6 @@ ingame:
title: Поліпшення title: Поліпшення
buttonUnlock: Поліпшення buttonUnlock: Поліпшення
tier: Ранг <x> tier: Ранг <x>
tierLabels:
- I
- II
- III
- IV
- V
- VI
- VII
- VIII
- IX
- X
- XI
- XII
- XIII
- XIV
- XV
- XVI
- XVII
- XVIII
- XIX
- XX
maximumLevel: МАКСИМАЛЬНИЙ РІВЕНЬ (Швидкість x<currentMult>) maximumLevel: МАКСИМАЛЬНИЙ РІВЕНЬ (Швидкість x<currentMult>)
statistics: statistics:
title: Статистика title: Статистика
@ -306,10 +288,6 @@ ingame:
playtime: У грі playtime: У грі
buildingsPlaced: Будівлі buildingsPlaced: Будівлі
beltsPlaced: Стрічки beltsPlaced: Стрічки
buttons:
continue: Продовжити
settings: Налаштування
menu: Повернутися до меню
tutorialHints: tutorialHints:
title: Потрібна допомога? title: Потрібна допомога?
showHint: Показати підказку showHint: Показати підказку
@ -341,6 +319,30 @@ ingame:
швидше.<br><br>Підказка: Утримуйте <strong>SHIFT</strong>, щоб швидше.<br><br>Підказка: Утримуйте <strong>SHIFT</strong>, щоб
розмістити багато екстракторів, і використовуйте розмістити багато екстракторів, і використовуйте
<strong>R</strong>, щоб обертати їх." <strong>R</strong>, щоб обертати їх."
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
halves!<br><br> PS: The cutter always cuts from <strong>top to
bottom</strong> regardless of its orientation."
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
<strong>trash</strong> to get rid of the currently (!) not
needed waste.
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
up this slow process!<br><br> PS: Use the <strong>0-9
hotkeys</strong> to access buildings faster!"
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
extractors</strong> and connect them to the hub.<br><br> PS:
Hold <strong>SHIFT</strong> while dragging a belt to activate
the belt planner!"
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
<strong>circles</strong>, <strong>white</strong> and
<strong>red</strong> color!
21_2_switch_to_wires: Switch to the wires layer by pressing
<strong>E</strong>!<br><br> Then <strong>connect all four
inputs</strong> of the painter with cables!
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
with wires!
21_4_press_button: "Press the switch to make it <strong>emit a truthy
signal</strong> and thus activate the painter.<br><br> PS: You
don't have to connect all inputs! Try wiring only two."
connectedMiners: connectedMiners:
one_miner: 1 Miner one_miner: 1 Miner
n_miners: <amount> Miners n_miners: <amount> Miners
@ -684,7 +686,7 @@ storyRewards:
title: Balancer title: Balancer
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
be used to build bigger factories by <strong>splitting and merging be used to build bigger factories by <strong>splitting and merging
items</strong> onto multiple belts!<br><br> items</strong> onto multiple belts!
reward_merger: reward_merger:
title: Compact Merger title: Compact Merger
desc: You have unlocked a <strong>merger</strong> variant of the desc: You have unlocked a <strong>merger</strong> variant of the
@ -735,7 +737,8 @@ storyRewards:
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>." <strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
the settings to activate the wires tutorial!"
reward_filter: reward_filter:
title: Item Filter title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either desc: You unlocked the <strong>Item Filter</strong>! It will route items either
@ -904,6 +907,14 @@ settings:
title: Enable Mouse Pan title: Enable Mouse Pan
description: Allows to move the map by moving the cursor to the edges of the description: Allows to move the map by moving the cursor to the edges of the
screen. The speed depends on the Movement Speed setting. screen. The speed depends on the Movement Speed setting.
zoomToCursor:
title: Zoom towards Cursor
description: If activated the zoom will happen in the direction of your mouse
position, otherwise in the middle of the screen.
mapResourcesScale:
title: Map Resources Size
description: Controls the size of the shapes on the map overview (when zooming
out).
rangeSliderPercentage: <amount> % rangeSliderPercentage: <amount> %
keybindings: keybindings:
title: Гарячі клавіши title: Гарячі клавіши

View File

@ -148,8 +148,7 @@ dialogs:
desc: 你还没有解锁蓝图功能!完成更多的关卡来解锁蓝图。 desc: 你还没有解锁蓝图功能!完成更多的关卡来解锁蓝图。
keybindingsIntroduction: keybindingsIntroduction:
title: 实用按键 title: 实用按键
desc: desc: "这个游戏有很多能帮助搭建工厂的使用按键。 以下是其中的一些,记得在<strong>按键设置</strong>中查看其他的!<br><br>
"这个游戏有很多能帮助搭建工厂的使用按键。 以下是其中的一些,记得在<strong>按键设置</strong>中查看其他的!<br><br>
<code class='keybinding'>CTRL</code> + 拖动:选择区域以复制或删除。<br> <code <code class='keybinding'>CTRL</code> + 拖动:选择区域以复制或删除。<br> <code
class='keybinding'>SHIFT</code>: 按住以放置多个。<br> <code class='keybinding'>SHIFT</code>: 按住以放置多个。<br> <code
class='keybinding'>ALT</code>: 反向放置传送带。<br>" class='keybinding'>ALT</code>: 反向放置传送带。<br>"
@ -177,9 +176,14 @@ dialogs:
renameSavegame: renameSavegame:
title: 重命名存档 title: 重命名存档
desc: 您可以在此重命名存档。 desc: 您可以在此重命名存档。
entityWarning: tutorialVideoAvailable:
title: 性能警告 title: Tutorial Available
desc: 您有非常多建筑,善意的提醒您,这个游戏无法处理过多的建筑 - 尝试将您的工厂压缩! desc: There is a tutorial video available for this level! Would you like to
watch it?
tutorialVideoAvailableForeignLanguage:
title: Tutorial Available
desc: There is a tutorial video available for this level, but it is only
available in English. Would you like to watch it?
ingame: ingame:
keybindingsOverlay: keybindingsOverlay:
moveMap: 移动地图 moveMap: 移动地图
@ -225,27 +229,6 @@ ingame:
title: 建筑升级 title: 建筑升级
buttonUnlock: 升级 buttonUnlock: 升级
tier: <x>级 tier: <x>级
tierLabels:
-
-
-
-
-
-
-
-
-
-
- 十一
- 十二
- 十三
- 十四
- 十五
- 十六
- 十七
- 十八
- 十九
- 二十
maximumLevel: 最高级(<currentMult>倍效率) maximumLevel: 最高级(<currentMult>倍效率)
statistics: statistics:
title: 统计信息 title: 统计信息
@ -268,10 +251,6 @@ ingame:
playtime: 游戏时间 playtime: 游戏时间
buildingsPlaced: 建筑数量 buildingsPlaced: 建筑数量
beltsPlaced: 传送带数量 beltsPlaced: 传送带数量
buttons:
continue: 继续
settings: 设置
menu: 回到主界面
tutorialHints: tutorialHints:
title: 需要帮助? title: 需要帮助?
showHint: 显示帮助 showHint: 显示帮助
@ -289,9 +268,32 @@ ingame:
hints: hints:
1_1_extractor: 在<strong>圆形矿脉</strong>上放一个<strong>开采机</strong>来获取圆形! 1_1_extractor: 在<strong>圆形矿脉</strong>上放一个<strong>开采机</strong>来获取圆形!
1_2_conveyor: 用<strong>传送带</strong>将你的开采机连接到基地上!<br><br>提示:用你的鼠标<strong>按下并拖动</strong>传送带! 1_2_conveyor: 用<strong>传送带</strong>将你的开采机连接到基地上!<br><br>提示:用你的鼠标<strong>按下并拖动</strong>传送带!
1_3_expand: 1_3_expand: 这<strong>不是</strong>一个挂机游戏!建造更多的开采机和传送带来更快地完成目标。<br><br> 提示:按住
这<strong>不是</strong>一个挂机游戏!建造更多的开采机和传送带来更快地完成目标。<br><br> 提示:按住
<strong>SHIFT</strong> 键来放置多个开采机,用 <strong>R</strong> 键旋转它们。 <strong>SHIFT</strong> 键来放置多个开采机,用 <strong>R</strong> 键旋转它们。
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
halves!<br><br> PS: The cutter always cuts from <strong>top to
bottom</strong> regardless of its orientation."
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
<strong>trash</strong> to get rid of the currently (!) not
needed waste.
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
up this slow process!<br><br> PS: Use the <strong>0-9
hotkeys</strong> to access buildings faster!"
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
extractors</strong> and connect them to the hub.<br><br> PS:
Hold <strong>SHIFT</strong> while dragging a belt to activate
the belt planner!"
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
<strong>circles</strong>, <strong>white</strong> and
<strong>red</strong> color!
21_2_switch_to_wires: Switch to the wires layer by pressing
<strong>E</strong>!<br><br> Then <strong>connect all four
inputs</strong> of the painter with cables!
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
with wires!
21_4_press_button: "Press the switch to make it <strong>emit a truthy
signal</strong> and thus activate the painter.<br><br> PS: You
don't have to connect all inputs! Try wiring only two."
colors: colors:
red: 红色 red: 红色
green: 绿色 green: 绿色
@ -617,7 +619,7 @@ storyRewards:
title: Balancer title: Balancer
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
be used to build bigger factories by <strong>splitting and merging be used to build bigger factories by <strong>splitting and merging
items</strong> onto multiple belts!<br><br> items</strong> onto multiple belts!
reward_merger: reward_merger:
title: Compact Merger title: Compact Merger
desc: You have unlocked a <strong>merger</strong> variant of the desc: You have unlocked a <strong>merger</strong> variant of the
@ -668,7 +670,8 @@ storyRewards:
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>." <strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
the settings to activate the wires tutorial!"
reward_filter: reward_filter:
title: Item Filter title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either desc: You unlocked the <strong>Item Filter</strong>! It will route items either
@ -817,6 +820,14 @@ settings:
title: Enable Mouse Pan title: Enable Mouse Pan
description: Allows to move the map by moving the cursor to the edges of the description: Allows to move the map by moving the cursor to the edges of the
screen. The speed depends on the Movement Speed setting. screen. The speed depends on the Movement Speed setting.
zoomToCursor:
title: Zoom towards Cursor
description: If activated the zoom will happen in the direction of your mouse
position, otherwise in the middle of the screen.
mapResourcesScale:
title: Map Resources Size
description: Controls the size of the shapes on the map overview (when zooming
out).
rangeSliderPercentage: <amount> % rangeSliderPercentage: <amount> %
keybindings: keybindings:
title: 按键设置 title: 按键设置

View File

@ -18,7 +18,7 @@ steamPage:
- 無限存檔 - 無限存檔
- 無限標記 - 無限標記
- 支持我! ❤️ - 支持我! ❤️
title_future: Planned Content title_future: 未來計劃
planned: planned:
- 藍圖圖庫(單機版獨有) - 藍圖圖庫(單機版獨有)
- Steam 成就 - Steam 成就
@ -79,8 +79,8 @@ mainMenu:
openSourceHint: 本遊戲已開源! openSourceHint: 本遊戲已開源!
discordLink: 官方 Discord 伺服器 discordLink: 官方 Discord 伺服器
helpTranslate: 幫助我們翻譯! helpTranslate: 幫助我們翻譯!
browserWarning: 很抱歉, 本遊戲在當前瀏覽器上可能運行緩慢! 使用chrome或者獲取獨立版以得到更好的體驗。 browserWarning: 很抱歉, 本遊戲在當前瀏覽器上可能運行緩慢! 使用chrome或者獲取單機版以得到更好的體驗。
savegameLevel: Level <x> savegameLevel: <x>
savegameLevelUnknown: 未知關卡 savegameLevelUnknown: 未知關卡
continue: 繼續 continue: 繼續
newGame: 新遊戲 newGame: 新遊戲
@ -95,7 +95,7 @@ dialogs:
later: 之後 later: 之後
restart: 重啟 restart: 重啟
reset: 重置 reset: 重置
getStandalone: 獲得獨立 getStandalone: 獲得單機
deleteGame: 我知道我在做什麼 deleteGame: 我知道我在做什麼
viewUpdate: 查看更新 viewUpdate: 查看更新
showUpgrades: 顯示建築升級 showUpgrades: 顯示建築升級
@ -111,9 +111,7 @@ dialogs:
text: 存檔載入失敗: text: 存檔載入失敗:
confirmSavegameDelete: confirmSavegameDelete:
title: 確認刪除 title: 確認刪除
text: 你確定要刪除這個存檔?<br><br> text: 你確定要刪除這個存檔?<br><br> '<savegameName>' 在第 <savegameLevel><br><br> 級 不能反悔喔!
'<savegameName>' 在第 <savegameLevel><br><br> 級
不能反悔喔!
savegameDeletionError: savegameDeletionError:
title: 刪除錯誤 title: 刪除錯誤
text: 存檔刪除失敗 text: 存檔刪除失敗
@ -131,10 +129,10 @@ dialogs:
desc: 成功重置了所有按鍵! desc: 成功重置了所有按鍵!
featureRestriction: featureRestriction:
title: 演示版 title: 演示版
desc: 你嘗試使用了 <feature> 功能。該功能在演示版中不可用。請考慮購買獨立版以獲得更好的體驗。 desc: 你嘗試使用了 <feature> 功能。該功能在演示版中不可用。請考慮購買單機版以獲得更好的體驗。
oneSavegameLimit: oneSavegameLimit:
title: 存檔數量限制 title: 存檔數量限制
desc: 演示版中只能保存一份存檔。請刪除舊存檔或者獲取獨立版! desc: 演示版中只能保存一份存檔。請刪除舊存檔或者獲取單機版!
updateSummary: updateSummary:
title: 更新了! title: 更新了!
desc: "以下為自上次遊戲以來更新的內容:" desc: "以下為自上次遊戲以來更新的內容:"
@ -149,16 +147,15 @@ dialogs:
desc: 你還沒有解鎖藍圖功能!完成更多的關卡來解鎖藍圖。 desc: 你還沒有解鎖藍圖功能!完成更多的關卡來解鎖藍圖。
keybindingsIntroduction: keybindingsIntroduction:
title: 實用按鍵 title: 實用按鍵
desc: desc: "這個遊戲有很多能幫助搭建工廠的使用按鍵。 以下是其中的一些,記得在<strong>按鍵設置</strong>中查看其他的! <br><br>
"這個遊戲有很多能幫助搭建工廠的使用按鍵。 以下是其中的一些,記得在<strong>按鍵設置</strong>中查看其他的! <br><br>
<code class='keybinding'>CTRL</code> + 拖動:選擇區域以復製或刪除。 <br> <code <code class='keybinding'>CTRL</code> + 拖動:選擇區域以復製或刪除。 <br> <code
class='keybinding'>SHIFT</code>: 按住以放置多個。 <br> <code class='keybinding'>SHIFT</code>: 按住以放置多個。 <br> <code
class='keybinding'>ALT</code>: 反向放置傳送帶。 <br>" class='keybinding'>ALT</code>: 反向放置傳送帶。 <br>"
createMarker: createMarker:
title: 創建標記 title: 創建標記
desc: Give it a meaningful name, you can also include a <strong>short desc: 給地圖標記起一個的名字。 你可以在名字中加入一個<strong>短代碼</strong>以加入圖形。 (你可以在 <link>here</link>
key</strong> of a shape (Which you can generate <link>here</link>) 生成短代碼。)
titleEdit: Edit Marker titleEdit: 修改標記
markerDemoLimit: markerDemoLimit:
desc: 在演示版中你只能創建兩個地圖標記。請獲取單機版以創建更多標記。 desc: 在演示版中你只能創建兩個地圖標記。請獲取單機版以創建更多標記。
massCutConfirm: massCutConfirm:
@ -178,9 +175,14 @@ dialogs:
renameSavegame: renameSavegame:
title: 重新命名存檔 title: 重新命名存檔
desc: 你可以在這裡重新命名存檔 desc: 你可以在這裡重新命名存檔
entityWarning: tutorialVideoAvailable:
title: 效能警告 title: Tutorial Available
desc: 你放置太多建築了,遊戲沒有辦法支撐無限數量的建築,善意提醒:最好降低工廠佔用的空間! desc: There is a tutorial video available for this level! Would you like to
watch it?
tutorialVideoAvailableForeignLanguage:
title: Tutorial Available
desc: There is a tutorial video available for this level, but it is only
available in English. Would you like to watch it?
ingame: ingame:
keybindingsOverlay: keybindingsOverlay:
moveMap: 移動 moveMap: 移動
@ -226,27 +228,6 @@ ingame:
title: 建築升級 title: 建築升級
buttonUnlock: 升級 buttonUnlock: 升級
tier: <x>級 tier: <x>級
tierLabels:
-
-
-
-
-
-
-
-
-
-
- 拾壹
- 拾貳
- 拾叁
- 拾肆
- 拾伍
- 拾陸
- 拾柒
- 拾捌
- 拾玖
- 貳拾
maximumLevel: 最高級(<currentMult>倍效率) maximumLevel: 最高級(<currentMult>倍效率)
statistics: statistics:
title: 統計資訊 title: 統計資訊
@ -269,10 +250,6 @@ ingame:
playtime: 遊戲時間 playtime: 遊戲時間
buildingsPlaced: 建築數量 buildingsPlaced: 建築數量
beltsPlaced: 傳送帶數量 beltsPlaced: 傳送帶數量
buttons:
continue: 繼續
settings: 設置
menu: 回到主選單
tutorialHints: tutorialHints:
title: 需要幫助? title: 需要幫助?
showHint: 顯示 showHint: 顯示
@ -282,8 +259,8 @@ ingame:
waypoints: waypoints:
waypoints: 地圖標記 waypoints: 地圖標記
hub: 基地 hub: 基地
description: 在標記上按左鍵以快速移動到標記區域,在標記上按右鍵以刪除該標記。 description: 在標記上按左鍵以快速移動到標記區域,在標記上按右鍵以刪除該標記。 <br><br>按 <keybinding>
<br><br>按 <keybinding> 為當前區域建立地圖標記或按 <strong>right-click</strong> 為選取區域建立地圖標記。 為當前區域建立地圖標記或按 <strong>right-click</strong> 為選取區域建立地圖標記。
creationSuccessNotification: 成功創建地圖標記。 creationSuccessNotification: 成功創建地圖標記。
interactiveTutorial: interactiveTutorial:
title: 教程 title: 教程
@ -291,9 +268,32 @@ ingame:
1_1_extractor: 在<strong>圓形礦脈</strong>上放一個<strong>開採機</strong>來獲取圓形! 1_1_extractor: 在<strong>圓形礦脈</strong>上放一個<strong>開採機</strong>來獲取圓形!
1_2_conveyor: 用<strong>傳送帶</strong>將你的開採機連接到基地上! 1_2_conveyor: 用<strong>傳送帶</strong>將你的開採機連接到基地上!
<br><br>提示:用你的游標<strong>按下並拖動</strong>傳送帶! <br><br>提示:用你的游標<strong>按下並拖動</strong>傳送帶!
1_3_expand: 1_3_expand: 這<strong>不是</strong>一個放置型遊戲!建造更多的開採機和傳送帶來更快地完成目標。 <br><br>
這<strong>不是</strong>一個放置型遊戲!建造更多的開採機和傳送帶來更快地完成目標。 <br><br>
提示:按住<strong>SHIFT</strong>鍵來放置多個開採機,用<strong>R</strong>鍵旋轉它們。 提示:按住<strong>SHIFT</strong>鍵來放置多個開採機,用<strong>R</strong>鍵旋轉它們。
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
halves!<br><br> PS: The cutter always cuts from <strong>top to
bottom</strong> regardless of its orientation."
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
<strong>trash</strong> to get rid of the currently (!) not
needed waste.
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
up this slow process!<br><br> PS: Use the <strong>0-9
hotkeys</strong> to access buildings faster!"
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
extractors</strong> and connect them to the hub.<br><br> PS:
Hold <strong>SHIFT</strong> while dragging a belt to activate
the belt planner!"
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
<strong>circles</strong>, <strong>white</strong> and
<strong>red</strong> color!
21_2_switch_to_wires: Switch to the wires layer by pressing
<strong>E</strong>!<br><br> Then <strong>connect all four
inputs</strong> of the painter with cables!
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
with wires!
21_4_press_button: "Press the switch to make it <strong>emit a truthy
signal</strong> and thus activate the painter.<br><br> PS: You
don't have to connect all inputs! Try wiring only two."
colors: colors:
red: red:
green: green:
@ -309,13 +309,13 @@ ingame:
empty: empty:
copyKey: Copy Key copyKey: Copy Key
connectedMiners: connectedMiners:
one_miner: 1 Miner one_miner: 1 個開採機
n_miners: <amount> Miners n_miners: <amount> 個開採機
limited_items: Limited to <max_throughput> limited_items: Limited to <max_throughput>
watermark: watermark:
title: Demo version title: Demo version
desc: Click here to see the Steam version advantages! desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam get_on_steam: 在 Steam 上取得
standaloneAdvantages: standaloneAdvantages:
title: 取得單機版! title: 取得單機版!
no_thanks: 不用了,謝謝! no_thanks: 不用了,謝謝!
@ -328,7 +328,7 @@ ingame:
desc: 邁向完全自動化! desc: 邁向完全自動化!
savegames: savegames:
title: ∞ 個存檔 title: ∞ 個存檔
desc: As many as your heart desires! desc: 隨心所欲!
upgrades: upgrades:
title: 20 個等級 title: 20 個等級
desc: 試玩版只有 5 個。 desc: 試玩版只有 5 個。
@ -410,8 +410,7 @@ buildings:
description: 同時為兩個輸入的圖形上色,每次上色只消耗一份顏色塗料。 description: 同時為兩個輸入的圖形上色,每次上色只消耗一份顏色塗料。
quad: quad:
name: 上色機(四向) name: 上色機(四向)
description: 分別為圖形的四個部分上色。 description: 分別為圖形的四個部分上色。 只有 <strong>truthy signal</strong> 的格子會被上色。
只有 <strong>truthy signal</strong> 的格子會被上色。
mirrored: mirrored:
name: 上色機 name: 上色機
description: 將整個圖形塗上輸入的顏色。 description: 將整個圖形塗上輸入的顏色。
@ -430,12 +429,11 @@ buildings:
description: 傳輸能量。 description: 傳輸能量。
second: second:
name: 電線 name: 電線
description: 傳輸訊號訊號可以是物件顏色或布林值0或1 description: 傳輸訊號訊號可以是物件顏色或布林值0或1。 不同顏色的電線無法互相連接。
不同顏色的電線無法互相連接。
balancer: balancer:
default: default:
name: 平衡機 name: 平衡機
description: Multifunctional - Evenly distributes all inputs onto all outputs. description: 多功能——將所有輸入平均分配到所有輸出。
merger: merger:
name: 合流機(右) name: 合流機(右)
description: 將兩個傳送帶整合成一個。 description: 將兩個傳送帶整合成一個。
@ -463,35 +461,31 @@ buildings:
boolean (1 / 0). boolean (1 / 0).
lever: lever:
default: default:
name: Switch name: 信號切換器
description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer, description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
which can then be used to control for example an item filter. which can then be used to control for example an item filter.
logic_gate: logic_gate:
default: default:
name: AND Gate name: AND 邏輯閘
description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape, description: 當輸入均為「真」時輸出才為1。 「真」值代表形狀正確、顏色正確或布林值為1
color or boolean "1")
not: not:
name: NOT Gate name: NOT 邏輯閘
description: Emits a boolean "1" if the input is not truthy. (Truthy means description: 當輸入之ㄧ為「假」時輸出才為1。 「假」值代表形狀不正確、顏色不正確或布林值為0
shape, color or boolean "1")
xor: xor:
name: XOR Gate name: XOR 邏輯閘
description: Emits a boolean "1" if one of the inputs is truthy, but not both. description: 當輸入均為「假」時輸出才為1。 「假」值代表形狀不正確、顏色不正確或布林值為0
(Truthy means shape, color or boolean "1")
or: or:
name: OR Gate name: OR 邏輯閘
description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means description: 當輸入之ㄧ為「真」時輸出才為1。 「真」值代表形狀正確、顏色正確或布林值為1
shape, color or boolean "1")
transistor: transistor:
default: default:
name: Transistor name: 電晶體
description: Forwards the bottom input if the side input is truthy (a shape, description: 如果基極(側面)的輸入訊號為「真」,則把射極(底部)輸入的真假值複製到集極(頂部)的輸出。
color or "1"). 「真」值代表形狀正確、顏色正確或布林值為1
mirrored: mirrored:
name: Transistor name: 電晶體
description: Forwards the bottom input if the side input is truthy (a shape, description: 如果基極(側面)的輸入訊號為「真」,則把射極(底部)輸入的真假值複製到集極(頂部)的輸出。
color or "1"). 「真」值代表形狀正確、顏色正確或布林值為1
filter: filter:
default: default:
name: Filter name: Filter
@ -505,54 +499,48 @@ buildings:
color or boolean. color or boolean.
reader: reader:
default: default:
name: Belt Reader name: 傳送帶讀取機
description: Allows to measure the average belt throughput. Outputs the last description: Allows to measure the average belt throughput. Outputs the last
read item on the wires layer (once unlocked). read item on the wires layer (once unlocked).
analyzer: analyzer:
default: default:
name: Shape Analyzer name: 形狀分析機
description: Analyzes the top right quadrant of the lowest layer of the shape description: Analyzes the top right quadrant of the lowest layer of the shape
and returns its shape and color. and returns its shape and color.
comparator: comparator:
default: default:
name: Compare name: 比較機
description: Returns boolean "1" if both signals are exactly equal. Can compare description: Returns boolean "1" if both signals are exactly equal. Can compare
shapes, items and booleans. shapes, items and booleans.
virtual_processor: virtual_processor:
default: default:
name: Virtual Cutter name: 虛擬切割機
description: Virtually cuts the shape into two halves. description: 虛擬地將圖形從上到下切開並輸出。
rotater: rotater:
name: Virtual Rotater name: 虛擬旋轉機
description: Virtually rotates the shape, both clockwise and counter-clockwise. description: 虛擬地將圖形順時針或逆時針旋轉。
unstacker: unstacker:
name: Virtual Unstacker name: 虛擬提取機
description: Virtually extracts the topmost layer to the right output and the description: 虛擬地提取最上層的圖形到右方輸出,剩下的圖形由左方輸出。
remaining ones to the left.
stacker: stacker:
name: Virtual Stacker name: 虛擬堆疊機
description: Virtually stacks the right shape onto the left. description: 虛擬地將輸入的圖形拼貼在一起。如果不能被直接拼貼,右邊的圖形會被疊在左邊的圖形上面。
painter: painter:
name: Virtual Painter name: 虛擬上色機
description: Virtually paints the shape from the bottom input with the shape on description: 虛擬地將整個圖形塗上輸入的顏色。
the right input.
item_producer: item_producer:
default: default:
name: Item Producer name: 物品製造機
description: Available in sandbox mode only, outputs the given signal from the description: 沙盒模式專有,將電路層的輸入轉化成一般層的輸出。
wires layer on the regular layer.
storyRewards: storyRewards:
reward_cutter_and_trash: reward_cutter_and_trash:
title: 切割圖形 title: 切割圖形
desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half desc: <strong>切割機</strong>已解鎖。不論切割機的方向,它都會把圖形<strong>垂直地</strong>切成兩半。
from top to bottom <strong>regardless of its <br><br>記得把不需要的部分處理掉,否則這個這個建築會<strong>停止運作</strong>。
orientation</strong>!<br><br>Be sure to get rid of the waste, or 為此我給你準備了<strong>垃圾桶</strong>,它會把所有放進去的物品銷毀掉。
otherwise <strong>it will clog and stall</strong> - For this purpose
I have given you the <strong>trash</strong>, which destroys
everything you put into it!
reward_rotater: reward_rotater:
title: 順時針旋轉 title: 順時針旋轉
desc: <strong>旋轉機</strong>已解鎖。它會順時針旋轉輸入的圖形90度。 desc: <strong>順時針旋轉機</strong>已解鎖。它會順時針旋轉輸入的圖形90度。
reward_painter: reward_painter:
title: 上色 title: 上色
desc: <strong>上色機</strong>已解鎖。開採一些顏色,用上色機把顏色和圖形混合,就可以為圖形著色。<br><br>備註:如果你是色盲,設置中有<strong>色盲模式</strong>可以選。 desc: <strong>上色機</strong>已解鎖。開採一些顏色,用上色機把顏色和圖形混合,就可以為圖形著色。<br><br>備註:如果你是色盲,設置中有<strong>色盲模式</strong>可以選。
@ -563,7 +551,7 @@ storyRewards:
title: 混合 title: 混合
desc: <strong>混合機</strong>已解鎖。如果沒有重疊的部分,混合機會嘗試把兩個輸入的圖形<strong>拼貼</strong>在一起。如果有重疊的部分,右邊的輸入會被<strong>疊</strong>到左邊的輸入上方! desc: <strong>混合機</strong>已解鎖。如果沒有重疊的部分,混合機會嘗試把兩個輸入的圖形<strong>拼貼</strong>在一起。如果有重疊的部分,右邊的輸入會被<strong>疊</strong>到左邊的輸入上方!
reward_splitter: reward_splitter:
title: 離/合併 title:
desc: You have unlocked a <strong>splitter</strong> variant of the desc: You have unlocked a <strong>splitter</strong> variant of the
<strong>balancer</strong> - It accepts one input and splits them <strong>balancer</strong> - It accepts one input and splits them
into two! into two!
@ -572,28 +560,24 @@ storyRewards:
desc: <strong>隧道</strong>已解鎖。你現在可以從其他傳送帶或建築底下運送物品了! desc: <strong>隧道</strong>已解鎖。你現在可以從其他傳送帶或建築底下運送物品了!
reward_rotater_ccw: reward_rotater_ccw:
title: 逆時針旋轉 title: 逆時針旋轉
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows desc: <strong>逆時針旋轉機</strong>已解鎖。它會逆時針旋轉輸入的圖形90度。
you to rotate shapes counter-clockwise! To build it, select the 逆時針旋轉機是順時針旋轉機的變體。選擇「順時針旋轉機」並<strong>按「T」來切換變體</strong>就能創建。
rotater and <strong>press 'T' to cycle through its
variants</strong>!
reward_miner_chainable: reward_miner_chainable:
title: 鏈式開採機 title: 鏈式開採
desc: "You have unlocked the <strong>chained extractor</strong>! It can desc: "<strong>鏈式開採機</strong>變體已解鎖。它是開採機的一個變體。
<strong>forward its resources</strong> to other extractors so you 它可以將開採出來的資源<strong>傳遞</strong>給其他的開採機,使得資源提取更加高效!<br><br> PS:
can more efficiently extract resources!<br><br> PS: The old 工具列中舊的開採機已被取代。"
extractor has been replaced in your toolbar now!"
reward_underground_belt_tier_2: reward_underground_belt_tier_2:
title: 貳級隧道 title: 貳級隧道
desc: <strong>貳級隧道</strong>變體已解鎖。這個隧道有<strong>更長的傳輸距離</strong>。你還可以混用不同的隧道變體! desc: <strong>貳級隧道</strong>變體已解鎖。這個隧道有<strong>更長的傳輸距離</strong>。你還可以混用不同的隧道變體!
reward_cutter_quad: reward_cutter_quad:
title: 四分切割 title: 四分切割
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you desc: 您已解鎖了<strong>切割機</strong>的變體:四分切割機。
to cut shapes in <strong>four parts</strong> instead of just two! 它允許您將形狀直接切割為<strong>四個部分</strong>,而不是兩個!
reward_painter_double: reward_painter_double:
title: 雙倍上色機 title: 雙倍上色
desc: You have unlocked a variant of the <strong>painter</strong> - It works desc: 您已經解鎖了<strong>上色機</strong>的變體:雙倍上色機。
similar to the regular painter but processes <strong>two shapes at 它的運作方式跟上色機類似,但一次能處理<strong>兩個形狀</strong>,而且只消耗一種顏色而不是兩種顏色!
once</strong>, consuming just one color instead of two!
reward_storage: reward_storage:
title: 倉庫 title: 倉庫
desc: <strong>倉庫</strong> 已解鎖: desc: <strong>倉庫</strong> 已解鎖:
@ -616,14 +600,12 @@ storyRewards:
你生產過的<strong>所有</strong>圖形都會被用來<strong>升級建築</strong>。" 你生產過的<strong>所有</strong>圖形都會被用來<strong>升級建築</strong>。"
no_reward_freeplay: no_reward_freeplay:
title: 下一關 title: 下一關
desc: 恭喜你!另外,我們已經計劃在獨立版中加入更多內容! desc: 恭喜你!另外,我們已經計劃在單機版中加入更多內容!
reward_balancer: reward_balancer:
title: Balancer title: 平衡物流
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can desc: <strong>平衡機</strong>已解鎖。在大型工廠中,平衡機負責<strong>合流或分流</strong>多個傳送帶上的物品。
be used to build bigger factories by <strong>splitting and merging
items</strong> onto multiple belts!<br><br>
reward_merger: reward_merger:
title: Compact Merger title: 合流
desc: You have unlocked a <strong>merger</strong> variant of the desc: You have unlocked a <strong>merger</strong> variant of the
<strong>balancer</strong> - It accepts two inputs and merges them <strong>balancer</strong> - It accepts two inputs and merges them
into one belt! into one belt!
@ -672,7 +654,8 @@ storyRewards:
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>." <strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
the settings to activate the wires tutorial!"
reward_filter: reward_filter:
title: Item Filter title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either desc: You unlocked the <strong>Item Filter</strong>! It will route items either
@ -718,7 +701,7 @@ settings:
description: 改變語言。所有的翻譯皆由玩家提供,且有可能正在施工中! description: 改變語言。所有的翻譯皆由玩家提供,且有可能正在施工中!
fullscreen: fullscreen:
title: 全螢幕 title: 全螢幕
description: 全螢幕以獲得更好的遊戲體驗。僅在獨立版中可用。 description: 全螢幕以獲得更好的遊戲體驗。僅在單機版中可用。
soundsMuted: soundsMuted:
title: 關閉音效 title: 關閉音效
description: 關閉所有音效。 description: 關閉所有音效。
@ -781,11 +764,11 @@ settings:
title: 依建築類型旋轉 title: 依建築類型旋轉
description: 每個建築類型,將會分別記住您最後一次使用的旋轉方向。 如果您常常切換不同類型的建築,這樣可能會更方便。 description: 每個建築類型,將會分別記住您最後一次使用的旋轉方向。 如果您常常切換不同類型的建築,這樣可能會更方便。
soundVolume: soundVolume:
title: Sound Volume title: 音效
description: Set the volume for sound effects description: 音效設定
musicVolume: musicVolume:
title: Music Volume title: 音樂
description: Set the volume for music description: 音樂設定
lowQualityMapResources: lowQualityMapResources:
title: Low Quality Map Resources title: Low Quality Map Resources
description: Simplifies the rendering of resources on the map when zoomed in to description: Simplifies the rendering of resources on the map when zoomed in to
@ -822,6 +805,14 @@ settings:
title: Enable Mouse Pan title: Enable Mouse Pan
description: Allows to move the map by moving the cursor to the edges of the description: Allows to move the map by moving the cursor to the edges of the
screen. The speed depends on the Movement Speed setting. screen. The speed depends on the Movement Speed setting.
zoomToCursor:
title: Zoom towards Cursor
description: If activated the zoom will happen in the direction of your mouse
position, otherwise in the middle of the screen.
mapResourcesScale:
title: Map Resources Size
description: Controls the size of the shapes on the map overview (when zooming
out).
rangeSliderPercentage: <amount> % rangeSliderPercentage: <amount> %
keybindings: keybindings:
title: 按鍵設置 title: 按鍵設置
@ -878,12 +869,12 @@ keybindings:
switchDirectionLockSide: 規劃器:換邊 switchDirectionLockSide: 規劃器:換邊
pipette: Pipette pipette: Pipette
menuClose: Close Menu menuClose: Close Menu
switchLayers: Switch layers switchLayers: 更換層
wire: Energy Wire wire: 電線
balancer: Balancer balancer: 平衡機
storage: Storage storage: Storage
constant_signal: Constant Signal constant_signal: Constant Signal
logic_gate: Logic Gate logic_gate: 邏輯閘
lever: Switch (regular) lever: Switch (regular)
filter: Filter filter: Filter
wire_tunnel: Wire Crossing wire_tunnel: Wire Crossing
@ -891,9 +882,9 @@ keybindings:
reader: Belt Reader reader: Belt Reader
virtual_processor: Virtual Cutter virtual_processor: Virtual Cutter
transistor: Transistor transistor: Transistor
analyzer: Shape Analyzer analyzer: 形狀分析機
comparator: Compare comparator: 比對機
item_producer: Item Producer (Sandbox) item_producer: 物品生產機(沙盒模式)
copyWireValue: "Wires: Copy value below cursor" copyWireValue: "Wires: Copy value below cursor"
about: about:
title: 關於遊戲 title: 關於遊戲
@ -903,7 +894,7 @@ about:
如果你想參與開發,請查看<a href="<githublink>" target="_blank">shapez.io on github</a>。 <br><br> 如果你想參與開發,請查看<a href="<githublink>" target="_blank">shapez.io on github</a>。 <br><br>
這個遊戲的開發少不了熱情的Discord社區。請加入我們的<a href="<discordlink>" target="_blank">Discord 服器</a> <br><br> 這個遊戲的開發少不了熱情的 Discord 社區。請加入我們的<a href="<discordlink>" target="_blank">Discord 服器</a> <br><br>
本遊戲的音樂由<a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a>製作——他是個很棒的伙伴。 <br><br> 本遊戲的音樂由<a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a>製作——他是個很棒的伙伴。 <br><br>
@ -919,63 +910,59 @@ demo:
exportingBase: 匯出工廠截圖 exportingBase: 匯出工廠截圖
settingNotAvailable: 在演示版中不可用。 settingNotAvailable: 在演示版中不可用。
tips: tips:
- The hub accepts input of any kind, not just the current shape! - 基地接受任何輸入,不只是當前要求的圖形!
- Make sure your factories are modular - it will pay out! - 盡量讓工廠模組化,會有回報的!
- Don't build too close to the hub, or it will be a huge chaos! - 建築不要距離基地太近,否則容易混亂!
- If stacking does not work, try switching the inputs. - 如果堆疊不如預期,嘗試將輸入端互換。
- You can toggle the belt planner direction by pressing <b>R</b>. - 輸送帶的方向可以按 <b>R</b> 更換。
- Holding <b>CTRL</b> allows dragging of belts without auto-orientation. - 按住 <b>CTRL</b> 來防止輸送帶自動轉向。
- Ratios stay the same, as long as all upgrades are on the same Tier. - 同等級的生產比例會是一樣的。
- Serial execution is more efficient than parallel. - 串聯比並聯更有效率。
- You will unlock more variants of buildings later in the game! - 遊戲後期可以解鎖更多建築變體!
- You can use <b>T</b> to switch between different variants. - 玩家可以按 <b>T</b> 來選擇不同變體。
- Symmetry is key! - 對稱是關鍵!
- You can weave different tiers of tunnels. - 不同等級的隧道可以相互交織。
- Try to build compact factories - it will pay out! - 盡量讓工廠保持緊密,會有回報的!
- The painter has a mirrored variant which you can select with <b>T</b> - 上色機有對稱的變體。按 <b>T</b> 來選擇不同變體。
- Having the right building ratios will maximize efficiency. - 正確的建築比例可以將效率最大化。
- At maximum level, 5 extractors will fill a single belt. - 最高級時,五個開採機可填滿一個輸送帶。
- Don't forget about tunnels! - 別忘記使用隧道!
- You don't need to divide up items evenly for full efficiency. - 最高效率不一定來自均勻切割。
- Holding <b>SHIFT</b> will activate the belt planner, letting you place - 按住 <b>SHIFT</b> 輕鬆規劃長距離輸送帶。
long lines of belts easily. - 不論擺放方向,切割機永遠做垂直切割。
- Cutters always cut vertically, regardless of their orientation. - 白 = 紅 + 綠 + 藍。
- To get white mix all three colors. - 倉庫優先從左側輸出。
- The storage buffer priorities the first output. - 花點時間研究可以重複利用的設計,會有回報的!
- Invest time to build repeatable designs - it's worth it! - 按住 <b>CTRL</b> 可以一次放置多個建築。
- Holding <b>CTRL</b> allows to place multiple buildings. - 按住 <b>ALT</b> 以反轉輸送帶的放置方向。
- You can hold <b>ALT</b> to invert the direction of placed belts. - 效率是關鍵!
- Efficiency is key! - 離基地越遠得圖形叢越複雜。
- Shape patches that are further away from the hub are more complex. - 機器的運作速度有上限,多放幾個增加生產效率。
- Machines have a limited speed, divide them up for maximum efficiency. - 用平衡機讓效率最大化。
- Use balancers to maximize your efficiency. - 規劃很重要,盡量別讓輸送帶錯綜複雜。
- Organization is important. Try not to cross conveyors too much. - 預先規劃,不然會混亂不堪!
- Plan in advance, or it will be a huge chaos! - 不要刪除舊的工廠,解鎖更新能會需要它們。
- Don't remove your old factories! You'll need them to unlock upgrades. - 先試著靠自己破第20關再去尋求幫助。
- Try beating level 20 on your own before seeking for help! - 不要讓東西複雜化,保持簡單則行的遠。
- Don't complicate things, try to stay simple and you'll go far. - 遊戲中有時需要重複利用工廠,設計時記得考量重複利用性。
- You may need to re-use factories later in the game. Plan your factories to - 有些圖形地圖上就找的到,不必自行堆疊。
be re-usable. - 地圖永遠部會自然生成完整的風車圖形。
- Sometimes, you can find a needed shape in the map without creating it with - 先上色再切割會比較有效率。
stackers. - 有了模組,空間淪為假議題、凡夫俗子的憂思。
- Full windmills / pinwheels can never spawn naturally. - 創建一個藍圖工廠,這對模組化很有幫助。
- Color your shapes before cutting for maximum efficiency. - 靠近一點看混色機,你會找到解答。
- With modules, space is merely a perception; a concern for mortal men. - 按 <b>CTRL</b> + 點選想選取的區域。
- Make a separate blueprint factory. They're important for modules. - 離基地太近的建築可能在未來會礙事。
- Have a closer look on the color mixer, and your questions will be answered. - 更新目錄的每個圖形旁都有圖釘,點選即可把圖形釘在螢幕上(目標圖形旁)。
- Use <b>CTRL</b> + Click to select an area. - 混合所有基本色就會得到白色!
- Building too close to the hub can get in the way of later projects. - 地圖是無限延展的,別執著,擴張吧!
- The pin icon next to each shape in the upgrade list pins it to the screen. - Factorio 是我最喜歡的遊戲,非常推薦!
- Mix all primary colors together to make white! - 四分切割機從右上角順時鐘地輸出圖形的四個區塊。
- You have an infinite map, don't cramp your factory, expand! - 你可以從主畫面下載存檔。
- Also try Factorio! It's my favorite game. - 去設定頁看看,有很多有用的按鍵組合!
- The quad cutter cuts clockwise starting from the top right! - 有很多東西都可以設定,有空的話去設定頁看看。
- You can download your savegames in the main menu! - 看不見基地時,基地的標示左側有個小指南針會提醒你它的方位。
- This game has a lot of useful keybindings! Be sure to check out the - 清除輸送帶有個方法:複製它再原地貼上。
settings page. - 按 F4 來顯示螢幕的幀數(FPS)與刷新率(Tick Rate)。
- This game has a lot of settings, be sure to check them out! - 按 F4 兩次來顯示相機和游標的絕對位置。
- The marker to your hub has a small compass to indicate its direction! - 在已標記的圖形上按左鍵去除標記。
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.

View File

@ -1 +1 @@
1.2.0 1.2.1