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Update regular layer building descriptions, update artwork
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@@ -10,7 +10,8 @@ $buildings: belt, cutter, miner, mixer, painter, rotater, balancer, stacker, tra
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$buildingsAndVariants: belt, balancer, balancer-merger, balancer-splitter, underground_belt,
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underground_belt-tier2, miner, miner-chainable, cutter, cutter-quad, rotater, rotater-ccw, rotater-fl,
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stacker, mixer, painter, painter-double, painter-quad, trash, storage, reader;
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stacker, mixer, painter, painter-double, painter-quad, trash, storage, reader, rotater-rotate180, lever,
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display, constant_signal;
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@each $building in $buildingsAndVariants {
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[data-icon="building_tutorials/#{$building}.png"] {
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/* @load-async */
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@@ -33,6 +34,10 @@ $buildingsAndVariants: belt, balancer, balancer-merger, balancer-splitter, under
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/* @load-async */
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background-image: uiResource("res/ui/building_tutorials/balancer-splitter.png") !important;
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}
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[data-icon="building_tutorials/filter.png"] {
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/* @load-async */
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background-image: uiResource("res/ui/building_tutorials/lever.png") !important;
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}
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$icons: notification_saved, notification_success, notification_upgrade;
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@each $icon in $icons {
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@@ -344,10 +344,14 @@
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align-self: center;
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justify-self: center;
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@include IncreasedClickArea(0px);
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background: #44484a center center / 40% no-repeat;
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}
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button.resumeGame {
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background-color: #44484a;
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& {
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/* @load-async */
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background: #44484a uiResource("icons/play.png") center center / 40% no-repeat;
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background-image: uiResource("icons/play.png");
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}
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}
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@@ -11,6 +11,7 @@
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@include StyleBelowWidth($layoutBreak) {
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grid-template-columns: 1fr;
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grid-template-rows: auto 1fr;
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}
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.sidebar {
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