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Renamed to mods
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@ -55,7 +55,7 @@ export const MOD_ITEM_PROCESSOR_HANDLERS = {};
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/**
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/**
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* @type {Object<string, (ProccessingRequirementsImplementationPayload) => boolean>}
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* @type {Object<string, (ProccessingRequirementsImplementationPayload) => boolean>}
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*/
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*/
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export const MOD_PROCESSING_REQUIREMENTS = {};
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export const MODS_PROCESSING_REQUIREMENTS = {};
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export class ItemProcessorSystem extends GameSystemWithFilter {
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export class ItemProcessorSystem extends GameSystemWithFilter {
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constructor(root) {
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constructor(root) {
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@ -177,8 +177,8 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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const itemProcessorComp = entity.components.ItemProcessor;
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const itemProcessorComp = entity.components.ItemProcessor;
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const pinsComp = entity.components.WiredPins;
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const pinsComp = entity.components.WiredPins;
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if (MOD_PROCESSING_REQUIREMENTS[itemProcessorComp.processingRequirement]) {
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if (MODS_PROCESSING_REQUIREMENTS[itemProcessorComp.processingRequirement]) {
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return MOD_PROCESSING_REQUIREMENTS[itemProcessorComp.processingRequirement].bind(this)({
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return MODS_PROCESSING_REQUIREMENTS[itemProcessorComp.processingRequirement].bind(this)({
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entity,
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entity,
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item,
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item,
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slotIndex,
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slotIndex,
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