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@ -168,7 +168,11 @@ export class Camera extends BasicSerializableObject {
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* Finds a good initial zoom level
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*/
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findInitialZoom() {
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const desiredWorldSpaceWidth = 18 * globalConfig.tileSize;
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let desiredWorldSpaceWidth = 18 * globalConfig.tileSize;
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if (window.innerWidth < 1000) {
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desiredWorldSpaceWidth = 12 * globalConfig.tileSize;
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}
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const zoomLevelX = this.root.gameWidth / desiredWorldSpaceWidth;
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const zoomLevelY = this.root.gameHeight / desiredWorldSpaceWidth;
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