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Added setting to be able to delete buildings while placing, closes #45
This commit is contained in:
parent
389ce28e7a
commit
e6b5f8d2ed
@ -1,300 +1,302 @@
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export const CHANGELOG = [
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{
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||||
version: "1.2.0",
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date: "unreleased",
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entries: [
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"WIRES",
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"Reworked menu UI design (by dengr1605)",
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||||
"Allow holding ALT in belt planner to reverse direction (by jakobhellermann)",
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||||
"Clear cursor when trying to pipette the same building twice (by hexy)",
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"Fixed level 18 stacker bug: If you experienced it already, you know it, if not, I don't want to spoiler (by hexy)",
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||||
"Added keybinding to close menus (by isaisstillalive / Sandwichs-del)",
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"Fix rare crash regarding the buildings toolbar (by isaisstillalive)",
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"Fixed some phrases (by EnderDoom77)",
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"Zoom towards mouse cursor (by Dimava)",
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"Added multiple settings to optimize the performance",
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"Updated the soundtrack again, it is now 40 minutes in total!",
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"Updated and added new translations (Thanks to all contributors!)",
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"Allow editing waypoints (by isaisstillalive)",
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||||
"Show confirmation when cutting area which is too expensive to get pasted again (by isaisstillalive)",
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"Show mouse and camera tile on debug overlay (F4) (by dengr)",
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"Fix tunnels entrances connecting to exits sometimes when they shouldn't",
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"The initial belt planner direction is now based on the cursor movement (by MizardX)",
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"Fix preferred variant not getting saved when clicking on the hud (by Danacus)",
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],
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},
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{
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||||
version: "1.1.19",
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date: "02.07.2020",
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entries: [
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"There are now notifications every 15 minutes in the demo version to buy the full version (For further details and the reason, check the #surveys channel in the Discord)",
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"I'm still working on the wires update, I hope to release it mid july!",
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],
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},
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{
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version: "1.1.18",
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date: "27.06.2020",
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entries: [
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"Huge performance improvements - up to double fps and tick-rate! This will wipe out all current items on belts.",
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"Reduce story shapes required until unlocking blueprints",
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"Allow clicking on variants to select them",
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"Add 'copy key' button to shape viewer",
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"Add more FPS to the belt animation and fix belt animation seeming to go 'backwards' on high belt speeds",
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"Fix deconstruct sound being played when right clicking hub",
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"Allow clicking 'Q' over a shape or color patch to automatically select the miner building (by Gerdon262)",
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"Update belt placement performance on huge factories (by Phlosioneer)",
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"Fix duplicate waypoints with a shape not rendering (by hexy)",
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"Fix smart tunnel placement deleting wrong tunnels (by mordof)",
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"Add setting (on by default) to store the last used rotation per building instead of globally storing it (by Magos)",
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"Added chinese (traditional) translation",
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"Updated translations",
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],
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},
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{
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version: "1.1.17",
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date: "22.06.2020",
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entries: [
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"Color blind mode! You can now activate it in the settings and it will show you which color is below your cursor (Either resource or on the belt)",
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"Add info buttons to all shapes so you can figure out how they are built! (And also, which colors they have)",
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"Allow configuring autosave interval and disabling it in the settings",
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"The smart-tunnel placement has been reworked to properly replace belts. Thus the setting has been turned on again by default",
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"The soundtrack now has a higher quality on the standalone version than the web version",
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"Add setting to disable cut/delete warnings (by hexy)",
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"Fix bug where belts in blueprints don't orient correctly (by hexy)",
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"Fix camera moving weird after dragging and holding (by hexy)",
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"Fix keybinding for pipette showing while pasting blueprints",
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"Improve visibility of shape background in dark mode",
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"Added sound when destroying a building",
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"Added swedish translation",
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"Update tutorial image for tier 2 tunnels to explain mix/match (by jimmyshadow1)",
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],
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},
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{
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version: "1.1.16",
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date: "21.06.2020",
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entries: [
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"You can now pickup buildings below your cursor with 'Q'!",
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"The game soundtrack has been extended! There are now 4 songs with over 13 minutes of playtime from <a href='https://soundcloud.com/pettersumelius' target='blank'>Peppsen</a>!",
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"Refactor keybindings overlay to show more appropriate keybindings",
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"Show keybindings for area-select in the upper left instead",
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"Automatically deselect area when selecting a new building",
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"Raise markers limit from 14 characters to 71 (by Joker-vD)",
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"Optimize performance by caching extractor items (by Phlosioneer)",
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"Added setting to enable compact building infos, which only show ratios and hide the image / description",
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"Apply dark theme to menu as well (by dengr1065)",
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"Fix belt planner not placing the last belt",
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"Fix buildings getting deleted when right clicking while placing a blueprint",
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"Fix for exporting screenshots for huge bases (It was showing an empty file) (by xSparfuchs)",
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"Fix buttons not responding when using right click directly after left click (by davidburhans)",
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"Fix hub marker being hidden by building info panel",
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"Disable dialog background blur since it can cause performance issues",
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"Added simplified chinese translations",
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"Update translations (Thanks to all translators!)",
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],
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},
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{
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version: "1.1.15",
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date: "17.06.2020",
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entries: [
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"You can now place straight belts (and tunnels) by holding SHIFT! (For you, @giantwaffle ❤️)",
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"Added continue button to main menu and add seperate 'New game' button (by jaysc)",
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"Added setting to disable smart tunnel placement introduced with the last update",
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"Added setting to disable vignette",
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"Update translations",
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],
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},
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{
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version: "1.1.14",
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date: "16.06.2020",
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entries: [
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"There is now an indicator (compass) to the HUB for the HUB Marker!",
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"You can now include shape short keys in markers to render shape icons instead of text!",
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"Added mirrored variant of the painter",
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"When placing tunnels, unnecessary belts inbetween are now removed!",
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"You can now drag tunnels and they will automatically expand! (Just try it out, its intuitive)",
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],
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},
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{
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version: "1.1.13",
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date: "15.06.2020",
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entries: [
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"Added shift modifier for faster pan (by jaysc)",
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"Added Japanese translations",
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"Added Portuguese (Portugal) translations",
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"Updated icon for Spanish (Latin America) - It was showing a Spanish flag before",
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"Updated existing translations",
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],
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},
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{
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version: "1.1.12",
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date: "14.06.2020",
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entries: [
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"Huge performance improvements! The game should now run up to 60% faster!",
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"Added norwegian translation",
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],
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},
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{
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version: "1.1.11",
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date: "13.06.2020",
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entries: [
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"Pinned shapes are now smart, they dynamically update their goal and also unpin when no longer required. Completed objectives are now rendered transparent.",
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"You can now cut areas, and also paste the last blueprint again! (by hexy)",
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"You can now export your whole base as an image by pressing F3!",
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"Improve upgrade number rounding, so there are no goals like '37.4k', instead it will now be '35k'",
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"You can now configure the camera movement speed when using WASD (by mini-bomba)",
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"Selecting an area now is relative to the world and thus does not move when moving the screen (by Dimava)",
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"Allow higher tick-rates up to 500hz (This will burn your PC!)",
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"Fix bug regarding number rounding",
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"Fix dialog text being hardly readable in dark theme",
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"Fix app not starting when the savegames were corrupted - there is now a better error message as well.",
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"Further translation updates - Big thanks to all contributors!",
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],
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},
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{
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version: "1.1.10",
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date: "12.06.2020",
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entries: [
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"There are now linux builds on steam! Please report any issues in the Discord!",
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"Steam cloud saves are now available!",
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"Added and update more translations (Big thank you to all translators!)",
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"Prevent invalid connection if existing underground tunnel entrance exists (by jaysc)",
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],
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},
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{
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version: "1.1.9",
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date: "11.06.2020",
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entries: [
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"Support for translations! Interested in helping out? Check out the <a target='_blank' href='https://github.com/tobspr/shapez.io/tree/master/translations'>translation guide</a>!",
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"Update stacker artwork to clarify how it works",
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"Update keybinding hints on the top left to be more accurate",
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"Make it more clear when blueprints are unlocked when trying to use them",
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"Fix pinned shape icons not being visible in dark mode",
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"Fix being able to select buildings via hotkeys in map overview mode",
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"Make shapes unpinnable in the upgrades tab (By hexy)",
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],
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},
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{
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version: "1.1.8",
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date: "07.06.2020",
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entries: [
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"You can now purchase the standalone on steam! <a href='https://steam.shapez.io' target='blank'>View steam page</a>",
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"Added ability to create markers in the demo, but only two.",
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"Contest #01 has ended! I'll now work through the entries, select the 5 I like most and present them to the community to vote for!",
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],
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},
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{
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version: "1.1.7",
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date: "04.06.2020",
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entries: ["HOTFIX: Fix savegames not showing up on the standalone version"],
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},
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{
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version: "1.1.6",
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date: "04.06.2020",
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entries: [
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"The steam release will happen on the <strong>7th of June</strong> - Be sure to add it to your wishlist! <a href='https://steam.shapez.io' target='blank'>View on steam</a>",
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"Fixed level complete dialog being blurred when the shop was opened before",
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"Standalone: Increased icon visibility for windows builds",
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"Web version: Fixed firefox not loading the game when browsing in private mode",
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],
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},
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{
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version: "1.1.5",
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date: "03.06.2020",
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entries: ["Added weekly contests!"],
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},
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{
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version: "1.1.4",
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date: "01.06.2020",
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entries: ["Add 'interactive' tutorial for the first level to improve onboarding experience"],
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},
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{
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version: "1.1.3",
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date: "01.06.2020",
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entries: [
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"Added setting to configure zoom / mouse wheel / touchpad sensitivity",
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"Fix belts being too slow when copied via blueprint (by Dimava)",
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"Allow binding mouse buttons to actions (by Dimava)",
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"Increase readability of certain HUD elements",
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],
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},
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{
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version: "1.1.2",
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date: "30.05.2020",
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entries: [
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"The official trailer is now ready! Check it out <a href='https://www.youtube.com/watch?v=KyorY1uIqiQ' target='_blank'>here</a>!",
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"The <a href='https://steam.shapez.io' target='_blank'>steam page</a> is now live!",
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"Experimental linux builds are now available! Please give me feedback on them in the Discord",
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"Allow hovering pinned shapes to enlarge them",
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"Allow deselecting blueprints with right click and 'Q'",
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"Move default key for deleting from 'X' to 'DEL'",
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"Show confirmation when deleting more than 100 buildings",
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"Reintroduce 'SPACE' keybinding to center on map",
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"Improved keybinding hints",
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"Fixed some keybindings showing as 'undefined'",
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],
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},
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{
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version: "1.1.1",
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date: "28.05.2020",
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entries: ["Fix crash when 'Show Hints' setting was turned off"],
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},
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{
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version: "1.1.0",
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date: "28.05.2020",
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entries: [
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"BLUEPRINTS! They are unlocked at level 12 and cost a special shape to build.",
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"MAP MARKERS! Press 'M' to create a waypoint and be able to jump to it",
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"Savegame levels are now shown in the main menu. For existing games, save them again to make the level show up.",
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"Allow holding SHIFT to rotate counter clockwise",
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"Added confirmation when deleting more than 500 buildings at a time",
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"Added background to toolbar to increase contrast",
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"Further decerase requirements of first levels",
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"Pinned shapes now are saved",
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"Allow placing extractors anywhere again, but they don't work at all if not placed on a resource",
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"Show dialog explaining some keybindings after completing level 4",
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"Fix keys being stuck when opening a dialog",
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"Swapped shape order for painting upgrades",
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"Allow changing all keybindings, including CTRL, ALT and SHIFT (by Dimava)",
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"Fix cycling through keybindings selecting locked buildings as well (by Dimava)",
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"There is now a github action, checking all pull requests with eslint. (by mrHedgehog)",
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],
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},
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{
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version: "1.0.4",
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date: "26.05.2020",
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entries: [
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"Reduce cost of first painting upgrade, and change 'Shape Processing' to 'Cutting, Rotating & Stacking'",
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"Add dialog after completing level 2 to check out the upgrades tab.",
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"Allow changing the keybindings in the demo version",
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],
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},
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{
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version: "1.0.3",
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date: "24.05.2020",
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entries: [
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"Reduced the amount of shapes required for the first 5 levels to make it easier to get into the game.",
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],
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},
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{
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version: "1.0.2",
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date: "23.05.2020",
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entries: [
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"Introduced changelog",
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"Removed 'early access' label because the game isn't actually early access - its in a pretty good state already! (No worries, a lot more updates will follow!)",
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"Added a 'Show hint' button which shows a small video for almost all levels to help out",
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"Now showing proper descriptions when completing levels, with instructions on what the gained reward does.",
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"Show a landing page on mobile devices about the game not being ready to be played on mobile yet",
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"Fix painters and mixers being affected by the shape processors upgrade and not the painter one",
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"Added 'multiplace' setting which is equivalent to holding SHIFT all the time",
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"Added keybindings to zoom in / zoom out",
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"Tunnels now also show connection lines to tunnel exits, instead of just tunnel entries",
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"Lots of minor fixes and improvements",
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],
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},
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{
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version: "1.0.1",
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date: "21.05.2020",
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entries: ["Initial release!"],
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},
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];
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export const CHANGELOG = [
|
||||
{
|
||||
version: "1.2.0",
|
||||
date: "unreleased",
|
||||
entries: [
|
||||
"WIRES",
|
||||
"Reworked menu UI design (by dengr1605)",
|
||||
"Allow holding ALT in belt planner to reverse direction (by jakobhellermann)",
|
||||
"Clear cursor when trying to pipette the same building twice (by hexy)",
|
||||
"Fixed level 18 stacker bug: If you experienced it already, you know it, if not, I don't want to spoiler (by hexy)",
|
||||
"Added keybinding to close menus (by isaisstillalive / Sandwichs-del)",
|
||||
"Fix rare crash regarding the buildings toolbar (by isaisstillalive)",
|
||||
"Fixed some phrases (by EnderDoom77)",
|
||||
"Zoom towards mouse cursor (by Dimava)",
|
||||
"Added multiple settings to optimize the performance",
|
||||
"Updated the soundtrack again, it is now 40 minutes in total!",
|
||||
"Added a button to the statistics dialog to disable the sorting (by squeek502)",
|
||||
"Updated and added new translations (Thanks to all contributors!)",
|
||||
"Added setting to be able to delete buildings while placing (inspired by hexy)",
|
||||
"Allow editing waypoints (by isaisstillalive)",
|
||||
"Show confirmation when cutting area which is too expensive to get pasted again (by isaisstillalive)",
|
||||
"Show mouse and camera tile on debug overlay (F4) (by dengr)",
|
||||
"Fix tunnels entrances connecting to exits sometimes when they shouldn't",
|
||||
"The initial belt planner direction is now based on the cursor movement (by MizardX)",
|
||||
"Fix preferred variant not getting saved when clicking on the hud (by Danacus)",
|
||||
],
|
||||
},
|
||||
{
|
||||
version: "1.1.19",
|
||||
date: "02.07.2020",
|
||||
entries: [
|
||||
"There are now notifications every 15 minutes in the demo version to buy the full version (For further details and the reason, check the #surveys channel in the Discord)",
|
||||
"I'm still working on the wires update, I hope to release it mid july!",
|
||||
],
|
||||
},
|
||||
{
|
||||
version: "1.1.18",
|
||||
date: "27.06.2020",
|
||||
entries: [
|
||||
"Huge performance improvements - up to double fps and tick-rate! This will wipe out all current items on belts.",
|
||||
"Reduce story shapes required until unlocking blueprints",
|
||||
"Allow clicking on variants to select them",
|
||||
"Add 'copy key' button to shape viewer",
|
||||
"Add more FPS to the belt animation and fix belt animation seeming to go 'backwards' on high belt speeds",
|
||||
"Fix deconstruct sound being played when right clicking hub",
|
||||
"Allow clicking 'Q' over a shape or color patch to automatically select the miner building (by Gerdon262)",
|
||||
"Update belt placement performance on huge factories (by Phlosioneer)",
|
||||
"Fix duplicate waypoints with a shape not rendering (by hexy)",
|
||||
"Fix smart tunnel placement deleting wrong tunnels (by mordof)",
|
||||
"Add setting (on by default) to store the last used rotation per building instead of globally storing it (by Magos)",
|
||||
"Added chinese (traditional) translation",
|
||||
"Updated translations",
|
||||
],
|
||||
},
|
||||
{
|
||||
version: "1.1.17",
|
||||
date: "22.06.2020",
|
||||
entries: [
|
||||
"Color blind mode! You can now activate it in the settings and it will show you which color is below your cursor (Either resource or on the belt)",
|
||||
"Add info buttons to all shapes so you can figure out how they are built! (And also, which colors they have)",
|
||||
"Allow configuring autosave interval and disabling it in the settings",
|
||||
"The smart-tunnel placement has been reworked to properly replace belts. Thus the setting has been turned on again by default",
|
||||
"The soundtrack now has a higher quality on the standalone version than the web version",
|
||||
"Add setting to disable cut/delete warnings (by hexy)",
|
||||
"Fix bug where belts in blueprints don't orient correctly (by hexy)",
|
||||
"Fix camera moving weird after dragging and holding (by hexy)",
|
||||
"Fix keybinding for pipette showing while pasting blueprints",
|
||||
"Improve visibility of shape background in dark mode",
|
||||
"Added sound when destroying a building",
|
||||
"Added swedish translation",
|
||||
"Update tutorial image for tier 2 tunnels to explain mix/match (by jimmyshadow1)",
|
||||
],
|
||||
},
|
||||
{
|
||||
version: "1.1.16",
|
||||
date: "21.06.2020",
|
||||
entries: [
|
||||
"You can now pickup buildings below your cursor with 'Q'!",
|
||||
"The game soundtrack has been extended! There are now 4 songs with over 13 minutes of playtime from <a href='https://soundcloud.com/pettersumelius' target='blank'>Peppsen</a>!",
|
||||
"Refactor keybindings overlay to show more appropriate keybindings",
|
||||
"Show keybindings for area-select in the upper left instead",
|
||||
"Automatically deselect area when selecting a new building",
|
||||
"Raise markers limit from 14 characters to 71 (by Joker-vD)",
|
||||
"Optimize performance by caching extractor items (by Phlosioneer)",
|
||||
"Added setting to enable compact building infos, which only show ratios and hide the image / description",
|
||||
"Apply dark theme to menu as well (by dengr1065)",
|
||||
"Fix belt planner not placing the last belt",
|
||||
"Fix buildings getting deleted when right clicking while placing a blueprint",
|
||||
"Fix for exporting screenshots for huge bases (It was showing an empty file) (by xSparfuchs)",
|
||||
"Fix buttons not responding when using right click directly after left click (by davidburhans)",
|
||||
"Fix hub marker being hidden by building info panel",
|
||||
"Disable dialog background blur since it can cause performance issues",
|
||||
"Added simplified chinese translations",
|
||||
"Update translations (Thanks to all translators!)",
|
||||
],
|
||||
},
|
||||
{
|
||||
version: "1.1.15",
|
||||
date: "17.06.2020",
|
||||
entries: [
|
||||
"You can now place straight belts (and tunnels) by holding SHIFT! (For you, @giantwaffle ❤️)",
|
||||
"Added continue button to main menu and add seperate 'New game' button (by jaysc)",
|
||||
"Added setting to disable smart tunnel placement introduced with the last update",
|
||||
"Added setting to disable vignette",
|
||||
"Update translations",
|
||||
],
|
||||
},
|
||||
{
|
||||
version: "1.1.14",
|
||||
date: "16.06.2020",
|
||||
entries: [
|
||||
"There is now an indicator (compass) to the HUB for the HUB Marker!",
|
||||
"You can now include shape short keys in markers to render shape icons instead of text!",
|
||||
"Added mirrored variant of the painter",
|
||||
"When placing tunnels, unnecessary belts inbetween are now removed!",
|
||||
"You can now drag tunnels and they will automatically expand! (Just try it out, its intuitive)",
|
||||
],
|
||||
},
|
||||
{
|
||||
version: "1.1.13",
|
||||
date: "15.06.2020",
|
||||
entries: [
|
||||
"Added shift modifier for faster pan (by jaysc)",
|
||||
"Added Japanese translations",
|
||||
"Added Portuguese (Portugal) translations",
|
||||
"Updated icon for Spanish (Latin America) - It was showing a Spanish flag before",
|
||||
"Updated existing translations",
|
||||
],
|
||||
},
|
||||
{
|
||||
version: "1.1.12",
|
||||
date: "14.06.2020",
|
||||
entries: [
|
||||
"Huge performance improvements! The game should now run up to 60% faster!",
|
||||
"Added norwegian translation",
|
||||
],
|
||||
},
|
||||
{
|
||||
version: "1.1.11",
|
||||
date: "13.06.2020",
|
||||
entries: [
|
||||
"Pinned shapes are now smart, they dynamically update their goal and also unpin when no longer required. Completed objectives are now rendered transparent.",
|
||||
"You can now cut areas, and also paste the last blueprint again! (by hexy)",
|
||||
"You can now export your whole base as an image by pressing F3!",
|
||||
"Improve upgrade number rounding, so there are no goals like '37.4k', instead it will now be '35k'",
|
||||
"You can now configure the camera movement speed when using WASD (by mini-bomba)",
|
||||
"Selecting an area now is relative to the world and thus does not move when moving the screen (by Dimava)",
|
||||
"Allow higher tick-rates up to 500hz (This will burn your PC!)",
|
||||
"Fix bug regarding number rounding",
|
||||
"Fix dialog text being hardly readable in dark theme",
|
||||
"Fix app not starting when the savegames were corrupted - there is now a better error message as well.",
|
||||
"Further translation updates - Big thanks to all contributors!",
|
||||
],
|
||||
},
|
||||
{
|
||||
version: "1.1.10",
|
||||
date: "12.06.2020",
|
||||
entries: [
|
||||
"There are now linux builds on steam! Please report any issues in the Discord!",
|
||||
"Steam cloud saves are now available!",
|
||||
"Added and update more translations (Big thank you to all translators!)",
|
||||
"Prevent invalid connection if existing underground tunnel entrance exists (by jaysc)",
|
||||
],
|
||||
},
|
||||
{
|
||||
version: "1.1.9",
|
||||
date: "11.06.2020",
|
||||
entries: [
|
||||
"Support for translations! Interested in helping out? Check out the <a target='_blank' href='https://github.com/tobspr/shapez.io/tree/master/translations'>translation guide</a>!",
|
||||
"Update stacker artwork to clarify how it works",
|
||||
"Update keybinding hints on the top left to be more accurate",
|
||||
"Make it more clear when blueprints are unlocked when trying to use them",
|
||||
"Fix pinned shape icons not being visible in dark mode",
|
||||
"Fix being able to select buildings via hotkeys in map overview mode",
|
||||
"Make shapes unpinnable in the upgrades tab (By hexy)",
|
||||
],
|
||||
},
|
||||
{
|
||||
version: "1.1.8",
|
||||
date: "07.06.2020",
|
||||
entries: [
|
||||
"You can now purchase the standalone on steam! <a href='https://steam.shapez.io' target='blank'>View steam page</a>",
|
||||
"Added ability to create markers in the demo, but only two.",
|
||||
"Contest #01 has ended! I'll now work through the entries, select the 5 I like most and present them to the community to vote for!",
|
||||
],
|
||||
},
|
||||
{
|
||||
version: "1.1.7",
|
||||
date: "04.06.2020",
|
||||
entries: ["HOTFIX: Fix savegames not showing up on the standalone version"],
|
||||
},
|
||||
{
|
||||
version: "1.1.6",
|
||||
date: "04.06.2020",
|
||||
entries: [
|
||||
"The steam release will happen on the <strong>7th of June</strong> - Be sure to add it to your wishlist! <a href='https://steam.shapez.io' target='blank'>View on steam</a>",
|
||||
"Fixed level complete dialog being blurred when the shop was opened before",
|
||||
"Standalone: Increased icon visibility for windows builds",
|
||||
"Web version: Fixed firefox not loading the game when browsing in private mode",
|
||||
],
|
||||
},
|
||||
|
||||
{
|
||||
version: "1.1.5",
|
||||
date: "03.06.2020",
|
||||
entries: ["Added weekly contests!"],
|
||||
},
|
||||
{
|
||||
version: "1.1.4",
|
||||
date: "01.06.2020",
|
||||
entries: ["Add 'interactive' tutorial for the first level to improve onboarding experience"],
|
||||
},
|
||||
{
|
||||
version: "1.1.3",
|
||||
date: "01.06.2020",
|
||||
entries: [
|
||||
"Added setting to configure zoom / mouse wheel / touchpad sensitivity",
|
||||
"Fix belts being too slow when copied via blueprint (by Dimava)",
|
||||
"Allow binding mouse buttons to actions (by Dimava)",
|
||||
"Increase readability of certain HUD elements",
|
||||
],
|
||||
},
|
||||
{
|
||||
version: "1.1.2",
|
||||
date: "30.05.2020",
|
||||
entries: [
|
||||
"The official trailer is now ready! Check it out <a href='https://www.youtube.com/watch?v=KyorY1uIqiQ' target='_blank'>here</a>!",
|
||||
"The <a href='https://steam.shapez.io' target='_blank'>steam page</a> is now live!",
|
||||
"Experimental linux builds are now available! Please give me feedback on them in the Discord",
|
||||
"Allow hovering pinned shapes to enlarge them",
|
||||
"Allow deselecting blueprints with right click and 'Q'",
|
||||
"Move default key for deleting from 'X' to 'DEL'",
|
||||
"Show confirmation when deleting more than 100 buildings",
|
||||
"Reintroduce 'SPACE' keybinding to center on map",
|
||||
"Improved keybinding hints",
|
||||
"Fixed some keybindings showing as 'undefined'",
|
||||
],
|
||||
},
|
||||
{
|
||||
version: "1.1.1",
|
||||
date: "28.05.2020",
|
||||
entries: ["Fix crash when 'Show Hints' setting was turned off"],
|
||||
},
|
||||
{
|
||||
version: "1.1.0",
|
||||
date: "28.05.2020",
|
||||
entries: [
|
||||
"BLUEPRINTS! They are unlocked at level 12 and cost a special shape to build.",
|
||||
"MAP MARKERS! Press 'M' to create a waypoint and be able to jump to it",
|
||||
"Savegame levels are now shown in the main menu. For existing games, save them again to make the level show up.",
|
||||
"Allow holding SHIFT to rotate counter clockwise",
|
||||
"Added confirmation when deleting more than 500 buildings at a time",
|
||||
"Added background to toolbar to increase contrast",
|
||||
"Further decerase requirements of first levels",
|
||||
"Pinned shapes now are saved",
|
||||
"Allow placing extractors anywhere again, but they don't work at all if not placed on a resource",
|
||||
"Show dialog explaining some keybindings after completing level 4",
|
||||
"Fix keys being stuck when opening a dialog",
|
||||
"Swapped shape order for painting upgrades",
|
||||
"Allow changing all keybindings, including CTRL, ALT and SHIFT (by Dimava)",
|
||||
"Fix cycling through keybindings selecting locked buildings as well (by Dimava)",
|
||||
"There is now a github action, checking all pull requests with eslint. (by mrHedgehog)",
|
||||
],
|
||||
},
|
||||
{
|
||||
version: "1.0.4",
|
||||
date: "26.05.2020",
|
||||
entries: [
|
||||
"Reduce cost of first painting upgrade, and change 'Shape Processing' to 'Cutting, Rotating & Stacking'",
|
||||
"Add dialog after completing level 2 to check out the upgrades tab.",
|
||||
"Allow changing the keybindings in the demo version",
|
||||
],
|
||||
},
|
||||
{
|
||||
version: "1.0.3",
|
||||
date: "24.05.2020",
|
||||
entries: [
|
||||
"Reduced the amount of shapes required for the first 5 levels to make it easier to get into the game.",
|
||||
],
|
||||
},
|
||||
{
|
||||
version: "1.0.2",
|
||||
date: "23.05.2020",
|
||||
entries: [
|
||||
"Introduced changelog",
|
||||
"Removed 'early access' label because the game isn't actually early access - its in a pretty good state already! (No worries, a lot more updates will follow!)",
|
||||
"Added a 'Show hint' button which shows a small video for almost all levels to help out",
|
||||
"Now showing proper descriptions when completing levels, with instructions on what the gained reward does.",
|
||||
"Show a landing page on mobile devices about the game not being ready to be played on mobile yet",
|
||||
"Fix painters and mixers being affected by the shape processors upgrade and not the painter one",
|
||||
"Added 'multiplace' setting which is equivalent to holding SHIFT all the time",
|
||||
"Added keybindings to zoom in / zoom out",
|
||||
"Tunnels now also show connection lines to tunnel exits, instead of just tunnel entries",
|
||||
"Lots of minor fixes and improvements",
|
||||
],
|
||||
},
|
||||
{
|
||||
version: "1.0.1",
|
||||
date: "21.05.2020",
|
||||
entries: ["Initial release!"],
|
||||
},
|
||||
];
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -841,6 +841,11 @@ settings:
|
||||
description: >-
|
||||
Disabling the tile grid can help with the performance. This also makes the game look cleaner!
|
||||
|
||||
clearCursorOnDeleteWhilePlacing:
|
||||
title: Clear Cursor on Right Click
|
||||
description: >-
|
||||
Enabled by default, clears the cursor whenever you right click while you have a building selected for placement. If disabled, you can delete buildings by right-clicking while placing a building.
|
||||
|
||||
lowQualityTextures:
|
||||
title: Low quality textures (Ugly)
|
||||
description: >-
|
||||
|
Loading…
Reference in New Issue
Block a user