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Fix belts
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9d8ae031d0
commit
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@ -123,10 +123,6 @@ export class BeltSystem extends GameSystemWithFilter {
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return;
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}
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if (this.root.immutableOperationRunning) {
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return;
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}
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const metaBelt = gMetaBuildingRegistry.findByClass(MetaBeltBuilding);
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// Compute affected area
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const originalRect = staticComp.getTileSpaceBounds();
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@ -168,7 +164,10 @@ export class BeltSystem extends GameSystemWithFilter {
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// Compute delta to see if anything changed
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const newDirection = arrayBeltVariantToRotation[rotationVariant];
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if (targetStaticComp.rotation !== rotation || newDirection !== targetBeltComp.direction) {
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if (
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!this.root.immutableOperationRunning &&
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(targetStaticComp.rotation !== rotation || newDirection !== targetBeltComp.direction)
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) {
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const originalPath = targetBeltComp.assignedPath;
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// Ok, first remove it from its current path
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