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Fix prettier
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40b94aeb5d
commit
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@ -152,7 +152,7 @@ export class InputDistributor {
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window.addEventListener("blur", this.handleBlur.bind(this));
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window.addEventListener("gamepadconnected", this.handleGamepadConnected.bind(this))
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window.addEventListener("gamepadconnected", this.handleGamepadConnected.bind(this));
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}
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forwardToReceiver(eventId, payload = null) {
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@ -179,7 +179,7 @@ export class InputDistributor {
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processGamepadInputs() {
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if (this.connectedGamepadIndex === null) {
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return
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return;
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}
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const gamepad = navigator.getGamepads()[this.connectedGamepadIndex];
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@ -189,7 +189,7 @@ export class InputDistributor {
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const isInitial = !this.keysDown.has(keyCode);
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if (button.pressed) {
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logger.debug(`gamepad button [${index}]: ${button.pressed ? 'pressed' : ''}`)
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logger.debug(`gamepad button [${index}]: ${button.pressed ? "pressed" : ""}`);
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this.keysDown.add(keyCode);
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this.forwardToReceiver("keydown", {
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@ -197,7 +197,7 @@ export class InputDistributor {
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shift: 0,
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alt: 0,
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initial: isInitial,
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})
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});
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}
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if (!button.pressed && !isInitial) {
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this.keysDown.delete(keyCode);
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@ -211,7 +211,6 @@ export class InputDistributor {
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}
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}
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/**
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* @param {Event} event
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*/
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@ -151,7 +151,7 @@ export class HUDBaseToolbar extends BaseHUDPart {
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}
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isBuildingSelected() {
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return Object.entries(this.buildingHandles).some(([_, handle]) => handle.selected)
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return Object.entries(this.buildingHandles).some(([_, handle]) => handle.selected);
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}
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/**
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@ -166,7 +166,8 @@ export class HUDBaseToolbar extends BaseHUDPart {
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let newBuildingFound = false;
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let newIndex = this.lastSelectedIndex;
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if (this.isBuildingSelected()) {
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const direction = this.root.keyMapper.getBinding(KEYMAPPINGS.placement.rotateInverseModifier).pressed
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const direction = this.root.keyMapper.getBinding(KEYMAPPINGS.placement.rotateInverseModifier)
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.pressed
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? -1
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: 1;
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@ -117,7 +117,9 @@ export class HUDBuildingPlacerLogic extends BaseHUDPart {
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keyActionMapper.getBinding(KEYMAPPINGS.general.back).add(this.abortPlacement, this);
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keyActionMapper.getBinding(KEYMAPPINGS.placement.pipette).add(this.startPipette, this);
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this.root.gameState.inputReciever.keyup.add(this.checkForDirectionLockSwitch, this);
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keyActionMapper.getBinding(KEYMAPPINGS.placement.placeBuilding).add(this.tryPlaceCurrentBuildingAtCursor, this);
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keyActionMapper
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.getBinding(KEYMAPPINGS.placement.placeBuilding)
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.add(this.tryPlaceCurrentBuildingAtCursor, this);
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keyActionMapper.getBinding(KEYMAPPINGS.placement.delete).add(this.tryDeleteBelowCursor, this);
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// BINDINGS TO GAME EVENTS
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