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Fix issues with blueprints
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parent
720c288a44
commit
ea868fd750
@ -92,7 +92,7 @@ export class Blueprint {
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let placeable = true;
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placementCheck: for (let x = rect.x; x < rect.right(); ++x) {
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for (let y = rect.y; y < rect.bottom(); ++y) {
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if (parameters.root.map.isTileUsedXY(x, y)) {
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if (parameters.root.map.isTileUsedXY(x, y, entity.layer)) {
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placeable = false;
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break placementCheck;
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}
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@ -156,7 +156,7 @@ export class Blueprint {
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rect.moveBy(tile.x, tile.y);
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placementCheck: for (let x = rect.x; x < rect.right(); ++x) {
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for (let y = rect.y; y < rect.bottom(); ++y) {
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if (root.map.isTileUsedXY(x, y)) {
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if (root.map.isTileUsedXY(x, y, entity.layer)) {
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placeable = false;
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break placementCheck;
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}
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@ -119,17 +119,6 @@ export class BaseMap extends BasicSerializableObject {
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return this.getOrCreateChunkAtTile(x, y).getLowerLayerFromWorldCoords(x, y);
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}
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/**
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* Returns the tile content of a given tile
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* @param {number} x
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* @param {number} y
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* @returns {Entity} Entity or null
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*/
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getTileContentXY(x, y) {
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const chunk = this.getChunkAtTileOrNull(x, y);
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return chunk && chunk.getTileContentFromWorldCoords(x, y);
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}
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/**
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* Returns the tile content of a given tile
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* @param {number} x
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@ -156,25 +145,27 @@ export class BaseMap extends BasicSerializableObject {
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/**
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* Checks if the tile is used
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* @param {Vector} tile
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* @param {enumLayer} layer
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* @returns {boolean}
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*/
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isTileUsed(tile) {
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isTileUsed(tile, layer) {
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if (G_IS_DEV) {
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this.internalCheckTile(tile);
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}
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const chunk = this.getChunkAtTileOrNull(tile.x, tile.y);
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return chunk && chunk.getTileContentFromWorldCoords(tile.x, tile.y) != null;
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return chunk && chunk.getLayerContentFromWorldCoords(tile.x, tile.y, layer) != null;
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}
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/**
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* Checks if the tile is used
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* @param {number} x
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* @param {number} y
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* @param {enumLayer} layer
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* @returns {boolean}
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*/
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isTileUsedXY(x, y) {
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isTileUsedXY(x, y, layer) {
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const chunk = this.getChunkAtTileOrNull(x, y);
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return chunk && chunk.getTileContentFromWorldCoords(x, y) != null;
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return chunk && chunk.getLayerContentFromWorldCoords(x, y, layer) != null;
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}
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/**
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