|
|
|
@ -3,7 +3,9 @@ import { globalConfig } from "../../../core/config";
|
|
|
|
|
import { DrawParameters } from "../../../core/draw_parameters";
|
|
|
|
|
import { Loader } from "../../../core/loader";
|
|
|
|
|
import { lerp } from "../../../core/utils";
|
|
|
|
|
import { enumDirectionToAngle, Vector } from "../../../core/vector";
|
|
|
|
|
import { SOUNDS } from "../../../platform/sound";
|
|
|
|
|
import { enumPinSlotType } from "../../components/wired_pins";
|
|
|
|
|
import { KEYMAPPINGS } from "../../key_action_mapper";
|
|
|
|
|
import { enumHubGoalRewards } from "../../tutorial_goals";
|
|
|
|
|
import { BaseHUDPart } from "../base_hud_part";
|
|
|
|
@ -96,10 +98,41 @@ export class HUDWiresOverlay extends BaseHUDPart {
|
|
|
|
|
if (network && network.hasValue()) {
|
|
|
|
|
value = network.currentValue;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (contents.components.ConstantSignal) {
|
|
|
|
|
} else if (contents.components.ConstantSignal) {
|
|
|
|
|
value = contents.components.ConstantSignal.signal;
|
|
|
|
|
} else if (contents.components.WiredPins) {
|
|
|
|
|
const pinComp = contents.components.WiredPins;
|
|
|
|
|
const staticComp = contents.components.StaticMapEntity;
|
|
|
|
|
|
|
|
|
|
const mouseTilePos = this.root.camera.screenToWorld(mousePos);
|
|
|
|
|
|
|
|
|
|
// Go over all slots and see if they are close to mouse or not
|
|
|
|
|
const pinSlots = pinComp.slots;
|
|
|
|
|
let minLength = Infinity;
|
|
|
|
|
for (let i = 0; i < pinSlots.length; ++i) {
|
|
|
|
|
const slot = pinSlots[i];
|
|
|
|
|
|
|
|
|
|
// Check if the type matches
|
|
|
|
|
if (slot.type != enumPinSlotType.logicalEjector) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Check if slot is close to mouse
|
|
|
|
|
// Dirty math that I don't like the look of
|
|
|
|
|
const slotPos = staticComp.localTileToWorld(slot.pos).toWorldSpaceCenterOfTile();
|
|
|
|
|
const effectiveRotation = (staticComp.rotation + enumDirectionToAngle[slot.direction]) % 360;
|
|
|
|
|
// -9.1 comes from systems > wired_pins.js > line 207
|
|
|
|
|
const valueSpritePos = slotPos.add(
|
|
|
|
|
new Vector(0, -9.1).rotateInplaceFastMultipleOf90(effectiveRotation)
|
|
|
|
|
);
|
|
|
|
|
const length = mouseTilePos.sub(valueSpritePos).length();
|
|
|
|
|
|
|
|
|
|
// If it is closer than current minimum length we can copy that value
|
|
|
|
|
if (length < minLength) {
|
|
|
|
|
minLength = length;
|
|
|
|
|
value = slot.value;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (value) {
|
|
|
|
|